author | mikade <redgrinner@gmail.com> |
Thu, 11 Dec 2014 20:38:03 +0900 | |
changeset 10655 | 1c85a442bd56 |
parent 10289 | c3a77ff02a23 |
child 11015 | 7a905f0070ce |
permissions | -rw-r--r-- |
10655
1c85a442bd56
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parents:
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1 |
-- Hedgewars Bazooka Training |
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2 |
-- Scripting Example |
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3 |
|
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4 |
-- Lines such as this one are comments - they are ignored |
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5 |
-- by the game, no matter what kind of text is in there. |
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6 |
-- It's also possible to place a comment after some real |
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7 |
-- instruction as you see below. In short, everything |
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8 |
-- following "--" is ignored. |
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9 |
|
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10 |
--------------------------------------------------------------- |
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11 |
-- At first we implement the localization library using loadfile. |
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12 |
-- This allows us to localize strings without needing to think |
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13 |
-- about translations. |
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14 |
-- We can use the function loc(text) to localize a string. |
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15 |
|
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16 |
HedgewarsScriptLoad("/Scripts/Locale.lua") |
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17 |
|
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18 |
-- This variable will hold the number of destroyed targets. |
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19 |
local score = 0 |
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20 |
-- This variable represents the number of targets to destroy. |
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21 |
local score_goal = 5 |
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22 |
-- This variable controls how many milliseconds/ticks we'd |
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23 |
-- like to wait before we end the round once all targets |
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24 |
-- have been destroyed. |
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25 |
local end_timer = 1000 -- 1000 ms = 1 s |
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26 |
-- This variable is set to true if the game is lost (i.e. |
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27 |
-- time runs out). |
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28 |
local game_lost = false |
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29 |
-- This variable will point to the hog's gear |
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30 |
local player = nil |
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31 |
-- This variable will grab the time left at the end of the round |
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32 |
local time_goal = 0 |
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33 |
-- This variable stores the number of bazooka shots |
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34 |
local shots = 0 |
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35 |
|
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36 |
-- This is a custom function to make it easier to |
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37 |
-- spawn more targets with just one line of code |
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38 |
-- You may define as many custom functions as you |
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39 |
-- like. |
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40 |
function spawnTarget() |
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41 |
-- add a new target gear |
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42 |
gear = AddGear(0, 0, gtTarget, 0, 0, 0, 0) |
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43 |
|
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44 |
-- move it to a random position within 0 and |
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45 |
-- LAND_WIDTH - the width of the map |
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46 |
FindPlace(gear, true, 0, LAND_WIDTH) |
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47 |
|
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48 |
-- move the target to a higher vertical position |
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49 |
-- to ensure it's not somewhere down below |
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50 |
x, y = GetGearPosition(gear) |
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51 |
SetGearPosition(gear, x, 0) |
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52 |
end |
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53 |
|
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54 |
-- This function is called before the game loads its |
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55 |
-- resources. |
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56 |
-- It's one of the predefined function names that will |
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57 |
-- be called by the game. They give you entry points |
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58 |
-- where you're able to call your own code using either |
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59 |
-- provided instructions or custom functions. |
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60 |
function onGameInit() |
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61 |
-- At first we have to overwrite/set some global variables |
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62 |
-- that define the map, the game has to load, as well as |
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63 |
-- other things such as the game rules to use, etc. |
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64 |
-- Things we don't modify here will use their default values. |
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65 |
|
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66 |
-- The base number for the random number generator |
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67 |
Seed = 1 |
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68 |
-- Game settings and rules |
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69 |
EnableGameFlags(gfMultiWeapon, gfOneClanMode, gfSolidLand) |
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70 |
-- Uncommenting this wouldn't do anything |
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71 |
--EnableGameFlags(gfMultiWeapon, gfOneClanMode, gfSolidLand) |
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72 |
-- Neither this |
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73 |
--DisableGameFlags(gfArtillery) |
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74 |
-- Uncommenting this would make the terrain damageable |
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75 |
--DisableGameFlags(gfSolidLand) |
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76 |
-- Uncommenting this would remove all flags set previously |
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77 |
--ClearGameFlags() |
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78 |
-- The time the player has to move each round (in ms) |
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79 |
TurnTime = 60000 |
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80 |
-- The frequency of crate drops |
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81 |
CaseFreq = 0 |
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82 |
-- The number of mines being placed |
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83 |
MinesNum = 0 |
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84 |
-- The number of explosives being placed |
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85 |
