project_files/HedgewarsMobile/Classes/GameInterfaceBridge.m
author koda
Sun, 06 Nov 2011 17:43:57 +0100
changeset 6301 1259736c0134
parent 6276 1e2f8da1860a
child 6321 5a0416e5a6de
permissions -rw-r--r--
engine interaction class refactoring, round 4 or 5, can't remember: this time use the class methods to create an instance object and operates on that, reducing the number of arguments between methods and simplifying memory management
Ignore whitespace changes - Everywhere: Within whitespace: At end of lines:
5154
851f36579ed4 initial refactoring for interfacing the game engine from the ios frontend (game doesn't run yet)
koda
parents:
diff changeset
     1
/*
851f36579ed4 initial refactoring for interfacing the game engine from the ios frontend (game doesn't run yet)
koda
parents:
diff changeset
     2
 * Hedgewars-iOS, a Hedgewars port for iOS devices
851f36579ed4 initial refactoring for interfacing the game engine from the ios frontend (game doesn't run yet)
koda
parents:
diff changeset
     3
 * Copyright (c) 2009-2011 Vittorio Giovara <vittorio.giovara@gmail.com>
851f36579ed4 initial refactoring for interfacing the game engine from the ios frontend (game doesn't run yet)
koda
parents:
diff changeset
     4
 *
851f36579ed4 initial refactoring for interfacing the game engine from the ios frontend (game doesn't run yet)
koda
parents:
diff changeset
     5
 * This program is free software; you can redistribute it and/or modify
851f36579ed4 initial refactoring for interfacing the game engine from the ios frontend (game doesn't run yet)
koda
parents:
diff changeset
     6
 * it under the terms of the GNU General Public License as published by
851f36579ed4 initial refactoring for interfacing the game engine from the ios frontend (game doesn't run yet)
koda
parents:
diff changeset
     7
 * the Free Software Foundation; version 2 of the License
851f36579ed4 initial refactoring for interfacing the game engine from the ios frontend (game doesn't run yet)
koda
parents:
diff changeset
     8
 *
851f36579ed4 initial refactoring for interfacing the game engine from the ios frontend (game doesn't run yet)
koda
parents:
diff changeset
     9
 * This program is distributed in the hope that it will be useful,
851f36579ed4 initial refactoring for interfacing the game engine from the ios frontend (game doesn't run yet)
koda
parents:
diff changeset
    10
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
851f36579ed4 initial refactoring for interfacing the game engine from the ios frontend (game doesn't run yet)
koda
parents:
diff changeset
    11
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
851f36579ed4 initial refactoring for interfacing the game engine from the ios frontend (game doesn't run yet)
koda
parents:
diff changeset
    12
 * GNU General Public License for more details.
851f36579ed4 initial refactoring for interfacing the game engine from the ios frontend (game doesn't run yet)
koda
parents:
diff changeset
    13
 *
851f36579ed4 initial refactoring for interfacing the game engine from the ios frontend (game doesn't run yet)
koda
parents:
diff changeset
    14
 * You should have received a copy of the GNU General Public License
851f36579ed4 initial refactoring for interfacing the game engine from the ios frontend (game doesn't run yet)
koda
parents:
diff changeset
    15
 * along with this program; if not, write to the Free Software
851f36579ed4 initial refactoring for interfacing the game engine from the ios frontend (game doesn't run yet)
koda
parents:
diff changeset
    16
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
851f36579ed4 initial refactoring for interfacing the game engine from the ios frontend (game doesn't run yet)
koda
parents:
diff changeset
    17
 *
851f36579ed4 initial refactoring for interfacing the game engine from the ios frontend (game doesn't run yet)
koda
parents:
diff changeset
    18
 * File created on 18/04/2011.
851f36579ed4 initial refactoring for interfacing the game engine from the ios frontend (game doesn't run yet)
koda
parents:
diff changeset
    19
 */
851f36579ed4 initial refactoring for interfacing the game engine from the ios frontend (game doesn't run yet)
koda
parents:
diff changeset
    20
851f36579ed4 initial refactoring for interfacing the game engine from the ios frontend (game doesn't run yet)
koda
parents:
diff changeset
    21
851f36579ed4 initial refactoring for interfacing the game engine from the ios frontend (game doesn't run yet)
koda
parents:
diff changeset
    22
#import "GameInterfaceBridge.h"
851f36579ed4 initial refactoring for interfacing the game engine from the ios frontend (game doesn't run yet)
koda
parents:
diff changeset
    23
#import "EngineProtocolNetwork.h"
851f36579ed4 initial refactoring for interfacing the game engine from the ios frontend (game doesn't run yet)
koda
parents:
diff changeset
    24
#import "OverlayViewController.h"
5158
4941df038b95 stats implemented once again! refactoring complete \o/
koda
parents: 5157
diff changeset
    25
#import "StatsPageViewController.h"
6000
dbcebcd3d79f ios frontend: sounds and music have their own class now (with caching\!) instead of being spread here and there (exploiting class methods like a true oop pro)
koda
parents: 5709
diff changeset
    26
#import "AudioManagerController.h"
5174
f5294509783e initial refactoring of ObjcExports and OverlayViewController
koda
parents: 5166
diff changeset
    27
#import "ObjcExports.h"
5154
851f36579ed4 initial refactoring for interfacing the game engine from the ios frontend (game doesn't run yet)
koda
parents:
diff changeset
    28
851f36579ed4 initial refactoring for interfacing the game engine from the ios frontend (game doesn't run yet)
koda
parents:
diff changeset
    29
@implementation GameInterfaceBridge
6301
1259736c0134 engine interaction class refactoring, round 4 or 5, can't remember: this time use the class methods to create an instance object and operates on that, reducing the number of arguments between methods and simplifying memory management
koda
parents: 6276
diff changeset
    30
@synthesize ipcPort, blackView;
1259736c0134 engine interaction class refactoring, round 4 or 5, can't remember: this time use the class methods to create an instance object and operates on that, reducing the number of arguments between methods and simplifying memory management
koda
parents: 6276
diff changeset
    31
1259736c0134 engine interaction class refactoring, round 4 or 5, can't remember: this time use the class methods to create an instance object and operates on that, reducing the number of arguments between methods and simplifying memory management
koda
parents: 6276
diff changeset
    32
#pragma mark -
1259736c0134 engine interaction class refactoring, round 4 or 5, can't remember: this time use the class methods to create an instance object and operates on that, reducing the number of arguments between methods and simplifying memory management
koda
parents: 6276
diff changeset
    33
#pragma mark Instance methods for engine interaction
1259736c0134 engine interaction class refactoring, round 4 or 5, can't remember: this time use the class methods to create an instance object and operates on that, reducing the number of arguments between methods and simplifying memory management
koda
parents: 6276
diff changeset
    34
