hedgewars/uVariables.pas
changeset 16049 9be943326d9c
parent 16003 8bb07b0f50ca
child 16051 2003b466b279
equal deleted inserted replaced
16048:eb015d6b4a2a 16049:9be943326d9c
  2590 
  2590 
  2591 var
  2591 var
  2592     Land: TCollisionArray;
  2592     Land: TCollisionArray;
  2593     LandPixels: TLandArray;
  2593     LandPixels: TLandArray;
  2594     LandDirty: TDirtyTag;
  2594     LandDirty: TDirtyTag;
       
  2595     Flakes: TGearPackArray;
       
  2596     FlakesCount: Longword;
  2595     hasBorder: boolean;
  2597     hasBorder: boolean;
  2596     hasGirders: boolean;
  2598     hasGirders: boolean;
  2597     playHeight, playWidth, leftX, rightX, topY: LongInt;  // idea is that a template can specify height/width.  Or, a map, a height/width by the dimensions of the image.  If the map has pixels near top of image, it triggers border.
  2599     playHeight, playWidth, leftX, rightX, topY: LongInt;  // idea is that a template can specify height/width.  Or, a map, a height/width by the dimensions of the image.  If the map has pixels near top of image, it triggers border.
  2598 	MaxHedgehogs: LongWord;
  2600 	MaxHedgehogs: LongWord;
  2599     LandBackSurface: PSDL_Surface;
  2601     LandBackSurface: PSDL_Surface;
  3120     ropeIconTex:= nil;
  3122     ropeIconTex:= nil;
  3121 
  3123 
  3122     SDLWindow:= nil;
  3124     SDLWindow:= nil;
  3123     SDLGLContext:= nil;
  3125     SDLGLContext:= nil;
  3124 
  3126 
       
  3127     FlakesCount:= 0;
       
  3128 
  3125     for i:= Low(ClansArray) to High(ClansArray) do
  3129     for i:= Low(ClansArray) to High(ClansArray) do
  3126         begin
  3130         begin
  3127         ClansArray[i]:= nil;
  3131         ClansArray[i]:= nil;
  3128         end;
  3132         end;
  3129 
  3133