author | unc0rr |
Sat, 15 Dec 2007 19:40:50 +0000 | |
changeset 665 | 5c7bfc8bac6a |
parent 664 | f0af2401f981 |
child 666 | 07fa9a74a074 |
permissions | -rw-r--r-- |
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/* |
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* Hedgewars, a worms-like game |
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486 | 3 |
* Copyright (c) 2005-2007 Andrey Korotaev <unC0Rr@gmail.com> |
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* |
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* This program is free software; you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation; version 2 of the License |
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* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with this program; if not, write to the Free Software |
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA |
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*/ |
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#include <QStringList> |
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#include <QProcess> |
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#include <QDir> |
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#include <QPixmap> |
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#include <QRegExp> |
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#include <QIcon> |
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#include <QFile> |
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#include <QTextStream> |
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#include <QMessageBox> |
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#include <QPushButton> |
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#include <QListWidget> |
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#include <QStackedLayout> |
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#include <QLineEdit> |
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#include <QLabel> |
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#include <QRadioButton> |
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#include <QSpinBox> |
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#include "hwform.h" |
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#include "game.h" |
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#include "team.h" |
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#include "teamselect.h" |
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#include "gameuiconfig.h" |
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#include "pages.h" |
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#include "hwconsts.h" |
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#include "newnetclient.h" |
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#include "gamecfgwidget.h" |
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#include "netserverslist.h" |
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#include "netudpserver.h" |
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#include "netwwwserver.h" |
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#include "chatwidget.h" |
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#include "playrecordpage.h" |
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#include "input_ip.h" |
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HWForm::HWForm(QWidget *parent) |
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: QMainWindow(parent), pnetserver(0), pRegisterServer(0), editedTeam(0), hwnet(0) |
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{ |
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ui.setupUi(this); |
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config = new GameUIConfig(this, cfgdir->absolutePath() + "/hedgewars.ini"); |
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UpdateTeamsLists(); |
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connect(ui.pageMain->BtnSinglePlayer, SIGNAL(clicked()), this, SLOT(GoToSinglePlayer())); |
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connect(ui.pageMain->BtnSetup, SIGNAL(clicked()), this, SLOT(GoToSetup())); |
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connect(ui.pageMain->BtnMultiplayer, SIGNAL(clicked()), this, SLOT(GoToMultiplayer())); |
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connect(ui.pageMain->BtnLoad, SIGNAL(clicked()), this, SLOT(GoToSaves())); |
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connect(ui.pageMain->BtnDemos, SIGNAL(clicked()), this, SLOT(GoToDemos())); |
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connect(ui.pageMain->BtnNet, SIGNAL(clicked()), this, SLOT(GoToNet())); |
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connect(ui.pageMain->BtnInfo, SIGNAL(clicked()), this, SLOT(GoToInfo())); |
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connect(ui.pageMain->BtnExit, SIGNAL(pressed()), this, SLOT(btnExitPressed())); |
