author | unc0rr |
Wed, 08 Oct 2008 13:40:29 +0000 | |
changeset 1313 | f4c54e9e1b8c |
parent 1312 | 0078e4f72d40 |
child 1315 | c2f09811bb8c |
permissions | -rw-r--r-- |
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/* |
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* Hedgewars, a free turn based strategy game |
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* Copyright (c) 2005-2008 Andrey Korotaev <unC0Rr@gmail.com> |
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* |
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* This program is free software; you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation; version 2 of the License |
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* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with this program; if not, write to the Free Software |
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA |
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*/ |
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#include <QFile> |
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#include <QTextStream> |
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#include <QMessageBox> |
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#include <QPushButton> |
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#include <QListWidget> |
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#include <QStackedLayout> |
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#include <QLineEdit> |
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#include <QLabel> |
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#include <QRadioButton> |
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#include <QSpinBox> |
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#include <QCloseEvent> |
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#include <QCheckBox> |
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#include "hwform.h" |
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#include "game.h" |
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#include "team.h" |
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#include "teamselect.h" |
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#include "selectWeapon.h" |
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#include "gameuiconfig.h" |
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#include "pages.h" |
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#include "hwconsts.h" |
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#include "newnetclient.h" |
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#include "gamecfgwidget.h" |
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#include "netserverslist.h" |
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#include "netudpserver.h" |
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#include "chatwidget.h" |
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#include "playrecordpage.h" |
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#include "input_ip.h" |
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HWForm::HWForm(QWidget *parent) |
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: QMainWindow(parent), pnetserver(0), pRegisterServer(0), editedTeam(0), hwnet(0) |
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{ |
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ui.setupUi(this); |
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ui.pageOptions->CBResolution->addItems(sdli.getResolutions()); |
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config = new GameUIConfig(this, cfgdir->absolutePath() + "/hedgewars.ini"); |
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UpdateTeamsLists(); |
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UpdateWeapons(); |
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connect(config, SIGNAL(frontendFullscreen(bool)), this, SLOT(onFrontendFullscreen(bool))); |
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onFrontendFullscreen(config->isFrontendFullscreen()); |
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||
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connect(ui.pageMain->BtnSinglePlayer, SIGNAL(clicked()), this, SLOT(GoToSinglePlayer())); |
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connect(ui.pageMain->BtnSetup, SIGNAL(clicked()), this, SLOT(GoToSetup())); |
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connect(ui.pageMain->BtnNet, SIGNAL(clicked()), this, SLOT(GoToNet())); |
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connect(ui.pageMain->BtnInfo, SIGNAL(clicked()), this, SLOT(GoToInfo())); |
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connect(ui.pageMain->BtnExit, SIGNAL(pressed()), this, SLOT(btnExitPressed())); |
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connect(ui.pageMain->BtnExit, SIGNAL(clicked()), this, SLOT(btnExitClicked())); |
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connect(ui.pageEditTeam->BtnTeamSave, SIGNAL(clicked()), this, SLOT(TeamSave())); |
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connect(ui.pageEditTeam->BtnTeamDiscard, SIGNAL(clicked()), this, SLOT(TeamDiscard())); |
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connect(ui.pageMultiplayer->BtnBack, SIGNAL(clicked()), this, SLOT(GoBack())); |
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connect(ui.pageMultiplayer->BtnStartMPGame, SIGNAL(clicked()), this, SLOT(StartMPGame())); |
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connect(ui.pageMultiplayer->teamsSelect, SIGNAL(setEnabledGameStart(bool)), |
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ui.pageMultiplayer->BtnStartMPGame, SLOT(setEnabled(bool))); |
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connect(ui.pageMultiplayer->teamsSelect, SIGNAL(SetupClicked()), this, SLOT(IntermediateSetup())); |
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connect(ui.pagePlayDemo->BtnBack, SIGNAL(clicked()), this, SLOT(GoBack())); |
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connect(ui.pagePlayDemo->BtnPlayDemo, SIGNAL(clicked()), this, SLOT(PlayDemo())); |
