hedgewars/uWorld.pas
author S.D.
Sun, 16 Oct 2022 13:14:16 +0300
changeset 15908 014f4edd0421
parent 15857 f0f615dcbe7c
permissions -rw-r--r--
Add Drawing mode, which allows drawing some graphics private to the members of a clan
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(*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
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 *)
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{$INCLUDE "options.inc"}
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unit uWorld;
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interface
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uses SDLh, uGears, uConsts, uFloat, uRandom, uTypes, uRenderUtils;
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procedure initModule;
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procedure freeModule;
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procedure InitWorld;
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procedure ResetWorldTex;
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procedure DrawWorld(Lag: LongInt);
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procedure DrawWorldStereo(Lag: LongInt; RM: TRenderMode);
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procedure ShowMission(caption, subcaption, text: ansistring; icon, time : LongInt);
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procedure ShowMission(caption, subcaption, text: ansistring; icon, time : LongInt; forceDisplay : boolean);
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procedure HideMission;
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procedure SetAmmoTexts(ammoType: TAmmoType; name: ansistring; caption: ansistring; description: ansistring; autoLabels: boolean);
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procedure ShakeCamera(amount: LongInt);
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procedure InitCameraBorders;
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procedure InitTouchInterface;
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procedure SetUtilityWidgetState(ammoType: TAmmoType);
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procedure animateWidget(widget: POnScreenWidget; fade, showWidget: boolean);
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procedure MoveCamera;
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procedure onFocusStateChanged;
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procedure updateCursorVisibility;
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procedure updateTouchWidgets(ammoType: TAmmoType);
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implementation
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uses
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    uStore
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    , uMisc
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    , uIO
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    , uLocale
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    , uSound
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    , uAmmos
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    , uVisualGears
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    , uChat
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    , uLandTexture
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    , uVariables
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    , uUtils
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    , uTextures
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    , uRender
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    , uCaptions
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    , uCursor
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    , uCommands
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    , uTeams
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    , uDebug
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    , uInputHandler
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    , uDrawing
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{$IFDEF USE_VIDEO_RECORDING}
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    , uVideoRec
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{$ENDIF}
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    ;
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var AMShiftTargetX, AMShiftTargetY, AMShiftX, AMShiftY, SlotsNum: LongInt;
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    AMAnimStartTime, AMState : LongInt;
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    AMAnimState: Single;
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    tmpSurface: PSDL_Surface;
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    fpsTexture: PTexture;
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    timeTexture: PTexture;
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    FPS: Longword;
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    CountTicks: Longword;
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    prevPoint: TPoint;
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    amSel: TAmmoType = amNothing;
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    missionTex: PTexture;
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    missionTimer: LongInt;
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    isFirstFrame: boolean;
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    AMAnimType: LongInt;
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    recTexture: PTexture;
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    AmmoMenuTex     : PTexture;
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    HorizontOffset: LongInt;
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    cOffsetY: LongInt;
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    WorldEnd, WorldFade : array[0..3] of HwColor4f;
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const cStereo_Sky           = 0.0500;
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      cStereo_Horizon       = 0.0250;
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      cStereo_MidDistance   = 0.0175;
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      cStereo_Water_distant = 0.0125;
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      cStereo_Land          = 0.0075;
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      cStereo_Water_near    = 0.0025;
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      cStereo_Outside       = -0.0400;
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      AMAnimDuration = 200;
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      AMHidden    = 0;//AMState values
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      AMShowingUp = 1;
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      AMShowing   = 2;
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      AMHiding    = 3;
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      AMTypeMaskX     = $00000001;
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      AMTypeMaskY     = $00000002;
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      AMTypeMaskAlpha = $00000004;
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{$IFDEF MOBILE}
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      AMSlotSize = 48;
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{$ELSE}
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      AMSlotSize = 32;
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{$ENDIF}
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      AMSlotPadding = (AMSlotSize - 32) shr 1;
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{$IFDEF USE_LANDSCAPE_AMMOMENU}
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      amNumOffsetX = 0;
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      {$IFDEF USE_AM_NUMCOLUMN}
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      amNumOffsetY = AMSlotSize;
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      {$ELSE}
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      amNumOffsetY = 0;
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      {$ENDIF}
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{$ELSE}
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      amNumOffsetY = 0;
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      {$IFDEF USE_AM_NUMCOLUMN}
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      amNumOffsetX = AMSlotSize;
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      {$ELSE}
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      amNumOffsetX = 0;
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      {$ENDIF}
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{$ENDIF}
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      cSendCursorPosTime = 50;
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      cCursorEdgesDist   = 100;
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// helper functions to create the goal/game mode string
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function AddGoal(s: ansistring; gf: longword; si: TGoalStrId; i: LongInt): ansistring;
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var t: ansistring;
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begin
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    if (GameFlags and gf) <> 0 then
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        begin
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        t:= inttostr(i);
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        s:= s + FormatA(trgoal[si], t) + '|'
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        end;
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    AddGoal:= s;
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end;
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function AddGoal(s: ansistring; gf: longword; si: TGoalStrId): ansistring;
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begin
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    if (GameFlags and gf) <> 0 then
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        s:= s + trgoal[si] + '|';
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    AddGoal:= s;
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end;
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procedure InitWorld;
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var i, t: LongInt;
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    cp: PClan;
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    g: ansistring;
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begin
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missionTimer:= 0;
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if (GameFlags and gfRandomOrder) <> 0 then  // shuffle them up a bit
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    begin
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    for i:= 0 to ClansCount * 4 do
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        begin
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        t:= GetRandom(ClansCount);
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        if t <> 0 then
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            begin
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            cp:= ClansArray[0];
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            ClansArray[0]:= ClansArray[t];
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            ClansArray[t]:= cp;
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            ClansArray[t]^.ClanIndex:= t;
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            ClansArray[0]^.ClanIndex:= 0;
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            end;
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        end;
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    CurrentTeam:= ClansArray[0]^.Teams[0];
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    end;
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if (GameFlags and gfInvulnerable) <> 0 then
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    cTagsMask:= cTagsMask and (not htHealth);
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// if special game flags/settings are changed, add them to the game mode notice window and then show it
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g:= ''; // no text/things to note yet
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// add custom goals from lua script if there are any
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if LuaGoals <> ansistring('') then
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    g:= LuaGoals + '|';
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// check different game flags
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g:= AddGoal(g, gfKing, gidKing); // king?
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if ((GameFlags and gfKing) <> 0) and ((GameFlags and gfPlaceHog) = 0) then
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    g:= AddGoal(g, gfAny, gidPlaceKing);
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g:= AddGoal(g, gfPlaceHog, gidPlaceHog); // placement?
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g:= AddGoal(g, gfTagTeam, gidTagTeam); // tag team mode?
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g:= AddGoal(g, gfSharedAmmo, gidSharedAmmo); // shared ammo?
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g:= AddGoal(g, gfPerHogAmmo, gidPerHogAmmo);
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g:= AddGoal(g, gfMoreWind, gidMoreWind);
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g:= AddGoal(g, gfLowGravity, gidLowGravity); // low gravity?
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g:= AddGoal(g, gfSolidLand, gidSolidLand); // solid land?
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g:= AddGoal(g, gfArtillery, gidArtillery); // artillery?
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g:= AddGoal(g, gfInfAttack, gidInfAttack);
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g:= AddGoal(g, gfResetWeps, gidResetWeps);
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g:= AddGoal(g, gfResetHealth, gidResetHealth);
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g:= AddGoal(g, gfKarma, gidKarma); // karma?
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g:= AddGoal(g, gfVampiric, gidVampiric); // vampirism?
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g:= AddGoal(g, gfInvulnerable, gidInvulnerable); // invulnerability?
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g:= AddGoal(g, gfAISurvival, gidAISurvival);
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// modified damage modificator?
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if cDamagePercent <> 100 then
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    g:= AddGoal(g, gfAny, gidDamageModifier, cDamagePercent);
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// fade in
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ScreenFade:= sfFromBlack;
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ScreenFadeValue:= sfMax;
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ScreenFadeSpeed:= 1;
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// modified mine timers?
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if cMinesTime <> 3000 then
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    begin
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    if cMinesTime = 0 then
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        g:= AddGoal(g, gfAny, gidNoMineTimer)
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    else if cMinesTime < 0 then
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        g:= AddGoal(g, gfAny, gidRandomMineTimer)
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    else
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        g:= AddGoal(g, gfAny, gidMineTimer, cMinesTime div 1000);
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    end;
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// if the string has been set, show it for (default timeframe) seconds
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if length(g) > 0 then
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    // choose icon
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    if ((GameFlags and gfKing) <> 0) then
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        // crown icon for King Mode
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        ShowMission(trgoal[gidCaption], trgoal[gidSubCaption], g, 0, 0)
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    else
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        // target icon for anything else
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        ShowMission(trgoal[gidCaption], trgoal[gidSubCaption], g, 1, 0);
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053eb81e60ee little experiment to see if this improve appearance of laser/ufo/cake/laser guided missile - of course, can't actually see it until unc0rr restores waves
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cWaveHeight:= 32;
2292
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   242
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06d5f561f772 some camera adjustments (should also fix cam flickering on lowerst res)
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InitCameraBorders();
5191
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uCursor.init();
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prevPoint.X:= 0;
74
42257fee61ae - Unicode support for team and hedgehogs names
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prevPoint.Y:= cScreenHeight div 2;
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WorldDx:=  -(LongInt(leftX + (playWidth div 2)));
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WorldDy:=  -(LAND_HEIGHT - (playHeight div 2)) + (cScreenHeight div 2);
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//aligns it to the bottom of the screen, minus the border
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SkyOffset:= 0;
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HorizontOffset:= 0;
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   253
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InitTouchInterface();
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AMAnimType:= AMTypeMaskX or AMTypeMaskAlpha;
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end;
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   257
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procedure InitCameraBorders;
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   259
begin
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cGearScrEdgesDist:= min(2 * cScreenHeight div 5, 2 * cScreenWidth div 5);
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   261
end;
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procedure InitTouchInterface;
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   264
begin
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{$IFDEF USE_TOUCH_INTERFACE}
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   266
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//positioning of the buttons
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buttonScale:= 1 / cDefaultZoomLevel;
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75a1d84ac606 small refactoring to touch screen buttons, use a record to store values, added 'offset' fields to adjust active button area
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   269
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with JumpWidget do
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    begin
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    show:= true;
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   274
    sprite:= sprJumpWidget;
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   275
    frame.w:= Round(spritesData[sprite].Texture^.w * buttonScale);
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    frame.h:= Round(spritesData[sprite].Texture^.h * buttonScale);
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   277
    frame.x:= (cScreenWidth shr 1) - Round(frame.w * 1.2);
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    frame.y:= cScreenHeight - frame.h * 2;
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    active.x:= frame.x;
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    active.y:= frame.y;
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    active.w:= frame.w;
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    active.h:= frame.h;
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   283
    end;
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   284
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f2f93017132c moved the firebutton, added the AMWidget button and removed the forwardjump widget(it's longpress on backjump now)
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with AMWidget do
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    begin
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   287
    show:= true;
6714
f2f93017132c moved the firebutton, added the AMWidget button and removed the forwardjump widget(it's longpress on backjump now)
Xeli
parents: 6710
diff changeset
   288
    sprite:= sprAMWidget;
6695
32de8965c62c refactored a few types involved in the touch interface and corrected a few invisible mistakes
koda
parents: 6692
diff changeset
   289
    frame.w:= Round(spritesData[sprite].Texture^.w * buttonScale);
32de8965c62c refactored a few types involved in the touch interface and corrected a few invisible mistakes
koda
parents: 6692
diff changeset
   290
    frame.h:= Round(spritesData[sprite].Texture^.h * buttonScale);
32de8965c62c refactored a few types involved in the touch interface and corrected a few invisible mistakes
koda
parents: 6692
diff changeset
   291
    frame.x:= (cScreenWidth shr 1) - frame.w * 2;
32de8965c62c refactored a few types involved in the touch interface and corrected a few invisible mistakes
koda
parents: 6692
diff changeset
   292
    frame.y:= cScreenHeight - Round(frame.h * 1.2);
6710
42504695122d fixed the active region on widgets when they are animated, added active.x:= in uWorld too
Xeli
parents: 6706
diff changeset
   293
    active.x:= frame.x;
42504695122d fixed the active region on widgets when they are animated, added active.x:= in uWorld too
Xeli
parents: 6706
diff changeset
   294
    active.y:= frame.y;
42504695122d fixed the active region on widgets when they are animated, added active.x:= in uWorld too
Xeli
parents: 6706
diff changeset
   295
    active.w:= frame.w;
42504695122d fixed the active region on widgets when they are animated, added active.x:= in uWorld too
Xeli
parents: 6706
diff changeset
   296
    active.h:= frame.h;
6695
32de8965c62c refactored a few types involved in the touch interface and corrected a few invisible mistakes
koda
parents: 6692
diff changeset
   297
    end;
6637
b4a3310f2974 show buttons on the screen, similar to the iOS overlay
Xeli
parents: 6631
diff changeset
   298
6688
b2084a00a4cf added translate/fade animations for OnScreenWidgets
Xeli
parents: 6685
diff changeset
   299
with arrowLeft do
b2084a00a4cf added translate/fade animations for OnScreenWidgets
Xeli
parents: 6685
diff changeset
   300
    begin
b2084a00a4cf added translate/fade animations for OnScreenWidgets
Xeli
parents: 6685
diff changeset
   301
    show:= true;
b2084a00a4cf added translate/fade animations for OnScreenWidgets
Xeli
parents: 6685
diff changeset
   302
    sprite:= sprArrowLeft;
6695
32de8965c62c refactored a few types involved in the touch interface and corrected a few invisible mistakes
koda
parents: 6692
diff changeset
   303
    frame.w:= Round(spritesData[sprite].Texture^.w * buttonScale);
32de8965c62c refactored a few types involved in the touch interface and corrected a few invisible mistakes
koda
parents: 6692
diff changeset
   304
    frame.h:= Round(spritesData[sprite].Texture^.h * buttonScale);
32de8965c62c refactored a few types involved in the touch interface and corrected a few invisible mistakes
koda
parents: 6692
diff changeset
   305
    frame.x:= -(cScreenWidth shr 1) + Round(frame.w * 0.25);
32de8965c62c refactored a few types involved in the touch interface and corrected a few invisible mistakes
koda
parents: 6692
diff changeset
   306
    frame.y:= cScreenHeight - Round(frame.h * 1.5);
6710
42504695122d fixed the active region on widgets when they are animated, added active.x:= in uWorld too
Xeli
parents: 6706
diff changeset
   307
    active.x:= frame.x;
42504695122d fixed the active region on widgets when they are animated, added active.x:= in uWorld too
Xeli
parents: 6706
diff changeset
   308
    active.y:= frame.y;
42504695122d fixed the active region on widgets when they are animated, added active.x:= in uWorld too
Xeli
parents: 6706
diff changeset
   309
    active.w:= frame.w;
42504695122d fixed the active region on widgets when they are animated, added active.x:= in uWorld too
Xeli
parents: 6706
diff changeset
   310
    active.h:= frame.h;
6688
b2084a00a4cf added translate/fade animations for OnScreenWidgets
Xeli
parents: 6685
diff changeset
   311
    end;
6695
32de8965c62c refactored a few types involved in the touch interface and corrected a few invisible mistakes
koda
parents: 6692
diff changeset
   312
6688
b2084a00a4cf added translate/fade animations for OnScreenWidgets
Xeli
parents: 6685
diff changeset
   313
with arrowRight do
b2084a00a4cf added translate/fade animations for OnScreenWidgets
Xeli
parents: 6685
diff changeset
   314
    begin
b2084a00a4cf added translate/fade animations for OnScreenWidgets
Xeli
parents: 6685
diff changeset
   315
    show:= true;
b2084a00a4cf added translate/fade animations for OnScreenWidgets
Xeli
parents: 6685
diff changeset
   316
    sprite:= sprArrowRight;
6695
32de8965c62c refactored a few types involved in the touch interface and corrected a few invisible mistakes
koda
parents: 6692
diff changeset
   317
    frame.w:= Round(spritesData[sprite].Texture^.w * buttonScale);
32de8965c62c refactored a few types involved in the touch interface and corrected a few invisible mistakes
koda
parents: 6692
diff changeset
   318
    frame.h:= Round(spritesData[sprite].Texture^.h * buttonScale);
32de8965c62c refactored a few types involved in the touch interface and corrected a few invisible mistakes
koda
parents: 6692
diff changeset
   319
    frame.x:= -(cScreenWidth shr 1) + Round(frame.w * 1.5);
32de8965c62c refactored a few types involved in the touch interface and corrected a few invisible mistakes
koda
parents: 6692
diff changeset
   320
    frame.y:= cScreenHeight - Round(frame.h * 1.5);
6710
42504695122d fixed the active region on widgets when they are animated, added active.x:= in uWorld too
Xeli
parents: 6706
diff changeset
   321
    active.x:= frame.x;
42504695122d fixed the active region on widgets when they are animated, added active.x:= in uWorld too
Xeli
parents: 6706
diff changeset
   322
    active.y:= frame.y;
42504695122d fixed the active region on widgets when they are animated, added active.x:= in uWorld too
Xeli
parents: 6706
diff changeset
   323
    active.w:= frame.w;
42504695122d fixed the active region on widgets when they are animated, added active.x:= in uWorld too
Xeli
parents: 6706
diff changeset
   324
    active.h:= frame.h;
6688
b2084a00a4cf added translate/fade animations for OnScreenWidgets
Xeli
parents: 6685
diff changeset
   325
    end;
6637
b4a3310f2974 show buttons on the screen, similar to the iOS overlay
Xeli
parents: 6631
diff changeset
   326
6714
f2f93017132c moved the firebutton, added the AMWidget button and removed the forwardjump widget(it's longpress on backjump now)
Xeli
parents: 6710
diff changeset
   327
with firebutton do
f2f93017132c moved the firebutton, added the AMWidget button and removed the forwardjump widget(it's longpress on backjump now)
Xeli
parents: 6710
diff changeset
   328
    begin
f2f93017132c moved the firebutton, added the AMWidget button and removed the forwardjump widget(it's longpress on backjump now)
Xeli
parents: 6710
diff changeset
   329
    show:= true;
f2f93017132c moved the firebutton, added the AMWidget button and removed the forwardjump widget(it's longpress on backjump now)
Xeli
parents: 6710
diff changeset
   330
    sprite:= sprFireButton;
f2f93017132c moved the firebutton, added the AMWidget button and removed the forwardjump widget(it's longpress on backjump now)
Xeli
parents: 6710
diff changeset
   331
    frame.w:= Round(spritesData[sprite].Texture^.w * buttonScale);
f2f93017132c moved the firebutton, added the AMWidget button and removed the forwardjump widget(it's longpress on backjump now)
Xeli
parents: 6710
diff changeset
   332
    frame.h:= Round(spritesData[sprite].Texture^.h * buttonScale);
f2f93017132c moved the firebutton, added the AMWidget button and removed the forwardjump widget(it's longpress on backjump now)
Xeli
parents: 6710
diff changeset
   333
    frame.x:= arrowRight.frame.x + arrowRight.frame.w;
f2f93017132c moved the firebutton, added the AMWidget button and removed the forwardjump widget(it's longpress on backjump now)
Xeli
parents: 6710
diff changeset
   334
    frame.y:= arrowRight.frame.y + (arrowRight.frame.w shr 1) - (frame.w shr 1);
f2f93017132c moved the firebutton, added the AMWidget button and removed the forwardjump widget(it's longpress on backjump now)
Xeli
parents: 6710
diff changeset
   335
    active.x:= frame.x;
f2f93017132c moved the firebutton, added the AMWidget button and removed the forwardjump widget(it's longpress on backjump now)
Xeli
parents: 6710
diff changeset
   336
    active.y:= frame.y;
f2f93017132c moved the firebutton, added the AMWidget button and removed the forwardjump widget(it's longpress on backjump now)
Xeli
parents: 6710
diff changeset
   337
    active.w:= frame.w;
f2f93017132c moved the firebutton, added the AMWidget button and removed the forwardjump widget(it's longpress on backjump now)
Xeli
parents: 6710
diff changeset
   338
    active.h:= frame.h;
f2f93017132c moved the firebutton, added the AMWidget button and removed the forwardjump widget(it's longpress on backjump now)
Xeli
parents: 6710
diff changeset
   339
    end;
f2f93017132c moved the firebutton, added the AMWidget button and removed the forwardjump widget(it's longpress on backjump now)
Xeli
parents: 6710
diff changeset
   340
6688
b2084a00a4cf added translate/fade animations for OnScreenWidgets
Xeli
parents: 6685
diff changeset
   341
with arrowUp do
b2084a00a4cf added translate/fade animations for OnScreenWidgets
Xeli
parents: 6685
diff changeset
   342
    begin
b2084a00a4cf added translate/fade animations for OnScreenWidgets
Xeli
parents: 6685
diff changeset
   343
    show:= false;
b2084a00a4cf added translate/fade animations for OnScreenWidgets
Xeli
parents: 6685
diff changeset
   344
    sprite:= sprArrowUp;
6695
32de8965c62c refactored a few types involved in the touch interface and corrected a few invisible mistakes
koda
parents: 6692
diff changeset
   345
    frame.w:= Round(spritesData[sprite].Texture^.w * buttonScale);
32de8965c62c refactored a few types involved in the touch interface and corrected a few invisible mistakes
koda
parents: 6692
diff changeset
   346
    frame.h:= Round(spritesData[sprite].Texture^.h * buttonScale);
32de8965c62c refactored a few types involved in the touch interface and corrected a few invisible mistakes
koda
parents: 6692
diff changeset
   347
    frame.x:= (cScreenWidth shr 1) - frame.w * 2;
6798
4822b7d41aaa touchinterface, move the up/down arrows a bit down
Xeli
parents: 6796
diff changeset
   348
    frame.y:= jumpWidget.frame.y - Round(frame.h * 1.25);
6710
42504695122d fixed the active region on widgets when they are animated, added active.x:= in uWorld too
Xeli
parents: 6706
diff changeset
   349
    active.x:= frame.x;
42504695122d fixed the active region on widgets when they are animated, added active.x:= in uWorld too
Xeli
parents: 6706
diff changeset
   350
    active.y:= frame.y;
42504695122d fixed the active region on widgets when they are animated, added active.x:= in uWorld too
Xeli
parents: 6706
diff changeset
   351
    active.w:= frame.w;
42504695122d fixed the active region on widgets when they are animated, added active.x:= in uWorld too
Xeli
parents: 6706
diff changeset
   352
    active.h:= frame.h;
6688
b2084a00a4cf added translate/fade animations for OnScreenWidgets
Xeli
parents: 6685
diff changeset
   353
    with moveAnim do
b2084a00a4cf added translate/fade animations for OnScreenWidgets
Xeli
parents: 6685
diff changeset
   354
         begin
6695
32de8965c62c refactored a few types involved in the touch interface and corrected a few invisible mistakes
koda
parents: 6692
diff changeset
   355
         target.x:= frame.x;
32de8965c62c refactored a few types involved in the touch interface and corrected a few invisible mistakes
koda
parents: 6692
diff changeset
   356
         target.y:= frame.y;
32de8965c62c refactored a few types involved in the touch interface and corrected a few invisible mistakes
koda
parents: 6692
diff changeset
   357
         source.x:= frame.x - Round(frame.w * 0.75);
32de8965c62c refactored a few types involved in the touch interface and corrected a few invisible mistakes
koda
parents: 6692
diff changeset
   358
         source.y:= frame.y;
6688
b2084a00a4cf added translate/fade animations for OnScreenWidgets
Xeli
parents: 6685
diff changeset
   359
         end;
b2084a00a4cf added translate/fade animations for OnScreenWidgets
Xeli
parents: 6685
diff changeset
   360
    end;
6637
b4a3310f2974 show buttons on the screen, similar to the iOS overlay
Xeli
parents: 6631
diff changeset
   361
6688
b2084a00a4cf added translate/fade animations for OnScreenWidgets
Xeli
parents: 6685
diff changeset
   362
with arrowDown do
b2084a00a4cf added translate/fade animations for OnScreenWidgets
Xeli
parents: 6685
diff changeset
   363
    begin
b2084a00a4cf added translate/fade animations for OnScreenWidgets
Xeli
parents: 6685
diff changeset
   364
    show:= false;
b2084a00a4cf added translate/fade animations for OnScreenWidgets
Xeli
parents: 6685
diff changeset
   365
    sprite:= sprArrowDown;
6695
32de8965c62c refactored a few types involved in the touch interface and corrected a few invisible mistakes
koda
parents: 6692
diff changeset
   366
    frame.w:= Round(spritesData[sprite].Texture^.w * buttonScale);
32de8965c62c refactored a few types involved in the touch interface and corrected a few invisible mistakes
koda
parents: 6692
diff changeset
   367
    frame.h:= Round(spritesData[sprite].Texture^.h * buttonScale);
32de8965c62c refactored a few types involved in the touch interface and corrected a few invisible mistakes
koda
parents: 6692
diff changeset
   368
    frame.x:= (cScreenWidth shr 1) - frame.w * 2;
6798
4822b7d41aaa touchinterface, move the up/down arrows a bit down
Xeli
parents: 6796
diff changeset
   369
    frame.y:= jumpWidget.frame.y - Round(frame.h * 1.25);
6710
42504695122d fixed the active region on widgets when they are animated, added active.x:= in uWorld too
Xeli
parents: 6706
diff changeset
   370
    active.x:= frame.x;
42504695122d fixed the active region on widgets when they are animated, added active.x:= in uWorld too
Xeli
parents: 6706
diff changeset
   371
    active.y:= frame.y;
42504695122d fixed the active region on widgets when they are animated, added active.x:= in uWorld too
Xeli
parents: 6706
diff changeset
   372
    active.w:= frame.w;
42504695122d fixed the active region on widgets when they are animated, added active.x:= in uWorld too
Xeli
parents: 6706
diff changeset
   373
    active.h:= frame.h;
6688
b2084a00a4cf added translate/fade animations for OnScreenWidgets
Xeli
parents: 6685
diff changeset
   374
    with moveAnim do
b2084a00a4cf added translate/fade animations for OnScreenWidgets
Xeli
parents: 6685
diff changeset
   375
        begin
6695
32de8965c62c refactored a few types involved in the touch interface and corrected a few invisible mistakes
koda
parents: 6692
diff changeset
   376
        target.x:= frame.x;
32de8965c62c refactored a few types involved in the touch interface and corrected a few invisible mistakes
koda
parents: 6692
diff changeset
   377
        target.y:= frame.y;
32de8965c62c refactored a few types involved in the touch interface and corrected a few invisible mistakes
koda
parents: 6692
diff changeset
   378
        source.x:= frame.x + Round(frame.w * 0.75);
32de8965c62c refactored a few types involved in the touch interface and corrected a few invisible mistakes
koda
parents: 6692
diff changeset
   379
        source.y:= frame.y;
6688
b2084a00a4cf added translate/fade animations for OnScreenWidgets
Xeli
parents: 6685
diff changeset
   380
        end;
b2084a00a4cf added translate/fade animations for OnScreenWidgets
Xeli
parents: 6685
diff changeset
   381
    end;
6685
ef706fccfb0a moved other widgets under the USE_TOUCH_INTERFACE, added pause button (at least, graphically...)
koda
parents: 6683
diff changeset
   382
6695
32de8965c62c refactored a few types involved in the touch interface and corrected a few invisible mistakes
koda
parents: 6692
diff changeset
   383
with pauseButton do
32de8965c62c refactored a few types involved in the touch interface and corrected a few invisible mistakes
koda
parents: 6692
diff changeset
   384
    begin
14324
2978d6405d88 Backed out changeset 8d2983ff939b
Wuzzy <Wuzzy2@mail.ru>
parents: 14323
diff changeset
   385
    show:= true;
6695
32de8965c62c refactored a few types involved in the touch interface and corrected a few invisible mistakes
koda
parents: 6692
diff changeset
   386
    sprite:= sprPauseButton;
32de8965c62c refactored a few types involved in the touch interface and corrected a few invisible mistakes
koda
parents: 6692
diff changeset
   387
    frame.w:= Round(spritesData[sprPauseButton].Texture^.w * buttonScale);
32de8965c62c refactored a few types involved in the touch interface and corrected a few invisible mistakes
koda
parents: 6692
diff changeset
   388
    frame.h:= Round(spritesData[sprPauseButton].Texture^.h * buttonScale);
32de8965c62c refactored a few types involved in the touch interface and corrected a few invisible mistakes
koda
parents: 6692
diff changeset
   389
    frame.x:= cScreenWidth div 2 - frame.w;
32de8965c62c refactored a few types involved in the touch interface and corrected a few invisible mistakes
koda
parents: 6692
diff changeset
   390
    frame.y:= 0;
6710
42504695122d fixed the active region on widgets when they are animated, added active.x:= in uWorld too
Xeli
parents: 6706
diff changeset
   391
    active.x:= frame.x;
42504695122d fixed the active region on widgets when they are animated, added active.x:= in uWorld too
Xeli
parents: 6706
diff changeset
   392
    active.y:= frame.y;
42504695122d fixed the active region on widgets when they are animated, added active.x:= in uWorld too
Xeli
parents: 6706
diff changeset
   393
    active.w:= frame.w;
42504695122d fixed the active region on widgets when they are animated, added active.x:= in uWorld too
Xeli
parents: 6706
diff changeset
   394
    active.h:= frame.h;
6695
32de8965c62c refactored a few types involved in the touch interface and corrected a few invisible mistakes
koda
parents: 6692
diff changeset
   395
    end;
6685
ef706fccfb0a moved other widgets under the USE_TOUCH_INTERFACE, added pause button (at least, graphically...)
koda
parents: 6683
diff changeset
   396
6806
cdfb6c7099e5 first part of the utilitywidget (grenade timer/swap hogs) code
Xeli
parents: 6802
diff changeset
   397
with utilityWidget do
cdfb6c7099e5 first part of the utilitywidget (grenade timer/swap hogs) code
Xeli
parents: 6802
diff changeset
   398
    begin
cdfb6c7099e5 first part of the utilitywidget (grenade timer/swap hogs) code
Xeli
parents: 6802
diff changeset
   399
    show:= false;
cdfb6c7099e5 first part of the utilitywidget (grenade timer/swap hogs) code
Xeli
parents: 6802
diff changeset
   400
    sprite:= sprTimerButton;
cdfb6c7099e5 first part of the utilitywidget (grenade timer/swap hogs) code
Xeli
parents: 6802
diff changeset
   401
    frame.w:= Round(spritesData[sprite].Texture^.w * buttonScale);
cdfb6c7099e5 first part of the utilitywidget (grenade timer/swap hogs) code
Xeli
parents: 6802
diff changeset
   402
    frame.h:= Round(spritesData[sprite].Texture^.h * buttonScale);
cdfb6c7099e5 first part of the utilitywidget (grenade timer/swap hogs) code
Xeli
parents: 6802
diff changeset
   403
    frame.x:= arrowLeft.frame.x;
cdfb6c7099e5 first part of the utilitywidget (grenade timer/swap hogs) code
Xeli
parents: 6802
diff changeset
   404
    frame.y:= arrowLeft.frame.y - Round(frame.h * 1.25);
cdfb6c7099e5 first part of the utilitywidget (grenade timer/swap hogs) code
Xeli
parents: 6802
diff changeset
   405
    active.x:= frame.x;
cdfb6c7099e5 first part of the utilitywidget (grenade timer/swap hogs) code
Xeli
parents: 6802
diff changeset
   406
    active.y:= frame.y;
cdfb6c7099e5 first part of the utilitywidget (grenade timer/swap hogs) code
Xeli
parents: 6802
diff changeset
   407
    active.w:= frame.w;
cdfb6c7099e5 first part of the utilitywidget (grenade timer/swap hogs) code
Xeli
parents: 6802
diff changeset
   408
    active.h:= frame.h;
cdfb6c7099e5 first part of the utilitywidget (grenade timer/swap hogs) code
Xeli
parents: 6802
diff changeset
   409
    with moveAnim do
cdfb6c7099e5 first part of the utilitywidget (grenade timer/swap hogs) code
Xeli
parents: 6802
diff changeset
   410
        begin
cdfb6c7099e5 first part of the utilitywidget (grenade timer/swap hogs) code
Xeli
parents: 6802
diff changeset
   411
        target.x:= frame.x;
cdfb6c7099e5 first part of the utilitywidget (grenade timer/swap hogs) code
Xeli
parents: 6802
diff changeset
   412
        target.y:= frame.y;
cdfb6c7099e5 first part of the utilitywidget (grenade timer/swap hogs) code
Xeli
parents: 6802
diff changeset
   413
        source.x:= frame.x;
cdfb6c7099e5 first part of the utilitywidget (grenade timer/swap hogs) code
Xeli
parents: 6802
diff changeset
   414
        source.y:= frame.y;
cdfb6c7099e5 first part of the utilitywidget (grenade timer/swap hogs) code
Xeli
parents: 6802
diff changeset
   415
        end;
cdfb6c7099e5 first part of the utilitywidget (grenade timer/swap hogs) code
Xeli
parents: 6802
diff changeset
   416
    end;
14559
1dab5d92aca7 Add button to set bounciness in touch interface
Wuzzy <Wuzzy2@mail.ru>
parents: 14440
diff changeset
   417
1dab5d92aca7 Add button to set bounciness in touch interface
Wuzzy <Wuzzy2@mail.ru>
parents: 14440
diff changeset
   418
with utilityWidget2 do
1dab5d92aca7 Add button to set bounciness in touch interface
Wuzzy <Wuzzy2@mail.ru>
parents: 14440
diff changeset
   419
    begin
1dab5d92aca7 Add button to set bounciness in touch interface
Wuzzy <Wuzzy2@mail.ru>
parents: 14440
diff changeset
   420
    show:= false;
1dab5d92aca7 Add button to set bounciness in touch interface
Wuzzy <Wuzzy2@mail.ru>
parents: 14440
diff changeset
   421
    sprite:= sprBounceButton;
1dab5d92aca7 Add button to set bounciness in touch interface
Wuzzy <Wuzzy2@mail.ru>
parents: 14440
diff changeset
   422
    frame.w:= Round(spritesData[sprite].Texture^.w * buttonScale);
1dab5d92aca7 Add button to set bounciness in touch interface
Wuzzy <Wuzzy2@mail.ru>
parents: 14440
diff changeset
   423
    frame.h:= Round(spritesData[sprite].Texture^.h * buttonScale);
1dab5d92aca7 Add button to set bounciness in touch interface
Wuzzy <Wuzzy2@mail.ru>
parents: 14440
diff changeset
   424
    frame.x:= utilityWidget.frame.x + Round(frame.w * 1.25);
1dab5d92aca7 Add button to set bounciness in touch interface
Wuzzy <Wuzzy2@mail.ru>
parents: 14440
diff changeset
   425
    frame.y:= arrowLeft.frame.y - Round(frame.h * 1.25);
1dab5d92aca7 Add button to set bounciness in touch interface
Wuzzy <Wuzzy2@mail.ru>
parents: 14440
diff changeset
   426
    active.x:= frame.x;
1dab5d92aca7 Add button to set bounciness in touch interface
Wuzzy <Wuzzy2@mail.ru>
parents: 14440
diff changeset
   427
    active.y:= frame.y;
1dab5d92aca7 Add button to set bounciness in touch interface
Wuzzy <Wuzzy2@mail.ru>
parents: 14440
diff changeset
   428
    active.w:= frame.w;
1dab5d92aca7 Add button to set bounciness in touch interface
Wuzzy <Wuzzy2@mail.ru>
parents: 14440
diff changeset
   429
    active.h:= frame.h;
1dab5d92aca7 Add button to set bounciness in touch interface
Wuzzy <Wuzzy2@mail.ru>
parents: 14440
diff changeset
   430
    with moveAnim do
1dab5d92aca7 Add button to set bounciness in touch interface
Wuzzy <Wuzzy2@mail.ru>
parents: 14440
diff changeset
   431
        begin
1dab5d92aca7 Add button to set bounciness in touch interface
Wuzzy <Wuzzy2@mail.ru>
parents: 14440
diff changeset
   432
        target.x:= frame.x;
1dab5d92aca7 Add button to set bounciness in touch interface
Wuzzy <Wuzzy2@mail.ru>
parents: 14440
diff changeset
   433
        target.y:= frame.y;
1dab5d92aca7 Add button to set bounciness in touch interface
Wuzzy <Wuzzy2@mail.ru>
parents: 14440
diff changeset
   434
        source.x:= frame.x;
1dab5d92aca7 Add button to set bounciness in touch interface
Wuzzy <Wuzzy2@mail.ru>
parents: 14440
diff changeset
   435
        source.y:= frame.y;
1dab5d92aca7 Add button to set bounciness in touch interface
Wuzzy <Wuzzy2@mail.ru>
parents: 14440
diff changeset
   436
        end;
1dab5d92aca7 Add button to set bounciness in touch interface
Wuzzy <Wuzzy2@mail.ru>
parents: 14440
diff changeset
   437
    end;
1dab5d92aca7 Add button to set bounciness in touch interface
Wuzzy <Wuzzy2@mail.ru>
parents: 14440
diff changeset
   438
6637
b4a3310f2974 show buttons on the screen, similar to the iOS overlay
Xeli
parents: 6631
diff changeset
   439
{$ENDIF}
161
d8870bbf960e - AmmoMenu
unc0rr
parents: 154
diff changeset
   440
end;
d8870bbf960e - AmmoMenu
unc0rr
parents: 154
diff changeset
   441
6394
f0a9042e7387 yay, finally osx (and likely windows) fullscreen switch works like on linux! ALL textures had to be destroyed and recreated only after the new window got created. In other news, the new window must be cleaned with glClear to skip a first frame of garbage and AddProgress is only called the first time.
koda
parents: 6380
diff changeset
   442
// for uStore texture resetting
f0a9042e7387 yay, finally osx (and likely windows) fullscreen switch works like on linux! ALL textures had to be destroyed and recreated only after the new window got created. In other news, the new window must be cleaned with glClear to skip a first frame of garbage and AddProgress is only called the first time.
koda
parents: 6380
diff changeset
   443
procedure ResetWorldTex;
f0a9042e7387 yay, finally osx (and likely windows) fullscreen switch works like on linux! ALL textures had to be destroyed and recreated only after the new window got created. In other news, the new window must be cleaned with glClear to skip a first frame of garbage and AddProgress is only called the first time.
koda
parents: 6380
diff changeset
   444
begin
10634
35d059bd0932 Use FreeAndNil across the board. Even if we are immediately assigning after, probably avoids accidental mistakes. Also free neglected owner tex on shutdown, and delete hog gears using the normal deletion procedure if for any reason they still exist (EndGame call?).
nemo
parents: 10628
diff changeset
   445
    FreeAndNilTexture(fpsTexture);
35d059bd0932 Use FreeAndNil across the board. Even if we are immediately assigning after, probably avoids accidental mistakes. Also free neglected owner tex on shutdown, and delete hog gears using the normal deletion procedure if for any reason they still exist (EndGame call?).
nemo
parents: 10628
diff changeset
   446
    FreeAndNilTexture(timeTexture);
35d059bd0932 Use FreeAndNil across the board. Even if we are immediately assigning after, probably avoids accidental mistakes. Also free neglected owner tex on shutdown, and delete hog gears using the normal deletion procedure if for any reason they still exist (EndGame call?).
nemo
parents: 10628
diff changeset
   447
    FreeAndNilTexture(missionTex);
35d059bd0932 Use FreeAndNil across the board. Even if we are immediately assigning after, probably avoids accidental mistakes. Also free neglected owner tex on shutdown, and delete hog gears using the normal deletion procedure if for any reason they still exist (EndGame call?).
nemo
parents: 10628
diff changeset
   448
    FreeAndNilTexture(recTexture);
35d059bd0932 Use FreeAndNil across the board. Even if we are immediately assigning after, probably avoids accidental mistakes. Also free neglected owner tex on shutdown, and delete hog gears using the normal deletion procedure if for any reason they still exist (EndGame call?).
nemo
parents: 10628
diff changeset
   449
    FreeAndNilTexture(AmmoMenuTex);
9983
1b62d993cd2f Free cached ammo menu tex on quit.
nemo
parents: 9812
diff changeset
   450
    AmmoMenuInvalidated:= true;
6394
f0a9042e7387 yay, finally osx (and likely windows) fullscreen switch works like on linux! ALL textures had to be destroyed and recreated only after the new window got created. In other news, the new window must be cleaned with glClear to skip a first frame of garbage and AddProgress is only called the first time.
koda
parents: 6380
diff changeset
   451
end;
f0a9042e7387 yay, finally osx (and likely windows) fullscreen switch works like on linux! ALL textures had to be destroyed and recreated only after the new window got created. In other news, the new window must be cleaned with glClear to skip a first frame of garbage and AddProgress is only called the first time.
koda
parents: 6380
diff changeset
   452
6622
01889d5bc79b Rewrote the Ammomenu:
Xeli
parents: 6610
diff changeset
   453
function GetAmmoMenuTexture(Ammo: PHHAmmo): PTexture;
3434
6af73e7f2438 Henek makes AmmoMenu more flexible
nemo
parents: 3407
diff changeset
   454
const BORDERSIZE = 2;
6622
01889d5bc79b Rewrote the Ammomenu:
Xeli
parents: 6610
diff changeset
   455
var x, y, i, t, SlotsNumY, SlotsNumX, AMFrame: LongInt;
01889d5bc79b Rewrote the Ammomenu:
Xeli
parents: 6610
diff changeset
   456
    STurns: LongInt;
01889d5bc79b Rewrote the Ammomenu:
Xeli
parents: 6610
diff changeset
   457
    amSurface: PSDL_Surface;
01889d5bc79b Rewrote the Ammomenu:
Xeli
parents: 6610
diff changeset
   458
    AMRect: TSDL_Rect;
14432
71359339a493 Ammo menu: Show number instead F1, etc. if slot keys differ from default or in Touch interface
Wuzzy <Wuzzy2@mail.ru>
parents: 14430
diff changeset
   459
{$IFDEF USE_AM_NUMCOLUMN}
71359339a493 Ammo menu: Show number instead F1, etc. if slot keys differ from default or in Touch interface
Wuzzy <Wuzzy2@mail.ru>
parents: 14430
diff changeset
   460
    tmpsurf: PSDL_Surface;
71359339a493 Ammo menu: Show number instead F1, etc. if slot keys differ from default or in Touch interface
Wuzzy <Wuzzy2@mail.ru>
parents: 14430
diff changeset
   461
    usesDefaultSlotKeys: boolean;
71359339a493 Ammo menu: Show number instead F1, etc. if slot keys differ from default or in Touch interface
Wuzzy <Wuzzy2@mail.ru>
parents: 14430
diff changeset
   462
{$ENDIF}
161
d8870bbf960e - AmmoMenu
unc0rr
parents: 154
diff changeset
   463
begin
10141
3be894730bd6 Fix build
unc0rr
parents: 10139
diff changeset
   464
    if cOnlyStats then exit(nil);
10139
9046f69dae4c In stats-only mode:
unc0rr
parents: 10124
diff changeset
   465
6276
1e2f8da1860a while formatting the ammomenu code i found out that it's simpler to move than i thought, and fixed a small glitch when animation was disabled
koda
parents: 6250
diff changeset
   466
    SlotsNum:= 0;
6606
fb6163ff4ebf changed the ammomenu to be landscape for MOBILE, also tweaked the positions a bit, needs testing on iOS
Xeli
parents: 6603
diff changeset
   467
    for i:= 0 to cMaxSlotIndex do
12719
637b1987570e Fix first ammo row being invisible when there's only one weapon in the first row
Wuzzy <almikes@aol.com>
parents: 12708
diff changeset
   468
        if (i <> cHiddenSlotIndex) and (Ammo^[i, 0].Count > 0) then
6606
fb6163ff4ebf changed the ammomenu to be landscape for MOBILE, also tweaked the positions a bit, needs testing on iOS
Xeli
parents: 6603
diff changeset
   469
            inc(SlotsNum);
6676
21cf35a570a7 add keywords for landscape ammomenu and touch interface
koda
parents: 6652
diff changeset
   470
{$IFDEF USE_LANDSCAPE_AMMOMENU}
6622
01889d5bc79b Rewrote the Ammomenu:
Xeli
parents: 6610
diff changeset
   471
    SlotsNumX:= SlotsNum;
01889d5bc79b Rewrote the Ammomenu:
Xeli
parents: 6610
diff changeset
   472
    SlotsNumY:= cMaxSlotAmmoIndex + 2;
6899
c3d44a836086 - Return of the F<numbers> in the ammomenu
Xeli
parents: 6862
diff changeset
   473
    {$IFDEF USE_AM_NUMCOLUMN}
c3d44a836086 - Return of the F<numbers> in the ammomenu
Xeli
parents: 6862
diff changeset
   474
    inc(SlotsNumY);
c3d44a836086 - Return of the F<numbers> in the ammomenu
Xeli
parents: 6862
diff changeset
   475
    {$ENDIF}
6622
01889d5bc79b Rewrote the Ammomenu:
Xeli
parents: 6610
diff changeset
   476
{$ELSE}
01889d5bc79b Rewrote the Ammomenu:
Xeli
parents: 6610
diff changeset
   477
    SlotsNumX:= cMaxSlotAmmoIndex + 1;
01889d5bc79b Rewrote the Ammomenu:
Xeli
parents: 6610
diff changeset
   478
    SlotsNumY:= SlotsNum + 1;
6899
c3d44a836086 - Return of the F<numbers> in the ammomenu
Xeli
parents: 6862
diff changeset
   479
    {$IFDEF USE_AM_NUMCOLUMN}
c3d44a836086 - Return of the F<numbers> in the ammomenu
Xeli
parents: 6862
diff changeset
   480
    inc(SlotsNumX);
c3d44a836086 - Return of the F<numbers> in the ammomenu
Xeli
parents: 6862
diff changeset
   481
    {$ENDIF}
6622
01889d5bc79b Rewrote the Ammomenu:
Xeli
parents: 6610
diff changeset
   482
{$ENDIF}
6606
fb6163ff4ebf changed the ammomenu to be landscape for MOBILE, also tweaked the positions a bit, needs testing on iOS
Xeli
parents: 6603
diff changeset
   483
6899
c3d44a836086 - Return of the F<numbers> in the ammomenu
Xeli
parents: 6862
diff changeset
   484
6631
930d5f070196 unbreak ammo menu
nemo
parents: 6627
diff changeset
   485
    AmmoRect.w:= (BORDERSIZE*2) + (SlotsNumX * AMSlotSize) + (SlotsNumX-1);
930d5f070196 unbreak ammo menu
nemo
parents: 6627
diff changeset
   486
    AmmoRect.h:= (BORDERSIZE*2) + (SlotsNumY * AMSlotSize) + (SlotsNumY-1);
930d5f070196 unbreak ammo menu
nemo
parents: 6627
diff changeset
   487
    amSurface := SDL_CreateRGBSurface(SDL_SWSURFACE, AmmoRect.w, AmmoRect.h, 32, RMask, GMask, BMask, AMask);
8330
aaefa587e277 update branch with default
koda
parents: 8099 8204
diff changeset
   488
6622
01889d5bc79b Rewrote the Ammomenu:
Xeli
parents: 6610
diff changeset
   489
    AMRect.x:= BORDERSIZE;
01889d5bc79b Rewrote the Ammomenu:
Xeli
parents: 6610
diff changeset
   490
    AMRect.y:= BORDERSIZE;
6631
930d5f070196 unbreak ammo menu
nemo
parents: 6627
diff changeset
   491
    AMRect.w:= AmmoRect.w - (BORDERSIZE*2);
930d5f070196 unbreak ammo menu
nemo
parents: 6627
diff changeset
   492
    AMRect.h:= AmmoRect.h - (BORDERSIZE*2);
6276
1e2f8da1860a while formatting the ammomenu code i found out that it's simpler to move than i thought, and fixed a small glitch when animation was disabled
koda
parents: 6250
diff changeset
   493
6622
01889d5bc79b Rewrote the Ammomenu:
Xeli
parents: 6610
diff changeset
   494
    SDL_FillRect(amSurface, @AMRect, SDL_MapRGB(amSurface^.format, 0,0,0));
8330
aaefa587e277 update branch with default
koda
parents: 8099 8204
diff changeset
   495
6650
56a0b7bf6c15 fixed the blackpixel in the ammomenu, x,y in GetAmmoMenuTexture now initialized correctly
Xeli
parents: 6648
diff changeset
   496
    x:= AMRect.x;
56a0b7bf6c15 fixed the blackpixel in the ammomenu, x,y in GetAmmoMenuTexture now initialized correctly
Xeli
parents: 6648
diff changeset
   497
    y:= AMRect.y;
14432
71359339a493 Ammo menu: Show number instead F1, etc. if slot keys differ from default or in Touch interface
Wuzzy <Wuzzy2@mail.ru>
parents: 14430
diff changeset
   498
{$IFDEF USE_AM_NUMCOLUMN}
71359339a493 Ammo menu: Show number instead F1, etc. if slot keys differ from default or in Touch interface
Wuzzy <Wuzzy2@mail.ru>
parents: 14430
diff changeset
   499
    usesDefaultSlotKeys:= CheckDefaultSlotKeys;
71359339a493 Ammo menu: Show number instead F1, etc. if slot keys differ from default or in Touch interface
Wuzzy <Wuzzy2@mail.ru>
parents: 14430
diff changeset
   500
{$ENDIF USE_AM_NUMCOLUMN}
6276
1e2f8da1860a while formatting the ammomenu code i found out that it's simpler to move than i thought, and fixed a small glitch when animation was disabled
koda
parents: 6250
diff changeset
   501
    for i:= 0 to cMaxSlotIndex do
12719
637b1987570e Fix first ammo row being invisible when there's only one weapon in the first row
Wuzzy <almikes@aol.com>
parents: 12708
diff changeset
   502
        if (i <> cHiddenSlotIndex) and (Ammo^[i, 0].Count > 0) then
3434
6af73e7f2438 Henek makes AmmoMenu more flexible
nemo
parents: 3407
diff changeset
   503
            begin
6676
21cf35a570a7 add keywords for landscape ammomenu and touch interface
koda
parents: 6652
diff changeset
   504
{$IFDEF USE_LANDSCAPE_AMMOMENU}
6650
56a0b7bf6c15 fixed the blackpixel in the ammomenu, x,y in GetAmmoMenuTexture now initialized correctly
Xeli
parents: 6648
diff changeset
   505
            y:= AMRect.y;
6622
01889d5bc79b Rewrote the Ammomenu:
Xeli
parents: 6610
diff changeset
   506
{$ELSE}
6650
56a0b7bf6c15 fixed the blackpixel in the ammomenu, x,y in GetAmmoMenuTexture now initialized correctly
Xeli
parents: 6648
diff changeset
   507
            x:= AMRect.x;
6622
01889d5bc79b Rewrote the Ammomenu:
Xeli
parents: 6610
diff changeset
   508
{$ENDIF}
6899
c3d44a836086 - Return of the F<numbers> in the ammomenu
Xeli
parents: 6862
diff changeset
   509
{$IFDEF USE_AM_NUMCOLUMN}
14432
71359339a493 Ammo menu: Show number instead F1, etc. if slot keys differ from default or in Touch interface
Wuzzy <Wuzzy2@mail.ru>
parents: 14430
diff changeset
   510
            // Ammo slot number column
71359339a493 Ammo menu: Show number instead F1, etc. if slot keys differ from default or in Touch interface
Wuzzy <Wuzzy2@mail.ru>
parents: 14430
diff changeset
   511
            if usesDefaultSlotKeys then
71359339a493 Ammo menu: Show number instead F1, etc. if slot keys differ from default or in Touch interface
Wuzzy <Wuzzy2@mail.ru>
parents: 14430
diff changeset
   512
                // F1, F2, F3, F4, ...