// prepares the controllers for hosting a game
1259736c0134 engine interaction class refactoring, round 4 or 5, can't remember: this time use the class methods to create an instance object and operates on that, reducing the number of arguments between methods and simplifying memory management
koda
parents: 6276
diff changeset
    35
-(void) earlyEngineLaunch:(NSString *)pathOrNil withOptions:(NSDictionary *)optionsOrNil {
1259736c0134 engine interaction class refactoring, round 4 or 5, can't remember: this time use the class methods to create an instance object and operates on that, reducing the number of arguments between methods and simplifying memory management
koda
parents: 6276
diff changeset
    36
    [self retain];
1259736c0134 engine interaction class refactoring, round 4 or 5, can't remember: this time use the class methods to create an instance object and operates on that, reducing the number of arguments between methods and simplifying memory management
koda
parents: 6276
diff changeset
    37
    [AudioManagerController stopBackgroundMusic];
1259736c0134 engine interaction class refactoring, round 4 or 5, can't remember: this time use the class methods to create an instance object and operates on that, reducing the number of arguments between methods and simplifying memory management
koda
parents: 6276
diff changeset
    38
1259736c0134 engine interaction class refactoring, round 4 or 5, can't remember: this time use the class methods to create an instance object and operates on that, reducing the number of arguments between methods and simplifying memory management
koda
parents: 6276
diff changeset
    39
    EngineProtocolNetwork *proto = [[EngineProtocolNetwork alloc] init];
1259736c0134 engine interaction class refactoring, round 4 or 5, can't remember: this time use the class methods to create an instance object and operates on that, reducing the number of arguments between methods and simplifying memory management
koda
parents: 6276
diff changeset
    40
    self.ipcPort = [proto spawnThread:pathOrNil withOptions:optionsOrNil];
1259736c0134 engine interaction class refactoring, round 4 or 5, can't remember: this time use the class methods to create an instance object and operates on that, reducing the number of arguments between methods and simplifying memory management
koda
parents: 6276
diff changeset
    41
    [proto release];
1259736c0134 engine interaction class refactoring, round 4 or 5, can't remember: this time use the class methods to create an instance object and operates on that, reducing the number of arguments between methods and simplifying memory management
koda
parents: 6276
diff changeset
    42
1259736c0134 engine interaction class refactoring, round 4 or 5, can't remember: this time use the class methods to create an instance object and operates on that, reducing the number of arguments between methods and simplifying memory management
koda
parents: 6276
diff changeset
    43
    // add a black view hiding the background
1259736c0134 engine interaction class refactoring, round 4 or 5, can't remember: this time use the class methods to create an instance object and operates on that, reducing the number of arguments between methods and simplifying memory management
koda
parents: 6276
diff changeset
    44
    CGRect theFrame = [[UIScreen mainScreen] bounds];
1259736c0134 engine interaction class refactoring, round 4 or 5, can't remember: this time use the class methods to create an instance object and operates on that, reducing the number of arguments between methods and simplifying memory management
koda
parents: 6276
diff changeset
    45
    UIWindow *thisWindow = [[HedgewarsAppDelegate sharedAppDelegate] uiwindow];
1259736c0134 engine interaction class refactoring, round 4 or 5, can't remember: this time use the class methods to create an instance object and operates on that, reducing the number of arguments between methods and simplifying memory management
koda
parents: 6276
diff changeset
    46
    self.blackView = [[UIView alloc] initWithFrame:theFrame];
1259736c0134 engine interaction class refactoring, round 4 or 5, can't remember: this time use the class methods to create an instance object and operates on that, reducing the number of arguments between methods and simplifying memory management
koda
parents: 6276
diff changeset
    47
    self.blackView.opaque = YES;
1259736c0134 engine interaction class refactoring, round 4 or 5, can't remember: this time use the class methods to create an instance object and operates on that, reducing the number of arguments between methods and simplifying memory management
koda
parents: 6276
diff changeset
    48
    self.blackView.backgroundColor = [UIColor blackColor];
1259736c0134 engine interaction class refactoring, round 4 or 5, can't remember: this time use the class methods to create an instance object and operates on that, reducing the number of arguments between methods and simplifying memory management
koda
parents: 6276
diff changeset
    49
    self.blackView.alpha = 0;
1259736c0134 engine interaction class refactoring, round 4 or 5, can't remember: this time use the class methods to create an instance object and operates on that, reducing the number of arguments between methods and simplifying memory management
koda
parents: 6276
diff changeset
    50
    [UIView beginAnimations:@"fade out" context:NULL];
1259736c0134 engine interaction class refactoring, round 4 or 5, can't remember: this time use the class methods to create an instance object and operates on that, reducing the number of arguments between methods and simplifying memory management
koda
parents: 6276
diff changeset
    51
    [UIView setAnimationDuration:1];
1259736c0134 engine interaction class refactoring, round 4 or 5, can't remember: this time use the class methods to create an instance object and operates on that, reducing the number of arguments between methods and simplifying memory management
koda
parents: 6276
diff changeset
    52
    self.blackView.alpha = 1;
1259736c0134 engine interaction class refactoring, round 4 or 5, can't remember: this time use the class methods to create an instance object and operates on that, reducing the number of arguments between methods and simplifying memory management
koda
parents: 6276
diff changeset
    53
    [UIView commitAnimations];
1259736c0134 engine interaction class refactoring, round 4 or 5, can't remember: this time use the class methods to create an instance object and operates on that, reducing the number of arguments between methods and simplifying memory management
koda
parents: 6276
diff changeset
    54
    [thisWindow addSubview:self.blackView];
1259736c0134 engine interaction class refactoring, round 4 or 5, can't remember: this time use the class methods to create an instance object and operates on that, reducing the number of arguments between methods and simplifying memory management
koda
parents: 6276
diff changeset
    55
    [self.blackView release];
1259736c0134 engine interaction class refactoring, round 4 or 5, can't remember: this time use the class methods to create an instance object and operates on that, reducing the number of arguments between methods and simplifying memory management
koda
parents: 6276
diff changeset
    56