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connect(ui.pagePlayDemo->DemosList, SIGNAL(doubleClicked (const QModelIndex &)), this, SLOT(PlayDemo())); |
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connect(ui.pageOptions->BtnBack, SIGNAL(clicked()), this, SLOT(GoBack())); |
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connect(ui.pageOptions->BtnNewTeam, SIGNAL(clicked()), this, SLOT(NewTeam())); |
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connect(ui.pageOptions->BtnEditTeam, SIGNAL(clicked()), this, SLOT(EditTeam())); |
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connect(ui.pageOptions->BtnSaveOptions, SIGNAL(clicked()), config, SLOT(SaveOptions())); |
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connect(ui.pageOptions->BtnSaveOptions, SIGNAL(clicked()), this, SLOT(GoBack())); |
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connect(ui.pageOptions->WeaponEdit, SIGNAL(clicked()), this, SLOT(GoToSelectWeapon())); |
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connect(ui.pageOptions->WeaponsButt, SIGNAL(clicked()), this, SLOT(GoToSelectNewWeapon())); |
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connect(ui.pageSelectWeapon->pWeapons, SIGNAL(weaponsChanged()), this, SLOT(UpdateWeapons())); |
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connect(ui.pageNetGame->pGameCFG, SIGNAL(newWeaponsName(const QString&)), this, SLOT(NetWeaponNameChanged(const QString&))); |
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connect(ui.pageNet->BtnBack, SIGNAL(clicked()), this, SLOT(GoBack())); |
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connect(ui.pageNet->BtnSpecifyServer, SIGNAL(clicked()), this, SLOT(NetConnect())); |
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connect(ui.pageNet->BtnNetSvrStart, SIGNAL(clicked()), this, SLOT(GoToNetServer())); |
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connect(ui.pageNet, SIGNAL(connectClicked(const QString &, quint16)), this, SLOT(NetConnectServer(const QString &, quint16))); |
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connect(ui.pageNetServer->BtnBack, SIGNAL(clicked()), this, SLOT(GoBack())); |
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connect(ui.pageNetServer->BtnStart, SIGNAL(clicked()), this, SLOT(NetStartServer())); |
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connect(ui.pageNetGame->BtnBack, SIGNAL(clicked()), this, SLOT(GoBack())); |
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connect(ui.pageNetGame->BtnGo, SIGNAL(clicked()), this, SLOT(NetStartGame())); |
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connect(ui.pageNetGame->pNetTeamsWidget, SIGNAL(setEnabledGameStart(bool)), |
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ui.pageNetGame->BtnGo, SLOT(setEnabled(bool))); |
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connect(ui.pageNetGame->pNetTeamsWidget, SIGNAL(SetupClicked()), this, SLOT(IntermediateSetup())); |
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connect(ui.pageRoomsList->BtnBack, SIGNAL(clicked()), this, SLOT(GoBack())); |
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connect(ui.pageInfo->BtnBack, SIGNAL(clicked()), this, SLOT(GoBack())); |
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connect(ui.pageGameStats->BtnBack, SIGNAL(clicked()), this, SLOT(GoBack())); |
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connect(ui.pageSinglePlayer->BtnSimpleGamePage, SIGNAL(clicked()), this, SLOT(SimpleGame())); |
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connect(ui.pageSinglePlayer->BtnTrainPage, SIGNAL(clicked()), this, SLOT(GoToTraining())); |
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connect(ui.pageSinglePlayer->BtnMultiplayer, SIGNAL(clicked()), this, SLOT(GoToMultiplayer())); |
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connect(ui.pageSinglePlayer->BtnLoad, SIGNAL(clicked()), this, SLOT(GoToSaves())); |
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connect(ui.pageSinglePlayer->BtnDemos, SIGNAL(clicked()), this, SLOT(GoToDemos())); |
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connect(ui.pageSinglePlayer->BtnBack, SIGNAL(clicked()), this, SLOT(GoBack())); |
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connect(ui.pageTraining->BtnStartTrain, SIGNAL(clicked()), this, SLOT(StartTraining())); |
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connect(ui.pageTraining->BtnBack, SIGNAL(clicked()), this, SLOT(GoBack())); |
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connect(ui.pageSelectWeapon->BtnBack, SIGNAL(clicked()), this, SLOT(GoBack())); |
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connect(ui.pageSelectWeapon->BtnDefault, SIGNAL(clicked()), ui.pageSelectWeapon->pWeapons, SLOT(setDefault())); |
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connect(ui.pageSelectWeapon->BtnSave, SIGNAL(clicked()), ui.pageSelectWeapon->pWeapons, SLOT(save())); |
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connect(ui.pageSelectWeapon->BtnDelete, SIGNAL(clicked()), |
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ui.pageSelectWeapon->pWeapons, SLOT(deleteWeaponsName())); // executed first |
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connect(ui.pageSelectWeapon->pWeapons, SIGNAL(weaponsDeleted()), |
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this, SLOT(UpdateWeapons())); // executed second |
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connect(ui.pageSelectWeapon->pWeapons, SIGNAL(weaponsDeleted()), |
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this, SLOT(GoBack())); // executed third |
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GoToPage(ID_PAGE_MAIN); |
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} |
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void HWForm::onFrontendFullscreen(bool value) |
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{ |
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if (value) |
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setWindowState(windowState() | Qt::WindowFullScreen); |
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else { |
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setWindowState(windowState() & !Qt::WindowFullScreen); |
