hedgewars/uAIAmmoTests.pas
author nemo
Sun, 11 Mar 2012 23:24:09 -0400
changeset 6774 237b96f06aae
parent 6772 13d13aefa4de
child 6775 22b5fb7217db
permissions -rw-r--r--
Try adding it to deagle too. Although the routine still doesn't consider angle, so it'll pretty much be luck. Might be a waste of time. Also fix some neglected scores from before.
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(*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2004-2012 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
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 *)
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{$INCLUDE "options.inc"}
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unit uAIAmmoTests;
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interface
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uses SDLh, uConsts, uFloat, uTypes;
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const amtest_OnTurn = $00000001;
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type TAttackParams = record
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        Time: Longword;
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        Angle, Power: LongInt;
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        ExplX, ExplY, ExplR: LongInt;
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        AttackPutX, AttackPutY: LongInt;
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        end;
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function TestBazooka(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt;
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function TestSnowball(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt;
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function TestGrenade(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt;
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function TestMolotov(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt;
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function TestClusterBomb(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt;
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function TestWatermelon(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt;
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function TestMortar(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt;
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function TestShotgun(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt;
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function TestDesertEagle(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt;
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function TestBaseballBat(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt;
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function TestFirePunch(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt;
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function TestWhip(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt;
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function TestAirAttack(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt;
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function TestTeleport(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt;
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function TestHammer(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt;
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type TAmmoTestProc = function (Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt;
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    TAmmoTest = record
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            proc: TAmmoTestProc;
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            flags: Longword;
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            end;
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const AmmoTests: array[TAmmoType] of TAmmoTest =
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            (
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            (proc: nil;              flags: 0), // amNothing
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            (proc: @TestGrenade;     flags: 0), // amGrenade
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            (proc: @TestClusterBomb; flags: 0), // amClusterBomb
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            (proc: @TestBazooka;     flags: 0), // amBazooka
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            (proc: nil;              flags: 0), // amBee
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            (proc: @TestShotgun;     flags: 0), // amShotgun
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            (proc: nil;              flags: 0), // amPickHammer
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            (proc: nil;              flags: 0), // amSkip
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            (proc: nil;              flags: 0), // amRope
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            (proc: nil;              flags: 0), // amMine
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            (proc: @TestDesertEagle; flags: 0), // amDEagle
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            (proc: nil;              flags: 0), // amDynamite
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            (proc: @TestFirePunch;   flags: 0), // amFirePunch
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            (proc: @TestWhip;        flags: 0), // amWhip
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            (proc: @TestBaseballBat; flags: 0), // amBaseballBat
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            (proc: nil;              flags: 0), // amParachute
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            (proc: @TestAirAttack;   flags: amtest_OnTurn), // amAirAttack
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            (proc: nil;              flags: 0), // amMineStrike
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            (proc: nil;              flags: 0), // amBlowTorch
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            (proc: nil;              flags: 0), // amGirder
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            (proc: nil;              flags: 0), // amTeleport
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            //(proc: @TestTeleport;    flags: amtest_OnTurn), // amTeleport
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            (proc: nil;              flags: 0), // amSwitch
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            (proc: @TestMortar;      flags: 0), // amMortar
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            (proc: nil;              flags: 0), // amKamikaze
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            (proc: nil;              flags: 0), // amCake
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            (proc: nil;              flags: 0), // amSeduction
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            (proc: @TestWatermelon;  flags: 0), // amWatermelon
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            (proc: nil;              flags: 0), // amHellishBomb
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            (proc: nil;              flags: 0), // amNapalm
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            (proc: nil;              flags: 0), // amDrill
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            (proc: nil;              flags: 0), // amBallgun
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            (proc: nil;              flags: 0), // amRCPlane
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            (proc: nil;              flags: 0), // amLowGravity
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            (proc: nil;              flags: 0), // amExtraDamage
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            (proc: nil;              flags: 0), // amInvulnerable
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            (proc: nil;              flags: 0), // amExtraTime
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            (proc: nil;              flags: 0), // amLaserSight
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            (proc: nil;              flags: 0), // amVampiric
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            (proc: nil;              flags: 0), // amSniperRifle
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            (proc: nil;              flags: 0), // amJetpack
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            (proc: @TestMolotov;     flags: 0), // amMolotov
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            (proc: nil;              flags: 0), // amBirdy
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            (proc: nil;              flags: 0), // amPortalGun
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            (proc: nil;              flags: 0), // amPiano
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            (proc: @TestGrenade;     flags: 0), // amGasBomb
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            (proc: @TestShotgun;     flags: 0), // amSineGun
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            (proc: nil;              flags: 0), // amFlamethrower
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            (proc: @TestGrenade;     flags: 0), // amSMine
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            (proc: @TestHammer;      flags: 0), // amHammer
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            (proc: nil;              flags: 0), // amResurrector
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            (proc: nil;              flags: 0), // amDrillStrike
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            (proc: nil;              flags: 0), // amSnowball
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            (proc: nil;              flags: 0), // amTardis
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            (proc: nil;              flags: 0), // amStructure
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            (proc: nil;              flags: 0) // amLandGun
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            );
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const BadTurn = Low(LongInt) div 4;
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implementation
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uses uAIMisc, uVariables, uUtils;
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function Metric(x1, y1, x2, y2: LongInt): LongInt; inline;
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begin
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Metric:= abs(x1 - x2) + abs(y1 - y2)
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end;
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function TestBazooka(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt;
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var Vx, Vy, r, mX, mY: real;
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    rTime: LongInt;
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    EX, EY: LongInt;
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    valueResult: LongInt;
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    x, y, dX, dY: real;
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    t: LongInt;
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    value: LongInt;
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begin
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mX:= hwFloat2Float(Me^.X);
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mY:= hwFloat2Float(Me^.Y);
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ap.Time:= 0;
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rTime:= 350;
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ap.ExplR:= 0;
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valueResult:= BadTurn;
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repeat
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    rTime:= rTime + 300 + Level * 50 + random(300);
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    Vx:= - cWindSpeedf * rTime * 0.5 + (Targ.X + AIrndSign(2) - mX) / rTime;
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    Vy:= cGravityf * rTime * 0.5 - (Targ.Y - mY) / rTime;
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    r:= sqrt(sqr(Vx) + sqr(Vy));
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    if not (r > 1) then
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        begin
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        x:= mX;
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        y:= mY;
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        dX:= Vx;
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        dY:= -Vy;
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        t:= rTime;
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        repeat
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            x:= x + dX;
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            y:= y + dY;
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            dX:= dX + cWindSpeedf;
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            dY:= dY + cGravityf;
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            dec(t)
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        until TestCollExcludingMe(Me, trunc(x), trunc(y), 5) or (t <= 0);
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        EX:= trunc(x);
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        EY:= trunc(y);
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        if Me^.Hedgehog^.BotLevel = 1 then
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            value:= RateExplosion(Me, EX, EY, 101, 3)
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        else value:= RateExplosion(Me, EX, EY, 101);
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        if value = 0 then
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            value:= - Metric(Targ.X, Targ.Y, EX, EY) div 64;
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    if valueResult <= value then
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        begin
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        ap.Angle:= DxDy2AttackAngle(Vx, Vy) + AIrndSign(random((Level - 1) * 9));
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        ap.Power:= trunc(r * cMaxPower) - random((Level - 1) * 17 + 1);
