author  unc0rr 
Sat, 07 Mar 2009 17:49:11 +0000  
changeset 1867  2fc0e1e39b11 
parent 1865  ebc6dfca60d4 
child 1869  490005509a7b 
permissions  rwrr 
4  1 
(* 
1066  2 
* Hedgewars, a free turn based strategy game 
1689  3 
* Copyright (c) 20042009 Andrey Korotaev <unC0Rr@gmail.com> 
4  4 
* 
183  5 
* This program is free software; you can redistribute it and/or modify 
6 
* it under the terms of the GNU General Public License as published by 

7 
* the Free Software Foundation; version 2 of the License 

4  8 
* 
183  9 
* This program is distributed in the hope that it will be useful, 
10 
* but WITHOUT ANY WARRANTY; without even the implied warranty of 

11 
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 

12 
* GNU General Public License for more details. 

4  13 
* 
183  14 
* You should have received a copy of the GNU General Public License 
15 
* along with this program; if not, write to the Free Software 

16 
* Foundation, Inc., 59 Temple Place  Suite 330, Boston, MA 021111307, USA 

4  17 
*) 
18 

19 
procedure doStepDrowningGear(Gear: PGear); forward; 

20 

21 
function CheckGearDrowning(Gear: PGear): boolean; 

22 
begin 

498  23 
if cWaterLine < hwRound(Gear^.Y) + Gear^.Radius then 
1133  24 
begin 
25 
CheckGearDrowning:= true; 

26 
Gear^.State:= gstDrowning; 

27 
Gear^.doStep:= @doStepDrowningGear; 

1669  28 
PlaySound(sndSplash, false, nil) 
1133  29 
end else 
30 
CheckGearDrowning:= false 

4  31 
end; 
32 

33 
procedure CheckCollision(Gear: PGear); 

34 
begin 

351  35 
if TestCollisionXwithGear(Gear, hwSign(Gear^.X)) or TestCollisionYwithGear(Gear, hwSign(Gear^.Y)) 
1133  36 
then Gear^.State:= Gear^.State or gstCollision 
37 
else Gear^.State:= Gear^.State and not gstCollision 

4  38 
end; 
39 

40 
procedure CheckHHDamage(Gear: PGear); 

522  41 
var dmg: Longword; 
4  42 
begin 
1849  43 
if(Gear^.Invulnerable) then exit; 
522  44 
if _0_4 < Gear^.dY then 
1123  45 
begin 
46 
if _0_6 < Gear^.dY then 

1669  47 
PlaySound(sndOw4, false, PHedgehog(Gear^.Hedgehog)^.Team^.voicepack) 
1123  48 
else 
1669  49 
PlaySound(sndOw1, false, PHedgehog(Gear^.Hedgehog)^.Team^.voicepack); 
1123  50 

1867  51 
if (CurrentHedgehog^.Gear = Gear) and (not Gear^.Invulnerable) then 
52 
Gear^.State:= Gear^.State or gstLoser; 

1861  53 
dmg:= modifyDamage(1 + hwRound((hwAbs(Gear^.dY)  _0_4) * 70)); 
1123  54 
inc(Gear^.Damage, dmg); 
1505  55 
AddDamageTag(hwRound(Gear^.X), hwRound(Gear^.Y) + cHHRadius, dmg, PHedgehog(Gear^.Hedgehog)^.Team^.Clan^.Color); 
1123  56 
end 
4  57 
end; 
58 

59 
//////////////////////////////////////////////////////////////////////////////// 

60 
//////////////////////////////////////////////////////////////////////////////// 

61 
procedure CalcRotationDirAngle(Gear: PGear); 

776
8fc7e59d9cb4
Convert the rest of rotated sprites to be rotated by OpenGL
unc0rr
parents:
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diff
changeset

62 
var dAngle: real; 
4  63 
begin 
776
8fc7e59d9cb4
Convert the rest of rotated sprites to be rotated by OpenGL
unc0rr
parents:
764
diff
changeset

64 
dAngle:= (hwAbs(Gear^.dX) + hwAbs(Gear^.dY)).QWordValue / $80000000; 
1133  65 
if not Gear^.dX.isNegative then 
66 
Gear^.DirAngle:= Gear^.DirAngle + dAngle 

67 
else 

68 
Gear^.DirAngle:= Gear^.DirAngle  dAngle; 

69 

776
8fc7e59d9cb4
Convert the rest of rotated sprites to be rotated by OpenGL
unc0rr
parents:
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diff
changeset

70 
if Gear^.DirAngle < 0 then Gear^.DirAngle:= Gear^.DirAngle + 360 
8fc7e59d9cb4
Convert the rest of rotated sprites to be rotated by OpenGL
unc0rr
parents:
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changeset

71 
else if 360 < Gear^.DirAngle then Gear^.DirAngle:= Gear^.DirAngle  360 
4  72 
end; 
73 

74 
//////////////////////////////////////////////////////////////////////////////// 

75 
procedure doStepDrowningGear(Gear: PGear); 

76 
begin 

77 
AllInactive:= false; 

351  78 
Gear^.Y:= Gear^.Y + cDrownSpeed; 
79 
if hwRound(Gear^.Y) > Gear^.Radius + cWaterLine + cVisibleWater then DeleteGear(Gear) 

4  80 
end; 
81 

82 
//////////////////////////////////////////////////////////////////////////////// 

83 
procedure doStepFallingGear(Gear: PGear); 

542  84 
var isFalling: boolean; 
4  85 
begin 
503  86 
Gear^.State:= Gear^.State and not gstCollision; 
87 

88 
if Gear^.dY.isNegative then 

1133  89 
begin 
90 
isFalling:= true; 

91 
if TestCollisionYwithGear(Gear, 1) then 

92 
begin 

93 
Gear^.dX:= Gear^.dX * Gear^.Friction; 

94 
Gear^.dY:=  Gear^.dY * Gear^.Elasticity; 

95 
Gear^.State:= Gear^.State or gstCollision 

96 
end 

97 
end else 

98 
if TestCollisionYwithGear(Gear, 1) then 

99 
begin 

100 
isFalling:= false; 

101 
Gear^.dX:= Gear^.dX * Gear^.Friction; 

102 
Gear^.dY:=  Gear^.dY * Gear^.Elasticity; 

103 
Gear^.State:= Gear^.State or gstCollision 

104 
end else isFalling:= true; 

503  105 

351  106 
if TestCollisionXwithGear(Gear, hwSign(Gear^.dX)) then 
1133  107 
begin 
108 
Gear^.dX:=  Gear^.dX * Gear^.Elasticity; 

109 
Gear^.dY:= Gear^.dY * Gear^.Elasticity; 

110 
Gear^.State:= Gear^.State or gstCollision 

111 
end; 

503  112 

542  113 
if isFalling then Gear^.dY:= Gear^.dY + cGravity; 
503  114 

351  115 
Gear^.X:= Gear^.X + Gear^.dX; 
116 
Gear^.Y:= Gear^.Y + Gear^.dY; 

4  117 
CheckGearDrowning(Gear); 
503  118 
if (hwSqr(Gear^.dX) + hwSqr(Gear^.dY) < _0_0002) and 
1133  119 
(not isFalling) then 
120 
Gear^.State:= Gear^.State and not gstMoving 

121 
else 

122 
Gear^.State:= Gear^.State or gstMoving 

4  123 
end; 
124 

125 
//////////////////////////////////////////////////////////////////////////////// 

126 
procedure doStepBomb(Gear: PGear); 

371  127 
var i: LongInt; 
919  128 
dX, dY: hwFloat; 
4  129 
begin 
130 
AllInactive:= false; 

1263  131 

4  132 
doStepFallingGear(Gear); 
1263  133 

351  134 
dec(Gear^.Timer); 
135 
if Gear^.Timer = 0 then 

1133  136 
begin 
137 
case Gear^.Kind of 

138 
gtAmmo_Bomb: doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), 50, EXPLAutoSound); 