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} |
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} |
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void HWForm::UpdateWeapons() |
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{ |
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// FIXME: rewrite this with boost (or TR1/0x) |
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QVector<QComboBox*> combos; |
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combos.push_back(ui.pageOptions->WeaponsName); |
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combos.push_back(ui.pageMultiplayer->gameCFG->WeaponsName); |
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combos.push_back(ui.pageNetGame->pGameCFG->WeaponsName); |
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for(QVector<QComboBox*>::iterator it=combos.begin(); it!=combos.end(); ++it) { |
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(*it)->clear(); |
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(*it)->addItems(ui.pageSelectWeapon->pWeapons->getWeaponNames()); |
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int pos=(*it)->findText("Default"); |
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if (pos!=-1) { |
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(*it)->setCurrentIndex(pos); |
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} |
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} |
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} |
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void HWForm::NetWeaponNameChanged(const QString& name) |
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{ |
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QString ammo=ui.pageSelectWeapon->pWeapons->getWeaponsString(ui.pageNetGame->pGameCFG->WeaponsName->currentText()); |
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hwnet->onWeaponsNameChanged(name, ammo); |
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} |
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void HWForm::UpdateTeamsLists(const QStringList* editable_teams) |
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{ |
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QStringList teamslist; |
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if(editable_teams) { |
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teamslist=*editable_teams; |
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} else { |
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teamslist = config->GetTeamsList(); |
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} |
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if(teamslist.empty()) { |
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HWTeam defaultTeam("DefaultTeam"); |
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defaultTeam.SaveToFile(); |
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teamslist.push_back("DefaultTeam"); |
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} |
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ui.pageOptions->CBTeamName->clear(); |
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ui.pageOptions->CBTeamName->addItems(teamslist); |
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} |
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void HWForm::GoToMain() |
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{ |
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GoToPage(ID_PAGE_MAIN); |
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} |
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void HWForm::GoToSinglePlayer() |
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{ |
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GoToPage(ID_PAGE_SINGLEPLAYER); |
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} |
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void HWForm::GoToTraining() |
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{ |
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GoToPage(ID_PAGE_TRAINING); |
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} |
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void HWForm::GoToSetup() |
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{ |
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GoToPage(ID_PAGE_SETUP); |
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} |
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void HWForm::GoToSelectNewWeapon() |
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{ |
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ui.pageSelectWeapon->pWeapons->setWeaponsName("", false); |
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GoToPage(ID_PAGE_SELECTWEAPON); |
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} |
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void HWForm::GoToSelectWeapon() |
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{ |
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ui.pageSelectWeapon->pWeapons->setWeaponsName(ui.pageOptions->WeaponsName->currentText(), true); |
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GoToPage(ID_PAGE_SELECTWEAPON); |
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} |
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void HWForm::GoToInfo() |
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{ |
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289 | 224 |
GoToPage(ID_PAGE_INFO); |
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} |
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void HWForm::GoToMultiplayer() |
228 |
{ |
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290 | 229 |
GoToPage(ID_PAGE_MULTIPLAYER); |
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} |
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void HWForm::GoToSaves() |
233 |
{ |
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581 | 234 |
ui.pagePlayDemo->FillFromDir(PagePlayDemo::RT_Save); |
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GoToPage(ID_PAGE_DEMOS); |
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} |