71359339a493 Ammo menu: Show number instead F1, etc. if slot keys differ from default or in Touch interface
Wuzzy <Wuzzy2@mail.ru>
parents: 14430
diff changeset
   513
                tmpsurf:= TTF_RenderUTF8_Blended(Fontz[fnt16].Handle, Str2PChar('F'+IntToStr(i+1)), cWhiteColorChannels)
71359339a493 Ammo menu: Show number instead F1, etc. if slot keys differ from default or in Touch interface
Wuzzy <Wuzzy2@mail.ru>
parents: 14430
diff changeset
   514
            else
71359339a493 Ammo menu: Show number instead F1, etc. if slot keys differ from default or in Touch interface
Wuzzy <Wuzzy2@mail.ru>
parents: 14430
diff changeset
   515
                // 1, 2, 3, 4, ...
71359339a493 Ammo menu: Show number instead F1, etc. if slot keys differ from default or in Touch interface
Wuzzy <Wuzzy2@mail.ru>
parents: 14430
diff changeset
   516
                tmpsurf:= TTF_RenderUTF8_Blended(Fontz[fnt16].Handle, Str2PChar(IntToStr(i+1)), cWhiteColorChannels);
6899
c3d44a836086 - Return of the F<numbers> in the ammomenu
Xeli
parents: 6862
diff changeset
   517
            copyToXY(tmpsurf, amSurface,
c3d44a836086 - Return of the F<numbers> in the ammomenu
Xeli
parents: 6862
diff changeset
   518
                     x + AMSlotPadding + (AMSlotSize shr 1) - (tmpsurf^.w shr 1),
c3d44a836086 - Return of the F<numbers> in the ammomenu
Xeli
parents: 6862
diff changeset
   519
                     y + AMSlotPadding + (AMSlotSize shr 1) - (tmpsurf^.h shr 1));
c3d44a836086 - Return of the F<numbers> in the ammomenu
Xeli
parents: 6862
diff changeset
   520
c3d44a836086 - Return of the F<numbers> in the ammomenu
Xeli
parents: 6862
diff changeset
   521
            SDL_FreeSurface(tmpsurf);
c3d44a836086 - Return of the F<numbers> in the ammomenu
Xeli
parents: 6862
diff changeset
   522
    {$IFDEF USE_LANDSCAPE_AMMOMENU}
c3d44a836086 - Return of the F<numbers> in the ammomenu
Xeli
parents: 6862
diff changeset
   523
            y:= AMRect.y + AMSlotSize + 1;
c3d44a836086 - Return of the F<numbers> in the ammomenu
Xeli
parents: 6862
diff changeset
   524
    {$ELSE}
c3d44a836086 - Return of the F<numbers> in the ammomenu
Xeli
parents: 6862
diff changeset
   525
            x:= AMRect.x + AMSlotSize + 1;
c3d44a836086 - Return of the F<numbers> in the ammomenu
Xeli
parents: 6862
diff changeset
   526
    {$ENDIF}
c3d44a836086 - Return of the F<numbers> in the ammomenu
Xeli
parents: 6862
diff changeset
   527
{$ENDIF}
c3d44a836086 - Return of the F<numbers> in the ammomenu
Xeli
parents: 6862
diff changeset
   528
c3d44a836086 - Return of the F<numbers> in the ammomenu
Xeli
parents: 6862
diff changeset
   529
6606
fb6163ff4ebf changed the ammomenu to be landscape for MOBILE, also tweaked the positions a bit, needs testing on iOS
Xeli
parents: 6603
diff changeset
   530
            for t:=0 to cMaxSlotAmmoIndex do
3434
6af73e7f2438 Henek makes AmmoMenu more flexible
nemo
parents: 3407
diff changeset
   531
                begin
6622
01889d5bc79b Rewrote the Ammomenu:
Xeli
parents: 6610
diff changeset
   532
                if (Ammo^[i, t].Count > 0)  and (Ammo^[i, t].AmmoType <> amNothing) then
3434
6af73e7f2438 Henek makes AmmoMenu more flexible
nemo
parents: 3407
diff changeset
   533
                    begin
6622
01889d5bc79b Rewrote the Ammomenu:
Xeli
parents: 6610
diff changeset
   534
                    STurns:= Ammoz[Ammo^[i, t].AmmoType].SkipTurns - CurrentTeam^.Clan^.TurnNumber;
01889d5bc79b Rewrote the Ammomenu:
Xeli
parents: 6610
diff changeset
   535
                    AMFrame:= LongInt(Ammo^[i,t].AmmoType) - 1;
01889d5bc79b Rewrote the Ammomenu:
Xeli
parents: 6610
diff changeset
   536
                    if STurns >= 0 then //weapon not usable yet, draw grayed out with turns remaining
6276
1e2f8da1860a while formatting the ammomenu code i found out that it's simpler to move than i thought, and fixed a small glitch when animation was disabled
koda
parents: 6250
diff changeset
   537
                        begin
8330
aaefa587e277 update branch with default
koda
parents: 8099 8204
diff changeset
   538
                        DrawSpriteFrame2Surf(sprAMAmmosBW, amSurface, x + AMSlotPadding,
6650
56a0b7bf6c15 fixed the blackpixel in the ammomenu, x,y in GetAmmoMenuTexture now initialized correctly
Xeli
parents: 6648
diff changeset
   539
                                                                 y + AMSlotPadding, AMFrame);
6622
01889d5bc79b Rewrote the Ammomenu:
Xeli
parents: 6610
diff changeset
   540
                        if STurns < 100 then
8330
aaefa587e277 update branch with default
koda
parents: 8099 8204
diff changeset
   541
                            DrawSpriteFrame2Surf(sprTurnsLeft, amSurface,
aaefa587e277 update branch with default
koda
parents: 8099 8204
diff changeset
   542
                                x + AMSlotSize-16,
7013
54db061b5710 Get rid of overloaded functions in uRenderUtils
unc0rr
parents: 6999
diff changeset
   543
                                y + AMSlotSize + 1 - 16, STurns);
6622
01889d5bc79b Rewrote the Ammomenu:
Xeli
parents: 6610
diff changeset
   544
                        end
01889d5bc79b Rewrote the Ammomenu:
Xeli
parents: 6610
diff changeset
   545
                    else //draw colored version
01889d5bc79b Rewrote the Ammomenu:
Xeli
parents: 6610
diff changeset
   546
                        begin
8330
aaefa587e277 update branch with default
koda
parents: 8099 8204
diff changeset
   547
                        DrawSpriteFrame2Surf(sprAMAmmos, amSurface, x + AMSlotPadding,
6899
c3d44a836086 - Return of the F<numbers> in the ammomenu
Xeli
parents: 6862
diff changeset
   548
                                                               y + AMSlotPadding, AMFrame);
6276
1e2f8da1860a while formatting the ammomenu code i found out that it's simpler to move than i thought, and fixed a small glitch when animation was disabled
koda
parents: 6250
diff changeset
   549
                        end;
6676
21cf35a570a7 add keywords for landscape ammomenu and touch interface
koda
parents: 6652
diff changeset
   550
{$IFDEF USE_LANDSCAPE_AMMOMENU}
8330
aaefa587e277 update branch with default
koda
parents: 8099 8204
diff changeset
   551
        inc(y, AMSlotSize + 1); //the plus one is for the border
6622
01889d5bc79b Rewrote the Ammomenu:
Xeli
parents: 6610
diff changeset
   552
{$ELSE}
8330
aaefa587e277 update branch with default
koda
parents: 8099 8204
diff changeset
   553
        inc(x, AMSlotSize + 1);
6622
01889d5bc79b Rewrote the Ammomenu:
Xeli
parents: 6610
diff changeset
   554
{$ENDIF}
8330
aaefa587e277 update branch with default
koda
parents: 8099 8204
diff changeset
   555
        end;
aaefa587e277 update branch with default
koda
parents: 8099 8204
diff changeset
   556
    end;
6676
21cf35a570a7 add keywords for landscape ammomenu and touch interface
koda
parents: 6652
diff changeset
   557
{$IFDEF USE_LANDSCAPE_AMMOMENU}
6622
01889d5bc79b Rewrote the Ammomenu:
Xeli
parents: 6610
diff changeset
   558
    inc(x, AMSlotSize + 1);
6276
1e2f8da1860a while formatting the ammomenu code i found out that it's simpler to move than i thought, and fixed a small glitch when animation was disabled
koda
parents: 6250
diff changeset
   559
{$ELSE}
6622
01889d5bc79b Rewrote the Ammomenu:
Xeli
parents: 6610
diff changeset
   560
    inc(y, AMSlotSize + 1);
01889d5bc79b Rewrote the Ammomenu:
Xeli
parents: 6610
diff changeset
   561
{$ENDIF}
01889d5bc79b Rewrote the Ammomenu:
Xeli
parents: 6610
diff changeset
   562
    end;
01889d5bc79b Rewrote the Ammomenu:
Xeli
parents: 6610
diff changeset
   563
01889d5bc79b Rewrote the Ammomenu:
Xeli
parents: 6610
diff changeset
   564
for i:= 1 to SlotsNumX -1 do
8330
aaefa587e277 update branch with default
koda
parents: 8099 8204
diff changeset
   565
DrawLine2Surf(amSurface, i * (AMSlotSize+1)+1, BORDERSIZE, i * (AMSlotSize+1)+1, AMRect.h + BORDERSIZE - AMSlotSize - 2,160,160,160);
6622
01889d5bc79b Rewrote the Ammomenu:
Xeli
parents: 6610
diff changeset
   566
for i:= 1 to SlotsNumY -1 do
6652
b043665dea3d and oooone last off-by-1 in ammo menu
nemo
parents: 6650
diff changeset
   567
DrawLine2Surf(amSurface, BORDERSIZE, i * (AMSlotSize+1)+1, AMRect.w + BORDERSIZE, i * (AMSlotSize+1)+1,160,160,160);
6622
01889d5bc79b Rewrote the Ammomenu:
Xeli
parents: 6610
diff changeset
   568
01889d5bc79b Rewrote the Ammomenu:
Xeli
parents: 6610
diff changeset
   569
//draw outer border
7013
54db061b5710 Get rid of overloaded functions in uRenderUtils
unc0rr
parents: 6999
diff changeset
   570
DrawSpriteFrame2Surf(sprAMCorners, amSurface, 0                    , 0                    , 0);
54db061b5710 Get rid of overloaded functions in uRenderUtils
unc0rr
parents: 6999
diff changeset
   571
DrawSpriteFrame2Surf(sprAMCorners, amSurface, AMRect.w + BORDERSIZE, AMRect.y             , 1);
54db061b5710 Get rid of overloaded functions in uRenderUtils
unc0rr
parents: 6999
diff changeset
   572
DrawSpriteFrame2Surf(sprAMCorners, amSurface, AMRect.x             , AMRect.h + BORDERSIZE, 2);
54db061b5710 Get rid of overloaded functions in uRenderUtils
unc0rr
parents: 6999
diff changeset
   573
DrawSpriteFrame2Surf(sprAMCorners, amSurface, AMRect.w + BORDERSIZE, AMRect.h + BORDERSIZE, 3);
6622
01889d5bc79b Rewrote the Ammomenu:
Xeli
parents: 6610
diff changeset
   574
01889d5bc79b Rewrote the Ammomenu:
Xeli
parents: 6610
diff changeset
   575
for i:=0 to BORDERSIZE-1 do
01889d5bc79b Rewrote the Ammomenu:
Xeli
parents: 6610
diff changeset
   576
begin
01889d5bc79b Rewrote the Ammomenu:
Xeli
parents: 6610
diff changeset
   577
DrawLine2Surf(amSurface, BORDERSIZE, i, AMRect.w + BORDERSIZE, i,160,160,160);//top
01889d5bc79b Rewrote the Ammomenu:
Xeli
parents: 6610
diff changeset
   578
DrawLine2Surf(amSurface, BORDERSIZE, AMRect.h+BORDERSIZE+i, AMRect.w + BORDERSIZE, AMRect.h+BORDERSIZE+i,160,160,160);//bottom
01889d5bc79b Rewrote the Ammomenu:
Xeli
parents: 6610
diff changeset
   579
DrawLine2Surf(amSurface, i, BORDERSIZE, i, AMRect.h + BORDERSIZE,160,160,160);//left
01889d5bc79b Rewrote the Ammomenu:
Xeli
parents: 6610
diff changeset
   580
DrawLine2Surf(amSurface, AMRect.w+BORDERSIZE+i, BORDERSIZE, AMRect.w + BORDERSIZE+i, AMRect.h + BORDERSIZE, 160,160,160);//right
01889d5bc79b Rewrote the Ammomenu:
Xeli
parents: 6610
diff changeset
   581
end;
01889d5bc79b Rewrote the Ammomenu:
Xeli
parents: 6610
diff changeset
   582
01889d5bc79b Rewrote the Ammomenu:
Xeli
parents: 6610
diff changeset
   583
GetAmmoMenuTexture:= Surface2Tex(amSurface, false);
01889d5bc79b Rewrote the Ammomenu:
Xeli
parents: 6610
diff changeset
   584
if amSurface <> nil then SDL_FreeSurface(amSurface);
01889d5bc79b Rewrote the Ammomenu:
Xeli
parents: 6610
diff changeset
   585
end;
01889d5bc79b Rewrote the Ammomenu:
Xeli
parents: 6610
diff changeset
   586
01889d5bc79b Rewrote the Ammomenu:
Xeli
parents: 6610
diff changeset
   587
procedure ShowAmmoMenu;
01889d5bc79b Rewrote the Ammomenu:
Xeli
parents: 6610
diff changeset
   588
const BORDERSIZE = 2;
01889d5bc79b Rewrote the Ammomenu:
Xeli
parents: 6610
diff changeset
   589
var Slot, Pos: LongInt;
01889d5bc79b Rewrote the Ammomenu:
Xeli
parents: 6610
diff changeset
   590
    Ammo: PHHAmmo;
6648
025473a2c420 prevent the cursor from being shown on the mobile version, and close the menu on tap when the tap is not on the ammo menu
Xeli
parents: 6647
diff changeset
   591
    c,i,g,t,STurns: LongInt;
6622
01889d5bc79b Rewrote the Ammomenu:
Xeli
parents: 6610
diff changeset
   592
begin
7946
a99a79bbd857 Simplify ammo menu conditions so it shows up in more states. Should fix issue #465. The part w/ sliding in uworld is main #465 problem.
nemo
parents: 7858
diff changeset
   593
if TurnTimeLeft = 0 then bShowAmmoMenu:= false;
6622
01889d5bc79b Rewrote the Ammomenu:
Xeli
parents: 6610
diff changeset
   594
01889d5bc79b Rewrote the Ammomenu:
Xeli
parents: 6610
diff changeset
   595
// give the assigned ammo to hedgehog
01889d5bc79b Rewrote the Ammomenu:
Xeli
parents: 6610
diff changeset
   596
Ammo:= nil;
01889d5bc79b Rewrote the Ammomenu:
Xeli
parents: 6610
diff changeset
   597
if (CurrentTeam <> nil) and (CurrentHedgehog <> nil)
01889d5bc79b Rewrote the Ammomenu:
Xeli
parents: 6610
diff changeset
   598
and (not CurrentTeam^.ExtDriven) and (CurrentHedgehog^.BotLevel = 0) then
6918
13d6cce2056c fix the ammomenu F# buttons
Xeli
parents: 6899
diff changeset
   599
    Ammo:= CurrentHedgehog^.Ammo
6622
01889d5bc79b Rewrote the Ammomenu:
Xeli
parents: 6610
diff changeset
   600
else if (LocalAmmo <> -1) then
6918
13d6cce2056c fix the ammomenu F# buttons
Xeli
parents: 6899
diff changeset
   601
    Ammo:= GetAmmoByNum(LocalAmmo);
6622
01889d5bc79b Rewrote the Ammomenu:
Xeli
parents: 6610
diff changeset
   602
Pos:= -1;
01889d5bc79b Rewrote the Ammomenu:
Xeli
parents: 6610
diff changeset
   603
if Ammo = nil then
6918
13d6cce2056c fix the ammomenu F# buttons
Xeli
parents: 6899
diff changeset
   604
    begin
13d6cce2056c fix the ammomenu F# buttons
Xeli
parents: 6899
diff changeset
   605
    bShowAmmoMenu:= false;
13d6cce2056c fix the ammomenu F# buttons
Xeli
parents: 6899
diff changeset
   606
    AMState:= AMHidden;
13d6cce2056c fix the ammomenu F# buttons
Xeli
parents: 6899
diff changeset
   607
    exit
13d6cce2056c fix the ammomenu F# buttons
Xeli
parents: 6899
diff changeset
   608
    end;
6622
01889d5bc79b Rewrote the Ammomenu:
Xeli
parents: 6610
diff changeset
   609
8330
aaefa587e277 update branch with default
koda
parents: 8099 8204
diff changeset
   610
//Init the menu
aaefa587e277 update branch with default
koda
parents: 8099 8204
diff changeset
   611
if(AmmoMenuInvalidated) then
6622
01889d5bc79b Rewrote the Ammomenu:
Xeli
parents: 6610
diff changeset
   612
    begin
01889d5bc79b Rewrote the Ammomenu:
Xeli
parents: 6610
diff changeset
   613
    AmmoMenuInvalidated:= false;
10634
35d059bd0932 Use FreeAndNil across the board. Even if we are immediately assigning after, probably avoids accidental mistakes. Also free neglected owner tex on shutdown, and delete hog gears using the normal deletion procedure if for any reason they still exist (EndGame call?).
nemo
parents: 10628
diff changeset
   614
    FreeAndNilTexture(AmmoMenuTex);
6622
01889d5bc79b Rewrote the Ammomenu:
Xeli
parents: 6610
diff changeset
   615
    AmmoMenuTex:= GetAmmoMenuTexture(Ammo);
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3695
diff changeset
   616
6676
21cf35a570a7 add keywords for landscape ammomenu and touch interface
koda
parents: 6652
diff changeset
   617
{$IFDEF USE_LANDSCAPE_AMMOMENU}
6622
01889d5bc79b Rewrote the Ammomenu:
Xeli
parents: 6610
diff changeset
   618
    if isPhone() then
01889d5bc79b Rewrote the Ammomenu:
Xeli
parents: 6610
diff changeset
   619
        begin
01889d5bc79b Rewrote the Ammomenu:
Xeli
parents: 6610
diff changeset
   620
        AmmoRect.x:= -(AmmoRect.w shr 1);
01889d5bc79b Rewrote the Ammomenu:
Xeli
parents: 6610
diff changeset
   621
        AmmoRect.y:= (cScreenHeight shr 1) - (AmmoRect.h shr 1);
01889d5bc79b Rewrote the Ammomenu:
Xeli
parents: 6610
diff changeset
   622
        end
01889d5bc79b Rewrote the Ammomenu:
Xeli
parents: 6610
diff changeset
   623
    else
01889d5bc79b Rewrote the Ammomenu:
Xeli
parents: 6610
diff changeset
   624
        begin
01889d5bc79b Rewrote the Ammomenu:
Xeli
parents: 6610
diff changeset
   625
        AmmoRect.x:= -(AmmoRect.w shr 1);
01889d5bc79b Rewrote the Ammomenu:
Xeli
parents: 6610
diff changeset
   626
        AmmoRect.y:= cScreenHeight - (AmmoRect.h + AMSlotSize);
01889d5bc79b Rewrote the Ammomenu:
Xeli
parents: 6610
diff changeset
   627
        end;
01889d5bc79b Rewrote the Ammomenu:
Xeli
parents: 6610
diff changeset
   628
{$ELSE}
01889d5bc79b Rewrote the Ammomenu:
Xeli
parents: 6610
diff changeset
   629
        AmmoRect.x:= (cScreenWidth shr 1) - AmmoRect.w - AMSlotSize;
01889d5bc79b Rewrote the Ammomenu:
Xeli
parents: 6610
diff changeset
   630
        AmmoRect.y:= cScreenHeight - (AmmoRect.h + AMSlotSize);
01889d5bc79b Rewrote the Ammomenu:
Xeli
parents: 6610
diff changeset
   631
{$ENDIF}
7946
a99a79bbd857 Simplify ammo menu conditions so it shows up in more states. Should fix issue #465. The part w/ sliding in uworld is main #465 problem.
nemo
parents: 7858
diff changeset
   632
    if AMState <> AMShowing then
a99a79bbd857 Simplify ammo menu conditions so it shows up in more states. Should fix issue #465. The part w/ sliding in uworld is main #465 problem.
nemo
parents: 7858
diff changeset
   633
        begin
a99a79bbd857 Simplify ammo menu conditions so it shows up in more states. Should fix issue #465. The part w/ sliding in uworld is main #465 problem.
nemo
parents: 7858
diff changeset
   634
        AMShiftTargetX:= (cScreenWidth shr 1) - AmmoRect.x;
a99a79bbd857 Simplify ammo menu conditions so it shows up in more states. Should fix issue #465. The part w/ sliding in uworld is main #465 problem.
nemo
parents: 7858
diff changeset
   635
        AMShiftTargetY:= cScreenHeight        - AmmoRect.y;
6802
8701007d58c0 fix ammomenu, the cursor actually works now -_-
Xeli
parents: 6799
diff changeset
   636
7946
a99a79bbd857 Simplify ammo menu conditions so it shows up in more states. Should fix issue #465. The part w/ sliding in uworld is main #465 problem.
nemo
parents: 7858
diff changeset
   637
        if (AMAnimType and AMTypeMaskX) <> 0 then AMShiftTargetX:= (cScreenWidth shr 1) - AmmoRect.x
a99a79bbd857 Simplify ammo menu conditions so it shows up in more states. Should fix issue #465. The part w/ sliding in uworld is main #465 problem.
nemo
parents: 7858
diff changeset
   638
        else AMShiftTargetX:= 0;
a99a79bbd857 Simplify ammo menu conditions so it shows up in more states. Should fix issue #465. The part w/ sliding in uworld is main #465 problem.
nemo
parents: 7858
diff changeset
   639
        if (AMAnimType and AMTypeMaskY) <> 0 then AMShiftTargetY:= cScreenHeight        - AmmoRect.y
a99a79bbd857 Simplify ammo menu conditions so it shows up in more states. Should fix issue #465. The part w/ sliding in uworld is main #465 problem.
nemo
parents: 7858
diff changeset
   640
        else AMShiftTargetY:= 0;
6802
8701007d58c0 fix ammomenu, the cursor actually works now -_-
Xeli
parents: 6799
diff changeset
   641
7946
a99a79bbd857 Simplify ammo menu conditions so it shows up in more states. Should fix issue #465. The part w/ sliding in uworld is main #465 problem.
nemo
parents: 7858
diff changeset
   642
        AMShiftX:= AMShiftTargetX;
a99a79bbd857 Simplify ammo menu conditions so it shows up in more states. Should fix issue #465. The part w/ sliding in uworld is main #465 problem.
nemo
parents: 7858
diff changeset
   643
        AMShiftY:= AMShiftTargetY
a99a79bbd857 Simplify ammo menu conditions so it shows up in more states. Should fix issue #465. The part w/ sliding in uworld is main #465 problem.
nemo
parents: 7858
diff changeset
   644
        end
6622
01889d5bc79b Rewrote the Ammomenu:
Xeli
parents: 6610
diff changeset
   645
end;
01889d5bc79b Rewrote the Ammomenu:
Xeli
parents: 6610
diff changeset
   646
6795
e4831e13e04a make ammomenu's speed dependent on RealTicks rather than frames
Xeli
parents: 6794
diff changeset
   647
AMAnimState:= (RealTicks - AMAnimStartTime) / AMAnimDuration;
6802
8701007d58c0 fix ammomenu, the cursor actually works now -_-
Xeli
parents: 6799
diff changeset
   648
8701007d58c0 fix ammomenu, the cursor actually works now -_-
Xeli
parents: 6799
diff changeset
   649
if AMState = AMShowing then
8701007d58c0 fix ammomenu, the cursor actually works now -_-
Xeli
parents: 6799
diff changeset
   650
    begin
8701007d58c0 fix ammomenu, the cursor actually works now -_-
Xeli
parents: 6799
diff changeset
   651
    FollowGear:=nil;
8701007d58c0 fix ammomenu, the cursor actually works now -_-
Xeli
parents: 6799
diff changeset
   652
    end;
8701007d58c0 fix ammomenu, the cursor actually works now -_-
Xeli
parents: 6799
diff changeset
   653
6795
e4831e13e04a make ammomenu's speed dependent on RealTicks rather than frames
Xeli
parents: 6794
diff changeset
   654
if AMState = AMShowingUp then // show ammo menu
6622
01889d5bc79b Rewrote the Ammomenu:
Xeli
parents: 6610
diff changeset
   655
    begin
14430
85008b73e118 Skip ammo menu open animation if playing with TurnTime <= 10s
Wuzzy <Wuzzy2@mail.ru>
parents: 14418
diff changeset
   656
    // No "appear" animation in low quality or playing with very short turn time.
85008b73e118 Skip ammo menu open animation if playing with TurnTime <= 10s
Wuzzy <Wuzzy2@mail.ru>
parents: 14418
diff changeset
   657
    if ((cReducedQuality and rqSlowMenu) <> 0) or (cHedgehogTurnTime <= 10000) then
6622
01889d5bc79b Rewrote the Ammomenu:
Xeli
parents: 6610
diff changeset
   658
        begin
01889d5bc79b Rewrote the Ammomenu:
Xeli
parents: 6610
diff changeset
   659
        AMShiftX:= 0;
01889d5bc79b Rewrote the Ammomenu:
Xeli
parents: 6610
diff changeset
   660
        AMShiftY:= 0;
15067
0730c68fdf97 Backed out changeset 76003912e31d (whoops)
Wuzzy <Wuzzy2@mail.ru>
parents: 15065
diff changeset
   661
        CursorPoint.X:= AmmoRect.x + AmmoRect.w - 3;
0730c68fdf97 Backed out changeset 76003912e31d (whoops)
Wuzzy <Wuzzy2@mail.ru>
parents: 15065
diff changeset
   662
        CursorPoint.Y:= cScreenHeight - AmmoRect.y - amNumOffsetY - 1;
6795
e4831e13e04a make ammomenu's speed dependent on RealTicks rather than frames
Xeli
parents: 6794
diff changeset
   663
        AMState:= AMShowing;
6622
01889d5bc79b Rewrote the Ammomenu:
Xeli
parents: 6610
diff changeset
   664
        end
14430
85008b73e118 Skip ammo menu open animation if playing with TurnTime <= 10s
Wuzzy <Wuzzy2@mail.ru>
parents: 14418
diff changeset
   665
    // "Appear" animation
6622
01889d5bc79b Rewrote the Ammomenu:
Xeli
parents: 6610
diff changeset
   666
    else
6795
e4831e13e04a make ammomenu's speed dependent on RealTicks rather than frames
Xeli
parents: 6794
diff changeset
   667
        if AMAnimState < 1 then
e4831e13e04a make ammomenu's speed dependent on RealTicks rather than frames
Xeli
parents: 6794
diff changeset
   668
            begin
e4831e13e04a make ammomenu's speed dependent on RealTicks rather than frames
Xeli
parents: 6794
diff changeset
   669
            AMShiftX:= Round(AMShiftTargetX * (1 - AMAnimState));
e4831e13e04a make ammomenu's speed dependent on RealTicks rather than frames
Xeli
parents: 6794
diff changeset
   670
            AMShiftY:= Round(AMShiftTargetY * (1 - AMAnimState));
8330
aaefa587e277 update branch with default
koda
parents: 8099 8204
diff changeset
   671
            if (AMAnimType and AMTypeMaskAlpha) <> 0 then
6796
3e89dbdc7db9 You can now change AMAnimType to enable the animation through the x/y axis and alpha for example
Xeli
parents: 6795
diff changeset
   672
                Tint($FF, $ff, $ff, Round($ff * AMAnimState));
6795
e4831e13e04a make ammomenu's speed dependent on RealTicks rather than frames
Xeli
parents: 6794
diff changeset
   673
            end
e4831e13e04a make ammomenu's speed dependent on RealTicks rather than frames
Xeli
parents: 6794
diff changeset
   674
        else
6622
01889d5bc79b Rewrote the Ammomenu:
Xeli
parents: 6610
diff changeset
   675
            begin
6795
e4831e13e04a make ammomenu's speed dependent on RealTicks rather than frames
Xeli
parents: 6794
diff changeset
   676
            AMShiftX:= 0;
e4831e13e04a make ammomenu's speed dependent on RealTicks rather than frames
Xeli
parents: 6794
diff changeset
   677
            AMShiftY:= 0;
15067
0730c68fdf97 Backed out changeset 76003912e31d (whoops)
Wuzzy <Wuzzy2@mail.ru>
parents: 15065
diff changeset
   678
            CursorPoint.X:= AmmoRect.x + AmmoRect.w - 3;
0730c68fdf97 Backed out changeset 76003912e31d (whoops)
Wuzzy <Wuzzy2@mail.ru>
parents: 15065
diff changeset
   679
            CursorPoint.Y:= cScreenHeight - AmmoRect.y - amNumOffsetY - 1;
6795
e4831e13e04a make ammomenu's speed dependent on RealTicks rather than frames
Xeli
parents: 6794
diff changeset
   680
            AMState:= AMShowing;
e4831e13e04a make ammomenu's speed dependent on RealTicks rather than frames
Xeli
parents: 6794
diff changeset
   681
            end;
e4831e13e04a make ammomenu's speed dependent on RealTicks rather than frames
Xeli
parents: 6794
diff changeset
   682
    end;
e4831e13e04a make ammomenu's speed dependent on RealTicks rather than frames
Xeli
parents: 6794
diff changeset
   683
if AMState = AMHiding then // hide ammo menu
6622
01889d5bc79b Rewrote the Ammomenu:
Xeli
parents: 6610
diff changeset
   684
    begin
14430
85008b73e118 Skip ammo menu open animation if playing with TurnTime <= 10s
Wuzzy <Wuzzy2@mail.ru>
parents: 14418
diff changeset
   685
    // No "disappear" animation (see above)
85008b73e118 Skip ammo menu open animation if playing with TurnTime <= 10s
Wuzzy <Wuzzy2@mail.ru>
parents: 14418
diff changeset
   686
    if ((cReducedQuality and rqSlowMenu) <> 0) or (cHedgehogTurnTime <= 10000) then
6622
01889d5bc79b Rewrote the Ammomenu:
Xeli
parents: 6610
diff changeset
   687
        begin
01889d5bc79b Rewrote the Ammomenu:
Xeli
parents: 6610
diff changeset
   688
        AMShiftX:= AMShiftTargetX;
01889d5bc79b Rewrote the Ammomenu:
Xeli
parents: 6610
diff changeset
   689
        AMShiftY:= AMShiftTargetY;
15067
0730c68fdf97 Backed out changeset 76003912e31d (whoops)
Wuzzy <Wuzzy2@mail.ru>
parents: 15065
diff changeset
   690
        prevPoint:= CursorPoint;
6795
e4831e13e04a make ammomenu's speed dependent on RealTicks rather than frames
Xeli
parents: 6794
diff changeset
   691
        AMState:= AMHidden;
6622
01889d5bc79b Rewrote the Ammomenu:
Xeli
parents: 6610
diff changeset
   692
        end
14430
85008b73e118 Skip ammo menu open animation if playing with TurnTime <= 10s
Wuzzy <Wuzzy2@mail.ru>
parents: 14418
diff changeset
   693
    // "Disappear" animation
6622
01889d5bc79b Rewrote the Ammomenu:
Xeli
parents: 6610
diff changeset
   694
    else
6795
e4831e13e04a make ammomenu's speed dependent on RealTicks rather than frames
Xeli
parents: 6794
diff changeset
   695
        if AMAnimState < 1 then
e4831e13e04a make ammomenu's speed dependent on RealTicks rather than frames
Xeli
parents: 6794
diff changeset
   696
            begin
e4831e13e04a make ammomenu's speed dependent on RealTicks rather than frames
Xeli
parents: 6794
diff changeset
   697
            AMShiftX:= Round(AMShiftTargetX * AMAnimState);
e4831e13e04a make ammomenu's speed dependent on RealTicks rather than frames
Xeli
parents: 6794
diff changeset
   698
            AMShiftY:= Round(AMShiftTargetY * AMAnimState);
8330
aaefa587e277 update branch with default
koda
parents: 8099 8204
diff changeset
   699
            if (AMAnimType and AMTypeMaskAlpha) <> 0 then
6796
3e89dbdc7db9 You can now change AMAnimType to enable the animation through the x/y axis and alpha for example
Xeli
parents: 6795
diff changeset
   700
                Tint($FF, $ff, $ff, Round($ff * (1-AMAnimState)));
6795
e4831e13e04a make ammomenu's speed dependent on RealTicks rather than frames
Xeli
parents: 6794
diff changeset
   701
            end
8330
aaefa587e277 update branch with default
koda
parents: 8099 8204
diff changeset
   702
         else
6622
01889d5bc79b Rewrote the Ammomenu:
Xeli
parents: 6610
diff changeset
   703
            begin
6795
e4831e13e04a make ammomenu's speed dependent on RealTicks rather than frames
Xeli
parents: 6794
diff changeset
   704
            AMShiftX:= AMShiftTargetX;
e4831e13e04a make ammomenu's speed dependent on RealTicks rather than frames
Xeli
parents: 6794
diff changeset
   705
            AMShiftY:= AMShiftTargetY;
e4831e13e04a make ammomenu's speed dependent on RealTicks rather than frames
Xeli
parents: 6794
diff changeset
   706
            prevPoint:= CursorPoint;
e4831e13e04a make ammomenu's speed dependent on RealTicks rather than frames
Xeli
parents: 6794
diff changeset
   707
            AMState:= AMHidden;
e4831e13e04a make ammomenu's speed dependent on RealTicks rather than frames
Xeli
parents: 6794
diff changeset
   708
            end;
6622
01889d5bc79b Rewrote the Ammomenu:
Xeli
parents: 6610
diff changeset
   709
    end;
8330
aaefa587e277 update branch with default
koda
parents: 8099 8204
diff changeset
   710
6795
e4831e13e04a make ammomenu's speed dependent on RealTicks rather than frames
Xeli
parents: 6794
diff changeset
   711
DrawTexture(AmmoRect.x + AMShiftX, AmmoRect.y + AMShiftY, AmmoMenuTex);
6796
3e89dbdc7db9 You can now change AMAnimType to enable the animation through the x/y axis and alpha for example
Xeli
parents: 6795
diff changeset
   712
8330
aaefa587e277 update branch with default
koda
parents: 8099 8204
diff changeset
   713
if ((AMState = AMHiding) or (AMState = AMShowingUp)) and ((AMAnimType and AMTypeMaskAlpha) <> 0 )then
10032
db65298717da This adds idle hog tinting. Active hog tinting still needed.