1259736c0134 engine interaction class refactoring, round 4 or 5, can't remember: this time use the class methods to create an instance object and operates on that, reducing the number of arguments between methods and simplifying memory management
koda
parents: 6276
diff changeset
    57
    // keep track of uncompleted games
1259736c0134 engine interaction class refactoring, round 4 or 5, can't remember: this time use the class methods to create an instance object and operates on that, reducing the number of arguments between methods and simplifying memory management
koda
parents: 6276
diff changeset
    58
    NSUserDefaults *userDefaults = [NSUserDefaults standardUserDefaults];
1259736c0134 engine interaction class refactoring, round 4 or 5, can't remember: this time use the class methods to create an instance object and operates on that, reducing the number of arguments between methods and simplifying memory management
koda
parents: 6276
diff changeset
    59
    [userDefaults setObject:pathOrNil forKey:@"savedGamePath"];
1259736c0134 engine interaction class refactoring, round 4 or 5, can't remember: this time use the class methods to create an instance object and operates on that, reducing the number of arguments between methods and simplifying memory management
koda
parents: 6276
diff changeset
    60
    [userDefaults synchronize];
1259736c0134 engine interaction class refactoring, round 4 or 5, can't remember: this time use the class methods to create an instance object and operates on that, reducing the number of arguments between methods and simplifying memory management
koda
parents: 6276
diff changeset
    61
1259736c0134 engine interaction class refactoring, round 4 or 5, can't remember: this time use the class methods to create an instance object and operates on that, reducing the number of arguments between methods and simplifying memory management
koda
parents: 6276
diff changeset
    62
    // let's launch the engine using this -perfomSelector so that the runloop can deal with queued messages first
1259736c0134 engine interaction class refactoring, round 4 or 5, can't remember: this time use the class methods to create an instance object and operates on that, reducing the number of arguments between methods and simplifying memory management
koda
parents: 6276
diff changeset
    63
    [self performSelector:@selector(engineLaunch:) withObject:pathOrNil afterDelay:0.1f];
1259736c0134 engine interaction class refactoring, round 4 or 5, can't remember: this time use the class methods to create an instance object and operates on that, reducing the number of arguments between methods and simplifying memory management
koda
parents: 6276
diff changeset
    64
}
1259736c0134 engine interaction class refactoring, round 4 or 5, can't remember: this time use the class methods to create an instance object and operates on that, reducing the number of arguments between methods and simplifying memory management
koda
parents: 6276
diff changeset
    65
1259736c0134 engine interaction class refactoring, round 4 or 5, can't remember: this time use the class methods to create an instance object and operates on that, reducing the number of arguments between methods and simplifying memory management
koda
parents: 6276
diff changeset
    66
// cleans up everything
1259736c0134 engine interaction class refactoring, round 4 or 5, can't remember: this time use the class methods to create an instance object and operates on that, reducing the number of arguments between methods and simplifying memory management
koda
parents: 6276
diff changeset
    67
-(void) lateEngineLaunch {
1259736c0134 engine interaction class refactoring, round 4 or 5, can't remember: this time use the class methods to create an instance object and operates on that, reducing the number of arguments between methods and simplifying memory management
koda
parents: 6276
diff changeset
    68
    // remove completed games notification
1259736c0134 engine interaction class refactoring, round 4 or 5, can't remember: this time use the class methods to create an instance object and operates on that, reducing the number of arguments between methods and simplifying memory management
koda
parents: 6276
diff changeset
    69
    NSUserDefaults *userDefaults = [NSUserDefaults standardUserDefaults];
1259736c0134 engine interaction class refactoring, round 4 or 5, can't remember: this time use the class methods to create an instance object and operates on that, reducing the number of arguments between methods and simplifying memory management
koda
parents: 6276
diff changeset
    70
    [userDefaults setObject:@"" forKey:@"savedGamePath"];
1259736c0134 engine interaction class refactoring, round 4 or 5, can't remember: this time use the class methods to create an instance object and operates on that, reducing the number of arguments between methods and simplifying memory management
koda
parents: 6276
diff changeset
    71
    [userDefaults synchronize];
1259736c0134 engine interaction class refactoring, round 4 or 5, can't remember: this time use the class methods to create an instance object and operates on that, reducing the number of arguments between methods and simplifying memory management
koda
parents: 6276
diff changeset
    72
1259736c0134 engine interaction class refactoring, round 4 or 5, can't remember: this time use the class methods to create an instance object and operates on that, reducing the number of arguments between methods and simplifying memory management
koda
parents: 6276
diff changeset
    73
    // remove the cover view with a transition
1259736c0134 engine interaction class refactoring, round 4 or 5, can't remember: this time use the class methods to create an instance object and operates on that, reducing the number of arguments between methods and simplifying memory management
koda
parents: 6276
diff changeset
    74
    self.blackView.alpha = 1;
1259736c0134 engine interaction class refactoring, round 4 or 5, can't remember: this time use the class methods to create an instance object and operates on that, reducing the number of arguments between methods and simplifying memory management
koda
parents: 6276
diff changeset
    75
    [UIView beginAnimations:@"fade in" context:NULL];
1259736c0134 engine interaction class refactoring, round 4 or 5, can't remember: this time use the class methods to create an instance object and operates on that, reducing the number of arguments between methods and simplifying memory management
koda
parents: 6276
diff changeset
    76
    [UIView setAnimationDuration:1];
1259736c0134 engine interaction class refactoring, round 4 or 5, can't remember: this time use the class methods to create an instance object and operates on that, reducing the number of arguments between methods and simplifying memory management
koda
parents: 6276
diff changeset
    77
    self.blackView.alpha = 0;
1259736c0134 engine interaction class refactoring, round 4 or 5, can't remember: this time use the class methods to create an instance object and operates on that, reducing the number of arguments between methods and simplifying memory management
koda
parents: 6276
diff changeset
    78
    [UIView commitAnimations];
1259736c0134 engine interaction class refactoring, round 4 or 5, can't remember: this time use the class methods to create an instance object and operates on that, reducing the number of arguments between methods and simplifying memory management