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connect(ui.pageMain->BtnExit, SIGNAL(clicked()), this, SLOT(btnExitClicked())); |
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connect(ui.pageSimpleGame->BtnBack, SIGNAL(clicked()), this, SLOT(GoBack())); |
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connect(ui.pageSimpleGame->BtnSimpleGame, SIGNAL(clicked()), this, SLOT(SimpleGame())); |
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connect(ui.pageEditTeam->BtnTeamSave, SIGNAL(clicked()), this, SLOT(TeamSave())); |
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connect(ui.pageEditTeam->BtnTeamDiscard, SIGNAL(clicked()), this, SLOT(TeamDiscard())); |
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connect(ui.pageMultiplayer->BtnBack, SIGNAL(clicked()), this, SLOT(GoBack())); |
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connect(ui.pageMultiplayer->BtnStartMPGame, SIGNAL(clicked()), this, SLOT(StartMPGame())); |
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connect(ui.pageMultiplayer->teamsSelect, SIGNAL(setEnabledGameStart(bool)), |
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ui.pageMultiplayer->BtnStartMPGame, SLOT(setEnabled(bool))); |
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connect(ui.pageMultiplayer->teamsSelect, SIGNAL(SetupClicked()), this, SLOT(IntermediateSetup())); |
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connect(ui.pagePlayDemo->BtnBack, SIGNAL(clicked()), this, SLOT(GoBack())); |
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connect(ui.pagePlayDemo->BtnPlayDemo, SIGNAL(clicked()), this, SLOT(PlayDemo())); |
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connect(ui.pagePlayDemo->DemosList, SIGNAL(doubleClicked (const QModelIndex &)), this, SLOT(PlayDemo())); |
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connect(ui.pageOptions->BtnBack, SIGNAL(clicked()), this, SLOT(GoBack())); |
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connect(ui.pageOptions->BtnNewTeam, SIGNAL(clicked()), this, SLOT(NewTeam())); |
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connect(ui.pageOptions->BtnEditTeam, SIGNAL(clicked()), this, SLOT(EditTeam())); |
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connect(ui.pageOptions->BtnSaveOptions, SIGNAL(clicked()), config, SLOT(SaveOptions())); |
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connect(ui.pageOptions->BtnSaveOptions, SIGNAL(clicked()), this, SLOT(GoBack())); |
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connect(ui.pageOptions->WeaponsButt, SIGNAL(clicked()), this, SLOT(GoToSelectWeapon())); |
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connect(ui.pageNet->BtnBack, SIGNAL(clicked()), this, SLOT(GoBack())); |
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connect(ui.pageNet->BtnNetConnect, SIGNAL(clicked()), this, SLOT(NetConnectServer())); |
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connect(ui.pageNet->BtnSpecifyServer, SIGNAL(clicked()), this, SLOT(NetConnect())); |
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connect(ui.pageNet->BtnNetSvrStart, SIGNAL(clicked()), this, SLOT(GoToNetServer())); |
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connect(ui.pageNet, SIGNAL(connectClicked()), this, SLOT(NetConnectServer())); |
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connect(ui.pageNetServer->BtnBack, SIGNAL(clicked()), this, SLOT(GoBack())); |
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connect(ui.pageNetServer->BtnStart, SIGNAL(clicked()), this, SLOT(NetStartServer())); |
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connect(ui.pageNetGame->BtnBack, SIGNAL(clicked()), this, SLOT(GoBack())); |
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connect(ui.pageNetGame->BtnGo, SIGNAL(clicked()), this, SLOT(NetStartGame())); |
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connect(ui.pageNetGame->pNetTeamsWidget, SIGNAL(setEnabledGameStart(bool)), |
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ui.pageNetGame->BtnGo, SLOT(setEnabled(bool))); |
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connect(ui.pageNetGame->pNetTeamsWidget, SIGNAL(SetupClicked()), this, SLOT(IntermediateSetup())); |
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connect(ui.pageInfo->BtnBack, SIGNAL(clicked()), this, SLOT(GoBack())); |
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connect(ui.pageGameStats->BtnBack, SIGNAL(clicked()), this, SLOT(GoBack())); |
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connect(ui.pageSinglePlayer->BtnSimpleGamePage, SIGNAL(clicked()), this, SLOT(GoToSimpleGame())); |
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connect(ui.pageSinglePlayer->BtnTrainPage, SIGNAL(clicked()), this, SLOT(GoToTraining())); |
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connect(ui.pageSinglePlayer->BtnBack, SIGNAL(clicked()), this, SLOT(GoBack())); |