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void HWForm::GoToDemos() |
240 |
{ |
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ui.pagePlayDemo->FillFromDir(PagePlayDemo::RT_Demo); |
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290 | 243 |
GoToPage(ID_PAGE_DEMOS); |
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} |
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void HWForm::GoToNet() |
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{ |
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646 | 248 |
ui.pageNet->updateServersList(); |
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289 | 250 |
GoToPage(ID_PAGE_NET); |
184 | 251 |
} |
252 |
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646 | 253 |
void HWForm::GoToNetServer() |
254 |
{ |
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255 |
GoToPage(ID_PAGE_NETSERVER); |
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} |
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void HWForm::OnPageShown(quint8 id, quint8 lastid) |
311 | 259 |
{ |
322 | 260 |
if (id == ID_PAGE_MULTIPLAYER || id == ID_PAGE_NETCFG) { |
311 | 261 |
QStringList tmNames=config->GetTeamsList(); |
322 | 262 |
TeamSelWidget* curTeamSelWidget; |
496 | 263 |
if(id == ID_PAGE_MULTIPLAYER) { |
264 |
curTeamSelWidget=ui.pageMultiplayer->teamsSelect; |
|
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} else { |
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322 | 266 |
curTeamSelWidget=ui.pageNetGame->pNetTeamsWidget; |
496 | 267 |
} |
311 | 268 |
QList<HWTeam> teamsList; |
269 |
for(QStringList::iterator it=tmNames.begin(); it!=tmNames.end(); it++) { |
|
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HWTeam team(*it); |
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271 |
team.LoadFromFile(); |
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teamsList.push_back(team); |
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} |
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if(lastid==ID_PAGE_SETUP) { // _TEAM |
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if (editedTeam) { |
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curTeamSelWidget->addTeam(*editedTeam); |
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} |
496 | 278 |
} else { |
279 |
curTeamSelWidget->resetPlayingTeams(teamsList); |
|
280 |
} |
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311 | 281 |
} |
282 |
} |
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283 |
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289 | 284 |
void HWForm::GoToPage(quint8 id) |
285 |
{ |
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quint8 lastid=ui.Pages->currentIndex(); |
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PagesStack.push(ui.Pages->currentIndex()); |
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OnPageShown(id, lastid); |
289 | 289 |
ui.Pages->setCurrentIndex(id); |
290 |
} |
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291 |
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292 |
void HWForm::GoBack() |
|
293 |
{ |
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350 | 294 |
if (!PagesStack.isEmpty() && PagesStack.top() == ID_PAGE_NET) { |
383 | 295 |
if(hwnet || pnetserver) NetDisconnect(); |
350 | 296 |
} |
289 | 297 |
quint8 id = PagesStack.isEmpty() ? ID_PAGE_MAIN : PagesStack.pop(); |
496 | 298 |
OnPageShown(id, ui.Pages->currentIndex()); |
289 | 299 |
ui.Pages->setCurrentIndex(id); |
184 | 300 |
} |
301 |
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530 | 302 |
void HWForm::btnExitPressed() |
303 |
{ |
|
304 |
eggTimer.start(); |
|
305 |
} |
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306 |
||
307 |
void HWForm::btnExitClicked() |
|
308 |
{ |
|
309 |
if (eggTimer.elapsed() < 3000) |
|
310 |
close(); |
|
311 |
else |
|
312 |
{ |
|
313 |
QPushButton * btn = findChild<QPushButton *>("imageButt"); |
|
314 |
if (btn) |
|
315 |
{ |
|
316 |
btn->setIcon(QIcon(":/res/bonus.png")); |
|
317 |
} |
|
318 |
} |
|
319 |
} |
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void HWForm::IntermediateSetup() |
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{ |
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quint8 id=ui.Pages->currentIndex(); |
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TeamSelWidget* curTeamSelWidget; |
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if(id == ID_PAGE_MULTIPLAYER) { |
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curTeamSelWidget=ui.pageMultiplayer->teamsSelect; |
a14eaf35cf4b
"Setup" button instead of "New team", exclude playing teams from setup
displacer
parents:
533
diff
changeset
|
327 |
} else { |
a14eaf35cf4b
"Setup" button instead of "New team", exclude playing teams from setup
displacer
parents:
533
diff
changeset
|
328 |
curTeamSelWidget=ui.pageNetGame->pNetTeamsWidget; |
a14eaf35cf4b
"Setup" button instead of "New team", exclude playing teams from setup
displacer
parents:
533
diff
changeset
|
329 |
} |
a14eaf35cf4b
"Setup" button instead of "New team", exclude playing teams from setup
displacer
parents:
533
diff
changeset
|
330 |
QList<HWTeam> teams=curTeamSelWidget->getDontPlayingTeams(); |
a14eaf35cf4b
"Setup" button instead of "New team", exclude playing teams from setup
displacer
parents:
533
diff
changeset
|
331 |
QStringList tmnames; |
a14eaf35cf4b
"Setup" button instead of "New team", exclude playing teams from setup
displacer
parents:
533
diff
changeset
|
332 |
for(QList<HWTeam>::iterator it = teams.begin(); it != teams.end(); ++it) { |
a14eaf35cf4b
"Setup" button instead of "New team", exclude playing teams from setup
displacer
parents:
533
diff
changeset
|
333 |
tmnames+=it->TeamName; |
a14eaf35cf4b
"Setup" button instead of "New team", exclude playing teams from setup
displacer
parents:
533
diff
changeset
|
334 |
} |
a14eaf35cf4b
"Setup" button instead of "New team", exclude playing teams from setup
displacer
parents:
533
diff
changeset
|
335 |
UpdateTeamsLists(&tmnames); // FIXME: still need more work if teamname is updated while configuring |
a14eaf35cf4b
"Setup" button instead of "New team", exclude playing teams from setup
displacer
parents:
533
diff
changeset