koda
parents: 6276
diff changeset
    79
    [self.blackView performSelector:@selector(removeFromSuperview) withObject:nil afterDelay:1];
1259736c0134 engine interaction class refactoring, round 4 or 5, can't remember: this time use the class methods to create an instance object and operates on that, reducing the number of arguments between methods and simplifying memory management
koda
parents: 6276
diff changeset
    80
1259736c0134 engine interaction class refactoring, round 4 or 5, can't remember: this time use the class methods to create an instance object and operates on that, reducing the number of arguments between methods and simplifying memory management
koda
parents: 6276
diff changeset
    81
    // the overlay is not needed any more and can be removed
1259736c0134 engine interaction class refactoring, round 4 or 5, can't remember: this time use the class methods to create an instance object and operates on that, reducing the number of arguments between methods and simplifying memory management
koda
parents: 6276
diff changeset
    82
    [[OverlayViewController mainOverlay] removeOverlay];
1259736c0134 engine interaction class refactoring, round 4 or 5, can't remember: this time use the class methods to create an instance object and operates on that, reducing the number of arguments between methods and simplifying memory management
koda
parents: 6276
diff changeset
    83
1259736c0134 engine interaction class refactoring, round 4 or 5, can't remember: this time use the class methods to create an instance object and operates on that, reducing the number of arguments between methods and simplifying memory management
koda
parents: 6276
diff changeset
    84
    // restart music and we're done
1259736c0134 engine interaction class refactoring, round 4 or 5, can't remember: this time use the class methods to create an instance object and operates on that, reducing the number of arguments between methods and simplifying memory management
koda
parents: 6276
diff changeset
    85
    [AudioManagerController playBackgroundMusic];
1259736c0134 engine interaction class refactoring, round 4 or 5, can't remember: this time use the class methods to create an instance object and operates on that, reducing the number of arguments between methods and simplifying memory management
koda
parents: 6276
diff changeset
    86
    [self release];
1259736c0134 engine interaction class refactoring, round 4 or 5, can't remember: this time use the class methods to create an instance object and operates on that, reducing the number of arguments between methods and simplifying memory management
koda
parents: 6276
diff changeset
    87
}
5154
851f36579ed4 initial refactoring for interfacing the game engine from the ios frontend (game doesn't run yet)
koda
parents:
diff changeset
    88
851f36579ed4 initial refactoring for interfacing the game engine from the ios frontend (game doesn't run yet)
koda
parents:
diff changeset
    89
// main routine for calling the actual game engine
6301
1259736c0134 engine interaction class refactoring, round 4 or 5, can't remember: this time use the class methods to create an instance object and operates on that, reducing the number of arguments between methods and simplifying memory management
koda
parents: 6276
diff changeset
    90
-(void) engineLaunch:(NSString *)pathOrNil {
5156
641abe679bf0 work in progress yet again (can run some games now)
koda
parents: 5155
diff changeset
    91
    const char *gameArgs[11];
6209
074ab6ebcb3e restore runtime compatibility with ios 3.2
koda
parents: 6084
diff changeset
    92
    CGFloat width, height;
074ab6ebcb3e restore runtime compatibility with ios 3.2
koda
parents: 6084
diff changeset
    93
    CGFloat screenScale = [[UIScreen mainScreen] safeScale];
6301
1259736c0134 engine interaction class refactoring, round 4 or 5, can't remember: this time use the class methods to create an instance object and operates on that, reducing the number of arguments between methods and simplifying memory management
koda
parents: 6276
diff changeset
    94
    NSString *ipcString = [[NSString alloc] initWithFormat:@"%d",self.ipcPort];
1259736c0134 engine interaction class refactoring, round 4 or 5, can't remember: this time use the class methods to create an instance object and operates on that, reducing the number of arguments between methods and simplifying memory management
koda
parents: 6276
diff changeset
    95
    NSString *localeString = [[NSString alloc] initWithFormat:@"%@.txt",[[NSLocale currentLocale] objectForKey:NSLocaleLanguageCode]];
5206
db775bddf771 settings.plist is no more, long live nsuserdefaults
koda
parents: 5195
diff changeset
    96
    NSUserDefaults *settings = [NSUserDefaults standardUserDefaults];
5154
851f36579ed4 initial refactoring for interfacing the game engine from the ios frontend (game doesn't run yet)
koda
parents:
diff changeset
    97
851f36579ed4 initial refactoring for interfacing the game engine from the ios frontend (game doesn't run yet)
koda
parents:
diff changeset
    98
    if (IS_DUALHEAD()) {
851f36579ed4 initial refactoring for interfacing the game engine from the ios frontend (game doesn't run yet)
koda
parents:
diff changeset
    99
        CGRect screenBounds = [[[UIScreen screens] objectAtIndex:1] bounds];
6209
074ab6ebcb3e restore runtime compatibility with ios 3.2
koda
parents: 6084
diff changeset
   100
        width = screenBounds.size.width;
074ab6ebcb3e restore runtime compatibility with ios 3.2
koda
parents: 6084
diff changeset
   101
        height = screenBounds.size.height;
5154
851f36579ed4 initial refactoring for interfacing the game engine from the ios frontend (game doesn't run yet)
koda
parents:
diff changeset
   102
    } else {
851f36579ed4 initial refactoring for interfacing the game engine from the ios frontend (game doesn't run yet)
koda
parents:
diff changeset
   103
        CGRect screenBounds = [[UIScreen mainScreen] bounds];
6209
074ab6ebcb3e restore runtime compatibility with ios 3.2
koda
parents: 6084
diff changeset
   104
        width = screenBounds.size.height;
074ab6ebcb3e restore runtime compatibility with ios 3.2
koda
parents: 6084
diff changeset
   105
        height = screenBounds.size.width;
5154
851f36579ed4 initial refactoring for interfacing the game engine from the ios frontend (game doesn't run yet)
koda
parents:
diff changeset
   106
    }
851f36579ed4 initial refactoring for interfacing the game engine from the ios frontend (game doesn't run yet)
koda
parents:
diff changeset
   107
6209
074ab6ebcb3e restore runtime compatibility with ios 3.2
koda
parents: 6084
diff changeset
   108
    NSString *horizontalSize = [[NSString alloc] initWithFormat:@"%d", (int)(width * screenScale)];
074ab6ebcb3e restore runtime compatibility with ios 3.2
koda
parents: 6084
diff changeset
   109
    NSString *verticalSize = [[NSString alloc] initWithFormat:@"%d", (int)(height * screenScale)];
5662
99083392cd4f FREE AT LAST!!! SDL came around a (mostly) sane way for implementing rotation events, so we can scrap all the workaround code that has been added to workaround it!! Also this allows us to use proper (internal) multitasking handling and can simplify optional settings and other yet unexplored features. Yay!