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        ap.ExplR:= 100;
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        ap.ExplX:= EX;
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        ap.ExplY:= EY;
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        valueResult:= value
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        end;
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    end
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//until (value > 204800) or (rTime > 4250); not so useful since adding score to the drowning
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until rTime > 4250;
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TestBazooka:= valueResult
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end;
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function TestSnowball(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt;
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var Vx, Vy, r: hwFloat;
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    rTime: LongInt;
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    EX, EY: LongInt;
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    valueResult: LongInt;
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    x, y, dX, dY: hwFloat;
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    t: LongInt;
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    value: LongInt;
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begin
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ap.Time:= 0;
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rTime:= 350;
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ap.ExplR:= 0;
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valueResult:= BadTurn;
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repeat
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    rTime:= rTime + 300 + Level * 50 + random(300);
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    Vx:= - cWindSpeed * rTime * _0_5 + (int2hwFloat(Targ.X + AIrndSign(2)) - Me^.X) / int2hwFloat(rTime);
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    Vy:= cGravity * rTime * _0_5 - (int2hwFloat(Targ.Y) - Me^.Y) / int2hwFloat(rTime);
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    r:= Distance(Vx, Vy);
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    if not (r > _1) then
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        begin
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        x:= Me^.X;
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        y:= Me^.Y;
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        dX:= Vx;
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        dY:= -Vy;
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        t:= rTime;
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        repeat
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            x:= x + dX;
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            y:= y + dY;
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            dX:= dX + cWindSpeed;
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            dY:= dY + cGravity;
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            dec(t)
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        until TestCollExcludingMe(Me, hwRound(x), hwRound(y), 5) or (t <= 0);
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        EX:= hwRound(x);
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        EY:= hwRound(y);
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        value:= RateExplosion(Me, EX, EY, 5);
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        if value = 0 then
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            value:= - Metric(Targ.X, Targ.Y, EX, EY) div 64;
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        if valueResult <= value then
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            begin
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            ap.Angle:= DxDy2AttackAngle(Vx, Vy) + AIrndSign(random((Level - 1) * 9));
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            ap.Power:= hwRound(r * cMaxPower) - random((Level - 1) * 17 + 1);
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            ap.ExplR:= 100;
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            ap.ExplX:= EX;
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            ap.ExplY:= EY;
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            valueResult:= value
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            end;
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     end
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until (rTime > 4250);
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TestSnowball:= valueResult
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end;
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   234
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function TestMolotov(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt;
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var Vx, Vy, r: hwFloat;
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    Score, EX, EY, valueResult: LongInt;
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    TestTime: Longword;
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    x, y, dY: hwFloat;
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    t: LongInt;
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begin
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valueResult:= BadTurn;
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TestTime:= 0;
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ap.ExplR:= 0;
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repeat
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    inc(TestTime, 300);
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    Vx:= (int2hwFloat(Targ.X) - Me^.X) / int2hwFloat(TestTime);
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    Vy:= cGravity * (TestTime div 2) - (int2hwFloat(Targ.Y) - Me^.Y) / int2hwFloat(TestTime);
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    r:= Distance(Vx, Vy);
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    if not (r > _1) then
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        begin
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        x:= Me^.X;
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        y:= Me^.Y;
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        dY:= -Vy;
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        t:= TestTime;
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        repeat
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            x:= x + Vx;
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            y:= y + dY;
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            dY:= dY + cGravity;
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            dec(t)
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        until TestCollExcludingMe(Me, hwRound(x), hwRound(y), 7) or (t = 0);
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        EX:= hwRound(x);
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        EY:= hwRound(y);
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        if t < 50 then
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            Score:= RateExplosion(Me, EX, EY, 97)  // average of 17 attempts, most good, but some failing spectacularly
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        else
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            Score:= BadTurn;
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        if valueResult < Score then
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            begin
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            ap.Angle:= DxDy2AttackAngle(Vx, Vy) + AIrndSign(random(Level));
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            ap.Power:= hwRound(r * cMaxPower) + AIrndSign(random(Level) * 15);
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            ap.Time:= TestTime;
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            ap.ExplR:= 100;
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            ap.ExplX:= EX;
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            ap.ExplY:= EY;
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            valueResult:= Score
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   278
            end;
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   279
        end
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until (TestTime > 4250);
3018
13ceaad4767e Adjust tests for cluster and watermelon, add molotov, assign FP test to whip, try to keep AI from attempting fire walking.
nemo
parents: 2978
diff changeset
   281
TestMolotov:= valueResult
13ceaad4767e Adjust tests for cluster and watermelon, add molotov, assign FP test to whip, try to keep AI from attempting fire walking.
nemo
parents: 2978
diff changeset
   282
end;
13ceaad4767e Adjust tests for cluster and watermelon, add molotov, assign FP test to whip, try to keep AI from attempting fire walking.
nemo
parents: 2978
diff changeset
   283
543
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   284
function TestGrenade(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt;
70
82d93eeecebe - Many AI improvements
unc0rr
parents: 66
diff changeset
   285
const tDelta = 24;
351
29bc9c36ad5f Fixed-point arithmetics in engine.
unc0rr
parents: 302
diff changeset
   286
var Vx, Vy, r: hwFloat;
2695
ed789a7ef68d makes freepascal code compatible with OBJFPC mode
koda
parents: 2630
diff changeset
   287
    Score, EX, EY, valueResult: LongInt;
66
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   288
    TestTime: Longword;
6474
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   289
    x, y, dY: hwFloat;
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   290
    t: LongInt;
66
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   291
begin
2695
ed789a7ef68d makes freepascal code compatible with OBJFPC mode
koda
parents: 2630
diff changeset
   292
valueResult:= BadTurn;
66
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   293
TestTime:= 0;
543
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   294
ap.ExplR:= 0;
66
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   295
repeat
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   296
    inc(TestTime, 1000);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   297
    Vx:= (int2hwFloat(Targ.X) - Me^.X) / int2hwFloat(TestTime + tDelta);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   298
    Vy:= cGravity * ((TestTime + tDelta) div 2) - (int2hwFloat(Targ.Y) - Me^.Y) / int2hwFloat(TestTime + tDelta);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   299
    r:= Distance(Vx, Vy);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   300
    if not (r > _1) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   301
        begin
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   302
        x:= Me^.X;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   303
        y:= Me^.Y;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   304
        dY:= -Vy;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   305
        t:= TestTime;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   306
        repeat
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   307
            x:= x + Vx;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   308
            y:= y + dY;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   309
            dY:= dY + cGravity;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   310
            dec(t)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   311
        until TestCollExcludingMe(Me, hwRound(x), hwRound(y), 5) or (t = 0);
6474
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   312
    EX:= hwRound(x);
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   313
    EY:= hwRound(y);
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   314
    if t < 50 then 
6769
44ad49a3a126 Add drowning to grenade too, try some little optimisations
nemo
parents: 6767
diff changeset
   315
        if Me^.Hedgehog^.BotLevel = 1 then
44ad49a3a126 Add drowning to grenade too, try some little optimisations
nemo
parents: 6767
diff changeset
   316
            Score:= RateExplosion(Me, EX, EY, 101, 3)
44ad49a3a126 Add drowning to grenade too, try some little optimisations
nemo
parents: 6767
diff changeset
   317
        else Score:= RateExplosion(Me, EX, EY, 101)
6474
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   318
    else 
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   319
        Score:= BadTurn;
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   320
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   321
    if valueResult < Score then
66
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   322
        begin
543
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   323
        ap.Angle:= DxDy2AttackAngle(Vx, Vy) + AIrndSign(random(Level));
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   324
        ap.Power:= hwRound(r * cMaxPower) + AIrndSign(random(Level) * 15);
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   325
        ap.Time:= TestTime;
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   326
        ap.ExplR:= 100;
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   327
        ap.ExplX:= EX;
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   328
        ap.ExplY:= EY;
2695
ed789a7ef68d makes freepascal code compatible with OBJFPC mode
koda
parents: 2630
diff changeset
   329
        valueResult:= Score
66
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   330
        end;
6474
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   331
    end
6772
13d13aefa4de small tweak. make drowning prefer higher health hogs
nemo
parents: 6771
diff changeset
   332
//until (Score > 204800) or (TestTime > 4000);
13d13aefa4de small tweak. make drowning prefer higher health hogs
nemo
parents: 6771
diff changeset
   333
until TestTime > 4000;
2695
ed789a7ef68d makes freepascal code compatible with OBJFPC mode
koda
parents: 2630
diff changeset
   334
TestGrenade:= valueResult
66
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   335
end;
375
18012da67681 AI works properly
unc0rr
parents: 374
diff changeset
   336
2978
e71efb31dee3 Same approach for cluster bomb.
nemo
parents: 2973
diff changeset
   337
function TestClusterBomb(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt;
e71efb31dee3 Same approach for cluster bomb.