1603  139 
gtBall: doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), 40, EXPLAutoSound); 
1133  140 
gtClusterBomb: begin 
141 
doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), 20, EXPLAutoSound); 

142 
for i:= 0 to 4 do 

143 
begin 

144 
dX:= rndSign(GetRandom * _0_1); 

145 
dY:= (GetRandom  _3) * _0_08; 

1261  146 
AddGear(hwRound(Gear^.X), hwRound(Gear^.Y), gtCluster, 0, dX, dY, 25); 
147 
end 

148 
end; 

149 
gtWatermelon: begin 

150 
doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), 75, EXPLAutoSound); 

151 
for i:= 0 to 5 do 

152 
begin 

153 
dX:= rndSign(GetRandom * _0_1); 

1496  154 
dY:= (GetRandom  _1_5) * _0_3; 
1262  155 
AddGear(hwRound(Gear^.X), hwRound(Gear^.Y), gtMelonPiece, 0, dX, dY, 75)^.DirAngle:= i * 60; 
1133  156 
end 
1263  157 
end; 
1555  158 
gtHellishBomb: begin 
159 
doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), 90, EXPLAutoSound); 

160 
for i:= 0 to 127 do 

161 
begin 

162 
dX:= AngleCos(i * 16) * _0_5 * (GetRandom + _1); 

163 
dY:= AngleSin(i * 16) * _0_5 * (GetRandom + _1); 

164 
AddGear(hwRound(Gear^.X), hwRound(Gear^.Y), gtFlame, 0, dX, dY, 0); 

165 
AddGear(hwRound(Gear^.X), hwRound(Gear^.Y), gtFlame, 0, dX, dY, 0); 

166 
end 

167 
end; 

1133  168 
end; 
169 
DeleteGear(Gear); 

170 
exit 

171 
end; 

1263  172 

4  173 
CalcRotationDirAngle(Gear); 
1263  174 

175 
if Gear^.Kind = gtHellishBomb then 

1279  176 
begin 
1669  177 
if Gear^.Timer = 3000 then PlaySound(sndHellish, false, nil); 
1279  178 

1263  179 
if (GameTicks and $3F) = 0 then 
180 
if (Gear^.State and gstCollision) = 0 then 

181 
AddGear(hwRound(Gear^.X), hwRound(Gear^.Y), gtEvilTrace, 0, _0, _0, 0); 

1279  182 
end; 
1263  183 

1158  184 
if (Gear^.State and (gstCollision or gstMoving)) = (gstCollision or gstMoving) then 
185 
if (hwAbs(Gear^.dX) > _0_1) or 

186 
(hwAbs(Gear^.dY) > _0_1) then 

1669  187 
PlaySound(sndGrenadeImpact, false, nil) 
4  188 
end; 
189 

1279  190 
procedure doStepWatermelon(Gear: PGear); 
191 
begin 

192 
AllInactive:= false; 

1669  193 
PlaySound(sndMelon, false, nil); 
1279  194 
Gear^.doStep:= @doStepBomb 
195 
end; 

196 

78  197 
procedure doStepCluster(Gear: PGear); 
198 
begin 

199 
AllInactive:= false; 

200 
doStepFallingGear(Gear); 

351  201 
if (Gear^.State and gstCollision) <> 0 then 
1133  202 
begin 
1261  203 
doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), Gear^.Timer, EXPLAutoSound); 
1133  204 
DeleteGear(Gear); 
205 
exit 

206 
end; 

1262  207 

208 
if Gear^.Kind = gtMelonPiece then 

209 
CalcRotationDirAngle(Gear) 

210 
else 

211 
if (GameTicks and $1F) = 0 then 

212 
AddGear(hwRound(Gear^.X), hwRound(Gear^.Y), gtSmokeTrace, 0, _0, _0, 0) 

78  213 
end; 
214 

4  215 
//////////////////////////////////////////////////////////////////////////////// 
216 
procedure doStepGrenade(Gear: PGear); 

217 
begin 

218 
AllInactive:= false; 

351  219 
Gear^.dX:= Gear^.dX + cWindSpeed; 
4  220 
doStepFallingGear(Gear); 
351  221 
if (Gear^.State and gstCollision) <> 0 then 
1133  222 
begin 
223 
doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), 50, EXPLAutoSound); 

224 
DeleteGear(Gear); 

225 
exit 

226 
end; 

4  227 
if (GameTicks and $3F) = 0 then 
1133  228 
AddGear(hwRound(Gear^.X), hwRound(Gear^.Y), gtSmokeTrace, 0, _0, _0, 0) 
4  229 
end; 
230 

231 
//////////////////////////////////////////////////////////////////////////////// 

95  232 
procedure doStepHealthTagWork(Gear: PGear); 
4  233 
begin 
522  234 
if Gear^.Kind = gtHealthTag then 
1505  235 
AllInactive:= false; 
236 

351  237 
dec(Gear^.Timer); 
522  238 
Gear^.Y:= Gear^.Y + Gear^.dY; 
1505  239 

351  240 
if Gear^.Timer = 0 then 
1133  241 
begin 
242 
if Gear^.Kind = gtHealthTag then 

243 
PHedgehog(Gear^.Hedgehog)^.Gear^.Active:= true; // to let current hh die 

244 
DeleteGear(Gear) 

245 
end 

4  246 
end; 
247 

263  248 
procedure doStepHealthTagWorkUnderWater(Gear: PGear); 
249 
begin 

1505  250 
AllInactive:= false; 
1495  251 

351  252 
Gear^.Y:= Gear^.Y  _0_08; 
1495  253 

498  254 
if hwRound(Gear^.Y) < cWaterLine + 10 then 
1505  255 
DeleteGear(Gear) 
263  256 
end; 
257 

95  258 
procedure doStepHealthTag(Gear: PGear); 
259 
var s: shortstring; 

260 
begin 

1505  261 
AllInactive:= false; 
262 
Gear^.dY:= _0_08; 

522  263 

351  264 
str(Gear^.State, s); 
1505  265 
Gear^.Tex:= RenderStringTex(s, PHedgehog(Gear^.Hedgehog)^.Team^.Clan^.Color, fnt16); 
266 

267 
if hwRound(Gear^.Y) < cWaterLine then 

268 
Gear^.doStep:= @doStepHealthTagWork 

269 
else 

270 
Gear^.doStep:= @doStepHealthTagWorkUnderWater; 

271 

762  272 
Gear^.Y:= Gear^.Y  int2hwFloat(Gear^.Tex^.h) 
95  273 
end; 
274 

4  275 
//////////////////////////////////////////////////////////////////////////////// 
276 
procedure doStepGrave(Gear: PGear); 

277 
begin 

278 
AllInactive:= false; 

498  279 
if Gear^.dY.isNegative then 
280 
if TestCollisionY(Gear, 1) then Gear^.dY:= _0; 

4  281 

351  282 
if not Gear^.dY.isNegative then 
68  283 
if TestCollisionY(Gear, 1) then 
4  284 
begin 
351  285 
Gear^.dY:=  Gear^.dY * Gear^.Elasticity; 
286 
if Gear^.dY >  _1div1024 then 

4  287 
begin 
351  288 
Gear^.Active:= false; 
4  289 
exit 
1669  290 
end else if Gear^.dY <  _0_03 then PlaySound(sndGraveImpact, false, nil) 
4  291 
end; 
1505  292 

351  293 
Gear^.Y:= Gear^.Y + Gear^.dY; 
4  294 
CheckGearDrowning(Gear); 
351  295 
Gear^.dY:= Gear^.dY + cGravity 
4  296 
end; 
297 

298 
//////////////////////////////////////////////////////////////////////////////// 

299 
procedure doStepUFOWork(Gear: PGear); 

351  300 
var t: hwFloat; 
374  301 
y: LongInt; 
4  302 
begin 
303 
AllInactive:= false; 

351  304 
t:= Distance(Gear^.dX, Gear^.dY); 
305 
Gear^.dX:= Gear^.Elasticity * (Gear^.dX + _0_000004 * (TargetPoint.X  hwRound(Gear^.X))); 

