author | unc0rr |
Thu, 10 Sep 2009 12:42:01 +0000 | |
changeset 2372 | f3e7a066c2b8 |
parent 2368 | e0750b23c9e6 |
child 2377 | f3fab2b09e0c |
permissions | -rw-r--r-- |
184 | 1 |
/* |
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* Hedgewars, a free turn based strategy game |
1569 | 3 |
* Copyright (c) 2005-2009 Andrey Korotaev <unC0Rr@gmail.com> |
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* |
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* This program is free software; you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation; version 2 of the License |
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* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with this program; if not, write to the Free Software |
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA |
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*/ |
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#include <QFile> |
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#include <QTextStream> |
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#include <QMessageBox> |
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#include <QPushButton> |
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#include <QListWidget> |
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#include <QStackedLayout> |
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#include <QLineEdit> |
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Fix build with CMake & gcc 4.1.2 on my system (treating #include <QtGui> as including directory)
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#include <QLabel> |
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#include <QRadioButton> |
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#include <QSpinBox> |
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#include <QCloseEvent> |
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#include <QCheckBox> |
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#include <QTextBrowser> |
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Add button for controlling room options (no usefull yet)
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#include <QAction> |
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#include <QTimer> |
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#include <QScrollBar> |
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#include <QDataWidgetMapper> |
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#include <QTableView> |
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#include "hwform.h" |
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#include "game.h" |
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#include "team.h" |
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#include "namegen.h" |
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#include "teamselect.h" |
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#include "selectWeapon.h" |
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#include "gameuiconfig.h" |
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#include "pages.h" |
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#include "statsPage.h" |
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#include "hwconsts.h" |
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#include "newnetclient.h" |
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#include "gamecfgwidget.h" |
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#include "netserverslist.h" |
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#include "netudpserver.h" |
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#include "chatwidget.h" |
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#include "playrecordpage.h" |
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#include "input_ip.h" |
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#include "ammoSchemeModel.h" |
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#include "bgwidget.h" |
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#ifdef __APPLE__ |
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//autoupdate |
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#include "CocoaInitializer.h" |
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#include "SparkleAutoUpdater.h" |
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#endif |
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// I started handing this down to each place it touches, but it was getting ridiculous |
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// and this one flag does not warrant a static class |
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bool frontendEffects = true; |
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HWForm::HWForm(QWidget *parent) |
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: QMainWindow(parent), pnetserver(0), pRegisterServer(0), editedTeam(0), hwnet(0) |
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{ |
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QSettings settings(cfgdir->absolutePath() + "/hedgewars.ini", QSettings::IniFormat); |
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frontendEffects = settings.value("video/frontendeffects", true).toBool(); |
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ui.setupUi(this); |
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CustomizePalettes(); |
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ui.pageOptions->CBResolution->addItems(sdli.getResolutions()); |
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config = new GameUIConfig(this, cfgdir->absolutePath() + "/hedgewars.ini"); |
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namegen = new HWNamegen(); |
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#ifdef __APPLE__ |
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//autoupdate |
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AutoUpdater* updater; |
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CocoaInitializer initializer; |
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updater = new SparkleAutoUpdater("http://files.getdropbox.com/u/24468/appcast.xml"); //this has to change before release!!! |
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if(updater && config->isAutoUpdateEnabled()) |
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updater->checkForUpdates(); |
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#endif |
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UpdateTeamsLists(); |
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UpdateWeapons(); |
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connect(config, SIGNAL(frontendFullscreen(bool)), this, SLOT(onFrontendFullscreen(bool))); |
97 |
onFrontendFullscreen(config->isFrontendFullscreen()); |
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||
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connect(ui.pageMain->BtnSinglePlayer, SIGNAL(clicked()), this, SLOT(GoToSinglePlayer())); |
100 |
connect(ui.pageMain->BtnSetup, SIGNAL(clicked()), this, SLOT(GoToSetup())); |
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connect(ui.pageMain->BtnNet, SIGNAL(clicked()), this, SLOT(GoToNetType())); |
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connect(ui.pageMain->BtnInfo, SIGNAL(clicked()), this, SLOT(GoToInfo())); |
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connect(ui.pageMain->BtnExit, SIGNAL(pressed()), this, SLOT(btnExitPressed())); |
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connect(ui.pageMain->BtnExit, SIGNAL(clicked()), this, SLOT(btnExitClicked())); |
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connect(ui.pageEditTeam->BtnTeamSave, SIGNAL(clicked()), this, SLOT(TeamSave())); |
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connect(ui.pageEditTeam->BtnTeamDiscard, SIGNAL(clicked()), this, SLOT(TeamDiscard())); |
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connect(ui.pageEditTeam->signalMapper, SIGNAL(mapped(const int &)), this, SLOT(RandomName(const int &))); |
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connect(ui.pageEditTeam->randTeamButton, SIGNAL(clicked()), this, SLOT(RandomNames())); |
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connect(ui.pageMultiplayer->BtnBack, SIGNAL(clicked()), this, SLOT(GoBack())); |
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connect(ui.pageMultiplayer->BtnStartMPGame, SIGNAL(clicked()), this, SLOT(StartMPGame())); |
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connect(ui.pageMultiplayer->teamsSelect, SIGNAL(setEnabledGameStart(bool)), |
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ui.pageMultiplayer->BtnStartMPGame, SLOT(setEnabled(bool))); |