nemo
parents: 2973
diff changeset
   338
const tDelta = 24;
e71efb31dee3 Same approach for cluster bomb.
nemo
parents: 2973
diff changeset
   339
var Vx, Vy, r: hwFloat;
e71efb31dee3 Same approach for cluster bomb.
nemo
parents: 2973
diff changeset
   340
    Score, EX, EY, valueResult: LongInt;
e71efb31dee3 Same approach for cluster bomb.
nemo
parents: 2973
diff changeset
   341
    TestTime: Longword;
6474
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   342
    x, y, dY: hwFloat;
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   343
    t: LongInt;
2978
e71efb31dee3 Same approach for cluster bomb.
nemo
parents: 2973
diff changeset
   344
begin
e71efb31dee3 Same approach for cluster bomb.
nemo
parents: 2973
diff changeset
   345
valueResult:= BadTurn;
e71efb31dee3 Same approach for cluster bomb.
nemo
parents: 2973
diff changeset
   346
TestTime:= 0;
e71efb31dee3 Same approach for cluster bomb.
nemo
parents: 2973
diff changeset
   347
ap.ExplR:= 0;
e71efb31dee3 Same approach for cluster bomb.
nemo
parents: 2973
diff changeset
   348
repeat
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   349
    inc(TestTime, 1000);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   350
    // Try to overshoot slightly, seems to pay slightly better dividends in terms of hitting cluster
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   351
    if Me^.X<int2hwFloat(Targ.X) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   352
        Vx:= (int2hwFloat(Targ.X+10) - Me^.X) / int2hwFloat(TestTime + tDelta)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   353
    else
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   354
        Vx:= (int2hwFloat(Targ.X-10) - Me^.X) / int2hwFloat(TestTime + tDelta);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   355
    Vy:= cGravity * ((TestTime + tDelta) div 2) - (int2hwFloat(Targ.Y-150) - Me^.Y) / int2hwFloat(TestTime + tDelta);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   356
    r:= Distance(Vx, Vy);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   357
    if not (r > _1) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   358
        begin
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   359
        x:= Me^.X;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   360
        y:= Me^.Y;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   361
        dY:= -Vy;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   362
        t:= TestTime;
6474
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   363
    repeat
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   364
        x:= x + Vx;
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   365
        y:= y + dY;
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   366
        dY:= dY + cGravity;
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   367
        dec(t)
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   368
    until TestCollExcludingMe(Me, hwRound(x), hwRound(y), 5) or (t = 0);
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   369
    EX:= hwRound(x);
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   370
    EY:= hwRound(y);
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   371
    if t < 50 then 
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   372
        Score:= RateExplosion(Me, EX, EY, 41)
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   373
    else 
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   374
        Score:= BadTurn;
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   375
2978
e71efb31dee3 Same approach for cluster bomb.
nemo
parents: 2973
diff changeset
   376
     if valueResult < Score then
e71efb31dee3 Same approach for cluster bomb.
nemo
parents: 2973
diff changeset
   377
        begin
e71efb31dee3 Same approach for cluster bomb.
nemo
parents: 2973
diff changeset
   378
        ap.Angle:= DxDy2AttackAngle(Vx, Vy) + AIrndSign(random(Level));
4296
53d98ea25ac0 tweak cluster test to reduce AI fail a bit, also weaking its overal rating.
nemo
parents: 4226
diff changeset
   379
        ap.Power:= hwRound(r * cMaxPower * _0_9) + AIrndSign(random(Level) * 15);
2978
e71efb31dee3 Same approach for cluster bomb.
nemo
parents: 2973
diff changeset
   380
        ap.Time:= TestTime;
e71efb31dee3 Same approach for cluster bomb.
nemo
parents: 2973
diff changeset
   381
        ap.ExplR:= 90;
e71efb31dee3 Same approach for cluster bomb.
nemo
parents: 2973
diff changeset
   382
        ap.ExplX:= EX;
e71efb31dee3 Same approach for cluster bomb.
nemo
parents: 2973
diff changeset
   383
        ap.ExplY:= EY;
e71efb31dee3 Same approach for cluster bomb.
nemo
parents: 2973
diff changeset
   384
        valueResult:= Score
e71efb31dee3 Same approach for cluster bomb.
nemo
parents: 2973
diff changeset
   385
        end;
e71efb31dee3 Same approach for cluster bomb.
nemo
parents: 2973
diff changeset
   386
     end
e71efb31dee3 Same approach for cluster bomb.
nemo
parents: 2973
diff changeset
   387
until (TestTime = 4000);
e71efb31dee3 Same approach for cluster bomb.
nemo
parents: 2973
diff changeset
   388
TestClusterBomb:= valueResult
e71efb31dee3 Same approach for cluster bomb.
nemo
parents: 2973
diff changeset
   389
end;
e71efb31dee3 Same approach for cluster bomb.
nemo
parents: 2973
diff changeset
   390
2973
b51a0f57cd43 Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents: 2948
diff changeset
   391
function TestWatermelon(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt;
b51a0f57cd43 Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents: 2948
diff changeset
   392
const tDelta = 24;
b51a0f57cd43 Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents: 2948
diff changeset
   393
var Vx, Vy, r: hwFloat;
b51a0f57cd43 Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents: 2948
diff changeset
   394
    Score, EX, EY, valueResult: LongInt;
b51a0f57cd43 Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents: 2948
diff changeset
   395
    TestTime: Longword;
6474
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   396
    x, y, dY: hwFloat;
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   397
    t: LongInt;
2973
b51a0f57cd43 Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents: 2948
diff changeset
   398
begin
b51a0f57cd43 Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents: 2948
diff changeset
   399
valueResult:= BadTurn;
b51a0f57cd43 Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents: 2948
diff changeset
   400
TestTime:= 0;
b51a0f57cd43 Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents: 2948
diff changeset
   401
ap.ExplR:= 0;
b51a0f57cd43 Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents: 2948
diff changeset
   402
repeat
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   403
    inc(TestTime, 1000);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   404
    Vx:= (int2hwFloat(Targ.X) - Me^.X) / int2hwFloat(TestTime + tDelta);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   405
    Vy:= cGravity * ((TestTime + tDelta) div 2) - (int2hwFloat(Targ.Y-200) - Me^.Y) / int2hwFloat(TestTime + tDelta);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   406
    r:= Distance(Vx, Vy);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   407
    if not (r > _1) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   408
        begin
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   409
        x:= Me^.X;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   410
        y:= Me^.Y;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   411
        dY:= -Vy;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   412
        t:= TestTime;
6474
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   413
    repeat
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   414
        x:= x + Vx;
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   415
        y:= y + dY;
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   416
        dY:= dY + cGravity;
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   417
        dec(t)
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   418
    until TestCollExcludingMe(Me, hwRound(x), hwRound(y), 5) or (t = 0);
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   419
    EX:= hwRound(x);
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   420
    EY:= hwRound(y);
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   421
    if t < 50 then 
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   422
        Score:= RateExplosion(Me, EX, EY, 381)
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   423
    else 
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   424
        Score:= BadTurn;
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   425
        
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   426
    if valueResult < Score then
2973
b51a0f57cd43 Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents: 2948
diff changeset
   427
        begin
b51a0f57cd43 Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents: 2948
diff changeset
   428
        ap.Angle:= DxDy2AttackAngle(Vx, Vy) + AIrndSign(random(Level));
3847
771562124b16 Engine:
smaxx
parents: 3820
diff changeset
   429
        ap.Power:= hwRound(r * cMaxPower * _0_9) + AIrndSign(random(Level) * 15);
2973
b51a0f57cd43 Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents: 2948
diff changeset
   430
        ap.Time:= TestTime;
b51a0f57cd43 Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents: 2948
diff changeset
   431
        ap.ExplR:= 300;
b51a0f57cd43 Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents: 2948
diff changeset
   432
        ap.ExplX:= EX;
b51a0f57cd43 Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents: 2948
diff changeset
   433
        ap.ExplY:= EY;
b51a0f57cd43 Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents: 2948
diff changeset
   434
        valueResult:= Score
b51a0f57cd43 Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents: 2948
diff changeset
   435
        end;
6474
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   436
    end
2973
b51a0f57cd43 Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents: 2948
diff changeset
   437
until (TestTime = 4000);
b51a0f57cd43 Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents: 2948
diff changeset
   438
TestWatermelon:= valueResult
b51a0f57cd43 Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents: 2948
diff changeset
   439
end;
b51a0f57cd43 Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents: 2948
diff changeset
   440
994
ea415d03968c - Bots can use mortar
unc0rr
parents: 983
diff changeset
   441
6474
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   442
    function Solve(TX, TY, MX, MY: LongInt): LongWord;
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
   443
    var A, B, D, T: hwFloat;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
   444
        C: LongInt;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
   445
    begin
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
   446
        A:= hwSqr(cGravity) * _0_25;
6474
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   447
        B:= - cGravity * (TY - MY) - _1;