306 
Gear^.dY:= Gear^.Elasticity * (Gear^.dY + _0_000004 * (TargetPoint.Y  hwRound(Gear^.Y))); 

307 
t:= t / Distance(Gear^.dX, Gear^.dY); 

308 
Gear^.dX:= Gear^.dX * t; 

309 
Gear^.dY:= Gear^.dY * t; 

310 
Gear^.X:= Gear^.X + Gear^.dX; 

311 
Gear^.Y:= Gear^.Y + Gear^.dY; 

374  312 

313 
if (GameTicks and $3F) = 0 then 

314 
begin 

315 
y:= hwRound(Gear^.Y); 

316 
if y + Gear^.Radius < cWaterLine then 

498  317 
AddGear(hwRound(Gear^.X), y, gtSmokeTrace, 0, _0, _0, 0); 
374  318 
end; 
319 

4  320 
CheckCollision(Gear); 
351  321 
dec(Gear^.Timer); 
322 
if ((Gear^.State and gstCollision) <> 0) or (Gear^.Timer = 0) then 

4  323 
begin 
560  324 
StopSound(sndUFO); 
351  325 
doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), 50, EXPLAutoSound); 
4  326 
DeleteGear(Gear); 
327 
end; 

328 
end; 

329 

330 
procedure doStepUFO(Gear: PGear); 

331 
begin 

332 
AllInactive:= false; 

351  333 
Gear^.X:= Gear^.X + Gear^.dX; 
334 
Gear^.Y:= Gear^.Y + Gear^.dY; 

335 
Gear^.dY:= Gear^.dY + cGravity; 

4  336 
CheckCollision(Gear); 
351  337 
if (Gear^.State and gstCollision) <> 0 then 
4  338 
begin 
351  339 
doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), 50, EXPLAutoSound); 
4  340 
DeleteGear(Gear); 
341 
exit 

342 
end; 

351  343 
dec(Gear^.Timer); 
344 
if Gear^.Timer = 0 then 

4  345 
begin 
1669  346 
PlaySound(sndUFO, true, nil); 
351  347 
Gear^.Timer:= 5000; 
348 
Gear^.doStep:= @doStepUFOWork 

4  349 
end; 
350 
end; 

351 

352 
//////////////////////////////////////////////////////////////////////////////// 

876  353 
procedure doStepShotIdle(Gear: PGear); 
354 
begin 

355 
AllInactive:= false; 

356 
inc(Gear^.Timer); 

357 
if Gear^.Timer > 75 then 

358 
begin 

359 
DeleteGear(Gear); 

360 
AfterAttack 

361 
end 

362 
end; 

363 

4  364 
procedure doStepShotgunShot(Gear: PGear); 
365 
var i: LongWord; 

366 
begin 

367 
AllInactive:= false; 

876  368 

369 
if ((Gear^.State and gstAnimation) = 0) then 

370 
begin 

371 
dec(Gear^.Timer); 

372 
if Gear^.Timer = 0 then 

373 
begin 

1669  374 
PlaySound(sndShotgunFire, false, nil); 
876  375 
Gear^.State:= Gear^.State or gstAnimation 
376 
end; 

377 
exit 

378 
end 

379 
else inc(Gear^.Timer); 

380 

4  381 
i:= 200; 
382 
repeat 

351  383 
Gear^.X:= Gear^.X + Gear^.dX; 
384 
Gear^.Y:= Gear^.Y + Gear^.dY; 

4  385 
CheckCollision(Gear); 
351  386 
if (Gear^.State and gstCollision) <> 0 then 
876  387 
begin 
388 
Gear^.X:= Gear^.X + Gear^.dX * 8; 

389 
Gear^.Y:= Gear^.Y + Gear^.dY * 8; 

390 
ShotgunShot(Gear); 

391 
Gear^.doStep:= @doStepShotIdle; 

392 
exit 

393 
end; 

4  394 
dec(i) 
395 
until i = 0; 

1760  396 
if (hwRound(Gear^.X) and LAND_WIDTH_MASK <> 0) or (hwRound(Gear^.Y) and LAND_HEIGHT_MASK <> 0) then 
876  397 
Gear^.doStep:= @doStepShotIdle 
4  398 
end; 
399 

400 
//////////////////////////////////////////////////////////////////////////////// 

559  401 
procedure doStepDEagleShotWork(Gear: PGear); 
38  402 
var i, x, y: LongWord; 
351  403 
oX, oY: hwFloat; 
38  404 
begin 
405 
AllInactive:= false; 

876  406 
inc(Gear^.Timer); 
37  407 
i:= 80; 
351  408 
oX:= Gear^.X; 
409 
oY:= Gear^.Y; 

37  410 
repeat 
351  411 
Gear^.X:= Gear^.X + Gear^.dX; 
412 
Gear^.Y:= Gear^.Y + Gear^.dY; 

413 
x:= hwRound(Gear^.X); 

414 
y:= hwRound(Gear^.Y); 

1753  415 
if ((y and LAND_HEIGHT_MASK) = 0) and ((x and LAND_WIDTH_MASK) = 0) 
351  416 
and (Land[y, x] <> 0) then inc(Gear^.Damage); 
519  417 
if Gear^.Damage > 5 then AmmoShove(Gear, 7, 20); 
38  418 
dec(i) 
351  419 
until (i = 0) or (Gear^.Damage > Gear^.Health); 
420 
if Gear^.Damage > 0 then 

37  421 
begin 
351  422 
DrawTunnel(oX, oY, Gear^.dX, Gear^.dY, 82  i, 1); 
423 
dec(Gear^.Health, Gear^.Damage); 

424 
Gear^.Damage:= 0 

37  425 
end; 
1760  426 

427 
if (Gear^.Health <= 0) 

428 
or (hwRound(Gear^.X) and LAND_WIDTH_MASK <> 0) 

429 
or (hwRound(Gear^.Y) and LAND_HEIGHT_MASK <> 0) then 

876  430 
Gear^.doStep:= @doStepShotIdle 
37  431 
end; 
432 

559  433 
procedure doStepDEagleShot(Gear: PGear); 
434 
begin 

1669  435 
PlaySound(sndGun, false, nil); 
559  436 
Gear^.doStep:= @doStepDEagleShotWork 
437 
end; 

438 

37  439 
//////////////////////////////////////////////////////////////////////////////// 
4  440 
procedure doStepActionTimer(Gear: PGear); 
441 
begin 

351  442 
dec(Gear^.Timer); 
443 
case Gear^.Kind of 

83  444 
gtATStartGame: begin 
4  445 
AllInactive:= false; 
351  446 
if Gear^.Timer = 0 then 
83  447 
AddCaption(trmsg[sidStartFight], $FFFFFF, capgrpGameState); 
4  448 
end; 
83  449 
gtATSmoothWindCh: begin 
351  450 
if Gear^.Timer = 0 then 
6  451 
begin 
351  452 
if WindBarWidth < Gear^.Tag then inc(WindBarWidth) 
453 
else if WindBarWidth > Gear^.Tag then dec(WindBarWidth); 

454 
if WindBarWidth <> Gear^.Tag then Gear^.Timer:= 10; 

83  455 
end 
456 
end; 

457 
gtATFinishGame: begin 

458 
AllInactive:= false; 

351  459 
if Gear^.Timer = 0 then 
113  460 
begin 
461 
SendIPC('N'); 

324
f4c109c82a0c
Don't show game stats in case of interrupted by command '/quit' game
unc0rr
parents:
306
diff
changeset

462 
SendIPC('q'); 
83  463 
GameState:= gsExit 
113  464 
end 
6  465 
end; 
4  466 
end; 
351  467 
if Gear^.Timer = 0 then DeleteGear(Gear) 
4  468 
end; 
469 

470 
//////////////////////////////////////////////////////////////////////////////// 

471 
procedure doStepPickHammerWork(Gear: PGear); 