nemo
parents: 10009
diff changeset
   714
    untint;
6622
01889d5bc79b Rewrote the Ammomenu:
Xeli
parents: 6610
diff changeset
   715
6796
3e89dbdc7db9 You can now change AMAnimType to enable the animation through the x/y axis and alpha for example
Xeli
parents: 6795
diff changeset
   716
Pos:= -1;
3e89dbdc7db9 You can now change AMAnimType to enable the animation through the x/y axis and alpha for example
Xeli
parents: 6795
diff changeset
   717
Slot:= -1;
6899
c3d44a836086 - Return of the F<numbers> in the ammomenu
Xeli
parents: 6862
diff changeset
   718
{$IFDEF USE_LANDSCAPE_AMMOMENU}
6796
3e89dbdc7db9 You can now change AMAnimType to enable the animation through the x/y axis and alpha for example
Xeli
parents: 6795
diff changeset
   719
c:= -1;
6622
01889d5bc79b Rewrote the Ammomenu:
Xeli
parents: 6610
diff changeset
   720
    for i:= 0 to cMaxSlotIndex do
12719
637b1987570e Fix first ammo row being invisible when there's only one weapon in the first row
Wuzzy <almikes@aol.com>
parents: 12708
diff changeset
   721
        if (i <> cHiddenSlotIndex) and (Ammo^[i, 0].Count > 0) then
6276
1e2f8da1860a while formatting the ammomenu code i found out that it's simpler to move than i thought, and fixed a small glitch when animation was disabled
koda
parents: 6250
diff changeset
   722
            begin
6631
930d5f070196 unbreak ammo menu
nemo
parents: 6627
diff changeset
   723
            inc(c);
6918
13d6cce2056c fix the ammomenu F# buttons
Xeli
parents: 6899
diff changeset
   724
    {$IFDEF USE_AM_NUMCOLUMN}
6899
c3d44a836086 - Return of the F<numbers> in the ammomenu
Xeli
parents: 6862
diff changeset
   725
            g:= 1;
6918
13d6cce2056c fix the ammomenu F# buttons
Xeli
parents: 6899
diff changeset
   726
    {$ELSE}
6622
01889d5bc79b Rewrote the Ammomenu:
Xeli
parents: 6610
diff changeset
   727
            g:= 0;
6918
13d6cce2056c fix the ammomenu F# buttons
Xeli
parents: 6899
diff changeset
   728
    {$ENDIF}
6622
01889d5bc79b Rewrote the Ammomenu:
Xeli
parents: 6610
diff changeset
   729
            for t:=0 to cMaxSlotAmmoIndex do
01889d5bc79b Rewrote the Ammomenu:
Xeli
parents: 6610
diff changeset
   730
                if (Ammo^[i, t].Count > 0) and (Ammo^[i, t].AmmoType <> amNothing) then
6276
1e2f8da1860a while formatting the ammomenu code i found out that it's simpler to move than i thought, and fixed a small glitch when animation was disabled
koda
parents: 6250
diff changeset
   731
                    begin
6622
01889d5bc79b Rewrote the Ammomenu:
Xeli
parents: 6610
diff changeset
   732
                    if (CursorPoint.Y <= (cScreenHeight - AmmoRect.y) - ( g    * (AMSlotSize+1))) and
7841
43e68ac28d79 apply unC0Rr's fix for 435 to landscape and non numbered ammomenu
Xeli
parents: 7840
diff changeset
   733
                       (CursorPoint.Y >  (cScreenHeight - AmmoRect.y) - ((g+1) * (AMSlotSize+1))) and
8330
aaefa587e277 update branch with default
koda
parents: 8099 8204
diff changeset
   734
                       (CursorPoint.X >  AmmoRect.x                   + ( c    * (AMSlotSize+1))) and
6631
930d5f070196 unbreak ammo menu
nemo
parents: 6627
diff changeset
   735
                       (CursorPoint.X <= AmmoRect.x                   + ((c+1) * (AMSlotSize+1))) then
6276
1e2f8da1860a while formatting the ammomenu code i found out that it's simpler to move than i thought, and fixed a small glitch when animation was disabled
koda
parents: 6250
diff changeset
   736
                        begin
6622
01889d5bc79b Rewrote the Ammomenu:
Xeli
parents: 6610
diff changeset
   737
                        Slot:= i;
6276
1e2f8da1860a while formatting the ammomenu code i found out that it's simpler to move than i thought, and fixed a small glitch when animation was disabled
koda
parents: 6250
diff changeset
   738
                        Pos:= t;
6622
01889d5bc79b Rewrote the Ammomenu:
Xeli
parents: 6610
diff changeset
   739
                        STurns:= Ammoz[Ammo^[i, t].AmmoType].SkipTurns - CurrentTeam^.Clan^.TurnNumber;
01889d5bc79b Rewrote the Ammomenu:
Xeli
parents: 6610
diff changeset
   740
                        if (STurns < 0) and (AMShiftX = 0) and (AMShiftY = 0) then
8330
aaefa587e277 update branch with default
koda
parents: 8099 8204
diff changeset
   741
                            DrawSprite(sprAMSlot,
aaefa587e277 update branch with default
koda
parents: 8099 8204
diff changeset
   742
                                       AmmoRect.x + BORDERSIZE + (c * (AMSlotSize+1)) + AMSlotPadding,
6622
01889d5bc79b Rewrote the Ammomenu:
Xeli
parents: 6610
diff changeset
   743
                                       AmmoRect.y + BORDERSIZE + (g  * (AMSlotSize+1)) + AMSlotPadding -1, 0);
6276
1e2f8da1860a while formatting the ammomenu code i found out that it's simpler to move than i thought, and fixed a small glitch when animation was disabled
koda
parents: 6250
diff changeset
   744
                        end;
6622
01889d5bc79b Rewrote the Ammomenu:
Xeli
parents: 6610
diff changeset
   745
                        inc(g);
01889d5bc79b Rewrote the Ammomenu:
Xeli
parents: 6610
diff changeset
   746
                   end;
6276
1e2f8da1860a while formatting the ammomenu code i found out that it's simpler to move than i thought, and fixed a small glitch when animation was disabled
koda
parents: 6250
diff changeset
   747
            end;
6622
01889d5bc79b Rewrote the Ammomenu:
Xeli
parents: 6610
diff changeset
   748
{$ELSE}
6918
13d6cce2056c fix the ammomenu F# buttons
Xeli
parents: 6899
diff changeset
   749
c:= -1;
6622
01889d5bc79b Rewrote the Ammomenu:
Xeli
parents: 6610
diff changeset
   750
    for i:= 0 to cMaxSlotIndex do
12719
637b1987570e Fix first ammo row being invisible when there's only one weapon in the first row
Wuzzy <almikes@aol.com>
parents: 12708
diff changeset
   751
        if (i <> cHiddenSlotIndex) and (Ammo^[i, 0].Count > 0) then
6622
01889d5bc79b Rewrote the Ammomenu:
Xeli
parents: 6610
diff changeset
   752
            begin
6631
930d5f070196 unbreak ammo menu
nemo
parents: 6627
diff changeset
   753
            inc(c);
6918
13d6cce2056c fix the ammomenu F# buttons
Xeli
parents: 6899
diff changeset
   754
    {$IFDEF USE_AM_NUMCOLUMN}
6899
c3d44a836086 - Return of the F<numbers> in the ammomenu
Xeli
parents: 6862
diff changeset
   755
            g:= 1;
6918
13d6cce2056c fix the ammomenu F# buttons
Xeli
parents: 6899
diff changeset
   756
    {$ELSE}
6622
01889d5bc79b Rewrote the Ammomenu:
Xeli
parents: 6610
diff changeset
   757
            g:= 0;
6918
13d6cce2056c fix the ammomenu F# buttons
Xeli
parents: 6899
diff changeset
   758
    {$ENDIF}
6622
01889d5bc79b Rewrote the Ammomenu:
Xeli
parents: 6610
diff changeset
   759
            for t:=0 to cMaxSlotAmmoIndex do
01889d5bc79b Rewrote the Ammomenu:
Xeli
parents: 6610
diff changeset
   760
                if (Ammo^[i, t].Count > 0) and (Ammo^[i, t].AmmoType <> amNothing) then
01889d5bc79b Rewrote the Ammomenu:
Xeli
parents: 6610
diff changeset
   761
                    begin
6631
930d5f070196 unbreak ammo menu
nemo
parents: 6627
diff changeset
   762
                    if (CursorPoint.Y <= (cScreenHeight - AmmoRect.y) - ( c    * (AMSlotSize+1))) and
7840
7d86dbcd6325 Fix issue 435, and also unreported bug when 2 or even 4 entries could have selection at the same time in weapons menu.
unc0rr
parents: 7721
diff changeset
   763
                       (CursorPoint.Y >  (cScreenHeight - AmmoRect.y) - ((c+1) * (AMSlotSize+1))) and
8330
aaefa587e277 update branch with default
koda
parents: 8099 8204
diff changeset
   764
                       (CursorPoint.X >  AmmoRect.x                   + ( g    * (AMSlotSize+1))) and
6622
01889d5bc79b Rewrote the Ammomenu:
Xeli
parents: 6610
diff changeset
   765
                       (CursorPoint.X <= AmmoRect.x                   + ((g+1) * (AMSlotSize+1))) then
01889d5bc79b Rewrote the Ammomenu:
Xeli
parents: 6610
diff changeset
   766
                        begin
01889d5bc79b Rewrote the Ammomenu:
Xeli
parents: 6610
diff changeset
   767
                        Slot:= i;
01889d5bc79b Rewrote the Ammomenu:
Xeli
parents: 6610
diff changeset
   768
                        Pos:= t;
01889d5bc79b Rewrote the Ammomenu:
Xeli
parents: 6610
diff changeset
   769
                        STurns:= Ammoz[Ammo^[i, t].AmmoType].SkipTurns - CurrentTeam^.Clan^.TurnNumber;
01889d5bc79b Rewrote the Ammomenu:
Xeli
parents: 6610
diff changeset
   770
                        if (STurns < 0) and (AMShiftX = 0) and (AMShiftY = 0) then
8330
aaefa587e277 update branch with default
koda
parents: 8099 8204
diff changeset
   771
                            DrawSprite(sprAMSlot,
aaefa587e277 update branch with default
koda
parents: 8099 8204
diff changeset
   772
                                       AmmoRect.x + BORDERSIZE + (g * (AMSlotSize+1)) + AMSlotPadding,
6631
930d5f070196 unbreak ammo menu
nemo
parents: 6627
diff changeset
   773
                                       AmmoRect.y + BORDERSIZE + (c  * (AMSlotSize+1)) + AMSlotPadding -1, 0);
6622
01889d5bc79b Rewrote the Ammomenu:
Xeli
parents: 6610
diff changeset
   774
                        end;
01889d5bc79b Rewrote the Ammomenu:
Xeli
parents: 6610
diff changeset
   775
                        inc(g);
01889d5bc79b Rewrote the Ammomenu:
Xeli
parents: 6610
diff changeset
   776
                   end;
01889d5bc79b Rewrote the Ammomenu:
Xeli
parents: 6610
diff changeset
   777
            end;
3395
095273ad0e08 adding a somewhat working autoration for ipad (uStore.pas and uWorld.pas got mixed in the last two commits)
koda
parents: 3390
diff changeset
   778
{$ENDIF}
12708
5ef6780b1c05 Move amNothing from F1 slot to new special hidden weapon slot. Move amDuck to F1
Wuzzy <almikes@aol.com>
parents: 12697
diff changeset
   779
    if (Pos >= 0) and (Pos <= cMaxSlotAmmoIndex) and (Slot >= 0) and (Slot <= cMaxSlotIndex) and (Slot <> cHiddenSlotIndex) then
3967
5b9bc77acd04 Extend the >0 / amNothing check
nemo
parents: 3966
diff changeset
   780
        begin
6622
01889d5bc79b Rewrote the Ammomenu:
Xeli
parents: 6610
diff changeset
   781
        if (AMShiftX = 0) and (AMShiftY = 0) then
6276
1e2f8da1860a while formatting the ammomenu code i found out that it's simpler to move than i thought, and fixed a small glitch when animation was disabled
koda
parents: 6250
diff changeset
   782
        if (Ammo^[Slot, Pos].Count > 0) and (Ammo^[Slot, Pos].AmmoType <> amNothing) then
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2931
diff changeset
   783
            begin
6276
1e2f8da1860a while formatting the ammomenu code i found out that it's simpler to move than i thought, and fixed a small glitch when animation was disabled
koda
parents: 6250
diff changeset
   784
            if (amSel <> Ammo^[Slot, Pos].AmmoType) or (WeaponTooltipTex = nil) then
1e2f8da1860a while formatting the ammomenu code i found out that it's simpler to move than i thought, and fixed a small glitch when animation was disabled
koda
parents: 6250
diff changeset
   785
                begin
1e2f8da1860a while formatting the ammomenu code i found out that it's simpler to move than i thought, and fixed a small glitch when animation was disabled
koda
parents: 6250
diff changeset
   786
                amSel:= Ammo^[Slot, Pos].AmmoType;
1e2f8da1860a while formatting the ammomenu code i found out that it's simpler to move than i thought, and fixed a small glitch when animation was disabled
koda
parents: 6250
diff changeset
   787
                RenderWeaponTooltip(amSel)
1e2f8da1860a while formatting the ammomenu code i found out that it's simpler to move than i thought, and fixed a small glitch when animation was disabled
koda
parents: 6250
diff changeset
   788
                end;
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3695
diff changeset
   789
6622
01889d5bc79b Rewrote the Ammomenu:
Xeli
parents: 6610
diff changeset
   790
            DrawTexture(AmmoRect.x + (AMSlotSize shr 1),
01889d5bc79b Rewrote the Ammomenu:
Xeli
parents: 6610
diff changeset
   791
                        AmmoRect.y + AmmoRect.h - BORDERSIZE - (AMSlotSize shr 1) - (Ammoz[Ammo^[Slot, Pos].AmmoType].NameTex^.h shr 1),
6608
9305a12f66bf added the background for the weaponnames in MOBILE
Xeli
parents: 6607
diff changeset
   792
                        Ammoz[Ammo^[Slot, Pos].AmmoType].NameTex);
6276
1e2f8da1860a while formatting the ammomenu code i found out that it's simpler to move than i thought, and fixed a small glitch when animation was disabled
koda
parents: 6250
diff changeset
   793
            if Ammo^[Slot, Pos].Count < AMMO_INFINITE then
6622
01889d5bc79b Rewrote the Ammomenu:
Xeli
parents: 6610
diff changeset
   794
                DrawTexture(AmmoRect.x + AmmoRect.w - 20 - (CountTexz[Ammo^[Slot, Pos].Count]^.w),
13638
039ec6dd304b Fix slightly misplaced ammo count in ammo menu if count > 9
Wuzzy <Wuzzy2@mail.ru>
parents: 13637
diff changeset
   795
                            AmmoRect.y + AmmoRect.h - BORDERSIZE - (AMslotSize shr 1) - (CountTexz[Ammo^[Slot, Pos].Count]^.h shr 1),
6608
9305a12f66bf added the background for the weaponnames in MOBILE
Xeli
parents: 6607
diff changeset
   796
                            CountTexz[Ammo^[Slot, Pos].Count]);
1529
3bc916b419cd Don't hide ammo menu when user clicks on not yet available weapon
unc0rr
parents: 1439
diff changeset
   797
6276
1e2f8da1860a while formatting the ammomenu code i found out that it's simpler to move than i thought, and fixed a small glitch when animation was disabled
koda
parents: 6250
diff changeset
   798
            if bSelected and (Ammoz[Ammo^[Slot, Pos].AmmoType].SkipTurns - CurrentTeam^.Clan^.TurnNumber < 0) then
1e2f8da1860a while formatting the ammomenu code i found out that it's simpler to move than i thought, and fixed a small glitch when animation was disabled
koda
parents: 6250
diff changeset
   799
                begin
1e2f8da1860a while formatting the ammomenu code i found out that it's simpler to move than i thought, and fixed a small glitch when animation was disabled
koda
parents: 6250
diff changeset
   800
                bShowAmmoMenu:= false;
1e2f8da1860a while formatting the ammomenu code i found out that it's simpler to move than i thought, and fixed a small glitch when animation was disabled
koda
parents: 6250
diff changeset
   801
                SetWeapon(Ammo^[Slot, Pos].AmmoType);
1e2f8da1860a while formatting the ammomenu code i found out that it's simpler to move than i thought, and fixed a small glitch when animation was disabled
koda
parents: 6250
diff changeset
   802
                bSelected:= false;
10634
35d059bd0932 Use FreeAndNil across the board. Even if we are immediately assigning after, probably avoids accidental mistakes. Also free neglected owner tex on shutdown, and delete hog gears using the normal deletion procedure if for any reason they still exist (EndGame call?).
nemo
parents: 10628
diff changeset
   803
                FreeAndNilTexture(WeaponTooltipTex);
14562
42f7ce0f5bc6 Minor touch refactor
Wuzzy <Wuzzy2@mail.ru>
parents: 14559
diff changeset
   804
                updateTouchWidgets(Ammo^[Slot, Pos].AmmoType);
6276
1e2f8da1860a while formatting the ammomenu code i found out that it's simpler to move than i thought, and fixed a small glitch when animation was disabled
koda
parents: 6250
diff changeset
   805
                exit
1e2f8da1860a while formatting the ammomenu code i found out that it's simpler to move than i thought, and fixed a small glitch when animation was disabled
koda
parents: 6250
diff changeset
   806
                end;
1e2f8da1860a while formatting the ammomenu code i found out that it's simpler to move than i thought, and fixed a small glitch when animation was disabled
koda
parents: 6250
diff changeset
   807
            end
1e2f8da1860a while formatting the ammomenu code i found out that it's simpler to move than i thought, and fixed a small glitch when animation was disabled
koda
parents: 6250
diff changeset
   808
        end
1e2f8da1860a while formatting the ammomenu code i found out that it's simpler to move than i thought, and fixed a small glitch when animation was disabled
koda
parents: 6250
diff changeset
   809
    else
10634
35d059bd0932 Use FreeAndNil across the board. Even if we are immediately assigning after, probably avoids accidental mistakes. Also free neglected owner tex on shutdown, and delete hog gears using the normal deletion procedure if for any reason they still exist (EndGame call?).
nemo
parents: 10628
diff changeset
   810
        FreeAndNilTexture(WeaponTooltipTex);
6276
1e2f8da1860a while formatting the ammomenu code i found out that it's simpler to move than i thought, and fixed a small glitch when animation was disabled
koda
parents: 6250
diff changeset
   811
6622
01889d5bc79b Rewrote the Ammomenu:
Xeli
parents: 6610
diff changeset
   812
    if (WeaponTooltipTex <> nil) and (AMShiftX = 0) and (AMShiftY = 0) then
6676
21cf35a570a7 add keywords for landscape ammomenu and touch interface
koda
parents: 6652
diff changeset
   813
{$IFDEF USE_LANDSCAPE_AMMOMENU}
8099
a7f02b902b6f throw in some 'nots' trying to restore pas2c functionality
koda
parents: 8026
diff changeset
   814
        if (not isPhone()) then
6622
01889d5bc79b Rewrote the Ammomenu:
Xeli
parents: 6610
diff changeset
   815
            ShowWeaponTooltip(-WeaponTooltipTex^.w div 2, AmmoRect.y - WeaponTooltipTex^.h - AMSlotSize);
3395
095273ad0e08 adding a somewhat working autoration for ipad (uStore.pas and uWorld.pas got mixed in the last two commits)
koda
parents: 3390
diff changeset
   816
{$ELSE}
6622
01889d5bc79b Rewrote the Ammomenu:
Xeli
parents: 6610
diff changeset
   817
        ShowWeaponTooltip(AmmoRect.x - WeaponTooltipTex^.w - 3, Min(AmmoRect.y + 1, cScreenHeight - WeaponTooltipTex^.h - 40));
3395
095273ad0e08 adding a somewhat working autoration for ipad (uStore.pas and uWorld.pas got mixed in the last two commits)
koda
parents: 3390
diff changeset
   818
{$ENDIF}
961
a9a349b2b3fa Use turnsleft sprites to indicate turns left to activate ammo
unc0rr
parents: 956
diff changeset
   819
6276
1e2f8da1860a while formatting the ammomenu code i found out that it's simpler to move than i thought, and fixed a small glitch when animation was disabled
koda
parents: 6250
diff changeset
   820
    bSelected:= false;
6899
c3d44a836086 - Return of the F<numbers> in the ammomenu
Xeli
parents: 6862
diff changeset
   821
{$IFNDEF USE_TOUCH_INTERFACE}
6648
025473a2c420 prevent the cursor from being shown on the mobile version, and close the menu on tap when the tap is not on the ammo menu
Xeli
parents: 6647
diff changeset
   822
   if (AMShiftX = 0) and (AMShiftY = 0) then
6622
01889d5bc79b Rewrote the Ammomenu:
Xeli
parents: 6610
diff changeset
   823
        DrawSprite(sprArrow, CursorPoint.X, cScreenHeight - CursorPoint.Y, (RealTicks shr 6) mod 8);
6648
025473a2c420 prevent the cursor from being shown on the mobile version, and close the menu on tap when the tap is not on the ammo menu
Xeli
parents: 6647
diff changeset
   824
{$ENDIF}
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   825
end;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   826
3089
8ad00781be08 First go at water depth
palewolf
parents: 3045
diff changeset
   827
procedure DrawRepeated(spr, sprL, sprR: TSprite; Shift, OffsetY: LongInt);
3537
8f5b3108f29c New approach to the low-res problem. Basically, we already have a 1024 minimum, and the tallest maps are restricting themselves to 2048 maximum. All backgrounds are scaled down 50%, then scaled up on draw. Saves memory, and backgrounds are already deliberately fuzzed for depth of field anyway.
nemo
parents: 3523
diff changeset
   828
var i, w, h, lw, lh, rw, rh, sw: LongInt;
2426
9d674c5c828d - Fix camera area with different zoom levels
unc0rr
parents: 2413
diff changeset
   829
begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6492
diff changeset
   830
sw:= round(cScreenWidth / cScaleFactor);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6492
diff changeset
   831
if (SpritesData[sprL].Texture = nil) and (SpritesData[spr].Texture <> nil) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6492
diff changeset
   832
    begin
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6492
diff changeset
   833
    w:= SpritesData[spr].Width * SpritesData[spr].Texture^.Scale;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6492
diff changeset
   834
    h:= SpritesData[spr].Height * SpritesData[spr].Texture^.Scale;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6492
diff changeset
   835
    i:= Shift mod w;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6492
diff changeset
   836
    if i > 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6492
diff changeset
   837
        dec(i, w);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6492
diff changeset
   838
    dec(i, w * (sw div w + 1));
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6492
diff changeset
   839
    repeat
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6492
diff changeset
   840
    DrawTexture(i, WorldDy + LAND_HEIGHT + OffsetY - h, SpritesData[spr].Texture, SpritesData[spr].Texture^.Scale);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6492
diff changeset
   841
    inc(i, w)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6492
diff changeset
   842
    until i > sw
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6492
diff changeset
   843
    end
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6492
diff changeset
   844
else if SpritesData[spr].Texture <> nil then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6492
diff changeset
   845
    begin
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6492
diff changeset
   846
    w:= SpritesData[spr].Width * SpritesData[spr].Texture^.Scale;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6492
diff changeset
   847
    h:= SpritesData[spr].Height * SpritesData[spr].Texture^.Scale;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6492
diff changeset
   848
    lw:= SpritesData[sprL].Width * SpritesData[spr].Texture^.Scale;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6492
diff changeset
   849
    lh:= SpritesData[sprL].Height * SpritesData[spr].Texture^.Scale;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6492
diff changeset
   850
    if SpritesData[sprR].Texture <> nil then
5285
af4dc03dd60d Make sky, horizon, flakes and clouds optional, replace repeated strips of skyL/skyR with 2x2 transparent PNGs instead of larger images of variable dimensions, remove a number of empty unused images
nemo
parents: 5191
diff changeset
   851
        begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6492
diff changeset
   852
        rw:= SpritesData[sprR].Width * SpritesData[spr].Texture^.Scale;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6492
diff changeset
   853
        rh:= SpritesData[sprR].Height * SpritesData[spr].Texture^.Scale
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6492
diff changeset
   854
        end;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6492
diff changeset
   855
    dec(Shift, w div 2);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6492
diff changeset
   856
    DrawTexture(Shift, WorldDy + LAND_HEIGHT + OffsetY - h, SpritesData[spr].Texture, SpritesData[spr].Texture^.Scale);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6492
diff changeset
   857
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6492
diff changeset
   858
    i:= Shift - lw;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6492
diff changeset
   859
    while i >= -sw - lw do
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6492
diff changeset
   860
        begin
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6492
diff changeset
   861
        DrawTexture(i, WorldDy + LAND_HEIGHT + OffsetY - lh, SpritesData[sprL].Texture, SpritesData[sprL].Texture^.Scale);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6492
diff changeset
   862
        dec(i, lw);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6492
diff changeset
   863
        end;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6492
diff changeset
   864
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6492
diff changeset
   865
    i:= Shift + w;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6492
diff changeset
   866
    if SpritesData[sprR].Texture <> nil then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6492
diff changeset
   867
        while i <= sw do
6135
2172330ad52a Use SkyL if SkyR is not included. Saves a bit of texture memory and removes some redundant files.
nemo
parents: 6131
diff changeset
   868
            begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6492
diff changeset
   869
            DrawTexture(i, WorldDy + LAND_HEIGHT + OffsetY - rh, SpritesData[sprR].Texture, SpritesData[sprR].Texture^.Scale);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6492
diff changeset
   870
            inc(i, rw)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6492
diff changeset
   871
            end
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6492
diff changeset
   872
    else
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6492
diff changeset
   873
        while i <= sw do
5285
af4dc03dd60d Make sky, horizon, flakes and clouds optional, replace repeated strips of skyL/skyR with 2x2 transparent PNGs instead of larger images of variable dimensions, remove a number of empty unused images
nemo
parents: 5191
diff changeset
   874
            begin
3537
8f5b3108f29c New approach to the low-res problem. Basically, we already have a 1024 minimum, and the tallest maps are restricting themselves to 2048 maximum. All backgrounds are scaled down 50%, then scaled up on draw. Saves memory, and backgrounds are already deliberately fuzzed for depth of field anyway.
nemo
parents: 3523
diff changeset
   875
            DrawTexture(i, WorldDy + LAND_HEIGHT + OffsetY - lh, SpritesData[sprL].Texture, SpritesData[sprL].Texture^.Scale);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6492
diff changeset
   876
            inc(i, lw)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6492
diff changeset
   877
            end
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6492
diff changeset
   878
    end
2426
9d674c5c828d - Fix camera area with different zoom levels
unc0rr
parents: 2413
diff changeset
   879
end;
9d674c5c828d - Fix camera area with different zoom levels
unc0rr
parents: 2413
diff changeset
   880
15672
85d2afe34116 Enforce camera limits regardless of zoom level
Wuzzy <Wuzzy2@mail.ru>
parents: 15615
diff changeset
   881
// Force camera to stay within a certain area
85d2afe34116 Enforce camera limits regardless of zoom level
Wuzzy <Wuzzy2@mail.ru>
parents: 15615
diff changeset
   882
procedure CameraBounds;
85d2afe34116 Enforce camera limits regardless of zoom level
Wuzzy <Wuzzy2@mail.ru>
parents: 15615
diff changeset
   883
var lowBound: LongInt;
15615
f0ac916a0608 Fix camera zooming out too far in pause mode (bug 773)
Wuzzy <Wuzzy2@mail.ru>
parents: 15484
diff changeset
   884
begin
15672
85d2afe34116 Enforce camera limits regardless of zoom level
Wuzzy <Wuzzy2@mail.ru>
parents: 15615
diff changeset
   885
if (not hasBorder) then
85d2afe34116 Enforce camera limits regardless of zoom level
Wuzzy <Wuzzy2@mail.ru>
parents: 15615
diff changeset
   886
    begin
85d2afe34116 Enforce camera limits regardless of zoom level
Wuzzy <Wuzzy2@mail.ru>
parents: 15615
diff changeset
   887
    if WorldDy > (-(cScreenHeight / cScaleFactor) + cScreenHeight div 2 - TopY + cCamLimitY) then
85d2afe34116 Enforce camera limits regardless of zoom level
Wuzzy <Wuzzy2@mail.ru>
parents: 15615
diff changeset
   888
        WorldDy:= (-trunc(cScreenHeight / cScaleFactor) + cScreenHeight div 2 - TopY + cCamLimitY);
85d2afe34116 Enforce camera limits regardless of zoom level
Wuzzy <Wuzzy2@mail.ru>
parents: 15615
diff changeset
   889
    if (RightX - LeftX + cCamLimitX * 2) div 2 < cScreenWidth / cScaleFactor then
85d2afe34116 Enforce camera limits regardless of zoom level
Wuzzy <Wuzzy2@mail.ru>
parents: 15615
diff changeset
   890
        WorldDx:= -((LeftX + RightX) div 2)
85d2afe34116 Enforce camera limits regardless of zoom level
Wuzzy <Wuzzy2@mail.ru>
parents: 15615
diff changeset
   891
    else
85d2afe34116 Enforce camera limits regardless of zoom level
Wuzzy <Wuzzy2@mail.ru>
parents: 15615
diff changeset
   892
        begin
85d2afe34116 Enforce camera limits regardless of zoom level
Wuzzy <Wuzzy2@mail.ru>
parents: 15615
diff changeset
   893
        if WorldDx < -LAND_WIDTH - cCamLimitX + (cScreenWidth / cScaleFactor) then
85d2afe34116 Enforce camera limits regardless of zoom level
Wuzzy <Wuzzy2@mail.ru>
parents: 15615
diff changeset
   894
            WorldDx:= -LAND_WIDTH - cCamLimitX + trunc(cScreenWidth / cScaleFactor);
85d2afe34116 Enforce camera limits regardless of zoom level
Wuzzy <Wuzzy2@mail.ru>
parents: 15615
diff changeset
   895
        if WorldDx > cCamLimitX - (cScreenWidth / cScaleFactor) then
85d2afe34116 Enforce camera limits regardless of zoom level
Wuzzy <Wuzzy2@mail.ru>
parents: 15615
diff changeset
   896
            WorldDx:= cCamLimitX - trunc(cScreenWidth / cScaleFactor);
85d2afe34116 Enforce camera limits regardless of zoom level
Wuzzy <Wuzzy2@mail.ru>
parents: 15615
diff changeset
   897
        end;
85d2afe34116 Enforce camera limits regardless of zoom level
Wuzzy <Wuzzy2@mail.ru>
parents: 15615
diff changeset
   898
    end
85d2afe34116 Enforce camera limits regardless of zoom level
Wuzzy <Wuzzy2@mail.ru>
parents: 15615
diff changeset
   899
else
85d2afe34116 Enforce camera limits regardless of zoom level
Wuzzy <Wuzzy2@mail.ru>
parents: 15615
diff changeset
   900
    begin
85d2afe34116 Enforce camera limits regardless of zoom level
Wuzzy <Wuzzy2@mail.ru>
parents: 15615
diff changeset
   901
    if WorldDy > (-(cScreenHeight / cScaleFactor) + cScreenHeight div 2 - TopY + cCamLimitBorderY) then
85d2afe34116 Enforce camera limits regardless of zoom level
Wuzzy <Wuzzy2@mail.ru>
parents: 15615
diff changeset
   902
        WorldDy:= (-trunc(cScreenHeight / cScaleFactor) + cScreenHeight div 2 - TopY + cCamLimitBorderY);
85d2afe34116 Enforce camera limits regardless of zoom level
Wuzzy <Wuzzy2@mail.ru>
parents: 15615
diff changeset
   903
    if (RightX - LeftX + cCamLimitBorderX * 2) div 2 < cScreenWidth / cScaleFactor then
85d2afe34116 Enforce camera limits regardless of zoom level
Wuzzy <Wuzzy2@mail.ru>
parents: 15615
diff changeset
   904
        WorldDx:= -((LeftX + RightX) div 2)
85d2afe34116 Enforce camera limits regardless of zoom level
Wuzzy <Wuzzy2@mail.ru>
parents: 15615
diff changeset
   905
    else
85d2afe34116 Enforce camera limits regardless of zoom level
Wuzzy <Wuzzy2@mail.ru>
parents: 15615
diff changeset
   906
        begin
85d2afe34116 Enforce camera limits regardless of zoom level
Wuzzy <Wuzzy2@mail.ru>
parents: 15615
diff changeset
   907
        if WorldDx > -LeftX + cCamLimitBorderX - (cScreenWidth / cScaleFactor) then
85d2afe34116 Enforce camera limits regardless of zoom level
Wuzzy <Wuzzy2@mail.ru>
parents: 15615
diff changeset
   908
            WorldDx:= -LeftX + cCamLimitBorderX - trunc(cScreenWidth / cScaleFactor);
85d2afe34116 Enforce camera limits regardless of zoom level
Wuzzy <Wuzzy2@mail.ru>
parents: 15615
diff changeset
   909
        if WorldDx < -RightX - cCamLimitBorderX + (cScreenWidth / cScaleFactor) then
85d2afe34116 Enforce camera limits regardless of zoom level
Wuzzy <Wuzzy2@mail.ru>
parents: 15615
diff changeset
   910
            WorldDx:= -RightX - cCamLimitBorderX  + trunc(cScreenWidth / cScaleFactor);
85d2afe34116 Enforce camera limits regardless of zoom level
Wuzzy <Wuzzy2@mail.ru>
parents: 15615
diff changeset
   911
        end;
85d2afe34116 Enforce camera limits regardless of zoom level
Wuzzy <Wuzzy2@mail.ru>
parents: 15615
diff changeset
   912
    end;
85d2afe34116 Enforce camera limits regardless of zoom level
Wuzzy <Wuzzy2@mail.ru>
parents: 15615
diff changeset
   913
85d2afe34116 Enforce camera limits regardless of zoom level
Wuzzy <Wuzzy2@mail.ru>
parents: 15615
diff changeset
   914
lowBound:= trunc(cScreenHeight / cScaleFactor) + cScreenHeight div 2 - cWaterLine - (cVisibleWater + trunc(CinematicBarH / (cScaleFactor / 2.0)));
85d2afe34116 Enforce camera limits regardless of zoom level
Wuzzy <Wuzzy2@mail.ru>
parents: 15615
diff changeset
   915
if WorldDy < lowBound then
85d2afe34116 Enforce camera limits regardless of zoom level
Wuzzy <Wuzzy2@mail.ru>
parents: 15615
diff changeset
   916
    WorldDy:= lowBound;
15615
f0ac916a0608 Fix camera zooming out too far in pause mode (bug 773)
Wuzzy <Wuzzy2@mail.ru>
parents: 15484
diff changeset
   917
end;
2426
9d674c5c828d - Fix camera area with different zoom levels
unc0rr
parents: 2413
diff changeset
   918
956
19003f7fc174 Get rid of unused Surface parameter
unc0rr
parents: 942
diff changeset
   919
procedure DrawWorld(Lag: LongInt);
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   920
begin
6734
9709d15dabfa Revert most of 033e4a8a9c74 and 9d501dc22f71 (see bug #362)
nemo
parents: 6714
diff changeset
   921
    if ZoomValue < zoom then
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2931
diff changeset
   922
    begin
6734
9709d15dabfa Revert most of 033e4a8a9c74 and 9d501dc22f71 (see bug #362)
nemo
parents: 6714
diff changeset
   923
        zoom:= zoom - 0.002 * Lag;
9709d15dabfa Revert most of 033e4a8a9c74 and 9d501dc22f71 (see bug #362)
nemo
parents: 6714
diff changeset
   924
        if ZoomValue > zoom then
9709d15dabfa Revert most of 033e4a8a9c74 and 9d501dc22f71 (see bug #362)
nemo
parents: 6714
diff changeset
   925
            zoom:= ZoomValue
9709d15dabfa Revert most of 033e4a8a9c74 and 9d501dc22f71 (see bug #362)
nemo
parents: 6714
diff changeset
   926
    end
9709d15dabfa Revert most of 033e4a8a9c74 and 9d501dc22f71 (see bug #362)
nemo
parents: 6714
diff changeset
   927
    else
9709d15dabfa Revert most of 033e4a8a9c74 and 9d501dc22f71 (see bug #362)
nemo
parents: 6714
diff changeset
   928
        if ZoomValue > zoom then
3444
9d501dc22f71 * no zooming when game is paused
sheepluva
parents: 3434
diff changeset
   929
        begin
6734
9709d15dabfa Revert most of 033e4a8a9c74 and 9d501dc22f71 (see bug #362)
nemo
parents: 6714
diff changeset
   930
        zoom:= zoom + 0.002 * Lag;
9709d15dabfa Revert most of 033e4a8a9c74 and 9d501dc22f71 (see bug #362)
nemo
parents: 6714
diff changeset
   931
        if ZoomValue < zoom then
9709d15dabfa Revert most of 033e4a8a9c74 and 9d501dc22f71 (see bug #362)
nemo
parents: 6714
diff changeset
   932
            zoom:= ZoomValue
3444
9d501dc22f71 * no zooming when game is paused
sheepluva
parents: 3434
diff changeset
   933
        end
3611
ed00aa2b339e interpret parameters before initializing everything
koda
parents: 3594
diff changeset
   934
    else
ed00aa2b339e interpret parameters before initializing everything
koda
parents: 3594
diff changeset
   935
        ZoomValue:= zoom;
2376
ece7b87f1334 Strip trailing spaces
nemo
parents: 2375
diff changeset
   936
9670
1954f692e8c6 Quick and simple implementation of afk mode (toggled by /pause)
unc0rr
parents: 9666
diff changeset
   937
    if (not isPaused) and (not isAFK) and (GameType <> gmtRecord) then
15615
f0ac916a0608 Fix camera zooming out too far in pause mode (bug 773)
Wuzzy <Wuzzy2@mail.ru>
parents: 15484
diff changeset
   938
        MoveCamera
f0ac916a0608 Fix camera zooming out too far in pause mode (bug 773)
Wuzzy <Wuzzy2@mail.ru>
parents: 15484
diff changeset
   939
    else if (isPaused) then
15672
85d2afe34116 Enforce camera limits regardless of zoom level
Wuzzy <Wuzzy2@mail.ru>
parents: 15615
diff changeset
   940
        CameraBounds;
162
4822f6face35 Ammo menu now works!
unc0rr
parents: 161
diff changeset
   941
3696
6009d8378422 Engine:
smaxx
parents: 3692
diff changeset
   942
    if cStereoMode = smNone then
6009d8378422 Engine:
smaxx
parents: 3692
diff changeset
   943
        begin
10869
f23763bbac1b rendering tweaks/cleanup cont.
sheepluva
parents: 10818
diff changeset
   944
        RenderClear();
3692
bbec1275e46f these were removed by mistake
koda
parents: 3690
diff changeset
   945
        DrawWorldStereo(Lag, rmDefault)
8138
cfb228baa598 Invert S3D_DISABLED to more consistent USE_S3D_RENDERING
Chris Wong <lambda.fairy@gmail.com>
parents: 7946
diff changeset
   946
{$IFDEF USE_S3D_RENDERING}
3696
6009d8378422 Engine:
smaxx
parents: 3692
diff changeset
   947
        end
6009d8378422 Engine:
smaxx
parents: 3692
diff changeset
   948
    else
6009d8378422 Engine:
smaxx
parents: 3692
diff changeset
   949
        begin
10869
f23763bbac1b rendering tweaks/cleanup cont.
sheepluva
parents: 10818
diff changeset
   950
        // draw frame for left eye
f23763bbac1b rendering tweaks/cleanup cont.
sheepluva
parents: 10818
diff changeset
   951
        RenderClear(rmLeftEye);
3696
6009d8378422 Engine:
smaxx
parents: 3692
diff changeset
   952
        DrawWorldStereo(Lag, rmLeftEye);
3692
bbec1275e46f these were removed by mistake
koda
parents: 3690
diff changeset
   953
10869
f23763bbac1b rendering tweaks/cleanup cont.
sheepluva
parents: 10818
diff changeset
   954
        // draw frame for right eye
f23763bbac1b rendering tweaks/cleanup cont.
sheepluva
parents: 10818
diff changeset
   955
        RenderClear(rmRightEye);
3692
bbec1275e46f these were removed by mistake
koda
parents: 3690
diff changeset
   956
        DrawWorldStereo(0, rmRightEye);
4347
0ddb100fea61 add a S3D_DISABLED symbol to disable/enable stereo rendering at compilation time
koda
parents: 4345
diff changeset
   957
{$ENDIF}
10869
f23763bbac1b rendering tweaks/cleanup cont.
sheepluva
parents: 10818
diff changeset
   958
        end;
3692
bbec1275e46f these were removed by mistake
koda
parents: 3690
diff changeset
   959
10869
f23763bbac1b rendering tweaks/cleanup cont.
sheepluva
parents: 10818
diff changeset
   960
FinishRender();
3692
bbec1275e46f these were removed by mistake
koda
parents: 3690
diff changeset
   961
end;
bbec1275e46f these were removed by mistake
koda
parents: 3690
diff changeset
   962
10494
0eb97cf4c78e Fix warnings given by 32-bit fpc
unC0Rr
parents: 10425
diff changeset
   963
procedure RenderWorldEdge;
9654
47332746e6d9 - Cut code with bug to fix issue 713
unc0rr
parents: 9557
diff changeset
   964
var
10360
c243b6a8ad9a some adjustments and support for mirrored world rendering. disabled atm though, I think it is more confusing than helping
sheepluva
parents: 10359
diff changeset
   965
    tmp, w: LongInt;
c243b6a8ad9a some adjustments and support for mirrored world rendering. disabled atm though, I think it is more confusing than helping
sheepluva
parents: 10359
diff changeset
   966
    rect: TSDL_Rect;
3692
bbec1275e46f these were removed by mistake
koda
parents: 3690
diff changeset
   967
begin
10318
c2e81eea375f little visual tweak to weSea rendering
sheepluva
parents: 10317
diff changeset
   968
if (WorldEdge <> weNone) and (WorldEdge <> weSea) then
9654
47332746e6d9 - Cut code with bug to fix issue 713
unc0rr
parents: 9557
diff changeset
   969
    begin
47332746e6d9 - Cut code with bug to fix issue 713
unc0rr
parents: 9557
diff changeset
   970
(* I think for a bounded world, will fill the left and right areas with black or something. Also will probably want various border effects/animations based on border type.  Prob also, say, trigger a border animation timer on an impact. *)
47332746e6d9 - Cut code with bug to fix issue 713
unc0rr
parents: 9557
diff changeset
   971
10360
c243b6a8ad9a some adjustments and support for mirrored world rendering. disabled atm though, I think it is more confusing than helping
sheepluva
parents: 10359
diff changeset
   972
    rect.y:= ViewTopY;
c243b6a8ad9a some adjustments and support for mirrored world rendering. disabled atm though, I think it is more confusing than helping
sheepluva
parents: 10359
diff changeset
   973
    rect.h:= ViewHeight;
14303
6015b74eea55 overall, using LongInt for leftX/rightX results in fewer casts, since most comparisons are against ints.
nemo
parents: 14302
diff changeset
   974
    tmp:= leftX + WorldDx;
10360
c243b6a8ad9a some adjustments and support for mirrored world rendering. disabled atm though, I think it is more confusing than helping
sheepluva
parents: 10359
diff changeset
   975
    w:= tmp - ViewLeftX;
3692
bbec1275e46f these were removed by mistake
koda
parents: 3690
diff changeset
   976
10360
c243b6a8ad9a some adjustments and support for mirrored world rendering. disabled atm though, I think it is more confusing than helping
sheepluva
parents: 10359
diff changeset
   977
    if w > 0 then
c243b6a8ad9a some adjustments and support for mirrored world rendering. disabled atm though, I think it is more confusing than helping
sheepluva
parents: 10359
diff changeset
   978
        begin
c243b6a8ad9a some adjustments and support for mirrored world rendering. disabled atm though, I think it is more confusing than helping
sheepluva
parents: 10359
diff changeset
   979
        rect.w:= w;
c243b6a8ad9a some adjustments and support for mirrored world rendering. disabled atm though, I think it is more confusing than helping
sheepluva
parents: 10359
diff changeset
   980
        rect.x:= ViewLeftX;
10627
07ff179b0d97 darken wrapped world etc. some more
sheepluva
parents: 10562
diff changeset
   981
        DrawRect(rect, $10, $10, $10, $80, true);
10360
c243b6a8ad9a some adjustments and support for mirrored world rendering. disabled atm though, I think it is more confusing than helping
sheepluva
parents: 10359
diff changeset
   982
        if WorldEdge = weBounce then
c243b6a8ad9a some adjustments and support for mirrored world rendering. disabled atm though, I think it is more confusing than helping
sheepluva
parents: 10359
diff changeset
   983
            DrawLineOnScreen(tmp - 1, ViewTopY, tmp - 1, ViewBottomY, 2, $54, $54, $FF, $FF);
c243b6a8ad9a some adjustments and support for mirrored world rendering. disabled atm though, I think it is more confusing than helping
sheepluva
parents: 10359
diff changeset
   984
        end;
c243b6a8ad9a some adjustments and support for mirrored world rendering. disabled atm though, I think it is more confusing than helping
sheepluva
parents: 10359
diff changeset
   985
14303
6015b74eea55 overall, using LongInt for leftX/rightX results in fewer casts, since most comparisons are against ints.