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   448
        C:= sqr(TY - MY) + sqr(TX - MX);
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
   449
        D:= hwSqr(B) - (A * C * 4);
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
   450
        if D.isNegative = false then
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
   451
            begin
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
   452
            D:= ( - B + hwSqrt(D)) * _0_5 / A;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
   453
            if D.isNegative = false then
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
   454
                T:= hwSqrt(D)
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
   455
            else
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
   456
                T:= _0;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
   457
            Solve:= hwRound(T)
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   458
            end
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   459
            else
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   460
                Solve:= 0
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
   461
    end;
6474
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   462
    
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   463
function TestMortar(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt;
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   464
//const tDelta = 24;
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   465
var Vx, Vy: hwFloat;
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   466
    Score, EX, EY, valueResult: LongInt;
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   467
    TestTime: Longword;
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   468
    x, y, dY: hwFloat;
994
ea415d03968c - Bots can use mortar
unc0rr
parents: 983
diff changeset
   469
begin
2695
ed789a7ef68d makes freepascal code compatible with OBJFPC mode
koda
parents: 2630
diff changeset
   470
valueResult:= BadTurn;
994
ea415d03968c - Bots can use mortar
unc0rr
parents: 983
diff changeset
   471
ap.ExplR:= 0;
ea415d03968c - Bots can use mortar
unc0rr
parents: 983
diff changeset
   472
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   473
if (Level > 2) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   474
    exit(BadTurn);
994
ea415d03968c - Bots can use mortar
unc0rr
parents: 983
diff changeset
   475
6474
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   476
TestTime:= Solve(Targ.X, Targ.Y, hwRound(Me^.X), hwRound(Me^.Y));
994
ea415d03968c - Bots can use mortar
unc0rr
parents: 983
diff changeset
   477
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   478
if TestTime = 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   479
    exit(BadTurn);
994
ea415d03968c - Bots can use mortar
unc0rr
parents: 983
diff changeset
   480
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
   481
    Vx:= (int2hwFloat(Targ.X) - Me^.X) / int2hwFloat(TestTime);
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
   482
    Vy:= cGravity * (TestTime div 2) - (int2hwFloat(Targ.Y) - Me^.Y) / int2hwFloat(TestTime);
994
ea415d03968c - Bots can use mortar
unc0rr
parents: 983
diff changeset
   483
6474
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   484
    x:= Me^.X;
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   485
    y:= Me^.Y;
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   486
    dY:= -Vy;
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   487
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   488
    repeat
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   489
        x:= x + Vx;
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   490
        y:= y + dY;
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   491
        dY:= dY + cGravity;
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   492
        EX:= hwRound(x);
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   493
        EY:= hwRound(y);
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   494
    until TestCollExcludingMe(Me, EX, EY, 5) or (EY > cWaterLine);
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   495
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   496
    if (EY < cWaterLine) and (not dY.isNegative) then
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   497
        begin
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   498
        Score:= RateExplosion(Me, EX, EY, 91);
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   499
        if (Score = 0) then
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   500
            if (dY > _0_15) then
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   501
                Score:= - abs(Targ.Y - EY) div 32
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   502
            else
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   503
                Score:= BadTurn
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   504
        else if (Score < 0) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   505
            Score:= BadTurn
6474
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   506
        end
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   507
    else
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   508
        Score:= BadTurn;
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   509
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
   510
    if valueResult < Score then
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
   511
        begin
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
   512
        ap.Angle:= DxDy2AttackAngle(Vx, Vy) + AIrndSign(random(Level));
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
   513
        ap.Power:= 1;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
   514
        ap.ExplR:= 100;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
   515
        ap.ExplX:= EX;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
   516
        ap.ExplY:= EY;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
   517
        valueResult:= Score
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
   518
        end;
994
ea415d03968c - Bots can use mortar
unc0rr
parents: 983
diff changeset
   519
2695
ed789a7ef68d makes freepascal code compatible with OBJFPC mode
koda
parents: 2630
diff changeset
   520
TestMortar:= valueResult;
994
ea415d03968c - Bots can use mortar
unc0rr
parents: 983
diff changeset
   521
end;
ea415d03968c - Bots can use mortar
unc0rr
parents: 983
diff changeset
   522
543
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   523
function TestShotgun(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt;
1941
b1ef1f86148c Some AI tweaks by imcold
unc0rr
parents: 1854
diff changeset
   524
const
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   525
    MIN_RANGE =  80;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   526
    MAX_RANGE = 400;
351
29bc9c36ad5f Fixed-point arithmetics in engine.
unc0rr
parents: 302
diff changeset
   527
var Vx, Vy, x, y: hwFloat;
2695
ed789a7ef68d makes freepascal code compatible with OBJFPC mode
koda
parents: 2630
diff changeset
   528
    rx, ry, valueResult: LongInt;
1941
b1ef1f86148c Some AI tweaks by imcold
unc0rr
parents: 1854
diff changeset
   529
    range: integer;
375
18012da67681 AI works properly
unc0rr
parents: 374
diff changeset
   530
begin
543
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   531
ap.ExplR:= 0;
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   532
ap.Time:= 0;
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   533
ap.Power:= 1;
3820
bc3efe1c71ab Engine:
smaxx
parents: 3739
diff changeset
   534
x:= Me^.X;
bc3efe1c71ab Engine:
smaxx
parents: 3739
diff changeset
   535
y:= Me^.Y;
3677
7d917b587547 Engine:
smaxx
parents: 3476
diff changeset
   536
range:= Metric(hwRound(x), hwRound(y), Targ.X, Targ.Y);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   537
if ( range < MIN_RANGE ) or ( range > MAX_RANGE ) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   538
    exit(BadTurn);
3677
7d917b587547 Engine:
smaxx
parents: 3476
diff changeset
   539
Vx:= (int2hwFloat(Targ.X) - x) * _1div1024;
7d917b587547 Engine:
smaxx
parents: 3476
diff changeset
   540
Vy:= (int2hwFloat(Targ.Y) - y) * _1div1024;
543
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   541
ap.Angle:= DxDy2AttackAngle(Vx, -Vy);
70
82d93eeecebe - Many AI improvements
unc0rr
parents: 66
diff changeset
   542
repeat
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   543
    x:= x + vX;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   544
    y:= y + vY;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   545
    rx:= hwRound(x);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   546
    ry:= hwRound(y);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   547
    if TestCollExcludingMe(Me, rx, ry, 2) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   548
        begin
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   549
        x:= x + vX * 8;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   550
        y:= y + vY * 8;
6771
87a947097d00 Teach AI to drown with shotgun too
nemo
parents: 6770
diff changeset
   551
        valueResult:= RateShotgun(Me, hwFloat2Float(vX), hwFloat2Float(vY), rx, ry);
5642
0ce9e01bae56 Make AI aware of damage modifiers
unc0rr
parents: 5164
diff changeset
   552
     
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   553
    if valueResult = 0 then 
5642
0ce9e01bae56 Make AI aware of damage modifiers
unc0rr
parents: 5164
diff changeset
   554
        valueResult:= - Metric(Targ.X, Targ.Y, rx, ry) div 64
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   555
    else 
5642
0ce9e01bae56 Make AI aware of damage modifiers
unc0rr
parents: 5164
diff changeset
   556
        dec(valueResult, Level * 4000);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   557
    exit(valueResult * 27 div 20) // 27/20 is reuse bonus
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   558
    end
4157
f8898d6cca6e Fix some warnings
unc0rr
parents: 3963
diff changeset
   559
until (Abs(Targ.X - hwRound(x)) + Abs(Targ.Y - hwRound(y)) < 4)
f8898d6cca6e Fix some warnings
unc0rr
parents: 3963
diff changeset
   560
    or (x.isNegative)
f8898d6cca6e Fix some warnings
unc0rr
parents: 3963
diff changeset
   561
    or (y.isNegative)
f8898d6cca6e Fix some warnings
unc0rr
parents: 3963
diff changeset
   562
    or (x.Round > LongWord(LAND_WIDTH))
f8898d6cca6e Fix some warnings
unc0rr
parents: 3963
diff changeset
   563
    or (y.Round > LongWord(LAND_HEIGHT));
f8898d6cca6e Fix some warnings
unc0rr
parents: 3963
diff changeset
   564
375
18012da67681 AI works properly
unc0rr
parents: 374
diff changeset
   565
TestShotgun:= BadTurn
70
82d93eeecebe - Many AI improvements
unc0rr
parents: 66
diff changeset
   566
end;
438
04bcc3fb127a Fix AI using shotgun and Desert Eagle
unc0rr
parents: 434
diff changeset
   567
543
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   568
function TestDesertEagle(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt;
351
29bc9c36ad5f Fixed-point arithmetics in engine.