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connect(ui.pageMultiplayer->teamsSelect, SIGNAL(SetupClicked()), this, SLOT(IntermediateSetup())); |
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connect(ui.pageMultiplayer->gameCFG, SIGNAL(goToSchemes()), this, SLOT(GoToSchemes())); |
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connect(ui.pageMultiplayer->gameCFG, SIGNAL(goToWeapons(const QString &)), this, SLOT(GoToSelectWeaponSet(const QString &))); |
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connect(ui.pagePlayDemo->BtnBack, SIGNAL(clicked()), this, SLOT(GoBack())); |
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connect(ui.pagePlayDemo->BtnPlayDemo, SIGNAL(clicked()), this, SLOT(PlayDemo())); |
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connect(ui.pagePlayDemo->DemosList, SIGNAL(doubleClicked (const QModelIndex &)), this, SLOT(PlayDemo())); |
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connect(ui.pageOptions->BtnBack, SIGNAL(clicked()), this, SLOT(GoBack())); |
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connect(ui.pageOptions->BtnNewTeam, SIGNAL(clicked()), this, SLOT(NewTeam())); |
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connect(ui.pageOptions->BtnEditTeam, SIGNAL(clicked()), this, SLOT(EditTeam())); |
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connect(ui.pageOptions->BtnSaveOptions, SIGNAL(clicked()), config, SLOT(SaveOptions())); |
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connect(ui.pageOptions->BtnSaveOptions, SIGNAL(clicked()), this, SLOT(GoBack())); |
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connect(ui.pageOptions->WeaponEdit, SIGNAL(clicked()), this, SLOT(GoToSelectWeapon())); |
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connect(ui.pageOptions->WeaponsButt, SIGNAL(clicked()), this, SLOT(GoToSelectNewWeapon())); |
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connect(ui.pageSelectWeapon->pWeapons, SIGNAL(weaponsChanged()), this, SLOT(UpdateWeapons())); |
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connect(ui.pageNet->BtnBack, SIGNAL(clicked()), this, SLOT(GoBack())); |
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connect(ui.pageNet->BtnSpecifyServer, SIGNAL(clicked()), this, SLOT(NetConnect())); |
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connect(ui.pageNet->BtnNetSvrStart, SIGNAL(clicked()), this, SLOT(GoToNetServer())); |
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connect(ui.pageNet, SIGNAL(connectClicked(const QString &, quint16)), this, SLOT(NetConnectServer(const QString &, quint16))); |
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connect(ui.pageNetServer->BtnBack, SIGNAL(clicked()), this, SLOT(GoBack())); |
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connect(ui.pageNetServer->BtnStart, SIGNAL(clicked()), this, SLOT(NetStartServer())); |
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connect(ui.pageNetGame->BtnBack, SIGNAL(clicked()), this, SLOT(GoBack())); |
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connect(ui.pageNetGame->pNetTeamsWidget, SIGNAL(setEnabledGameStart(bool)), |
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ui.pageNetGame->BtnGo, SLOT(setEnabled(bool))); |
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connect(ui.pageNetGame->pNetTeamsWidget, SIGNAL(setEnabledGameStart(bool)), |
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ui.pageNetGame->BtnStart, SLOT(setEnabled(bool))); |
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connect(ui.pageNetGame->pNetTeamsWidget, SIGNAL(SetupClicked()), this, SLOT(IntermediateSetup())); |
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connect(ui.pageNetGame->pGameCFG, SIGNAL(goToSchemes()), this, SLOT(GoToSchemes())); |
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connect(ui.pageNetGame->pGameCFG, SIGNAL(goToWeapons(const QString &)), this, SLOT(GoToSelectWeaponSet(const QString &))); |
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connect(ui.pageRoomsList->BtnBack, SIGNAL(clicked()), this, SLOT(GoBack())); |
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connect(ui.pageRoomsList->BtnAdmin, SIGNAL(clicked()), this, SLOT(GoToAdmin())); |
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connect(ui.pageInfo->BtnBack, SIGNAL(clicked()), this, SLOT(GoBack())); |
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connect(ui.pageGameStats->BtnBack, SIGNAL(clicked()), this, SLOT(GoBack())); |
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connect(ui.pageSinglePlayer->BtnSimpleGamePage, SIGNAL(clicked()), this, SLOT(SimpleGame())); |
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connect(ui.pageSinglePlayer->BtnTrainPage, SIGNAL(clicked()), this, SLOT(GoToTraining())); |
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connect(ui.pageSinglePlayer->BtnMultiplayer, SIGNAL(clicked()), this, SLOT(GoToMultiplayer())); |
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connect(ui.pageSinglePlayer->BtnLoad, SIGNAL(clicked()), this, SLOT(GoToSaves())); |
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connect(ui.pageSinglePlayer->BtnDemos, SIGNAL(clicked()), this, SLOT(GoToDemos())); |
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connect(ui.pageSinglePlayer->BtnBack, SIGNAL(clicked()), this, SLOT(GoBack())); |
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connect(ui.pageTraining->BtnStartTrain, SIGNAL(clicked()), this, SLOT(StartTraining())); |
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connect(ui.pageTraining->BtnBack, SIGNAL(clicked()), this, SLOT(GoBack())); |
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connect(ui.pageSelectWeapon->BtnBack, SIGNAL(clicked()), this, SLOT(GoBack())); |
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connect(ui.pageSelectWeapon->BtnDelete, SIGNAL(clicked()), |
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ui.pageSelectWeapon->pWeapons, SLOT(deleteWeaponsName())); // executed first |
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connect(ui.pageSelectWeapon->pWeapons, SIGNAL(weaponsDeleted()), |
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this, SLOT(UpdateWeapons())); // executed second |
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connect(ui.pageSelectWeapon->pWeapons, SIGNAL(weaponsDeleted()), |
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this, SLOT(GoBack())); // executed third |
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||
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connect(ui.pageScheme->BtnBack, SIGNAL(clicked()), this, SLOT(GoBack())); |
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connect(ui.pageAdmin->BtnBack, SIGNAL(clicked()), this, SLOT(GoBack())); |
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connect(ui.pageNetType->BtnBack, SIGNAL(clicked()), this, SLOT(GoBack())); |
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connect(ui.pageNetType->BtnLAN, SIGNAL(clicked()), this, SLOT(GoToNet())); |
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connect(ui.pageNetType->BtnOfficialServer, SIGNAL(clicked()), this, SLOT(NetConnectOfficialServer())); |
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ammoSchemeModel = new AmmoSchemeModel(this, cfgdir->absolutePath() + "/schemes.ini"); |
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ui.pageScheme->setModel(ammoSchemeModel); |
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ui.pageMultiplayer->gameCFG->GameSchemes->setModel(ammoSchemeModel); |
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wBackground = NULL; |
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if (config->isFrontendEffects()) { |
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wBackground = new BGWidget(this); |
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wBackground->setFixedSize(this->width(), this->height()); |
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wBackground->lower(); |
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wBackground->init(); |
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wBackground->startAnimation(); |
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} |
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PagesStack.push(ID_PAGE_MAIN); |
200 |
GoBack(); |
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184 | 201 |
} |
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void HWForm::onFrontendFullscreen(bool value) |
204 |
{ |
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1163 | 205 |
if (value) |
206 |
setWindowState(windowState() | Qt::WindowFullScreen); |
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else { |
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setWindowState(windowState() & !Qt::WindowFullScreen); |
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209 |
} |
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} |