nemo
parents: 14302
diff changeset
   986
    tmp:= rightX + WorldDx;
10360
c243b6a8ad9a some adjustments and support for mirrored world rendering. disabled atm though, I think it is more confusing than helping
sheepluva
parents: 10359
diff changeset
   987
    w:= ViewRightX - tmp;
c243b6a8ad9a some adjustments and support for mirrored world rendering. disabled atm though, I think it is more confusing than helping
sheepluva
parents: 10359
diff changeset
   988
c243b6a8ad9a some adjustments and support for mirrored world rendering. disabled atm though, I think it is more confusing than helping
sheepluva
parents: 10359
diff changeset
   989
    if w > 0 then
c243b6a8ad9a some adjustments and support for mirrored world rendering. disabled atm though, I think it is more confusing than helping
sheepluva
parents: 10359
diff changeset
   990
        begin
c243b6a8ad9a some adjustments and support for mirrored world rendering. disabled atm though, I think it is more confusing than helping
sheepluva
parents: 10359
diff changeset
   991
        rect.w:= w;
c243b6a8ad9a some adjustments and support for mirrored world rendering. disabled atm though, I think it is more confusing than helping
sheepluva
parents: 10359
diff changeset
   992
        rect.x:= tmp;
10627
07ff179b0d97 darken wrapped world etc. some more
sheepluva
parents: 10562
diff changeset
   993
        DrawRect(rect, $10, $10, $10, $80, true);
10360
c243b6a8ad9a some adjustments and support for mirrored world rendering. disabled atm though, I think it is more confusing than helping
sheepluva
parents: 10359
diff changeset
   994
        if WorldEdge = weBounce then
c243b6a8ad9a some adjustments and support for mirrored world rendering. disabled atm though, I think it is more confusing than helping
sheepluva
parents: 10359
diff changeset
   995
            DrawLineOnScreen(tmp - 1, ViewTopY, tmp - 1, ViewBottomY, 2, $54, $54, $FF, $FF);
c243b6a8ad9a some adjustments and support for mirrored world rendering. disabled atm though, I think it is more confusing than helping
sheepluva
parents: 10359
diff changeset
   996
        end;
c243b6a8ad9a some adjustments and support for mirrored world rendering. disabled atm though, I think it is more confusing than helping
sheepluva
parents: 10359
diff changeset
   997
9654
47332746e6d9 - Cut code with bug to fix issue 713
unc0rr
parents: 9557
diff changeset
   998
    end;
47332746e6d9 - Cut code with bug to fix issue 713
unc0rr
parents: 9557
diff changeset
   999
end;
47332746e6d9 - Cut code with bug to fix issue 713
unc0rr
parents: 9557
diff changeset
  1000
47332746e6d9 - Cut code with bug to fix issue 713
unc0rr
parents: 9557
diff changeset
  1001
47332746e6d9 - Cut code with bug to fix issue 713
unc0rr
parents: 9557
diff changeset
  1002
procedure RenderTeamsHealth;
13174
061d55939e47 Use visible team count instead of total team count to determine rendered team bar height
Wuzzy <Wuzzy2@mail.ru>
parents: 13156
diff changeset
  1003
var t, i, h, v, smallScreenOffset, TeamHealthBarWidth : LongInt;
9654
47332746e6d9 - Cut code with bug to fix issue 713
unc0rr
parents: 9557
diff changeset
  1004
    r: TSDL_Rect;
47332746e6d9 - Cut code with bug to fix issue 713
unc0rr
parents: 9557
diff changeset
  1005
    highlight: boolean;
13140
e330feceb662 Hide team bar if all hedgehogs in it are hidden or dead
Wuzzy <Wuzzy2@mail.ru>
parents: 13018
diff changeset
  1006
    hasVisibleHog: boolean;
9656
18422d205080 - More HealthTex to clan structure
unc0rr
parents: 9654
diff changeset
  1007
    htex: PTexture;
9654
47332746e6d9 - Cut code with bug to fix issue 713
unc0rr
parents: 9557
diff changeset
  1008
begin
13174
061d55939e47 Use visible team count instead of total team count to determine rendered team bar height
Wuzzy <Wuzzy2@mail.ru>
parents: 13156
diff changeset
  1009
if VisibleTeamsCount * 20 > Longword(cScreenHeight) div 7 then  // take up less screen on small displays
9654
47332746e6d9 - Cut code with bug to fix issue 713
unc0rr
parents: 9557
diff changeset
  1010
    begin
47332746e6d9 - Cut code with bug to fix issue 713
unc0rr
parents: 9557
diff changeset
  1011
    SetScale(1.5);
47332746e6d9 - Cut code with bug to fix issue 713
unc0rr
parents: 9557
diff changeset
  1012
    smallScreenOffset:= cScreenHeight div 6;
13174
061d55939e47 Use visible team count instead of total team count to determine rendered team bar height
Wuzzy <Wuzzy2@mail.ru>
parents: 13156
diff changeset
  1013
    if VisibleTeamsCount * 100 > Longword(cScreenHeight) then
9654
47332746e6d9 - Cut code with bug to fix issue 713
unc0rr
parents: 9557
diff changeset
  1014
        Tint($FF,$FF,$FF,$80);
47332746e6d9 - Cut code with bug to fix issue 713
unc0rr
parents: 9557
diff changeset
  1015
    end
47332746e6d9 - Cut code with bug to fix issue 713
unc0rr
parents: 9557
diff changeset
  1016
else smallScreenOffset:= 0;
13174
061d55939e47 Use visible team count instead of total team count to determine rendered team bar height
Wuzzy <Wuzzy2@mail.ru>
parents: 13156
diff changeset
  1017
v:= 0; // for updating VisibleTeamsCount
9654
47332746e6d9 - Cut code with bug to fix issue 713
unc0rr
parents: 9557
diff changeset
  1018
for t:= 0 to Pred(TeamsCount) do
47332746e6d9 - Cut code with bug to fix issue 713
unc0rr
parents: 9557
diff changeset
  1019
    with TeamsArray[t]^ do
13140
e330feceb662 Hide team bar if all hedgehogs in it are hidden or dead
Wuzzy <Wuzzy2@mail.ru>
parents: 13018
diff changeset
  1020
      begin
e330feceb662 Hide team bar if all hedgehogs in it are hidden or dead
Wuzzy <Wuzzy2@mail.ru>
parents: 13018
diff changeset
  1021
      hasVisibleHog:= false;
e330feceb662 Hide team bar if all hedgehogs in it are hidden or dead
Wuzzy <Wuzzy2@mail.ru>
parents: 13018
diff changeset
  1022
      for i:= 0 to cMaxHHIndex do
e330feceb662 Hide team bar if all hedgehogs in it are hidden or dead
Wuzzy <Wuzzy2@mail.ru>
parents: 13018
diff changeset
  1023
          if (Hedgehogs[i].Gear <> nil) then
e330feceb662 Hide team bar if all hedgehogs in it are hidden or dead
Wuzzy <Wuzzy2@mail.ru>
parents: 13018
diff changeset
  1024
              hasVisibleHog:= true;
e330feceb662 Hide team bar if all hedgehogs in it are hidden or dead
Wuzzy <Wuzzy2@mail.ru>
parents: 13018
diff changeset
  1025
      if (TeamHealth > 0) and hasVisibleHog then
9654
47332746e6d9 - Cut code with bug to fix issue 713
unc0rr
parents: 9557
diff changeset
  1026
        begin
13174
061d55939e47 Use visible team count instead of total team count to determine rendered team bar height
Wuzzy <Wuzzy2@mail.ru>
parents: 13156
diff changeset
  1027
        // count visible teams
061d55939e47 Use visible team count instead of total team count to determine rendered team bar height
Wuzzy <Wuzzy2@mail.ru>
parents: 13156
diff changeset
  1028
        inc(v);
9654
47332746e6d9 - Cut code with bug to fix issue 713
unc0rr
parents: 9557
diff changeset
  1029
        highlight:= bShowFinger and (CurrentTeam = TeamsArray[t]) and ((RealTicks mod 1000) < 500);
47332746e6d9 - Cut code with bug to fix issue 713
unc0rr
parents: 9557
diff changeset
  1030
47332746e6d9 - Cut code with bug to fix issue 713
unc0rr
parents: 9557
diff changeset
  1031
        if highlight then
9656
18422d205080 - More HealthTex to clan structure
unc0rr
parents: 9654
diff changeset
  1032
            begin
9654
47332746e6d9 - Cut code with bug to fix issue 713
unc0rr
parents: 9557
diff changeset
  1033
            Tint(Clan^.Color shl 8 or $FF);
9656
18422d205080 - More HealthTex to clan structure
unc0rr
parents: 9654
diff changeset
  1034
            htex:= GenericHealthTexture
18422d205080 - More HealthTex to clan structure
unc0rr
parents: 9654
diff changeset
  1035
            end
18422d205080 - More HealthTex to clan structure
unc0rr
parents: 9654
diff changeset
  1036
        else
18422d205080 - More HealthTex to clan structure
unc0rr
parents: 9654
diff changeset
  1037
            htex:= Clan^.HealthTex;
9654
47332746e6d9 - Cut code with bug to fix issue 713
unc0rr
parents: 9557
diff changeset
  1038
9791
446e4919b738 Display team owner in teams widget (addresses issue 174)
unc0rr
parents: 9755
diff changeset
  1039
        // draw owner
446e4919b738 Display team owner in teams widget (addresses issue 174)
unc0rr
parents: 9755
diff changeset
  1040
        if OwnerTex <> nil then
446e4919b738 Display team owner in teams widget (addresses issue 174)
unc0rr
parents: 9755
diff changeset
  1041
            DrawTexture(-OwnerTex^.w - NameTagTex^.w - 18, cScreenHeight + DrawHealthY + smallScreenOffset, OwnerTex);
446e4919b738 Display team owner in teams widget (addresses issue 174)
unc0rr
parents: 9755
diff changeset
  1042
446e4919b738 Display team owner in teams widget (addresses issue 174)
unc0rr
parents: 9755
diff changeset
  1043
        // draw name
9654
47332746e6d9 - Cut code with bug to fix issue 713
unc0rr
parents: 9557
diff changeset
  1044
        DrawTexture(-NameTagTex^.w - 16, cScreenHeight + DrawHealthY + smallScreenOffset, NameTagTex);
47332746e6d9 - Cut code with bug to fix issue 713
unc0rr
parents: 9557
diff changeset
  1045
47332746e6d9 - Cut code with bug to fix issue 713
unc0rr
parents: 9557
diff changeset
  1046
        // draw flag
47332746e6d9 - Cut code with bug to fix issue 713
unc0rr
parents: 9557
diff changeset
  1047
        DrawTexture(-14, cScreenHeight + DrawHealthY + smallScreenOffset, FlagTex);
47332746e6d9 - Cut code with bug to fix issue 713
unc0rr
parents: 9557
diff changeset
  1048
9720
453a1c29b7e4 Animate hedgehogs healths inside team health bar. Proper animation for the case when max team health grows is lost though.
unc0rr
parents: 9693
diff changeset
  1049
        TeamHealthBarWidth:= cTeamHealthWidth * TeamHealthBarHealth div MaxTeamHealth;
453a1c29b7e4 Animate hedgehogs healths inside team health bar. Proper animation for the case when max team health grows is lost though.
unc0rr
parents: 9693
diff changeset
  1050
14757
8563cc40fc1e Invert colors if clan color is very dark
Wuzzy <Wuzzy2@mail.ru>
parents: 14590
diff changeset
  1051
        // draw team health bar
9654
47332746e6d9 - Cut code with bug to fix issue 713
unc0rr
parents: 9557
diff changeset
  1052
        r.x:= 0;
47332746e6d9 - Cut code with bug to fix issue 713
unc0rr
parents: 9557
diff changeset
  1053
        r.y:= 0;
47332746e6d9 - Cut code with bug to fix issue 713
unc0rr
parents: 9557
diff changeset
  1054
        r.w:= 2 + TeamHealthBarWidth;
14762
37a781d28e43 Fix team bar height depending on NameTex
Wuzzy <Wuzzy2@mail.ru>
parents: 14760
diff changeset
  1055
        r.h:= htex^.h;
9656
18422d205080 - More HealthTex to clan structure
unc0rr
parents: 9654
diff changeset
  1056
        DrawTextureFromRect(14, cScreenHeight + DrawHealthY + smallScreenOffset, @r, htex);
9654
47332746e6d9 - Cut code with bug to fix issue 713
unc0rr
parents: 9557
diff changeset
  1057
14757
8563cc40fc1e Invert colors if clan color is very dark
Wuzzy <Wuzzy2@mail.ru>
parents: 14590
diff changeset
  1058
        // draw health bar's right border
9654
47332746e6d9 - Cut code with bug to fix issue 713
unc0rr
parents: 9557
diff changeset
  1059
        inc(r.x, cTeamHealthWidth + 2);
47332746e6d9 - Cut code with bug to fix issue 713
unc0rr
parents: 9557
diff changeset
  1060
        r.w:= 3;
9656
18422d205080 - More HealthTex to clan structure
unc0rr
parents: 9654
diff changeset
  1061
        DrawTextureFromRect(TeamHealthBarWidth + 15, cScreenHeight + DrawHealthY + smallScreenOffset, @r, htex);
9654
47332746e6d9 - Cut code with bug to fix issue 713
unc0rr
parents: 9557
diff changeset
  1062
14757
8563cc40fc1e Invert colors if clan color is very dark
Wuzzy <Wuzzy2@mail.ru>
parents: 14590
diff changeset
  1063
        // draw hedgehog health separators in team health bar
9720
453a1c29b7e4 Animate hedgehogs healths inside team health bar. Proper animation for the case when max team health grows is lost though.
unc0rr
parents: 9693
diff changeset
  1064
        h:= 0;
9654
47332746e6d9 - Cut code with bug to fix issue 713
unc0rr
parents: 9557
diff changeset
  1065
        if not hasGone then
47332746e6d9 - Cut code with bug to fix issue 713
unc0rr
parents: 9557
diff changeset
  1066
            for i:= 0 to cMaxHHIndex do
9720
453a1c29b7e4 Animate hedgehogs healths inside team health bar. Proper animation for the case when max team health grows is lost though.
unc0rr
parents: 9693
diff changeset
  1067
                begin
453a1c29b7e4 Animate hedgehogs healths inside team health bar. Proper animation for the case when max team health grows is lost though.
unc0rr
parents: 9693
diff changeset
  1068
                inc(h, Hedgehogs[i].HealthBarHealth);
10015
4feced261c68 partial merge of the webgl branch
koda
parents: 10009 9954
diff changeset
  1069
                if (h < TeamHealthBarHealth) and (Hedgehogs[i].HealthBarHealth > 0) then
14757
8563cc40fc1e Invert colors if clan color is very dark
Wuzzy <Wuzzy2@mail.ru>
parents: 14590
diff changeset
  1070
                    if (IsTooDarkToRead(Clan^.Color)) then
8563cc40fc1e Invert colors if clan color is very dark
Wuzzy <Wuzzy2@mail.ru>
parents: 14590
diff changeset
  1071
                        DrawTexture(15 + h * TeamHealthBarWidth div TeamHealthBarHealth, cScreenHeight + DrawHealthY + smallScreenOffset + 1, SpritesData[sprSlider].Texture)
8563cc40fc1e Invert colors if clan color is very dark
Wuzzy <Wuzzy2@mail.ru>
parents: 14590
diff changeset
  1072
                    else
8563cc40fc1e Invert colors if clan color is very dark
Wuzzy <Wuzzy2@mail.ru>
parents: 14590
diff changeset
  1073
                        DrawTexture(15 + h * TeamHealthBarWidth div TeamHealthBarHealth, cScreenHeight + DrawHealthY + smallScreenOffset + 1, SpritesData[sprSliderInverted].Texture);
9720
453a1c29b7e4 Animate hedgehogs healths inside team health bar. Proper animation for the case when max team health grows is lost though.
unc0rr
parents: 9693
diff changeset
  1074
                end;
9654
47332746e6d9 - Cut code with bug to fix issue 713
unc0rr
parents: 9557
diff changeset
  1075
13018
0248cf0da834 Add SetTeamLabel to Lua API, can set arbitrary string as team label
Wuzzy <Wuzzy2@mail.ru>
parents: 12831
diff changeset
  1076
        // draw Lua value, if set
0248cf0da834 Add SetTeamLabel to Lua API, can set arbitrary string as team label
Wuzzy <Wuzzy2@mail.ru>
parents: 12831
diff changeset
  1077
        if (hasLuaTeamValue) then
0248cf0da834 Add SetTeamLabel to Lua API, can set arbitrary string as team label
Wuzzy <Wuzzy2@mail.ru>
parents: 12831
diff changeset
  1078
            DrawTexture(TeamHealthBarWidth + 22, cScreenHeight + DrawHealthY + smallScreenOffset, LuaTeamValueTex)
0248cf0da834 Add SetTeamLabel to Lua API, can set arbitrary string as team label
Wuzzy <Wuzzy2@mail.ru>
parents: 12831
diff changeset
  1079
        // otherwise, draw AI kill counter for gfAISurvival
0248cf0da834 Add SetTeamLabel to Lua API, can set arbitrary string as team label
Wuzzy <Wuzzy2@mail.ru>
parents: 12831
diff changeset
  1080
        else if (GameFlags and gfAISurvival) <> 0 then
9654
47332746e6d9 - Cut code with bug to fix issue 713
unc0rr
parents: 9557
diff changeset
  1081
            DrawTexture(TeamHealthBarWidth + 22, cScreenHeight + DrawHealthY + smallScreenOffset, AIKillsTex);
47332746e6d9 - Cut code with bug to fix issue 713
unc0rr
parents: 9557
diff changeset
  1082
47332746e6d9 - Cut code with bug to fix issue 713
unc0rr
parents: 9557
diff changeset
  1083
        // if highlighted, draw flag and other contents again to keep their colors
47332746e6d9 - Cut code with bug to fix issue 713
unc0rr
parents: 9557
diff changeset
  1084
        // this approach should be faster than drawing all borders one by one tinted or not
47332746e6d9 - Cut code with bug to fix issue 713
unc0rr
parents: 9557
diff changeset
  1085
        if highlight then
47332746e6d9 - Cut code with bug to fix issue 713
unc0rr
parents: 9557
diff changeset
  1086
            begin
13174
061d55939e47 Use visible team count instead of total team count to determine rendered team bar height
Wuzzy <Wuzzy2@mail.ru>
parents: 13156
diff changeset
  1087
            if VisibleTeamsCount * 100 > Longword(cScreenHeight) then
9654
47332746e6d9 - Cut code with bug to fix issue 713
unc0rr
parents: 9557
diff changeset
  1088
                Tint($FF,$FF,$FF,$80)
9666
8dcb25112d96 - Bring back white dot in the center of crosshair. Crosshair is blurred now!
unc0rr
parents: 9656
diff changeset
  1089
            else untint;
9654
47332746e6d9 - Cut code with bug to fix issue 713
unc0rr
parents: 9557
diff changeset
  1090
47332746e6d9 - Cut code with bug to fix issue 713
unc0rr
parents: 9557
diff changeset
  1091
            // draw name
47332746e6d9 - Cut code with bug to fix issue 713
unc0rr
parents: 9557
diff changeset
  1092
            r.x:= 2;
47332746e6d9 - Cut code with bug to fix issue 713
unc0rr
parents: 9557
diff changeset
  1093
            r.y:= 2;
47332746e6d9 - Cut code with bug to fix issue 713
unc0rr
parents: 9557
diff changeset
  1094
            r.w:= NameTagTex^.w - 4;
47332746e6d9 - Cut code with bug to fix issue 713
unc0rr
parents: 9557
diff changeset
  1095
            r.h:= NameTagTex^.h - 4;
47332746e6d9 - Cut code with bug to fix issue 713
unc0rr
parents: 9557
diff changeset
  1096
            DrawTextureFromRect(-NameTagTex^.w - 14, cScreenHeight + DrawHealthY + smallScreenOffset + 2, @r, NameTagTex);
10147
9a772dc5dfbe Fix tinting of AI kills counter
unc0rr
parents: 10141
diff changeset
  1097
9a772dc5dfbe Fix tinting of AI kills counter
unc0rr
parents: 10141
diff changeset
  1098
            if OwnerTex <> nil then
9a772dc5dfbe Fix tinting of AI kills counter
unc0rr
parents: 10141
diff changeset
  1099
                begin
9a772dc5dfbe Fix tinting of AI kills counter
unc0rr
parents: 10141
diff changeset
  1100
                r.w:= OwnerTex^.w - 4;
9a772dc5dfbe Fix tinting of AI kills counter
unc0rr
parents: 10141
diff changeset
  1101
                r.h:= OwnerTex^.h - 4;
9a772dc5dfbe Fix tinting of AI kills counter
unc0rr
parents: 10141
diff changeset
  1102
                DrawTextureFromRect(-OwnerTex^.w - NameTagTex^.w - 16, cScreenHeight + DrawHealthY + smallScreenOffset + 2, @r, OwnerTex)
9a772dc5dfbe Fix tinting of AI kills counter
unc0rr
parents: 10141
diff changeset
  1103
                end;
9a772dc5dfbe Fix tinting of AI kills counter
unc0rr
parents: 10141
diff changeset
  1104
13018
0248cf0da834 Add SetTeamLabel to Lua API, can set arbitrary string as team label
Wuzzy <Wuzzy2@mail.ru>
parents: 12831
diff changeset
  1105
            if (hasLuaTeamValue) then
0248cf0da834 Add SetTeamLabel to Lua API, can set arbitrary string as team label
Wuzzy <Wuzzy2@mail.ru>
parents: 12831
diff changeset
  1106
                begin
0248cf0da834 Add SetTeamLabel to Lua API, can set arbitrary string as team label
Wuzzy <Wuzzy2@mail.ru>
parents: 12831
diff changeset
  1107
                r.w:= LuaTeamValueTex^.w - 4;
0248cf0da834 Add SetTeamLabel to Lua API, can set arbitrary string as team label
Wuzzy <Wuzzy2@mail.ru>
parents: 12831
diff changeset
  1108
                r.h:= LuaTeamValueTex^.h - 4;
0248cf0da834 Add SetTeamLabel to Lua API, can set arbitrary string as team label
Wuzzy <Wuzzy2@mail.ru>
parents: 12831
diff changeset
  1109
                DrawTextureFromRect(TeamHealthBarWidth + 24, cScreenHeight + DrawHealthY + smallScreenOffset + 2, @r, LuaTeamValueTex);
0248cf0da834 Add SetTeamLabel to Lua API, can set arbitrary string as team label
Wuzzy <Wuzzy2@mail.ru>
parents: 12831
diff changeset
  1110
                end
0248cf0da834 Add SetTeamLabel to Lua API, can set arbitrary string as team label
Wuzzy <Wuzzy2@mail.ru>
parents: 12831
diff changeset
  1111
            else if (GameFlags and gfAISurvival) <> 0 then
10147
9a772dc5dfbe Fix tinting of AI kills counter
unc0rr
parents: 10141
diff changeset
  1112
                begin
9a772dc5dfbe Fix tinting of AI kills counter
unc0rr
parents: 10141
diff changeset
  1113
                r.w:= AIKillsTex^.w - 4;
9a772dc5dfbe Fix tinting of AI kills counter
unc0rr
parents: 10141
diff changeset
  1114
                r.h:= AIKillsTex^.h - 4;
9a772dc5dfbe Fix tinting of AI kills counter
unc0rr
parents: 10141
diff changeset
  1115
                DrawTextureFromRect(TeamHealthBarWidth + 24, cScreenHeight + DrawHealthY + smallScreenOffset + 2, @r, AIKillsTex);
9a772dc5dfbe Fix tinting of AI kills counter
unc0rr
parents: 10141
diff changeset
  1116
                end;
9a772dc5dfbe Fix tinting of AI kills counter
unc0rr
parents: 10141
diff changeset
  1117
9654
47332746e6d9 - Cut code with bug to fix issue 713
unc0rr
parents: 9557
diff changeset
  1118
            // draw flag
47332746e6d9 - Cut code with bug to fix issue 713
unc0rr
parents: 9557
diff changeset
  1119
            r.w:= 22;
47332746e6d9 - Cut code with bug to fix issue 713
unc0rr
parents: 9557
diff changeset
  1120
            r.h:= 15;
47332746e6d9 - Cut code with bug to fix issue 713
unc0rr
parents: 9557
diff changeset
  1121
            DrawTextureFromRect(-12, cScreenHeight + DrawHealthY + smallScreenOffset + 2, @r, FlagTex);
10317
fe2721f870ab adding some arrow
sheepluva
parents: 10312
diff changeset
  1122
            end
fe2721f870ab adding some arrow
sheepluva
parents: 10312
diff changeset
  1123
        // draw an arrow next to active team
fe2721f870ab adding some arrow
sheepluva
parents: 10312
diff changeset
  1124
        else if (CurrentTeam = TeamsArray[t]) and (TurnTimeLeft > 0) then
fe2721f870ab adding some arrow
sheepluva
parents: 10312
diff changeset
  1125
            begin
fe2721f870ab adding some arrow
sheepluva
parents: 10312
diff changeset
  1126
            h:= -NameTagTex^.w - 24;
fe2721f870ab adding some arrow
sheepluva
parents: 10312
diff changeset
  1127
            if OwnerTex <> nil then
fe2721f870ab adding some arrow
sheepluva
parents: 10312
diff changeset
  1128
                h:= h - OwnerTex^.w - 4;
14757
8563cc40fc1e Invert colors if clan color is very dark
Wuzzy <Wuzzy2@mail.ru>
parents: 14590
diff changeset
  1129
            if (IsTooDarkToRead(TeamsArray[t]^.Clan^.Color)) then
8563cc40fc1e Invert colors if clan color is very dark
Wuzzy <Wuzzy2@mail.ru>
parents: 14590
diff changeset
  1130
                DrawSpriteRotatedF(sprFingerBackInv, h, cScreenHeight + DrawHealthY + smallScreenOffset + 2 + SpritesData[sprFingerBackInv].Width div 4, 0, 1, -90)
8563cc40fc1e Invert colors if clan color is very dark
Wuzzy <Wuzzy2@mail.ru>
parents: 14590
diff changeset
  1131
            else
8563cc40fc1e Invert colors if clan color is very dark
Wuzzy <Wuzzy2@mail.ru>
parents: 14590
diff changeset
  1132
                DrawSpriteRotatedF(sprFingerBack, h, cScreenHeight + DrawHealthY + smallScreenOffset + 2 + SpritesData[sprFingerBack].Width div 4, 0, 1, -90);
14416
f39d34d78028 Colorize switching arrows, pointing arrow and target cross in clan color
Wuzzy <Wuzzy2@mail.ru>
parents: 14324
diff changeset
  1133
            Tint(TeamsArray[t]^.Clan^.Color shl 8 or $FF);
10317
fe2721f870ab adding some arrow
sheepluva
parents: 10312
diff changeset
  1134
            DrawSpriteRotatedF(sprFinger, h, cScreenHeight + DrawHealthY + smallScreenOffset + 2 + SpritesData[sprFinger].Width div 4, 0, 1, -90);
14416
f39d34d78028 Colorize switching arrows, pointing arrow and target cross in clan color
Wuzzy <Wuzzy2@mail.ru>
parents: 14324
diff changeset
  1135
            untint;
9654
47332746e6d9 - Cut code with bug to fix issue 713
unc0rr
parents: 9557
diff changeset
  1136
            end;
47332746e6d9 - Cut code with bug to fix issue 713
unc0rr
parents: 9557
diff changeset
  1137
        end;
13140
e330feceb662 Hide team bar if all hedgehogs in it are hidden or dead
Wuzzy <Wuzzy2@mail.ru>
parents: 13018
diff changeset
  1138
      end;
9654
47332746e6d9 - Cut code with bug to fix issue 713
unc0rr
parents: 9557
diff changeset
  1139
if smallScreenOffset <> 0 then
47332746e6d9 - Cut code with bug to fix issue 713
unc0rr
parents: 9557
diff changeset
  1140
    begin
47332746e6d9 - Cut code with bug to fix issue 713
unc0rr
parents: 9557
diff changeset
  1141
    SetScale(cDefaultZoomLevel);
13174
061d55939e47 Use visible team count instead of total team count to determine rendered team bar height
Wuzzy <Wuzzy2@mail.ru>
parents: 13156
diff changeset
  1142
    if VisibleTeamsCount * 20 > Longword(cScreenHeight) div 5 then
10032
db65298717da This adds idle hog tinting. Active hog tinting still needed.
nemo
parents: 10009
diff changeset
  1143
        untint;
9654
47332746e6d9 - Cut code with bug to fix issue 713
unc0rr
parents: 9557
diff changeset
  1144
    end;
13174
061d55939e47 Use visible team count instead of total team count to determine rendered team bar height
Wuzzy <Wuzzy2@mail.ru>
parents: 13156
diff changeset
  1145
VisibleTeamsCount:= v;
9654
47332746e6d9 - Cut code with bug to fix issue 713
unc0rr
parents: 9557
diff changeset
  1146
end;
47332746e6d9 - Cut code with bug to fix issue 713
unc0rr
parents: 9557
diff changeset
  1147
13637
28e4a9db4690 Fix attack bar render bugs: Invisible beyond world edge; rendered over GUI (e.g. mission panel)
Wuzzy <Wuzzy2@mail.ru>
parents: 13636
diff changeset
  1148
procedure RenderAttackBar();
28e4a9db4690 Fix attack bar render bugs: Invisible beyond world edge; rendered over GUI (e.g. mission panel)
Wuzzy <Wuzzy2@mail.ru>
parents: 13636
diff changeset
  1149
var i: LongInt;
28e4a9db4690 Fix attack bar render bugs: Invisible beyond world edge; rendered over GUI (e.g. mission panel)
Wuzzy <Wuzzy2@mail.ru>
parents: 13636
diff changeset
  1150
    tdx, tdy: Double;
28e4a9db4690 Fix attack bar render bugs: Invisible beyond world edge; rendered over GUI (e.g. mission panel)
Wuzzy <Wuzzy2@mail.ru>
parents: 13636
diff changeset
  1151
begin
28e4a9db4690 Fix attack bar render bugs: Invisible beyond world edge; rendered over GUI (e.g. mission panel)
Wuzzy <Wuzzy2@mail.ru>
parents: 13636
diff changeset
  1152
    if CurrentTeam <> nil then
28e4a9db4690 Fix attack bar render bugs: Invisible beyond world edge; rendered over GUI (e.g. mission panel)
Wuzzy <Wuzzy2@mail.ru>
parents: 13636
diff changeset
  1153
        case AttackBar of
28e4a9db4690 Fix attack bar render bugs: Invisible beyond world edge; rendered over GUI (e.g. mission panel)
Wuzzy <Wuzzy2@mail.ru>
parents: 13636
diff changeset
  1154
        2: with CurrentHedgehog^ do
28e4a9db4690 Fix attack bar render bugs: Invisible beyond world edge; rendered over GUI (e.g. mission panel)
Wuzzy <Wuzzy2@mail.ru>
parents: 13636
diff changeset
  1155
                begin
28e4a9db4690 Fix attack bar render bugs: Invisible beyond world edge; rendered over GUI (e.g. mission panel)
Wuzzy <Wuzzy2@mail.ru>
parents: 13636
diff changeset
  1156
                tdx:= hwSign(Gear^.dX) * Sin(Gear^.Angle * Pi / cMaxAngle);
28e4a9db4690 Fix attack bar render bugs: Invisible beyond world edge; rendered over GUI (e.g. mission panel)
Wuzzy <Wuzzy2@mail.ru>
parents: 13636
diff changeset
  1157
                tdy:= - Cos(Gear^.Angle * Pi / cMaxAngle);
28e4a9db4690 Fix attack bar render bugs: Invisible beyond world edge; rendered over GUI (e.g. mission panel)
Wuzzy <Wuzzy2@mail.ru>
parents: 13636
diff changeset
  1158
                for i:= (Gear^.Power * 24) div cPowerDivisor downto 0 do
28e4a9db4690 Fix attack bar render bugs: Invisible beyond world edge; rendered over GUI (e.g. mission panel)
Wuzzy <Wuzzy2@mail.ru>
parents: 13636
diff changeset
  1159
                    DrawSprite(sprPower,
28e4a9db4690 Fix attack bar render bugs: Invisible beyond world edge; rendered over GUI (e.g. mission panel)
Wuzzy <Wuzzy2@mail.ru>
parents: 13636
diff changeset
  1160
                            hwRound(Gear^.X) + GetLaunchX(CurAmmoType, hwSign(Gear^.dX), Gear^.Angle) + LongInt(round(WorldDx + tdx * (24 + i * 2))) - 16,
28e4a9db4690 Fix attack bar render bugs: Invisible beyond world edge; rendered over GUI (e.g. mission panel)
Wuzzy <Wuzzy2@mail.ru>
parents: 13636
diff changeset
  1161
                            hwRound(Gear^.Y) + GetLaunchY(CurAmmoType, Gear^.Angle) + LongInt(round(WorldDy + tdy * (24 + i * 2))) - 16,
28e4a9db4690 Fix attack bar render bugs: Invisible beyond world edge; rendered over GUI (e.g. mission panel)
Wuzzy <Wuzzy2@mail.ru>
parents: 13636
diff changeset
  1162
                            i)
28e4a9db4690 Fix attack bar render bugs: Invisible beyond world edge; rendered over GUI (e.g. mission panel)
Wuzzy <Wuzzy2@mail.ru>
parents: 13636
diff changeset
  1163
                end;
28e4a9db4690 Fix attack bar render bugs: Invisible beyond world edge; rendered over GUI (e.g. mission panel)
Wuzzy <Wuzzy2@mail.ru>
parents: 13636
diff changeset
  1164
        end;
28e4a9db4690 Fix attack bar render bugs: Invisible beyond world edge; rendered over GUI (e.g. mission panel)
Wuzzy <Wuzzy2@mail.ru>
parents: 13636
diff changeset
  1165
end;
9654
47332746e6d9 - Cut code with bug to fix issue 713
unc0rr
parents: 9557
diff changeset
  1166
10360
c243b6a8ad9a some adjustments and support for mirrored world rendering. disabled atm though, I think it is more confusing than helping
sheepluva
parents: 10359
diff changeset
  1167
var preShiftWorldDx: LongInt;
c243b6a8ad9a some adjustments and support for mirrored world rendering. disabled atm though, I think it is more confusing than helping
sheepluva
parents: 10359
diff changeset
  1168
10507
ed5df9cd251f I'm such a dirty boi... cleaning up my own mess a little
sheepluva
parents: 10494
diff changeset
  1169
procedure ShiftWorld(Dir: LongInt); inline;
3692
bbec1275e46f these were removed by mistake
koda
parents: 3690
diff changeset
  1170
begin
10360
c243b6a8ad9a some adjustments and support for mirrored world rendering. disabled atm though, I think it is more confusing than helping
sheepluva
parents: 10359
diff changeset
  1171
    preShiftWorldDx:= WorldDx;
15759
6832dab555ae workaround for FPC 3.2.0 ICE
alfadur
parents: 15718
diff changeset
  1172
    Dir := Dir * LongInt(playWidth);
6832dab555ae workaround for FPC 3.2.0 ICE
alfadur
parents: 15718
diff changeset
  1173
    WorldDx:= WorldDx + Dir;
3692
bbec1275e46f these were removed by mistake
koda
parents: 3690
diff changeset
  1174
end;
10360
c243b6a8ad9a some adjustments and support for mirrored world rendering. disabled atm though, I think it is more confusing than helping
sheepluva
parents: 10359
diff changeset
  1175
10507
ed5df9cd251f I'm such a dirty boi... cleaning up my own mess a little
sheepluva
parents: 10494
diff changeset
  1176
procedure UnshiftWorld(); inline;
10360
c243b6a8ad9a some adjustments and support for mirrored world rendering. disabled atm though, I think it is more confusing than helping
sheepluva
parents: 10359
diff changeset
  1177
begin
c243b6a8ad9a some adjustments and support for mirrored world rendering. disabled atm though, I think it is more confusing than helping
sheepluva
parents: 10359
diff changeset
  1178
    WorldDx:= preShiftWorldDx;
c243b6a8ad9a some adjustments and support for mirrored world rendering. disabled atm though, I think it is more confusing than helping
sheepluva
parents: 10359
diff changeset
  1179
end;
c243b6a8ad9a some adjustments and support for mirrored world rendering. disabled atm though, I think it is more confusing than helping
sheepluva
parents: 10359
diff changeset
  1180
3692
bbec1275e46f these were removed by mistake
koda
parents: 3690
diff changeset
  1181
procedure DrawWorldStereo(Lag: LongInt; RM: TRenderMode);
9654
47332746e6d9 - Cut code with bug to fix issue 713
unc0rr
parents: 9557
diff changeset
  1182
var i, t: LongInt;
11912
d3a852554aa7 Turn timer digits green when it's still the ready timer
Wuzzy <almikes@aol.com>
parents: 11895
diff changeset
  1183
    spr: TSprite;
3692
bbec1275e46f these were removed by mistake
koda
parents: 3690
diff changeset
  1184
    r: TSDL_Rect;
7016
8b34f46e10c1 HAPPY 7000th COMMIT HEDGEWARS
koda
parents: 7013
diff changeset
  1185
    s: shortstring;
9654
47332746e6d9 - Cut code with bug to fix issue 713
unc0rr
parents: 9557
diff changeset
  1186
    offsetX, offsetY, screenBottom: LongInt;
15230
fe79f62ef158 Fix hog tags of current hog not rendered in gray area of wrap world edge if finger is shown
Wuzzy <Wuzzy2@mail.ru>
parents: 15227
diff changeset
  1187
    replicateToLeft, replicateToRight, isNotHiddenByCinematic: boolean;
12697
c71e330d5094 Add missing variable in uWorld.pas in videorec builds
Wuzzy <almikes@aol.com>
parents: 12694
diff changeset
  1188
{$IFDEF USE_VIDEO_RECORDING}
c71e330d5094 Add missing variable in uWorld.pas in videorec builds
Wuzzy <almikes@aol.com>
parents: 12694
diff changeset
  1189
    a: Byte;
c71e330d5094 Add missing variable in uWorld.pas in videorec builds
Wuzzy <almikes@aol.com>
parents: 12694
diff changeset
  1190
{$ENDIF}
3692
bbec1275e46f these were removed by mistake
koda
parents: 3690
diff changeset
  1191
begin
10507
ed5df9cd251f I'm such a dirty boi... cleaning up my own mess a little
sheepluva
parents: 10494
diff changeset
  1192
if WorldEdge <> weWrap then
10360
c243b6a8ad9a some adjustments and support for mirrored world rendering. disabled atm though, I think it is more confusing than helping
sheepluva
parents: 10359
diff changeset
  1193
    begin
c243b6a8ad9a some adjustments and support for mirrored world rendering. disabled atm though, I think it is more confusing than helping
sheepluva
parents: 10359
diff changeset
  1194
    replicateToLeft := false;
c243b6a8ad9a some adjustments and support for mirrored world rendering. disabled atm though, I think it is more confusing than helping
sheepluva
parents: 10359
diff changeset
  1195
    replicateToRight:= false;
c243b6a8ad9a some adjustments and support for mirrored world rendering. disabled atm though, I think it is more confusing than helping
sheepluva
parents: 10359
diff changeset
  1196
    end
10358
sheepluva
parents: 10332
diff changeset
  1197
else
10360
c243b6a8ad9a some adjustments and support for mirrored world rendering. disabled atm though, I think it is more confusing than helping
sheepluva
parents: 10359
diff changeset
  1198
    begin
14303
6015b74eea55 overall, using LongInt for leftX/rightX results in fewer casts, since most comparisons are against ints.
nemo
parents: 14302
diff changeset
  1199
    replicateToLeft := (leftX  + WorldDx > ViewLeftX);
6015b74eea55 overall, using LongInt for leftX/rightX results in fewer casts, since most comparisons are against ints.
nemo
parents: 14302
diff changeset
  1200
    replicateToRight:= (rightX + WorldDx < ViewRightX);
10360
c243b6a8ad9a some adjustments and support for mirrored world rendering. disabled atm though, I think it is more confusing than helping
sheepluva
parents: 10359
diff changeset
  1201
    end;
10358
sheepluva
parents: 10332
diff changeset
  1202
10318
c2e81eea375f little visual tweak to weSea rendering
sheepluva
parents: 10317
diff changeset
  1203
ScreenBottom:= (WorldDy - trunc(cScreenHeight/cScaleFactor) - (cScreenHeight div 2) + cWaterLine);
c2e81eea375f little visual tweak to weSea rendering
sheepluva
parents: 10317
diff changeset
  1204
c2e81eea375f little visual tweak to weSea rendering
sheepluva
parents: 10317
diff changeset
  1205
// note: offsetY is negative!
10319
240775460dc5 fix pas2c build
sheepluva
parents: 10318
diff changeset
  1206
offsetY:= 10 *  Min(0, -145 - ScreenBottom); // TODO limit this in the other direction too
10318
c2e81eea375f little visual tweak to weSea rendering
sheepluva
parents: 10317
diff changeset
  1207
14024
58e54e737279 Tweak commenting in uWorld render routine
Wuzzy <Wuzzy2@mail.ru>
parents: 13983
diff changeset
  1208
// Sky and horizont
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6492
diff changeset
  1209
if (cReducedQuality and rqNoBackground) = 0 then
1812
3d4692e825e7 'Reduce quality' patch by nemo
unc0rr
parents: 1807
diff changeset
  1210
    begin
3594
aeca3d8f1b29 turn cReducedQuality into a LongInt and provide a series of quality flags (and best of all, this is still compatible with current frontend)
koda
parents: 3582
diff changeset
  1211
        // Offsets relative to camera - spare them to wimpier cpus, no bg or flakes for them anyway
aeca3d8f1b29 turn cReducedQuality into a LongInt and provide a series of quality flags (and best of all, this is still compatible with current frontend)
koda
parents: 3582
diff changeset
  1212
        SkyOffset:= offsetY div 35 + cWaveHeight;
aeca3d8f1b29 turn cReducedQuality into a LongInt and provide a series of quality flags (and best of all, this is still compatible with current frontend)
koda
parents: 3582
diff changeset
  1213
        HorizontOffset:= SkyOffset;
aeca3d8f1b29 turn cReducedQuality into a LongInt and provide a series of quality flags (and best of all, this is still compatible with current frontend)
koda
parents: 3582
diff changeset
  1214
        if ScreenBottom > SkyOffset then
aeca3d8f1b29 turn cReducedQuality into a LongInt and provide a series of quality flags (and best of all, this is still compatible with current frontend)
koda
parents: 3582
diff changeset
  1215
            HorizontOffset:= HorizontOffset + ((ScreenBottom-SkyOffset) div 20);
3265
5fe62296fdea - Parallax effect for horizont when water is out of sight
palewolf
parents: 3249
diff changeset
  1216
3594
aeca3d8f1b29 turn cReducedQuality into a LongInt and provide a series of quality flags (and best of all, this is still compatible with current frontend)
koda
parents: 3582
diff changeset
  1217
        // background
3688
fd8c22a358de add some comments and fix indentation
koda
parents: 3686
diff changeset
  1218
        ChangeDepth(RM, cStereo_Sky);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6492
diff changeset
  1219
        if SuddenDeathDmg then
12097
ebe87b6ed182 add alpha for sd-tint, since CopherNeue thinks the textures might need fading
nemo
parents: 12072
diff changeset
  1220
            Tint(SDTint.r, SDTint.g, SDTint.b, SDTint.a);
3594
aeca3d8f1b29 turn cReducedQuality into a LongInt and provide a series of quality flags (and best of all, this is still compatible with current frontend)
koda
parents: 3582
diff changeset
  1221
        DrawRepeated(sprSky, sprSkyL, sprSkyR, (WorldDx + LAND_WIDTH div 2) * 3 div 8, SkyOffset);
3688
fd8c22a358de add some comments and fix indentation
koda
parents: 3686
diff changeset
  1222
        ChangeDepth(RM, -cStereo_Horizon);
3594
aeca3d8f1b29 turn cReducedQuality into a LongInt and provide a series of quality flags (and best of all, this is still compatible with current frontend)
koda
parents: 3582
diff changeset
  1223
        DrawRepeated(sprHorizont, sprHorizontL, sprHorizontR, (WorldDx + LAND_WIDTH div 2) * 3 div 5, HorizontOffset);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6492
diff changeset
  1224
        if SuddenDeathDmg then
9666
8dcb25112d96 - Bring back white dot in the center of crosshair. Crosshair is blurred now!