unc0rr
parents: 302
diff changeset
   569
var Vx, Vy, x, y, t: hwFloat;
75
d2b737858ff7 - New First Aid powerup
unc0rr
parents: 74
diff changeset
   570
    d: Longword;
2695
ed789a7ef68d makes freepascal code compatible with OBJFPC mode
koda
parents: 2630
diff changeset
   571
    valueResult: LongInt;
75
d2b737858ff7 - New First Aid powerup
unc0rr
parents: 74
diff changeset
   572
begin
3407
dcc129c4352e Engine:
smxx
parents: 3384
diff changeset
   573
Level:= Level; // avoid compiler hint
543
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   574
ap.ExplR:= 0;
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   575
ap.Time:= 0;
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   576
ap.Power:= 1;
3820
bc3efe1c71ab Engine:
smaxx
parents: 3739
diff changeset
   577
x:= Me^.X;
bc3efe1c71ab Engine:
smaxx
parents: 3739
diff changeset
   578
y:= Me^.Y;
6774
237b96f06aae Try adding it to deagle too. Although the routine still doesn't consider angle, so it'll pretty much be luck. Might be a waste of time.
nemo
parents: 6772
diff changeset
   579
if Abs(hwRound(Me^.X) - Targ.X) + Abs(hwRound(Me^.Y) - Targ.Y) < 320 then
439
c336ed82e76d Fix bugs:
unc0rr
parents: 438
diff changeset
   580
   exit(BadTurn);
3677
7d917b587547 Engine:
smaxx
parents: 3476
diff changeset
   581
t:= _0_5 / Distance(int2hwFloat(Targ.X) - x, int2hwFloat(Targ.Y) - y);
7d917b587547 Engine:
smaxx
parents: 3476
diff changeset
   582
Vx:= (int2hwFloat(Targ.X) - x) * t;
7d917b587547 Engine:
smaxx
parents: 3476
diff changeset
   583
Vy:= (int2hwFloat(Targ.Y) - y) * t;
543
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   584
ap.Angle:= DxDy2AttackAngle(Vx, -Vy);
75
d2b737858ff7 - New First Aid powerup
unc0rr
parents: 74
diff changeset
   585
d:= 0;
1941
b1ef1f86148c Some AI tweaks by imcold
unc0rr
parents: 1854
diff changeset
   586
75
d2b737858ff7 - New First Aid powerup
unc0rr
parents: 74
diff changeset
   587
repeat
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   588
    x:= x + vX;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   589
    y:= y + vY;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   590
    if ((hwRound(x) and LAND_WIDTH_MASK) = 0)and((hwRound(y) and LAND_HEIGHT_MASK) = 0)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   591
    and (Land[hwRound(y), hwRound(x)] <> 0) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   592
        inc(d);
4157
f8898d6cca6e Fix some warnings
unc0rr
parents: 3963
diff changeset
   593
until (Abs(Targ.X - hwRound(x)) + Abs(Targ.Y - hwRound(y)) < 4)
f8898d6cca6e Fix some warnings
unc0rr
parents: 3963
diff changeset
   594
    or (x.isNegative)
f8898d6cca6e Fix some warnings
unc0rr
parents: 3963
diff changeset
   595
    or (y.isNegative)
f8898d6cca6e Fix some warnings
unc0rr
parents: 3963
diff changeset
   596
    or (x.Round > LongWord(LAND_WIDTH))
f8898d6cca6e Fix some warnings
unc0rr
parents: 3963
diff changeset
   597
    or (y.Round > LongWord(LAND_HEIGHT))
f8898d6cca6e Fix some warnings
unc0rr
parents: 3963
diff changeset
   598
    or (d > 200);
1941
b1ef1f86148c Some AI tweaks by imcold
unc0rr
parents: 1854
diff changeset
   599
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   600
if Abs(Targ.X - hwRound(x)) + Abs(Targ.Y - hwRound(y)) < 3 then
6774
237b96f06aae Try adding it to deagle too. Although the routine still doesn't consider angle, so it'll pretty much be luck. Might be a waste of time.
nemo
parents: 6772
diff changeset
   601
    begin
237b96f06aae Try adding it to deagle too. Although the routine still doesn't consider angle, so it'll pretty much be luck. Might be a waste of time.
nemo
parents: 6772
diff changeset
   602
    if TraceShoveDrown(Me, Targ.X, Targ.Y, hwFloat2Float(vX) * 0.005 * 20, hwFloat2Float(vY) * 0.005 * 20) then
237b96f06aae Try adding it to deagle too. Although the routine still doesn't consider angle, so it'll pretty much be luck. Might be a waste of time.
nemo
parents: 6772
diff changeset
   603
        valueResult:= 204800
237b96f06aae Try adding it to deagle too. Although the routine still doesn't consider angle, so it'll pretty much be luck. Might be a waste of time.
nemo
parents: 6772
diff changeset
   604
    else valueResult:= Max(0, (4 - d div 50) * 7 * 1024)
237b96f06aae Try adding it to deagle too. Although the routine still doesn't consider angle, so it'll pretty much be luck. Might be a waste of time.
nemo
parents: 6772
diff changeset
   605
    end
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   606
else
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   607
    valueResult:= BadTurn;
2695
ed789a7ef68d makes freepascal code compatible with OBJFPC mode
koda
parents: 2630
diff changeset
   608
TestDesertEagle:= valueResult
75
d2b737858ff7 - New First Aid powerup
unc0rr
parents: 74
diff changeset
   609
end;
438
04bcc3fb127a Fix AI using shotgun and Desert Eagle
unc0rr
parents: 434
diff changeset
   610
543
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   611
function TestBaseballBat(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt;
2695
ed789a7ef68d makes freepascal code compatible with OBJFPC mode
koda
parents: 2630
diff changeset
   612
var valueResult: LongInt;
3677
7d917b587547 Engine:
smaxx
parents: 3476
diff changeset
   613
    x, y: hwFloat;
79
29b477319854 - New test map
unc0rr
parents: 78
diff changeset
   614
begin
3407
dcc129c4352e Engine:
smxx
parents: 3384
diff changeset
   615
Level:= Level; // avoid compiler hint
543
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   616
ap.ExplR:= 0;
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   617
if (Level > 2) or (Abs(hwRound(Me^.X) - Targ.X) + Abs(hwRound(Me^.Y) - Targ.Y) > 25) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   618
    exit(BadTurn);
433
9f8f22094c0e AI thinks in separate thread
unc0rr
parents: 409
diff changeset
   619
543
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   620
ap.Time:= 0;
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   621
ap.Power:= 1;
3820
bc3efe1c71ab Engine:
smaxx
parents: 3739
diff changeset
   622
x:= Me^.X;
bc3efe1c71ab Engine:
smaxx
parents: 3739
diff changeset
   623
y:= Me^.Y;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   624
if (Targ.X) - hwRound(x) >= 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   625
    ap.Angle:=   cMaxAngle div 4
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   626
else
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   627
    ap.Angle:= - cMaxAngle div 4;
6770
7d2c6cdb816a Start on adding drowning bonus to bat/firepunch/whip. AI still is not smart enough to change direction when firepunching to face the water, or change the angle of the bat.