koda
parents: 5370
diff changeset
   110
    NSString *rotation = [[NSString alloc] initWithString:@"0"];
5154
851f36579ed4 initial refactoring for interfacing the game engine from the ios frontend (game doesn't run yet)
koda
parents:
diff changeset
   111
6078
8c0cc07731e5 headers cleanup, converted some function-only sources into proper class method files, more use of OOP power, removed some 'respondsToSelector' calls, moved defines into their own header, more use of objc categories
koda
parents: 6020
diff changeset
   112
    NSString *modelId = [HWUtils modelType];
5154
851f36579ed4 initial refactoring for interfacing the game engine from the ios frontend (game doesn't run yet)
koda
parents:
diff changeset
   113
    NSInteger tmpQuality;
851f36579ed4 initial refactoring for interfacing the game engine from the ios frontend (game doesn't run yet)
koda
parents:
diff changeset
   114
    if ([modelId hasPrefix:@"iPhone1"] || [modelId hasPrefix:@"iPod1,1"] || [modelId hasPrefix:@"iPod2,1"])     // = iPhone and iPhone 3G or iPod Touch or iPod Touch 2G
851f36579ed4 initial refactoring for interfacing the game engine from the ios frontend (game doesn't run yet)
koda
parents:
diff changeset
   115
        tmpQuality = 0x00000001 | 0x00000002 | 0x00000008 | 0x00000040;                 // rqLowRes | rqBlurryLand | rqSimpleRope | rqKillFlakes
851f36579ed4 initial refactoring for interfacing the game engine from the ios frontend (game doesn't run yet)
koda
parents:
diff changeset
   116
    else if ([modelId hasPrefix:@"iPhone2"] || [modelId hasPrefix:@"iPod3"])                                    // = iPhone 3GS or iPod Touch 3G
851f36579ed4 initial refactoring for interfacing the game engine from the ios frontend (game doesn't run yet)
koda
parents:
diff changeset
   117
        tmpQuality = 0x00000002 | 0x00000040;                                           // rqBlurryLand | rqKillFlakes
5709
36cf87a4f6ae fix for retina display devices
koda
parents: 5696
diff changeset
   118
    else if ([modelId hasPrefix:@"iPad1"] || [modelId hasPrefix:@"iPod4"])                                      // = iPad 1G or iPod Touch 4G
5154
851f36579ed4 initial refactoring for interfacing the game engine from the ios frontend (game doesn't run yet)
koda
parents:
diff changeset
   119
        tmpQuality = 0x00000002;                                                        // rqBlurryLand
851f36579ed4 initial refactoring for interfacing the game engine from the ios frontend (game doesn't run yet)
koda
parents:
diff changeset
   120
    else                                                                                                        // = everything else
851f36579ed4 initial refactoring for interfacing the game engine from the ios frontend (game doesn't run yet)
koda
parents:
diff changeset
   121
        tmpQuality = 0;                                                                 // full quality
851f36579ed4 initial refactoring for interfacing the game engine from the ios frontend (game doesn't run yet)
koda
parents:
diff changeset
   122
6276
1e2f8da1860a while formatting the ammomenu code i found out that it's simpler to move than i thought, and fixed a small glitch when animation was disabled
koda
parents: 6266
diff changeset
   123
    // disable ammomenu animation
1e2f8da1860a while formatting the ammomenu code i found out that it's simpler to move than i thought, and fixed a small glitch when animation was disabled
koda
parents: 6266
diff changeset
   124
    tmpQuality = tmpQuality | 0x00000080;
5154
851f36579ed4 initial refactoring for interfacing the game engine from the ios frontend (game doesn't run yet)
koda
parents:
diff changeset
   125
    // disable tooltips on iPhone
851f36579ed4 initial refactoring for interfacing the game engine from the ios frontend (game doesn't run yet)
koda
parents:
diff changeset
   126
    if (IS_IPAD() == NO)
851f36579ed4 initial refactoring for interfacing the game engine from the ios frontend (game doesn't run yet)
koda
parents:
diff changeset
   127
        tmpQuality = tmpQuality | 0x00000400;
851f36579ed4 initial refactoring for interfacing the game engine from the ios frontend (game doesn't run yet)
koda
parents:
diff changeset
   128
851f36579ed4 initial refactoring for interfacing the game engine from the ios frontend (game doesn't run yet)
koda
parents:
diff changeset
   129
    // prevents using an empty nickname
5206
db775bddf771 settings.plist is no more, long live nsuserdefaults
koda
parents: 5195
diff changeset
   130
    NSString *username = [settings objectForKey:@"username"];
5154
851f36579ed4 initial refactoring for interfacing the game engine from the ios frontend (game doesn't run yet)
koda
parents:
diff changeset
   131
    if ([username length] == 0)
851f36579ed4 initial refactoring for interfacing the game engine from the ios frontend (game doesn't run yet)
koda
parents:
diff changeset
   132
        username = [NSString stringWithFormat:@"MobileUser-%@",ipcString];
851f36579ed4 initial refactoring for interfacing the game engine from the ios frontend (game doesn't run yet)
koda
parents:
diff changeset
   133
851f36579ed4 initial refactoring for interfacing the game engine from the ios frontend (game doesn't run yet)
koda
parents:
diff changeset
   134
    gameArgs[ 0] = [ipcString UTF8String];                                                      //ipcPort
851f36579ed4 initial refactoring for interfacing the game engine from the ios frontend (game doesn't run yet)
koda
parents:
diff changeset
   135
    gameArgs[ 1] = [horizontalSize UTF8String];                                                 //cScreenWidth
851f36579ed4 initial refactoring for interfacing the game engine from the ios frontend (game doesn't run yet)
koda
parents:
diff changeset