Explosives = 0 |
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86 |
-- The delay between each round |
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87 |
Delay = 0 |
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88 |
-- The map to be played |
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89 |
Map = "Bamboo" |
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90 |
-- The theme to be used |
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91 |
Theme = "Bamboo" |
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92 |
|
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93 |
-- Create the player team |
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94 |
AddTeam(loc("'Zooka Team"), 14483456, "Simple", "Island", "Default") |
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95 |
-- And add a hog to it |
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96 |
player = AddHog(loc("Hunter"), 0, 1, "NoHat") |
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97 |
SetGearPosition(player, 936, 136) |
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98 |
end |
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99 |
|
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100 |
-- This function is called when the round starts |
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101 |
-- it spawns the first target that has to be destroyed. |
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102 |
-- In addition it shows the scenario goal(s). |
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103 |
function onGameStart() |
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104 |
-- Disable the graph in the stats screen, we don't need it |
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105 |
SendHealthStatsOff() |
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106 |
-- Spawn the first target. |
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107 |
spawnTarget() |
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108 |
|
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109 |
-- Show some nice mission goals. |
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110 |
-- Parameters are: caption, sub caption, description, |
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111 |
-- extra text, icon and time to show. |
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112 |
-- A negative icon parameter (-n) represents the n-th weapon icon |
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113 |
-- A positive icon paramter (n) represents the (n+1)-th mission icon |
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|
114 |
-- A timeframe of 0 is replaced with the default time to show. |
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115 |
ShowMission(loc("Bazooka Training"), loc("Aiming Practice"), loc("Eliminate all targets before your time runs out.|You have unlimited ammo for this mission."), -amBazooka, 0) |
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116 |
end |
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|
117 |
|
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118 |
function onNewTurn() |
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119 |
SetWeapon(amBazooka) |
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120 |
end |
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|
121 |
|
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122 |
-- This function is called every game tick. |
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123 |
-- Note that there are 1000 ticks within one second. |
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124 |
-- You shouldn't try to calculate too complicated |
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125 |
-- code here as this might slow down your game. |
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126 |
function onGameTick20() |
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127 |
-- If time's up, set the game to be lost. |
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128 |
-- We actually check the time to be "1 ms" as it |
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129 |
-- will be at "0 ms" right at the start of the game. |
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130 |
if TurnTimeLeft < 40 and TurnTimeLeft > 0 and score < score_goal and not game_lost then |
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131 |
game_lost = true |
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132 |
-- ... and show a short message. |
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133 |
ShowMission(loc("Bazooka Training"), loc("Aiming Practice"), loc("Oh no! Time's up! Just try again."), -amSkip, 0) |
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134 |
-- How about killing our poor hog due to his poor performance? |
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135 |
SetHealth(player, 0) |
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136 |
-- Just to be sure set the goal time to 1 ms |
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137 |
time_goal = 1 |
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138 |
end |
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|
139 |
|
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|
140 |
if band(GetState(player), gstDrowning) == gstDrowning and game_lost == false and score < score_goal then |
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141 |
game_lost = true |
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142 |
time_goal = 1 |
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143 |
AddCaption(loc("You lose!"), 0xFFFFFFFF, capgrpGameState) |
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144 |
ShowMission(loc("Bazooka Training"), loc("Aiming practice"), loc("Oh no! You failed! Just try again."), -amSkip, 0) |
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145 |
end |
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|
146 |
|
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147 |
-- If the goal is reached or we've lost ... |
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|
148 |
if score == score_goal or game_lost then |
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149 |
-- ... check to see if the time we'd like to |
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150 |
-- wait has passed and then ... |
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|
151 |
if end_timer == 0 then |
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152 |
-- Let’s create some stats for the stats screen! |
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153 |
-- We will expose the number of hit targets hit, launched bazooka and the accuracy |
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|
154 |
|
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|
155 |
SendStat(siPointType, loc("hits")) |
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156 |
SendStat(siPlayerKills, tostring(score), loc("'Zooka Team")) |
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157 |
SendStat(siCustomAchievement, string.format(loc("You have destroyed %d of %d targets."), score, score_goal)) |
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158 |
SendStat(siCustomAchievement, string.format(loc("You have launched %d bazookas."), shots)) |
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|
159 |
|
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|
160 |
-- We must avoid a division by zero |
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|
161 |
if(shots > 0) then |
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162 |
SendStat(siCustomAchievement, string.format(loc("Your accuracy was %.1f%%."), (score/shots)*100)) |
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|
163 |
end |
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|
164 |
if score == score_goal then |
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165 |
SendStat(siGameResult, "You have finished the bazooka training!") |
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|
166 |
SendStat(siCustomAchievement, string.format(loc("%.1f seconds were remaining."), (time_goal/1000), math.ceil(time_goal/12))) |
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|
167 |
end |
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|