nemo
parents: 6769
diff changeset
   628
7d2c6cdb816a Start on adding drowning bonus to bat/firepunch/whip. AI still is not smart enough to change direction when firepunching to face the water, or change the angle of the bat.
nemo
parents: 6769
diff changeset
   629
valueResult:= RateShove(Me, hwRound(x) + 10 * hwSign(int2hwFloat(Targ.X) - x), hwRound(y), 15, 30, 115, hwSign(Me^.dX)*0.353, -0.353, 1);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   630
if valueResult <= 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   631
    valueResult:= BadTurn
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   632
else
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   633
    inc(valueResult);
2695
ed789a7ef68d makes freepascal code compatible with OBJFPC mode
koda
parents: 2630
diff changeset
   634
TestBaseballBat:= valueResult;
79
29b477319854 - New test map
unc0rr
parents: 78
diff changeset
   635
end;
29b477319854 - New test map
unc0rr
parents: 78
diff changeset
   636
543
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   637
function TestFirePunch(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt;
2695
ed789a7ef68d makes freepascal code compatible with OBJFPC mode
koda
parents: 2630
diff changeset
   638
var i, valueResult: LongInt;
3677
7d917b587547 Engine:
smaxx
parents: 3476
diff changeset
   639
    x, y: hwFloat;
82
2f4f3236cccc - New fort
unc0rr
parents: 80
diff changeset
   640
begin
3407
dcc129c4352e Engine:
smxx
parents: 3384
diff changeset
   641
Level:= Level; // avoid compiler hint
543
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   642
ap.ExplR:= 0;
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   643
ap.Time:= 0;
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   644
ap.Power:= 1;
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   645
ap.Angle:= 0;
3820
bc3efe1c71ab Engine:
smaxx
parents: 3739
diff changeset
   646
x:= Me^.X;
bc3efe1c71ab Engine:
smaxx
parents: 3739
diff changeset
   647
y:= Me^.Y;
3677
7d917b587547 Engine:
smaxx
parents: 3476
diff changeset
   648
if (Abs(hwRound(x) - Targ.X) > 25)
7d917b587547 Engine:
smaxx
parents: 3476
diff changeset
   649
or (Abs(hwRound(y) - 50 - Targ.Y) > 50) then
7d917b587547 Engine:
smaxx
parents: 3476
diff changeset
   650
    begin
7d917b587547 Engine:
smaxx
parents: 3476
diff changeset
   651
    if TestColl(hwRound(x), hwRound(y) - 16, 6)
6770
7d2c6cdb816a Start on adding drowning bonus to bat/firepunch/whip. AI still is not smart enough to change direction when firepunching to face the water, or change the angle of the bat.
nemo
parents: 6769
diff changeset
   652
    and (RateShove(Me, hwRound(x) + 10 * hwSign(Me^.dX), hwRound(y) - 40, 30, 30, 40, hwSign(Me^.dX)*0.45, -0.9,  1) = 0) then
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
   653
        valueResult:= Succ(BadTurn)
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
   654
    else
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
   655
        valueResult:= BadTurn;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
   656
    exit(valueResult)
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
   657
    end;
433
9f8f22094c0e AI thinks in separate thread
unc0rr
parents: 409
diff changeset
   658
2695
ed789a7ef68d makes freepascal code compatible with OBJFPC mode
koda
parents: 2630
diff changeset
   659
valueResult:= 0;
82
2f4f3236cccc - New fort
unc0rr
parents: 80
diff changeset
   660
for i:= 0 to 4 do
3677
7d917b587547 Engine:
smaxx
parents: 3476
diff changeset
   661
    valueResult:= valueResult + RateShove(Me, hwRound(x) + 10 * hwSign(int2hwFloat(Targ.X) - x),
6770
7d2c6cdb816a Start on adding drowning bonus to bat/firepunch/whip. AI still is not smart enough to change direction when firepunching to face the water, or change the angle of the bat.
nemo
parents: 6769
diff changeset
   662
                                    hwRound(y) - 20 * i - 5, 10, 30, 40, hwSign(Me^.dX)*0.45, -0.9, 1);
2695
ed789a7ef68d makes freepascal code compatible with OBJFPC mode
koda
parents: 2630
diff changeset
   663
if valueResult <= 0 then
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
   664
    valueResult:= BadTurn
1292
a63a13eda583 Bot could use firepunch if it doesn't find anything else useful, and it has land above his head
unc0rr
parents: 1263
diff changeset
   665
else
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
   666
    inc(valueResult);
1292
a63a13eda583 Bot could use firepunch if it doesn't find anything else useful, and it has land above his head
unc0rr
parents: 1263
diff changeset
   667
2695
ed789a7ef68d makes freepascal code compatible with OBJFPC mode
koda
parents: 2630
diff changeset
   668
TestFirePunch:= valueResult;
82
2f4f3236cccc - New fort
unc0rr
parents: 80
diff changeset
   669
end;
433
9f8f22094c0e AI thinks in separate thread
unc0rr
parents: 409
diff changeset
   670
6770
7d2c6cdb816a Start on adding drowning bonus to bat/firepunch/whip. AI still is not smart enough to change direction when firepunching to face the water, or change the angle of the bat.
nemo
parents: 6769
diff changeset
   671
function TestWhip(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt;
7d2c6cdb816a Start on adding drowning bonus to bat/firepunch/whip. AI still is not smart enough to change direction when firepunching to face the water, or change the angle of the bat.
nemo
parents: 6769
diff changeset
   672
var i, valueResult: LongInt;
7d2c6cdb816a Start on adding drowning bonus to bat/firepunch/whip. AI still is not smart enough to change direction when firepunching to face the water, or change the angle of the bat.
nemo
parents: 6769
diff changeset
   673
    x, y: hwFloat;
7d2c6cdb816a Start on adding drowning bonus to bat/firepunch/whip. AI still is not smart enough to change direction when firepunching to face the water, or change the angle of the bat.
nemo
parents: 6769
diff changeset
   674
begin
7d2c6cdb816a Start on adding drowning bonus to bat/firepunch/whip. AI still is not smart enough to change direction when firepunching to face the water, or change the angle of the bat.
nemo
parents: 6769
diff changeset
   675
Level:= Level; // avoid compiler hint
7d2c6cdb816a Start on adding drowning bonus to bat/firepunch/whip. AI still is not smart enough to change direction when firepunching to face the water, or change the angle of the bat.
nemo
parents: 6769
diff changeset
   676
ap.ExplR:= 0;
7d2c6cdb816a Start on adding drowning bonus to bat/firepunch/whip. AI still is not smart enough to change direction when firepunching to face the water, or change the angle of the bat.
nemo
parents: 6769
diff changeset
   677
ap.Time:= 0;
7d2c6cdb816a Start on adding drowning bonus to bat/firepunch/whip. AI still is not smart enough to change direction when firepunching to face the water, or change the angle of the bat.
nemo
parents: 6769
diff changeset
   678
ap.Power:= 1;
7d2c6cdb816a Start on adding drowning bonus to bat/firepunch/whip. AI still is not smart enough to change direction when firepunching to face the water, or change the angle of the bat.
nemo
parents: 6769
diff changeset
   679
ap.Angle:= 0;
7d2c6cdb816a Start on adding drowning bonus to bat/firepunch/whip. AI still is not smart enough to change direction when firepunching to face the water, or change the angle of the bat.