211 |
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void HWForm::CustomizePalettes() |
213 |
{ |
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214 |
QList<QScrollBar *> allSBars = findChildren<QScrollBar *>(); |
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215 |
QPalette pal = palette(); |
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216 |
pal.setColor(QPalette::WindowText, QColor(0xff, 0xcc, 0x00)); |
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217 |
pal.setColor(QPalette::Button, QColor(0x00, 0x35, 0x1d)); |
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pal.setColor(QPalette::Base, QColor(0x00, 0x35, 0x1d)); |
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219 |
pal.setColor(QPalette::Window, QColor(0x00, 0x00, 0x00)); |
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220 |
||
221 |
for (int i = 0; i < allSBars.size(); ++i) |
|
222 |
allSBars.at(i)->setPalette(pal); |
|
223 |
} |
|
224 |
||
695 | 225 |
void HWForm::UpdateWeapons() |
226 |
{ |
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1419 | 227 |
QVector<QComboBox*> combos; |
228 |
combos.push_back(ui.pageOptions->WeaponsName); |
|
229 |
combos.push_back(ui.pageMultiplayer->gameCFG->WeaponsName); |
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230 |
combos.push_back(ui.pageNetGame->pGameCFG->WeaponsName); |
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696 | 231 |
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QStringList names = ui.pageSelectWeapon->pWeapons->getWeaponNames(); |
233 |
||
234 |
for(QVector<QComboBox*>::iterator it = combos.begin(); it != combos.end(); ++it) { |
|
1419 | 235 |
(*it)->clear(); |
1517 | 236 |
|
237 |
for(int i = 0; i < names.size(); ++i) |
|
238 |
(*it)->addItem(names[i], ui.pageSelectWeapon->pWeapons->getWeaponsString(names[i])); |
|
239 |
||
1509 | 240 |
int pos = (*it)->findText("Default"); |
241 |
if (pos != -1) { |
|
1419 | 242 |
(*it)->setCurrentIndex(pos); |
243 |
} |
|
244 |
} |
|
695 | 245 |
} |
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void HWForm::UpdateTeamsLists(const QStringList* editable_teams) |
245 | 248 |
{ |
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QStringList teamslist; |
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250 |
if(editable_teams) { |
1509 | 251 |
teamslist =* editable_teams; |
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} else { |
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teamslist = config->GetTeamsList(); |
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|
254 |
} |
245 | 255 |
|
256 |
if(teamslist.empty()) { |
|
257 |
HWTeam defaultTeam("DefaultTeam"); |
|
258 |
defaultTeam.SaveToFile(); |
|
259 |
teamslist.push_back("DefaultTeam"); |
|
260 |
} |
|
261 |
||
262 |
ui.pageOptions->CBTeamName->clear(); |
|
263 |
ui.pageOptions->CBTeamName->addItems(teamslist); |
|
264 |
} |
|
265 |
||
184 | 266 |
void HWForm::GoToMain() |
267 |
{ |
|
289 | 268 |
GoToPage(ID_PAGE_MAIN); |
184 | 269 |
} |
270 |
||
271 |
void HWForm::GoToSinglePlayer() |
|
272 |
{ |
|
289 | 273 |
GoToPage(ID_PAGE_SINGLEPLAYER); |
184 | 274 |
} |
275 |
||
587 | 276 |
void HWForm::GoToTraining() |
277 |
{ |
|
278 |
GoToPage(ID_PAGE_TRAINING); |
|
279 |
} |
|
280 |
||
184 | 281 |
void HWForm::GoToSetup() |
282 |
{ |
|
289 | 283 |
GoToPage(ID_PAGE_SETUP); |
184 | 284 |
} |
285 |
||
694 | 286 |
void HWForm::GoToSelectNewWeapon() |
287 |
{ |
|
1509 | 288 |
ui.pageSelectWeapon->pWeapons->setWeaponsName(tr("new")); |
694 | 289 |
GoToPage(ID_PAGE_SELECTWEAPON); |
290 |
} |
|
291 |
||
600 | 292 |
void HWForm::GoToSelectWeapon() |
293 |
{ |
|
1509 | 294 |
ui.pageSelectWeapon->pWeapons->setWeaponsName(ui.pageOptions->WeaponsName->currentText()); |
600 | 295 |
GoToPage(ID_PAGE_SELECTWEAPON); |
296 |
} |
|
297 |
||
2009 | 298 |
void HWForm::GoToSelectWeaponSet(const QString & name) |
299 |
{ |
|
300 |
ui.pageSelectWeapon->pWeapons->setWeaponsName(name); |
|
301 |
GoToPage(ID_PAGE_SELECTWEAPON); |
|
302 |
} |
|
303 |
||
187 | 304 |
void HWForm::GoToInfo() |
305 |
{ |
|
289 | 306 |
GoToPage(ID_PAGE_INFO); |
187 | 307 |
} |
308 |
||
184 | 309 |
void HWForm::GoToMultiplayer() |
310 |
{ |
|
290 | 311 |
GoToPage(ID_PAGE_MULTIPLAYER); |
184 | 312 |
} |
313 |
||
579 | 314 |
void HWForm::GoToSaves() |
315 |
{ |
|
581 | 316 |
ui.pagePlayDemo->FillFromDir(PagePlayDemo::RT_Save); |
579 | 317 |
|
318 |
GoToPage(ID_PAGE_DEMOS); |
|
319 |
} |
|
320 |
||
184 | 321 |
void HWForm::GoToDemos() |
322 |
{ |
|
581 | 323 |
ui.pagePlayDemo->FillFromDir(PagePlayDemo::RT_Demo); |
579 | 324 |
|
290 | 325 |
GoToPage(ID_PAGE_DEMOS); |
184 | 326 |
} |
327 |
||
328 |
void HWForm::GoToNet() |
|
329 |
{ |
|
646 | 330 |
ui.pageNet->updateServersList(); |
632
5e09ae25729f
Half implement possibility for different backends of servers list
unc0rr
parents:
625
diff
changeset
|
331 |
|
289 | 332 |
GoToPage(ID_PAGE_NET); |
184 | 333 |
} |
334 |
||
1950 | 335 |
void HWForm::GoToNetType() |
336 |
{ |
|
337 |
GoToPage(ID_PAGE_NETTYPE); |
|
338 |
} |
|
339 |
||
646 | 340 |
void HWForm::GoToNetServer() |
341 |
{ |
|
342 |
GoToPage(ID_PAGE_NETSERVER); |
|
343 |
} |
|
344 |
||
1885 | 345 |
void HWForm::GoToSchemes() |
346 |
{ |
|
347 |
GoToPage(ID_PAGE_SCHEME); |
|
348 |
} |
|
349 |
||
1905 | 350 |
void HWForm::GoToAdmin() |
351 |
{ |
|
352 |
GoToPage(ID_PAGE_ADMIN); |
|
353 |
} |
|
354 |
||
496 | 355 |
void HWForm::OnPageShown(quint8 id, quint8 lastid) |
311 | 356 |
{ |
1354
a8dcdeb88a43
Various small insignificant improvements everywhere
unc0rr
parents:
1347
diff
changeset
|
357 |
if (id == ID_PAGE_MULTIPLAYER || id == ID_PAGE_NETGAME) { |
1343 | 358 |
QStringList tmNames = config->GetTeamsList(); |
322 | 359 |
TeamSelWidget* curTeamSelWidget; |
1343 | 360 |
|
496 | 361 |
if(id == ID_PAGE_MULTIPLAYER) { |
1343 | 362 |
curTeamSelWidget = ui.pageMultiplayer->teamsSelect; |
496 | 363 |
} else { |
1343 | 364 |
curTeamSelWidget = ui.pageNetGame->pNetTeamsWidget; |
496 | 365 |
} |
1343 | 366 |
|
311 | 367 |
QList<HWTeam> teamsList; |
1343 | 368 |
for(QStringList::iterator it = tmNames.begin(); it != tmNames.end(); it++) { |
311 | 369 |
HWTeam team(*it); |
370 |
team.LoadFromFile(); |
|
371 |
teamsList.push_back(team); |
|
372 |
} |
|
1343 | 373 |
|
374 |
if(lastid == ID_PAGE_SETUP) { // _TEAM |
|
535
a14eaf35cf4b
"Setup" button instead of "New team", exclude playing teams from setup
displacer
parents:
533
diff
changeset
|
375 |
if (editedTeam) { |
a14eaf35cf4b
"Setup" button instead of "New team", exclude playing teams from setup
displacer
parents:
533
diff
changeset
|
376 |
curTeamSelWidget->addTeam(*editedTeam); |
a14eaf35cf4b
"Setup" button instead of "New team", exclude playing teams from setup
displacer
parents:
533
diff
changeset
|
377 |
} |
2010 | 378 |
} else if(lastid != ID_PAGE_GAMESTATS |
379 |
&& lastid != ID_PAGE_INGAME |
|
380 |
&& lastid != ID_PAGE_SCHEME |
|
381 |
&& lastid != ID_PAGE_SELECTWEAPON) { |
|
1627 | 382 |
curTeamSelWidget->resetPlayingTeams(teamsList); |
496 | 383 |
} |
1625 | 384 |
} else |
385 |
if (id == ID_PAGE_GAMESTATS) |
|
386 |
{ |
|
387 |
ui.pageGameStats->renderStats(); |
|
311 | 388 |
} |
389 |
} |
|
390 |
||
289 | 391 |
void HWForm::GoToPage(quint8 id) |
392 |
{ |
|
1347 | 393 |
quint8 lastid = ui.Pages->currentIndex(); |
289 | 394 |
PagesStack.push(ui.Pages->currentIndex()); |
535
a14eaf35cf4b
"Setup" button instead of "New team", exclude playing teams from setup
displacer
parents:
533
diff
changeset
|
395 |
OnPageShown(id, lastid); |
289 | 396 |
ui.Pages->setCurrentIndex(id); |
397 |
} |
|
398 |
||
399 |
void HWForm::GoBack() |
|
400 |
{ |
|
401 |
quint8 id = PagesStack.isEmpty() ? ID_PAGE_MAIN : PagesStack.pop(); |
|
1347 | 402 |
quint8 curid = ui.Pages->currentIndex(); |
289 | 403 |
ui.Pages->setCurrentIndex(id); |
1347 | 404 |
OnPageShown(id, curid); |
1354
a8dcdeb88a43
Various small insignificant improvements everywhere
unc0rr
parents:
1347
diff
changeset
|
405 |
|
1845 | 406 |
if (id == ID_PAGE_CONNECTING) |
407 |
GoBack(); |
|
1672
6a451649558c
Properly handle room deletion in respect of pages switching
unc0rr
parents:
1671
diff
changeset
|
408 |
if (id == ID_PAGE_NETSERVER) |
6a451649558c
Properly handle room deletion in respect of pages switching
unc0rr
parents:
1671
diff
changeset
|
409 |
GoBack(); |
6a451649558c
Properly handle room deletion in respect of pages switching
unc0rr
parents:
1671
diff
changeset
|
410 |
if ((!hwnet) && (id == ID_PAGE_ROOMSLIST)) |
1359 | 411 |
GoBack(); |
1672
6a451649558c
Properly handle room deletion in respect of pages switching
unc0rr
parents:
1671
diff
changeset
|
412 |
|
6a451649558c
Properly handle room deletion in respect of pages switching
unc0rr
parents:
1671
diff
changeset
|
413 |
if ((!hwnet) || (!hwnet->isInRoom())) |
6a451649558c
Properly handle room deletion in respect of pages switching
unc0rr