371  472 
var i, ei: LongInt; 
4  473 
HHGear: PGear; 
474 
begin 

70  475 
AllInactive:= false; 
351  476 
HHGear:= PHedgehog(Gear^.Hedgehog)^.Gear; 
477 
dec(Gear^.Timer); 

478 
if (Gear^.Timer = 0)or((Gear^.Message and gm_Destroy) <> 0)or((HHGear^.State and gstHHDriven) = 0) then 

1200  479 
begin 
480 
StopSound(sndPickhammer); 

481 
DeleteGear(Gear); 

482 
AfterAttack; 

483 
exit 

484 
end; 

845  485 

422  486 
if (Gear^.Timer mod 33) = 0 then 
1200  487 
begin 
488 
HHGear^.State:= HHGear^.State or gstNoDamage; 

489 
doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y) + 7, 6, EXPLDontDraw); 

490 
HHGear^.State:= HHGear^.State and not gstNoDamage 

491 
end; 

422  492 

493 
if (Gear^.Timer mod 47) = 0 then 

1200  494 
begin 
495 
i:= hwRound(Gear^.X)  Gear^.Radius  LongInt(GetRandom(2)); 

496 
ei:= hwRound(Gear^.X) + Gear^.Radius + LongInt(GetRandom(2)); 

497 
while i <= ei do 

498 
begin 

499 
DrawExplosion(i, hwRound(Gear^.Y) + 3, 3); 

500 
inc(i, 1) 

501 
end; 

502 
Gear^.X:= Gear^.X + Gear^.dX; 

503 
Gear^.Y:= Gear^.Y + _1_9; 

504 
SetAllHHToActive; 

505 
end; 

4  506 
if TestCollisionYwithGear(Gear, 1) then 
1200  507 
begin 
508 
Gear^.dY:= _0; 

509 
SetLittle(HHGear^.dX); 

510 
HHGear^.dY:= _0; 

511 
end else 

512 
begin 

513 
Gear^.dY:= Gear^.dY + cGravity; 

514 
Gear^.Y:= Gear^.Y + Gear^.dY; 

1417  515 
if hwRound(Gear^.Y) > cWaterLine then Gear^.Timer:= 1 
1200  516 
end; 
4  517 

351  518 
Gear^.X:= Gear^.X + HHGear^.dX; 
519 
HHGear^.X:= Gear^.X; 

498  520 
HHGear^.Y:= Gear^.Y  int2hwFloat(cHHRadius); 
4  521 

351  522 
if (Gear^.Message and gm_Attack) <> 0 then 
523 
if (Gear^.State and gsttmpFlag) <> 0 then Gear^.Timer:= 1 else else 

524 
if (Gear^.State and gsttmpFlag) = 0 then Gear^.State:= Gear^.State or gsttmpFlag; 

525 
if ((Gear^.Message and gm_Left) <> 0) then Gear^.dX:=  _0_3 else 

526 
if ((Gear^.Message and gm_Right) <> 0) then Gear^.dX:= _0_3 

498  527 
else Gear^.dX:= _0; 
4  528 
end; 
529 

530 
procedure doStepPickHammer(Gear: PGear); 

371  531 
var i, y: LongInt; 
4  532 
ar: TRangeArray; 
911
b709fe13ed69
Fix issue with hedgehog on top of the hedgehog with pickhammer
unc0rr
parents:
883
diff
changeset

533 
HHGear: PGear; 
4  534 
begin 
535 
i:= 0; 

911
b709fe13ed69
Fix issue with hedgehog on top of the hedgehog with pickhammer
unc0rr
parents:
883
diff
changeset

536 
HHGear:= PHedgehog(Gear^.Hedgehog)^.Gear; 
b709fe13ed69
Fix issue with hedgehog on top of the hedgehog with pickhammer
unc0rr
parents:
883
diff
changeset

537 

498  538 
y:= hwRound(Gear^.Y)  cHHRadius * 2; 
351  539 
while y < hwRound(Gear^.Y) do 
4  540 
begin 
371  541 
ar[i].Left := hwRound(Gear^.X)  Gear^.Radius  LongInt(GetRandom(2)); 
542 
ar[i].Right:= hwRound(Gear^.X) + Gear^.Radius + LongInt(GetRandom(2)); 

4  543 
inc(y, 2); 
544 
inc(i) 

545 
end; 

911
b709fe13ed69
Fix issue with hedgehog on top of the hedgehog with pickhammer
unc0rr
parents:
883
diff
changeset

546 

498  547 
DrawHLinesExplosions(@ar, 3, hwRound(Gear^.Y)  cHHRadius * 2, 2, Pred(i)); 
911
b709fe13ed69
Fix issue with hedgehog on top of the hedgehog with pickhammer
unc0rr
parents:
883
diff
changeset

548 
Gear^.dY:= HHGear^.dY; 
b709fe13ed69
Fix issue with hedgehog on top of the hedgehog with pickhammer
unc0rr
parents:
883
diff
changeset

549 
DeleteCI(HHGear); 
b709fe13ed69
Fix issue with hedgehog on top of the hedgehog with pickhammer
unc0rr
parents:
883
diff
changeset

550 

1669  551 
PlaySound(sndPickhammer, true, nil); 
4  552 
doStepPickHammerWork(Gear); 
351  553 
Gear^.doStep:= @doStepPickHammerWork 
4  554 
end; 
555 

556 
//////////////////////////////////////////////////////////////////////////////// 

371  557 
var BTPrevAngle, BTSteps: LongInt; 
302  558 

303
1659c4aad5ab
Now blow torch angle can be changed during blowing :)
unc0rr
parents:
302
diff
changeset

559 
procedure doStepBlowTorchWork(Gear: PGear); 
302  560 
var HHGear: PGear; 
1528  561 
b: boolean; 
562 
prevX: LongInt; 

302  563 
begin 
564 
AllInactive:= false; 

351  565 
dec(Gear^.Timer); 
566 
HHGear:= PHedgehog(Gear^.Hedgehog)^.Gear; 

303
1659c4aad5ab
Now blow torch angle can be changed during blowing :)
unc0rr
parents:
302
diff
changeset

567 

1659c4aad5ab
Now blow torch angle can be changed during blowing :)
unc0rr
parents:
302
diff
changeset

568 
HedgehogChAngle(HHGear); 
1659c4aad5ab
Now blow torch angle can be changed during blowing :)
unc0rr
parents:
302
diff
changeset

569 

305  570 
b:= false; 
571 

371  572 
if abs(LongInt(HHGear^.Angle)  BTPrevAngle) > 7 then 
1528  573 
begin 
574 
Gear^.dX:= SignAs(AngleSin(HHGear^.Angle) * _0_5, HHGear^.dX); 

575 
Gear^.dY:= AngleCos(HHGear^.Angle) * (  _0_5); 

576 
BTPrevAngle:= HHGear^.Angle; 

577 
b:= true 

578 
end; 

579 

580 
if ((HHGear^.State and gstMoving) <> 0) then 

581 
begin 

582 
doStepHedgehogMoving(HHGear); 

1736  583 
if (HHGear^.State and gstHHDriven) = 0 then Gear^.Timer:= 0 
1528  584 
end; 
305  585 

351  586 
if Gear^.Timer mod cHHStepTicks = 0 then 
1528  587 
begin 
588 
b:= true; 

589 
if Gear^.dX.isNegative then 

1547  590 
HHGear^.Message:= (HHGear^.Message and (gm_Attack or gm_Up or gm_Down)) or gm_Left 
1528  591 
else 
1547  592 
HHGear^.Message:= (HHGear^.Message and (gm_Attack or gm_Up or gm_Down)) or gm_Right; 
305  593 

1528  594 
if ((HHGear^.State and gstMoving) = 0) then 
595 
begin 

596 
HHGear^.State:= HHGear^.State and not gstAttacking; 

597 
prevX:= hwRound(HHGear^.X); 

598 

599 
HedgehogStep(HHGear); 

600 

601 
if (prevX = hwRound(HHGear^.X)) then HHGear^.X:= HHGear^.X + SignAs(_1, HHGear^.dX); 

