changeset 16049 | 9be943326d9c |
parent 16003 | 8bb07b0f50ca |
child 16051 | 2003b466b279 |
16048:eb015d6b4a2a | 16049:9be943326d9c |
---|---|
2590 |
2590 |
2591 var |
2591 var |
2592 Land: TCollisionArray; |
2592 Land: TCollisionArray; |
2593 LandPixels: TLandArray; |
2593 LandPixels: TLandArray; |
2594 LandDirty: TDirtyTag; |
2594 LandDirty: TDirtyTag; |
2595 Flakes: TGearPackArray; |
|
2596 FlakesCount: Longword; |
|
2595 hasBorder: boolean; |
2597 hasBorder: boolean; |
2596 hasGirders: boolean; |
2598 hasGirders: boolean; |
2597 playHeight, playWidth, leftX, rightX, topY: LongInt; // idea is that a template can specify height/width. Or, a map, a height/width by the dimensions of the image. If the map has pixels near top of image, it triggers border. |
2599 playHeight, playWidth, leftX, rightX, topY: LongInt; // idea is that a template can specify height/width. Or, a map, a height/width by the dimensions of the image. If the map has pixels near top of image, it triggers border. |
2598 MaxHedgehogs: LongWord; |
2600 MaxHedgehogs: LongWord; |
2599 LandBackSurface: PSDL_Surface; |
2601 LandBackSurface: PSDL_Surface; |
3120 ropeIconTex:= nil; |
3122 ropeIconTex:= nil; |
3121 |
3123 |
3122 SDLWindow:= nil; |
3124 SDLWindow:= nil; |
3123 SDLGLContext:= nil; |
3125 SDLGLContext:= nil; |
3124 |
3126 |
3127 FlakesCount:= 0; |
|
3128 |
|
3125 for i:= Low(ClansArray) to High(ClansArray) do |
3129 for i:= Low(ClansArray) to High(ClansArray) do |
3126 begin |
3130 begin |
3127 ClansArray[i]:= nil; |
3131 ClansArray[i]:= nil; |
3128 end; |
3132 end; |
3129 |
3133 |