parents:
1671
diff
changeset
|
414 |
if (id == ID_PAGE_NETGAME || id == ID_PAGE_NETGAME) |
6a451649558c
Properly handle room deletion in respect of pages switching
unc0rr
parents:
1671
diff
changeset
|
415 |
GoBack(); |
6a451649558c
Properly handle room deletion in respect of pages switching
unc0rr
parents:
1671
diff
changeset
|
416 |
|
1998 | 417 |
if (curid == ID_PAGE_ROOMSLIST) NetDisconnect(); |
1902
aeadb10c2d77
Add delete button and scheme selection combobox to scheme edit page
unc0rr
parents:
1899
diff
changeset
|
418 |
|
aeadb10c2d77
Add delete button and scheme selection combobox to scheme edit page
unc0rr
parents:
1899
diff
changeset
|
419 |
if (curid == ID_PAGE_SCHEME) |
aeadb10c2d77
Add delete button and scheme selection combobox to scheme edit page
unc0rr
parents:
1899
diff
changeset
|
420 |
ammoSchemeModel->Save(); |
184 | 421 |
} |
422 |
||
530 | 423 |
void HWForm::btnExitPressed() |
424 |
{ |
|
425 |
eggTimer.start(); |
|
426 |
} |
|
427 |
||
428 |
void HWForm::btnExitClicked() |
|
429 |
{ |
|
430 |
if (eggTimer.elapsed() < 3000) |
|
431 |
close(); |
|
432 |
else |
|
433 |
{ |
|
434 |
QPushButton * btn = findChild<QPushButton *>("imageButt"); |
|
435 |
if (btn) |
|
436 |
{ |
|
437 |
btn->setIcon(QIcon(":/res/bonus.png")); |
|
438 |
} |
|
439 |
} |
|
440 |
} |
|
441 |
||
535
a14eaf35cf4b
"Setup" button instead of "New team", exclude playing teams from setup
displacer
parents:
533
diff
changeset
|
442 |
void HWForm::IntermediateSetup() |
a14eaf35cf4b
"Setup" button instead of "New team", exclude playing teams from setup
displacer
parents:
533
diff
changeset
|
443 |
{ |
1509 | 444 |
quint8 id=ui.Pages->currentIndex(); |
445 |
TeamSelWidget* curTeamSelWidget; |
|
446 |
||
447 |
if(id == ID_PAGE_MULTIPLAYER) { |
|
448 |
curTeamSelWidget = ui.pageMultiplayer->teamsSelect; |
|
449 |
} else { |
|
450 |
curTeamSelWidget = ui.pageNetGame->pNetTeamsWidget; |
|
451 |
} |
|
452 |
||
453 |
QList<HWTeam> teams = curTeamSelWidget->getDontPlayingTeams(); |
|
454 |
QStringList tmnames; |
|
455 |
for(QList<HWTeam>::iterator it = teams.begin(); it != teams.end(); ++it) { |
|
456 |
tmnames += it->TeamName; |
|
457 |
} |
|
458 |
UpdateTeamsLists(&tmnames); // FIXME: still need more work if teamname is updated while configuring |
|
535
a14eaf35cf4b
"Setup" button instead of "New team", exclude playing teams from setup
displacer
parents:
533
diff
changeset
|
459 |
|
1509 | 460 |
GoToPage(ID_PAGE_SETUP); |
535
a14eaf35cf4b
"Setup" button instead of "New team", exclude playing teams from setup
displacer
parents:
533
diff
changeset
|
461 |
} |
a14eaf35cf4b
"Setup" button instead of "New team", exclude playing teams from setup
displacer
parents:
533
diff
changeset
|
462 |
|
184 | 463 |
void HWForm::NewTeam() |
464 |
{ |
|
245 | 465 |
editedTeam = new HWTeam("unnamed"); |
466 |
editedTeam->SetToPage(this); |
|
290 | 467 |
GoToPage(ID_PAGE_SETUP_TEAM); |
184 | 468 |
} |
469 |
||
470 |
void HWForm::EditTeam() |
|
471 |
{ |
|
245 | 472 |
editedTeam = new HWTeam(ui.pageOptions->CBTeamName->currentText()); |
473 |
editedTeam->LoadFromFile(); |
|
474 |
editedTeam->SetToPage(this); |
|
290 | 475 |
GoToPage(ID_PAGE_SETUP_TEAM); |
184 | 476 |
} |
477 |
||
1840 | 478 |
void HWForm::RandomNames() |
479 |
{ |
|
480 |
editedTeam->GetFromPage(this); |
|
1907 | 481 |
namegen->TeamRandomNames(editedTeam,FALSE); |
1840 | 482 |
editedTeam->SetToPage(this); |
483 |
} |
|
484 |
||
485 |
void HWForm::RandomName(const int &i) |
|
486 |
{ |
|
487 |
editedTeam->GetFromPage(this); |
|
1907 | 488 |
namegen->TeamRandomName(editedTeam,i); |
1840 | 489 |
editedTeam->SetToPage(this); |
490 |
} |
|
491 |
||
184 | 492 |
void HWForm::TeamSave() |
493 |
{ |
|
245 | 494 |
editedTeam->GetFromPage(this); |
495 |
editedTeam->SaveToFile(); |
|
535
a14eaf35cf4b
"Setup" button instead of "New team", exclude playing teams from setup
displacer
parents:
533
diff
changeset
|
496 |
delete editedTeam; |
a14eaf35cf4b
"Setup" button instead of "New team", exclude playing teams from setup
displacer
parents:
533
diff
changeset
|
497 |
editedTeam=0; |
245 | 498 |
UpdateTeamsLists(); |
290 | 499 |
GoBack(); |
184 | 500 |
} |
501 |
||
502 |
void HWForm::TeamDiscard() |
|
503 |
{ |
|
245 | 504 |
delete editedTeam; |
496 | 505 |
editedTeam=0; |
290 | 506 |
GoBack(); |
184 | 507 |
} |
508 |
||
509 |
void HWForm::SimpleGame() |
|
510 |
{ |
|
1576
a02353129a41
Check for deprecated ammo schemes at startup and delete them
unc0rr
parents:
1569
diff
changeset
|
511 |
CreateGame(0, 0, *cDefaultAmmoStore); |
184 | 512 |
game->StartQuick(); |
513 |
} |
|
514 |
||
515 |
void HWForm::PlayDemo() |
|
516 |
{ |
|
517 |
QListWidgetItem * curritem = ui.pagePlayDemo->DemosList->currentItem(); |
|
518 |
if (!curritem) |
|
519 |
{ |
|
520 |
QMessageBox::critical(this, |
|
521 |
tr("Error"), |
|
581 | 522 |
tr("Please, select record from the list above"), |
184 | 523 |
tr("OK")); |
524 |
return ; |
|
525 |
} |
|
696 | 526 |
CreateGame(0, 0, 0); |
580 | 527 |
game->PlayDemo(curritem->data(Qt::UserRole).toString()); |
184 | 528 |
} |
529 |
||
666 | 530 |
void HWForm::NetConnectServer(const QString & host, quint16 port) |
416 | 531 |
{ |
1395 | 532 |
_NetConnect(host, port, ui.pageOptions->editNetNick->text()); |
533 |
} |
|
534 |
||
535 |
void HWForm::NetConnectOfficialServer() |
|
536 |
{ |
|
537 |
NetConnectServer("netserver.hedgewars.org", 46631); |
|
416 | 538 |
} |
539 |
||
314 | 540 |
void HWForm::_NetConnect(const QString & hostName, quint16 port, const QString & nick) |
184 | 541 |
{ |
637
8fa7ed5e13bd
Fix bad behavior when quickly click Connect button more than once
unc0rr
parents:
636
diff
changeset
|
542 |
if(hwnet) { |
8fa7ed5e13bd
Fix bad behavior when quickly click Connect button more than once
unc0rr
parents:
636
diff
changeset
|
543 |
hwnet->Disconnect(); |
8fa7ed5e13bd
Fix bad behavior when quickly click Connect button more than once
unc0rr
parents:
636
diff
changeset
|
544 |
delete hwnet; |
8fa7ed5e13bd
Fix bad behavior when quickly click Connect button more than once
unc0rr
parents:
636
diff
changeset
|
545 |
hwnet=0; |
8fa7ed5e13bd
Fix bad behavior when quickly click Connect button more than once
unc0rr
parents:
636
diff
changeset
|
546 |
} |
1311 | 547 |
|
1566
6b63c75fdc68
Start work on lobby: add/remove nick from the list on join/quit
unc0rr
parents:
1531
diff
changeset
|
548 |
ui.pageRoomsList->chatWidget->clear(); |
1311 | 549 |
|
339
7535ab6c3820
Run game message added, team and config info provided for net game
displacer
parents:
338
diff
changeset
|
550 |
hwnet = new HWNewNet(config, ui.pageNetGame->pGameCFG, ui.pageNetGame->pNetTeamsWidget); |
637
8fa7ed5e13bd
Fix bad behavior when quickly click Connect button more than once
unc0rr
parents:
636
diff
changeset
|
551 |
|
1845 | 552 |
GoToPage(ID_PAGE_CONNECTING); |
1800 | 553 |
|
1512
43742041c211
- Don't send 'Bad param' msg, as the only reason of it is just some lag
unc0rr
parents:
1509
diff
changeset
|
554 |
connect(hwnet, SIGNAL(showMessage(const QString &)), this, SLOT(ShowErrorMessage(const QString &)), Qt::QueuedConnection); |
43742041c211
- Don't send 'Bad param' msg, as the only reason of it is just some lag
unc0rr
parents:
1509
diff
changeset
|
555 |
|
660 | 556 |
connect(hwnet, SIGNAL(AskForRunGame()), this, SLOT(CreateNetGame())); |
1311 | 557 |
connect(hwnet, SIGNAL(Connected()), this, SLOT(NetConnected())); |
184 | 558 |
connect(hwnet, SIGNAL(EnteredGame()), this, SLOT(NetGameEnter())); |
1600 | 559 |
connect(hwnet, SIGNAL(LeftRoom()), this, SLOT(NetLeftRoom())); |
339
7535ab6c3820
Run game message added, team and config info provided for net game
displacer
parents:
338
diff
changeset
|
560 |
connect(hwnet, SIGNAL(AddNetTeam(const HWTeam&)), this, SLOT(AddNetTeam(const HWTeam&))); |
1592
5ee77ee470a6
Start converting network protocol to no-disconnecting religion
unc0rr
parents:
1587
diff
changeset
|
561 |
connect(ui.pageNetGame->BtnBack, SIGNAL(clicked()), hwnet, SLOT(partRoom())); |
329
4c3aad46baa5
Send game parameters by net... Currently it leads to infinite loop, flooding traffic with messages about changes
unc0rr
parents:
328
diff
changeset
|
562 |
|
1874 | 563 |
// rooms list page stuff |
1313
f4c54e9e1b8c
- Introduce a bit of state miachine in client code (should be more robust and verbosive now)
unc0rr
parents:
1312
diff
changeset
|
564 |
connect(hwnet, SIGNAL(roomsList(const QStringList&)), |
f4c54e9e1b8c
- Introduce a bit of state miachine in client code (should be more robust and verbosive now)
unc0rr
parents:
1312
diff
changeset
|
565 |
ui.pageRoomsList, SLOT(setRoomsList(const QStringList&))); |
1856
e71dbf958c87
Enable admin button when have privilege. Button does nothing yet.
unc0rr
parents:
1846
diff
changeset
|
566 |
connect(hwnet, SIGNAL(adminAccess(bool)), |
e71dbf958c87
Enable admin button when have privilege. Button does nothing yet.