|
336 |
|
a14eaf35cf4b
"Setup" button instead of "New team", exclude playing teams from setup
displacer
parents:
533
diff
changeset
|
337 |
GoToPage(ID_PAGE_SETUP); |
a14eaf35cf4b
"Setup" button instead of "New team", exclude playing teams from setup
displacer
parents:
533
diff
changeset
|
338 |
} |
a14eaf35cf4b
"Setup" button instead of "New team", exclude playing teams from setup
displacer
parents:
533
diff
changeset
|
339 |
|
184 | 340 |
void HWForm::NewTeam() |
341 |
{ |
|
245 | 342 |
editedTeam = new HWTeam("unnamed"); |
343 |
editedTeam->SetToPage(this); |
|
290 | 344 |
GoToPage(ID_PAGE_SETUP_TEAM); |
184 | 345 |
} |
346 |
||
347 |
void HWForm::EditTeam() |
|
348 |
{ |
|
245 | 349 |
editedTeam = new HWTeam(ui.pageOptions->CBTeamName->currentText()); |
350 |
editedTeam->LoadFromFile(); |
|
351 |
editedTeam->SetToPage(this); |
|
290 | 352 |
GoToPage(ID_PAGE_SETUP_TEAM); |
184 | 353 |
} |
354 |
||
355 |
void HWForm::TeamSave() |
|
356 |
{ |
|
245 | 357 |
editedTeam->GetFromPage(this); |
358 |
editedTeam->SaveToFile(); |
|
535
a14eaf35cf4b
"Setup" button instead of "New team", exclude playing teams from setup
displacer
parents:
533
diff
changeset
|
359 |
delete editedTeam; |
a14eaf35cf4b
"Setup" button instead of "New team", exclude playing teams from setup
displacer
parents:
533
diff
changeset
|
360 |
editedTeam=0; |
245 | 361 |
UpdateTeamsLists(); |
290 | 362 |
GoBack(); |
184 | 363 |
} |
364 |
||
365 |
void HWForm::TeamDiscard() |
|
366 |
{ |
|
245 | 367 |
delete editedTeam; |
496 | 368 |
editedTeam=0; |
290 | 369 |
GoBack(); |
184 | 370 |
} |
371 |
||
372 |
void HWForm::SimpleGame() |
|
373 |
{ |
|
788
00720357601f
- Get rid of PageSimpleGame, now pressing 'quick game' just starts round
unc0rr
parents:
724
diff
changeset
|
374 |
CreateGame(0, 0, cDefaultAmmoStore->mid(10)); |
184 | 375 |
game->StartQuick(); |
376 |
} |
|
377 |
||
378 |
void HWForm::PlayDemo() |
|
379 |
{ |
|
380 |
QListWidgetItem * curritem = ui.pagePlayDemo->DemosList->currentItem(); |
|
381 |
if (!curritem) |
|
382 |
{ |
|
383 |
QMessageBox::critical(this, |
|
384 |
tr("Error"), |
|
581 | 385 |
tr("Please, select record from the list above"), |
184 | 386 |
tr("OK")); |
387 |
return ; |
|
388 |
} |
|
696 | 389 |
CreateGame(0, 0, 0); |
580 | 390 |
game->PlayDemo(curritem->data(Qt::UserRole).toString()); |
184 | 391 |
} |
392 |
||
666 | 393 |
void HWForm::NetConnectServer(const QString & host, quint16 port) |
416 | 394 |
{ |
666 | 395 |
_NetConnect(host, port, ui.pageOptions->editNetNick->text()); |
416 | 396 |
} |
397 |
||
314 | 398 |
void HWForm::_NetConnect(const QString & hostName, quint16 port, const QString & nick) |
184 | 399 |
{ |
637
8fa7ed5e13bd
Fix bad behavior when quickly click Connect button more than once
unc0rr
parents:
636
diff
changeset
|
400 |
if(hwnet) { |
8fa7ed5e13bd
Fix bad behavior when quickly click Connect button more than once
unc0rr
parents:
636
diff
changeset
|
401 |
hwnet->Disconnect(); |
8fa7ed5e13bd
Fix bad behavior when quickly click Connect button more than once
unc0rr
parents:
636
diff
changeset
|
402 |
delete hwnet; |
8fa7ed5e13bd
Fix bad behavior when quickly click Connect button more than once
unc0rr
parents:
636
diff
changeset
|
403 |
hwnet=0; |
8fa7ed5e13bd
Fix bad behavior when quickly click Connect button more than once
unc0rr
parents:
636
diff
changeset
|
404 |
} |
1311 | 405 |
|
465 | 406 |
ui.pageNetGame->pChatWidget->clear(); |
1311 | 407 |
|
339
7535ab6c3820
Run game message added, team and config info provided for net game
displacer
parents:
338
diff
changeset
|
408 |
hwnet = new HWNewNet(config, ui.pageNetGame->pGameCFG, ui.pageNetGame->pNetTeamsWidget); |
637
8fa7ed5e13bd
Fix bad behavior when quickly click Connect button more than once
unc0rr
parents:
636
diff
changeset
|
409 |
|
660 | 410 |
connect(hwnet, SIGNAL(AskForRunGame()), this, SLOT(CreateNetGame())); |
1311 | 411 |
connect(hwnet, SIGNAL(Connected()), this, SLOT(NetConnected())); |
184 | 412 |
connect(hwnet, SIGNAL(EnteredGame()), this, SLOT(NetGameEnter())); |
339
7535ab6c3820
Run game message added, team and config info provided for net game
displacer
parents:
338
diff
changeset
|
413 |
connect(hwnet, SIGNAL(AddNetTeam(const HWTeam&)), this, SLOT(AddNetTeam(const HWTeam&))); |
329
4c3aad46baa5
Send game parameters by net... Currently it leads to infinite loop, flooding traffic with messages about changes
unc0rr
parents:
328
diff
changeset
|
414 |
|
1313
f4c54e9e1b8c
- Introduce a bit of state miachine in client code (should be more robust and verbosive now)
unc0rr
parents:
1312
diff
changeset
|
415 |
connect(hwnet, SIGNAL(roomsList(const QStringList&)), |
f4c54e9e1b8c
- Introduce a bit of state miachine in client code (should be more robust and verbosive now)
unc0rr
parents:
1312
diff
changeset
|
416 |
ui.pageRoomsList, SLOT(setRoomsList(const QStringList&))); |
f4c54e9e1b8c
- Introduce a bit of state miachine in client code (should be more robust and verbosive now)
unc0rr
parents:
1312
diff
changeset
|
417 |
|
f4c54e9e1b8c
- Introduce a bit of state miachine in client code (should be more robust and verbosive now)
unc0rr
parents:
1312
diff
changeset
|
418 |
connect(ui.pageRoomsList, SIGNAL(askForCreateRoom(const QString &)), |
f4c54e9e1b8c
- Introduce a bit of state miachine in client code (should be more robust and verbosive now)
unc0rr
parents:
1312
diff
changeset
|
419 |
hwnet, SLOT(CreateRoom(const QString&))); |
f4c54e9e1b8c
- Introduce a bit of state miachine in client code (should be more robust and verbosive now)
unc0rr
parents:
1312
diff
changeset
|
420 |
connect(ui.pageRoomsList, SIGNAL(askForJoinRoom(const QString &)), |
f4c54e9e1b8c
- Introduce a bit of state miachine in client code (should be more robust and verbosive now)
unc0rr
parents:
1312
diff
changeset
|
421 |
hwnet, SLOT(JoinRoom(const QString&))); |
f4c54e9e1b8c
- Introduce a bit of state miachine in client code (should be more robust and verbosive now)
unc0rr
parents:
1312
diff
changeset
|
422 |
|
471 | 423 |
connect(hwnet, SIGNAL(chatStringFromNet(const QStringList&)), |
461 | 424 |
ui.pageNetGame->pChatWidget, SLOT(onChatStringFromNet(const QStringList&))); |
425 |
connect(ui.pageNetGame->pChatWidget, SIGNAL(chatLine(const QString&)), |