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connect(ui.pageTraining->BtnStartTrain, SIGNAL(clicked()), this, SLOT(StartTraining())); |
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connect(ui.pageTraining->BtnBack, SIGNAL(clicked()), this, SLOT(GoBack())); |
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connect(ui.pageSelectWeapon->BtnBack, SIGNAL(clicked()), this, SLOT(GoBack())); |
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GoToPage(ID_PAGE_MAIN); |
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} |
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void HWForm::UpdateTeamsLists(const QStringList* editable_teams) |
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{ |
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QStringList teamslist; |
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if(editable_teams) { |
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teamslist=*editable_teams; |
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} else { |
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teamslist = config->GetTeamsList(); |
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} |
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if(teamslist.empty()) { |
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HWTeam defaultTeam("DefaultTeam"); |
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defaultTeam.SaveToFile(); |
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teamslist.push_back("DefaultTeam"); |
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} |
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ui.pageOptions->CBTeamName->clear(); |
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ui.pageOptions->CBTeamName->addItems(teamslist); |
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} |
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void HWForm::GoToMain() |
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{ |
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GoToPage(ID_PAGE_MAIN); |
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} |
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void HWForm::GoToSinglePlayer() |
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{ |
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GoToPage(ID_PAGE_SINGLEPLAYER); |
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} |
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void HWForm::GoToSimpleGame() |
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{ |
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GoToPage(ID_PAGE_SIMPLEGAME); |
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} |
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void HWForm::GoToTraining() |
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{ |
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GoToPage(ID_PAGE_TRAINING); |
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} |
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void HWForm::GoToSetup() |
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{ |
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GoToPage(ID_PAGE_SETUP); |
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} |
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void HWForm::GoToSelectWeapon() |
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{ |
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GoToPage(ID_PAGE_SELECTWEAPON); |
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} |
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void HWForm::GoToInfo() |
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{ |
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GoToPage(ID_PAGE_INFO); |
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} |
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void HWForm::GoToMultiplayer() |
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{ |
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GoToPage(ID_PAGE_MULTIPLAYER); |
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} |
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void HWForm::GoToSaves() |
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{ |
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ui.pagePlayDemo->FillFromDir(PagePlayDemo::RT_Save); |
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GoToPage(ID_PAGE_DEMOS); |
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} |
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void HWForm::GoToDemos() |
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{ |
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ui.pagePlayDemo->FillFromDir(PagePlayDemo::RT_Demo); |
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GoToPage(ID_PAGE_DEMOS); |
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} |
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void HWForm::GoToNet() |