unc0rr
parents: 9656
diff changeset
  1225
            untint;
3611
ed00aa2b339e interpret parameters before initializing everything
koda
parents: 3594
diff changeset
  1226
    end;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
  1227
13633
35d93b1e7fef Fix foreground flakes (layer 2+6) disappearing when moving camera in world wrap world
Wuzzy <Wuzzy2@mail.ru>
parents: 13622
diff changeset
  1228
DrawVisualGears(0, false);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6492
diff changeset
  1229
ChangeDepth(RM, -cStereo_MidDistance);
13633
35d93b1e7fef Fix foreground flakes (layer 2+6) disappearing when moving camera in world wrap world
Wuzzy <Wuzzy2@mail.ru>
parents: 13622
diff changeset
  1230
DrawVisualGears(4, false);
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3695
diff changeset
  1231
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6492
diff changeset
  1232
if (cReducedQuality and rq2DWater) = 0 then
3611
ed00aa2b339e interpret parameters before initializing everything
koda
parents: 3594
diff changeset
  1233
    begin
3594
aeca3d8f1b29 turn cReducedQuality into a LongInt and provide a series of quality flags (and best of all, this is still compatible with current frontend)
koda
parents: 3582
diff changeset
  1234
        // Waves
10318
c2e81eea375f little visual tweak to weSea rendering
sheepluva
parents: 10317
diff changeset
  1235
        DrawWater(255, SkyOffset, 0);
4816
c2575faeac3d use a different depth for different layers (land, water, explosions)
koda
parents: 4812
diff changeset
  1236
        ChangeDepth(RM, -cStereo_Water_distant);
10318
c2e81eea375f little visual tweak to weSea rendering
sheepluva
parents: 10317
diff changeset
  1237
        DrawWaves( 1,  0 - WorldDx div 32, offsetY div 35, -49, 64);
4816
c2575faeac3d use a different depth for different layers (land, water, explosions)
koda
parents: 4812
diff changeset
  1238
        ChangeDepth(RM, -cStereo_Water_distant);
10318
c2e81eea375f little visual tweak to weSea rendering
sheepluva
parents: 10317
diff changeset
  1239
        DrawWaves( -1,  25 + WorldDx div 25, offsetY div 38, -37, 48);
4816
c2575faeac3d use a different depth for different layers (land, water, explosions)
koda
parents: 4812
diff changeset
  1240
        ChangeDepth(RM, -cStereo_Water_distant);
10318
c2e81eea375f little visual tweak to weSea rendering
sheepluva
parents: 10317
diff changeset
  1241
        DrawWaves( 1,  75 - WorldDx div 19, offsetY div 45, -23, 32);
4816
c2575faeac3d use a different depth for different layers (land, water, explosions)
koda
parents: 4812
diff changeset
  1242
        ChangeDepth(RM, -cStereo_Water_distant);
10318
c2e81eea375f little visual tweak to weSea rendering
sheepluva
parents: 10317
diff changeset
  1243
        DrawWaves(-1, 100 + WorldDx div 14, offsetY div 70, -7, 24);
3265
5fe62296fdea - Parallax effect for horizont when water is out of sight
palewolf
parents: 3249
diff changeset
  1244
    end
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6492
diff changeset
  1245
else
10318
c2e81eea375f little visual tweak to weSea rendering
sheepluva
parents: 10317
diff changeset
  1246
    DrawWaves(-1, 100, - cWaveHeight div 2, - cWaveHeight div 2, 0);
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
  1247
10533
57b4d411f77d fix some indentation
sheepluva
parents: 10532
diff changeset
  1248
ChangeDepth(RM, cStereo_Land);
13633
35d93b1e7fef Fix foreground flakes (layer 2+6) disappearing when moving camera in world wrap world
Wuzzy <Wuzzy2@mail.ru>
parents: 13622
diff changeset
  1249
DrawVisualGears(5, false);
10533
57b4d411f77d fix some indentation
sheepluva
parents: 10532
diff changeset
  1250
DrawLand(WorldDx, WorldDy);
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
  1251
10533
57b4d411f77d fix some indentation
sheepluva
parents: 10532
diff changeset
  1252
if replicateToLeft then
57b4d411f77d fix some indentation
sheepluva
parents: 10532
diff changeset
  1253
    begin
57b4d411f77d fix some indentation
sheepluva
parents: 10532
diff changeset
  1254
    ShiftWorld(-1);
3611
ed00aa2b339e interpret parameters before initializing everything
koda
parents: 3594
diff changeset
  1255
    DrawLand(WorldDx, WorldDy);
10533
57b4d411f77d fix some indentation
sheepluva
parents: 10532
diff changeset
  1256
    UnshiftWorld();
57b4d411f77d fix some indentation
sheepluva
parents: 10532
diff changeset
  1257
    end;
1911
6283bd8a960b use glVertexPointer to render water
unc0rr
parents: 1906
diff changeset
  1258
10533
57b4d411f77d fix some indentation
sheepluva
parents: 10532
diff changeset
  1259
if replicateToRight then
57b4d411f77d fix some indentation
sheepluva
parents: 10532
diff changeset
  1260
    begin
57b4d411f77d fix some indentation
sheepluva
parents: 10532
diff changeset
  1261
    ShiftWorld(1);
57b4d411f77d fix some indentation
sheepluva
parents: 10532
diff changeset
  1262
    DrawLand(WorldDx, WorldDy);
57b4d411f77d fix some indentation
sheepluva
parents: 10532
diff changeset
  1263
    UnshiftWorld();
57b4d411f77d fix some indentation
sheepluva
parents: 10532
diff changeset
  1264
    end;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
  1265
10533
57b4d411f77d fix some indentation
sheepluva
parents: 10532
diff changeset
  1266
DrawWater(255, 0, 0);
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
  1267
10358
sheepluva
parents: 10332
diff changeset
  1268
if replicateToLeft then
10263
6ef900411158 here a personal experimental mockup of how I imagine wrapping world edges should look like. bouncing one could be similar just with mirrored stuff. please test and share opinion. note: you might wanna disable auto-cam
sheepluva
parents: 10251
diff changeset
  1269
    begin
10507
ed5df9cd251f I'm such a dirty boi... cleaning up my own mess a little
sheepluva
parents: 10494
diff changeset
  1270
    ShiftWorld(-1);
13633
35d93b1e7fef Fix foreground flakes (layer 2+6) disappearing when moving camera in world wrap world
Wuzzy <Wuzzy2@mail.ru>
parents: 13622
diff changeset
  1271
    DrawVisualGears(1, true);
10263
6ef900411158 here a personal experimental mockup of how I imagine wrapping world edges should look like. bouncing one could be similar just with mirrored stuff. please test and share opinion. note: you might wanna disable auto-cam
sheepluva
parents: 10251
diff changeset
  1272
    DrawGears();
13633
35d93b1e7fef Fix foreground flakes (layer 2+6) disappearing when moving camera in world wrap world
Wuzzy <Wuzzy2@mail.ru>
parents: 13622
diff changeset
  1273
    DrawVisualGears(6, true);
10507
ed5df9cd251f I'm such a dirty boi... cleaning up my own mess a little
sheepluva
parents: 10494
diff changeset
  1274
    UnshiftWorld();
10358
sheepluva
parents: 10332
diff changeset
  1275
    end;
sheepluva
parents: 10332
diff changeset
  1276
sheepluva
parents: 10332
diff changeset
  1277
if replicateToRight then
sheepluva
parents: 10332
diff changeset
  1278
    begin
10507
ed5df9cd251f I'm such a dirty boi... cleaning up my own mess a little
sheepluva
parents: 10494
diff changeset
  1279
    ShiftWorld(1);
13633
35d93b1e7fef Fix foreground flakes (layer 2+6) disappearing when moving camera in world wrap world
Wuzzy <Wuzzy2@mail.ru>
parents: 13622
diff changeset
  1280
    DrawVisualGears(1, true);
10263
6ef900411158 here a personal experimental mockup of how I imagine wrapping world edges should look like. bouncing one could be similar just with mirrored stuff. please test and share opinion. note: you might wanna disable auto-cam
sheepluva
parents: 10251
diff changeset
  1281
    DrawGears();
13633
35d93b1e7fef Fix foreground flakes (layer 2+6) disappearing when moving camera in world wrap world
Wuzzy <Wuzzy2@mail.ru>
parents: 13622
diff changeset
  1282
    DrawVisualGears(6, true);
10507
ed5df9cd251f I'm such a dirty boi... cleaning up my own mess a little
sheepluva
parents: 10494
diff changeset
  1283
    UnshiftWorld();
10263
6ef900411158 here a personal experimental mockup of how I imagine wrapping world edges should look like. bouncing one could be similar just with mirrored stuff. please test and share opinion. note: you might wanna disable auto-cam
sheepluva
parents: 10251
diff changeset
  1284
    end;
6ef900411158 here a personal experimental mockup of how I imagine wrapping world edges should look like. bouncing one could be similar just with mirrored stuff. please test and share opinion. note: you might wanna disable auto-cam
sheepluva
parents: 10251
diff changeset
  1285
13633
35d93b1e7fef Fix foreground flakes (layer 2+6) disappearing when moving camera in world wrap world
Wuzzy <Wuzzy2@mail.ru>
parents: 13622
diff changeset
  1286
DrawVisualGears(1, false);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6492
diff changeset
  1287
DrawGears;
13633
35d93b1e7fef Fix foreground flakes (layer 2+6) disappearing when moving camera in world wrap world
Wuzzy <Wuzzy2@mail.ru>
parents: 13622
diff changeset
  1288
DrawVisualGears(6, false);
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
  1289
10263
6ef900411158 here a personal experimental mockup of how I imagine wrapping world edges should look like. bouncing one could be similar just with mirrored stuff. please test and share opinion. note: you might wanna disable auto-cam
sheepluva
parents: 10251
diff changeset
  1290
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6492
diff changeset
  1291
if SuddenDeathDmg then
10318
c2e81eea375f little visual tweak to weSea rendering
sheepluva
parents: 10317
diff changeset
  1292
    DrawWater(SDWaterOpacity, 0, 0)
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6492
diff changeset
  1293
else
10318
c2e81eea375f little visual tweak to weSea rendering
sheepluva
parents: 10317
diff changeset
  1294
    DrawWater(WaterOpacity, 0, 0);
2269
00f5704f5f39 add extra semi-opaque layer of water to discolour objects in the water.
nemo
parents: 2268
diff changeset
  1295
14024
58e54e737279 Tweak commenting in uWorld render routine
Wuzzy <Wuzzy2@mail.ru>
parents: 13983
diff changeset
  1296
// Waves
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6492
diff changeset
  1297
ChangeDepth(RM, cStereo_Water_near);
10318
c2e81eea375f little visual tweak to weSea rendering
sheepluva
parents: 10317
diff changeset
  1298
DrawWaves( 1, 25 - WorldDx div 9, 0, 0, 12);
3265
5fe62296fdea - Parallax effect for horizont when water is out of sight
palewolf
parents: 3249
diff changeset
  1299
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6492
diff changeset
  1300
if (cReducedQuality and rq2DWater) = 0 then
3265
5fe62296fdea - Parallax effect for horizont when water is out of sight
palewolf
parents: 3249
diff changeset
  1301
    begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6492
diff changeset
  1302
    ChangeDepth(RM, cStereo_Water_near);
10318
c2e81eea375f little visual tweak to weSea rendering
sheepluva
parents: 10317
diff changeset
  1303
    DrawWaves(-1, 50 + WorldDx div 6, - offsetY div 40, 23, 8);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6492
diff changeset
  1304
    if SuddenDeathDmg then
10318
c2e81eea375f little visual tweak to weSea rendering
sheepluva
parents: 10317
diff changeset
  1305
        DrawWater(SDWaterOpacity, - offsetY div 20, 23)
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6492
diff changeset
  1306
    else
10318
c2e81eea375f little visual tweak to weSea rendering
sheepluva
parents: 10317
diff changeset
  1307
        DrawWater(WaterOpacity, - offsetY div 20, 23);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6492
diff changeset
  1308
    ChangeDepth(RM, cStereo_Water_near);
10318
c2e81eea375f little visual tweak to weSea rendering
sheepluva
parents: 10317
diff changeset
  1309
    DrawWaves( 1, 75 - WorldDx div 4, - offsetY div 20, 37, 2);
4792
68f9b331014a sudden death changes: only change visual bit on health decrease and support for water transparancy change and clouds number change
Henek
parents: 4748
diff changeset
  1310
        if SuddenDeathDmg then
10318
c2e81eea375f little visual tweak to weSea rendering
sheepluva
parents: 10317
diff changeset
  1311
            DrawWater(SDWaterOpacity, - offsetY div 10, 47)
4792
68f9b331014a sudden death changes: only change visual bit on health decrease and support for water transparancy change and clouds number change
Henek
parents: 4748
diff changeset
  1312
        else
10318
c2e81eea375f little visual tweak to weSea rendering
sheepluva
parents: 10317
diff changeset
  1313
            DrawWater(WaterOpacity, - offsetY div 10, 47);
4816
c2575faeac3d use a different depth for different layers (land, water, explosions)
koda
parents: 4812
diff changeset
  1314
        ChangeDepth(RM, cStereo_Water_near);
10318
c2e81eea375f little visual tweak to weSea rendering
sheepluva
parents: 10317
diff changeset
  1315
        DrawWaves( -1, 25 + WorldDx div 3, - offsetY div 10, 59, 0);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6492
diff changeset
  1316
        end
3611
ed00aa2b339e interpret parameters before initializing everything
koda
parents: 3594
diff changeset
  1317
    else
10318
c2e81eea375f little visual tweak to weSea rendering
sheepluva
parents: 10317
diff changeset
  1318
        DrawWaves(-1, 50, cWaveHeight div 2, cWaveHeight div 2, 0);
2161
0c8634241fa4 Some work on zooming. Hedgewars are now unplayable.
unc0rr
parents: 2152
diff changeset
  1319
14590
0149d5ed5dc5 Fix airplane line being drawn in front of many HUD elements
Wuzzy <Wuzzy2@mail.ru>
parents: 14565
diff changeset
  1320
// line at airplane height for certain airstrike types (when spawning height is important)
0149d5ed5dc5 Fix airplane line being drawn in front of many HUD elements
Wuzzy <Wuzzy2@mail.ru>
parents: 14565
diff changeset
  1321
with CurrentHedgehog^ do
0149d5ed5dc5 Fix airplane line being drawn in front of many HUD elements
Wuzzy <Wuzzy2@mail.ru>
parents: 14565
diff changeset
  1322
    if (isCursorVisible) and ((CurAmmoType = amNapalm) or (CurAmmoType = amMineStrike) or (((GameFlags and gfMoreWind) <> 0) and ((CurAmmoType = amDrillStrike) or (CurAmmoType = amAirAttack)))) then
15676
c1d0ada72cc8 Fix airplane line not being drawn in full for very large maps
Wuzzy <Wuzzy2@mail.ru>
parents: 15675
diff changeset
  1323
        DrawLine(-cCamLimitX, topY-300, LAND_WIDTH + cCamLimitX, topY-300, 3.0, (Team^.Clan^.Color shr 16), (Team^.Clan^.Color shr 8) and $FF, Team^.Clan^.Color and $FF, $FF);
14590
0149d5ed5dc5 Fix airplane line being drawn in front of many HUD elements
Wuzzy <Wuzzy2@mail.ru>
parents: 14565
diff changeset
  1324
0149d5ed5dc5 Fix airplane line being drawn in front of many HUD elements
Wuzzy <Wuzzy2@mail.ru>
parents: 14565
diff changeset
  1325
// gear HUD extras (fuel indicator, secondary ammo, etc.)
13635
571f8110957e Replicate gear GUI overlays in world wrap
Wuzzy <Wuzzy2@mail.ru>
parents: 13634
diff changeset
  1326
if replicateToLeft then
571f8110957e Replicate gear GUI overlays in world wrap
Wuzzy <Wuzzy2@mail.ru>
parents: 13634
diff changeset
  1327
    begin
571f8110957e Replicate gear GUI overlays in world wrap
Wuzzy <Wuzzy2@mail.ru>
parents: 13634
diff changeset
  1328
    ShiftWorld(-1);
571f8110957e Replicate gear GUI overlays in world wrap
Wuzzy <Wuzzy2@mail.ru>
parents: 13634
diff changeset
  1329
    DrawGearsGui();
571f8110957e Replicate gear GUI overlays in world wrap
Wuzzy <Wuzzy2@mail.ru>
parents: 13634
diff changeset
  1330
    UnshiftWorld();
571f8110957e Replicate gear GUI overlays in world wrap
Wuzzy <Wuzzy2@mail.ru>
parents: 13634
diff changeset
  1331
    end;
571f8110957e Replicate gear GUI overlays in world wrap
Wuzzy <Wuzzy2@mail.ru>
parents: 13634
diff changeset
  1332
571f8110957e Replicate gear GUI overlays in world wrap
Wuzzy <Wuzzy2@mail.ru>
parents: 13634
diff changeset
  1333
if replicateToRight then
571f8110957e Replicate gear GUI overlays in world wrap
Wuzzy <Wuzzy2@mail.ru>
parents: 13634
diff changeset
  1334
    begin
571f8110957e Replicate gear GUI overlays in world wrap
Wuzzy <Wuzzy2@mail.ru>
parents: 13634
diff changeset
  1335
    ShiftWorld(1);
571f8110957e Replicate gear GUI overlays in world wrap
Wuzzy <Wuzzy2@mail.ru>
parents: 13634
diff changeset
  1336
    DrawGearsGui();
571f8110957e Replicate gear GUI overlays in world wrap
Wuzzy <Wuzzy2@mail.ru>
parents: 13634
diff changeset
  1337
    UnshiftWorld();
571f8110957e Replicate gear GUI overlays in world wrap
Wuzzy <Wuzzy2@mail.ru>
parents: 13634
diff changeset
  1338
    end;
571f8110957e Replicate gear GUI overlays in world wrap
Wuzzy <Wuzzy2@mail.ru>
parents: 13634
diff changeset
  1339
571f8110957e Replicate gear GUI overlays in world wrap
Wuzzy <Wuzzy2@mail.ru>
parents: 13634
diff changeset
  1340
DrawGearsGui();
12210
442bab755bb4 Render gear timers in front of water
Wuzzy <almikes@aol.com>
parents: 12097
diff changeset
  1341
15460
617f4c092e3d Render finger only once in wrap
Wuzzy <Wuzzy2@mail.ru>
parents: 15230
diff changeset
  1342
// Finger (arrow pointing to hedgehog).
617f4c092e3d Render finger only once in wrap
Wuzzy <Wuzzy2@mail.ru>
parents: 15230
diff changeset
  1343
// NOT wrapped like the other stuff because it might be confusing.
617f4c092e3d Render finger only once in wrap
Wuzzy <Wuzzy2@mail.ru>
parents: 15230
diff changeset
  1344
DrawFinger();
617f4c092e3d Render finger only once in wrap
Wuzzy <Wuzzy2@mail.ru>
parents: 15230
diff changeset
  1345
4816
c2575faeac3d use a different depth for different layers (land, water, explosions)
koda
parents: 4812
diff changeset
  1346
// everything after this ChangeDepth will be drawn outside the screen
4818
202eef454354 rename "frame alternate" to "wiggle" as it's more appropriate
koda
parents: 4816
diff changeset
  1347
// note: negative parallax gears should last very little for a smooth stereo effect
202eef454354 rename "frame alternate" to "wiggle" as it's more appropriate
koda
parents: 4816
diff changeset
  1348
    ChangeDepth(RM, cStereo_Outside);
10358
sheepluva
parents: 10332
diff changeset
  1349
sheepluva
parents: 10332
diff changeset
  1350
    if replicateToLeft then
10263
6ef900411158 here a personal experimental mockup of how I imagine wrapping world edges should look like. bouncing one could be similar just with mirrored stuff. please test and share opinion. note: you might wanna disable auto-cam
sheepluva
parents: 10251
diff changeset
  1351
        begin
10507
ed5df9cd251f I'm such a dirty boi... cleaning up my own mess a little
sheepluva
parents: 10494
diff changeset
  1352
        ShiftWorld(-1);
13633
35d93b1e7fef Fix foreground flakes (layer 2+6) disappearing when moving camera in world wrap world
Wuzzy <Wuzzy2@mail.ru>
parents: 13622
diff changeset
  1353
        DrawVisualGears(2, true);
10507
ed5df9cd251f I'm such a dirty boi... cleaning up my own mess a little
sheepluva
parents: 10494
diff changeset
  1354
        UnshiftWorld();
10358
sheepluva
parents: 10332
diff changeset
  1355
        end;
sheepluva
parents: 10332
diff changeset
  1356
sheepluva
parents: 10332
diff changeset
  1357
    if replicateToRight then
sheepluva
parents: 10332
diff changeset
  1358
        begin
10507
ed5df9cd251f I'm such a dirty boi... cleaning up my own mess a little
sheepluva
parents: 10494
diff changeset
  1359
        ShiftWorld(1);
13633
35d93b1e7fef Fix foreground flakes (layer 2+6) disappearing when moving camera in world wrap world
Wuzzy <Wuzzy2@mail.ru>
parents: 13622
diff changeset
  1360
        DrawVisualGears(2, true);
10507
ed5df9cd251f I'm such a dirty boi... cleaning up my own mess a little
sheepluva
parents: 10494
diff changeset
  1361
        UnshiftWorld();
10263
6ef900411158 here a personal experimental mockup of how I imagine wrapping world edges should look like. bouncing one could be similar just with mirrored stuff. please test and share opinion. note: you might wanna disable auto-cam
sheepluva
parents: 10251
diff changeset
  1362
        end;
10358
sheepluva
parents: 10332
diff changeset
  1363
13633
35d93b1e7fef Fix foreground flakes (layer 2+6) disappearing when moving camera in world wrap world
Wuzzy <Wuzzy2@mail.ru>
parents: 13622
diff changeset
  1364
    DrawVisualGears(2, false);
4816
c2575faeac3d use a different depth for different layers (land, water, explosions)
koda
parents: 4812
diff changeset
  1365
c2575faeac3d use a different depth for different layers (land, water, explosions)
koda
parents: 4812
diff changeset
  1366
// everything after this ResetDepth will be drawn at screen level (depth = 0)
4818
202eef454354 rename "frame alternate" to "wiggle" as it's more appropriate
koda
parents: 4816
diff changeset
  1367
// note: everything that needs to be readable should be on this level
4816
c2575faeac3d use a different depth for different layers (land, water, explosions)
koda
parents: 4812
diff changeset
  1368
    ResetDepth(RM);
10358
sheepluva
parents: 10332
diff changeset
  1369
sheepluva
parents: 10332
diff changeset
  1370
    if replicateToLeft then
10263
6ef900411158 here a personal experimental mockup of how I imagine wrapping world edges should look like. bouncing one could be similar just with mirrored stuff. please test and share opinion. note: you might wanna disable auto-cam
sheepluva
parents: 10251
diff changeset
  1371
        begin
10507
ed5df9cd251f I'm such a dirty boi... cleaning up my own mess a little
sheepluva
parents: 10494
diff changeset
  1372
        ShiftWorld(-1);
13633
35d93b1e7fef Fix foreground flakes (layer 2+6) disappearing when moving camera in world wrap world
Wuzzy <Wuzzy2@mail.ru>
parents: 13622
diff changeset
  1373
        DrawVisualGears(3, true);
10507
ed5df9cd251f I'm such a dirty boi... cleaning up my own mess a little
sheepluva
parents: 10494
diff changeset
  1374
        UnshiftWorld();
10358
sheepluva
parents: 10332
diff changeset
  1375
        end;
sheepluva
parents: 10332
diff changeset
  1376
sheepluva
parents: 10332
diff changeset
  1377
    if replicateToRight then
sheepluva
parents: 10332
diff changeset
  1378
        begin
10507
ed5df9cd251f I'm such a dirty boi... cleaning up my own mess a little
sheepluva
parents: 10494
diff changeset
  1379
        ShiftWorld(1);
13633
35d93b1e7fef Fix foreground flakes (layer 2+6) disappearing when moving camera in world wrap world
Wuzzy <Wuzzy2@mail.ru>
parents: 13622
diff changeset
  1380
        DrawVisualGears(3, true);
10507
ed5df9cd251f I'm such a dirty boi... cleaning up my own mess a little
sheepluva
parents: 10494
diff changeset
  1381
        UnshiftWorld();
10263
6ef900411158 here a personal experimental mockup of how I imagine wrapping world edges should look like. bouncing one could be similar just with mirrored stuff. please test and share opinion. note: you might wanna disable auto-cam
sheepluva
parents: 10251
diff changeset
  1382
        end;
10358
sheepluva
parents: 10332
diff changeset
  1383
13633
35d93b1e7fef Fix foreground flakes (layer 2+6) disappearing when moving camera in world wrap world
Wuzzy <Wuzzy2@mail.ru>
parents: 13622
diff changeset
  1384
    DrawVisualGears(3, false);
2161
0c8634241fa4 Some work on zooming. Hedgewars are now unplayable.
unc0rr
parents: 2152
diff changeset
  1385
14024
58e54e737279 Tweak commenting in uWorld render routine
Wuzzy <Wuzzy2@mail.ru>
parents: 13983
diff changeset
  1386
// Target (e.g. air attack, bee, ...)
3104
6cdc45b3b8a6 - Bee sprites for target and HH hand
palewolf
parents: 3093
diff changeset
  1387
if (TargetPoint.X <> NoPointX) and (CurrentTeam <> nil) and (CurrentHedgehog <> nil) then
6cdc45b3b8a6 - Bee sprites for target and HH hand
palewolf
parents: 3093
diff changeset
  1388
    begin
6cdc45b3b8a6 - Bee sprites for target and HH hand
palewolf
parents: 3093
diff changeset
  1389
    with PHedgehog(CurrentHedgehog)^ do
6cdc45b3b8a6 - Bee sprites for target and HH hand
palewolf
parents: 3093
diff changeset
  1390
        begin
5372
7283bc768228 Change bee pos sprite, make aiming napalm a little easier, adjust napalm flames to be more centred on the target
nemo
parents: 5302
diff changeset
  1391
        if CurAmmoType = amBee then
13636
fc8c8910a281 Replicate target sprite properly in world wrap
Wuzzy <Wuzzy2@mail.ru>
parents: 13635
diff changeset
  1392
            spr:= sprTargetBee
3110
c8d7c852e26a Engine:
smxx
parents: 3107
diff changeset
  1393
        else
13636
fc8c8910a281 Replicate target sprite properly in world wrap
Wuzzy <Wuzzy2@mail.ru>
parents: 13635
diff changeset
  1394
            spr:= sprTargetP;
fc8c8910a281 Replicate target sprite properly in world wrap
Wuzzy <Wuzzy2@mail.ru>
parents: 13635
diff changeset
  1395
        if replicateToLeft then
fc8c8910a281 Replicate target sprite properly in world wrap
Wuzzy <Wuzzy2@mail.ru>
parents: 13635
diff changeset
  1396
            begin
fc8c8910a281 Replicate target sprite properly in world wrap
Wuzzy <Wuzzy2@mail.ru>
parents: 13635
diff changeset
  1397
            ShiftWorld(-1);
14765
f5dadf2b7d03 Fix target marker rendering issues in weWrap
Wuzzy <Wuzzy2@mail.ru>
parents: 14762
diff changeset
  1398
            if spr = sprTargetP then
f5dadf2b7d03 Fix target marker rendering issues in weWrap
Wuzzy <Wuzzy2@mail.ru>
parents: 14762
diff changeset
  1399
                begin
f5dadf2b7d03 Fix target marker rendering issues in weWrap
Wuzzy <Wuzzy2@mail.ru>
parents: 14762
diff changeset
  1400
                if IsTooDarkToRead(Team^.Clan^.Color) then
f5dadf2b7d03 Fix target marker rendering issues in weWrap
Wuzzy <Wuzzy2@mail.ru>
parents: 14762
diff changeset
  1401
                    DrawSpriteRotatedF(sprTargetPBackInv, TargetPoint.X + WorldDx, TargetPoint.Y + WorldDy, 0, 0, (RealTicks shr 3) mod 360)
f5dadf2b7d03 Fix target marker rendering issues in weWrap
Wuzzy <Wuzzy2@mail.ru>
parents: 14762
diff changeset
  1402
                else
f5dadf2b7d03 Fix target marker rendering issues in weWrap
Wuzzy <Wuzzy2@mail.ru>
parents: 14762
diff changeset
  1403
                    DrawSpriteRotatedF(sprTargetPBack, TargetPoint.X + WorldDx, TargetPoint.Y + WorldDy, 0, 0, (RealTicks shr 3) mod 360);
f5dadf2b7d03 Fix target marker rendering issues in weWrap
Wuzzy <Wuzzy2@mail.ru>
parents: 14762
diff changeset
  1404
                Tint(Team^.Clan^.Color shl 8 or $FF);
f5dadf2b7d03 Fix target marker rendering issues in weWrap
Wuzzy <Wuzzy2@mail.ru>
parents: 14762
diff changeset
  1405
                end;
13636
fc8c8910a281 Replicate target sprite properly in world wrap
Wuzzy <Wuzzy2@mail.ru>
parents: 13635
diff changeset
  1406
            DrawSpriteRotatedF(spr, TargetPoint.X + WorldDx, TargetPoint.Y + WorldDy, 0, 0, (RealTicks shr 3) mod 360);
14765
f5dadf2b7d03 Fix target marker rendering issues in weWrap
Wuzzy <Wuzzy2@mail.ru>
parents: 14762
diff changeset
  1407
            if spr = sprTargetP then
f5dadf2b7d03 Fix target marker rendering issues in weWrap
Wuzzy <Wuzzy2@mail.ru>
parents: 14762
diff changeset
  1408
                untint;
13636
fc8c8910a281 Replicate target sprite properly in world wrap
Wuzzy <Wuzzy2@mail.ru>
parents: 13635
diff changeset
  1409
            UnshiftWorld();
fc8c8910a281 Replicate target sprite properly in world wrap
Wuzzy <Wuzzy2@mail.ru>
parents: 13635
diff changeset
  1410
            end;
fc8c8910a281 Replicate target sprite properly in world wrap
Wuzzy <Wuzzy2@mail.ru>
parents: 13635
diff changeset
  1411
fc8c8910a281 Replicate target sprite properly in world wrap
Wuzzy <Wuzzy2@mail.ru>
parents: 13635
diff changeset
  1412
        if replicateToRight then
fc8c8910a281 Replicate target sprite properly in world wrap
Wuzzy <Wuzzy2@mail.ru>
parents: 13635
diff changeset
  1413
            begin
fc8c8910a281 Replicate target sprite properly in world wrap
Wuzzy <Wuzzy2@mail.ru>
parents: 13635
diff changeset
  1414
            ShiftWorld(1);
14765
f5dadf2b7d03 Fix target marker rendering issues in weWrap
Wuzzy <Wuzzy2@mail.ru>
parents: 14762
diff changeset
  1415
            if spr = sprTargetP then
f5dadf2b7d03 Fix target marker rendering issues in weWrap
Wuzzy <Wuzzy2@mail.ru>
parents: 14762
diff changeset
  1416
                begin
f5dadf2b7d03 Fix target marker rendering issues in weWrap
Wuzzy <Wuzzy2@mail.ru>
parents: 14762
diff changeset
  1417
                if IsTooDarkToRead(Team^.Clan^.Color) then
f5dadf2b7d03 Fix target marker rendering issues in weWrap
Wuzzy <Wuzzy2@mail.ru>
parents: 14762
diff changeset
  1418
                    DrawSpriteRotatedF(sprTargetPBackInv, TargetPoint.X + WorldDx, TargetPoint.Y + WorldDy, 0, 0, (RealTicks shr 3) mod 360)
f5dadf2b7d03 Fix target marker rendering issues in weWrap
Wuzzy <Wuzzy2@mail.ru>
parents: 14762
diff changeset
  1419
                else
f5dadf2b7d03 Fix target marker rendering issues in weWrap
Wuzzy <Wuzzy2@mail.ru>
parents: 14762
diff changeset
  1420
                    DrawSpriteRotatedF(sprTargetPBack, TargetPoint.X + WorldDx, TargetPoint.Y + WorldDy, 0, 0, (RealTicks shr 3) mod 360);
f5dadf2b7d03 Fix target marker rendering issues in weWrap
Wuzzy <Wuzzy2@mail.ru>
parents: 14762
diff changeset
  1421
                Tint(Team^.Clan^.Color shl 8 or $FF);
f5dadf2b7d03 Fix target marker rendering issues in weWrap
Wuzzy <Wuzzy2@mail.ru>
parents: 14762
diff changeset
  1422
                end;
13636
fc8c8910a281 Replicate target sprite properly in world wrap
Wuzzy <Wuzzy2@mail.ru>
parents: 13635
diff changeset
  1423
            DrawSpriteRotatedF(spr, TargetPoint.X + WorldDx, TargetPoint.Y + WorldDy, 0, 0, (RealTicks shr 3) mod 360);
14765
f5dadf2b7d03 Fix target marker rendering issues in weWrap
Wuzzy <Wuzzy2@mail.ru>
parents: 14762
diff changeset
  1424
            if spr = sprTargetP then
f5dadf2b7d03 Fix target marker rendering issues in weWrap
Wuzzy <Wuzzy2@mail.ru>
parents: 14762
diff changeset
  1425
                untint;
13636
fc8c8910a281 Replicate target sprite properly in world wrap
Wuzzy <Wuzzy2@mail.ru>
parents: 13635
diff changeset
  1426
            UnshiftWorld();
fc8c8910a281 Replicate target sprite properly in world wrap
Wuzzy <Wuzzy2@mail.ru>
parents: 13635
diff changeset
  1427
            end;
fc8c8910a281 Replicate target sprite properly in world wrap
Wuzzy <Wuzzy2@mail.ru>
parents: 13635
diff changeset
  1428
14765
f5dadf2b7d03 Fix target marker rendering issues in weWrap
Wuzzy <Wuzzy2@mail.ru>
parents: 14762
diff changeset
  1429
        if spr = sprTargetP then
f5dadf2b7d03 Fix target marker rendering issues in weWrap
Wuzzy <Wuzzy2@mail.ru>
parents: 14762
diff changeset
  1430
            begin
f5dadf2b7d03 Fix target marker rendering issues in weWrap
Wuzzy <Wuzzy2@mail.ru>
parents: 14762
diff changeset
  1431
            if IsTooDarkToRead(Team^.Clan^.Color) then
f5dadf2b7d03 Fix target marker rendering issues in weWrap
Wuzzy <Wuzzy2@mail.ru>
parents: 14762
diff changeset
  1432
                DrawSpriteRotatedF(sprTargetPBackInv, TargetPoint.X + WorldDx, TargetPoint.Y + WorldDy, 0, 0, (RealTicks shr 3) mod 360)
f5dadf2b7d03 Fix target marker rendering issues in weWrap
Wuzzy <Wuzzy2@mail.ru>
parents: 14762
diff changeset
  1433
            else
f5dadf2b7d03 Fix target marker rendering issues in weWrap
Wuzzy <Wuzzy2@mail.ru>
parents: 14762
diff changeset
  1434
                DrawSpriteRotatedF(sprTargetPBack, TargetPoint.X + WorldDx, TargetPoint.Y + WorldDy, 0, 0, (RealTicks shr 3) mod 360);
f5dadf2b7d03 Fix target marker rendering issues in weWrap
Wuzzy <Wuzzy2@mail.ru>
parents: 14762
diff changeset
  1435
            Tint(Team^.Clan^.Color shl 8 or $FF);
f5dadf2b7d03 Fix target marker rendering issues in weWrap
Wuzzy <Wuzzy2@mail.ru>
parents: 14762
diff changeset
  1436
            end;
13636
fc8c8910a281 Replicate target sprite properly in world wrap
Wuzzy <Wuzzy2@mail.ru>
parents: 13635
diff changeset
  1437
        DrawSpriteRotatedF(spr, TargetPoint.X + WorldDx, TargetPoint.Y + WorldDy, 0, 0, (RealTicks shr 3) mod 360);
14416
f39d34d78028 Colorize switching arrows, pointing arrow and target cross in clan color
Wuzzy <Wuzzy2@mail.ru>
parents: 14324
diff changeset
  1438
        if spr = sprTargetP then
f39d34d78028 Colorize switching arrows, pointing arrow and target cross in clan color
Wuzzy <Wuzzy2@mail.ru>
parents: 14324
diff changeset
  1439
            untint;
13636
fc8c8910a281 Replicate target sprite properly in world wrap
Wuzzy <Wuzzy2@mail.ru>
parents: 13635
diff changeset
  1440
        end;
3104
6cdc45b3b8a6 - Bee sprites for target and HH hand
palewolf
parents: 3093
diff changeset
  1441
    end;
2161
0c8634241fa4 Some work on zooming. Hedgewars are now unplayable.
unc0rr
parents: 2152
diff changeset
  1442
13637
28e4a9db4690 Fix attack bar render bugs: Invisible beyond world edge; rendered over GUI (e.g. mission panel)
Wuzzy <Wuzzy2@mail.ru>
parents: 13636
diff changeset
  1443
// Attack bar
28e4a9db4690 Fix attack bar render bugs: Invisible beyond world edge; rendered over GUI (e.g. mission panel)
Wuzzy <Wuzzy2@mail.ru>
parents: 13636
diff changeset
  1444
if replicateToLeft then
28e4a9db4690 Fix attack bar render bugs: Invisible beyond world edge; rendered over GUI (e.g. mission panel)
Wuzzy <Wuzzy2@mail.ru>
parents: 13636
diff changeset
  1445
    begin
28e4a9db4690 Fix attack bar render bugs: Invisible beyond world edge; rendered over GUI (e.g. mission panel)
Wuzzy <Wuzzy2@mail.ru>
parents: 13636
diff changeset
  1446
    ShiftWorld(-1);
28e4a9db4690 Fix attack bar render bugs: Invisible beyond world edge; rendered over GUI (e.g. mission panel)
Wuzzy <Wuzzy2@mail.ru>
parents: 13636
diff changeset
  1447
    RenderAttackBar();
28e4a9db4690 Fix attack bar render bugs: Invisible beyond world edge; rendered over GUI (e.g. mission panel)
Wuzzy <Wuzzy2@mail.ru>
parents: 13636
diff changeset
  1448
    UnshiftWorld();
28e4a9db4690 Fix attack bar render bugs: Invisible beyond world edge; rendered over GUI (e.g. mission panel)
Wuzzy <Wuzzy2@mail.ru>
parents: 13636
diff changeset
  1449
    end;
28e4a9db4690 Fix attack bar render bugs: Invisible beyond world edge; rendered over GUI (e.g. mission panel)
Wuzzy <Wuzzy2@mail.ru>
parents: 13636
diff changeset
  1450
28e4a9db4690 Fix attack bar render bugs: Invisible beyond world edge; rendered over GUI (e.g. mission panel)
Wuzzy <Wuzzy2@mail.ru>
parents: 13636
diff changeset
  1451
if replicateToRight then
28e4a9db4690 Fix attack bar render bugs: Invisible beyond world edge; rendered over GUI (e.g. mission panel)
Wuzzy <Wuzzy2@mail.ru>
parents: 13636
diff changeset
  1452
    begin
28e4a9db4690 Fix attack bar render bugs: Invisible beyond world edge; rendered over GUI (e.g. mission panel)
Wuzzy <Wuzzy2@mail.ru>
parents: 13636
diff changeset
  1453
    ShiftWorld(1);
28e4a9db4690 Fix attack bar render bugs: Invisible beyond world edge; rendered over GUI (e.g. mission panel)
Wuzzy <Wuzzy2@mail.ru>
parents: 13636
diff changeset
  1454
    RenderAttackBar();
28e4a9db4690 Fix attack bar render bugs: Invisible beyond world edge; rendered over GUI (e.g. mission panel)
Wuzzy <Wuzzy2@mail.ru>
parents: 13636
diff changeset
  1455
    UnshiftWorld();
28e4a9db4690 Fix attack bar render bugs: Invisible beyond world edge; rendered over GUI (e.g. mission panel)
Wuzzy <Wuzzy2@mail.ru>
parents: 13636
diff changeset
  1456
    end;
28e4a9db4690 Fix attack bar render bugs: Invisible beyond world edge; rendered over GUI (e.g. mission panel)
Wuzzy <Wuzzy2@mail.ru>
parents: 13636
diff changeset
  1457
28e4a9db4690 Fix attack bar render bugs: Invisible beyond world edge; rendered over GUI (e.g. mission panel)
Wuzzy <Wuzzy2@mail.ru>
parents: 13636
diff changeset
  1458
RenderAttackBar();
28e4a9db4690 Fix attack bar render bugs: Invisible beyond world edge; rendered over GUI (e.g. mission panel)
Wuzzy <Wuzzy2@mail.ru>
parents: 13636
diff changeset
  1459
14024
58e54e737279 Tweak commenting in uWorld render routine
Wuzzy <Wuzzy2@mail.ru>
parents: 13983
diff changeset
  1460
// World edge
10494
0eb97cf4c78e Fix warnings given by 32-bit fpc
unC0Rr
parents: 10425
diff changeset
  1461
RenderWorldEdge();
9473
a51a69094c24 partial implementation of non-infinite world (edge wrap/warp/bounce)
nemo
parents: 9377
diff changeset
  1462
14024
58e54e737279 Tweak commenting in uWorld render routine
Wuzzy <Wuzzy2@mail.ru>
parents: 13983
diff changeset
  1463
// This scale is used to keep the various widgets at the same dimension at all zoom levels
3523
6592fbb969da fix zoom smoothness
koda
parents: 3513
diff changeset
  1464
SetScale(cDefaultZoomLevel);
2724
601158aaa201 redo LANDSCAPE MODE in a saner way with lots of fps
koda
parents: 2716
diff changeset
  1465
14440
b33d1c694b1d dumbest pas2c fix ever?
nemo
parents: 14432
diff changeset
  1466
isNotHiddenByCinematic:= true;
14418
f9a3cfdec1df Hide most HUD elements in cinematic mode
Wuzzy <Wuzzy2@mail.ru>
parents: 14416
diff changeset
  1467
// Cinematic Mode: Determine effects and state
11524
c6bae7605ea4 fixing my math... I think ;p
sheepluva
parents: 11522
diff changeset
  1468
if CinematicScript or (InCinematicMode and autoCameraOn
11519
aab4767d9a50 adding a "cinematic mode" - currently: black bars on bottom/top. triggered by rcplane when pressing enter
sheepluva
parents: 11362
diff changeset
  1469
    and ((CurrentHedgehog = nil) or CurrentHedgehog^.Team^.ExtDriven
11520
663ecfb05df6 Lua API: SetCinematicMode(enable)
sheepluva
parents: 11519
diff changeset
  1470
    or (CurrentHedgehog^.BotLevel <> 0) or (GameType = gmtDemo))) then
11519
aab4767d9a50 adding a "cinematic mode" - currently: black bars on bottom/top. triggered by rcplane when pressing enter
sheepluva
parents: 11362
diff changeset
  1471
    begin
11522
17bd1c25670a minor code tweaks
sheepluva
parents: 11520
diff changeset
  1472
    if CinematicSteps < 300 then
17bd1c25670a minor code tweaks
sheepluva
parents: 11520
diff changeset
  1473
        begin
17bd1c25670a minor code tweaks
sheepluva
parents: 11520
diff changeset
  1474
        inc(CinematicSteps, Lag);
17bd1c25670a minor code tweaks
sheepluva
parents: 11520
diff changeset
  1475
        if CinematicSteps > 300 then
14418
f9a3cfdec1df Hide most HUD elements in cinematic mode
Wuzzy <Wuzzy2@mail.ru>
parents: 14416
diff changeset
  1476
            begin
f9a3cfdec1df Hide most HUD elements in cinematic mode
Wuzzy <Wuzzy2@mail.ru>
parents: 14416
diff changeset
  1477
            CinematicSteps:= 300;
14440
b33d1c694b1d dumbest pas2c fix ever?
nemo
parents: 14432
diff changeset
  1478
            isNotHiddenByCinematic:= false;
14418
f9a3cfdec1df Hide most HUD elements in cinematic mode
Wuzzy <Wuzzy2@mail.ru>
parents: 14416
diff changeset
  1479
            end;
11522
17bd1c25670a minor code tweaks
sheepluva
parents: 11520
diff changeset
  1480
        end;
11519
aab4767d9a50 adding a "cinematic mode" - currently: black bars on bottom/top. triggered by rcplane when pressing enter
sheepluva
parents: 11362
diff changeset
  1481
    end
aab4767d9a50 adding a "cinematic mode" - currently: black bars on bottom/top. triggered by rcplane when pressing enter
sheepluva
parents: 11362
diff changeset
  1482
else if CinematicSteps > 0 then
aab4767d9a50 adding a "cinematic mode" - currently: black bars on bottom/top. triggered by rcplane when pressing enter
sheepluva
parents: 11362
diff changeset
  1483
    begin
aab4767d9a50 adding a "cinematic mode" - currently: black bars on bottom/top. triggered by rcplane when pressing enter
sheepluva
parents: 11362
diff changeset
  1484
    dec(CinematicSteps, Lag);
aab4767d9a50 adding a "cinematic mode" - currently: black bars on bottom/top. triggered by rcplane when pressing enter
sheepluva
parents: 11362
diff changeset
  1485
    if CinematicSteps < 0 then
aab4767d9a50 adding a "cinematic mode" - currently: black bars on bottom/top. triggered by rcplane when pressing enter
sheepluva
parents: 11362
diff changeset
  1486
        CinematicSteps:= 0;
aab4767d9a50 adding a "cinematic mode" - currently: black bars on bottom/top. triggered by rcplane when pressing enter
sheepluva
parents: 11362
diff changeset
  1487
    end;
aab4767d9a50 adding a "cinematic mode" - currently: black bars on bottom/top. triggered by rcplane when pressing enter
sheepluva
parents: 11362
diff changeset
  1488
2724
601158aaa201 redo LANDSCAPE MODE in a saner way with lots of fps
koda
parents: 2716
diff changeset
  1489
// Turn time
14440
b33d1c694b1d dumbest pas2c fix ever?
nemo
parents: 14432
diff changeset
  1490
if (UIDisplay <> uiNone) and (isNotHiddenByCinematic) then
3774
af0e68ca273e Engine:
smaxx
parents: 3773
diff changeset
  1491
    begin
9693
9e31e3bb4476 Delete now toggles hiding team area
nemo
parents: 9670
diff changeset
  1492
{$IFDEF USE_TOUCH_INTERFACE}
9e31e3bb4476 Delete now toggles hiding team area
nemo
parents: 9670
diff changeset
  1493
    offsetX:= cScreenHeight - 13;
9e31e3bb4476 Delete now toggles hiding team area
nemo
parents: 9670
diff changeset
  1494
{$ELSE}
9e31e3bb4476 Delete now toggles hiding team area
nemo
parents: 9670
diff changeset
  1495
    offsetX:= 48;
9e31e3bb4476 Delete now toggles hiding team area
nemo
parents: 9670
diff changeset
  1496
{$ENDIF}
9e31e3bb4476 Delete now toggles hiding team area
nemo
parents: 9670
diff changeset
  1497
    offsetY:= cOffsetY;
11917
d819c04d0cbe Show timer at 999s instead of 1000s
Wuzzy <almikes@aol.com>
parents: 11916
diff changeset
  1498
    if ((TurnTimeLeft <> 0) and (TurnTimeLeft < 999000)) or (ReadyTimeLeft <> 0) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6492
diff changeset
  1499
        begin
9693
9e31e3bb4476 Delete now toggles hiding team area
nemo
parents: 9670
diff changeset
  1500
        if ReadyTimeLeft <> 0 then
9e31e3bb4476 Delete now toggles hiding team area
nemo
parents: 9670
diff changeset
  1501
            i:= Succ(Pred(ReadyTimeLeft) div 1000)
9e31e3bb4476 Delete now toggles hiding team area
nemo
parents: 9670
diff changeset
  1502
        else
9e31e3bb4476 Delete now toggles hiding team area
nemo
parents: 9670
diff changeset
  1503
            i:= Succ(Pred(TurnTimeLeft) div 1000);
10015
4feced261c68 partial merge of the webgl branch
koda
parents: 10009 9954
diff changeset
  1504
9693
9e31e3bb4476 Delete now toggles hiding team area
nemo
parents: 9670
diff changeset
  1505
        if i>99 then
9e31e3bb4476 Delete now toggles hiding team area
nemo
parents: 9670
diff changeset
  1506
            t:= 112
9e31e3bb4476 Delete now toggles hiding team area
nemo
parents: 9670
diff changeset
  1507
        else if i>9 then
9e31e3bb4476 Delete now toggles hiding team area
nemo
parents: 9670
diff changeset
  1508
            t:= 96
9e31e3bb4476 Delete now toggles hiding team area
nemo
parents: 9670
diff changeset
  1509
        else
9e31e3bb4476 Delete now toggles hiding team area
nemo
parents: 9670
diff changeset
  1510
            t:= 80;
9e31e3bb4476 Delete now toggles hiding team area
nemo
parents: 9670
diff changeset
  1511
        DrawSprite(sprFrame, -(cScreenWidth shr 1) + t + offsetY, cScreenHeight - offsetX, 1);
9e31e3bb4476 Delete now toggles hiding team area
nemo
parents: 9670
diff changeset
  1512
        while i > 0 do
9e31e3bb4476 Delete now toggles hiding team area
nemo
parents: 9670
diff changeset
  1513
            begin
9e31e3bb4476 Delete now toggles hiding team area
nemo
parents: 9670
diff changeset
  1514
            dec(t, 32);
11916
38fa4583e7f3 Make timer gray while the time is not running or while it is paused
Wuzzy <almikes@aol.com>
parents: 11913
diff changeset
  1515
            if isPaused or (not IsClockRunning()) then
38fa4583e7f3 Make timer gray while the time is not running or while it is paused
Wuzzy <almikes@aol.com>
parents: 11913
diff changeset
  1516
                spr := sprBigDigitGray
38fa4583e7f3 Make timer gray while the time is not running or while it is paused
Wuzzy <almikes@aol.com>
parents: 11913
diff changeset
  1517
            else if (ReadyTimeLeft <> 0) then
11912
d3a852554aa7 Turn timer digits green when it's still the ready timer
Wuzzy <almikes@aol.com>
parents: 11895
diff changeset
  1518
                spr := sprBigDigitGreen
11913
232b57a70aca Make the timer red when it is the get-away time
Wuzzy <almikes@aol.com>
parents: 11912
diff changeset
  1519
            else if IsGetAwayTime then
232b57a70aca Make the timer red when it is the get-away time
Wuzzy <almikes@aol.com>
parents: 11912
diff changeset
  1520
                spr := sprBigDigitRed
11912
d3a852554aa7 Turn timer digits green when it's still the ready timer
Wuzzy <almikes@aol.com>
parents: 11895
diff changeset
  1521
            else
d3a852554aa7 Turn timer digits green when it's still the ready timer
Wuzzy <almikes@aol.com>
parents: 11895
diff changeset
  1522
                spr := sprBigDigit;
d3a852554aa7 Turn timer digits green when it's still the ready timer
Wuzzy <almikes@aol.com>
parents: 11895
diff changeset
  1523
            DrawSprite(spr, -(cScreenWidth shr 1) + t + offsetY, cScreenHeight - offsetX, i mod 10);
9693
9e31e3bb4476 Delete now toggles hiding team area
nemo
parents: 9670
diff changeset
  1524
            i:= i div 10
9e31e3bb4476 Delete now toggles hiding team area
nemo
parents: 9670
diff changeset
  1525
            end;
9e31e3bb4476 Delete now toggles hiding team area
nemo
parents: 9670
diff changeset
  1526
        DrawSprite(sprFrame, -(cScreenWidth shr 1) + t - 4 + offsetY, cScreenHeight - offsetX, 0);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6492
diff changeset
  1527
        end;
79
29b477319854 - New test map
unc0rr
parents: 75
diff changeset
  1528
9693
9e31e3bb4476 Delete now toggles hiding team area
nemo
parents: 9670
diff changeset
  1529
    end;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
  1530
14024
58e54e737279 Tweak commenting in uWorld render routine
Wuzzy <Wuzzy2@mail.ru>
parents: 13983
diff changeset
  1531
// Team bars
14440
b33d1c694b1d dumbest pas2c fix ever?