|
426 |
hwnet, SLOT(chatLineToNet(const QString&))); |
|
471 | 427 |
connect(hwnet, SIGNAL(nickAdded(const QString&)), |
465 | 428 |
ui.pageNetGame->pChatWidget, SLOT(nickAdded(const QString&))); |
471 | 429 |
connect(hwnet, SIGNAL(nickRemoved(const QString&)), |
465 | 430 |
ui.pageNetGame->pChatWidget, SLOT(nickRemoved(const QString&))); |
461 | 431 |
|
352 | 432 |
connect(ui.pageNetGame->pNetTeamsWidget, SIGNAL(hhogsNumChanged(const HWTeam&)), |
433 |
hwnet, SLOT(onHedgehogsNumChanged(const HWTeam&))); |
|
372 | 434 |
connect(ui.pageNetGame->pNetTeamsWidget, SIGNAL(teamColorChanged(const HWTeam&)), |
435 |
hwnet, SLOT(onTeamColorChanged(const HWTeam&))); |
|
327 | 436 |
connect(ui.pageNetGame->pNetTeamsWidget, SIGNAL(teamWillPlay(HWTeam)), hwnet, SLOT(AddTeam(HWTeam))); |
373 | 437 |
connect(ui.pageNetGame->pNetTeamsWidget, SIGNAL(acceptRequested(HWTeam)), hwnet, SLOT(AddTeam(HWTeam))); |
347 | 438 |
connect(ui.pageNetGame->pNetTeamsWidget, SIGNAL(teamNotPlaying(const HWTeam&)), hwnet, SLOT(RemoveTeam(const HWTeam&))); |
329
4c3aad46baa5
Send game parameters by net... Currently it leads to infinite loop, flooding traffic with messages about changes
unc0rr
parents:
328
diff
changeset
|
439 |
|
4c3aad46baa5
Send game parameters by net... Currently it leads to infinite loop, flooding traffic with messages about changes
unc0rr
parents:
328
diff
changeset
|
440 |
connect(ui.pageNetGame->pGameCFG, SIGNAL(seedChanged(const QString &)), hwnet, SLOT(onSeedChanged(const QString &))); |
4c3aad46baa5
Send game parameters by net... Currently it leads to infinite loop, flooding traffic with messages about changes
unc0rr
parents:
328
diff
changeset
|
441 |
connect(ui.pageNetGame->pGameCFG, SIGNAL(mapChanged(const QString &)), hwnet, SLOT(onMapChanged(const QString &))); |
4c3aad46baa5
Send game parameters by net... Currently it leads to infinite loop, flooding traffic with messages about changes
unc0rr
parents:
328
diff
changeset
|
442 |
connect(ui.pageNetGame->pGameCFG, SIGNAL(themeChanged(const QString &)), hwnet, SLOT(onThemeChanged(const QString &))); |
4c3aad46baa5
Send game parameters by net... Currently it leads to infinite loop, flooding traffic with messages about changes
unc0rr
parents:
328
diff
changeset
|
443 |
connect(ui.pageNetGame->pGameCFG, SIGNAL(initHealthChanged(quint32)), hwnet, SLOT(onInitHealthChanged(quint32))); |
4c3aad46baa5
Send game parameters by net... Currently it leads to infinite loop, flooding traffic with messages about changes
unc0rr
parents:
328
diff
changeset
|
444 |
connect(ui.pageNetGame->pGameCFG, SIGNAL(turnTimeChanged(quint32)), hwnet, SLOT(onTurnTimeChanged(quint32))); |
4c3aad46baa5
Send game parameters by net... Currently it leads to infinite loop, flooding traffic with messages about changes
unc0rr
parents:
328
diff
changeset
|
445 |
connect(ui.pageNetGame->pGameCFG, SIGNAL(fortsModeChanged(bool)), hwnet, SLOT(onFortsModeChanged(bool))); |
4c3aad46baa5
Send game parameters by net... Currently it leads to infinite loop, flooding traffic with messages about changes
unc0rr
parents:
328
diff
changeset
|
446 |
|
383 | 447 |
connect(hwnet, SIGNAL(Disconnected()), this, SLOT(ForcedDisconnect())); |
330 | 448 |
connect(hwnet, SIGNAL(seedChanged(const QString &)), ui.pageNetGame->pGameCFG, SLOT(setSeed(const QString &))); |
449 |
connect(hwnet, SIGNAL(mapChanged(const QString &)), ui.pageNetGame->pGameCFG, SLOT(setMap(const QString &))); |
|
450 |
connect(hwnet, SIGNAL(themeChanged(const QString &)), ui.pageNetGame->pGameCFG, SLOT(setTheme(const QString &))); |
|
451 |
connect(hwnet, SIGNAL(initHealthChanged(quint32)), ui.pageNetGame->pGameCFG, SLOT(setInitHealth(quint32))); |
|
452 |
connect(hwnet, SIGNAL(turnTimeChanged(quint32)), ui.pageNetGame->pGameCFG, SLOT(setTurnTime(quint32))); |
|
453 |
connect(hwnet, SIGNAL(fortsModeChanged(bool)), ui.pageNetGame->pGameCFG, SLOT(setFortsMode(bool))); |
|
425 | 454 |
connect(hwnet, SIGNAL(hhnumChanged(const HWTeam&)), |
352 | 455 |
ui.pageNetGame->pNetTeamsWidget, SLOT(changeHHNum(const HWTeam&))); |
425 | 456 |
connect(hwnet, SIGNAL(teamColorChanged(const HWTeam&)), |
372 | 457 |
ui.pageNetGame->pNetTeamsWidget, SLOT(changeTeamColor(const HWTeam&))); |
703 | 458 |
connect(hwnet, SIGNAL(ammoChanged(const QString&, const QString&)), ui.pageNetGame->pGameCFG, SLOT(setNetAmmo(const QString&, const QString&))); |
329
4c3aad46baa5
Send game parameters by net... Currently it leads to infinite loop, flooding traffic with messages about changes
unc0rr
parents:
328
diff
changeset
|
459 |
|
314 | 460 |
hwnet->Connect(hostName, port, nick); |
184 | 461 |
} |
462 |
||
314 | 463 |
void HWForm::NetConnect() |
464 |
{ |
|
653
4f44fc06ca45
Class to ask host/port to connect to ('Specify' button on PageNet)
unc0rr
parents:
647
diff
changeset
|
465 |
HWHostPortDialog * hpd = new HWHostPortDialog(this); |
654 | 466 |
hpd->leHost->setText(*netHost); |
467 |
hpd->sbPort->setValue(netPort); |
|
653
4f44fc06ca45
Class to ask host/port to connect to ('Specify' button on PageNet)
unc0rr
parents:
647
diff
changeset
|
468 |
|
654 | 469 |
if (hpd->exec() == QDialog::Accepted) |
470 |
{ |
|
471 |
config->SaveOptions(); |
|
472 |
delete netHost; |
|
473 |
netHost = new QString(hpd->leHost->text()); |
|
474 |
netPort = hpd->sbPort->value(); |
|
475 |
_NetConnect(*netHost, netPort, ui.pageOptions->editNetNick->text()); |
|
476 |
} |
|
314 | 477 |
} |
478 |
||
479 |
void HWForm::NetStartServer() |
|
480 |
{ |
|
672
08ed55ea1e2a
- Fix a bug when server fails to start, and then connecting to another server on the same host (strange, the fix won't work on my machine)
unc0rr
parents:
668
diff
changeset
|
481 |
config->SaveOptions(); |
636 | 482 |
|
672
08ed55ea1e2a
- Fix a bug when server fails to start, and then connecting to another server on the same host (strange, the fix won't work on my machine)
unc0rr
parents:
668
diff
changeset
|
483 |
pnetserver = new HWNetServer; |
08ed55ea1e2a
- Fix a bug when server fails to start, and then connecting to another server on the same host (strange, the fix won't work on my machine)
unc0rr
parents:
668
diff
changeset
|
484 |
if(!pnetserver->StartServer(ui.pageNetServer->sbPort->value())) |