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{ |
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ui.pageNet->updateServersList(); |
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GoToPage(ID_PAGE_NET); |
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} |
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void HWForm::GoToNetServer() |
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{ |
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GoToPage(ID_PAGE_NETSERVER); |
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} |
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void HWForm::OnPageShown(quint8 id, quint8 lastid) |
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{ |
322 | 211 |
if (id == ID_PAGE_MULTIPLAYER || id == ID_PAGE_NETCFG) { |
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QStringList tmNames=config->GetTeamsList(); |
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TeamSelWidget* curTeamSelWidget; |
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if(id == ID_PAGE_MULTIPLAYER) { |
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curTeamSelWidget=ui.pageMultiplayer->teamsSelect; |
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} else { |
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322 | 217 |
curTeamSelWidget=ui.pageNetGame->pNetTeamsWidget; |
496 | 218 |
} |
311 | 219 |
QList<HWTeam> teamsList; |
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for(QStringList::iterator it=tmNames.begin(); it!=tmNames.end(); it++) { |
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HWTeam team(*it); |
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team.LoadFromFile(); |
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teamsList.push_back(team); |
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} |
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if(lastid==ID_PAGE_SETUP) { // _TEAM |
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if (editedTeam) { |
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curTeamSelWidget->addTeam(*editedTeam); |
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} |
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} else { |
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curTeamSelWidget->resetPlayingTeams(teamsList); |
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} |
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311 | 232 |
} |
233 |
} |
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289 | 235 |
void HWForm::GoToPage(quint8 id) |
236 |
{ |
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quint8 lastid=ui.Pages->currentIndex(); |
289 | 238 |
PagesStack.push(ui.Pages->currentIndex()); |
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OnPageShown(id, lastid); |
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ui.Pages->setCurrentIndex(id); |
241 |
} |
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242 |
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243 |
void HWForm::GoBack() |
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{ |
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350 | 245 |
if (!PagesStack.isEmpty() && PagesStack.top() == ID_PAGE_NET) { |
383 | 246 |
if(hwnet || pnetserver) NetDisconnect(); |
350 | 247 |
} |
289 | 248 |
quint8 id = PagesStack.isEmpty() ? ID_PAGE_MAIN : PagesStack.pop(); |
496 | 249 |
OnPageShown(id, ui.Pages->currentIndex()); |
289 | 250 |
ui.Pages->setCurrentIndex(id); |
184 | 251 |
} |
252 |
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530 | 253 |
void HWForm::btnExitPressed() |
254 |
{ |
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eggTimer.start(); |
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256 |
} |
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257 |
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258 |
void HWForm::btnExitClicked() |
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{ |
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if (eggTimer.elapsed() < 3000) |
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close(); |
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else |
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{ |
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264 |
QPushButton * btn = findChild<QPushButton *>("imageButt"); |
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if (btn) |
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266 |
{ |
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btn->setIcon(QIcon(":/res/bonus.png")); |
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268 |
} |
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269 |
} |
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270 |
} |
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void HWForm::IntermediateSetup() |
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{ |
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quint8 id=ui.Pages->currentIndex(); |