unc0rr
parents:
1846
diff
changeset
|
567 |
ui.pageRoomsList, SLOT(setAdmin(bool))); |
1860 | 568 |
connect(hwnet, SIGNAL(adminAccess(bool)), |
569 |
ui.pageRoomsList->chatWidget, SLOT(adminAccess(bool))); |
|
1584
90f6a5abad17
Save much space for chat widget on lobby page by removing server message widget (now this messages goes to chat)
unc0rr
parents:
1577
diff
changeset
|
570 |
|
1377 | 571 |
connect(hwnet, SIGNAL(serverMessage(const QString&)), |
1587 | 572 |
ui.pageRoomsList->chatWidget, SLOT(onServerMessage(const QString&))); |
1584
90f6a5abad17
Save much space for chat widget on lobby page by removing server message widget (now this messages goes to chat)
unc0rr
parents:
1577
diff
changeset
|
573 |
|
1313
f4c54e9e1b8c
- Introduce a bit of state miachine in client code (should be more robust and verbosive now)
unc0rr
parents:
1312
diff
changeset
|
574 |
connect(ui.pageRoomsList, SIGNAL(askForCreateRoom(const QString &)), |
f4c54e9e1b8c
- Introduce a bit of state miachine in client code (should be more robust and verbosive now)
unc0rr
parents:
1312
diff
changeset
|
575 |
hwnet, SLOT(CreateRoom(const QString&))); |
f4c54e9e1b8c
- Introduce a bit of state miachine in client code (should be more robust and verbosive now)
unc0rr
parents:
1312
diff
changeset
|
576 |
connect(ui.pageRoomsList, SIGNAL(askForJoinRoom(const QString &)), |
f4c54e9e1b8c
- Introduce a bit of state miachine in client code (should be more robust and verbosive now)
unc0rr
parents:
1312
diff
changeset
|
577 |
hwnet, SLOT(JoinRoom(const QString&))); |
2345
daf1785f2337
- Frontend: reorganize code controlling widgets state, fix problems getting room admin status
unc0rr
parents:
2261
diff
changeset
|
578 |
// connect(ui.pageRoomsList, SIGNAL(askForCreateRoom(const QString &)), |
daf1785f2337
- Frontend: reorganize code controlling widgets state, fix problems getting room admin status
unc0rr
parents:
2261
diff
changeset
|
579 |
// this, SLOT(NetGameMaster())); |
daf1785f2337
- Frontend: reorganize code controlling widgets state, fix problems getting room admin status
unc0rr
parents:
2261
diff
changeset
|
580 |
// connect(ui.pageRoomsList, SIGNAL(askForJoinRoom(const QString &)), |
daf1785f2337
- Frontend: reorganize code controlling widgets state, fix problems getting room admin status
unc0rr
parents:
2261
diff
changeset
|
581 |
// this, SLOT(NetGameSlave())); |
1315 | 582 |
connect(ui.pageRoomsList, SIGNAL(askForRoomList()), |
583 |
hwnet, SLOT(askRoomsList())); |
|
1313
f4c54e9e1b8c
- Introduce a bit of state miachine in client code (should be more robust and verbosive now)
unc0rr
parents:
1312
diff
changeset
|
584 |
|
2345
daf1785f2337
- Frontend: reorganize code controlling widgets state, fix problems getting room admin status
unc0rr
parents:
2261
diff
changeset
|
585 |
// room status stuff |
daf1785f2337
- Frontend: reorganize code controlling widgets state, fix problems getting room admin status
unc0rr
parents:
2261
diff
changeset
|
586 |
connect(hwnet, SIGNAL(roomMaster(bool)), |
daf1785f2337
- Frontend: reorganize code controlling widgets state, fix problems getting room admin status
unc0rr
parents:
2261
diff
changeset
|
587 |
this, SLOT(NetGameChangeStatus(bool))); |
daf1785f2337
- Frontend: reorganize code controlling widgets state, fix problems getting room admin status
unc0rr
parents:
2261
diff
changeset
|
588 |
|
1874 | 589 |
// net page stuff |
1357 | 590 |
connect(hwnet, SIGNAL(chatStringFromNet(const QString&)), |
1360 | 591 |
ui.pageNetGame->pChatWidget, SLOT(onChatString(const QString&))); |
1405 | 592 |
connect(hwnet, SIGNAL(setReadyStatus(const QString &, bool)), |
593 |
ui.pageNetGame->pChatWidget, SLOT(setReadyStatus(const QString &, bool))); |
|
1364 | 594 |
connect(hwnet, SIGNAL(chatStringFromMe(const QString&)), |
1360 | 595 |
ui.pageNetGame->pChatWidget, SLOT(onChatString(const QString&))); |
1860 | 596 |
connect(hwnet, SIGNAL(roomMaster(bool)), |
597 |
ui.pageNetGame->pChatWidget, SLOT(adminAccess(bool))); |
|
461 | 598 |
connect(ui.pageNetGame->pChatWidget, SIGNAL(chatLine(const QString&)), |
599 |
hwnet, SLOT(chatLineToNet(const QString&))); |
|
1577 | 600 |
connect(ui.pageNetGame->BtnGo, SIGNAL(clicked()), hwnet, SLOT(ToggleReady())); |
1648 | 601 |
connect(hwnet, SIGNAL(setMyReadyStatus(bool)), |
602 |
ui.pageNetGame, SLOT(setReadyStatus(bool))); |
|
1577 | 603 |
|
1874 | 604 |
// chat widget actions |
1391 | 605 |
connect(ui.pageNetGame->pChatWidget, SIGNAL(kick(const QString&)), |
606 |
hwnet, SLOT(kickPlayer(const QString&))); |
|
1860 | 607 |
connect(ui.pageNetGame->pChatWidget, SIGNAL(ban(const QString&)), |
608 |
hwnet, SLOT(banPlayer(const QString&))); |
|
1577 | 609 |
connect(ui.pageNetGame->pChatWidget, SIGNAL(info(const QString&)), |
610 |
hwnet, SLOT(infoPlayer(const QString&))); |
|
1860 | 611 |
connect(ui.pageRoomsList->chatWidget, SIGNAL(kick(const QString&)), |
612 |
hwnet, SLOT(kickPlayer(const QString&))); |
|
613 |
connect(ui.pageRoomsList->chatWidget, SIGNAL(ban(const QString&)), |
|
614 |
hwnet, SLOT(banPlayer(const QString&))); |
|
1577 | 615 |
connect(ui.pageRoomsList->chatWidget, SIGNAL(info(const QString&)), |
616 |
hwnet, SLOT(infoPlayer(const QString&))); |
|
1566
6b63c75fdc68
Start work on lobby: add/remove nick from the list on join/quit
unc0rr
parents:
1531
diff
changeset
|
617 |
|
1874 | 618 |
// chatting |
1568 | 619 |
connect(ui.pageRoomsList->chatWidget, SIGNAL(chatLine(const QString&)), |
620 |
hwnet, SLOT(chatLineToLobby(const QString&))); |
|
621 |
connect(hwnet, SIGNAL(chatStringLobby(const QString&)), |
|
622 |
ui.pageRoomsList->chatWidget, SLOT(onChatString(const QString&))); |
|
623 |
connect(hwnet, SIGNAL(chatStringFromMeLobby(const QString&)), |
|
624 |
ui.pageRoomsList->chatWidget, SLOT(onChatString(const QString&))); |
|
625 |
||
1874 | 626 |
// nick list stuff |
471 | 627 |
connect(hwnet, SIGNAL(nickAdded(const QString&)), |
465 | 628 |
ui.pageNetGame->pChatWidget, SLOT(nickAdded(const QString&))); |
471 | 629 |
connect(hwnet, SIGNAL(nickRemoved(const QString&)), |
465 | 630 |
ui.pageNetGame->pChatWidget, SLOT(nickRemoved(const QString&))); |
1566
6b63c75fdc68
Start work on lobby: add/remove nick from the list on join/quit
unc0rr
parents:
1531
diff
changeset
|
631 |
connect(hwnet, SIGNAL(nickAddedLobby(const QString&)), |
6b63c75fdc68
Start work on lobby: add/remove nick from the list on join/quit
unc0rr
parents:
1531
diff
changeset
|
632 |
ui.pageRoomsList->chatWidget, SLOT(nickAdded(const QString&))); |
6b63c75fdc68
Start work on lobby: add/remove nick from the list on join/quit
unc0rr
parents:
1531
diff
changeset
|
633 |
connect(hwnet, SIGNAL(nickRemovedLobby(const QString&)), |
6b63c75fdc68
Start work on lobby: add/remove nick from the list on join/quit
unc0rr
parents:
1531
diff
changeset
|
634 |
ui.pageRoomsList->chatWidget, SLOT(nickRemoved(const QString&))); |
461 | 635 |
|
1874 | 636 |
// teams selecting stuff |
352 | 637 |
connect(ui.pageNetGame->pNetTeamsWidget, SIGNAL(hhogsNumChanged(const HWTeam&)), |
638 |
hwnet, SLOT(onHedgehogsNumChanged(const HWTeam&))); |
|
372 | 639 |
connect(ui.pageNetGame->pNetTeamsWidget, SIGNAL(teamColorChanged(const HWTeam&)), |
640 |
hwnet, SLOT(onTeamColorChanged(const HWTeam&))); |
|
327 | 641 |
connect(ui.pageNetGame->pNetTeamsWidget, SIGNAL(teamWillPlay(HWTeam)), hwnet, SLOT(AddTeam(HWTeam))); |
373 | 642 |
connect(ui.pageNetGame->pNetTeamsWidget, SIGNAL(acceptRequested(HWTeam)), hwnet, SLOT(AddTeam(HWTeam))); |
347 | 643 |
connect(ui.pageNetGame->pNetTeamsWidget, SIGNAL(teamNotPlaying(const HWTeam&)), hwnet, SLOT(RemoveTeam(const HWTeam&))); |
425 | 644 |
connect(hwnet, SIGNAL(hhnumChanged(const HWTeam&)), |
352 | 645 |
ui.pageNetGame->pNetTeamsWidget, SLOT(changeHHNum(const HWTeam&))); |
425 | 646 |
connect(hwnet, SIGNAL(teamColorChanged(const HWTeam&)), |
372 | 647 |
ui.pageNetGame->pNetTeamsWidget, SLOT(changeTeamColor(const HWTeam&))); |
1874 | 648 |
|
1924 | 649 |
// admin stuff |
650 |
connect(hwnet, SIGNAL(serverMessage(const QString&)), ui.pageAdmin, SLOT(serverMessage(const QString &))); |
|
1925 | 651 |
connect(ui.pageAdmin, SIGNAL(setServerMessage(const QString&)), hwnet, SLOT(newServerMessage(const QString &))); |