602 
HHGear^.State:= HHGear^.State or gstAttacking 

603 
end; 

305  604 

1528  605 
inc(BTSteps); 
606 
if BTSteps = 7 then 

607 
begin 

608 
BTSteps:= 0; 

609 
Gear^.X:= HHGear^.X + Gear^.dX * (cHHRadius + cBlowTorchC); 

610 
Gear^.Y:= HHGear^.Y + Gear^.dY * (cHHRadius + cBlowTorchC); 

611 
HHGear^.State:= HHGear^.State or gstNoDamage; 

1643  612 
AmmoShove(Gear, 2, 15); 
1528  613 
HHGear^.State:= HHGear^.State and not gstNoDamage 
614 
end; 

615 
end; 

305  616 

617 
if b then 

498  618 
DrawTunnel(HHGear^.X  Gear^.dX * cHHRadius, HHGear^.Y  _4  Gear^.dY * cHHRadius + hwAbs(Gear^.dY) * 7, 
351  619 
Gear^.dX, Gear^.dY, 
1501  620 
cHHRadius * 5, cHHRadius * 2 + 7); 
305  621 

1784  622 
if (Gear^.Timer = 0) or ((HHGear^.Message and gm_Attack) <> 0) or (Land[hwRound(HHGear^.Y), hwRound(HHGear^.X + Gear^.dX * 32)] = COLOR_INDESTRUCTIBLE) then 
1528  623 
begin 
624 
HHGear^.Message:= 0; 

625 
HHGear^.State:= HHGear^.State and (not gstNotKickable); 

626 
DeleteGear(Gear); 

627 
AfterAttack 

628 
end 

302  629 
end; 
630 

303
1659c4aad5ab
Now blow torch angle can be changed during blowing :)
unc0rr
parents:
302
diff
changeset

631 
procedure doStepBlowTorch(Gear: PGear); 
1659c4aad5ab
Now blow torch angle can be changed during blowing :)
unc0rr
parents:
302
diff
changeset

632 
var HHGear: PGear; 
1659c4aad5ab
Now blow torch angle can be changed during blowing :)
unc0rr
parents:
302
diff
changeset

633 
begin 
371  634 
BTPrevAngle:= High(LongInt); 
305  635 
BTSteps:= 0; 
351  636 
HHGear:= PHedgehog(Gear^.Hedgehog)^.Gear; 
637 
HHGear^.Message:= 0; 

1528  638 
HHGear^.State:= HHGear^.State or gstNotKickable; 
351  639 
Gear^.doStep:= @doStepBlowTorchWork 
303
1659c4aad5ab
Now blow torch angle can be changed during blowing :)
unc0rr
parents:
302
diff
changeset

640 
end; 
1659c4aad5ab
Now blow torch angle can be changed during blowing :)
unc0rr
parents:
302
diff
changeset

641 

302  642 
//////////////////////////////////////////////////////////////////////////////// 
643 

1781  644 
procedure doStepRope(Gear: PGear); forward; 
645 

646 
procedure doStepRopeAfterAttack(Gear: PGear); 

647 
var HHGear: PGear; 

648 
begin 

649 
HHGear:= PHedgehog(Gear^.Hedgehog)^.Gear; 

650 
if ((HHGear^.State and gstHHDriven) = 0) 

651 
or (CheckGearDrowning(HHGear)) 

652 
or TestCollisionYwithGear(HHGear, 1) then 

653 
begin 

654 
DeleteGear(Gear); 

655 
exit 

656 
end; 

657 

1785  658 
HedgehogChAngle(HHGear); 
659 

1781  660 
if TestCollisionXwithGear(HHGear, hwSign(HHGear^.dX)) then SetLittle(HHGear^.dX); 
661 
if HHGear^.dY.isNegative and TestCollisionYwithGear(HHGear, 1) then HHGear^.dY:= _0; 

662 
HHGear^.X:= HHGear^.X + HHGear^.dX; 

663 
HHGear^.Y:= HHGear^.Y + HHGear^.dY; 

664 
HHGear^.dY:= HHGear^.dY + cGravity; 

665 

666 
if (Gear^.Message and gm_Attack) <> 0 then 

667 
begin 

668 
Gear^.X:= HHGear^.X; 

669 
Gear^.Y:= HHGear^.Y; 

670 
Gear^.dX:= SignAs(AngleSin(HHGear^.Angle), HHGear^.dX); 

671 
Gear^.dY:= AngleCos(HHGear^.Angle); 

672 
Gear^.Friction:= _450; 

673 
Gear^.Elasticity:= _0; 

674 
Gear^.State:= Gear^.State and not gsttmpflag; 

675 
Gear^.doStep:= @doStepRope 

676 
end 

677 
end; 

678 

4  679 
procedure doStepRopeWork(Gear: PGear); 
680 
var HHGear: PGear; 

1669  681 
len, tx, ty, nx, ny, ropeDx, ropeDy, mdX, mdY: hwFloat; 
1504  682 
lx, ly: LongInt; 
1553
77f326c7f0ef
The best final fix for rope stucking in the ground bug
unc0rr
parents:
1552
diff
changeset

683 
haveCollision, 
77f326c7f0ef
The best final fix for rope stucking in the ground bug
unc0rr
parents:
1552
diff
changeset

684 
haveDivided: boolean; 
4  685 

1504  686 
procedure DeleteMe; 
687 
begin 

688 
with HHGear^ do 

689 
begin 

690 
Message:= Message and not gm_Attack; 

691 
State:= State or gstMoving; 

692 
end; 

693 
DeleteGear(Gear) 

694 
end; 

4  695 

1781  696 
procedure WaitCollision; 
697 
begin 

698 
with HHGear^ do 

699 
begin 

700 
Message:= Message and not gm_Attack; 

701 
State:= State or gstMoving; 

702 
end; 

703 
RopePoints.Count:= 0; 

704 
Gear^.Elasticity:= _0; 

705 
Gear^.doStep:= @doStepRopeAfterAttack 

706 
end; 

707 

4  708 
begin 
351  709 
HHGear:= PHedgehog(Gear^.Hedgehog)^.Gear; 
108  710 

351  711 
if ((HHGear^.State and gstHHDriven) = 0) 
1504  712 
or (CheckGearDrowning(HHGear)) then 
713 
begin 

714 
DeleteMe; 

715 
exit 

716 
end; 

928
b9064b48b001
Some preparation work for attacking from rope, parachute and etc.
unc0rr
parents:
925
diff
changeset

717 

351  718 
if (Gear^.Message and gm_Left <> 0) then HHGear^.dX:= HHGear^.dX  _0_0002 else 
719 
if (Gear^.Message and gm_Right <> 0) then HHGear^.dX:= HHGear^.dX + _0_0002; 

4  720 

351  721 
if not TestCollisionYwithGear(HHGear, 1) then HHGear^.dY:= HHGear^.dY + cGravity; 
4  722 

1652  723 
ropeDx:= HHGear^.X  Gear^.X; // vector between hedgehog and rope attaching point 
724 
ropeDy:= HHGear^.Y  Gear^.Y; 

725 

726 
mdX:= ropeDx + HHGear^.dX; 

727 
mdY:= ropeDy + HHGear^.dY; 

728 
len:= _1 / Distance(mdX, mdY); 

729 
mdX:= mdX * len; // rope vector plus hedgehog direction vector normalized 

730 
mdY:= mdY * len; 

731 

732 
Gear^.dX:= mdX; // for visual purposes only 

733 
Gear^.dY:= mdY; 

734 

735 
///// 

736 
tx:= HHGear^.X; 

737 
ty:= HHGear^.Y; 

4  738 

1652  739 
if ((Gear^.Message and gm_Down) <> 0) and (Gear^.Elasticity < Gear^.Friction) then 
740 
if not (TestCollisionXwithGear(HHGear, hwSign(ropeDx)) 