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TeamSelWidget* curTeamSelWidget; |
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if(id == ID_PAGE_MULTIPLAYER) { |
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curTeamSelWidget=ui.pageMultiplayer->teamsSelect; |
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} else { |
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curTeamSelWidget=ui.pageNetGame->pNetTeamsWidget; |
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} |
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QList<HWTeam> teams=curTeamSelWidget->getDontPlayingTeams(); |
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QStringList tmnames; |
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for(QList<HWTeam>::iterator it = teams.begin(); it != teams.end(); ++it) { |
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tmnames+=it->TeamName; |
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} |
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UpdateTeamsLists(&tmnames); // FIXME: still need more work if teamname is updated while configuring |
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GoToPage(ID_PAGE_SETUP); |
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} |
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184 | 291 |
void HWForm::NewTeam() |
292 |
{ |
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245 | 293 |
editedTeam = new HWTeam("unnamed"); |
294 |
editedTeam->SetToPage(this); |
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290 | 295 |
GoToPage(ID_PAGE_SETUP_TEAM); |
184 | 296 |
} |
297 |
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298 |
void HWForm::EditTeam() |
|
299 |
{ |
|
245 | 300 |
editedTeam = new HWTeam(ui.pageOptions->CBTeamName->currentText()); |
301 |
editedTeam->LoadFromFile(); |
|
302 |
editedTeam->SetToPage(this); |
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290 | 303 |
GoToPage(ID_PAGE_SETUP_TEAM); |
184 | 304 |
} |
305 |
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306 |
void HWForm::TeamSave() |
|
307 |
{ |
|
245 | 308 |
editedTeam->GetFromPage(this); |
309 |
editedTeam->SaveToFile(); |
|
535
a14eaf35cf4b
"Setup" button instead of "New team", exclude playing teams from setup
displacer
parents:
533
diff
changeset
|
310 |
delete editedTeam; |
a14eaf35cf4b
"Setup" button instead of "New team", exclude playing teams from setup
displacer
parents:
533
diff
changeset
|
311 |
editedTeam=0; |
245 | 312 |
UpdateTeamsLists(); |
290 | 313 |
GoBack(); |
184 | 314 |
} |
315 |
||
316 |
void HWForm::TeamDiscard() |
|
317 |
{ |
|
245 | 318 |
delete editedTeam; |
496 | 319 |
editedTeam=0; |
290 | 320 |
GoBack(); |
184 | 321 |
} |
322 |
||
323 |
void HWForm::SimpleGame() |
|
324 |
{ |
|
585
7531ae5b146e
Rename PageLocalGame -> PageSimpleGame due to future changes
unc0rr
parents:
581
diff
changeset
|
325 |
CreateGame(ui.pageSimpleGame->gameCFG, 0); |
184 | 326 |
game->StartQuick(); |
327 |
} |
|
328 |
||
329 |
void HWForm::PlayDemo() |
|
330 |
{ |
|
331 |
QListWidgetItem * curritem = ui.pagePlayDemo->DemosList->currentItem(); |
|
332 |
if (!curritem) |
|
333 |
{ |
|
334 |
QMessageBox::critical(this, |
|
335 |
tr("Error"), |
|
581 | 336 |
tr("Please, select record from the list above"), |
184 | 337 |
tr("OK")); |
338 |
return ; |
|
339 |
} |
|
341 | 340 |
CreateGame(0, 0); |
580 | 341 |
game->PlayDemo(curritem->data(Qt::UserRole).toString()); |
184 | 342 |
} |
343 |
||
416 | 344 |
void HWForm::NetConnectServer() |
345 |
{ |
|
664 | 346 |
/* QListWidgetItem * curritem = ui.pageNet->netServersWidget->serversList->currentItem(); |
416 | 347 |
if (!curritem) { |
348 |
QMessageBox::critical(this, |
|
349 |
tr("Error"), |
|
350 |
tr("Please, select server from the list above"), |
|
351 |
tr("OK")); |
|
352 |
return ; |
|
353 |
} |
|
664 | 354 |
_NetConnect(curritem->text(), 46631, ui.pageOptions->editNetNick->text());*/ |
416 | 355 |
} |
356 |
||
314 | 357 |
void HWForm::_NetConnect(const QString & hostName, quint16 port, const QString & nick) |
184 | 358 |
{ |
637
8fa7ed5e13bd
Fix bad behavior when quickly click Connect button more than once
unc0rr
parents:
636
diff
changeset
|
359 |
if(hwnet) { |
8fa7ed5e13bd
Fix bad behavior when quickly click Connect button more than once
unc0rr
parents:
636
diff
changeset
|
360 |
hwnet->Disconnect(); |
8fa7ed5e13bd
Fix bad behavior when quickly click Connect button more than once
unc0rr
parents:
636
diff
changeset
|
361 |
delete hwnet; |
8fa7ed5e13bd
Fix bad behavior when quickly click Connect button more than once
unc0rr
parents:
636
diff
changeset
|
362 |
hwnet=0; |
8fa7ed5e13bd
Fix bad behavior when quickly click Connect button more than once
unc0rr
parents:
636
diff
changeset
|
363 |
} |
465 | 364 |
ui.pageNetGame->pChatWidget->clear(); |
339
7535ab6c3820
Run game message added, team and config info provided for net game
displacer
parents:
338
diff