168 |
if game_lost then |
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|
169 |
SendStat(siGameResult, "You lose!") |
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|
170 |
end |
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|
171 |
|
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|
172 |
-- Finally we end the game ... |
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|
173 |
EndGame() |
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|
174 |
else |
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|
175 |
-- ... or just lower the timer by 20ms. |
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|
176 |
-- Reset the time left to stop the timer |
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|
177 |
TurnTimeLeft = time_goal |
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|
178 |
end |
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|
179 |
end_timer = end_timer - 20 |
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|
180 |
end |
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|
181 |
end |
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|
182 |
|
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|
183 |
-- This function is called when the game is initialized |
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|
184 |
-- to request the available ammo and probabilities |
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|
185 |
function onAmmoStoreInit() |
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|
186 |
-- add an unlimited supply of bazooka ammo |
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|
187 |
SetAmmo(amBazooka, 9, 0, 0, 0) |
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|
188 |
end |
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|
189 |
|
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|
190 |
-- This function is called when a new gear is added. |
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|
191 |
-- We don't need it for this training, so we can |
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|
192 |
-- keep it empty. |
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|
193 |
-- function onGearAdd(gear) |
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|
194 |
-- end |
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|
195 |
|
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|
196 |
-- This function is called before a gear is destroyed. |
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|
197 |
-- We use it to count the number of targets destroyed. |
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|
198 |
function onGearDelete(gear) |
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|
199 |
-- We're only interested in target gears. |
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|
200 |
if GetGearType(gear) == gtTarget then |
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|
201 |
-- Add one point to our score/counter |
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|
202 |
score = score + 1 |
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|
203 |
-- If we haven't reached the goal ... |
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|
204 |
if score < score_goal then |
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|
205 |
-- ... spawn another target. |
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|
206 |
spawnTarget() |
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|
207 |
else |
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|
208 |
if not game_lost then |
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|
209 |
-- Otherwise show that the goal was accomplished |
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|
210 |
ShowMission(loc("Bazooka Training"), loc("Aiming Practice"), loc("Congratulations! You've eliminated all targets|within the allowed time frame."), 0, 0) |
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|
211 |
-- Also let the hogs shout "victory!" |
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|
212 |
PlaySound(sndVictory) |
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|
213 |
-- Save the time left so we may keep it. |
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|
214 |
time_goal = TurnTimeLeft |
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|
215 |
end |
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|
216 |
end |
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|
217 |
end |
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|
218 |
end |
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changeset
|
219 |
|
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|
220 |
-- This function is called when a gear has been damaged. |
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|
221 |
-- We only use it to determine wheather our hog took damage in order to abort the mission. |
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|
222 |
function onGearDamage(gear, damage) |
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|
223 |
if GetGearType(gear) == gtHedgehog then |
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|
224 |
if not game_lost then |
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|
225 |
game_lost = true |
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mikade <redgrinner@gmail.com>
parents:
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changeset
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226 |
AddCaption(loc("You lose!", 0xFFFFFFFF, capgrpGameState)) |
1c85a442bd56
Wuzzy's changes to stats for some of the training missions.
mikade <redgrinner@gmail.com>
parents:
10289
diff
changeset
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227 |
ShowMission(loc("Bazooka Training") , loc("Aiming practice"), loc("Oh no! You failed! Just try again."), -amSkip, 0) |
1c85a442bd56
Wuzzy's changes to stats for some of the training missions.
mikade <redgrinner@gmail.com>
parents:
10289
diff
changeset
|
228 |
|
1c85a442bd56
Wuzzy's changes to stats for some of the training missions.
mikade <redgrinner@gmail.com>
parents:
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229 |
time_goal = 1 |
1c85a442bd56
Wuzzy's changes to stats for some of the training missions.
mikade <redgrinner@gmail.com>
parents:
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230 |
end |
1c85a442bd56
Wuzzy's changes to stats for some of the training missions.
mikade <redgrinner@gmail.com>
parents:
10289
diff
changeset
|
231 |
end |
1c85a442bd56
Wuzzy's changes to stats for some of the training missions.
mikade <redgrinner@gmail.com>
parents:
10289
diff
changeset
|
232 |
end |
1c85a442bd56
Wuzzy's changes to stats for some of the training missions.
mikade <redgrinner@gmail.com>
parents:
10289
diff
changeset
|
233 |
|
1c85a442bd56
Wuzzy's changes to stats for some of the training missions.
mikade <redgrinner@gmail.com>
parents:
10289
diff
changeset
|
234 |
|
1c85a442bd56
Wuzzy's changes to stats for some of the training missions.
mikade <redgrinner@gmail.com>
parents:
10289
diff
changeset
|
235 |
-- This function is called after a gear is added. |
1c85a442bd56
Wuzzy's changes to stats for some of the training missions.
mikade <redgrinner@gmail.com>
parents:
10289
diff
changeset
|
236 |
-- We use it to count the number of bazooka shots. |
1c85a442bd56
Wuzzy's changes to stats for some of the training missions.
mikade <redgrinner@gmail.com>
parents:
10289
diff
changeset
|
237 |
function onGearAdd(gear) |
1c85a442bd56
Wuzzy's changes to stats for some of the training missions.
mikade <redgrinner@gmail.com>
parents:
10289
diff
changeset
|
238 |
-- Count the number of bazooka shots for our stats |
1c85a442bd56
Wuzzy's changes to stats for some of the training missions.
mikade <redgrinner@gmail.com>
parents:
10289
diff
changeset
|
239 |
if GetGearType(gear) == gtShell then |
1c85a442bd56
Wuzzy's changes to stats for some of the training missions.
mikade <redgrinner@gmail.com>
parents:
10289
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changeset
|
240 |
shots = shots + 1 |
1c85a442bd56
Wuzzy's changes to stats for some of the training missions.
mikade <redgrinner@gmail.com>
parents:
10289
diff
changeset
|
241 |
end |
1c85a442bd56
Wuzzy's changes to stats for some of the training missions.
mikade <redgrinner@gmail.com>
parents:
10289
diff
changeset
|
242 |
end |