   136
    gameArgs[ 2] = [verticalSize UTF8String];                                                   //cScreenHeight
851f36579ed4 initial refactoring for interfacing the game engine from the ios frontend (game doesn't run yet)
koda
parents:
diff changeset
   137
    gameArgs[ 3] = [[NSString stringWithFormat:@"%d",tmpQuality] UTF8String];                   //quality
851f36579ed4 initial refactoring for interfacing the game engine from the ios frontend (game doesn't run yet)
koda
parents:
diff changeset
   138
    gameArgs[ 4] = "en.txt";//[localeString UTF8String];                                        //cLocaleFName
851f36579ed4 initial refactoring for interfacing the game engine from the ios frontend (game doesn't run yet)
koda
parents:
diff changeset
   139
    gameArgs[ 5] = [username UTF8String];                                                       //UserNick
5206
db775bddf771 settings.plist is no more, long live nsuserdefaults
koda
parents: 5195
diff changeset
   140
    gameArgs[ 6] = [[[settings objectForKey:@"sound"] stringValue] UTF8String];                 //isSoundEnabled
db775bddf771 settings.plist is no more, long live nsuserdefaults
koda
parents: 5195
diff changeset
   141
    gameArgs[ 7] = [[[settings objectForKey:@"music"] stringValue] UTF8String];                 //isMusicEnabled
db775bddf771 settings.plist is no more, long live nsuserdefaults
koda
parents: 5195
diff changeset
   142
    gameArgs[ 8] = [[[settings objectForKey:@"alternate"] stringValue] UTF8String];             //cAltDamage
5154
851f36579ed4 initial refactoring for interfacing the game engine from the ios frontend (game doesn't run yet)
koda
parents:
diff changeset
   143
    gameArgs[ 9] = [rotation UTF8String];                                                       //rotateQt
6301
1259736c0134 engine interaction class refactoring, round 4 or 5, can't remember: this time use the class methods to create an instance object and operates on that, reducing the number of arguments between methods and simplifying memory management
koda
parents: 6276
diff changeset
   144
    gameArgs[10] = ([HWUtils gameType] == gtSave) ? [pathOrNil UTF8String] : NULL;              //recordFileName
5154
851f36579ed4 initial refactoring for interfacing the game engine from the ios frontend (game doesn't run yet)
koda
parents:
diff changeset
   145
851f36579ed4 initial refactoring for interfacing the game engine from the ios frontend (game doesn't run yet)
koda
parents:
diff changeset
   146
    [verticalSize release];
851f36579ed4 initial refactoring for interfacing the game engine from the ios frontend (game doesn't run yet)
koda
parents:
diff changeset
   147
    [horizontalSize release];
851f36579ed4 initial refactoring for interfacing the game engine from the ios frontend (game doesn't run yet)
koda
parents:
diff changeset
   148
    [rotation release];
851f36579ed4 initial refactoring for interfacing the game engine from the ios frontend (game doesn't run yet)
koda
parents:
diff changeset
   149
    [localeString release];
851f36579ed4 initial refactoring for interfacing the game engine from the ios frontend (game doesn't run yet)
koda
parents:
diff changeset
   150
    [ipcString release];
5155
f2165724605c more refactoring, less warnings, less stuff kept around
koda
parents: 5154
diff changeset
   151
6247
6dfad55fd71c unified the objc game state in a single place, which allowed some optimization to ObjcExport class (and more)
koda
parents: 6246
diff changeset
   152
    [HWUtils setGameStatus:gsLoading];
5194
851c6fbb44e6 small fix for starting the ios game
koda
parents: 5177
diff changeset
   153
6265
a6944f94c19f aaand remove also ipcport from the class interface as well
koda
parents: 6263
diff changeset
   154
    // this is the pascal function that starts the game
5155
f2165724605c more refactoring, less warnings, less stuff kept around
koda
parents: 5154
diff changeset
   155
    Game(gameArgs);
6301
1259736c0134 engine interaction class refactoring, round 4 or 5, can't remember: this time use the class methods to create an instance object and operates on that, reducing the number of arguments between methods and simplifying memory management
koda
parents: 6276
diff changeset
   156
    [self lateEngineLaunch];
5155
f2165724605c more refactoring, less warnings, less stuff kept around
koda
parents: 5154
diff changeset
   157
}
f2165724605c more refactoring, less warnings, less stuff kept around
koda
parents: 5154
diff changeset
   158
6301
1259736c0134 engine interaction class refactoring, round 4 or 5, can't remember: this time use the class methods to create an instance object and operates on that, reducing the number of arguments between methods and simplifying memory management
koda
parents: 6276
diff changeset
   159
#pragma mark -
1259736c0134 engine interaction class refactoring, round 4 or 5, can't remember: this time use the class methods to create an instance object and operates on that, reducing the number of arguments between methods and simplifying memory management
koda
parents: 6276
diff changeset
   160
#pragma mark Class methods for setting up the engine from outsite
5155
f2165724605c more refactoring, less warnings, less stuff kept around
koda
parents: 5154
diff changeset
   161
// set up variables for a local game
6266
b02a1e92dba2 convert gameinterfacebridge in simple-to-use class methods
koda
parents: 6265
diff changeset
   162
+(void) startLocalGame:(NSDictionary *)withOptions {
6247
6dfad55fd71c unified the objc game state in a single place, which allowed some optimization to ObjcExport class (and more)
koda
parents: 6246
diff changeset
   163
    [HWUtils setGameType:gtLocal];
5155
f2165724605c more refactoring, less warnings, less stuff kept around
koda
parents: 5154
diff changeset