08ed55ea1e2a
- Fix a bug when server fails to start, and then connecting to another server on the same host (strange, the fix won't work on my machine)
unc0rr
parents:
668
diff
changeset
|
485 |
{ |
08ed55ea1e2a
- Fix a bug when server fails to start, and then connecting to another server on the same host (strange, the fix won't work on my machine)
unc0rr
parents:
668
diff
changeset
|
486 |
QMessageBox::critical(0, tr("Error"), |
08ed55ea1e2a
- Fix a bug when server fails to start, and then connecting to another server on the same host (strange, the fix won't work on my machine)
unc0rr
parents:
668
diff
changeset
|
487 |
tr("Unable to start the server")); |
08ed55ea1e2a
- Fix a bug when server fails to start, and then connecting to another server on the same host (strange, the fix won't work on my machine)
unc0rr
parents:
668
diff
changeset
|
488 |
delete pnetserver; |
08ed55ea1e2a
- Fix a bug when server fails to start, and then connecting to another server on the same host (strange, the fix won't work on my machine)
unc0rr
parents:
668
diff
changeset
|
489 |
pnetserver = 0; |
08ed55ea1e2a
- Fix a bug when server fails to start, and then connecting to another server on the same host (strange, the fix won't work on my machine)
unc0rr
parents:
668
diff
changeset
|
490 |
return; |
08ed55ea1e2a
- Fix a bug when server fails to start, and then connecting to another server on the same host (strange, the fix won't work on my machine)
unc0rr
parents:
668
diff
changeset
|
491 |
} |
08ed55ea1e2a
- Fix a bug when server fails to start, and then connecting to another server on the same host (strange, the fix won't work on my machine)
unc0rr
parents:
668
diff
changeset
|
492 |
|
08ed55ea1e2a
- Fix a bug when server fails to start, and then connecting to another server on the same host (strange, the fix won't work on my machine)
unc0rr
parents:
668
diff
changeset
|
493 |
_NetConnect("localhost", pnetserver->getRunningPort(), ui.pageOptions->editNetNick->text()); |
08ed55ea1e2a
- Fix a bug when server fails to start, and then connecting to another server on the same host (strange, the fix won't work on my machine)
unc0rr
parents:
668
diff
changeset
|
494 |
|
1310 | 495 |
pRegisterServer = new HWNetUdpServer(0, ui.pageNetServer->leServerDescr->text(), ui.pageNetServer->sbPort->value()); |
314 | 496 |
} |
497 |
||
184 | 498 |
void HWForm::NetDisconnect() |
499 |
{ |
|
383 | 500 |
if(hwnet) { |
501 |
hwnet->Disconnect(); |
|
502 |
delete hwnet; |
|
503 |
hwnet=0; |
|
504 |
} |
|
314 | 505 |
if(pnetserver) { |
660 | 506 |
if (pRegisterServer) |
507 |
{ |
|
508 |
pRegisterServer->unregister(); |
|
509 |
pRegisterServer = 0; |
|
510 |
} |
|
659 | 511 |
|
314 | 512 |
pnetserver->StopServer(); |
513 |
delete pnetserver; |
|
514 |
pnetserver=0; |
|
515 |
} |
|
184 | 516 |
} |
517 |
||
383 | 518 |
void HWForm::ForcedDisconnect() |
519 |
{ |
|
520 |
if(pnetserver) return; // we have server - let it care of all things |
|
521 |
if (hwnet) { |
|
522 |
hwnet->deleteLater(); |
|
523 |
hwnet=0; |
|
425 | 524 |
QMessageBox::warning(this, QMessageBox::tr("Network"), |
407 | 525 |
QMessageBox::tr("Connection to server is lost")); |
383 | 526 |
} |
527 |
GoBack(); |
|
528 |
} |
|
529 |
||
1311 | 530 |
void HWForm::NetConnected() |
531 |
{ |
|
532 |
GoToPage(ID_PAGE_ROOMSLIST); |
|
533 |
} |
|
534 |
||
184 | 535 |
void HWForm::NetGameEnter() |
536 |
{ |
|
290 | 537 |
GoToPage(ID_PAGE_NETCFG); |
184 | 538 |
} |
539 |
||
540 |
void HWForm::NetStartGame() |
|
541 |
{ |
|
1311 | 542 |
ui.pageNetGame->BtnGo->setText(QPushButton::tr("Waiting")); |
543 |
ui.pageNetGame->BtnGo->setEnabled(false); |
|
544 |
hwnet->Ready(); |
|
184 | 545 |
} |
546 |
||
339
7535ab6c3820
Run game message added, team and config info provided for net game
displacer
parents:
338
diff
changeset
|
547 |
void HWForm::AddNetTeam(const HWTeam& team) |
184 | 548 |
{ |
339
7535ab6c3820
Run game message added, team and config info provided for net game
displacer
parents:
338
diff
changeset
|
549 |
ui.pageNetGame->pNetTeamsWidget->addTeam(team); |
184 | 550 |
} |
551 |
||
552 |
void HWForm::StartMPGame() |
|
553 |
{ |
|
696 | 554 |
QString ammo=ui.pageSelectWeapon->pWeapons->getWeaponsString(ui.pageMultiplayer->gameCFG->WeaponsName->currentText()); |
555 |
||
556 |
CreateGame(ui.pageMultiplayer->gameCFG, ui.pageMultiplayer->teamsSelect, ammo); |
|
306 | 557 |
|
184 | 558 |
game->StartLocal(); |
559 |
} |
|
306 | 560 |
|
561 |
void HWForm::GameStateChanged(GameState gameState) |
|
562 |
{ |
|
324
f4c109c82a0c
Don't show game stats in case of interrupted by command '/quit' game
unc0rr
parents:
323
diff
changeset
|
563 |
switch(gameState) { |
f4c109c82a0c
Don't show game stats in case of interrupted by command '/quit' game
unc0rr
parents:
323
diff
changeset
|
564 |
case gsStarted: { |
1268
34c3795ecb63
Fix music starting to play after the round even if it was turned off
unc0rr
parents:
1235
diff
changeset
|
565 |
Music(false); |
1223
41d7283934c1
Hackish way to play music in frontend... to be fixed
unc0rr
parents:
1165
diff
changeset
|
566 |
GoToPage(ID_PAGE_INGAME); |
324
f4c109c82a0c
Don't show game stats in case of interrupted by command '/quit' game
unc0rr
parents:
323
diff
changeset
|
567 |
ui.pageGameStats->labelGameStats->setText(""); |
661
0523b15353a2
Unregister server in servers list when the game is started
unc0rr
parents:
660
diff
changeset
|
568 |
if (pRegisterServer) |
0523b15353a2
Unregister server in servers list when the game is started
unc0rr
parents:
660
diff
changeset
|
569 |
{ |
0523b15353a2
Unregister server in servers list when the game is started
unc0rr
parents:
660
diff
changeset
|
570 |
pRegisterServer->unregister(); |
0523b15353a2
Unregister server in servers list when the game is started
unc0rr
parents:
660
diff
changeset
|
571 |
pRegisterServer = 0; |
0523b15353a2
Unregister server in servers list when the game is started
unc0rr
parents:
660
diff
changeset
|
572 |
} |
324
f4c109c82a0c
Don't show game stats in case of interrupted by command '/quit' game
unc0rr
parents:
323
diff
changeset
|
573 |
break; |
f4c109c82a0c
Don't show game stats in case of interrupted by command '/quit' game
unc0rr
parents:
323
diff
changeset