741 
or TestCollisionYwithGear(HHGear, hwSign(ropeDy))) then 

742 
Gear^.Elasticity:= Gear^.Elasticity + _0_3; 

743 

744 
if ((Gear^.Message and gm_Up) <> 0) and (Gear^.Elasticity > _30) then 

745 
if not (TestCollisionXwithGear(HHGear, hwSign(ropeDx)) 

746 
or TestCollisionYwithGear(HHGear, hwSign(ropeDy))) then 

747 
Gear^.Elasticity:= Gear^.Elasticity  _0_3; 

748 

749 
HHGear^.X:= Gear^.X + mdX * Gear^.Elasticity; 

750 
HHGear^.Y:= Gear^.Y + mdY * Gear^.Elasticity; 

751 

752 
HHGear^.dX:= HHGear^.X  tx; 

753 
HHGear^.dY:= HHGear^.Y  ty; 

754 
//// 

755 

1554  756 

1553
77f326c7f0ef
The best final fix for rope stucking in the ground bug
unc0rr
parents:
1552
diff
changeset

757 
haveDivided:= false; 
77f326c7f0ef
The best final fix for rope stucking in the ground bug
unc0rr
parents:
1552
diff
changeset

758 
// check whether rope needs dividing 
77f326c7f0ef
The best final fix for rope stucking in the ground bug
unc0rr
parents:
1552
diff
changeset

759 
len:= _1 / Distance(ropeDx, ropeDy); // old rope pos 
77f326c7f0ef
The best final fix for rope stucking in the ground bug
unc0rr
parents:
1552
diff
changeset

760 
nx:= ropeDx * len; 
77f326c7f0ef
The best final fix for rope stucking in the ground bug
unc0rr
parents:
1552
diff
changeset

761 
ny:= ropeDy * len; 
77f326c7f0ef
The best final fix for rope stucking in the ground bug
unc0rr
parents:
1552
diff
changeset

762 

1652  763 
len:= Gear^.Elasticity  _0_3x70; 
764 
while len > _0_3 do 

1504  765 
begin 
1652  766 
lx:= hwRound(Gear^.X + mdX * len); 
767 
ly:= hwRound(Gear^.Y + mdY * len); 

1753  768 
if ((ly and LAND_HEIGHT_MASK) = 0) and ((lx and LAND_WIDTH_MASK) = 0) and (Land[ly, lx] <> 0) then 
1504  769 
begin 
770 
with RopePoints.ar[RopePoints.Count] do 

771 
begin 

772 
X:= Gear^.X; 

773 
Y:= Gear^.Y; 

1553
77f326c7f0ef
The best final fix for rope stucking in the ground bug
unc0rr
parents:
1552
diff
changeset

774 
if RopePoints.Count = 0 then RopePoints.HookAngle:= DxDy2Angle(Gear^.dY, Gear^.dX); 
1652  775 
b:= (nx * HHGear^.dY) > (ny * HHGear^.dX); 
1504  776 
dLen:= len 
777 
end; 

1553
77f326c7f0ef
The best final fix for rope stucking in the ground bug
unc0rr
parents:
1552
diff
changeset

778 
Gear^.X:= Gear^.X + nx * len; 
77f326c7f0ef
The best final fix for rope stucking in the ground bug
unc0rr
parents:
1552
diff
changeset

779 
Gear^.Y:= Gear^.Y + ny * len; 
1504  780 
inc(RopePoints.Count); 
781 
TryDo(RopePoints.Count <= MAXROPEPOINTS, 'Rope points overflow', true); 

782 
Gear^.Elasticity:= Gear^.Elasticity  len; 

783 
Gear^.Friction:= Gear^.Friction  len; 

1553
77f326c7f0ef
The best final fix for rope stucking in the ground bug
unc0rr
parents:
1552
diff
changeset

784 
haveDivided:= true; 
1504  785 
break 
786 
end; 

1553
77f326c7f0ef
The best final fix for rope stucking in the ground bug
unc0rr
parents:
1552
diff
changeset

787 
len:= len  _0_3 // should be the same as increase step 
1504  788 
end; 
1553
77f326c7f0ef
The best final fix for rope stucking in the ground bug
unc0rr
parents:
1552
diff
changeset

789 

77f326c7f0ef
The best final fix for rope stucking in the ground bug
unc0rr
parents:
1552
diff
changeset

790 
if not haveDivided then 
1504  791 
if RopePoints.Count > 0 then // check whether the last dividing point could be removed 
792 
begin 

793 
tx:= RopePoints.ar[Pred(RopePoints.Count)].X; 

794 
ty:= RopePoints.ar[Pred(RopePoints.Count)].Y; 

795 
if RopePoints.ar[Pred(RopePoints.Count)].b xor ((tx  Gear^.X) * (ty  HHGear^.Y) > (tx  HHGear^.X) * (ty  Gear^.Y)) then 

796 
begin 

797 
dec(RopePoints.Count); 

1652  798 
Gear^.X:= RopePoints.ar[RopePoints.Count].X; 
799 
Gear^.Y:= RopePoints.ar[RopePoints.Count].Y; 

1504  800 
Gear^.Elasticity:= Gear^.Elasticity + RopePoints.ar[RopePoints.Count].dLen; 
801 
Gear^.Friction:= Gear^.Friction + RopePoints.ar[RopePoints.Count].dLen 

802 
end 

803 
end; 

4  804 

1551
c747e69f98f3
Add some speed to hedgehog on rope when colliding with land and pressing left or right arrow key
unc0rr
parents:
1548
diff
changeset

805 
haveCollision:= false; 
351  806 
if TestCollisionXwithGear(HHGear, hwSign(HHGear^.dX)) then 
1551
c747e69f98f3
Add some speed to hedgehog on rope when colliding with land and pressing left or right arrow key
unc0rr
parents:
1548
diff
changeset

807 
begin 
1504  808 
HHGear^.dX:= _0_6 * HHGear^.dX; 
1551
c747e69f98f3
Add some speed to hedgehog on rope when colliding with land and pressing left or right arrow key
unc0rr
parents:
1548
diff
changeset

809 
haveCollision:= true 
c747e69f98f3
Add some speed to hedgehog on rope when colliding with land and pressing left or right arrow key
unc0rr
parents:
1548
diff
changeset

810 
end; 
351  811 
if TestCollisionYwithGear(HHGear, hwSign(HHGear^.dY)) then 
1551
c747e69f98f3
Add some speed to hedgehog on rope when colliding with land and pressing left or right arrow key
unc0rr
parents:
1548
diff
changeset

812 
begin 
1504  813 
HHGear^.dY:= _0_6 * HHGear^.dY; 
1551
c747e69f98f3
Add some speed to hedgehog on rope when colliding with land and pressing left or right arrow key
unc0rr
parents:
1548
diff
changeset

814 
haveCollision:= true 
c747e69f98f3
Add some speed to hedgehog on rope when colliding with land and pressing left or right arrow key
unc0rr
parents:
1548
diff
changeset

815 
end; 
c747e69f98f3
Add some speed to hedgehog on rope when colliding with land and pressing left or right arrow key
unc0rr
parents:
1548
diff
changeset

816 

1579
2f581b1f289e
More bouncy rope, but you need to press vertical arrow and horizontal keys at once to bounce
unc0rr
parents:
1573
diff
changeset

817 
if haveCollision 
2f581b1f289e
More bouncy rope, but you need to press vertical arrow and horizontal keys at once to bounce
unc0rr
parents:
1573
diff
changeset

818 
and (Gear^.Message and (gm_Left or gm_Right) <> 0) 
2f581b1f289e
More bouncy rope, but you need to press vertical arrow and horizontal keys at once to bounce
unc0rr
parents:
1573
diff
changeset

819 
and (Gear^.Message and (gm_Up or gm_Down) <> 0) then 
1551
c747e69f98f3
Add some speed to hedgehog on rope when colliding with land and pressing left or right arrow key
unc0rr
parents:
1548
diff
changeset