nemo
parents: 14432
diff changeset
  1532
if (UIDisplay = uiAll) and (isNotHiddenByCinematic) then
9693
9e31e3bb4476 Delete now toggles hiding team area
nemo
parents: 9670
diff changeset
  1533
    RenderTeamsHealth;
47
8daf1ee0b9a3 Show team health bars, without sorting yet
unc0rr
parents: 39
diff changeset
  1534
14985
bcecb3349948 Display current health in top right corner
Wuzzy <Wuzzy2@mail.ru>
parents: 14935
diff changeset
  1535
// Current hedgehog health in top left corner
bcecb3349948 Display current health in top right corner
Wuzzy <Wuzzy2@mail.ru>
parents: 14935
diff changeset
  1536
if ((UIDisplay = uiAll) or (UIDisplay = uiNoTeams)) and (isNotHiddenByCinematic) and
bcecb3349948 Display current health in top right corner
Wuzzy <Wuzzy2@mail.ru>
parents: 14935
diff changeset
  1537
        (CurrentHedgehog <> nil) and (CurrentHedgehog^.Gear <> nil) and
bcecb3349948 Display current health in top right corner
Wuzzy <Wuzzy2@mail.ru>
parents: 14935
diff changeset
  1538
        (CurrentHedgehog^.HealthTagTex <> nil) and
bcecb3349948 Display current health in top right corner
Wuzzy <Wuzzy2@mail.ru>
parents: 14935
diff changeset
  1539
        ((CurrentHedgehog^.Gear^.State and gstHHDriven) <> 0) then
bcecb3349948 Display current health in top right corner
Wuzzy <Wuzzy2@mail.ru>
parents: 14935
diff changeset
  1540
    begin
14988
9939134b566d Show more health-related icons in top right corner
Wuzzy <Wuzzy2@mail.ru>
parents: 14987
diff changeset
  1541
    t:= 11;
14985
bcecb3349948 Display current health in top right corner
Wuzzy <Wuzzy2@mail.ru>
parents: 14935
diff changeset
  1542
    i:= t;
bcecb3349948 Display current health in top right corner
Wuzzy <Wuzzy2@mail.ru>
parents: 14935
diff changeset
  1543
{$IFDEF USE_TOUCH_INTERFACE}
bcecb3349948 Display current health in top right corner
Wuzzy <Wuzzy2@mail.ru>
parents: 14935
diff changeset
  1544
    i:= t + pauseButton.frame.y + pauseButton.frame.h;
bcecb3349948 Display current health in top right corner
Wuzzy <Wuzzy2@mail.ru>
parents: 14935
diff changeset
  1545
{$ENDIF}
14989
b4f83570c514 Show icon for resurrectable hog
Wuzzy <Wuzzy2@mail.ru>
parents: 14988
diff changeset
  1546
15717
eeab5b90c082 Fix some HUD icon issues in gfInvulnerable
Wuzzy <Wuzzy2@mail.ru>
parents: 15676
diff changeset
  1547
    inc(t, CurrentHedgehog^.HealthTagTex^.h);
eeab5b90c082 Fix some HUD icon issues in gfInvulnerable
Wuzzy <Wuzzy2@mail.ru>
parents: 15676
diff changeset
  1548
    cDemoClockFPSOffsetY:= t;
eeab5b90c082 Fix some HUD icon issues in gfInvulnerable
Wuzzy <Wuzzy2@mail.ru>
parents: 15676
diff changeset
  1549
14989
b4f83570c514 Show icon for resurrectable hog
Wuzzy <Wuzzy2@mail.ru>
parents: 14988
diff changeset
  1550
    // Hide health and healh icons in gfInvulnerable mode (except heResurrectable)
b4f83570c514 Show icon for resurrectable hog
Wuzzy <Wuzzy2@mail.ru>
parents: 14988
diff changeset
  1551
    if ((GameFlags and gfInvulnerable) = 0) then
b4f83570c514 Show icon for resurrectable hog
Wuzzy <Wuzzy2@mail.ru>
parents: 14988
diff changeset
  1552
    begin
b4f83570c514 Show icon for resurrectable hog
Wuzzy <Wuzzy2@mail.ru>
parents: 14988
diff changeset
  1553
    // Health tag
14985
bcecb3349948 Display current health in top right corner
Wuzzy <Wuzzy2@mail.ru>
parents: 14935
diff changeset
  1554
    DrawTexture(cScreenWidth div 2 - CurrentHedgehog^.HealthTagTex^.w - 16, i, CurrentHedgehog^.HealthTagTex);
14988
9939134b566d Show more health-related icons in top right corner
Wuzzy <Wuzzy2@mail.ru>
parents: 14987
diff changeset
  1555
9939134b566d Show more health-related icons in top right corner
Wuzzy <Wuzzy2@mail.ru>
parents: 14987
diff changeset
  1556
    t:= SpritesData[sprHealthHud].Width + 18;
9939134b566d Show more health-related icons in top right corner
Wuzzy <Wuzzy2@mail.ru>
parents: 14987
diff changeset
  1557
    // Main health icon. Appearance depends on game mode and poisoning state
9939134b566d Show more health-related icons in top right corner
Wuzzy <Wuzzy2@mail.ru>
parents: 14987
diff changeset
  1558
    if ((GameFlags and gfResetHealth) = 0) then
9939134b566d Show more health-related icons in top right corner
Wuzzy <Wuzzy2@mail.ru>
parents: 14987
diff changeset
  1559
        if (CurrentHedgehog^.Effects[hePoisoned] <> 0) then
9939134b566d Show more health-related icons in top right corner
Wuzzy <Wuzzy2@mail.ru>
parents: 14987
diff changeset
  1560
            DrawSprite(sprHealthPoisonHud, (cScreenWidth div 2 - CurrentHedgehog^.HealthTagTex^.w - t), i, 0)
9939134b566d Show more health-related icons in top right corner
Wuzzy <Wuzzy2@mail.ru>
parents: 14987
diff changeset
  1561
        else
9939134b566d Show more health-related icons in top right corner
Wuzzy <Wuzzy2@mail.ru>
parents: 14987
diff changeset
  1562
            DrawSprite(sprHealthHud, (cScreenWidth div 2 - CurrentHedgehog^.HealthTagTex^.w - t), i, 0)
9939134b566d Show more health-related icons in top right corner
Wuzzy <Wuzzy2@mail.ru>
parents: 14987
diff changeset
  1563
    else
9939134b566d Show more health-related icons in top right corner
Wuzzy <Wuzzy2@mail.ru>
parents: 14987
diff changeset
  1564
        if (CurrentHedgehog^.Effects[hePoisoned] <> 0) then
9939134b566d Show more health-related icons in top right corner
Wuzzy <Wuzzy2@mail.ru>
parents: 14987
diff changeset
  1565
            DrawSprite(sprMedicPoisonHud, (cScreenWidth div 2 - CurrentHedgehog^.HealthTagTex^.w - t), i, 0)
9939134b566d Show more health-related icons in top right corner
Wuzzy <Wuzzy2@mail.ru>
parents: 14987
diff changeset
  1566
        else
9939134b566d Show more health-related icons in top right corner
Wuzzy <Wuzzy2@mail.ru>
parents: 14987
diff changeset
  1567
            DrawSprite(sprMedicHud, (cScreenWidth div 2 - CurrentHedgehog^.HealthTagTex^.w - t), i, 0);
9939134b566d Show more health-related icons in top right corner
Wuzzy <Wuzzy2@mail.ru>
parents: 14987
diff changeset
  1568
    // Put halo above health icon for resurrectable hog
9939134b566d Show more health-related icons in top right corner
Wuzzy <Wuzzy2@mail.ru>
parents: 14987
diff changeset
  1569
    if (CurrentHedgehog^.Effects[heResurrectable] <> 0) then
9939134b566d Show more health-related icons in top right corner
Wuzzy <Wuzzy2@mail.ru>
parents: 14987
diff changeset
  1570
        DrawSprite(sprHaloHud, (cScreenWidth div 2 - CurrentHedgehog^.HealthTagTex^.w - t - 2), i - SpritesData[sprHaloHud].Height + 1, 0);
9939134b566d Show more health-related icons in top right corner
Wuzzy <Wuzzy2@mail.ru>
parents: 14987
diff changeset
  1571
9939134b566d Show more health-related icons in top right corner
Wuzzy <Wuzzy2@mail.ru>
parents: 14987
diff changeset
  1572
    // Additional health-related states
9939134b566d Show more health-related icons in top right corner
Wuzzy <Wuzzy2@mail.ru>
parents: 14987
diff changeset
  1573
    inc(t, 2);
9939134b566d Show more health-related icons in top right corner
Wuzzy <Wuzzy2@mail.ru>
parents: 14987
diff changeset
  1574
    // Invulnerable
9939134b566d Show more health-related icons in top right corner
Wuzzy <Wuzzy2@mail.ru>
parents: 14987
diff changeset
  1575
    if (CurrentHedgehog^.Effects[heInvulnerable] <> 0) then
9939134b566d Show more health-related icons in top right corner
Wuzzy <Wuzzy2@mail.ru>
parents: 14987
diff changeset
  1576
        begin
9939134b566d Show more health-related icons in top right corner
Wuzzy <Wuzzy2@mail.ru>
parents: 14987
diff changeset
  1577
        inc(t, SpritesData[sprInvulnHud].Width + 2);
9939134b566d Show more health-related icons in top right corner
Wuzzy <Wuzzy2@mail.ru>
parents: 14987
diff changeset
  1578
        DrawSprite(sprInvulnHud, (cScreenWidth div 2 - CurrentHedgehog^.HealthTagTex^.w - t), i, 0)
9939134b566d Show more health-related icons in top right corner
Wuzzy <Wuzzy2@mail.ru>
parents: 14987
diff changeset
  1579
        end
9939134b566d Show more health-related icons in top right corner
Wuzzy <Wuzzy2@mail.ru>
parents: 14987
diff changeset
  1580
    // Karma
9939134b566d Show more health-related icons in top right corner
Wuzzy <Wuzzy2@mail.ru>
parents: 14987
diff changeset
  1581
    else if ((GameFlags and gfKarma) <> 0) then
9939134b566d Show more health-related icons in top right corner
Wuzzy <Wuzzy2@mail.ru>
parents: 14987
diff changeset
  1582
        begin
9939134b566d Show more health-related icons in top right corner
Wuzzy <Wuzzy2@mail.ru>
parents: 14987
diff changeset
  1583
        inc(t, SpritesData[sprKarmaHud].Width + 2);
9939134b566d Show more health-related icons in top right corner
Wuzzy <Wuzzy2@mail.ru>
parents: 14987
diff changeset
  1584
        DrawSprite(sprKarmaHud, (cScreenWidth div 2 - CurrentHedgehog^.HealthTagTex^.w - t), i, 0)
9939134b566d Show more health-related icons in top right corner
Wuzzy <Wuzzy2@mail.ru>
parents: 14987
diff changeset
  1585
        end;
9939134b566d Show more health-related icons in top right corner
Wuzzy <Wuzzy2@mail.ru>
parents: 14987
diff changeset
  1586
    // Vampirism
9939134b566d Show more health-related icons in top right corner
Wuzzy <Wuzzy2@mail.ru>
parents: 14987
diff changeset
  1587
    if cVampiric then
9939134b566d Show more health-related icons in top right corner
Wuzzy <Wuzzy2@mail.ru>
parents: 14987
diff changeset
  1588
        begin
9939134b566d Show more health-related icons in top right corner
Wuzzy <Wuzzy2@mail.ru>
parents: 14987
diff changeset
  1589
        inc(t, SpritesData[sprVampHud].Width + 2);
9939134b566d Show more health-related icons in top right corner
Wuzzy <Wuzzy2@mail.ru>
parents: 14987
diff changeset
  1590
        DrawSprite(sprVampHud, (cScreenWidth div 2 - CurrentHedgehog^.HealthTagTex^.w - t), i, 0);
9939134b566d Show more health-related icons in top right corner
Wuzzy <Wuzzy2@mail.ru>
parents: 14987
diff changeset
  1591
        end;
14985
bcecb3349948 Display current health in top right corner
Wuzzy <Wuzzy2@mail.ru>
parents: 14935
diff changeset
  1592
    end
14989
b4f83570c514 Show icon for resurrectable hog
Wuzzy <Wuzzy2@mail.ru>
parents: 14988
diff changeset
  1593
    // in gfInvulnerable mode ...
15484
b9b48e8b5ec4 Display invuln icon in gfInvulnerable mode
Wuzzy <Wuzzy2@mail.ru>
parents: 15460
diff changeset
  1594
    else
b9b48e8b5ec4 Display invuln icon in gfInvulnerable mode
Wuzzy <Wuzzy2@mail.ru>
parents: 15460
diff changeset
  1595
        begin
15717
eeab5b90c082 Fix some HUD icon issues in gfInvulnerable
Wuzzy <Wuzzy2@mail.ru>
parents: 15676
diff changeset
  1596
        // Invulnerable
eeab5b90c082 Fix some HUD icon issues in gfInvulnerable
Wuzzy <Wuzzy2@mail.ru>
parents: 15676
diff changeset
  1597
        inc(t, 8);
eeab5b90c082 Fix some HUD icon issues in gfInvulnerable
Wuzzy <Wuzzy2@mail.ru>
parents: 15676
diff changeset
  1598
        DrawSprite(sprInvulnHud, cScreenWidth div 2 - t, i, 0);
15484
b9b48e8b5ec4 Display invuln icon in gfInvulnerable mode
Wuzzy <Wuzzy2@mail.ru>
parents: 15460
diff changeset
  1599
        if (CurrentHedgehog^.Effects[heResurrectable] <> 0) then
b9b48e8b5ec4 Display invuln icon in gfInvulnerable mode
Wuzzy <Wuzzy2@mail.ru>
parents: 15460
diff changeset
  1600
            // show halo for resurrectable hog
15718
50dc9d0191d1 gfInvulnerable: Fix misplaced halo icon
Wuzzy <Wuzzy2@mail.ru>
parents: 15717
diff changeset
  1601
            DrawSprite(sprHaloHud, cScreenWidth div 2 - t - 2, i - SpritesData[sprHaloHud].Height + 1, 0);
15717
eeab5b90c082 Fix some HUD icon issues in gfInvulnerable
Wuzzy <Wuzzy2@mail.ru>
parents: 15676
diff changeset
  1602
        // Vampirism
eeab5b90c082 Fix some HUD icon issues in gfInvulnerable
Wuzzy <Wuzzy2@mail.ru>
parents: 15676
diff changeset
  1603
        if cVampiric then
eeab5b90c082 Fix some HUD icon issues in gfInvulnerable
Wuzzy <Wuzzy2@mail.ru>
parents: 15676
diff changeset
  1604
            begin
eeab5b90c082 Fix some HUD icon issues in gfInvulnerable
Wuzzy <Wuzzy2@mail.ru>
parents: 15676
diff changeset
  1605
            inc(t, SpritesData[sprVampHud].Width + 2);
eeab5b90c082 Fix some HUD icon issues in gfInvulnerable
Wuzzy <Wuzzy2@mail.ru>
parents: 15676
diff changeset
  1606
            DrawSprite(sprVampHud, (cScreenWidth div 2 - t), i, 0);
eeab5b90c082 Fix some HUD icon issues in gfInvulnerable
Wuzzy <Wuzzy2@mail.ru>
parents: 15676
diff changeset
  1607
            end;
15484
b9b48e8b5ec4 Display invuln icon in gfInvulnerable mode
Wuzzy <Wuzzy2@mail.ru>
parents: 15460
diff changeset
  1608
        end;
14989
b4f83570c514 Show icon for resurrectable hog
Wuzzy <Wuzzy2@mail.ru>
parents: 14988
diff changeset
  1609
    end
14985
bcecb3349948 Display current health in top right corner
Wuzzy <Wuzzy2@mail.ru>
parents: 14935
diff changeset
  1610
else
bcecb3349948 Display current health in top right corner
Wuzzy <Wuzzy2@mail.ru>
parents: 14935
diff changeset
  1611
    cDemoClockFPSOffsetY:= 0;
bcecb3349948 Display current health in top right corner
Wuzzy <Wuzzy2@mail.ru>
parents: 14935
diff changeset
  1612
5
0dafbd19a04c Show wind speed on bar
unc0rr
parents: 4
diff changeset
  1613
// Wind bar
14440
b33d1c694b1d dumbest pas2c fix ever?
nemo
parents: 14432
diff changeset
  1614
if (UIDisplay <> uiNone) and (isNotHiddenByCinematic) then
9693
9e31e3bb4476 Delete now toggles hiding team area
nemo
parents: 9670
diff changeset
  1615
    begin
6685
ef706fccfb0a moved other widgets under the USE_TOUCH_INTERFACE, added pause button (at least, graphically...)
koda
parents: 6683
diff changeset
  1616
{$IFDEF USE_TOUCH_INTERFACE}
3405
8fdb08497bf1 js' patch that restores Vsync on snow leopard
koda
parents: 3395
diff changeset
  1617
    offsetX:= cScreenHeight - 13;
8fdb08497bf1 js' patch that restores Vsync on snow leopard
koda
parents: 3395
diff changeset
  1618
    offsetY:= (cScreenWidth shr 1) + 74;
2567
02ff5f9510b5 WE HAVE TOUCH INPUT
koda
parents: 2553
diff changeset
  1619
{$ELSE}
3405
8fdb08497bf1 js' patch that restores Vsync on snow leopard
koda
parents: 3395
diff changeset
  1620
    offsetX:= 30;
8fdb08497bf1 js' patch that restores Vsync on snow leopard
koda
parents: 3395
diff changeset
  1621
    offsetY:= 180;
2567
02ff5f9510b5 WE HAVE TOUCH INPUT
koda
parents: 2553
diff changeset
  1622
{$ENDIF}
3405
8fdb08497bf1 js' patch that restores Vsync on snow leopard
koda
parents: 3395
diff changeset
  1623
    DrawSprite(sprWindBar, (cScreenWidth shr 1) - offsetY, cScreenHeight - offsetX, 0);
8fdb08497bf1 js' patch that restores Vsync on snow leopard
koda
parents: 3395
diff changeset
  1624
    if WindBarWidth > 0 then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6492
diff changeset
  1625
        begin
3405
8fdb08497bf1 js' patch that restores Vsync on snow leopard
koda
parents: 3395
diff changeset
  1626
        {$WARNINGS OFF}
14565
3105881d5840 Fix wind bar animation not looping properly
Wuzzy <Wuzzy2@mail.ru>
parents: 14563
diff changeset
  1627
        r.x:= 8 - (RealTicks shr 6) mod 9;
3405
8fdb08497bf1 js' patch that restores Vsync on snow leopard
koda
parents: 3395
diff changeset
  1628
        {$WARNINGS ON}
8fdb08497bf1 js' patch that restores Vsync on snow leopard
koda
parents: 3395
diff changeset
  1629
        r.y:= 0;
8fdb08497bf1 js' patch that restores Vsync on snow leopard
koda
parents: 3395
diff changeset
  1630
        r.w:= WindBarWidth;
8fdb08497bf1 js' patch that restores Vsync on snow leopard
koda
parents: 3395
diff changeset
  1631
        r.h:= 13;
8fdb08497bf1 js' patch that restores Vsync on snow leopard
koda
parents: 3395
diff changeset
  1632
        DrawSpriteFromRect(sprWindR, r, (cScreenWidth shr 1) - offsetY + 77, cScreenHeight - offsetX + 2, 13, 0);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6492
diff changeset
  1633
        end
3405
8fdb08497bf1 js' patch that restores Vsync on snow leopard
koda
parents: 3395
diff changeset
  1634
    else
8fdb08497bf1 js' patch that restores Vsync on snow leopard
koda
parents: 3395
diff changeset
  1635
        if WindBarWidth < 0 then
8fdb08497bf1 js' patch that restores Vsync on snow leopard
koda
parents: 3395
diff changeset
  1636
        begin
9693
9e31e3bb4476 Delete now toggles hiding team area
nemo
parents: 9670
diff changeset
  1637
        {$WARNINGS OFF}
14565
3105881d5840 Fix wind bar animation not looping properly
Wuzzy <Wuzzy2@mail.ru>
parents: 14563
diff changeset
  1638
        r.x:= (Longword(WindBarWidth) + RealTicks shr 6) mod 9;
9693
9e31e3bb4476 Delete now toggles hiding team area
nemo
parents: 9670
diff changeset
  1639
        {$WARNINGS ON}
9e31e3bb4476 Delete now toggles hiding team area
nemo
parents: 9670
diff changeset
  1640
        r.y:= 0;
9e31e3bb4476 Delete now toggles hiding team area
nemo
parents: 9670
diff changeset
  1641
        r.w:= - WindBarWidth;
9e31e3bb4476 Delete now toggles hiding team area
nemo
parents: 9670
diff changeset
  1642
        r.h:= 13;
9e31e3bb4476 Delete now toggles hiding team area
nemo
parents: 9670
diff changeset
  1643
        DrawSpriteFromRect(sprWindL, r, (cScreenWidth shr 1) - offsetY + 74 + WindBarWidth, cScreenHeight - offsetX + 2, 13, 0);
9e31e3bb4476 Delete now toggles hiding team area
nemo
parents: 9670
diff changeset
  1644
        end
9e31e3bb4476 Delete now toggles hiding team area
nemo
parents: 9670
diff changeset
  1645
    end;
5
0dafbd19a04c Show wind speed on bar
unc0rr
parents: 4
diff changeset
  1646
11887
083c12795632 Show symbols at bottom right while extra damage / low grav. are active
Wuzzy <almikes@aol.com>
parents: 11881
diff changeset
  1647
// Indicators for global effects (extra damage, low gravity)
14440
b33d1c694b1d dumbest pas2c fix ever?
nemo
parents: 14432
diff changeset
  1648
if (UIDisplay <> uiNone) and (isNotHiddenByCinematic) then
11887
083c12795632 Show symbols at bottom right while extra damage / low grav. are active
Wuzzy <almikes@aol.com>
parents: 11881
diff changeset
  1649
    begin
14320
5cff42e1dd92 Add status indicators (low grav / extra dmg) in touch interface
Wuzzy <Wuzzy2@mail.ru>
parents: 14303
diff changeset
  1650
{$IFDEF USE_TOUCH_INTERFACE}
5cff42e1dd92 Add status indicators (low grav / extra dmg) in touch interface
Wuzzy <Wuzzy2@mail.ru>
parents: 14303
diff changeset
  1651
    offsetX:= (cScreenWidth shr 1) - 95;
5cff42e1dd92 Add status indicators (low grav / extra dmg) in touch interface
Wuzzy <Wuzzy2@mail.ru>
parents: 14303
diff changeset
  1652
    offsetY:= cScreenHeight - 21;
5cff42e1dd92 Add status indicators (low grav / extra dmg) in touch interface
Wuzzy <Wuzzy2@mail.ru>
parents: 14303
diff changeset
  1653
{$ELSE}
11887
083c12795632 Show symbols at bottom right while extra damage / low grav. are active
Wuzzy <almikes@aol.com>
parents: 11881
diff changeset
  1654
    offsetX:= 45;
083c12795632 Show symbols at bottom right while extra damage / low grav. are active
Wuzzy <almikes@aol.com>
parents: 11881
diff changeset
  1655
    offsetY:= 51;
14320
5cff42e1dd92 Add status indicators (low grav / extra dmg) in touch interface
Wuzzy <Wuzzy2@mail.ru>
parents: 14303
diff changeset
  1656
{$ENDIF}
11887
083c12795632 Show symbols at bottom right while extra damage / low grav. are active
Wuzzy <almikes@aol.com>
parents: 11881
diff changeset
  1657
083c12795632 Show symbols at bottom right while extra damage / low grav. are active
Wuzzy <almikes@aol.com>
parents: 11881
diff changeset
  1658
    if cDamageModifier = _1_5 then
083c12795632 Show symbols at bottom right while extra damage / low grav. are active
Wuzzy <almikes@aol.com>
parents: 11881
diff changeset
  1659
        begin
083c12795632 Show symbols at bottom right while extra damage / low grav. are active
Wuzzy <almikes@aol.com>
parents: 11881
diff changeset
  1660
            DrawTextureF(ropeIconTex, 1, (cScreenWidth shr 1) - offsetX, cScreenHeight - offsetY, 0, 1, 32, 32);
083c12795632 Show symbols at bottom right while extra damage / low grav. are active
Wuzzy <almikes@aol.com>
parents: 11881
diff changeset
  1661
            DrawTextureF(SpritesData[sprAMAmmos].Texture, 0.90, (cScreenWidth shr 1) - offsetX, cScreenHeight - offsetY, ord(amExtraDamage) - 1, 1, 32, 32);
14320
5cff42e1dd92 Add status indicators (low grav / extra dmg) in touch interface
Wuzzy <Wuzzy2@mail.ru>
parents: 14303
diff changeset
  1662
{$IFDEF USE_TOUCH_INTERFACE}
5cff42e1dd92 Add status indicators (low grav / extra dmg) in touch interface
Wuzzy <Wuzzy2@mail.ru>
parents: 14303
diff changeset
  1663
            offsetX := offsetX - 33
5cff42e1dd92 Add status indicators (low grav / extra dmg) in touch interface
Wuzzy <Wuzzy2@mail.ru>
parents: 14303
diff changeset
  1664
{$ELSE}
11887
083c12795632 Show symbols at bottom right while extra damage / low grav. are active
Wuzzy <almikes@aol.com>
parents: 11881
diff changeset
  1665
            offsetX := offsetX + 33
14320
5cff42e1dd92 Add status indicators (low grav / extra dmg) in touch interface
Wuzzy <Wuzzy2@mail.ru>
parents: 14303
diff changeset
  1666
{$ENDIF}
11887
083c12795632 Show symbols at bottom right while extra damage / low grav. are active
Wuzzy <almikes@aol.com>
parents: 11881
diff changeset
  1667
        end;
083c12795632 Show symbols at bottom right while extra damage / low grav. are active
Wuzzy <almikes@aol.com>
parents: 11881
diff changeset
  1668
    if (cLowGravity) or ((GameFlags and gfLowGravity) <> 0) then
083c12795632 Show symbols at bottom right while extra damage / low grav. are active
Wuzzy <almikes@aol.com>
parents: 11881
diff changeset
  1669
        begin
083c12795632 Show symbols at bottom right while extra damage / low grav. are active
Wuzzy <almikes@aol.com>
parents: 11881
diff changeset
  1670
            DrawTextureF(ropeIconTex, 1, (cScreenWidth shr 1) - offsetX, cScreenHeight - offsetY, 0, 1, 32, 32);
083c12795632 Show symbols at bottom right while extra damage / low grav. are active
Wuzzy <almikes@aol.com>
parents: 11881
diff changeset
  1671
            DrawTextureF(SpritesData[sprAMAmmos].Texture, 0.90, (cScreenWidth shr 1) - offsetX, cScreenHeight - offsetY, ord(amLowGravity) - 1, 1, 32, 32);
15020
6d4a607f2196 Display laser sight icon above wind bar when laser sight utility is active
Wuzzy <Wuzzy2@mail.ru>
parents: 15017
diff changeset
  1672
{$IFDEF USE_TOUCH_INTERFACE}
6d4a607f2196 Display laser sight icon above wind bar when laser sight utility is active
Wuzzy <Wuzzy2@mail.ru>
parents: 15017
diff changeset
  1673
            offsetX := offsetX - 33
6d4a607f2196 Display laser sight icon above wind bar when laser sight utility is active
Wuzzy <Wuzzy2@mail.ru>
parents: 15017
diff changeset
  1674
{$ELSE}
6d4a607f2196 Display laser sight icon above wind bar when laser sight utility is active
Wuzzy <Wuzzy2@mail.ru>
parents: 15017
diff changeset
  1675
            offsetX := offsetX + 33
6d4a607f2196 Display laser sight icon above wind bar when laser sight utility is active
Wuzzy <Wuzzy2@mail.ru>
parents: 15017
diff changeset
  1676
{$ENDIF}
6d4a607f2196 Display laser sight icon above wind bar when laser sight utility is active
Wuzzy <Wuzzy2@mail.ru>
parents: 15017
diff changeset
  1677
        end;
6d4a607f2196 Display laser sight icon above wind bar when laser sight utility is active
Wuzzy <Wuzzy2@mail.ru>
parents: 15017
diff changeset
  1678
    if cLaserSighting then
6d4a607f2196 Display laser sight icon above wind bar when laser sight utility is active
Wuzzy <Wuzzy2@mail.ru>
parents: 15017
diff changeset
  1679
        begin
6d4a607f2196 Display laser sight icon above wind bar when laser sight utility is active
Wuzzy <Wuzzy2@mail.ru>
parents: 15017
diff changeset
  1680
            DrawTextureF(ropeIconTex, 1, (cScreenWidth shr 1) - offsetX, cScreenHeight - offsetY, 0, 1, 32, 32);
6d4a607f2196 Display laser sight icon above wind bar when laser sight utility is active
Wuzzy <Wuzzy2@mail.ru>
parents: 15017
diff changeset
  1681
            DrawTextureF(SpritesData[sprAMAmmos].Texture, 0.90, (cScreenWidth shr 1) - offsetX, cScreenHeight - offsetY, ord(amLaserSight) - 1, 1, 32, 32);
11887
083c12795632 Show symbols at bottom right while extra damage / low grav. are active
Wuzzy <almikes@aol.com>
parents: 11881
diff changeset
  1682
        end;
083c12795632 Show symbols at bottom right while extra damage / low grav. are active
Wuzzy <almikes@aol.com>
parents: 11881
diff changeset
  1683
    end;
083c12795632 Show symbols at bottom right while extra damage / low grav. are active
Wuzzy <almikes@aol.com>
parents: 11881
diff changeset
  1684
14418
f9a3cfdec1df Hide most HUD elements in cinematic mode
Wuzzy <Wuzzy2@mail.ru>
parents: 14416
diff changeset
  1685
// Cinematic Mode: Render black bars
f9a3cfdec1df Hide most HUD elements in cinematic mode
Wuzzy <Wuzzy2@mail.ru>
parents: 14416
diff changeset
  1686
if CinematicSteps > 0 then
f9a3cfdec1df Hide most HUD elements in cinematic mode
Wuzzy <Wuzzy2@mail.ru>
parents: 14416
diff changeset
  1687
    begin
f9a3cfdec1df Hide most HUD elements in cinematic mode
Wuzzy <Wuzzy2@mail.ru>
parents: 14416
diff changeset
  1688
    r.x:= ViewLeftX;
f9a3cfdec1df Hide most HUD elements in cinematic mode
Wuzzy <Wuzzy2@mail.ru>
parents: 14416
diff changeset
  1689
    r.w:= ViewWidth;
f9a3cfdec1df Hide most HUD elements in cinematic mode
Wuzzy <Wuzzy2@mail.ru>
parents: 14416
diff changeset
  1690
    r.y:= ViewTopY;
f9a3cfdec1df Hide most HUD elements in cinematic mode
Wuzzy <Wuzzy2@mail.ru>
parents: 14416
diff changeset
  1691
    CinematicBarH:= (ViewHeight * CinematicSteps) div 2048;
f9a3cfdec1df Hide most HUD elements in cinematic mode
Wuzzy <Wuzzy2@mail.ru>
parents: 14416
diff changeset
  1692
    r.h:= CinematicBarH;
f9a3cfdec1df Hide most HUD elements in cinematic mode
Wuzzy <Wuzzy2@mail.ru>
parents: 14416
diff changeset
  1693
    DrawRect(r, 0, 0, 0, $FF, true);
f9a3cfdec1df Hide most HUD elements in cinematic mode
Wuzzy <Wuzzy2@mail.ru>
parents: 14416
diff changeset
  1694
    r.y:= ViewBottomY - r.h;
f9a3cfdec1df Hide most HUD elements in cinematic mode
Wuzzy <Wuzzy2@mail.ru>
parents: 14416
diff changeset
  1695
    DrawRect(r, 0, 0, 0, $FF, true);
f9a3cfdec1df Hide most HUD elements in cinematic mode
Wuzzy <Wuzzy2@mail.ru>
parents: 14416
diff changeset
  1696
    end;
f9a3cfdec1df Hide most HUD elements in cinematic mode
Wuzzy <Wuzzy2@mail.ru>
parents: 14416
diff changeset
  1697
f9a3cfdec1df Hide most HUD elements in cinematic mode
Wuzzy <Wuzzy2@mail.ru>
parents: 14416
diff changeset
  1698
// Touchscreen interface widgets
f9a3cfdec1df Hide most HUD elements in cinematic mode
Wuzzy <Wuzzy2@mail.ru>
parents: 14416
diff changeset
  1699
{$IFDEF USE_TOUCH_INTERFACE}
f9a3cfdec1df Hide most HUD elements in cinematic mode
Wuzzy <Wuzzy2@mail.ru>
parents: 14416
diff changeset
  1700
DrawScreenWidget(@arrowLeft);
f9a3cfdec1df Hide most HUD elements in cinematic mode
Wuzzy <Wuzzy2@mail.ru>
parents: 14416
diff changeset
  1701
DrawScreenWidget(@arrowRight);
f9a3cfdec1df Hide most HUD elements in cinematic mode
Wuzzy <Wuzzy2@mail.ru>
parents: 14416
diff changeset
  1702
DrawScreenWidget(@arrowUp);
f9a3cfdec1df Hide most HUD elements in cinematic mode
Wuzzy <Wuzzy2@mail.ru>
parents: 14416
diff changeset
  1703
DrawScreenWidget(@arrowDown);
f9a3cfdec1df Hide most HUD elements in cinematic mode
Wuzzy <Wuzzy2@mail.ru>
parents: 14416
diff changeset
  1704
f9a3cfdec1df Hide most HUD elements in cinematic mode
Wuzzy <Wuzzy2@mail.ru>
parents: 14416
diff changeset
  1705
DrawScreenWidget(@fireButton);
f9a3cfdec1df Hide most HUD elements in cinematic mode
Wuzzy <Wuzzy2@mail.ru>
parents: 14416
diff changeset
  1706
DrawScreenWidget(@jumpWidget);
f9a3cfdec1df Hide most HUD elements in cinematic mode
Wuzzy <Wuzzy2@mail.ru>
parents: 14416
diff changeset
  1707
DrawScreenWidget(@AMWidget);
f9a3cfdec1df Hide most HUD elements in cinematic mode
Wuzzy <Wuzzy2@mail.ru>
parents: 14416
diff changeset
  1708
DrawScreenWidget(@utilityWidget);
14559
1dab5d92aca7 Add button to set bounciness in touch interface
Wuzzy <Wuzzy2@mail.ru>
parents: 14440
diff changeset
  1709
DrawScreenWidget(@utilityWidget2);
14418
f9a3cfdec1df Hide most HUD elements in cinematic mode
Wuzzy <Wuzzy2@mail.ru>
parents: 14416
diff changeset
  1710
DrawScreenWidget(@pauseButton);
f9a3cfdec1df Hide most HUD elements in cinematic mode
Wuzzy <Wuzzy2@mail.ru>
parents: 14416
diff changeset
  1711
{$ENDIF}
f9a3cfdec1df Hide most HUD elements in cinematic mode
Wuzzy <Wuzzy2@mail.ru>
parents: 14416
diff changeset
  1712
f9a3cfdec1df Hide most HUD elements in cinematic mode
Wuzzy <Wuzzy2@mail.ru>
parents: 14416
diff changeset
  1713
// Captions
f9a3cfdec1df Hide most HUD elements in cinematic mode
Wuzzy <Wuzzy2@mail.ru>
parents: 14416
diff changeset
  1714
if UIDisplay <> uiNone then
f9a3cfdec1df Hide most HUD elements in cinematic mode
Wuzzy <Wuzzy2@mail.ru>
parents: 14416
diff changeset
  1715
    DrawCaptions;
f9a3cfdec1df Hide most HUD elements in cinematic mode
Wuzzy <Wuzzy2@mail.ru>
parents: 14416
diff changeset
  1716
f9a3cfdec1df Hide most HUD elements in cinematic mode
Wuzzy <Wuzzy2@mail.ru>
parents: 14416
diff changeset
  1717
// Lag alert
f9a3cfdec1df Hide most HUD elements in cinematic mode
Wuzzy <Wuzzy2@mail.ru>
parents: 14416
diff changeset
  1718
if isInLag then
f9a3cfdec1df Hide most HUD elements in cinematic mode
Wuzzy <Wuzzy2@mail.ru>
parents: 14416
diff changeset
  1719
    DrawSprite(sprLag, 32 - (cScreenWidth shr 1), 32, (RealTicks shr 7) mod 12);
f9a3cfdec1df Hide most HUD elements in cinematic mode
Wuzzy <Wuzzy2@mail.ru>
parents: 14416
diff changeset
  1720
14025
97e48a6c2535 Draw mission panel behind ammo menu tooltip
Wuzzy <Wuzzy2@mail.ru>
parents: 14024
diff changeset
  1721
// Chat
97e48a6c2535 Draw mission panel behind ammo menu tooltip
Wuzzy <Wuzzy2@mail.ru>
parents: 14024
diff changeset
  1722
DrawChat;
97e48a6c2535 Draw mission panel behind ammo menu tooltip
Wuzzy <Wuzzy2@mail.ru>
parents: 14024
diff changeset
  1723
97e48a6c2535 Draw mission panel behind ammo menu tooltip
Wuzzy <Wuzzy2@mail.ru>
parents: 14024
diff changeset
  1724
97e48a6c2535 Draw mission panel behind ammo menu tooltip
Wuzzy <Wuzzy2@mail.ru>
parents: 14024
diff changeset
  1725
// Mission panel
97e48a6c2535 Draw mission panel behind ammo menu tooltip
Wuzzy <Wuzzy2@mail.ru>
parents: 14024
diff changeset
  1726
if not isFirstFrame and (missionTimer <> 0) or isShowMission or isPaused or fastUntilLag or (GameState = gsConfirm) then
97e48a6c2535 Draw mission panel behind ammo menu tooltip
Wuzzy <Wuzzy2@mail.ru>
parents: 14024
diff changeset
  1727
    begin
97e48a6c2535 Draw mission panel behind ammo menu tooltip
Wuzzy <Wuzzy2@mail.ru>
parents: 14024
diff changeset
  1728
    if (ReadyTimeLeft = 0) and (missionTimer > 0) then
97e48a6c2535 Draw mission panel behind ammo menu tooltip
Wuzzy <Wuzzy2@mail.ru>
parents: 14024
diff changeset
  1729
        dec(missionTimer, Lag);
97e48a6c2535 Draw mission panel behind ammo menu tooltip
Wuzzy <Wuzzy2@mail.ru>
parents: 14024
diff changeset
  1730
    if missionTimer < 0 then
97e48a6c2535 Draw mission panel behind ammo menu tooltip
Wuzzy <Wuzzy2@mail.ru>
parents: 14024
diff changeset
  1731
        missionTimer:= 0; // avoid subtracting below 0
97e48a6c2535 Draw mission panel behind ammo menu tooltip
Wuzzy <Wuzzy2@mail.ru>
parents: 14024
diff changeset
  1732
    if missionTex <> nil then
97e48a6c2535 Draw mission panel behind ammo menu tooltip
Wuzzy <Wuzzy2@mail.ru>
parents: 14024
diff changeset
  1733
        DrawTextureCentered(0, Min((cScreenHeight shr 1) + 100, cScreenHeight - 48 - missionTex^.h), missionTex);
97e48a6c2535 Draw mission panel behind ammo menu tooltip
Wuzzy <Wuzzy2@mail.ru>
parents: 14024
diff changeset
  1734
    end;
97e48a6c2535 Draw mission panel behind ammo menu tooltip
Wuzzy <Wuzzy2@mail.ru>
parents: 14024
diff changeset
  1735
if missionTimer = 0 then
97e48a6c2535 Draw mission panel behind ammo menu tooltip
Wuzzy <Wuzzy2@mail.ru>
parents: 14024
diff changeset
  1736
    isForceMission := false;
97e48a6c2535 Draw mission panel behind ammo menu tooltip
Wuzzy <Wuzzy2@mail.ru>
parents: 14024
diff changeset
  1737
161
d8870bbf960e - AmmoMenu
unc0rr
parents: 154
diff changeset
  1738
// AmmoMenu
6795
e4831e13e04a make ammomenu's speed dependent on RealTicks rather than frames
Xeli
parents: 6794
diff changeset
  1739
if bShowAmmoMenu and ((AMState = AMHidden) or (AMState = AMHiding)) then
e4831e13e04a make ammomenu's speed dependent on RealTicks rather than frames
Xeli
parents: 6794
diff changeset
  1740
    begin
e4831e13e04a make ammomenu's speed dependent on RealTicks rather than frames
Xeli
parents: 6794
diff changeset
  1741
    if (AMState = AMHidden) then
e4831e13e04a make ammomenu's speed dependent on RealTicks rather than frames
Xeli
parents: 6794
diff changeset
  1742
        AMAnimStartTime:= RealTicks
e4831e13e04a make ammomenu's speed dependent on RealTicks rather than frames
Xeli
parents: 6794
diff changeset
  1743
    else
e4831e13e04a make ammomenu's speed dependent on RealTicks rather than frames
Xeli
parents: 6794
diff changeset
  1744
        AMAnimStartTime:= RealTicks - (AMAnimDuration - (RealTicks - AMAnimStartTime));
e4831e13e04a make ammomenu's speed dependent on RealTicks rather than frames
Xeli
parents: 6794
diff changeset
  1745
    AMState:= AMShowingUp;
e4831e13e04a make ammomenu's speed dependent on RealTicks rather than frames
Xeli
parents: 6794
diff changeset
  1746
    end;
8099
a7f02b902b6f throw in some 'nots' trying to restore pas2c functionality
koda
parents: 8026
diff changeset
  1747
if (not bShowAmmoMenu) and ((AMstate = AMShowing) or (AMState = AMShowingUp)) then
6795
e4831e13e04a make ammomenu's speed dependent on RealTicks rather than frames
Xeli
parents: 6794
diff changeset
  1748
    begin
e4831e13e04a make ammomenu's speed dependent on RealTicks rather than frames
Xeli
parents: 6794
diff changeset
  1749
    if (AMState = AMShowing) then
e4831e13e04a make ammomenu's speed dependent on RealTicks rather than frames
Xeli
parents: 6794
diff changeset
  1750
        AMAnimStartTime:= RealTicks
e4831e13e04a make ammomenu's speed dependent on RealTicks rather than frames
Xeli
parents: 6794
diff changeset
  1751
    else
e4831e13e04a make ammomenu's speed dependent on RealTicks rather than frames
Xeli
parents: 6794
diff changeset
  1752
        AMAnimStartTime:= RealTicks - (AMAnimDuration - (RealTicks - AMAnimStartTime));
e4831e13e04a make ammomenu's speed dependent on RealTicks rather than frames
Xeli
parents: 6794
diff changeset
  1753
    AMState:= AMHiding;
8330
aaefa587e277 update branch with default
koda
parents: 8099 8204
diff changeset
  1754
    end;
6795
e4831e13e04a make ammomenu's speed dependent on RealTicks rather than frames
Xeli
parents: 6794
diff changeset
  1755
e4831e13e04a make ammomenu's speed dependent on RealTicks rather than frames
Xeli
parents: 6794
diff changeset
  1756
if bShowAmmoMenu or (AMState = AMHiding) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6492
diff changeset
  1757
    ShowAmmoMenu;
161
d8870bbf960e - AmmoMenu
unc0rr
parents: 154
diff changeset
  1758
14024
58e54e737279 Tweak commenting in uWorld render routine
Wuzzy <Wuzzy2@mail.ru>
parents: 13983
diff changeset
  1759
// Centered status/menu messages (synchronizing, auto skip, pause, etc.)