nemo
parents: 6769
diff changeset
   680
x:= Me^.X;
7d2c6cdb816a Start on adding drowning bonus to bat/firepunch/whip. AI still is not smart enough to change direction when firepunching to face the water, or change the angle of the bat.
nemo
parents: 6769
diff changeset
   681
y:= Me^.Y;
7d2c6cdb816a Start on adding drowning bonus to bat/firepunch/whip. AI still is not smart enough to change direction when firepunching to face the water, or change the angle of the bat.
nemo
parents: 6769
diff changeset
   682
if (Abs(hwRound(x) - Targ.X) > 25)
7d2c6cdb816a Start on adding drowning bonus to bat/firepunch/whip. AI still is not smart enough to change direction when firepunching to face the water, or change the angle of the bat.
nemo
parents: 6769
diff changeset
   683
or (Abs(hwRound(y) - 50 - Targ.Y) > 50) then
7d2c6cdb816a Start on adding drowning bonus to bat/firepunch/whip. AI still is not smart enough to change direction when firepunching to face the water, or change the angle of the bat.
nemo
parents: 6769
diff changeset
   684
    begin
7d2c6cdb816a Start on adding drowning bonus to bat/firepunch/whip. AI still is not smart enough to change direction when firepunching to face the water, or change the angle of the bat.
nemo
parents: 6769
diff changeset
   685
    if TestColl(hwRound(x), hwRound(y) - 16, 6)
7d2c6cdb816a Start on adding drowning bonus to bat/firepunch/whip. AI still is not smart enough to change direction when firepunching to face the water, or change the angle of the bat.
nemo
parents: 6769
diff changeset
   686
    and (RateShove(Me, hwRound(x) + 10 * hwSign(Me^.dX), hwRound(y) - 40, 30, 30, 40, hwSign(Me^.dX), -0.8,  1) = 0) then
7d2c6cdb816a Start on adding drowning bonus to bat/firepunch/whip. AI still is not smart enough to change direction when firepunching to face the water, or change the angle of the bat.
nemo
parents: 6769
diff changeset
   687
        valueResult:= Succ(BadTurn)
7d2c6cdb816a Start on adding drowning bonus to bat/firepunch/whip. AI still is not smart enough to change direction when firepunching to face the water, or change the angle of the bat.
nemo
parents: 6769
diff changeset
   688
    else
7d2c6cdb816a Start on adding drowning bonus to bat/firepunch/whip. AI still is not smart enough to change direction when firepunching to face the water, or change the angle of the bat.
nemo
parents: 6769
diff changeset
   689
        valueResult:= BadTurn;
7d2c6cdb816a Start on adding drowning bonus to bat/firepunch/whip. AI still is not smart enough to change direction when firepunching to face the water, or change the angle of the bat.
nemo
parents: 6769
diff changeset
   690
    exit(valueResult)
7d2c6cdb816a Start on adding drowning bonus to bat/firepunch/whip. AI still is not smart enough to change direction when firepunching to face the water, or change the angle of the bat.
nemo
parents: 6769
diff changeset
   691
    end;
7d2c6cdb816a Start on adding drowning bonus to bat/firepunch/whip. AI still is not smart enough to change direction when firepunching to face the water, or change the angle of the bat.
nemo
parents: 6769
diff changeset
   692
7d2c6cdb816a Start on adding drowning bonus to bat/firepunch/whip. AI still is not smart enough to change direction when firepunching to face the water, or change the angle of the bat.
nemo
parents: 6769
diff changeset
   693
valueResult:= 0;
7d2c6cdb816a Start on adding drowning bonus to bat/firepunch/whip. AI still is not smart enough to change direction when firepunching to face the water, or change the angle of the bat.
nemo
parents: 6769
diff changeset
   694
for i:= 0 to 4 do
7d2c6cdb816a Start on adding drowning bonus to bat/firepunch/whip. AI still is not smart enough to change direction when firepunching to face the water, or change the angle of the bat.
nemo
parents: 6769
diff changeset
   695
    valueResult:= valueResult + RateShove(Me, hwRound(x) + 10 * hwSign(int2hwFloat(Targ.X) - x),
7d2c6cdb816a Start on adding drowning bonus to bat/firepunch/whip. AI still is not smart enough to change direction when firepunching to face the water, or change the angle of the bat.
nemo
parents: 6769
diff changeset
   696
                                    hwRound(y) - 20 * i - 5, 10, 30, 40, hwSign(Me^.dX), -0.8, 1);
7d2c6cdb816a Start on adding drowning bonus to bat/firepunch/whip. AI still is not smart enough to change direction when firepunching to face the water, or change the angle of the bat.
nemo
parents: 6769
diff changeset
   697
if valueResult <= 0 then
7d2c6cdb816a Start on adding drowning bonus to bat/firepunch/whip. AI still is not smart enough to change direction when firepunching to face the water, or change the angle of the bat.
nemo
parents: 6769
diff changeset
   698
    valueResult:= BadTurn
7d2c6cdb816a Start on adding drowning bonus to bat/firepunch/whip. AI still is not smart enough to change direction when firepunching to face the water, or change the angle of the bat.
nemo
parents: 6769
diff changeset
   699
else
7d2c6cdb816a Start on adding drowning bonus to bat/firepunch/whip. AI still is not smart enough to change direction when firepunching to face the water, or change the angle of the bat.
nemo
parents: 6769
diff changeset
   700
    inc(valueResult);
7d2c6cdb816a Start on adding drowning bonus to bat/firepunch/whip. AI still is not smart enough to change direction when firepunching to face the water, or change the angle of the bat.
nemo
parents: 6769
diff changeset
   701
7d2c6cdb816a Start on adding drowning bonus to bat/firepunch/whip. AI still is not smart enough to change direction when firepunching to face the water, or change the angle of the bat.
nemo
parents: 6769
diff changeset
   702
TestWhip:= valueResult;
7d2c6cdb816a Start on adding drowning bonus to bat/firepunch/whip. AI still is not smart enough to change direction when firepunching to face the water, or change the angle of the bat.
nemo
parents: 6769
diff changeset
   703
end;
7d2c6cdb816a Start on adding drowning bonus to bat/firepunch/whip. AI still is not smart enough to change direction when firepunching to face the water, or change the angle of the bat.