820 
begin 
1579
2f581b1f289e
More bouncy rope, but you need to press vertical arrow and horizontal keys at once to bounce
unc0rr
parents:
1573
diff
changeset

821 
HHGear^.dX:= SignAs(hwAbs(HHGear^.dX) + _0_2, HHGear^.dX); 
2f581b1f289e
More bouncy rope, but you need to press vertical arrow and horizontal keys at once to bounce
unc0rr
parents:
1573
diff
changeset

822 
HHGear^.dY:= SignAs(hwAbs(HHGear^.dY) + _0_2, HHGear^.dY) 
1551
c747e69f98f3
Add some speed to hedgehog on rope when colliding with land and pressing left or right arrow key
unc0rr
parents:
1548
diff
changeset

823 
end; 
4  824 

789  825 
len:= Distance(HHGear^.dX, HHGear^.dY); 
940  826 
if len > _0_8 then 
1504  827 
begin 
828 
len:= _0_8 / len; 

829 
HHGear^.dX:= HHGear^.dX * len; 

830 
HHGear^.dY:= HHGear^.dY * len; 

831 
end; 

789  832 

351  833 
if (Gear^.Message and gm_Attack) <> 0 then 
1504  834 
if (Gear^.State and gsttmpFlag) <> 0 then 
1781  835 
WaitCollision 
1504  836 
else 
837 
else 

838 
if (Gear^.State and gsttmpFlag) = 0 then 

839 
Gear^.State:= Gear^.State or gsttmpFlag; 

4  840 
end; 
841 

842 
procedure doStepRopeAttach(Gear: PGear); 

843 
var HHGear: PGear; 

1781  844 
tx, ty, tt: hwFloat; 
845 

846 
procedure RemoveFromAmmo; 

847 
begin 

848 
if (Gear^.State and gstAttacked) = 0 then 

849 
begin 

850 
OnUsedAmmo(PHedgehog(HHGear^.Hedgehog)^); 

851 
ApplyAmmoChanges(PHedgehog(HHGear^.Hedgehog)^); 

852 
Gear^.State:= Gear^.State or gstAttacked 

853 
end 

854 
end; 

855 

4  856 
begin 
351  857 
Gear^.X:= Gear^.X  Gear^.dX; 
858 
Gear^.Y:= Gear^.Y  Gear^.dY; 

498  859 
Gear^.Elasticity:= Gear^.Elasticity + _1; 
351  860 
HHGear:= PHedgehog(Gear^.Hedgehog)^.Gear; 
517  861 
DeleteCI(HHGear); 
542  862 
if (HHGear^.State and gstMoving) <> 0 then 
1433  863 
if TestCollisionYwithGear(HHGear, 1) then 
864 
begin 

865 
CheckHHDamage(HHGear); 

866 
HHGear^.dY:= _0; 

867 
HHGear^.State:= HHGear^.State and not (gstMoving or gstHHJumping); 

868 
end else 

869 
begin 

870 
if TestCollisionXwithGear(HHGear, hwSign(HHGear^.dX)) then SetLittle(HHGear^.dX); 

871 
HHGear^.X:= HHGear^.X + HHGear^.dX; 

872 
HHGear^.Y:= HHGear^.Y + HHGear^.dY; 

873 
Gear^.X:= Gear^.X + HHGear^.dX; 

874 
Gear^.Y:= Gear^.Y + HHGear^.dY; 

875 
HHGear^.dY:= HHGear^.dY + cGravity; 

876 
tt:= Gear^.Elasticity; 

877 
tx:= _0; 

878 
ty:= _0; 

879 
while tt > _20 do 

880 
begin 

881 
if TestCollisionXwithXYShift(Gear, tx, hwRound(ty), hwSign(Gear^.dX)) 

882 
or TestCollisionYwithXYShift(Gear, hwRound(tx), hwRound(ty), hwSign(Gear^.dY)) then 

883 
begin 

884 
Gear^.X:= Gear^.X + tx; 

885 
Gear^.Y:= Gear^.Y + ty; 

886 
Gear^.Elasticity:= tt; 

887 
Gear^.doStep:= @doStepRopeWork; 

1752
769986d39202
Fix accidental rope removinf from ammo in some cases
unc0rr
parents:
1736
diff
changeset

888 
with HHGear^ do State:= State and not (gstAttacking or gstMoving or gstHHHJump); 
1781  889 

890 
RemoveFromAmmo; 

891 

1752
769986d39202
Fix accidental rope removinf from ammo in some cases
unc0rr
parents:
1736
diff
changeset

892 
tt:= _0; 
769986d39202
Fix accidental rope removinf from ammo in some cases
unc0rr
parents:
1736
diff
changeset

893 
exit 
1433  894 
end; 
895 
tx:= tx + Gear^.dX + Gear^.dX; 

896 
ty:= ty + Gear^.dY + Gear^.dY; 

897 
tt:= tt  _2; 

898 
end; 

899 
end; 

929
9456e1e77369
 Continue preparation for implementing attack from rope and parachute
unc0rr
parents:
928
diff
changeset

900 

4  901 
CheckCollision(Gear); 
929
9456e1e77369
 Continue preparation for implementing attack from rope and parachute
unc0rr
parents:
928
diff
changeset

902 

351  903 
if (Gear^.State and gstCollision) <> 0 then 
929
9456e1e77369
 Continue preparation for implementing attack from rope and parachute
unc0rr
parents:
928
diff
changeset

904 
begin 
9456e1e77369
 Continue preparation for implementing attack from rope and parachute
unc0rr
parents:
928
diff
changeset

905 
Gear^.doStep:= @doStepRopeWork; 
974
fc16141a0128
Prevent wrong aim direction when using rope after high jump
unc0rr
parents:
963
diff
changeset

906 
with HHGear^ do State:= State and not (gstAttacking or gstHHHJump); 
929
9456e1e77369
 Continue preparation for implementing attack from rope and parachute
unc0rr
parents:
928
diff
changeset

907 

1781  908 
RemoveFromAmmo; 
929
9456e1e77369
 Continue preparation for implementing attack from rope and parachute
unc0rr
parents:
928
diff
changeset

909 

9456e1e77369
 Continue preparation for implementing attack from rope and parachute
unc0rr
parents:
928
diff
changeset

910 
if Gear^.Elasticity < _10 then 
9456e1e77369
 Continue preparation for implementing attack from rope and parachute
unc0rr
parents:
928
diff
changeset

911 
Gear^.Elasticity:= _10000; 
9456e1e77369
 Continue preparation for implementing attack from rope and parachute
unc0rr
parents:
928
diff
changeset

912 
end; 
4  913 

1634
486a89f0e843
Fix rope bug which allowed hedgehog to go into land
unc0rr
parents:
1633
diff
changeset

914 
if (Gear^.Elasticity > Gear^.Friction) 
486a89f0e843
Fix rope bug which allowed hedgehog to go into land
unc0rr
parents:
1633
diff
changeset

915 
or ((Gear^.Message and gm_Attack) = 0) 
486a89f0e843
Fix rope bug which allowed hedgehog to go into land
unc0rr
parents:
1633
diff
changeset

916 
or (HHGear^.Damage > 0) then 
1433  917 
begin 
918 
with PHedgehog(Gear^.Hedgehog)^.Gear^ do 

919 
begin 

920 
State:= State and not gstAttacking; 

921 
Message:= Message and not gm_Attack 

922 
end; 

923 
DeleteGear(Gear) 

924 
end 

4  925 
end; 
926 

927 
procedure doStepRope(Gear: PGear); 

928 
begin 

351  929 
Gear^.dX:=  Gear^.dX; 
930 
Gear^.dY:=  Gear^.dY; 

931 
Gear^.doStep:= @doStepRopeAttach 

4  932 
end; 
933 

934 
//////////////////////////////////////////////////////////////////////////////// 

935 
procedure doStepSmokeTrace(Gear: PGear); 

936 
begin 

351  937 
inc(Gear^.Timer); 
938 
if Gear^.Timer > 64 then 

1133  939 
begin 
940 
Gear^.Timer:= 0; 