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6492
diff changeset
  1760
if fastUntilLag then
13734
b83154cc8fad Prevent pause/synchronizing/AFK mode text being rendered at the same time
Wuzzy <Wuzzy2@mail.ru>
parents: 13638
diff changeset
  1761
    DrawTextureCentered(0, (cScreenHeight shr 1), SyncTexture)
b83154cc8fad Prevent pause/synchronizing/AFK mode text being rendered at the same time
Wuzzy <Wuzzy2@mail.ru>
parents: 13638
diff changeset
  1762
else if isAFK then
b83154cc8fad Prevent pause/synchronizing/AFK mode text being rendered at the same time
Wuzzy <Wuzzy2@mail.ru>
parents: 13638
diff changeset
  1763
    DrawTextureCentered(0, (cScreenHeight shr 1), AFKTexture)
b83154cc8fad Prevent pause/synchronizing/AFK mode text being rendered at the same time
Wuzzy <Wuzzy2@mail.ru>
parents: 13638
diff changeset
  1764
else if isPaused then
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6992
diff changeset
  1765
    DrawTextureCentered(0, (cScreenHeight shr 1), PauseTexture);
14024
58e54e737279 Tweak commenting in uWorld render routine
Wuzzy <Wuzzy2@mail.ru>
parents: 13983
diff changeset
  1766
14025
97e48a6c2535 Draw mission panel behind ammo menu tooltip
Wuzzy <Wuzzy2@mail.ru>
parents: 14024
diff changeset
  1767
// Cursor
97e48a6c2535 Draw mission panel behind ammo menu tooltip
Wuzzy <Wuzzy2@mail.ru>
parents: 14024
diff changeset
  1768
if isCursorVisible and bShowAmmoMenu then
97e48a6c2535 Draw mission panel behind ammo menu tooltip
Wuzzy <Wuzzy2@mail.ru>
parents: 14024
diff changeset
  1769
    DrawSprite(sprArrow, CursorPoint.X, cScreenHeight - CursorPoint.Y, (RealTicks shr 6) mod 8);
2786
85f6425a4d74 Engine:
smxx
parents: 2765
diff changeset
  1770
14024
58e54e737279 Tweak commenting in uWorld render routine
Wuzzy <Wuzzy2@mail.ru>
parents: 13983
diff changeset
  1771
// FPS and demo replay time
6685
ef706fccfb0a moved other widgets under the USE_TOUCH_INTERFACE, added pause button (at least, graphically...)
koda
parents: 6683
diff changeset
  1772
{$IFDEF USE_TOUCH_INTERFACE}
14985
bcecb3349948 Display current health in top right corner
Wuzzy <Wuzzy2@mail.ru>
parents: 14935
diff changeset
  1773
offsetY:= cDemoClockFPSOffsetY + 10 + pauseButton.frame.y + pauseButton.frame.h;
2724
601158aaa201 redo LANDSCAPE MODE in a saner way with lots of fps
koda
parents: 2716
diff changeset
  1774
{$ELSE}
14985
bcecb3349948 Display current health in top right corner
Wuzzy <Wuzzy2@mail.ru>
parents: 14935
diff changeset
  1775
offsetY:= cDemoClockFPSOffsetY + 10;
2724
601158aaa201 redo LANDSCAPE MODE in a saner way with lots of fps
koda
parents: 2716
diff changeset
  1776
{$ENDIF}
14985
bcecb3349948 Display current health in top right corner
Wuzzy <Wuzzy2@mail.ru>
parents: 14935
diff changeset
  1777
offsetX:= cOffsetY;
3696
6009d8378422 Engine:
smaxx
parents: 3692
diff changeset
  1778
if (RM = rmDefault) or (RM = rmRightEye) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6492
diff changeset
  1779
    begin
3692
bbec1275e46f these were removed by mistake
koda
parents: 3690
diff changeset
  1780
    inc(Frames);
2850
f6f8db825ce7 A little clock for convenience in finding things in demos
nemo
parents: 2839
diff changeset
  1781
3692
bbec1275e46f these were removed by mistake
koda
parents: 3690
diff changeset
  1782
    if cShowFPS or (GameType = gmtDemo) then
bbec1275e46f these were removed by mistake
koda
parents: 3690
diff changeset
  1783
        inc(CountTicks, Lag);
14024
58e54e737279 Tweak commenting in uWorld render routine
Wuzzy <Wuzzy2@mail.ru>
parents: 13983
diff changeset
  1784
58e54e737279 Tweak commenting in uWorld render routine
Wuzzy <Wuzzy2@mail.ru>
parents: 13983
diff changeset
  1785
    // Demo replay time
3692
bbec1275e46f these were removed by mistake
koda
parents: 3690
diff changeset
  1786
    if (GameType = gmtDemo) and (CountTicks >= 1000) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6492
diff changeset
  1787
        begin
7016
8b34f46e10c1 HAPPY 7000th COMMIT HEDGEWARS
koda
parents: 7013
diff changeset
  1788
        i:= GameTicks div 1000;
3692
bbec1275e46f these were removed by mistake
koda
parents: 3690
diff changeset
  1789
        t:= i mod 60;
bbec1275e46f these were removed by mistake
koda
parents: 3690
diff changeset
  1790
        s:= inttostr(t);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6492
diff changeset
  1791
        if t < 10 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6492
diff changeset
  1792
            s:= '0' + s;
3692
bbec1275e46f these were removed by mistake
koda
parents: 3690
diff changeset
  1793
        i:= i div 60;
bbec1275e46f these were removed by mistake
koda
parents: 3690
diff changeset
  1794
        t:= i mod 60;
bbec1275e46f these were removed by mistake
koda
parents: 3690
diff changeset
  1795
        s:= inttostr(t) + ':' + s;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6492
diff changeset
  1796
        if t < 10 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6492
diff changeset
  1797
            s:= '0' + s;
3692
bbec1275e46f these were removed by mistake
koda
parents: 3690
diff changeset
  1798
        s:= inttostr(i div 60) + ':' + s;
8330
aaefa587e277 update branch with default
koda
parents: 8099 8204
diff changeset
  1799
aaefa587e277 update branch with default
koda
parents: 8099 8204
diff changeset
  1800
3692
bbec1275e46f these were removed by mistake
koda
parents: 3690
diff changeset
  1801
        tmpSurface:= TTF_RenderUTF8_Blended(Fontz[fnt16].Handle, Str2PChar(s), cWhiteColorChannels);
bbec1275e46f these were removed by mistake
koda
parents: 3690
diff changeset
  1802
        tmpSurface:= doSurfaceConversion(tmpSurface);
10634
35d059bd0932 Use FreeAndNil across the board. Even if we are immediately assigning after, probably avoids accidental mistakes. Also free neglected owner tex on shutdown, and delete hog gears using the normal deletion procedure if for any reason they still exist (EndGame call?).
nemo
parents: 10628
diff changeset
  1803
        FreeAndNilTexture(timeTexture);
3692
bbec1275e46f these were removed by mistake
koda
parents: 3690
diff changeset
  1804
        timeTexture:= Surface2Tex(tmpSurface, false);
bbec1275e46f these were removed by mistake
koda
parents: 3690
diff changeset
  1805
        SDL_FreeSurface(tmpSurface)
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6492
diff changeset
  1806
        end;
2850
f6f8db825ce7 A little clock for convenience in finding things in demos
nemo
parents: 2839
diff changeset
  1807
14985
bcecb3349948 Display current health in top right corner
Wuzzy <Wuzzy2@mail.ru>
parents: 14935
diff changeset
  1808
    if (timeTexture <> nil) and (UIDisplay <> uiNone) then
bcecb3349948 Display current health in top right corner
Wuzzy <Wuzzy2@mail.ru>
parents: 14935
diff changeset
  1809
        DrawTexture((cScreenWidth shr 1) - 20 - timeTexture^.w - offsetX, offsetY, timeTexture);
2850
f6f8db825ce7 A little clock for convenience in finding things in demos
nemo
parents: 2839
diff changeset
  1810
14024
58e54e737279 Tweak commenting in uWorld render routine
Wuzzy <Wuzzy2@mail.ru>
parents: 13983
diff changeset
  1811
    // FPS counter
14985
bcecb3349948 Display current health in top right corner
Wuzzy <Wuzzy2@mail.ru>
parents: 14935
diff changeset
  1812
    if cShowFPS and (UIDisplay <> uiNone) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6492
diff changeset
  1813
        begin
3692
bbec1275e46f these were removed by mistake
koda
parents: 3690
diff changeset
  1814
        if CountTicks >= 1000 then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6492
diff changeset
  1815
            begin
3692
bbec1275e46f these were removed by mistake
koda
parents: 3690
diff changeset
  1816
            FPS:= Frames;
bbec1275e46f these were removed by mistake
koda
parents: 3690
diff changeset
  1817
            Frames:= 0;
bbec1275e46f these were removed by mistake
koda
parents: 3690
diff changeset
  1818
            CountTicks:= 0;
13898
8c702a4839ec bunch more of those shortstring/ansistrings
nemo
parents: 13814
diff changeset
  1819
            s:= Format(shortstring(trmsg[sidFPS]), inttostr(FPS));
13983
9be2926890cd Support CJK fonts for sidFPS as well
Wuzzy <Wuzzy2@mail.ru>
parents: 13898
diff changeset
  1820
            tmpSurface:= TTF_RenderUTF8_Blended(Fontz[CheckCJKFont(trmsg[sidFPS],fnt16)].Handle, Str2PChar(s), cWhiteColorChannels);
3692
bbec1275e46f these were removed by mistake
koda
parents: 3690
diff changeset
  1821
            tmpSurface:= doSurfaceConversion(tmpSurface);
10634
35d059bd0932 Use FreeAndNil across the board. Even if we are immediately assigning after, probably avoids accidental mistakes. Also free neglected owner tex on shutdown, and delete hog gears using the normal deletion procedure if for any reason they still exist (EndGame call?).
nemo
parents: 10628
diff changeset
  1822
            FreeAndNilTexture(fpsTexture);
3692
bbec1275e46f these were removed by mistake
koda
parents: 3690
diff changeset
  1823
            fpsTexture:= Surface2Tex(tmpSurface, false);
bbec1275e46f these were removed by mistake
koda
parents: 3690
diff changeset
  1824
            SDL_FreeSurface(tmpSurface)
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6492
diff changeset
  1825
            end;
3692
bbec1275e46f these were removed by mistake
koda
parents: 3690
diff changeset
  1826
        if fpsTexture <> nil then
14985
bcecb3349948 Display current health in top right corner
Wuzzy <Wuzzy2@mail.ru>
parents: 14935
diff changeset
  1827
            begin
bcecb3349948 Display current health in top right corner
Wuzzy <Wuzzy2@mail.ru>
parents: 14935
diff changeset
  1828
            if timeTexture <> nil then
bcecb3349948 Display current health in top right corner
Wuzzy <Wuzzy2@mail.ru>
parents: 14935
diff changeset
  1829
                i:= fpsTexture^.h + 5
bcecb3349948 Display current health in top right corner
Wuzzy <Wuzzy2@mail.ru>
parents: 14935
diff changeset
  1830
            else
bcecb3349948 Display current health in top right corner
Wuzzy <Wuzzy2@mail.ru>
parents: 14935
diff changeset
  1831
                i:= 0;
15227
d48eba5ac715 Fix sidFPS not being properly right-aligned (again!)
Wuzzy <Wuzzy2@mail.ru>
parents: 15226
diff changeset
  1832
            DrawTexture((cScreenWidth shr 1) - 20 - fpsTexture^.w - offsetX, offsetY + i, fpsTexture);
14985
bcecb3349948 Display current health in top right corner
Wuzzy <Wuzzy2@mail.ru>
parents: 14935
diff changeset
  1833
            end;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6492
diff changeset
  1834
        end;
3692
bbec1275e46f these were removed by mistake
koda
parents: 3690
diff changeset
  1835
end;
bbec1275e46f these were removed by mistake
koda
parents: 3690
diff changeset
  1836
14024
58e54e737279 Tweak commenting in uWorld render routine
Wuzzy <Wuzzy2@mail.ru>
parents: 13983
diff changeset
  1837
// Quit Y/N question
2724
601158aaa201 redo LANDSCAPE MODE in a saner way with lots of fps
koda
parents: 2716
diff changeset
  1838
if GameState = gsConfirm then
8675
3fb25201d303 This has bothered me for the longest time. Move texture so it doesn't overlap. I'd initially had a test for isPaused, but jumping texture bothered me.
nemo
parents: 8471
diff changeset
  1839
    DrawTextureCentered(0, (cScreenHeight shr 1)-40, ConfirmTexture);
2161
0c8634241fa4 Some work on zooming. Hedgewars are now unplayable.
unc0rr
parents: 2152
diff changeset
  1840
3107
1fa539758c10 Engine:
smxx
parents: 3104
diff changeset
  1841
if ScreenFade <> sfNone then
1fa539758c10 Engine:
smxx
parents: 3104
diff changeset
  1842
    begin
8099
a7f02b902b6f throw in some 'nots' trying to restore pas2c functionality
koda
parents: 8026
diff changeset
  1843
    if (not isFirstFrame) then
3107
1fa539758c10 Engine:
smxx
parents: 3104
diff changeset
  1844
        case ScreenFade of
1fa539758c10 Engine:
smxx
parents: 3104
diff changeset
  1845
            sfToBlack, sfToWhite:     if ScreenFadeValue + Lag * ScreenFadeSpeed < sfMax then
1fa539758c10 Engine:
smxx
parents: 3104
diff changeset
  1846
                                          inc(ScreenFadeValue, Lag * ScreenFadeSpeed)
1fa539758c10 Engine:
smxx
parents: 3104
diff changeset
  1847
                                      else
3123
b0a02930a1dc Engine:
smxx
parents: 3113
diff changeset
  1848
                                          ScreenFadeValue:= sfMax;
3107
1fa539758c10 Engine:
smxx
parents: 3104
diff changeset
  1849
            sfFromBlack, sfFromWhite: if ScreenFadeValue - Lag * ScreenFadeSpeed > 0 then
1fa539758c10 Engine:
smxx
parents: 3104
diff changeset
  1850
                                          dec(ScreenFadeValue, Lag * ScreenFadeSpeed)
1fa539758c10 Engine:
smxx
parents: 3104
diff changeset
  1851
                                      else
3123
b0a02930a1dc Engine:
smxx
parents: 3113
diff changeset
  1852
                                          ScreenFadeValue:= 0;
3107
1fa539758c10 Engine:
smxx
parents: 3104
diff changeset
  1853
            end;
1fa539758c10 Engine:
smxx
parents: 3104
diff changeset
  1854
    if ScreenFade <> sfNone then
1fa539758c10 Engine:
smxx
parents: 3104
diff changeset
  1855
        begin
10871
570af168cc74 rendering tweaks cont.
sheepluva
parents: 10870
diff changeset
  1856
        r.x:= ViewLeftX;
570af168cc74 rendering tweaks cont.
sheepluva
parents: 10870
diff changeset
  1857
        r.y:= ViewTopY;
570af168cc74 rendering tweaks cont.
sheepluva
parents: 10870
diff changeset
  1858
        r.w:= ViewWidth;
570af168cc74 rendering tweaks cont.
sheepluva
parents: 10870
diff changeset
  1859
        r.h:= ViewHeight;
570af168cc74 rendering tweaks cont.
sheepluva
parents: 10870
diff changeset
  1860
3107
1fa539758c10 Engine:
smxx
parents: 3104
diff changeset
  1861
        case ScreenFade of
10871
570af168cc74 rendering tweaks cont.
sheepluva
parents: 10870
diff changeset
  1862
            sfToBlack, sfFromBlack: DrawRect(r, 0, 0, 0, ScreenFadeValue * 255 div 1000, true);
570af168cc74 rendering tweaks cont.
sheepluva
parents: 10870
diff changeset
  1863
            sfToWhite, sfFromWhite: DrawRect(r, $FF, $FF, $FF, ScreenFadeValue * 255 div 1000, true);
3107
1fa539758c10 Engine:
smxx
parents: 3104
diff changeset
  1864
            end;
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3695
diff changeset
  1865
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6492
diff changeset
  1866
        if not isFirstFrame and ((ScreenFadeValue = 0) or (ScreenFadeValue = sfMax)) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6492
diff changeset
  1867
            ScreenFade:= sfNone
3107
1fa539758c10 Engine:
smxx
parents: 3104
diff changeset
  1868
        end
1fa539758c10 Engine:
smxx
parents: 3104
diff changeset
  1869
    end;
1fa539758c10 Engine:
smxx
parents: 3104
diff changeset
  1870
7198
5debd5fe526e 1. Add IFDEFs for video recording
Stepan777 <stepik-777@mail.ru>
parents: 7194
diff changeset
  1871
{$IFDEF USE_VIDEO_RECORDING}
14024
58e54e737279 Tweak commenting in uWorld render routine
Wuzzy <Wuzzy2@mail.ru>
parents: 13983
diff changeset
  1872
// During video prerecording draw red blinking circle and text 'rec'
7180
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7167
diff changeset
  1873
if flagPrerecording then
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7167
diff changeset
  1874
    begin
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7167
diff changeset
  1875
    if recTexture = nil then
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7167
diff changeset
  1876
        begin
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7167
diff changeset
  1877
        s:= 'rec';
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7167
diff changeset
  1878
        tmpSurface:= TTF_RenderUTF8_Blended(Fontz[fntBig].Handle, Str2PChar(s), cWhiteColorChannels);
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7167
diff changeset
  1879
        tmpSurface:= doSurfaceConversion(tmpSurface);
10634
35d059bd0932 Use FreeAndNil across the board. Even if we are immediately assigning after, probably avoids accidental mistakes. Also free neglected owner tex on shutdown, and delete hog gears using the normal deletion procedure if for any reason they still exist (EndGame call?).
nemo
parents: 10628
diff changeset
  1880
        FreeAndNilTexture(recTexture);
7180
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7167
diff changeset
  1881
        recTexture:= Surface2Tex(tmpSurface, false);
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7167
diff changeset
  1882
        SDL_FreeSurface(tmpSurface)
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7167
diff changeset
  1883
        end;
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7167
diff changeset
  1884
    DrawTexture( -(cScreenWidth shr 1) + 50, 20, recTexture);
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7167
diff changeset
  1885
14935
9ab78e08a34c Fix Pas2C unable to compile with VIDEOREC
Wuzzy <Wuzzy2@mail.ru>
parents: 14830
diff changeset
  1886
    t:= -255 + ((RealTicks div 2) and 511);
9ab78e08a34c Fix Pas2C unable to compile with VIDEOREC
Wuzzy <Wuzzy2@mail.ru>
parents: 14830
diff changeset
  1887
    a:= Byte(min(255, abs(t)));
10871
570af168cc74 rendering tweaks cont.
sheepluva
parents: 10870
diff changeset
  1888
7180
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7167
diff changeset
  1889
    // draw red circle
10871
570af168cc74 rendering tweaks cont.
sheepluva
parents: 10870
diff changeset
  1890
    DrawCircleFilled(-(cScreenWidth shr 1) + 30, 35, 10, $FF, $00, $00, a);
7180
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7167
diff changeset
  1891
    end;
7198
5debd5fe526e 1. Add IFDEFs for video recording
Stepan777 <stepik-777@mail.ru>
parents: 7194
diff changeset
  1892
{$ENDIF}
7180
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7167
diff changeset
  1893
3123
b0a02930a1dc Engine:
smxx
parents: 3113
diff changeset
  1894
SetScale(zoom);
b0a02930a1dc Engine:
smxx
parents: 3113
diff changeset
  1895
b0a02930a1dc Engine:
smxx
parents: 3113
diff changeset
  1896
// Cursor
10978
54a49174dbec cursor x/y when targeting for mikade's visual effects. this is not synced
nemo
parents: 10939
diff changeset
  1897
if isCursorVisible and (not bShowAmmoMenu) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6492
diff changeset
  1898
    begin
10978
54a49174dbec cursor x/y when targeting for mikade's visual effects. this is not synced
nemo
parents: 10939
diff changeset
  1899
    if not CurrentTeam^.ExtDriven then TargetCursorPoint:= CursorPoint;
54a49174dbec cursor x/y when targeting for mikade's visual effects. this is not synced
nemo
parents: 10939
diff changeset
  1900
    with CurrentHedgehog^ do
54a49174dbec cursor x/y when targeting for mikade's visual effects. this is not synced
nemo
parents: 10939
diff changeset
  1901
        if (Gear <> nil) and ((Gear^.State and gstChooseTarget) <> 0) then
54a49174dbec cursor x/y when targeting for mikade's visual effects. this is not synced
nemo
parents: 10939
diff changeset
  1902
            begin
54a49174dbec cursor x/y when targeting for mikade's visual effects. this is not synced
nemo
parents: 10939
diff changeset
  1903
        i:= GetCurAmmoEntry(CurrentHedgehog^)^.Pos;
54a49174dbec cursor x/y when targeting for mikade's visual effects. this is not synced
nemo
parents: 10939
diff changeset
  1904
        with Ammoz[CurAmmoType] do
15017
7ff86274114e Refactor PosCount: Use 0 instead of 1 for unused PosSprite
Wuzzy <Wuzzy2@mail.ru>
parents: 14989
diff changeset
  1905
            if PosCount > 0 then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6492
diff changeset
  1906
                begin
10978
54a49174dbec cursor x/y when targeting for mikade's visual effects. this is not synced
nemo
parents: 10939
diff changeset
  1907
                if (CurAmmoType = amGirder) or (CurAmmoType = amTeleport) then
10251
a3b42e81803c collision indicator on failed girder placement (especially useful with rubberband I guess). still needs some tweaks but I am going to bed now :P
sheepluva
parents: 10160
diff changeset
  1908
                    begin
10978
54a49174dbec cursor x/y when targeting for mikade's visual effects. this is not synced
nemo
parents: 10939
diff changeset
  1909
                // pulsating transparency
54a49174dbec cursor x/y when targeting for mikade's visual effects. this is not synced
nemo
parents: 10939
diff changeset
  1910
                    if ((GameTicks div 16) mod $80) >= $40 then
54a49174dbec cursor x/y when targeting for mikade's visual effects. this is not synced
nemo
parents: 10939
diff changeset
  1911
                        Tint($FF, $FF, $FF, $C0 - (GameTicks div 16) mod $40)
54a49174dbec cursor x/y when targeting for mikade's visual effects. this is not synced
nemo
parents: 10939
diff changeset
  1912
                    else
54a49174dbec cursor x/y when targeting for mikade's visual effects. this is not synced
nemo
parents: 10939
diff changeset
  1913
                        Tint($FF, $FF, $FF, $80 + (GameTicks div 16) mod $40);
10251
a3b42e81803c collision indicator on failed girder placement (especially useful with rubberband I guess). still needs some tweaks but I am going to bed now :P
sheepluva
parents: 10160
diff changeset
  1914
                    end;
10978
54a49174dbec cursor x/y when targeting for mikade's visual effects. this is not synced
nemo
parents: 10939
diff changeset
  1915
                DrawSprite(PosSprite, TargetCursorPoint.X - (SpritesData[PosSprite].Width shr 1), cScreenHeight - TargetCursorPoint.Y - (SpritesData[PosSprite].Height shr 1),i);
54a49174dbec cursor x/y when targeting for mikade's visual effects. this is not synced
nemo
parents: 10939
diff changeset
  1916
                Untint();
15226
8705ee93f8b3 Display special icon when moving bee cursor over gray wrap area
Wuzzy <Wuzzy2@mail.ru>
parents: 15170
diff changeset
  1917
                if (WorldEdge = weWrap) and (CurAmmoType = amBee) then
8705ee93f8b3 Display special icon when moving bee cursor over gray wrap area
Wuzzy <Wuzzy2@mail.ru>
parents: 15170
diff changeset
  1918
                    begin
8705ee93f8b3 Display special icon when moving bee cursor over gray wrap area
Wuzzy <Wuzzy2@mail.ru>
parents: 15170
diff changeset
  1919
                    if (TargetCursorPoint.X - WorldDx > rightX) then
8705ee93f8b3 Display special icon when moving bee cursor over gray wrap area
Wuzzy <Wuzzy2@mail.ru>
parents: 15170
diff changeset
  1920
                        DrawSprite(sprThroughWrap, TargetCursorPoint.X - (SpritesData[sprThroughWrap].Width shr 1), cScreenHeight - TargetCursorPoint.Y - (SpritesData[PosSprite].Height shr 1) - SpritesData[sprThroughWrap].Height - 2, 0)
8705ee93f8b3 Display special icon when moving bee cursor over gray wrap area
Wuzzy <Wuzzy2@mail.ru>
parents: 15170
diff changeset
  1921
                    else if (TargetCursorPoint.X - WorldDx < leftX) then
8705ee93f8b3 Display special icon when moving bee cursor over gray wrap area
Wuzzy <Wuzzy2@mail.ru>
parents: 15170
diff changeset
  1922
                        DrawSprite(sprThroughWrap, TargetCursorPoint.X - (SpritesData[sprThroughWrap].Width shr 1), cScreenHeight - TargetCursorPoint.Y - (SpritesData[PosSprite].Height shr 1) - SpritesData[sprThroughWrap].Height - 2, 1);
8705ee93f8b3 Display special icon when moving bee cursor over gray wrap area
Wuzzy <Wuzzy2@mail.ru>
parents: 15170
diff changeset
  1923
                    end;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6492
diff changeset
  1924
                end;
10978
54a49174dbec cursor x/y when targeting for mikade's visual effects. this is not synced
nemo
parents: 10939
diff changeset
  1925
            end;
54a49174dbec cursor x/y when targeting for mikade's visual effects. this is not synced
nemo
parents: 10939
diff changeset
  1926
    DrawTextureF(SpritesData[sprArrow].Texture, cDefaultZoomLevel / cScaleFactor, TargetCursorPoint.X + round(SpritesData[sprArrow].Width / cScaleFactor), cScreenHeight + round(SpritesData[sprArrow].Height / cScaleFactor) - TargetCursorPoint.Y, (RealTicks shr 6) mod 8, 1, SpritesData[sprArrow].Width, SpritesData[sprArrow].Height);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6492
diff changeset
  1927
    end;
8026
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7946
diff changeset
  1928
15908
014f4edd0421 Add Drawing mode, which allows drawing some graphics private to the members of a clan
S.D.
parents: 15857
diff changeset
  1929
if uDrawing.isDrawingModeActive() then
014f4edd0421 Add Drawing mode, which allows drawing some graphics private to the members of a clan
S.D.
parents: 15857
diff changeset
  1930
   DrawTextureF(SpritesData[sprArrow].Texture, cDefaultZoomLevel / cScaleFactor, CursorPoint.X + round(SpritesData[sprArrow].Width / cScaleFactor), cScreenHeight + round(SpritesData[sprArrow].Height / cScaleFactor) - CursorPoint.Y, (RealTicks shr 6) mod 8, 1, SpritesData[sprArrow].Width, SpritesData[sprArrow].Height);
014f4edd0421 Add Drawing mode, which allows drawing some graphics private to the members of a clan
S.D.
parents: 15857
diff changeset
  1931
10304
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10300
diff changeset
  1932
// debug stuff
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10300
diff changeset
  1933
if cViewLimitsDebug then
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10300
diff changeset
  1934
    begin
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10300
diff changeset
  1935
    r.x:= ViewLeftX;
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10300
diff changeset
  1936
    r.y:= ViewTopY;
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10300
diff changeset
  1937
    r.w:= ViewWidth;
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10300
diff changeset
  1938
    r.h:= ViewHeight;
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10300
diff changeset
  1939
    DrawRect(r, 255, 0, 0, 128, false);
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10300
diff changeset
  1940
    end;
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10300
diff changeset
  1941
3107
1fa539758c10 Engine:
smxx
parents: 3104
diff changeset
  1942
isFirstFrame:= false
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
  1943
end;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
  1944
7343
ddb196c41387 It is global var
unc0rr
parents: 7237
diff changeset
  1945
var PrevSentPointTime: LongWord = 0;
ddb196c41387 It is global var
unc0rr
parents: 7237
diff changeset
  1946
79
29b477319854 - New test map
unc0rr
parents: 75
diff changeset
  1947
procedure MoveCamera;
15672
85d2afe34116 Enforce camera limits regardless of zoom level
Wuzzy <Wuzzy2@mail.ru>
parents: 15615
diff changeset
  1948
var EdgesDist, shs,z, dstX: LongInt;
9755
6306b54dd8fc don't allow autocamera to mess with targetting when e.g. spamming air-attacks in inf attack mode
sheepluva
parents: 9720
diff changeset
  1949
    inbtwnTrgtAttks: Boolean;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
  1950
begin
5502
0d1a1aeed00a changed iphone specific ifdefs to mobile
Xeli
parents: 5495
diff changeset
  1951
{$IFNDEF MOBILE}
8373
209c9ba77a09 Prevent camera from moving with auto camera disabled when remote teams are targetting
nemo
parents: 8370
diff changeset
  1952
if (not (CurrentTeam^.ExtDriven and isCursorVisible and (not bShowAmmoMenu) and autoCameraOn)) and cHasFocus and (GameState <> gsConfirm) then
5191
c7000a6b397b - Implement a thin wrapper over real cursor, which eliminates need in SDL_WarpMouse outside game window
unc0rr
parents: 5149
diff changeset
  1953
    uCursor.updatePosition();
3551
d4de36b3801a moar zoom, fixed fort mode, other glitches
koda
parents: 3537
diff changeset
  1954
{$ENDIF}
5852
nemo
parents: 5851
diff changeset
  1955
z:= round(200/zoom);
13622
358ccb060cb3 Backed out changeset 0c797469d16d
Wuzzy <Wuzzy2@mail.ru>
parents: 13621
diff changeset
  1956
inbtwnTrgtAttks := ((GameFlags and gfInfAttack) <> 0) and (CurrentHedgehog <> nil) and ((CurrentHedgehog^.Gear = nil) or (CurrentHedgehog^.Gear <> FollowGear)) and ((Ammoz[CurrentHedgehog^.CurAmmoType].Ammo.Propz and ammoprop_NeedTarget) <> 0);
9954
bf51bc7e2808 - Fix build via pas2c
unc0rr
parents: 9952
diff changeset
  1957
if autoCameraOn and (not PlacingHogs) and (FollowGear <> nil) and (not isCursorVisible) and (not bShowAmmoMenu) and (not fastUntilLag) and (not inbtwnTrgtAttks) then
7187
aff30d80bd7b - Allow camera movement while current hedgehog is falling
unc0rr
parents: 7167
diff changeset
  1958
    if ((abs(CursorPoint.X - prevPoint.X) + abs(CursorPoint.Y - prevpoint.Y)) > 4) then
6296
0cd63375e80b not sure why this condition wasn't here before
nemo
parents: 6289
diff changeset
  1959
        begin
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2931
diff changeset
  1960
        FollowGear:= nil;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2931
diff changeset
  1961
        prevPoint:= CursorPoint;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2931
diff changeset
  1962
        exit
6296
0cd63375e80b not sure why this condition wasn't here before
nemo
parents: 6289
diff changeset
  1963
        end
3680
aaf832c6fbd7 fix panning when zoomed (finally)
koda
parents: 3663
diff changeset
  1964
    else
6296
0cd63375e80b not sure why this condition wasn't here before
nemo
parents: 6289
diff changeset
  1965
        begin
10917
97f9a25024e6 - ?Fix? nemo's attempt in r959219241c67
unc0rr
parents: 10871
diff changeset
  1966
            dstX:= hwRound(FollowGear^.X) + hwSign(FollowGear^.dX) * z + WorldDx;
10662
e0d7d499c851 make camera in wrap mode a bit smarter
sheepluva
parents: 10634
diff changeset
  1967
10917
97f9a25024e6 - ?Fix? nemo's attempt in r959219241c67
unc0rr
parents: 10871
diff changeset
  1968
            if (WorldEdge = weWrap) then
97f9a25024e6 - ?Fix? nemo's attempt in r959219241c67
unc0rr
parents: 10871
diff changeset
  1969
                begin
14303
6015b74eea55 overall, using LongInt for leftX/rightX results in fewer casts, since most comparisons are against ints.
nemo
parents: 14302
diff changeset
  1970
                    if dstX - prevPoint.X < (leftX - rightX) div 2 then
10917
97f9a25024e6 - ?Fix? nemo's attempt in r959219241c67
unc0rr
parents: 10871
diff changeset
  1971
                        CursorPoint.X:= (prevPoint.X * 7 + dstX - (leftX - rightX)) div 8
14303
6015b74eea55 overall, using LongInt for leftX/rightX results in fewer casts, since most comparisons are against ints.
nemo
parents: 14302
diff changeset
  1972
                    else if dstX - prevPoint.X > (rightX - leftX) div 2 then
10917
97f9a25024e6 - ?Fix? nemo's attempt in r959219241c67
unc0rr
parents: 10871
diff changeset
  1973
                        CursorPoint.X:= (prevPoint.X * 7 + dstX - (rightX - leftX)) div 8
97f9a25024e6 - ?Fix? nemo's attempt in r959219241c67
unc0rr
parents: 10871
diff changeset
  1974
                    else
97f9a25024e6 - ?Fix? nemo's attempt in r959219241c67
unc0rr
parents: 10871
diff changeset
  1975
                        CursorPoint.X:= (prevPoint.X * 7 + dstX) div 8;
97f9a25024e6 - ?Fix? nemo's attempt in r959219241c67
unc0rr
parents: 10871
diff changeset
  1976
                end
97f9a25024e6 - ?Fix? nemo's attempt in r959219241c67
unc0rr
parents: 10871
diff changeset
  1977
            else // usual camera movement routine
97f9a25024e6 - ?Fix? nemo's attempt in r959219241c67
unc0rr
parents: 10871
diff changeset
  1978
                begin
97f9a25024e6 - ?Fix? nemo's attempt in r959219241c67
unc0rr
parents: 10871
diff changeset
  1979
                    CursorPoint.X:= (prevPoint.X * 7 + dstX) div 8;
97f9a25024e6 - ?Fix? nemo's attempt in r959219241c67
unc0rr
parents: 10871
diff changeset
  1980
                end;
10160
4608f10ae65f - Make world wrap edges not depend on gear radius
unc0rr
parents: 10147
diff changeset
  1981
11156
efea685933ae fix pas2c build, it was broken in the long long ago ( 97f9a25024e6 )
sheepluva
parents: 11151
diff changeset
  1982
        if isPhone() or (cScreenHeight < 600) or (hwFloat(FollowGear^.dY * z).Round < 10) then
6016
85410eef7ba4 disable the followgear vertical offset for small screen devices
koda
parents: 6011
diff changeset
  1983
            CursorPoint.Y:= (prevPoint.Y * 7 + cScreenHeight - (hwRound(FollowGear^.Y) + WorldDy)) div 8
85410eef7ba4 disable the followgear vertical offset for small screen devices
koda
parents: 6011
diff changeset
  1984
        else
85410eef7ba4 disable the followgear vertical offset for small screen devices
koda
parents: 6011
diff changeset
  1985
            CursorPoint.Y:= (prevPoint.Y * 7 + cScreenHeight - (hwRound(FollowGear^.Y) + hwSign(FollowGear^.dY) * z + WorldDy)) div 8;
6296
0cd63375e80b not sure why this condition wasn't here before
nemo
parents: 6289
diff changeset
  1986
        end;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
  1987
10917
97f9a25024e6 - ?Fix? nemo's attempt in r959219241c67
unc0rr
parents: 10871
diff changeset
  1988
if (WorldEdge = weWrap) then
97f9a25024e6 - ?Fix? nemo's attempt in r959219241c67
unc0rr
parents: 10871
diff changeset
  1989
    begin
14303
6015b74eea55 overall, using LongInt for leftX/rightX results in fewer casts, since most comparisons are against ints.
nemo
parents: 14302
diff changeset
  1990
        if -WorldDx < leftX then
6015b74eea55 overall, using LongInt for leftX/rightX results in fewer casts, since most comparisons are against ints.
nemo
parents: 14302
diff changeset
  1991
            WorldDx:= WorldDx - rightX + leftX
6015b74eea55 overall, using LongInt for leftX/rightX results in fewer casts, since most comparisons are against ints.
nemo
parents: 14302
diff changeset
  1992
        else if -WorldDx > rightX then
6015b74eea55 overall, using LongInt for leftX/rightX results in fewer casts, since most comparisons are against ints.
nemo
parents: 14302
diff changeset
  1993
            WorldDx:= WorldDx + rightX - leftX;
10917
97f9a25024e6 - ?Fix? nemo's attempt in r959219241c67
unc0rr
parents: 10871
diff changeset
  1994
    end;
97f9a25024e6 - ?Fix? nemo's attempt in r959219241c67
unc0rr
parents: 10871
diff changeset
  1995
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6492
diff changeset
  1996
if ((CursorPoint.X = prevPoint.X) and (CursorPoint.Y = prevpoint.Y)) then
15672
85d2afe34116 Enforce camera limits regardless of zoom level
Wuzzy <Wuzzy2@mail.ru>
parents: 15615
diff changeset
  1997
    begin
85d2afe34116 Enforce camera limits regardless of zoom level
Wuzzy <Wuzzy2@mail.ru>
parents: 15615
diff changeset
  1998
    CameraBounds;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6492
diff changeset
  1999
    exit;
15672
85d2afe34116 Enforce camera limits regardless of zoom level
Wuzzy <Wuzzy2@mail.ru>
parents: 15615
diff changeset
  2000
    end;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
  2001
6802
8701007d58c0 fix ammomenu, the cursor actually works now -_-
Xeli
parents: 6799
diff changeset
  2002
if (AMState = AMShowingUp) or (AMState = AMShowing) then
3680
aaf832c6fbd7 fix panning when zoomed (finally)
koda
parents: 3663
diff changeset
  2003
begin
8330
aaefa587e277 update branch with default
koda
parents: 8099 8204
diff changeset
  2004
    if CursorPoint.X < AmmoRect.x + amNumOffsetX + 3 then//check left
7841
43e68ac28d79 apply unC0Rr's fix for 435 to landscape and non numbered ammomenu
Xeli
parents: 7840
diff changeset
  2005
        CursorPoint.X:= AmmoRect.x + amNumOffsetX + 3;
43e68ac28d79 apply unC0Rr's fix for 435 to landscape and non numbered ammomenu
Xeli
parents: 7840
diff changeset
  2006
    if CursorPoint.X > AmmoRect.x + AmmoRect.w - 3 then//check right
43e68ac28d79 apply unC0Rr's fix for 435 to landscape and non numbered ammomenu
Xeli
parents: 7840
diff changeset
  2007
        CursorPoint.X:= AmmoRect.x + AmmoRect.w - 3;
43e68ac28d79 apply unC0Rr's fix for 435 to landscape and non numbered ammomenu
Xeli
parents: 7840
diff changeset
  2008
    if CursorPoint.Y > cScreenHeight - AmmoRect.y -amNumOffsetY - 1 then//check top
43e68ac28d79 apply unC0Rr's fix for 435 to landscape and non numbered ammomenu
Xeli
parents: 7840
diff changeset
  2009
        CursorPoint.Y:= cScreenHeight - AmmoRect.y - amNumOffsetY - 1;
43e68ac28d79 apply unC0Rr's fix for 435 to landscape and non numbered ammomenu
Xeli
parents: 7840
diff changeset
  2010
    if CursorPoint.Y < cScreenHeight - (AmmoRect.y + AmmoRect.h - AMSlotSize - 5) then//check bottom
43e68ac28d79 apply unC0Rr's fix for 435 to landscape and non numbered ammomenu
Xeli
parents: 7840
diff changeset
  2011
        CursorPoint.Y:= cScreenHeight - (AmmoRect.y + AmmoRect.h - AMSlotSize - 5);
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2931
diff changeset
  2012
    prevPoint:= CursorPoint;
15672
85d2afe34116 Enforce camera limits regardless of zoom level
Wuzzy <Wuzzy2@mail.ru>
parents: 15615
diff changeset
  2013
    CameraBounds;
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2931
diff changeset
  2014
    exit
3680
aaf832c6fbd7 fix panning when zoomed (finally)
koda
parents: 3663
diff changeset
  2015
end;
162
4822f6face35 Ammo menu now works!
unc0rr
parents: 161
diff changeset
  2016
15908
014f4edd0421 Add Drawing mode, which allows drawing some graphics private to the members of a clan
S.D.
parents: 15857
diff changeset
  2017
if isCursorVisible or uDrawing.isDrawingModeActive() then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6492
diff changeset
  2018
    begin
15908
014f4edd0421 Add Drawing mode, which allows drawing some graphics private to the members of a clan
S.D.
parents: 15857
diff changeset
  2019
    if isCursorVisible and (not CurrentTeam^.ExtDriven) and (GameTicks >= PrevSentPointTime + cSendCursorPosTime) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6492
diff changeset
  2020
        begin
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2931
diff changeset
  2021
        SendIPCXY('P', CursorPoint.X - WorldDx, cScreenHeight - CursorPoint.Y - WorldDy);
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2931
diff changeset
  2022
        PrevSentPointTime:= GameTicks
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6492
diff changeset
  2023
        end;
3680
aaf832c6fbd7 fix panning when zoomed (finally)
koda
parents: 3663
diff changeset
  2024
    EdgesDist:= cCursorEdgesDist
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6492
diff changeset
  2025
    end
3680
aaf832c6fbd7 fix panning when zoomed (finally)
koda
parents: 3663
diff changeset
  2026
else
aaf832c6fbd7 fix panning when zoomed (finally)
koda
parents: 3663
diff changeset
  2027
    EdgesDist:= cGearScrEdgesDist;
aaf832c6fbd7 fix panning when zoomed (finally)
koda
parents: 3663
diff changeset
  2028
aaf832c6fbd7 fix panning when zoomed (finally)
koda
parents: 3663
diff changeset
  2029
// this generates the border around the screen that moves the camera when cursor is near it
8373
209c9ba77a09 Prevent camera from moving with auto camera disabled when remote teams are targetting
nemo
parents: 8370
diff changeset
  2030
if (CurrentTeam^.ExtDriven and isCursorVisible and autoCameraOn) or
15908
014f4edd0421 Add Drawing mode, which allows drawing some graphics private to the members of a clan
S.D.
parents: 15857
diff changeset
  2031
   (not CurrentTeam^.ExtDriven and isCursorVisible) or
014f4edd0421 Add Drawing mode, which allows drawing some graphics private to the members of a clan
S.D.
parents: 15857
diff changeset
  2032
   ((FollowGear <> nil) and autoCameraOn) or uDrawing.isDrawingModeActive() then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6492
diff changeset
  2033
    begin
15675
d738b2b1249e Fix cursor being too limited left/right if zoomed out too much
Wuzzy <Wuzzy2@mail.ru>
parents: 15672
diff changeset
  2034
    if CursorPoint.X < - trunc(cScreenWidth / cScaleFactor) + EdgesDist then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6492
diff changeset
  2035
        begin
15675
d738b2b1249e Fix cursor being too limited left/right if zoomed out too much
Wuzzy <Wuzzy2@mail.ru>
parents: 15672
diff changeset
  2036
        WorldDx:= WorldDx - CursorPoint.X - trunc(cScreenWidth / cScaleFactor) + EdgesDist;
d738b2b1249e Fix cursor being too limited left/right if zoomed out too much
Wuzzy <Wuzzy2@mail.ru>
parents: 15672
diff changeset
  2037
        CursorPoint.X:= - trunc(cScreenWidth / cScaleFactor) + EdgesDist
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6492
diff changeset
  2038
        end
3680
aaf832c6fbd7 fix panning when zoomed (finally)
koda
parents: 3663
diff changeset
  2039
    else
15675
d738b2b1249e Fix cursor being too limited left/right if zoomed out too much
Wuzzy <Wuzzy2@mail.ru>
parents: 15672
diff changeset
  2040
        if CursorPoint.X > trunc(cScreenWidth / cScaleFactor) - EdgesDist then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6492
diff changeset
  2041
            begin
15675
d738b2b1249e Fix cursor being too limited left/right if zoomed out too much
Wuzzy <Wuzzy2@mail.ru>
parents: 15672
diff changeset
  2042
            WorldDx:= WorldDx - CursorPoint.X + trunc(cScreenWidth / cScaleFactor) - EdgesDist;
d738b2b1249e Fix cursor being too limited left/right if zoomed out too much
Wuzzy <Wuzzy2@mail.ru>
parents: 15672
diff changeset
  2043
            CursorPoint.X:= trunc(cScreenWidth / cScaleFactor) - EdgesDist
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6492
diff changeset
  2044
            end;
5149
9aa840fdf922 Try to allow cursor to reach water when zooming out
unc0rr
parents: 5022
diff changeset
  2045
5302
eaa445230124 Fix camera jerking on zoom in
unc0rr
parents: 5294
diff changeset
  2046
    shs:= min(cScreenHeight div 2 - trunc(cScreenHeight / cScaleFactor) + EdgesDist, cScreenHeight - EdgesDist);
5149
9aa840fdf922 Try to allow cursor to reach water when zooming out
unc0rr
parents: 5022
diff changeset
  2047
    if CursorPoint.Y < shs then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6492
diff changeset
  2048
        begin
5149
9aa840fdf922 Try to allow cursor to reach water when zooming out
unc0rr
parents: 5022
diff changeset
  2049
        WorldDy:= WorldDy + CursorPoint.Y - shs;
9aa840fdf922 Try to allow cursor to reach water when zooming out
unc0rr
parents: 5022
diff changeset
  2050
        CursorPoint.Y:= shs;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6492
diff changeset
  2051
        end
3680
aaf832c6fbd7 fix panning when zoomed (finally)
koda
parents: 3663
diff changeset
  2052
    else
5302
eaa445230124 Fix camera jerking on zoom in
unc0rr
parents: 5294
diff changeset
  2053
        if (CursorPoint.Y > cScreenHeight - EdgesDist) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6492
diff changeset
  2054
            begin
3680
aaf832c6fbd7 fix panning when zoomed (finally)
koda
parents: 3663
diff changeset
  2055
           WorldDy:= WorldDy + CursorPoint.Y - cScreenHeight + EdgesDist;
aaf832c6fbd7 fix panning when zoomed (finally)
koda
parents: 3663
diff changeset
  2056
           CursorPoint.Y:= cScreenHeight - EdgesDist
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6492
diff changeset
  2057
            end;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6492
diff changeset
  2058
    end
3680
aaf832c6fbd7 fix panning when zoomed (finally)
koda
parents: 3663
diff changeset
  2059
else
aaf832c6fbd7 fix panning when zoomed (finally)
koda
parents: 3663
diff changeset
  2060
    if cHasFocus then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6492
diff changeset
  2061
        begin
3680
aaf832c6fbd7 fix panning when zoomed (finally)
koda
parents: 3663
diff changeset
  2062
        WorldDx:= WorldDx - CursorPoint.X + prevPoint.X;
aaf832c6fbd7 fix panning when zoomed (finally)
koda
parents: 3663
diff changeset
  2063
        WorldDy:= WorldDy + CursorPoint.Y - prevPoint.Y;
aaf832c6fbd7 fix panning when zoomed (finally)
koda
parents: 3663
diff changeset
  2064
        CursorPoint.X:= 0;
aaf832c6fbd7 fix panning when zoomed (finally)
koda
parents: 3663
diff changeset
  2065
        CursorPoint.Y:= cScreenHeight div 2;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6492
diff changeset
  2066
        end;
351
29bc9c36ad5f Fixed-point arithmetics in engine.
unc0rr
parents: 308
diff changeset
  2067
3680
aaf832c6fbd7 fix panning when zoomed (finally)
koda
parents: 3663
diff changeset
  2068
// this moves the camera according to CursorPoint X and Y
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
  2069
prevPoint:= CursorPoint;
15672
85d2afe34116 Enforce camera limits regardless of zoom level
Wuzzy <Wuzzy2@mail.ru>
parents: 15615
diff changeset
  2070
85d2afe34116 Enforce camera limits regardless of zoom level
Wuzzy <Wuzzy2@mail.ru>
parents: 15615
diff changeset
  2071
// enforce camera bounds
85d2afe34116 Enforce camera limits regardless of zoom level
Wuzzy <Wuzzy2@mail.ru>
parents: 15615
diff changeset
  2072
CameraBounds();
85d2afe34116 Enforce camera limits regardless of zoom level
Wuzzy <Wuzzy2@mail.ru>
parents: 15615
diff changeset
  2073
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
  2074
end;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
  2075
2905
f3c79f7193a9 Engine:
smxx
parents: 2904
diff changeset
  2076
procedure ShowMission(caption, subcaption, text: ansistring; icon, time : LongInt);
13467
854caa3c9212 Lua API: Add parameter forceDisplay to ShowMission to prevent manual hiding
Wuzzy <Wuzzy2@mail.ru>
parents: 13465
diff changeset
  2077
begin
854caa3c9212 Lua API: Add parameter forceDisplay to ShowMission to prevent manual hiding
Wuzzy <Wuzzy2@mail.ru>
parents: 13465
diff changeset
  2078
    ShowMission(caption, subcaption, text, icon, time, false);
854caa3c9212 Lua API: Add parameter forceDisplay to ShowMission to prevent manual hiding
Wuzzy <Wuzzy2@mail.ru>
parents: 13465
diff changeset
  2079
end;
854caa3c9212 Lua API: Add parameter forceDisplay to ShowMission to prevent manual hiding
Wuzzy <Wuzzy2@mail.ru>
parents: 13465
diff changeset
  2080
854caa3c9212 Lua API: Add parameter forceDisplay to ShowMission to prevent manual hiding
Wuzzy <Wuzzy2@mail.ru>
parents: 13465
diff changeset
  2081
procedure ShowMission(caption, subcaption, text: ansistring; icon, time : LongInt; forceDisplay : boolean);
2786
85f6425a4d74 Engine:
smxx
parents: 2765
diff changeset
  2082
var r: TSDL_Rect;
85f6425a4d74 Engine:
smxx
parents: 2765
diff changeset
  2083
begin
10139
9046f69dae4c In stats-only mode:
unc0rr
parents: 10124
diff changeset
  2084
if cOnlyStats then exit;
9046f69dae4c In stats-only mode:
unc0rr
parents: 10124
diff changeset
  2085
2786
85f6425a4d74 Engine:
smxx
parents: 2765
diff changeset
  2086
r.w:= 32;
85f6425a4d74 Engine:
smxx
parents: 2765
diff changeset
  2087
r.h:= 32;
85f6425a4d74 Engine:
smxx
parents: 2765
diff changeset
  2088
13467
854caa3c9212 Lua API: Add parameter forceDisplay to ShowMission to prevent manual hiding
Wuzzy <Wuzzy2@mail.ru>
parents: 13465
diff changeset
  2089
// If true, then mission panel cannot be hidden by releasing the mission panel key.
