hedgewars/uVariables.pas
branchtransitional_engine
changeset 16051 2003b466b279
parent 16004 2146cb7be36f
parent 16049 9be943326d9c
equal deleted inserted replaced
16050:6a3dc15b78b9 16051:2003b466b279
  2588             ejectY: -5)
  2588             ejectY: -5)
  2589         );
  2589         );
  2590 
  2590 
  2591 var
  2591 var
  2592     LandDirty: TDirtyTag;
  2592     LandDirty: TDirtyTag;
       
  2593     Flakes: TGearPackArray;
       
  2594     FlakesCount: Longword;
  2593     hasBorder: boolean;
  2595     hasBorder: boolean;
  2594     hasGirders: boolean;
  2596     hasGirders: boolean;
  2595     playHeight, playWidth, leftX, rightX, topY: LongInt;  // idea is that a template can specify height/width.  Or, a map, a height/width by the dimensions of the image.  If the map has pixels near top of image, it triggers border.
  2597     playHeight, playWidth, leftX, rightX, topY: LongInt;  // idea is that a template can specify height/width.  Or, a map, a height/width by the dimensions of the image.  If the map has pixels near top of image, it triggers border.
  2596 	MaxHedgehogs: LongWord;
  2598 	MaxHedgehogs: LongWord;
  2597     LandBackSurface: PSDL_Surface;
  2599     LandBackSurface: PSDL_Surface;
  3118     ropeIconTex:= nil;
  3120     ropeIconTex:= nil;
  3119 
  3121 
  3120     SDLWindow:= nil;
  3122     SDLWindow:= nil;
  3121     SDLGLContext:= nil;
  3123     SDLGLContext:= nil;
  3122 
  3124 
       
  3125     FlakesCount:= 0;
       
  3126 
  3123     for i:= Low(ClansArray) to High(ClansArray) do
  3127     for i:= Low(ClansArray) to High(ClansArray) do
  3124         begin
  3128         begin
  3125         ClansArray[i]:= nil;
  3129         ClansArray[i]:= nil;
  3126         end;
  3130         end;
  3127 
  3131