2155
d897222d3339
Implement ability for server admin to clear accounts cache
unc0rr
parents:
2108
diff
changeset
|
652 |
connect(ui.pageAdmin->pbClearAccountsCache, SIGNAL(clicked()), hwnet, SLOT(clearAccountsCache())); |
1924 | 653 |
|
1898
f0ab0c77946d
Send scheme data over net (but recieving part isn't implemented yet)
unc0rr
parents:
1897
diff
changeset
|
654 |
// disconnect |
1873
815a3ff1fe4b
Start refactoring some things. Frontend becomes temporarily unusable for network game
unc0rr
parents:
1872
diff
changeset
|
655 |
connect(hwnet, SIGNAL(Disconnected()), this, SLOT(ForcedDisconnect()), Qt::QueuedConnection); |
1874 | 656 |
|
657 |
hwnet->Connect(hostName, port, nick); |
|
184 | 658 |
} |
659 |
||
314 | 660 |
void HWForm::NetConnect() |
661 |
{ |
|
653
4f44fc06ca45
Class to ask host/port to connect to ('Specify' button on PageNet)
unc0rr
parents:
647
diff
changeset
|
662 |
HWHostPortDialog * hpd = new HWHostPortDialog(this); |
654 | 663 |
hpd->leHost->setText(*netHost); |
664 |
hpd->sbPort->setValue(netPort); |
|
653
4f44fc06ca45
Class to ask host/port to connect to ('Specify' button on PageNet)
unc0rr
parents:
647
diff
changeset
|
665 |
|
654 | 666 |
if (hpd->exec() == QDialog::Accepted) |
667 |
{ |
|
668 |
config->SaveOptions(); |
|
669 |
delete netHost; |
|
670 |
netHost = new QString(hpd->leHost->text()); |
|
671 |
netPort = hpd->sbPort->value(); |
|
1418 | 672 |
NetConnectServer(*netHost, netPort); |
654 | 673 |
} |
314 | 674 |
} |
675 |
||
676 |
void HWForm::NetStartServer() |
|
677 |
{ |
|
672
08ed55ea1e2a
- Fix a bug when server fails to start, and then connecting to another server on the same host (strange, the fix won't work on my machine)
unc0rr
parents:
668
diff
changeset
|
678 |
config->SaveOptions(); |
636 | 679 |
|
672
08ed55ea1e2a
- Fix a bug when server fails to start, and then connecting to another server on the same host (strange, the fix won't work on my machine)
unc0rr
parents:
668
diff
changeset
|
680 |
pnetserver = new HWNetServer; |
08ed55ea1e2a
- Fix a bug when server fails to start, and then connecting to another server on the same host (strange, the fix won't work on my machine)
unc0rr
parents:
668
diff
changeset
|
681 |
if(!pnetserver->StartServer(ui.pageNetServer->sbPort->value())) |
08ed55ea1e2a
- Fix a bug when server fails to start, and then connecting to another server on the same host (strange, the fix won't work on my machine)
unc0rr
parents:
668
diff
changeset
|
682 |
{ |
08ed55ea1e2a
- Fix a bug when server fails to start, and then connecting to another server on the same host (strange, the fix won't work on my machine)
unc0rr
parents:
668
diff
changeset
|
683 |
QMessageBox::critical(0, tr("Error"), |
1509 | 684 |
tr("Unable to start the server")); |
672
08ed55ea1e2a
- Fix a bug when server fails to start, and then connecting to another server on the same host (strange, the fix won't work on my machine)
unc0rr
parents:
668
diff
changeset
|
685 |
delete pnetserver; |
08ed55ea1e2a
- Fix a bug when server fails to start, and then connecting to another server on the same host (strange, the fix won't work on my machine)
unc0rr
parents:
668
diff
changeset
|
686 |
pnetserver = 0; |
08ed55ea1e2a
- Fix a bug when server fails to start, and then connecting to another server on the same host (strange, the fix won't work on my machine)
unc0rr
parents:
668
diff
changeset
|
687 |
return; |
08ed55ea1e2a
- Fix a bug when server fails to start, and then connecting to another server on the same host (strange, the fix won't work on my machine)
unc0rr
parents:
668
diff
changeset
|
688 |
} |
08ed55ea1e2a
- Fix a bug when server fails to start, and then connecting to another server on the same host (strange, the fix won't work on my machine)
unc0rr
parents:
668
diff
changeset
|
689 |
|
1418 | 690 |
QTimer::singleShot(250, this, SLOT(AsyncNetServerStart())); |
672
08ed55ea1e2a
- Fix a bug when server fails to start, and then connecting to another server on the same host (strange, the fix won't work on my machine)
unc0rr
parents:
668
diff
changeset
|
691 |
|
1418 | 692 |
pRegisterServer = new HWNetUdpServer(0, |
693 |
ui.pageNetServer->leServerDescr->text(), |
|
694 |
ui.pageNetServer->sbPort->value()); |
|
695 |
} |
|
696 |
||
697 |
void HWForm::AsyncNetServerStart() |
|
698 |
{ |
|
699 |
NetConnectServer("localhost", pnetserver->getRunningPort()); |
|
314 | 700 |
} |
701 |
||
184 | 702 |
void HWForm::NetDisconnect() |
703 |
{ |
|
2108 | 704 |
//qDebug("NetDisconnect"); |
1509 | 705 |
if(hwnet) { |
706 |
hwnet->Disconnect(); |
|
707 |
delete hwnet; |
|
708 |
hwnet = 0; |
|
709 |
} |
|
710 |
if(pnetserver) { |
|
711 |
if (pRegisterServer) |
|
712 |
{ |
|
713 |
pRegisterServer->unregister(); |
|
714 |
pRegisterServer = 0; |
|
715 |
} |
|
659 | 716 |
|
1509 | 717 |
pnetserver->StopServer(); |
718 |
delete pnetserver; |
|
719 |
pnetserver = 0; |
|
720 |
} |
|
184 | 721 |
} |
722 |
||
383 | 723 |
void HWForm::ForcedDisconnect() |
724 |
{ |
|
1418 | 725 |
if(pnetserver) return; // we have server - let it care of all things |
726 |
if (hwnet) { |
|
727 |
hwnet->deleteLater(); |
|
728 |
hwnet = 0; |
|
729 |
QMessageBox::warning(this, QMessageBox::tr("Network"), |
|
730 |
QMessageBox::tr("Connection to server is lost")); |
|
1800 | 731 |
|
1418 | 732 |
} |
1800 | 733 |
if (ui.Pages->currentIndex() != ID_PAGE_NET) GoBack(); |
383 | 734 |
} |
735 |
||
1311 | 736 |
void HWForm::NetConnected() |
737 |
{ |
|
738 |
GoToPage(ID_PAGE_ROOMSLIST); |
|
739 |
} |
|
740 |
||
184 | 741 |
void HWForm::NetGameEnter() |
742 |
{ |
|
1593 | 743 |
ui.pageNetGame->pChatWidget->clear(); |
1354
a8dcdeb88a43
Various small insignificant improvements everywhere
unc0rr
parents:
1347
diff
changeset
|
744 |
GoToPage(ID_PAGE_NETGAME); |
184 | 745 |
} |
746 |
||
339
7535ab6c3820
Run game message added, team and config info provided for net game
displacer
parents:
338
diff
changeset
|
747 |
void HWForm::AddNetTeam(const HWTeam& team) |
184 | 748 |
{ |
1418 | 749 |
ui.pageNetGame->pNetTeamsWidget->addTeam(team); |
184 | 750 |
} |
751 |
||
752 |
void HWForm::StartMPGame() |
|
753 |
{ |
|
1531 | 754 |
QString ammo; |
755 |
ammo = ui.pageMultiplayer->gameCFG->WeaponsName->itemData( |
|
756 |
ui.pageMultiplayer->gameCFG->WeaponsName->currentIndex() |
|
757 |
).toString(); |
|
696 | 758 |
|
759 |
CreateGame(ui.pageMultiplayer->gameCFG, ui.pageMultiplayer->teamsSelect, ammo); |
|
306 | 760 |
|
184 | 761 |
game->StartLocal(); |
762 |
} |
|
306 | 763 |
|
764 |
void HWForm::GameStateChanged(GameState gameState) |
|
765 |
{ |
|
324
f4c109c82a0c
Don't show game stats in case of interrupted by command '/quit' game
unc0rr
parents:
323
diff
changeset
|
766 |
switch(gameState) { |
f4c109c82a0c
Don't show game stats in case of interrupted by command '/quit' game
unc0rr
parents:
323
diff
changeset
|
767 |
case gsStarted: { |
1268
34c3795ecb63
Fix music starting to play after the round even if it was turned off
unc0rr
parents:
1235
diff
changeset
|
768 |
Music(false); |
2012 | 769 |
if (wBackground) wBackground->stopAnimation(); |
1223
41d7283934c1
Hackish way to play music in frontend... to be fixed
unc0rr
parents:
1165
diff
changeset
|
770 |
GoToPage(ID_PAGE_INGAME); |
1622 | 771 |
ui.pageGameStats->clear(); |
661
0523b15353a2
Unregister server in servers list when the game is started
unc0rr
parents:
660
diff
changeset
|
772 |
if (pRegisterServer) |
0523b15353a2
Unregister server in servers list when the game is started
unc0rr
parents:
660
diff
changeset
|
773 |
{ |
0523b15353a2
Unregister server in servers list when the game is started
unc0rr
parents:
660
diff
changeset
|
774 |
pRegisterServer->unregister(); |
0523b15353a2
Unregister server in servers list when the game is started
unc0rr
parents:
660
diff
changeset
|
775 |
pRegisterServer = 0; |
0523b15353a2
Unregister server in servers list when the game is started
unc0rr
parents:
660
diff
changeset
|
776 |
} |
324
f4c109c82a0c
Don't show game stats in case of interrupted by command '/quit' game
unc0rr
parents:
323
diff
changeset
|
777 |
break; |
f4c109c82a0c
Don't show game stats in case of interrupted by command '/quit' game
unc0rr