changeset
|
365 |
hwnet = new HWNewNet(config, ui.pageNetGame->pGameCFG, ui.pageNetGame->pNetTeamsWidget); |
637
8fa7ed5e13bd
Fix bad behavior when quickly click Connect button more than once
unc0rr
parents:
636
diff
changeset
|
366 |
|
660 | 367 |
connect(hwnet, SIGNAL(AskForRunGame()), this, SLOT(CreateNetGame())); |
184 | 368 |
connect(hwnet, SIGNAL(EnteredGame()), this, SLOT(NetGameEnter())); |
339
7535ab6c3820
Run game message added, team and config info provided for net game
displacer
parents:
338
diff
changeset
|
369 |
connect(hwnet, SIGNAL(AddNetTeam(const HWTeam&)), this, SLOT(AddNetTeam(const HWTeam&))); |
329
4c3aad46baa5
Send game parameters by net... Currently it leads to infinite loop, flooding traffic with messages about changes
unc0rr
parents:
328
diff
changeset
|
370 |
|
471 | 371 |
connect(hwnet, SIGNAL(chatStringFromNet(const QStringList&)), |
461 | 372 |
ui.pageNetGame->pChatWidget, SLOT(onChatStringFromNet(const QStringList&))); |
373 |
connect(ui.pageNetGame->pChatWidget, SIGNAL(chatLine(const QString&)), |
|
374 |
hwnet, SLOT(chatLineToNet(const QString&))); |
|
471 | 375 |
connect(hwnet, SIGNAL(nickAdded(const QString&)), |
465 | 376 |
ui.pageNetGame->pChatWidget, SLOT(nickAdded(const QString&))); |
471 | 377 |
connect(hwnet, SIGNAL(nickRemoved(const QString&)), |
465 | 378 |
ui.pageNetGame->pChatWidget, SLOT(nickRemoved(const QString&))); |
461 | 379 |
|
352 | 380 |
connect(ui.pageNetGame->pNetTeamsWidget, SIGNAL(hhogsNumChanged(const HWTeam&)), |
381 |
hwnet, SLOT(onHedgehogsNumChanged(const HWTeam&))); |
|
372 | 382 |
connect(ui.pageNetGame->pNetTeamsWidget, SIGNAL(teamColorChanged(const HWTeam&)), |
383 |
hwnet, SLOT(onTeamColorChanged(const HWTeam&))); |
|
327 | 384 |
connect(ui.pageNetGame->pNetTeamsWidget, SIGNAL(teamWillPlay(HWTeam)), hwnet, SLOT(AddTeam(HWTeam))); |
373 | 385 |
connect(ui.pageNetGame->pNetTeamsWidget, SIGNAL(acceptRequested(HWTeam)), hwnet, SLOT(AddTeam(HWTeam))); |
347 | 386 |
connect(ui.pageNetGame->pNetTeamsWidget, SIGNAL(teamNotPlaying(const HWTeam&)), hwnet, SLOT(RemoveTeam(const HWTeam&))); |
329
4c3aad46baa5
Send game parameters by net... Currently it leads to infinite loop, flooding traffic with messages about changes
unc0rr
parents:
328
diff
changeset
|
387 |
|
4c3aad46baa5
Send game parameters by net... Currently it leads to infinite loop, flooding traffic with messages about changes
unc0rr
parents:
328
diff
changeset
|
388 |
connect(ui.pageNetGame->pGameCFG, SIGNAL(seedChanged(const QString &)), hwnet, SLOT(onSeedChanged(const QString &))); |
4c3aad46baa5
Send game parameters by net... Currently it leads to infinite loop, flooding traffic with messages about changes
unc0rr
parents:
328
diff
changeset
|
389 |
connect(ui.pageNetGame->pGameCFG, SIGNAL(mapChanged(const QString &)), hwnet, SLOT(onMapChanged(const QString &))); |
4c3aad46baa5
Send game parameters by net... Currently it leads to infinite loop, flooding traffic with messages about changes
unc0rr
parents:
328
diff
changeset
|
390 |
connect(ui.pageNetGame->pGameCFG, SIGNAL(themeChanged(const QString &)), hwnet, SLOT(onThemeChanged(const QString &))); |
4c3aad46baa5
Send game parameters by net... Currently it leads to infinite loop, flooding traffic with messages about changes
unc0rr
parents:
328
diff
changeset
|
391 |
connect(ui.pageNetGame->pGameCFG, SIGNAL(initHealthChanged(quint32)), hwnet, SLOT(onInitHealthChanged(quint32))); |
4c3aad46baa5
Send game parameters by net... Currently it leads to infinite loop, flooding traffic with messages about changes
unc0rr
parents:
328
diff
changeset
|
392 |
connect(ui.pageNetGame->pGameCFG, SIGNAL(turnTimeChanged(quint32)), hwnet, SLOT(onTurnTimeChanged(quint32))); |
4c3aad46baa5
Send game parameters by net... Currently it leads to infinite loop, flooding traffic with messages about changes
unc0rr
parents:
328
diff
changeset
|
393 |
connect(ui.pageNetGame->pGameCFG, SIGNAL(fortsModeChanged(bool)), hwnet, SLOT(onFortsModeChanged(bool))); |
4c3aad46baa5
Send game parameters by net... Currently it leads to infinite loop, flooding traffic with messages about changes
unc0rr
parents:
328
diff
changeset
|
394 |
|
383 | 395 |
connect(hwnet, SIGNAL(Disconnected()), this, SLOT(ForcedDisconnect())); |
330 | 396 |
connect(hwnet, SIGNAL(seedChanged(const QString &)), ui.pageNetGame->pGameCFG, SLOT(setSeed(const QString &))); |
397 |
connect(hwnet, SIGNAL(mapChanged(const QString &)), ui.pageNetGame->pGameCFG, SLOT(setMap(const QString &))); |
|
398 |
connect(hwnet, SIGNAL(themeChanged(const QString &)), ui.pageNetGame->pGameCFG, SLOT(setTheme(const QString &))); |
|
399 |
connect(hwnet, SIGNAL(initHealthChanged(quint32)), ui.pageNetGame->pGameCFG, SLOT(setInitHealth(quint32))); |
|
400 |
connect(hwnet, SIGNAL(turnTimeChanged(quint32)), ui.pageNetGame->pGameCFG, SLOT(setTurnTime(quint32))); |
|
401 |
connect(hwnet, SIGNAL(fortsModeChanged(bool)), ui.pageNetGame->pGameCFG, SLOT(setFortsMode(bool))); |
|