   164
f2165724605c more refactoring, less warnings, less stuff kept around
koda
parents: 5154
diff changeset
   165
    NSDateFormatter *outputFormatter = [[NSDateFormatter alloc] init];
f2165724605c more refactoring, less warnings, less stuff kept around
koda
parents: 5154
diff changeset
   166
    [outputFormatter setDateFormat:@"yyyy-MM-dd '@' HH.mm"];
6263
ec41637ceb64 don't keep track of the savepath and of engineprotocol objects
koda
parents: 6261
diff changeset
   167
    NSString *savePath = [[NSString alloc] initWithFormat:@"%@%@.hws",SAVES_DIRECTORY(),[outputFormatter stringFromDate:[NSDate date]]];
5155
f2165724605c more refactoring, less warnings, less stuff kept around
koda
parents: 5154
diff changeset
   168
    [outputFormatter release];
f2165724605c more refactoring, less warnings, less stuff kept around
koda
parents: 5154
diff changeset
   169
6301
1259736c0134 engine interaction class refactoring, round 4 or 5, can't remember: this time use the class methods to create an instance object and operates on that, reducing the number of arguments between methods and simplifying memory management
koda
parents: 6276
diff changeset
   170
    // in the rare case in which a savefile with the same name exists the older one must be removed (otherwise it gets corrupted)
6263
ec41637ceb64 don't keep track of the savepath and of engineprotocol objects
koda
parents: 6261
diff changeset
   171
    if ([[NSFileManager defaultManager] fileExistsAtPath:savePath])
ec41637ceb64 don't keep track of the savepath and of engineprotocol objects
koda
parents: 6261
diff changeset
   172
        [[NSFileManager defaultManager] removeItemAtPath:savePath error:nil];
5158
4941df038b95 stats implemented once again! refactoring complete \o/
koda
parents: 5157
diff changeset
   173
6301
1259736c0134 engine interaction class refactoring, round 4 or 5, can't remember: this time use the class methods to create an instance object and operates on that, reducing the number of arguments between methods and simplifying memory management
koda
parents: 6276
diff changeset
   174
    GameInterfaceBridge *bridge = [[GameInterfaceBridge alloc] init];
1259736c0134 engine interaction class refactoring, round 4 or 5, can't remember: this time use the class methods to create an instance object and operates on that, reducing the number of arguments between methods and simplifying memory management
koda
parents: 6276
diff changeset
   175
    [bridge earlyEngineLaunch:savePath withOptions:withOptions];
1259736c0134 engine interaction class refactoring, round 4 or 5, can't remember: this time use the class methods to create an instance object and operates on that, reducing the number of arguments between methods and simplifying memory management
koda
parents: 6276
diff changeset
   176
    [bridge release];
6263
ec41637ceb64 don't keep track of the savepath and of engineprotocol objects
koda
parents: 6261
diff changeset
   177
    [savePath release];
5155
f2165724605c more refactoring, less warnings, less stuff kept around
koda
parents: 5154
diff changeset
   178
}
f2165724605c more refactoring, less warnings, less stuff kept around
koda
parents: 5154
diff changeset
   179
f2165724605c more refactoring, less warnings, less stuff kept around
koda
parents: 5154
diff changeset
   180
// set up variables for a save game
6266
b02a1e92dba2 convert gameinterfacebridge in simple-to-use class methods
koda
parents: 6265
diff changeset
   181
+(void) startSaveGame:(NSString *)atPath {
6247
6dfad55fd71c unified the objc game state in a single place, which allowed some optimization to ObjcExport class (and more)
koda
parents: 6246
diff changeset
   182
    [HWUtils setGameType:gtSave];
6301
1259736c0134 engine interaction class refactoring, round 4 or 5, can't remember: this time use the class methods to create an instance object and operates on that, reducing the number of arguments between methods and simplifying memory management
koda
parents: 6276
diff changeset
   183
    GameInterfaceBridge *bridge = [[GameInterfaceBridge alloc] init];
1259736c0134 engine interaction class refactoring, round 4 or 5, can't remember: this time use the class methods to create an instance object and operates on that, reducing the number of arguments between methods and simplifying memory management
koda
parents: 6276
diff changeset
   184
    [bridge earlyEngineLaunch:atPath withOptions:nil];
1259736c0134 engine interaction class refactoring, round 4 or 5, can't remember: this time use the class methods to create an instance object and operates on that, reducing the number of arguments between methods and simplifying memory management
koda
parents: 6276
diff changeset
   185
    [bridge release];
5155
f2165724605c more refactoring, less warnings, less stuff kept around
koda
parents: 5154
diff changeset
   186
}
f2165724605c more refactoring, less warnings, less stuff kept around
koda
parents: 5154
diff changeset
   187
6266
b02a1e92dba2 convert gameinterfacebridge in simple-to-use class methods
koda
parents: 6265
diff changeset
   188
+(void) startMissionGame:(NSString *)withScript {
6247
6dfad55fd71c unified the objc game state in a single place, which allowed some optimization to ObjcExport class (and more)
koda
parents: 6246
diff changeset
   189
    [HWUtils setGameType:gtMission];
6083
72c882c0fd0f first pass for implementing missions/training selection on ipad (not yet running)
koda
parents: 6078
diff changeset
   190
6084
e692c0348e74 make the missions/trainings start
koda
parents: 6083
diff changeset
   191
    NSString *missionPath = [[NSString alloc] initWithFormat:@"escript Missions/Training/%@.lua",withScript];
6263
ec41637ceb64 don't keep track of the savepath and of engineprotocol objects
koda
parents: 6261
diff changeset
   192