parents:
323
diff
changeset
|
778 |
} |
f4c109c82a0c
Don't show game stats in case of interrupted by command '/quit' game
unc0rr
parents:
323
diff
changeset
|
779 |
case gsFinished: { |
686 | 780 |
GoBack(); |
1268
34c3795ecb63
Fix music starting to play after the round even if it was turned off
unc0rr
parents:
1235
diff
changeset
|
781 |
Music(ui.pageOptions->CBEnableMusic->isChecked()); |
2027
7c051453a487
oops - checked in my disabling of frontend sound/animation
nemo
parents:
2026
diff
changeset
|
782 |
if (wBackground) wBackground->startAnimation(); |
324
f4c109c82a0c
Don't show game stats in case of interrupted by command '/quit' game
unc0rr
parents:
323
diff
changeset
|
783 |
GoToPage(ID_PAGE_GAMESTATS); |
1344
4004e597f1bf
Clients send roundfinished message to server when the round is over
unc0rr
parents:
1343
diff
changeset
|
784 |
if (hwnet) hwnet->gameFinished(); |
324
f4c109c82a0c
Don't show game stats in case of interrupted by command '/quit' game
unc0rr
parents:
323
diff
changeset
|
785 |
break; |
f4c109c82a0c
Don't show game stats in case of interrupted by command '/quit' game
unc0rr
parents:
323
diff
changeset
|
786 |
} |
686 | 787 |
default: { |
788 |
quint8 id = ui.Pages->currentIndex(); |
|
1225
f882a92ef872
Play music in menu also, with fading effects when run game
unc0rr
parents:
1223
diff
changeset
|
789 |
if (id == ID_PAGE_INGAME) { |
f882a92ef872
Play music in menu also, with fading effects when run game
unc0rr
parents:
1223
diff
changeset
|
790 |
GoBack(); |
1268
34c3795ecb63
Fix music starting to play after the round even if it was turned off
unc0rr
parents:
1235
diff
changeset
|
791 |
Music(ui.pageOptions->CBEnableMusic->isChecked()); |
2027
7c051453a487
oops - checked in my disabling of frontend sound/animation
nemo
parents:
2026
diff
changeset
|
792 |
if (wBackground) wBackground->startAnimation(); |
1344
4004e597f1bf
Clients send roundfinished message to server when the round is over
unc0rr
parents:
1343
diff
changeset
|
793 |
if (hwnet) hwnet->gameFinished(); |
1225
f882a92ef872
Play music in menu also, with fading effects when run game
unc0rr
parents:
1223
diff
changeset
|
794 |
} |
686 | 795 |
}; |
307 | 796 |
} |
797 |
} |
|
798 |
||
696 | 799 |
void HWForm::CreateGame(GameCFGWidget * gamecfg, TeamSelWidget* pTeamSelWidget, QString ammo) |
306 | 800 |
{ |
696 | 801 |
game = new HWGame(config, gamecfg, ammo, pTeamSelWidget); |
306 | 802 |
connect(game, SIGNAL(GameStateChanged(GameState)), this, SLOT(GameStateChanged(GameState))); |
1622 | 803 |
connect(game, SIGNAL(GameStats(char, const QString &)), ui.pageGameStats, SLOT(GameStats(char, const QString &))); |
425 | 804 |
connect(game, SIGNAL(ErrorMessage(const QString &)), this, SLOT(ShowErrorMessage(const QString &)), Qt::QueuedConnection); |
533 | 805 |
connect(game, SIGNAL(HaveRecord(bool, const QByteArray &)), this, SLOT(GetRecord(bool, const QByteArray &))); |
306 | 806 |
} |
425 | 807 |
|
808 |
void HWForm::ShowErrorMessage(const QString & msg) |
|
809 |
{ |
|
810 |
QMessageBox::warning(this, |
|
811 |
"Hedgewars", |
|
812 |
msg); |
|
813 |
} |
|
533 | 814 |
|
815 |
void HWForm::GetRecord(bool isDemo, const QByteArray & record) |
|
816 |
{ |
|
817 |
QString filename; |
|
818 |
QByteArray demo = record; |
|
1487
b4cc59a6d50a
Add an option to name records with current date and time
unc0rr
parents:
1427
diff
changeset
|
819 |
QString recordFileName = |
b4cc59a6d50a
Add an option to name records with current date and time
unc0rr
parents:
1427
diff
changeset
|
820 |
config->appendDateTimeToRecordName() ? |
1664 | 821 |
QDateTime::currentDateTime().toString("yyyy-MM-dd_hh-mm") : |
1487
b4cc59a6d50a
Add an option to name records with current date and time
unc0rr
parents:
1427
diff
changeset
|
822 |
"LastRound"; |
b4cc59a6d50a
Add an option to name records with current date and time
unc0rr
parents:
1427
diff
changeset
|
823 |
|
533 | 824 |
if (isDemo) |
825 |
{ |
|
826 |
demo.replace(QByteArray("\x02TL"), QByteArray("\x02TD")); |
|
827 |
demo.replace(QByteArray("\x02TN"), QByteArray("\x02TD")); |
|
989 | 828 |
demo.replace(QByteArray("\x02TS"), QByteArray("\x02TD")); |
1487
b4cc59a6d50a
Add an option to name records with current date and time
unc0rr
parents:
1427
diff
changeset
|
829 |
filename = cfgdir->absolutePath() + "/Demos/" + recordFileName + ".hwd_" + *cProtoVer; |
533 | 830 |
} else |
831 |
{ |
|
832 |
demo.replace(QByteArray("\x02TL"), QByteArray("\x02TS")); |
|
833 |
demo.replace(QByteArray("\x02TN"), QByteArray("\x02TS")); |
|
1487
b4cc59a6d50a
Add an option to name records with current date and time
unc0rr
parents:
1427
diff
changeset
|
834 |
filename = cfgdir->absolutePath() + "/Saves/" + recordFileName + ".hws_" + *cProtoVer; |
533 | 835 |
} |
836 |
||
837 |
||
838 |
QFile demofile(filename); |
|
839 |
if (!demofile.open(QIODevice::WriteOnly)) |
|
840 |
{ |
|
841 |
ShowErrorMessage(tr("Cannot save record to file %1").arg(filename)); |
|
842 |
return ; |
|
843 |
} |
|
844 |
demofile.write(demo.constData(), demo.size()); |
|
845 |
demofile.close(); |
|
846 |
} |
|
587 | 847 |
|
848 |
void HWForm::StartTraining() |
|
849 |
{ |
|
696 | 850 |
CreateGame(0, 0, 0); |
587 | 851 |
|
852 |
game->StartTraining(); |
|
853 |
} |
|
660 | 854 |
|
855 |
void HWForm::CreateNetGame() |
|
856 |
{ |
|
697 | 857 |
QString ammo; |
1517 | 858 |
ammo = ui.pageNetGame->pGameCFG->WeaponsName->itemData( |
859 |
ui.pageNetGame->pGameCFG->WeaponsName->currentIndex() |
|
860 |
).toString(); |
|
861 |
||
696 | 862 |
CreateGame(ui.pageNetGame->pGameCFG, ui.pageNetGame->pNetTeamsWidget, ammo); |
660 | 863 |
|
864 |
connect(game, SIGNAL(SendNet(const QByteArray &)), hwnet, SLOT(SendNet(const QByteArray &))); |
|
1356 | 865 |
connect(game, SIGNAL(SendChat(const QString &)), hwnet, SLOT(chatLineToNet(const QString &))); |
660 | 866 |
connect(hwnet, SIGNAL(FromNet(const QByteArray &)), game, SLOT(FromNet(const QByteArray &))); |
1356 | 867 |
connect(hwnet, SIGNAL(chatStringFromNet(const QString &)), game, SLOT(FromNetChat(const QString &))); |
660 | 868 |
|
869 |
game->StartNet(); |
|
870 |
} |
|
674 | 871 |
|
872 |
void HWForm::closeEvent(QCloseEvent *event) |
|
873 |
{ |
|
874 |
config->SaveOptions(); |
|
875 |
event->accept(); |
|
876 |
} |
|
1235 | 877 |
|
878 |
void HWForm::Music(bool checked) |
|
879 |
{ |
|
880 |
if (checked) |
|
881 |
sdli.StartMusic(); |
|
882 |
else |
|
883 |
sdli.StopMusic(); |
|
884 |
} |
|
1409
d1cbe4a57ebf
Add button for controlling room options (no usefull yet)
unc0rr
parents:
1405
diff
changeset
|
885 |
|
2345
daf1785f2337
- Frontend: reorganize code controlling widgets state, fix problems getting room admin status
unc0rr
parents:
2261
diff
changeset
|
886 |
void HWForm::NetGameChangeStatus(bool isMaster) |
daf1785f2337
- Frontend: reorganize code controlling widgets state, fix problems getting room admin status
unc0rr
parents:
2261
diff
changeset
|
887 |
{ |
daf1785f2337
- Frontend: reorganize code controlling widgets state, fix problems getting room admin status
unc0rr
parents:
2261
diff
changeset
|
888 |
if (isMaster) |
daf1785f2337
- Frontend: reorganize code controlling widgets state, fix problems getting room admin status
unc0rr
parents:
2261
diff
changeset
|
889 |
NetGameMaster(); |
daf1785f2337
- Frontend: reorganize code controlling widgets state, fix problems getting room admin status
unc0rr
parents:
2261
diff
changeset
|
890 |
else |
daf1785f2337
- Frontend: reorganize code controlling widgets state, fix problems getting room admin status
unc0rr
parents:
2261
diff
changeset
|
891 |
NetGameSlave(); |
daf1785f2337
- Frontend: reorganize code controlling widgets state, fix problems getting room admin status
unc0rr
parents:
2261
diff
changeset
|
892 |
} |
daf1785f2337
- Frontend: reorganize code controlling widgets state, fix problems getting room admin status
unc0rr
parents:
2261
diff
changeset
|
893 |
|
1409
d1cbe4a57ebf
Add button for controlling room options (no usefull yet)
unc0rr
parents:
1405
diff
changeset
|
894 |
void HWForm::NetGameMaster() |
d1cbe4a57ebf
Add button for controlling room options (no usefull yet)
unc0rr
parents:
1405
diff
changeset
|
895 |
{ |
1649 | 896 |
