--- a/hedgewars/uVariables.pas Wed Aug 28 15:31:51 2024 +0200
+++ b/hedgewars/uVariables.pas Wed Aug 28 15:34:49 2024 +0200
@@ -2590,6 +2590,8 @@
var
LandDirty: TDirtyTag;
+ Flakes: TGearPackArray;
+ FlakesCount: Longword;
hasBorder: boolean;
hasGirders: boolean;
playHeight, playWidth, leftX, rightX, topY: LongInt; // idea is that a template can specify height/width. Or, a map, a height/width by the dimensions of the image. If the map has pixels near top of image, it triggers border.
@@ -3120,6 +3122,8 @@
SDLWindow:= nil;
SDLGLContext:= nil;
+ FlakesCount:= 0;
+
for i:= Low(ClansArray) to High(ClansArray) do
begin
ClansArray[i]:= nil;