    NSDictionary *missionLine = [[NSDictionary alloc] initWithObjectsAndKeys:missionPath,@"mission_command",nil];
6084
e692c0348e74 make the missions/trainings start
koda
parents: 6083
diff changeset
   193
    [missionPath release];
6263
ec41637ceb64 don't keep track of the savepath and of engineprotocol objects
koda
parents: 6261
diff changeset
   194
6301
1259736c0134 engine interaction class refactoring, round 4 or 5, can't remember: this time use the class methods to create an instance object and operates on that, reducing the number of arguments between methods and simplifying memory management
koda
parents: 6276
diff changeset
   195
    GameInterfaceBridge *bridge = [[GameInterfaceBridge alloc] init];
1259736c0134 engine interaction class refactoring, round 4 or 5, can't remember: this time use the class methods to create an instance object and operates on that, reducing the number of arguments between methods and simplifying memory management
koda
parents: 6276
diff changeset
   196
    [bridge earlyEngineLaunch:nil withOptions:missionLine];
1259736c0134 engine interaction class refactoring, round 4 or 5, can't remember: this time use the class methods to create an instance object and operates on that, reducing the number of arguments between methods and simplifying memory management
koda
parents: 6276
diff changeset
   197
    [bridge release];
6263
ec41637ceb64 don't keep track of the savepath and of engineprotocol objects
koda
parents: 6261
diff changeset
   198
    [missionLine release];
6083
72c882c0fd0f first pass for implementing missions/training selection on ipad (not yet running)
koda
parents: 6078
diff changeset
   199
}
72c882c0fd0f first pass for implementing missions/training selection on ipad (not yet running)
koda
parents: 6078
diff changeset
   200
6261
7050772ae46a remove the need of saving the calling controller (disabling stats, but they were already broken by a previous commit)
koda
parents: 6259
diff changeset
   201
/*
5155
f2165724605c more refactoring, less warnings, less stuff kept around
koda
parents: 5154
diff changeset
   202
-(void) gameHasEndedWithStats:(NSArray *)stats {
6020
c792d4b3e080 this finally fixes the interaction between RestoredGameViewController and StatsPagesViewController
koda
parents: 6018
diff changeset
   203
    // wrap this around a retain/realse to prevent being deallocated too soon
c792d4b3e080 this finally fixes the interaction between RestoredGameViewController and StatsPagesViewController
koda
parents: 6018
diff changeset
   204
    [self retain];
c792d4b3e080 this finally fixes the interaction between RestoredGameViewController and StatsPagesViewController
koda
parents: 6018
diff changeset
   205
    // display stats page if there is something to display
5158
4941df038b95 stats implemented once again! refactoring complete \o/
koda
parents: 5157
diff changeset
   206
    if (stats != nil) {
4941df038b95 stats implemented once again! refactoring complete \o/
koda
parents: 5157
diff changeset
   207
        StatsPageViewController *statsPage = [[StatsPageViewController alloc] initWithStyle:UITableViewStyleGrouped];
4941df038b95 stats implemented once again! refactoring complete \o/
koda
parents: 5157
diff changeset
   208
        statsPage.statsArray = stats;
4941df038b95 stats implemented once again! refactoring complete \o/
koda
parents: 5157
diff changeset
   209
        statsPage.modalTransitionStyle = UIModalTransitionStyleCoverVertical;
4941df038b95 stats implemented once again! refactoring complete \o/
koda
parents: 5157
diff changeset
   210
        if ([statsPage respondsToSelector:@selector(setModalPresentationStyle:)])
4941df038b95 stats implemented once again! refactoring complete \o/
koda
parents: 5157
diff changeset
   211
            statsPage.modalPresentationStyle = UIModalPresentationPageSheet;
4941df038b95 stats implemented once again! refactoring complete \o/
koda
parents: 5157
diff changeset
   212
4941df038b95 stats implemented once again! refactoring complete \o/
koda
parents: 5157
diff changeset
   213
        [self.parentController presentModalViewController:statsPage animated:YES];
4941df038b95 stats implemented once again! refactoring complete \o/
koda
parents: 5157
diff changeset
   214
        [statsPage release];
4941df038b95 stats implemented once again! refactoring complete \o/
koda
parents: 5157
diff changeset
   215
    }
5155
f2165724605c more refactoring, less warnings, less stuff kept around
koda
parents: 5154
diff changeset
   216
5157
a5a6ffc56141 things are a little sanier
koda
parents: 5156
diff changeset
   217
    // can remove the savefile if the replay has ended
6247
6dfad55fd71c unified the objc game state in a single place, which allowed some optimization to ObjcExport class (and more)
koda
parents: 6246
diff changeset
   218
    if ([HWUtils gameType] == gtSave)
5157
a5a6ffc56141 things are a little sanier
koda
parents: 5156
diff changeset
   219
        [[NSFileManager defaultManager] removeItemAtPath:self.savePath error:nil];
6020
c792d4b3e080 this finally fixes the interaction between RestoredGameViewController and StatsPagesViewController
koda
parents: 6018
diff changeset
   220
    [self release];
5155
f2165724605c more refactoring, less warnings, less stuff kept around
koda
parents: 5154
diff changeset
   221
}
6261
7050772ae46a remove the need of saving the calling controller (disabling stats, but they were already broken by a previous commit)
koda
parents: 6259
diff changeset
   222
*/
5154
851f36579ed4 initial refactoring for interfacing the game engine from the ios frontend (game doesn't run yet)
koda
parents:
diff changeset
   223
851f36579ed4 initial refactoring for interfacing the game engine from the ios frontend (game doesn't run yet)
koda
parents:
diff changeset
   224
@end