425 | 402 |
connect(hwnet, SIGNAL(hhnumChanged(const HWTeam&)), |
352 | 403 |
ui.pageNetGame->pNetTeamsWidget, SLOT(changeHHNum(const HWTeam&))); |
425 | 404 |
connect(hwnet, SIGNAL(teamColorChanged(const HWTeam&)), |
372 | 405 |
ui.pageNetGame->pNetTeamsWidget, SLOT(changeTeamColor(const HWTeam&))); |
329
4c3aad46baa5
Send game parameters by net... Currently it leads to infinite loop, flooding traffic with messages about changes
unc0rr
parents:
328
diff
changeset
|
406 |
|
314 | 407 |
hwnet->Connect(hostName, port, nick); |
184 | 408 |
} |
409 |
||
314 | 410 |
void HWForm::NetConnect() |
411 |
{ |
|
653
4f44fc06ca45
Class to ask host/port to connect to ('Specify' button on PageNet)
unc0rr
parents:
647
diff
changeset
|
412 |
HWHostPortDialog * hpd = new HWHostPortDialog(this); |
654 | 413 |
hpd->leHost->setText(*netHost); |
414 |
hpd->sbPort->setValue(netPort); |
|
653
4f44fc06ca45
Class to ask host/port to connect to ('Specify' button on PageNet)
unc0rr
parents:
647
diff
changeset
|
415 |
|
654 | 416 |
if (hpd->exec() == QDialog::Accepted) |
417 |
{ |
|
418 |
config->SaveOptions(); |
|
419 |
delete netHost; |
|
420 |
netHost = new QString(hpd->leHost->text()); |
|
421 |
netPort = hpd->sbPort->value(); |
|
422 |
_NetConnect(*netHost, netPort, ui.pageOptions->editNetNick->text()); |
|
423 |
} |
|
314 | 424 |
} |
425 |
||
426 |
void HWForm::NetStartServer() |
|
427 |
{ |
|
657
b34fc518a48a
Basic concept for net server options page (subject to change)
unc0rr
parents:
654
diff
changeset
|
428 |
config->SaveOptions(); |
314 | 429 |
pnetserver = new HWNetServer; |
658 | 430 |
pnetserver->StartServer(ui.pageNetServer->sbPort->value()); |
647 | 431 |
_NetConnect("localhost", pnetserver->getRunningPort(), ui.pageOptions->editNetNick->text()); |
636 | 432 |
|
433 |
if (ui.pageNet->rbLocalGame->isChecked()) |
|
659 | 434 |
pRegisterServer = new HWNetUdpServer(0, ui.pageNetServer->leServerDescr->text(), ui.pageNetServer->sbPort->value()); |
636 | 435 |
else |
659 | 436 |
pRegisterServer = new HWNetWwwServer(0, ui.pageNetServer->leServerDescr->text(), ui.pageNetServer->sbPort->value()); |
314 | 437 |
} |
438 |
||
184 | 439 |
void HWForm::NetDisconnect() |
440 |
{ |
|
383 | 441 |
if(hwnet) { |
442 |
hwnet->Disconnect(); |
|
443 |
delete hwnet; |
|
444 |
hwnet=0; |
|
445 |
} |
|
314 | 446 |
if(pnetserver) { |
660 | 447 |
if (pRegisterServer) |
448 |
{ |
|
449 |
pRegisterServer->unregister(); |
|
450 |
pRegisterServer = 0; |
|
451 |
} |
|
659 | 452 |
|
314 | 453 |
pnetserver->StopServer(); |
454 |
delete pnetserver; |
|
455 |
pnetserver=0; |
|
456 |
} |
|
184 | 457 |
} |
458 |
||
383 | 459 |
void HWForm::ForcedDisconnect() |
460 |
{ |
|
461 |
if(pnetserver) return; // we have server - let it care of all things |
|
462 |
if (hwnet) { |
|
463 |
hwnet->deleteLater(); |
|
464 |
hwnet=0; |
|
425 | 465 |
QMessageBox::warning(this, QMessageBox::tr("Network"), |
407 | 466 |
QMessageBox::tr("Connection to server is lost")); |
383 | 467 |
} |
468 |
GoBack(); |
|
469 |
} |
|
470 |
||
184 | 471 |
void HWForm::NetGameEnter() |
472 |
{ |
|
290 | 473 |
GoToPage(ID_PAGE_NETCFG); |
184 | 474 |
} |
475 |
||
476 |
void HWForm::NetStartGame() |
|
477 |
{ |
|
448 | 478 |
ui.pageNetGame->BtnGo->setText(QPushButton::tr("Waiting")); |
479 |
ui.pageNetGame->BtnGo->setEnabled(false); |
|
480 |
hwnet->StartGame(); |
|
184 | 481 |
} |
482 |
||
339
7535ab6c3820
Run game message added, team and config info provided for net game
displacer
parents:
338
diff
changeset
|
483 |
void HWForm::AddNetTeam(const HWTeam& team) |
184 | 484 |
{ |
339
7535ab6c3820
Run game message added, team and config info provided for net game
displacer
parents:
338
diff
changeset
|
485 |
ui.pageNetGame->pNetTeamsWidget->addTeam(team); |
184 | 486 |
} |
487 |
||
488 |
void HWForm::StartMPGame() |
|
489 |
{ |
|
341 | 490 |
CreateGame(ui.pageMultiplayer->gameCFG, ui.pageMultiplayer->teamsSelect); |
306 | 491 |
|
184 | 492 |
game->StartLocal(); |
493 |
} |
|
306 | 494 |
|
495 |
void HWForm::GameStateChanged(GameState gameState) |
|
496 |
{ |
|
324
f4c109c82a0c
Don't show game stats in case of interrupted by command '/quit' game
unc0rr
parents:
323
diff
changeset
|
497 |
switch(gameState) { |
f4c109c82a0c
Don't show game stats in case of interrupted by command '/quit' game
unc0rr
parents:
323
diff
changeset
|
498 |
case gsStarted: { |
f4c109c82a0c
Don't show game stats in case of interrupted by command '/quit' game
unc0rr
parents:
323
diff
changeset
|
499 |
ui.pageGameStats->labelGameStats->setText(""); |
661
0523b15353a2
Unregister server in servers list when the game is started
unc0rr
parents:
660
diff
changeset
|
500 |
if (pRegisterServer) |
0523b15353a2
Unregister server in servers list when the game is started
unc0rr
parents:
660
diff
changeset
|
501 |
{ |
0523b15353a2
Unregister server in servers list when the game is started
unc0rr
parents:
660
diff
changeset
|
502 |
pRegisterServer->unregister(); |
0523b15353a2