|
574 |
} |
f4c109c82a0c
Don't show game stats in case of interrupted by command '/quit' game
unc0rr
parents:
323
diff
changeset
|
575 |
case gsFinished: { |
686 | 576 |
GoBack(); |
1268
34c3795ecb63
Fix music starting to play after the round even if it was turned off
unc0rr
parents:
1235
diff
changeset
|
577 |
Music(ui.pageOptions->CBEnableMusic->isChecked()); |
324
f4c109c82a0c
Don't show game stats in case of interrupted by command '/quit' game
unc0rr
parents:
323
diff
changeset
|
578 |
GoToPage(ID_PAGE_GAMESTATS); |
f4c109c82a0c
Don't show game stats in case of interrupted by command '/quit' game
unc0rr
parents:
323
diff
changeset
|
579 |
break; |
f4c109c82a0c
Don't show game stats in case of interrupted by command '/quit' game
unc0rr
parents:
323
diff
changeset
|
580 |
} |
686 | 581 |
default: { |
582 |
quint8 id = ui.Pages->currentIndex(); |
|
1225
f882a92ef872
Play music in menu also, with fading effects when run game
unc0rr
parents:
1223
diff
changeset
|
583 |
if (id == ID_PAGE_INGAME) { |
f882a92ef872
Play music in menu also, with fading effects when run game
unc0rr
parents:
1223
diff
changeset
|
584 |
GoBack(); |
1268
34c3795ecb63
Fix music starting to play after the round even if it was turned off
unc0rr
parents:
1235
diff
changeset
|
585 |
Music(ui.pageOptions->CBEnableMusic->isChecked()); |
1225
f882a92ef872
Play music in menu also, with fading effects when run game
unc0rr
parents:
1223
diff
changeset
|
586 |
} |
686 | 587 |
}; |
307 | 588 |
} |
324
f4c109c82a0c
Don't show game stats in case of interrupted by command '/quit' game
unc0rr
parents:
323
diff
changeset
|
589 |
|
660 | 590 |
if (hwnet) |
591 |
{ |
|
592 |
ui.pageNetGame->BtnGo->setText(QPushButton::tr("Go!")); |
|
593 |
ui.pageNetGame->BtnGo->setEnabled(true); |
|
594 |
} |
|
307 | 595 |
} |
596 |
||
597 |
void HWForm::AddStatText(const QString & msg) |
|
598 |
{ |
|
599 |
ui.pageGameStats->labelGameStats->setText( |
|
600 |
ui.pageGameStats->labelGameStats->text() + msg); |
|
306 | 601 |
} |
602 |
||
603 |
void HWForm::GameStats(char type, const QString & info) |
|
604 |
{ |
|
605 |
switch(type) { |
|
307 | 606 |
case 'r' : { |
607 |
AddStatText(QString("<h1 align=\"center\">%1</h1>").arg(info)); |
|
608 |
break; |
|
609 |
} |
|
610 |
case 'D' : { |
|
611 |
int i = info.indexOf(' '); |
|
612 |
QString message = QLabel::tr("<p>The best shot award was won by <b>%1</b> with <b>%2</b> pts.</p>") |
|
613 |
.arg(info.mid(i + 1), info.left(i)); |
|
614 |
AddStatText(message); |
|
615 |
break; |
|
616 |
} |
|
869 | 617 |
case 'k' : { |
618 |
int i = info.indexOf(' '); |
|
619 |
QString message = QLabel::tr("<p>The best shot award was won by <b>%1</b> with <b>%2</b> kills.</p>") |
|
620 |
.arg(info.mid(i + 1), info.left(i)); |
|
621 |
AddStatText(message); |
|
622 |
break; |
|
623 |
} |
|
307 | 624 |
case 'K' : { |
625 |
QString message = QLabel::tr("<p>A total of <b>%1</b> Hedgehog(s) were killed during this round.</p>").arg(info); |
|
626 |
AddStatText(message); |
|
627 |
break; |
|
628 |
} |
|
306 | 629 |
} |
630 |
} |
|
631 |
||
696 | 632 |
void HWForm::CreateGame(GameCFGWidget * gamecfg, TeamSelWidget* pTeamSelWidget, QString ammo) |
306 | 633 |
{ |
696 | 634 |
game = new HWGame(config, gamecfg, ammo, pTeamSelWidget); |
306 | 635 |
connect(game, SIGNAL(GameStateChanged(GameState)), this, SLOT(GameStateChanged(GameState))); |
636 |
connect(game, SIGNAL(GameStats(char, const QString &)), this, SLOT(GameStats(char, const QString &))); |
|
425 | 637 |
connect(game, SIGNAL(ErrorMessage(const QString &)), this, SLOT(ShowErrorMessage(const QString &)), Qt::QueuedConnection); |
533 | 638 |
connect(game, SIGNAL(HaveRecord(bool, const QByteArray &)), this, SLOT(GetRecord(bool, const QByteArray &))); |
306 | 639 |
} |
425 | 640 |
|
641 |
void HWForm::ShowErrorMessage(const QString & msg) |
|
642 |
{ |
|
643 |
QMessageBox::warning(this, |
|
644 |
"Hedgewars", |
|
645 |
msg); |
|
646 |
} |
|
533 | 647 |
|
648 |
void HWForm::GetRecord(bool isDemo, const QByteArray & record) |
|
649 |
{ |
|
650 |
QString filename; |
|
651 |
QByteArray demo = record; |
|
652 |
if (isDemo) |
|
653 |
{ |
|
654 |
demo.replace(QByteArray("\x02TL"), QByteArray("\x02TD")); |
|
655 |
demo.replace(QByteArray("\x02TN"), QByteArray("\x02TD")); |
|
989 | 656 |
demo.replace(QByteArray("\x02TS"), QByteArray("\x02TD")); |
579 | 657 |
filename = cfgdir->absolutePath() + "/Demos/LastRound.hwd_" + *cProtoVer; |
533 | 658 |
} else |
659 |
{ |
|
660 |
demo.replace(QByteArray("\x02TL"), QByteArray("\x02TS")); |
|
661 |
demo.replace(QByteArray("\x02TN"), QByteArray("\x02TS")); |
|
579 | 662 |
filename = cfgdir->absolutePath() + "/Saves/LastRound.hws_" + *cProtoVer; |
533 | 663 |
} |
664 |
||
665 |
||
666 |
QFile demofile(filename); |
|
667 |
if (!demofile.open(QIODevice::WriteOnly)) |
|
668 |
{ |
|
669 |
ShowErrorMessage(tr("Cannot save record to file %1").arg(filename)); |
|
670 |
return ; |
|
671 |
} |
|
672 |
demofile.write(demo.constData(), demo.size()); |
|
673 |
demofile.close(); |
|
674 |
} |
|
587 | 675 |
|
676 |
void HWForm::StartTraining() |
|
677 |
{ |
|
696 | 678 |
CreateGame(0, 0, 0); |
587 | 679 |
|
680 |
game->StartTraining(); |
|
681 |
} |
|
660 | 682 |
|
683 |
void HWForm::CreateNetGame() |
|
684 |
{ |
|
697 | 685 |
QString ammo; |
686 |
if (pnetserver) { |
|
687 |
ammo=ui.pageSelectWeapon->pWeapons->getWeaponsString(ui.pageNetGame->pGameCFG->WeaponsName->currentText()); |
|
688 |
} else { |
|
689 |
ammo=ui.pageNetGame->pGameCFG->getNetAmmo(); |
|
690 |
} |
|
696 | 691 |
CreateGame(ui.pageNetGame->pGameCFG, ui.pageNetGame->pNetTeamsWidget, ammo); |
660 | 692 |
|
693 |
connect(game, SIGNAL(SendNet(const QByteArray &)), hwnet, SLOT(SendNet(const QByteArray &))); |
|
694 |
connect(hwnet, SIGNAL(FromNet(const QByteArray &)), game, SLOT(FromNet(const QByteArray &))); |
|
695 |
||
696 |
game->StartNet(); |
|
697 |
} |
|
674 | 698 |
|
699 |
void HWForm::closeEvent(QCloseEvent *event) |
|
700 |
{ |
|
701 |
config->SaveOptions(); |
|
702 |
event->accept(); |
|
703 |
} |
|
1235 | 704 |
|
705 |
void HWForm::Music(bool checked) |
|
706 |
{ |
|
707 |
if (checked) |
|
708 |
sdli.StartMusic(); |
|
709 |
else |
|
710 |
sdli.StopMusic(); |
|
711 |
} |