ui.pageNetGame->setMasterMode(true); |
1409
d1cbe4a57ebf
Add button for controlling room options (no usefull yet)
unc0rr
parents:
1405
diff
changeset
|
897 |
ui.pageNetGame->restrictJoins->setChecked(false); |
d1cbe4a57ebf
Add button for controlling room options (no usefull yet)
unc0rr
parents:
1405
diff
changeset
|
898 |
ui.pageNetGame->restrictTeamAdds->setChecked(false); |
1898
f0ab0c77946d
Send scheme data over net (but recieving part isn't implemented yet)
unc0rr
parents:
1897
diff
changeset
|
899 |
ui.pageNetGame->pGameCFG->GameSchemes->setModel(ammoSchemeModel); |
2345
daf1785f2337
- Frontend: reorganize code controlling widgets state, fix problems getting room admin status
unc0rr
parents:
2261
diff
changeset
|
900 |
ui.pageNetGame->pGameCFG->setEnabled(true); |
daf1785f2337
- Frontend: reorganize code controlling widgets state, fix problems getting room admin status
unc0rr
parents:
2261
diff
changeset
|
901 |
ui.pageNetGame->pNetTeamsWidget->setInteractivity(true); |
1410
eece43296890
Send appropriate messages to server on control menu actions
unc0rr
parents:
1409
diff
changeset
|
902 |
|
eece43296890
Send appropriate messages to server on control menu actions
unc0rr
parents:
1409
diff
changeset
|
903 |
if (hwnet) |
eece43296890
Send appropriate messages to server on control menu actions
unc0rr
parents:
1409
diff
changeset
|
904 |
{ |
1828
ba91a89f449a
Fix bug with not working toggles 'rectrict joins' and 'restrict team adding'
unc0rr
parents:
1802
diff
changeset
|
905 |
// disconnect connections first to ensure their inexistance and not to connect twice |
1951 | 906 |
ui.pageNetGame->BtnStart->disconnect(hwnet); |
1828
ba91a89f449a
Fix bug with not working toggles 'rectrict joins' and 'restrict team adding'
unc0rr
parents:
1802
diff
changeset
|
907 |
ui.pageNetGame->restrictJoins->disconnect(hwnet); |
ba91a89f449a
Fix bug with not working toggles 'rectrict joins' and 'restrict team adding'
unc0rr
parents:
1802
diff
changeset
|
908 |
ui.pageNetGame->restrictTeamAdds->disconnect(hwnet); |
1951 | 909 |
connect(ui.pageNetGame->BtnStart, SIGNAL(clicked()), hwnet, SLOT(startGame())); |
1413 | 910 |
connect(ui.pageNetGame->restrictJoins, SIGNAL(triggered()), hwnet, SLOT(toggleRestrictJoins())); |
911 |
connect(ui.pageNetGame->restrictTeamAdds, SIGNAL(triggered()), hwnet, SLOT(toggleRestrictTeamAdds())); |
|
2080
6d29370dc0dd
This should resend scheme info to net server when scheme got edited (not tested)
unc0rr
parents:
2027
diff
changeset
|
912 |
connect(ui.pageNetGame->pGameCFG->GameSchemes->model(), |
6d29370dc0dd
This should resend scheme info to net server when scheme got edited (not tested)
unc0rr
parents:
2027
diff
changeset
|
913 |
SIGNAL(dataChanged(const QModelIndex &, const QModelIndex &)), |
6d29370dc0dd
This should resend scheme info to net server when scheme got edited (not tested)
unc0rr
parents:
2027
diff
changeset
|
914 |
ui.pageNetGame->pGameCFG, |
6d29370dc0dd
This should resend scheme info to net server when scheme got edited (not tested)
unc0rr
parents:
2027
diff
changeset
|
915 |
SLOT(resendSchemeData()) |
6d29370dc0dd
This should resend scheme info to net server when scheme got edited (not tested)
unc0rr
parents:
2027
diff
changeset
|
916 |
); |
1410
eece43296890
Send appropriate messages to server on control menu actions
unc0rr
parents:
1409
diff
changeset
|
917 |
} |
1409
d1cbe4a57ebf
Add button for controlling room options (no usefull yet)
unc0rr
parents:
1405
diff
changeset
|
918 |
} |
d1cbe4a57ebf
Add button for controlling room options (no usefull yet)
unc0rr
parents:
1405
diff
changeset
|
919 |
|
d1cbe4a57ebf
Add button for controlling room options (no usefull yet)
unc0rr
parents:
1405
diff
changeset
|
920 |
void HWForm::NetGameSlave() |
d1cbe4a57ebf
Add button for controlling room options (no usefull yet)
unc0rr
parents:
1405
diff
changeset
|
921 |
{ |
2345
daf1785f2337
- Frontend: reorganize code controlling widgets state, fix problems getting room admin status
unc0rr
parents:
2261
diff
changeset
|
922 |
ui.pageNetGame->pGameCFG->setEnabled(false); |
daf1785f2337
- Frontend: reorganize code controlling widgets state, fix problems getting room admin status
unc0rr
parents:
2261
diff
changeset
|
923 |
ui.pageNetGame->pNetTeamsWidget->setInteractivity(false); |
daf1785f2337
- Frontend: reorganize code controlling widgets state, fix problems getting room admin status
unc0rr
parents:
2261
diff
changeset
|
924 |
|
1899
5763f46d7486
Sync schemes config over net should work now (untested)
unc0rr
parents:
1898
diff
changeset
|
925 |
if (hwnet) |
5763f46d7486
Sync schemes config over net should work now (untested)
unc0rr
parents:
1898
diff
changeset
|
926 |
{ |
5763f46d7486
Sync schemes config over net should work now (untested)
unc0rr
parents:
1898
diff
changeset
|
927 |
NetAmmoSchemeModel * netAmmo = new NetAmmoSchemeModel(hwnet); |
5763f46d7486
Sync schemes config over net should work now (untested)
unc0rr
parents:
1898
diff
changeset
|
928 |
connect(hwnet, SIGNAL(netSchemeConfig(QStringList &)), netAmmo, SLOT(setNetSchemeConfig(QStringList &))); |
5763f46d7486
Sync schemes config over net should work now (untested)
unc0rr
parents:
1898
diff
changeset
|
929 |
ui.pageNetGame->pGameCFG->GameSchemes->setModel(netAmmo); |
5763f46d7486
Sync schemes config over net should work now (untested)
unc0rr
parents:
1898
diff
changeset
|
930 |
|
5763f46d7486
Sync schemes config over net should work now (untested)
unc0rr
parents:
1898
diff
changeset
|
931 |
ui.pageNetGame->pGameCFG->GameSchemes->view()->disconnect(hwnet); |
5763f46d7486
Sync schemes config over net should work now (untested)
unc0rr
parents:
1898
diff
changeset
|
932 |
connect(hwnet, SIGNAL(netSchemeConfig(QStringList &)), |
5763f46d7486
Sync schemes config over net should work now (untested)
unc0rr
parents:
1898
diff
changeset
|
933 |
this, SLOT(selectFirstNetScheme())); |
5763f46d7486
Sync schemes config over net should work now (untested)
unc0rr
parents:
1898
diff
changeset
|
934 |
} |
5763f46d7486
Sync schemes config over net should work now (untested)
unc0rr
parents:
1898
diff
changeset
|
935 |
|
1649 | 936 |
ui.pageNetGame->setMasterMode(false); |
1409
d1cbe4a57ebf
Add button for controlling room options (no usefull yet)
unc0rr
parents:
1405
diff
changeset
|
937 |
} |
1600 | 938 |
|
1899
5763f46d7486
Sync schemes config over net should work now (untested)
unc0rr
parents:
1898
diff
changeset
|
939 |
void HWForm::selectFirstNetScheme() |
5763f46d7486
Sync schemes config over net should work now (untested)
unc0rr
parents:
1898
diff
changeset
|
940 |
{ |
5763f46d7486
Sync schemes config over net should work now (untested)
unc0rr
parents:
1898
diff
changeset
|
941 |
ui.pageNetGame->pGameCFG->GameSchemes->setCurrentIndex(0); |
5763f46d7486
Sync schemes config over net should work now (untested)
unc0rr
parents:
1898
diff
changeset
|
942 |
} |
5763f46d7486
Sync schemes config over net should work now (untested)
unc0rr
parents:
1898
diff
changeset
|
943 |
|
1600 | 944 |
void HWForm::NetLeftRoom() |
945 |
{ |
|
946 |
if (ui.Pages->currentIndex() == ID_PAGE_NETGAME) |
|
947 |
GoBack(); |
|
948 |
else |
|
949 |
qWarning("Left room while not in room"); |
|
950 |
} |
|
2012 | 951 |
|
952 |
void HWForm::resizeEvent(QResizeEvent * event) |
|
953 |
{ |
|
954 |
int w = event->size().width(); |
|
955 |
int h = event->size().height(); |
|
2098
c977d7f2aa09
Toggle for stars ("frontend effects") - also turns off optimisations for stars that were causing problems onone machine
nemo
parents:
2080
diff
changeset
|
956 |
if (wBackground) { |
c977d7f2aa09
Toggle for stars ("frontend effects") - also turns off optimisations for stars that were causing problems onone machine
nemo
parents:
2080
diff
changeset
|
957 |
wBackground->setFixedSize(w, h); |
c977d7f2aa09
Toggle for stars ("frontend effects") - also turns off optimisations for stars that were causing problems onone machine
nemo
parents:
2080
diff
changeset
|
958 |
wBackground->move(0, 0); |
c977d7f2aa09
Toggle for stars ("frontend effects") - also turns off optimisations for stars that were causing problems onone machine
nemo
parents:
2080
diff
changeset
|
959 |
} |
2012 | 960 |
} |