nemo
parents: 6769
diff changeset
   704
5645
b434ba5d064e Implement TestHammer which makes sense
unc0rr
parents: 5642
diff changeset
   705
function TestHammer(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt;
b434ba5d064e Implement TestHammer which makes sense
unc0rr
parents: 5642
diff changeset
   706
var rate: LongInt;
b434ba5d064e Implement TestHammer which makes sense
unc0rr
parents: 5642
diff changeset
   707
begin
b434ba5d064e Implement TestHammer which makes sense
unc0rr
parents: 5642
diff changeset
   708
Level:= Level; // avoid compiler hint
b434ba5d064e Implement TestHammer which makes sense
unc0rr
parents: 5642
diff changeset
   709
ap.ExplR:= 0;
b434ba5d064e Implement TestHammer which makes sense
unc0rr
parents: 5642
diff changeset
   710
ap.Time:= 0;
b434ba5d064e Implement TestHammer which makes sense
unc0rr
parents: 5642
diff changeset
   711
ap.Power:= 1;
b434ba5d064e Implement TestHammer which makes sense
unc0rr
parents: 5642
diff changeset
   712
ap.Angle:= 0;
b434ba5d064e Implement TestHammer which makes sense
unc0rr
parents: 5642
diff changeset
   713
         
b434ba5d064e Implement TestHammer which makes sense
unc0rr
parents: 5642
diff changeset
   714
if (Abs(hwRound(Me^.X) + hwSign(Me^.dX) * 10 - Targ.X) + Abs(hwRound(Me^.Y) - Targ.Y) > 20) then
b434ba5d064e Implement TestHammer which makes sense
unc0rr
parents: 5642
diff changeset
   715
    rate:= 0
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   716
else
5645
b434ba5d064e Implement TestHammer which makes sense
unc0rr
parents: 5642
diff changeset
   717
    rate:= RateHammer(Me);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   718
if rate = 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   719
    rate:= BadTurn;
5645
b434ba5d064e Implement TestHammer which makes sense
unc0rr
parents: 5642
diff changeset
   720
TestHammer:= rate;
b434ba5d064e Implement TestHammer which makes sense
unc0rr
parents: 5642
diff changeset
   721
end;
b434ba5d064e Implement TestHammer which makes sense
unc0rr
parents: 5642
diff changeset
   722
543
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   723
function TestAirAttack(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt;
556
49675457d76e Bots aims not directly at the center of enemy hedgehog
unc0rr
parents: 554
diff changeset
   724
const cShift = 4;
543
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   725
var X, Y, dY: hwFloat;
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   726
    b: array[0..9] of boolean;
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   727
    dmg: array[0..9] of LongInt;
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   728
    fexit: boolean;
2695
ed789a7ef68d makes freepascal code compatible with OBJFPC mode
koda
parents: 2630
diff changeset
   729
    i, t, valueResult: LongInt;
543
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   730
begin
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   731
ap.ExplR:= 0;
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   732
ap.Time:= 0;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   733
if (Level > 3) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   734
    exit(BadTurn);
554
4f83b3de17c7 Only bots of 1-3 level use AirAttack weapon
unc0rr
parents: 543
diff changeset
   735
543
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   736
ap.AttackPutX:= Targ.X;
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   737
ap.AttackPutY:= Targ.Y;
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   738
556
49675457d76e Bots aims not directly at the center of enemy hedgehog
unc0rr
parents: 554
diff changeset
   739
X:= int2hwFloat(Targ.X - 135 - cShift); // hh center - cShift
543
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   740
X:= X - cBombsSpeed * hwSqrt(int2hwFloat((Targ.Y + 128) * 2) / cGravity);
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   741
Y:= -_128;
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   742
dY:= _0;
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   743
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   744
for i:= 0 to 9 do
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   745
    begin
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   746
    b[i]:= true;
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   747
    dmg[i]:= 0
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   748
    end;
2695
ed789a7ef68d makes freepascal code compatible with OBJFPC mode
koda
parents: 2630
diff changeset
   749
valueResult:= 0;
543
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   750
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   751
repeat
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   752
    X:= X + cBombsSpeed;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   753
    Y:= Y + dY;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   754
    dY:= dY + cGravity;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   755
    fexit:= true;
543
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   756
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   757
    for i:= 0 to 9 do
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   758
        if b[i] then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   759
            begin
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   760
            fexit:= false;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   761
            if TestColl(hwRound(X) + i * 30, hwRound(Y), 4) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   762
                begin
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   763
                b[i]:= false;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   764
                dmg[i]:= RateExplosion(Me, hwRound(X) + i * 30, hwRound(Y), 58)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   765
                // 58 (instead of 60) for better prediction (hh moves after explosion of one of the rockets)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   766
                end
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   767
            end;
5164
a2a67433633d Use cWaterLine instead of LAND_HEIGHT, fix mortar handler aswell
unc0rr
parents: 5151
diff changeset
   768
until fexit or (Y.Round > cWaterLine);
543
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   769
2695
ed789a7ef68d makes freepascal code compatible with OBJFPC mode
koda
parents: 2630
diff changeset
   770
for i:= 0 to 5 do inc(valueResult, dmg[i]);
ed789a7ef68d makes freepascal code compatible with OBJFPC mode
koda
parents: 2630
diff changeset
   771
t:= valueResult;
543
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   772
ap.AttackPutX:= Targ.X - 60;
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   773
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   774
for i:= 0 to 3 do
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   775
    begin
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   776
    dec(t, dmg[i]);
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   777
    inc(t, dmg[i + 6]);
2695
ed789a7ef68d makes freepascal code compatible with OBJFPC mode
koda
parents: 2630
diff changeset
   778
    if t > valueResult then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   779
        begin
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   780
        valueResult:= t;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   781
        ap.AttackPutX:= Targ.X - 30 - cShift + i * 30
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   782
        end
543
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   783
    end;
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   784
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   785
if valueResult <= 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   786
    valueResult:= BadTurn;
2695
ed789a7ef68d makes freepascal code compatible with OBJFPC mode
koda
parents: 2630
diff changeset
   787
TestAirAttack:= valueResult;
543
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   788
end;
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   789
3370
37f4f83fedb1 Teleport AI:
mbait
parents: 3350
diff changeset
   790
37f4f83fedb1 Teleport AI:
mbait
parents: 3350
diff changeset
   791
function TestTeleport(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt;
37f4f83fedb1 Teleport AI:
mbait
parents: 3350
diff changeset
   792
var
3439
a98984e4f458 Teleport AI:
mbait
parents: 3438
diff changeset
   793
    i, failNum: longword;
a98984e4f458 Teleport AI:
mbait
parents: 3438
diff changeset
   794
    maxTop: longword;
3370
37f4f83fedb1 Teleport AI:
mbait
parents: 3350
diff changeset
   795
begin
3439
a98984e4f458 Teleport AI:
mbait
parents: 3438
diff changeset
   796
    TestTeleport := BadTurn;
a98984e4f458 Teleport AI:
mbait
parents: 3438
diff changeset
   797
    Level:= Level; // avoid compiler hint
a98984e4f458 Teleport AI:
mbait
parents: 3438
diff changeset
   798
    FillBonuses(true, [gtCase]);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   799
    if bonuses.Count = 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   800
        begin
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   801
        if Me^.Health <= 100  then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   802
            begin
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3677
diff changeset
   803
            maxTop := Targ.Y - cHHRadius * 2;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   804
            
3439
a98984e4f458 Teleport AI:
mbait
parents: 3438
diff changeset
   805
            while not TestColl(Targ.X, maxTop, cHHRadius) and (maxTop > topY + cHHRadius * 2 + 1) do
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   806
                dec(maxTop, cHHRadius*2);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   807
            if not TestColl(Targ.X, maxTop + cHHRadius, cHHRadius) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   808
                begin
3439
a98984e4f458 Teleport AI:
mbait
parents: 3438
diff changeset
   809
                ap.AttackPutX := Targ.X;
a98984e4f458 Teleport AI:
mbait
parents: 3438
diff changeset
   810
                ap.AttackPutY := maxTop + cHHRadius;
a98984e4f458 Teleport AI:
mbait
parents: 3438
diff changeset
   811
                TestTeleport := Targ.Y - maxTop;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   812
                end;
3439
a98984e4f458 Teleport AI:
mbait
parents: 3438
diff changeset
   813
            end;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   814
        end
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   815
    else
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   816
        begin
3439
a98984e4f458 Teleport AI:
mbait
parents: 3438
diff changeset
   817
        failNum := 0;
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3677
diff changeset
   818
        repeat
3439
a98984e4f458 Teleport AI:
mbait
parents: 3438
diff changeset
   819
            i := random(bonuses.Count);
a98984e4f458 Teleport AI:
mbait
parents: 3438
diff changeset
   820
            inc(failNum);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   821
        until not TestColl(bonuses.ar[i].X, bonuses.ar[i].Y - cHHRadius - bonuses.ar[i].Radius, cHHRadius)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   822
        or (failNum = bonuses.Count*2);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   823
        
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   824
        if failNum < bonuses.Count*2 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   825
            begin
3439
a98984e4f458 Teleport AI:
mbait
parents: 3438
diff changeset
   826
            ap.AttackPutX := bonuses.ar[i].X;
a98984e4f458 Teleport AI:
mbait
parents: 3438
diff changeset
   827
            ap.AttackPutY := bonuses.ar[i].Y - cHHRadius - bonuses.ar[i].Radius;
a98984e4f458 Teleport AI:
mbait
parents: 3438
diff changeset
   828
            TestTeleport := 0;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   829
            end;
3439
a98984e4f458 Teleport AI:
mbait
parents: 3438
diff changeset
   830
        end;
3370
37f4f83fedb1 Teleport AI:
mbait
parents: 3350
diff changeset
   831
end;
37f4f83fedb1 Teleport AI:
mbait
parents: 3350
diff changeset
   832
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   833
end.