854caa3c9212 Lua API: Add parameter forceDisplay to ShowMission to prevent manual hiding
Wuzzy <Wuzzy2@mail.ru>
parents: 13465
diff changeset
  2090
// Is in effect until timer runs out, is hidden with HideMission or ShowMission is called with forceDisplay=false.
854caa3c9212 Lua API: Add parameter forceDisplay to ShowMission to prevent manual hiding
Wuzzy <Wuzzy2@mail.ru>
parents: 13465
diff changeset
  2091
isForceMission := forceDisplay;
854caa3c9212 Lua API: Add parameter forceDisplay to ShowMission to prevent manual hiding
Wuzzy <Wuzzy2@mail.ru>
parents: 13465
diff changeset
  2092
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6492
diff changeset
  2093
if time = 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6492
diff changeset
  2094
    time:= 5000;
2786
85f6425a4d74 Engine:
smxx
parents: 2765
diff changeset
  2095
missionTimer:= time;
10634
35d059bd0932 Use FreeAndNil across the board. Even if we are immediately assigning after, probably avoids accidental mistakes. Also free neglected owner tex on shutdown, and delete hog gears using the normal deletion procedure if for any reason they still exist (EndGame call?).
nemo
parents: 10628
diff changeset
  2096
FreeAndNilTexture(missionTex);
2786
85f6425a4d74 Engine:
smxx
parents: 2765
diff changeset
  2097
85f6425a4d74 Engine:
smxx
parents: 2765
diff changeset
  2098
if icon > -1 then
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2931
diff changeset
  2099
    begin
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2931
diff changeset
  2100
    r.x:= 0;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2931
diff changeset
  2101
    r.y:= icon * 32;
10124
aabd1b75d5a3 Even more explicit type conversions and other stuff to help pas2c use ansistrings
unc0rr
parents: 10122
diff changeset
  2102
    missionTex:= RenderHelpWindow(caption, subcaption, text, ansistring(''), 0, MissionIcons, @r)
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2931
diff changeset
  2103
    end
2786
85f6425a4d74 Engine:
smxx
parents: 2765
diff changeset
  2104
else
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2931
diff changeset
  2105
    begin
4626
775f43e90383 fixed showmission so it actually displays the right icons
Henek
parents: 4482
diff changeset
  2106
    r.x:= ((-icon - 1) shr 4) * 32;
775f43e90383 fixed showmission so it actually displays the right icons
Henek
parents: 4482
diff changeset
  2107
    r.y:= ((-icon - 1) mod 16) * 32;
10124
aabd1b75d5a3 Even more explicit type conversions and other stuff to help pas2c use ansistrings
unc0rr
parents: 10122
diff changeset
  2108
    missionTex:= RenderHelpWindow(caption, subcaption, text, ansistring(''), 0, SpritesData[sprAMAmmos].Surface, @r)
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2931
diff changeset
  2109
    end;
2786
85f6425a4d74 Engine:
smxx
parents: 2765
diff changeset
  2110
end;
85f6425a4d74 Engine:
smxx
parents: 2765
diff changeset
  2111
85f6425a4d74 Engine:
smxx
parents: 2765
diff changeset
  2112
procedure HideMission;
85f6425a4d74 Engine:
smxx
parents: 2765
diff changeset
  2113
begin
3045
41732f986b4f Clean Augean stables
unc0rr
parents: 3038
diff changeset
  2114
    missionTimer:= 0;
13467
854caa3c9212 Lua API: Add parameter forceDisplay to ShowMission to prevent manual hiding
Wuzzy <Wuzzy2@mail.ru>
parents: 13465
diff changeset
  2115
    isForceMission:= false;
2786
85f6425a4d74 Engine:
smxx
parents: 2765
diff changeset
  2116
end;
85f6425a4d74 Engine:
smxx
parents: 2765
diff changeset
  2117
13370
e202d58236b1 Lua API: Add 5th parameter showExtra to SetAmmoTexts to hide extra text
Wuzzy <Wuzzy2@mail.ru>
parents: 13174
diff changeset
  2118
procedure SetAmmoTexts(ammoType: TAmmoType; name: ansistring; caption: ansistring; description: ansistring; autoLabels: boolean);
11939
c7ec309cd685 Add Lua API function SetAmmoTexts (see issue 82)
Wuzzy <almikes@aol.com>
parents: 11917
diff changeset
  2119
var
c7ec309cd685 Add Lua API function SetAmmoTexts (see issue 82)
Wuzzy <almikes@aol.com>
parents: 11917
diff changeset
  2120
    ammoStrId: TAmmoStrId;
11940
156f1866b8bd Make SetAmmoTexts update ammo menu weapon name, too
Wuzzy <almikes@aol.com>
parents: 11939
diff changeset
  2121
    ammoStr: ansistring;
156f1866b8bd Make SetAmmoTexts update ammo menu weapon name, too
Wuzzy <almikes@aol.com>
parents: 11939
diff changeset
  2122
    tmpsurf: PSDL_Surface;
11939
c7ec309cd685 Add Lua API function SetAmmoTexts (see issue 82)
Wuzzy <almikes@aol.com>
parents: 11917
diff changeset
  2123
begin
13814
fdae1ed9b6db Fix SetAmmoTexts not working in stats-only mode
unc0rr
parents: 13734
diff changeset
  2124
    if cOnlyStats then exit;
fdae1ed9b6db Fix SetAmmoTexts not working in stats-only mode
unc0rr
parents: 13734
diff changeset
  2125
    
11939
c7ec309cd685 Add Lua API function SetAmmoTexts (see issue 82)
Wuzzy <almikes@aol.com>
parents: 11917
diff changeset
  2126
    ammoStrId := Ammoz[ammoType].NameId;
11940
156f1866b8bd Make SetAmmoTexts update ammo menu weapon name, too
Wuzzy <almikes@aol.com>
parents: 11939
diff changeset
  2127
11939
c7ec309cd685 Add Lua API function SetAmmoTexts (see issue 82)
Wuzzy <almikes@aol.com>
parents: 11917
diff changeset
  2128
    trluaammo[ammoStrId] := name;
11940
156f1866b8bd Make SetAmmoTexts update ammo menu weapon name, too
Wuzzy <almikes@aol.com>
parents: 11939
diff changeset
  2129
    if length(trluaammo[ammoStrId]) > 0 then
156f1866b8bd Make SetAmmoTexts update ammo menu weapon name, too
Wuzzy <almikes@aol.com>
parents: 11939
diff changeset
  2130
        ammoStr:= trluaammo[ammoStrId]
156f1866b8bd Make SetAmmoTexts update ammo menu weapon name, too
Wuzzy <almikes@aol.com>
parents: 11939
diff changeset
  2131
    else
156f1866b8bd Make SetAmmoTexts update ammo menu weapon name, too
Wuzzy <almikes@aol.com>
parents: 11939
diff changeset
  2132
        ammoStr:= trammo[ammoStrId];
156f1866b8bd Make SetAmmoTexts update ammo menu weapon name, too
Wuzzy <almikes@aol.com>
parents: 11939
diff changeset
  2133
156f1866b8bd Make SetAmmoTexts update ammo menu weapon name, too
Wuzzy <almikes@aol.com>
parents: 11939
diff changeset
  2134
    if checkFails(length(ammoStr) > 0,'No default text/translation found for ammo type #' + intToStr(ord(ammoType)) + '!',true) then exit;
13814
fdae1ed9b6db Fix SetAmmoTexts not working in stats-only mode
unc0rr
parents: 13734
diff changeset
  2135
11940
156f1866b8bd Make SetAmmoTexts update ammo menu weapon name, too
Wuzzy <almikes@aol.com>
parents: 11939
diff changeset
  2136
    tmpsurf:= TTF_RenderUTF8_Blended(Fontz[CheckCJKFont(ammoStr,fnt16)].Handle, PChar(ammoStr), cWhiteColorChannels);
156f1866b8bd Make SetAmmoTexts update ammo menu weapon name, too
Wuzzy <almikes@aol.com>
parents: 11939
diff changeset
  2137
    if checkFails(tmpsurf <> nil,'Name-texture creation for ammo type #' + intToStr(ord(ammoType)) + ' failed!',true) then exit;
156f1866b8bd Make SetAmmoTexts update ammo menu weapon name, too
Wuzzy <almikes@aol.com>
parents: 11939
diff changeset
  2138
    tmpsurf:= doSurfaceConversion(tmpsurf);
156f1866b8bd Make SetAmmoTexts update ammo menu weapon name, too
Wuzzy <almikes@aol.com>
parents: 11939
diff changeset
  2139
    FreeAndNilTexture(Ammoz[ammoType].NameTex);
156f1866b8bd Make SetAmmoTexts update ammo menu weapon name, too
Wuzzy <almikes@aol.com>
parents: 11939
diff changeset
  2140
    Ammoz[ammoType].NameTex:= Surface2Tex(tmpsurf, false);
156f1866b8bd Make SetAmmoTexts update ammo menu weapon name, too
Wuzzy <almikes@aol.com>
parents: 11939
diff changeset
  2141
    SDL_FreeSurface(tmpsurf);
156f1866b8bd Make SetAmmoTexts update ammo menu weapon name, too
Wuzzy <almikes@aol.com>
parents: 11939
diff changeset
  2142
11939
c7ec309cd685 Add Lua API function SetAmmoTexts (see issue 82)
Wuzzy <almikes@aol.com>
parents: 11917
diff changeset
  2143
    trluaammoc[ammoStrId] := caption;
c7ec309cd685 Add Lua API function SetAmmoTexts (see issue 82)
Wuzzy <almikes@aol.com>
parents: 11917
diff changeset
  2144
    trluaammod[ammoStrId] := description;
13370
e202d58236b1 Lua API: Add 5th parameter showExtra to SetAmmoTexts to hide extra text
Wuzzy <Wuzzy2@mail.ru>
parents: 13174
diff changeset
  2145
    trluaammoe[ammoStrId] := autoLabels;
11939
c7ec309cd685 Add Lua API function SetAmmoTexts (see issue 82)
Wuzzy <almikes@aol.com>
parents: 11917
diff changeset
  2146
end;
c7ec309cd685 Add Lua API function SetAmmoTexts (see issue 82)
Wuzzy <almikes@aol.com>
parents: 11917
diff changeset
  2147
6011
519f8a58c021 Fix a bunch of warnings (also improves speed a bit in 32 bit code)
unC0Rr
parents: 5862
diff changeset
  2148
procedure ShakeCamera(amount: LongInt);
3032
9c190d3c165b Insert commit message here
palewolf
parents: 3025
diff changeset
  2149
begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6492
diff changeset
  2150
if isCursorVisible then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6492
diff changeset
  2151
    exit;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6492
diff changeset
  2152
amount:= Max(1, round(amount*zoom/2));
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6492
diff changeset
  2153
WorldDx:= WorldDx - amount + LongInt(random(1 + amount * 2));
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6492
diff changeset
  2154
WorldDy:= WorldDy - amount + LongInt(random(1 + amount * 2));
3032
9c190d3c165b Insert commit message here
palewolf
parents: 3025
diff changeset
  2155
end;
9c190d3c165b Insert commit message here
palewolf
parents: 3025
diff changeset
  2156
5521
3be9fda5c3c2 Enter gsConfirm state when loosing focus
unc0rr
parents: 5485
diff changeset
  2157
3be9fda5c3c2 Enter gsConfirm state when loosing focus
unc0rr
parents: 5485
diff changeset
  2158
procedure onFocusStateChanged;
3be9fda5c3c2 Enter gsConfirm state when loosing focus
unc0rr
parents: 5485
diff changeset
  2159
begin
9688
98024c99e58d - Fix TryPut, so really large maps could load
unc0rr
parents: 9686
diff changeset
  2160
{$IFDEF MOBILE}
13224
01ab48b253ef - Pause game when it goes background (do not show anymore annoying 'confirm quit')
antonc27 <antonc27@mail.ru>
parents: 12831
diff changeset
  2161
if (not cHasFocus) and (not isPaused) then
01ab48b253ef - Pause game when it goes background (do not show anymore annoying 'confirm quit')
antonc27 <antonc27@mail.ru>
parents: 12831
diff changeset
  2162
    ParseCommand('pause', true);
7847
a595d4f4837d disable audio dampening on mobile
koda
parents: 7841
diff changeset
  2163
// when created SDL receives an exposure event that calls UndampenAudio at full power, muting audio
a595d4f4837d disable audio dampening on mobile
koda
parents: 7841
diff changeset
  2164
exit;
a595d4f4837d disable audio dampening on mobile
koda
parents: 7841
diff changeset
  2165
{$ENDIF}
13224
01ab48b253ef - Pause game when it goes background (do not show anymore annoying 'confirm quit')
antonc27 <antonc27@mail.ru>
parents: 12831
diff changeset
  2166
if (not cHasFocus) and (GameState <> gsConfirm) then
01ab48b253ef - Pause game when it goes background (do not show anymore annoying 'confirm quit')
antonc27 <antonc27@mail.ru>
parents: 12831
diff changeset
  2167
    ParseCommand('quit', true);
6862
87e060b69926 when focus is lost lower the volume to a minimum
koda
parents: 6806
diff changeset
  2168
7286
068adc6948e3 remaining IFDEFs
Stepan777 <stepik-777@mail.ru>
parents: 7278
diff changeset
  2169
{$IFDEF USE_VIDEO_RECORDING}
7180
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7167
diff changeset
  2170
// do not change volume during prerecording as it will affect sound in video file
8099
a7f02b902b6f throw in some 'nots' trying to restore pas2c functionality
koda
parents: 8026
diff changeset
  2171
if (not flagPrerecording) then
7286
068adc6948e3 remaining IFDEFs
Stepan777 <stepik-777@mail.ru>
parents: 7278
diff changeset
  2172
{$ENDIF}
7180
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7167
diff changeset
  2173
    begin
8099
a7f02b902b6f throw in some 'nots' trying to restore pas2c functionality
koda
parents: 8026
diff changeset
  2174
    if (not cHasFocus) then DampenAudio()
7180
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7167
diff changeset
  2175
    else UndampenAudio();
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7167
diff changeset
  2176
    end;
5521
3be9fda5c3c2 Enter gsConfirm state when loosing focus
unc0rr
parents: 5485
diff changeset
  2177
end;
3be9fda5c3c2 Enter gsConfirm state when loosing focus
unc0rr
parents: 5485
diff changeset
  2178
10392
5012e1f9e893 - Support for pausing multiplayer games
alfadur
parents: 10360
diff changeset
  2179
procedure updateCursorVisibility;
10510
9329dab04490 some whitespace fixes
sheepluva
parents: 10507
diff changeset
  2180
begin
14829
9443dc6663ba Refactor mouse movement handling
Wuzzy <Wuzzy2@mail.ru>
parents: 14787
diff changeset
  2181
    if isPaused or isAFK or (GameState = gsConfirm) then
9443dc6663ba Refactor mouse movement handling
Wuzzy <Wuzzy2@mail.ru>
parents: 14787
diff changeset
  2182
        begin
14830
c2793ff4e887 Fix camera jumping around in touchscreen mode
Wuzzy <Wuzzy2@mail.ru>
parents: 14829
diff changeset
  2183
{$IFNDEF USE_TOUCH_INTERFACE}
14829
9443dc6663ba Refactor mouse movement handling
Wuzzy <Wuzzy2@mail.ru>
parents: 14787
diff changeset
  2184
        SDL_SetRelativeMouseMode(SDL_FALSE);
14830
c2793ff4e887 Fix camera jumping around in touchscreen mode
Wuzzy <Wuzzy2@mail.ru>
parents: 14829
diff changeset
  2185
{$ENDIF}
14829
9443dc6663ba Refactor mouse movement handling
Wuzzy <Wuzzy2@mail.ru>
parents: 14787
diff changeset
  2186
        if SDL_ShowCursor(SDL_QUERY) = SDL_DISABLE then
9443dc6663ba Refactor mouse movement handling
Wuzzy <Wuzzy2@mail.ru>
parents: 14787
diff changeset
  2187
            begin
9443dc6663ba Refactor mouse movement handling
Wuzzy <Wuzzy2@mail.ru>
parents: 14787
diff changeset
  2188
            uCursor.resetPosition;
14830
c2793ff4e887 Fix camera jumping around in touchscreen mode
Wuzzy <Wuzzy2@mail.ru>
parents: 14829
diff changeset
  2189
{$IFNDEF USE_TOUCH_INTERFACE}
14829
9443dc6663ba Refactor mouse movement handling
Wuzzy <Wuzzy2@mail.ru>
parents: 14787
diff changeset
  2190
            SDL_ShowCursor(SDL_ENABLE);
14830
c2793ff4e887 Fix camera jumping around in touchscreen mode
Wuzzy <Wuzzy2@mail.ru>
parents: 14829
diff changeset
  2191
{$ENDIF}
14829
9443dc6663ba Refactor mouse movement handling
Wuzzy <Wuzzy2@mail.ru>
parents: 14787
diff changeset
  2192
            end;
9443dc6663ba Refactor mouse movement handling
Wuzzy <Wuzzy2@mail.ru>
parents: 14787
diff changeset
  2193
        end
10392
5012e1f9e893 - Support for pausing multiplayer games
alfadur
parents: 10360
diff changeset
  2194
    else
14829
9443dc6663ba Refactor mouse movement handling
Wuzzy <Wuzzy2@mail.ru>
parents: 14787
diff changeset
  2195
        begin
9443dc6663ba Refactor mouse movement handling
Wuzzy <Wuzzy2@mail.ru>
parents: 14787
diff changeset
  2196
        uCursor.resetPositionDelta;
14830
c2793ff4e887 Fix camera jumping around in touchscreen mode
Wuzzy <Wuzzy2@mail.ru>
parents: 14829
diff changeset
  2197
{$IFNDEF USE_TOUCH_INTERFACE}
14829
9443dc6663ba Refactor mouse movement handling
Wuzzy <Wuzzy2@mail.ru>
parents: 14787
diff changeset
  2198
        SDL_ShowCursor(SDL_DISABLE);
9443dc6663ba Refactor mouse movement handling
Wuzzy <Wuzzy2@mail.ru>
parents: 14787
diff changeset
  2199
        SDL_SetRelativeMouseMode(SDL_TRUE);
14830
c2793ff4e887 Fix camera jumping around in touchscreen mode
Wuzzy <Wuzzy2@mail.ru>
parents: 14829
diff changeset
  2200
{$ENDIF}
14829
9443dc6663ba Refactor mouse movement handling
Wuzzy <Wuzzy2@mail.ru>
parents: 14787
diff changeset
  2201
        end;
5521
3be9fda5c3c2 Enter gsConfirm state when loosing focus
unc0rr
parents: 5485
diff changeset
  2202
end;
3be9fda5c3c2 Enter gsConfirm state when loosing focus
unc0rr
parents: 5485
diff changeset
  2203
14562
42f7ce0f5bc6 Minor touch refactor
Wuzzy <Wuzzy2@mail.ru>
parents: 14559
diff changeset
  2204
procedure updateTouchWidgets(ammoType: TAmmoType);
42f7ce0f5bc6 Minor touch refactor
Wuzzy <Wuzzy2@mail.ru>
parents: 14559
diff changeset
  2205
begin
42f7ce0f5bc6 Minor touch refactor
Wuzzy <Wuzzy2@mail.ru>
parents: 14559
diff changeset
  2206
{$IFDEF USE_TOUCH_INTERFACE}
42f7ce0f5bc6 Minor touch refactor
Wuzzy <Wuzzy2@mail.ru>
parents: 14559
diff changeset
  2207
//show the aiming buttons + animation
42f7ce0f5bc6 Minor touch refactor
Wuzzy <Wuzzy2@mail.ru>
parents: 14559
diff changeset
  2208
if (Ammoz[ammoType].Ammo.Propz and ammoprop_NeedUpDown) <> 0 then
42f7ce0f5bc6 Minor touch refactor
Wuzzy <Wuzzy2@mail.ru>
parents: 14559
diff changeset
  2209
    begin
42f7ce0f5bc6 Minor touch refactor
Wuzzy <Wuzzy2@mail.ru>
parents: 14559
diff changeset
  2210
    if (not arrowUp.show) then
42f7ce0f5bc6 Minor touch refactor
Wuzzy <Wuzzy2@mail.ru>
parents: 14559
diff changeset
  2211
        begin
42f7ce0f5bc6 Minor touch refactor
Wuzzy <Wuzzy2@mail.ru>
parents: 14559
diff changeset
  2212
        animateWidget(@arrowUp, true, true);
42f7ce0f5bc6 Minor touch refactor
Wuzzy <Wuzzy2@mail.ru>
parents: 14559
diff changeset
  2213
        animateWidget(@arrowDown, true, true);
42f7ce0f5bc6 Minor touch refactor
Wuzzy <Wuzzy2@mail.ru>
parents: 14559
diff changeset
  2214
        end;
42f7ce0f5bc6 Minor touch refactor
Wuzzy <Wuzzy2@mail.ru>
parents: 14559
diff changeset
  2215
    end
42f7ce0f5bc6 Minor touch refactor
Wuzzy <Wuzzy2@mail.ru>
parents: 14559
diff changeset
  2216
else
42f7ce0f5bc6 Minor touch refactor
Wuzzy <Wuzzy2@mail.ru>
parents: 14559
diff changeset
  2217
    if arrowUp.show then
42f7ce0f5bc6 Minor touch refactor
Wuzzy <Wuzzy2@mail.ru>
parents: 14559
diff changeset
  2218
        begin
42f7ce0f5bc6 Minor touch refactor
Wuzzy <Wuzzy2@mail.ru>
parents: 14559
diff changeset
  2219
        animateWidget(@arrowUp, true, false);
42f7ce0f5bc6 Minor touch refactor
Wuzzy <Wuzzy2@mail.ru>
parents: 14559
diff changeset
  2220
        animateWidget(@arrowDown, true, false);
42f7ce0f5bc6 Minor touch refactor
Wuzzy <Wuzzy2@mail.ru>
parents: 14559
diff changeset
  2221
        end;
42f7ce0f5bc6 Minor touch refactor
Wuzzy <Wuzzy2@mail.ru>
parents: 14559
diff changeset
  2222
SetUtilityWidgetState(ammoType);
42f7ce0f5bc6 Minor touch refactor
Wuzzy <Wuzzy2@mail.ru>
parents: 14559
diff changeset
  2223
{$ELSE}
42f7ce0f5bc6 Minor touch refactor
Wuzzy <Wuzzy2@mail.ru>
parents: 14559
diff changeset
  2224
ammoType:= ammoType; // avoid hint
42f7ce0f5bc6 Minor touch refactor
Wuzzy <Wuzzy2@mail.ru>
parents: 14559
diff changeset
  2225
{$ENDIF}
42f7ce0f5bc6 Minor touch refactor
Wuzzy <Wuzzy2@mail.ru>
parents: 14559
diff changeset
  2226
end;
42f7ce0f5bc6 Minor touch refactor
Wuzzy <Wuzzy2@mail.ru>
parents: 14559
diff changeset
  2227
6961
d5ac09894a1b hide utilitywidget when changing turns, this also fixes some inconsistency when using targetting weapons
Xeli
parents: 6957
diff changeset
  2228
procedure SetUtilityWidgetState(ammoType: TAmmoType);
d5ac09894a1b hide utilitywidget when changing turns, this also fixes some inconsistency when using targetting weapons
Xeli
parents: 6957
diff changeset
  2229
begin
7086
e99944b25764 android typo/sabotage
Xeli
parents: 7069
diff changeset
  2230
{$IFDEF USE_TOUCH_INTERFACE}
6961
d5ac09894a1b hide utilitywidget when changing turns, this also fixes some inconsistency when using targetting weapons
Xeli
parents: 6957
diff changeset
  2231
if(ammoType = amNothing)then
d5ac09894a1b hide utilitywidget when changing turns, this also fixes some inconsistency when using targetting weapons
Xeli
parents: 6957
diff changeset
  2232
    ammoType:= CurrentHedgehog^.CurAmmoType;
d5ac09894a1b hide utilitywidget when changing turns, this also fixes some inconsistency when using targetting weapons
Xeli
parents: 6957
diff changeset
  2233
d5ac09894a1b hide utilitywidget when changing turns, this also fixes some inconsistency when using targetting weapons
Xeli
parents: 6957
diff changeset
  2234
if(CurrentHedgehog <> nil)then
11211
1fa57188a469 - Workaround for wrong sprite in utility widget when selecting DrillStrike
antonc27 <antonc27@mail.ru>
parents: 11210
diff changeset
  2235
    if ((Ammoz[ammoType].Ammo.Propz and ammoprop_Timerable) <> 0) and (ammoType <> amDrillStrike) then
6961
d5ac09894a1b hide utilitywidget when changing turns, this also fixes some inconsistency when using targetting weapons
Xeli
parents: 6957
diff changeset
  2236
        begin
d5ac09894a1b hide utilitywidget when changing turns, this also fixes some inconsistency when using targetting weapons
Xeli
parents: 6957
diff changeset
  2237
        utilityWidget.sprite:= sprTimerButton;
14563
e68b91abbcf5 Tweak appear/disappear animation of touch widgets
Wuzzy <Wuzzy2@mail.ru>
parents: 14562
diff changeset
  2238
        if (not utilityWidget.show) then
e68b91abbcf5 Tweak appear/disappear animation of touch widgets
Wuzzy <Wuzzy2@mail.ru>
parents: 14562
diff changeset
  2239
            animateWidget(@utilityWidget, true, true);
8330
aaefa587e277 update branch with default
koda
parents: 8099 8204
diff changeset
  2240
        end
6961
d5ac09894a1b hide utilitywidget when changing turns, this also fixes some inconsistency when using targetting weapons
Xeli
parents: 6957
diff changeset
  2241
    else if (Ammoz[ammoType].Ammo.Propz and ammoprop_NeedTarget) <> 0 then
d5ac09894a1b hide utilitywidget when changing turns, this also fixes some inconsistency when using targetting weapons
Xeli
parents: 6957
diff changeset
  2242
        begin
d5ac09894a1b hide utilitywidget when changing turns, this also fixes some inconsistency when using targetting weapons
Xeli
parents: 6957
diff changeset
  2243
        utilityWidget.sprite:= sprTargetButton;
14563
e68b91abbcf5 Tweak appear/disappear animation of touch widgets
Wuzzy <Wuzzy2@mail.ru>
parents: 14562
diff changeset
  2244
        if (not utilityWidget.show) then
e68b91abbcf5 Tweak appear/disappear animation of touch widgets
Wuzzy <Wuzzy2@mail.ru>
parents: 14562
diff changeset
  2245
            animateWidget(@utilityWidget, true, true);
6961
d5ac09894a1b hide utilitywidget when changing turns, this also fixes some inconsistency when using targetting weapons
Xeli
parents: 6957
diff changeset
  2246
        end
6962
ec308eabe09b implement switch for the touch interface
Xeli
parents: 6961
diff changeset
  2247
    else if ammoType = amSwitch then
ec308eabe09b implement switch for the touch interface
Xeli
parents: 6961
diff changeset
  2248
        begin
11210
22f2e072d31e - Target button added to mobile touch controls
antonc27 <antonc27@mail.ru>
parents: 11156
diff changeset
  2249
        utilityWidget.sprite:= sprSwitchButton;
14563
e68b91abbcf5 Tweak appear/disappear animation of touch widgets
Wuzzy <Wuzzy2@mail.ru>
parents: 14562
diff changeset
  2250
        if (not utilityWidget.show) then
e68b91abbcf5 Tweak appear/disappear animation of touch widgets
Wuzzy <Wuzzy2@mail.ru>
parents: 14562
diff changeset
  2251
            animateWidget(@utilityWidget, true, true);
6962
ec308eabe09b implement switch for the touch interface
Xeli
parents: 6961
diff changeset
  2252
        end
6961
d5ac09894a1b hide utilitywidget when changing turns, this also fixes some inconsistency when using targetting weapons
Xeli
parents: 6957
diff changeset
  2253
    else if utilityWidget.show then
6992
b8f3d8991e92 marked a couple of functions as inline
koda
parents: 6986
diff changeset
  2254
        animateWidget(@utilityWidget, true, false);
14559
1dab5d92aca7 Add button to set bounciness in touch interface
Wuzzy <Wuzzy2@mail.ru>
parents: 14440
diff changeset
  2255
1dab5d92aca7 Add button to set bounciness in touch interface
Wuzzy <Wuzzy2@mail.ru>
parents: 14440
diff changeset
  2256
    if ((Ammoz[ammoType].Ammo.Propz and ammoprop_SetBounce) <> 0) then
1dab5d92aca7 Add button to set bounciness in touch interface
Wuzzy <Wuzzy2@mail.ru>
parents: 14440
diff changeset
  2257
        begin
1dab5d92aca7 Add button to set bounciness in touch interface
Wuzzy <Wuzzy2@mail.ru>
parents: 14440
diff changeset
  2258
        utilityWidget2.sprite:= sprBounceButton;
14563
e68b91abbcf5 Tweak appear/disappear animation of touch widgets
Wuzzy <Wuzzy2@mail.ru>
parents: 14562
diff changeset
  2259
        if (not utilityWidget2.show) then
e68b91abbcf5 Tweak appear/disappear animation of touch widgets
Wuzzy <Wuzzy2@mail.ru>
parents: 14562
diff changeset
  2260
            animateWidget(@utilityWidget2, true, true);
14559
1dab5d92aca7 Add button to set bounciness in touch interface
Wuzzy <Wuzzy2@mail.ru>
parents: 14440
diff changeset
  2261
        end
1dab5d92aca7 Add button to set bounciness in touch interface
Wuzzy <Wuzzy2@mail.ru>
parents: 14440
diff changeset
  2262
    else if utilityWidget2.show then
1dab5d92aca7 Add button to set bounciness in touch interface
Wuzzy <Wuzzy2@mail.ru>
parents: 14440
diff changeset
  2263
        animateWidget(@utilityWidget2, true, false);
6992
b8f3d8991e92 marked a couple of functions as inline
koda
parents: 6986
diff changeset
  2264
{$ELSE}
b8f3d8991e92 marked a couple of functions as inline
koda
parents: 6986
diff changeset
  2265
ammoType:= ammoType; // avoid hint
6963
Xeli
parents: 6962
diff changeset
  2266
{$ENDIF}
6961
d5ac09894a1b hide utilitywidget when changing turns, this also fixes some inconsistency when using targetting weapons
Xeli
parents: 6957
diff changeset
  2267
end;
d5ac09894a1b hide utilitywidget when changing turns, this also fixes some inconsistency when using targetting weapons
Xeli
parents: 6957
diff changeset
  2268
6688
b2084a00a4cf added translate/fade animations for OnScreenWidgets
Xeli
parents: 6685
diff changeset
  2269
procedure animateWidget(widget: POnScreenWidget; fade, showWidget: boolean);
b2084a00a4cf added translate/fade animations for OnScreenWidgets
Xeli
parents: 6685
diff changeset
  2270
begin
b2084a00a4cf added translate/fade animations for OnScreenWidgets
Xeli
parents: 6685
diff changeset
  2271
with widget^ do
b2084a00a4cf added translate/fade animations for OnScreenWidgets
Xeli
parents: 6685
diff changeset
  2272
    begin
b2084a00a4cf added translate/fade animations for OnScreenWidgets
Xeli
parents: 6685
diff changeset
  2273
    show:= showWidget;
b2084a00a4cf added translate/fade animations for OnScreenWidgets
Xeli
parents: 6685
diff changeset
  2274
    if fade then fadeAnimStart:= RealTicks;
8330
aaefa587e277 update branch with default
koda
parents: 8099 8204
diff changeset
  2275
6688
b2084a00a4cf added translate/fade animations for OnScreenWidgets
Xeli
parents: 6685
diff changeset
  2276
    with moveAnim do
b2084a00a4cf added translate/fade animations for OnScreenWidgets
Xeli
parents: 6685
diff changeset
  2277
        begin
b2084a00a4cf added translate/fade animations for OnScreenWidgets
Xeli
parents: 6685
diff changeset
  2278
        animate:= true;
b2084a00a4cf added translate/fade animations for OnScreenWidgets
Xeli
parents: 6685
diff changeset
  2279
        startTime:= RealTicks;
6695
32de8965c62c refactored a few types involved in the touch interface and corrected a few invisible mistakes
koda
parents: 6692
diff changeset
  2280
        source.x:= source.x xor target.x; //swap source <-> target
32de8965c62c refactored a few types involved in the touch interface and corrected a few invisible mistakes
koda
parents: 6692
diff changeset
  2281
        target.x:= source.x xor target.x;
32de8965c62c refactored a few types involved in the touch interface and corrected a few invisible mistakes
koda
parents: 6692
diff changeset
  2282
        source.x:= source.x xor target.x;
32de8965c62c refactored a few types involved in the touch interface and corrected a few invisible mistakes
koda
parents: 6692
diff changeset
  2283
        source.y:= source.y xor target.y;
32de8965c62c refactored a few types involved in the touch interface and corrected a few invisible mistakes
koda
parents: 6692
diff changeset
  2284
        target.y:= source.y xor target.y;
32de8965c62c refactored a few types involved in the touch interface and corrected a few invisible mistakes
koda
parents: 6692
diff changeset
  2285
        source.y:= source.y xor target.y;
6688
b2084a00a4cf added translate/fade animations for OnScreenWidgets
Xeli
parents: 6685
diff changeset
  2286
        end;
b2084a00a4cf added translate/fade animations for OnScreenWidgets
Xeli
parents: 6685
diff changeset
  2287
    end;
b2084a00a4cf added translate/fade animations for OnScreenWidgets
Xeli
parents: 6685
diff changeset
  2288
end;
b2084a00a4cf added translate/fade animations for OnScreenWidgets
Xeli
parents: 6685
diff changeset
  2289
5521
3be9fda5c3c2 Enter gsConfirm state when loosing focus
unc0rr
parents: 5485
diff changeset
  2290
3038
4e48c276a468 In pascal unit is a namespace
unc0rr
parents: 3032
diff changeset
  2291
procedure initModule;
2699
249adefa9c1c replace initialization/finalization statements with custom init functions
koda
parents: 2682
diff changeset
  2292
begin
7027
f264ad9d8965 the scope cleanup continues...
koda
parents: 7023
diff changeset
  2293
    fpsTexture:= nil;
7180
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7167
diff changeset
  2294
    recTexture:= nil;
7027
f264ad9d8965 the scope cleanup continues...
koda
parents: 7023
diff changeset
  2295
    FollowGear:= nil;
f264ad9d8965 the scope cleanup continues...
koda
parents: 7023
diff changeset
  2296
    WindBarWidth:= 0;
f264ad9d8965 the scope cleanup continues...
koda
parents: 7023
diff changeset
  2297
    bShowAmmoMenu:= false;
f264ad9d8965 the scope cleanup continues...
koda
parents: 7023
diff changeset
  2298
    bSelected:= false;
f264ad9d8965 the scope cleanup continues...
koda
parents: 7023
diff changeset
  2299
    bShowFinger:= false;
f264ad9d8965 the scope cleanup continues...
koda
parents: 7023
diff changeset
  2300
    Frames:= 0;
f264ad9d8965 the scope cleanup continues...
koda
parents: 7023
diff changeset
  2301
    WorldDx:= -512;
f264ad9d8965 the scope cleanup continues...
koda
parents: 7023
diff changeset
  2302
    WorldDy:= -256;
7343
ddb196c41387 It is global var
unc0rr
parents: 7237
diff changeset
  2303
    PrevSentPointTime:= 0;
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3695
diff changeset
  2304
7027
f264ad9d8965 the scope cleanup continues...
koda
parents: 7023
diff changeset
  2305
    FPS:= 0;
f264ad9d8965 the scope cleanup continues...
koda
parents: 7023
diff changeset
  2306
    CountTicks:= 0;
f264ad9d8965 the scope cleanup continues...
koda
parents: 7023
diff changeset
  2307
    SoundTimerTicks:= 0;
f264ad9d8965 the scope cleanup continues...
koda
parents: 7023
diff changeset
  2308
    prevPoint.X:= 0;
f264ad9d8965 the scope cleanup continues...
koda
parents: 7023
diff changeset
  2309
    prevPoint.Y:= 0;
f264ad9d8965 the scope cleanup continues...
koda
parents: 7023
diff changeset
  2310
    missionTimer:= 0;
f264ad9d8965 the scope cleanup continues...
koda
parents: 7023
diff changeset
  2311
    missionTex:= nil;
f264ad9d8965 the scope cleanup continues...
koda
parents: 7023
diff changeset
  2312
    cOffsetY:= 0;
f264ad9d8965 the scope cleanup continues...
koda
parents: 7023
diff changeset
  2313
    AMState:= AMHidden;
f264ad9d8965 the scope cleanup continues...
koda
parents: 7023
diff changeset
  2314
    isFirstFrame:= true;
9557
a5005b7ca305 differentiate borders a bit
nemo
parents: 9485
diff changeset
  2315
a5005b7ca305 differentiate borders a bit
nemo
parents: 9485
diff changeset
  2316
    FillChar(WorldFade, sizeof(WorldFade), 0);
a5005b7ca305 differentiate borders a bit
nemo
parents: 9485
diff changeset
  2317
    WorldFade[0].a:= 255;
a5005b7ca305 differentiate borders a bit
nemo
parents: 9485
diff changeset
  2318
    WorldFade[1].a:= 255;
a5005b7ca305 differentiate borders a bit
nemo
parents: 9485
diff changeset
  2319
    FillChar(WorldEnd, sizeof(WorldEnd), 0);
a5005b7ca305 differentiate borders a bit
nemo
parents: 9485
diff changeset
  2320
    WorldEnd[0].a:= 255;
a5005b7ca305 differentiate borders a bit
nemo
parents: 9485
diff changeset
  2321
    WorldEnd[1].a:= 255;
a5005b7ca305 differentiate borders a bit
nemo
parents: 9485
diff changeset
  2322
    WorldEnd[2].a:= 255;
a5005b7ca305 differentiate borders a bit
nemo
parents: 9485
diff changeset
  2323
    WorldEnd[3].a:= 255;
a5005b7ca305 differentiate borders a bit
nemo
parents: 9485
diff changeset
  2324
9983
1b62d993cd2f Free cached ammo menu tex on quit.
nemo
parents: 9812
diff changeset
  2325
    AmmoMenuTex:= nil;
1b62d993cd2f Free cached ammo menu tex on quit.
nemo
parents: 9812
diff changeset
  2326
    AmmoMenuInvalidated:= true
2699
249adefa9c1c replace initialization/finalization statements with custom init functions
koda
parents: 2682
diff changeset
  2327
end;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
  2328
3038
4e48c276a468 In pascal unit is a namespace
unc0rr
parents: 3032
diff changeset
  2329
procedure freeModule;
2716
b9ca1bfca24f complete the replacement of init/free wrappers for every unit
koda
parents: 2713
diff changeset
  2330
begin
7850
fcbb024090a4 cleanup in initEverything and freeEverything
koda
parents: 7847
diff changeset
  2331
    ResetWorldTex();
2716
b9ca1bfca24f complete the replacement of init/free wrappers for every unit
koda
parents: 2713
diff changeset
  2332
end;
b9ca1bfca24f complete the replacement of init/free wrappers for every unit
koda
parents: 2713
diff changeset
  2333
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
  2334
end.