Unregister server in servers list when the game is started
unc0rr
parents:
660
diff
changeset
|
503 |
pRegisterServer = 0; |
0523b15353a2
Unregister server in servers list when the game is started
unc0rr
parents:
660
diff
changeset
|
504 |
} |
324
f4c109c82a0c
Don't show game stats in case of interrupted by command '/quit' game
unc0rr
parents:
323
diff
changeset
|
505 |
break; |
f4c109c82a0c
Don't show game stats in case of interrupted by command '/quit' game
unc0rr
parents:
323
diff
changeset
|
506 |
} |
f4c109c82a0c
Don't show game stats in case of interrupted by command '/quit' game
unc0rr
parents:
323
diff
changeset
|
507 |
case gsFinished: { |
f4c109c82a0c
Don't show game stats in case of interrupted by command '/quit' game
unc0rr
parents:
323
diff
changeset
|
508 |
GoToPage(ID_PAGE_GAMESTATS); |
f4c109c82a0c
Don't show game stats in case of interrupted by command '/quit' game
unc0rr
parents:
323
diff
changeset
|
509 |
break; |
f4c109c82a0c
Don't show game stats in case of interrupted by command '/quit' game
unc0rr
parents:
323
diff
changeset
|
510 |
} |
f4c109c82a0c
Don't show game stats in case of interrupted by command '/quit' game
unc0rr
parents:
323
diff
changeset
|
511 |
default: ; |
307 | 512 |
} |
324
f4c109c82a0c
Don't show game stats in case of interrupted by command '/quit' game
unc0rr
parents:
323
diff
changeset
|
513 |
|
660 | 514 |
if (hwnet) |
515 |
{ |
|
516 |
ui.pageNetGame->BtnGo->setText(QPushButton::tr("Go!")); |
|
517 |
ui.pageNetGame->BtnGo->setEnabled(true); |
|
518 |
} |
|
307 | 519 |
} |
520 |
||
521 |
void HWForm::AddStatText(const QString & msg) |
|
522 |
{ |
|
523 |
ui.pageGameStats->labelGameStats->setText( |
|
524 |
ui.pageGameStats->labelGameStats->text() + msg); |
|
306 | 525 |
} |
526 |
||
527 |
void HWForm::GameStats(char type, const QString & info) |
|
528 |
{ |
|
529 |
switch(type) { |
|
307 | 530 |
case 'r' : { |
531 |
AddStatText(QString("<h1 align=\"center\">%1</h1>").arg(info)); |
|
532 |
break; |
|
533 |
} |
|
534 |
case 'D' : { |
|
535 |
int i = info.indexOf(' '); |
|
536 |
QString message = QLabel::tr("<p>The best shot award was won by <b>%1</b> with <b>%2</b> pts.</p>") |
|
537 |
.arg(info.mid(i + 1), info.left(i)); |
|
538 |
AddStatText(message); |
|
539 |
break; |
|
540 |
} |
|
541 |
case 'K' : { |
|
542 |
QString message = QLabel::tr("<p>A total of <b>%1</b> Hedgehog(s) were killed during this round.</p>").arg(info); |
|
543 |
AddStatText(message); |
|
544 |
break; |
|
545 |
} |
|
306 | 546 |
} |
547 |
} |
|
548 |
||
341 | 549 |
void HWForm::CreateGame(GameCFGWidget * gamecfg, TeamSelWidget* pTeamSelWidget) |
306 | 550 |
{ |
341 | 551 |
game = new HWGame(config, gamecfg, pTeamSelWidget); |
306 | 552 |
connect(game, SIGNAL(GameStateChanged(GameState)), this, SLOT(GameStateChanged(GameState))); |
553 |
connect(game, SIGNAL(GameStats(char, const QString &)), this, SLOT(GameStats(char, const QString &))); |
|
425 | 554 |
connect(game, SIGNAL(ErrorMessage(const QString &)), this, SLOT(ShowErrorMessage(const QString &)), Qt::QueuedConnection); |
533 | 555 |
connect(game, SIGNAL(HaveRecord(bool, const QByteArray &)), this, SLOT(GetRecord(bool, const QByteArray &))); |
306 | 556 |
} |
425 | 557 |
|
558 |
void HWForm::ShowErrorMessage(const QString & msg) |
|
559 |
{ |
|
560 |
QMessageBox::warning(this, |
|
561 |
"Hedgewars", |
|
562 |
msg); |
|
563 |
} |
|
533 | 564 |
|
565 |
void HWForm::GetRecord(bool isDemo, const QByteArray & record) |
|
566 |
{ |
|
567 |
QString filename; |
|
568 |
QByteArray demo = record; |
|
569 |
if (isDemo) |
|
570 |
{ |
|
571 |
demo.replace(QByteArray("\x02TL"), QByteArray("\x02TD")); |
|
572 |
demo.replace(QByteArray("\x02TN"), QByteArray("\x02TD")); |
|
579 | 573 |
filename = cfgdir->absolutePath() + "/Demos/LastRound.hwd_" + *cProtoVer; |
533 | 574 |
} else |
575 |
{ |
|
576 |
demo.replace(QByteArray("\x02TL"), QByteArray("\x02TS")); |
|
577 |
demo.replace(QByteArray("\x02TN"), QByteArray("\x02TS")); |
|
579 | 578 |
filename = cfgdir->absolutePath() + "/Saves/LastRound.hws_" + *cProtoVer; |
533 | 579 |
} |
580 |
||
581 |
||
582 |
QFile demofile(filename); |
|
583 |
if (!demofile.open(QIODevice::WriteOnly)) |
|
584 |
{ |
|
585 |
ShowErrorMessage(tr("Cannot save record to file %1").arg(filename)); |
|
586 |
return ; |
|
587 |
} |
|
588 |
demofile.write(demo.constData(), demo.size()); |
|
589 |
demofile.close(); |
|
590 |
} |
|
587 | 591 |
|
592 |
void HWForm::StartTraining() |
|
593 |
{ |
|
594 |
CreateGame(0, 0); |
|
595 |
||
596 |
game->StartTraining(); |
|
597 |
} |
|
660 | 598 |
|
599 |
void HWForm::CreateNetGame() |
|
600 |
{ |
|
601 |
CreateGame(ui.pageNetGame->pGameCFG, ui.pageNetGame->pNetTeamsWidget); |
|
602 |
||
603 |
connect(game, SIGNAL(SendNet(const QByteArray &)), hwnet, SLOT(SendNet(const QByteArray &))); |
|
604 |
connect(hwnet, SIGNAL(FromNet(const QByteArray &)), game, SLOT(FromNet(const QByteArray &))); |
|
605 |
||
606 |
game->StartNet(); |
|
607 |
} |