941 
dec(Gear^.State) 

942 
end; 

351  943 
Gear^.dX:= Gear^.dX + cWindSpeed; 
944 
Gear^.X:= Gear^.X + Gear^.dX; 

945 
if Gear^.State = 0 then DeleteGear(Gear) 

4  946 
end; 
9  947 

948 
//////////////////////////////////////////////////////////////////////////////// 

1045  949 
procedure doStepExplosionWork(Gear: PGear); 
9  950 
begin 
351  951 
inc(Gear^.Timer); 
952 
if Gear^.Timer > 75 then 

1133  953 
begin 
954 
inc(Gear^.State); 

955 
Gear^.Timer:= 0; 

956 
if Gear^.State > 5 then DeleteGear(Gear) 

957 
end; 

9  958 
end; 
10  959 

1045  960 
procedure doStepExplosion(Gear: PGear); 
961 
var i: LongWord; 

962 
begin 

1047  963 
for i:= 0 to 31 do AddVisualGear(hwRound(Gear^.X), hwRound(Gear^.Y), vgtFire); 
964 
for i:= 0 to 8 do AddVisualGear(hwRound(Gear^.X), hwRound(Gear^.Y), vgtExplPart); 

965 
for i:= 0 to 8 do AddVisualGear(hwRound(Gear^.X), hwRound(Gear^.Y), vgtExplPart2); 

1045  966 
Gear^.doStep:= @doStepExplosionWork 
967 
end; 

968 

10  969 
//////////////////////////////////////////////////////////////////////////////// 
970 
procedure doStepMine(Gear: PGear); 

971 
begin 

542  972 
if (Gear^.State and gstMoving) <> 0 then 
914  973 
begin 
974 
DeleteCI(Gear); 

975 
doStepFallingGear(Gear); 

976 
if (Gear^.State and gstMoving) = 0 then 

977 
begin 

978 
AddGearCI(Gear); 

979 
Gear^.dX:= _0; 

980 
Gear^.dY:= _0 

981 
end; 

982 
CalcRotationDirAngle(Gear); 

983 
AllInactive:= false 

984 
end else 

985 
if ((GameTicks and $3F) = 25) then 

986 
doStepFallingGear(Gear); 

351  987 

988 
if ((Gear^.State and gsttmpFlag) <> 0) then 

1133  989 
if ((Gear^.State and gstAttacking) = 0) then 
990 
begin 

991 
if ((GameTicks and $1F) = 0) then 

992 
if CheckGearNear(Gear, gtHedgehog, 46, 32) <> nil then Gear^.State:= Gear^.State or gstAttacking 

993 
end else // gstAttacking <> 0 

994 
begin 

995 
AllInactive:= false; 

1669  996 
if (Gear^.Timer and $FF) = 0 then PlaySound(sndMineTick, false, nil); 
1133  997 
if Gear^.Timer = 0 then 
998 
begin 

999 
doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), 50, EXPLAutoSound); 

1000 
DeleteGear(Gear); 

1001 
exit 

1002 
end; 

1003 
dec(Gear^.Timer); 

1004 
end else // gsttmpFlag = 0 

1005 
if TurnTimeLeft = 0 then Gear^.State:= Gear^.State or gsttmpFlag; 

10  1006 
end; 
57  1007 

39  1008 
//////////////////////////////////////////////////////////////////////////////// 
1009 
procedure doStepDynamite(Gear: PGear); 

1010 
begin 

43  1011 
doStepFallingGear(Gear); 
1012 
AllInactive:= false; 

351  1013 
if Gear^.Timer mod 166 = 0 then inc(Gear^.Tag); 
1014 
if Gear^.Timer = 0 then 

1133  1015 
begin 
1016 
doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), 75, EXPLAutoSound); 

1017 
DeleteGear(Gear); 

1018 
exit 

1019 
end; 

351  1020 
dec(Gear^.Timer); 
39  1021 
end; 
14
81f125629b25
 Mine checks whether a hedgehog is near less frequently
unc0rr
parents:
13
diff
changeset

1022 

351  1023 
/////////////////////////////////////////////////////////////////////////////// 
14
81f125629b25
 Mine checks whether a hedgehog is near less frequently
unc0rr
parents:
13
diff
changeset

1024 
procedure doStepCase(Gear: PGear); 
371  1025 
var i, x, y: LongInt; 
1436  1026 
k: TGearType; 
14
81f125629b25
 Mine checks whether a hedgehog is near less frequently
unc0rr
parents:
13
diff
changeset

1027 
begin 
351  1028 
if (Gear^.Message and gm_Destroy) > 0 then 
1133  1029 
begin 
1030 
DeleteGear(Gear); 

1031 
FreeActionsList; 

1032 
SetAllToActive; // something (hh, mine, etc...) could be on top of the case 

1033 
with CurrentHedgehog^ do 

1034 
if Gear <> nil then Gear^.Message:= Gear^.Message and not (gm_LJump or gm_HJump); 

1035 
exit 

1036 
end; 

15  1037 

351  1038 
if Gear^.Damage > 0 then 
1133  1039 
begin 
1040 
x:= hwRound(Gear^.X); 

1041 
y:= hwRound(Gear^.Y); 

1436  1042 
k:= Gear^.Kind; 
1043 
DeleteGear(Gear); // < delete gear! 

1044 

1045 
if k = gtCase then 

1133  1046 
begin 
1047 
doMakeExplosion(x, y, 25, EXPLAutoSound); 

1048 
for i:= 0 to 63 do 

1049 
AddGear(x, y, gtFlame, 0, _0, _0, 0); 

1050 
end; 

1051 
exit 

1052 
end; 

79  1053 

351  1054 
if (Gear^.dY.QWordValue <> 0) or (not TestCollisionYwithGear(Gear, 1)) then 
1133  1055 
begin 
1056 
AllInactive:= false; 

1057 
Gear^.dY:= Gear^.dY + cGravity; 

1058 
Gear^.Y:= Gear^.Y + Gear^.dY; 

1059 
if (Gear^.dY.isNegative) and TestCollisionYwithGear(Gear, 1) then Gear^.dY:= _0 else 

1060 
if (not Gear^.dY.isNegative) and TestCollisionYwithGear(Gear, 1) then 

1061 
begin 

1062 
Gear^.dY:=  Gear^.dY * Gear^.Elasticity; 

1063 
if Gear^.dY >  _0_001 then Gear^.dY:= _0 

1669  1064 
else if Gear^.dY <  _0_03 then PlaySound(sndGraveImpact, false, nil); 
1133  1065 
end; 
1066 
CheckGearDrowning(Gear); 

1067 
end; 

14
81f125629b25
 Mine checks whether a hedgehog is near less frequently
unc0rr
parents:
13
diff
changeset

1068 

511  1069 
if (Gear^.dY.QWordValue = 0) then AddGearCI(Gear) 
1133  1070 
else if (Gear^.dY.QWordValue <> 0) then DeleteCI(Gear) 
14
81f125629b25
 Mine checks whether a hedgehog is near less frequently
unc0rr
parents:
13
diff
changeset

1071 
end; 
49  1072 

1073 
//////////////////////////////////////////////////////////////////////////////// 

557  1074 
const cSorterWorkTime = 640; 
1075 
var thexchar: array[0..cMaxTeams] of 

1133  1076 
record 
1077 
dy, ny, dw: LongInt; 

1078 
team: PTeam; 

1079 
SortFactor: QWord; 

1080 
end; 

601
78a68cc4d846
Special game mode allowing the only clan on map for training mode
unc0rr
parents:
590
diff
changeset

1081 
currsorter: PGear = nil; 
49  1082 

1083 
procedure doStepTeamHealthSorterWork(Gear: PGear); 

371  1084 
var i: LongInt; 
49  1085 
begin 
1086 
AllInactive:= false; 

351  1087 
dec(Gear^.Timer); 
1088 
if (Gear^.Timer and 15) = 0 then 

1133  1089 
for i:= 0 to Pred(TeamsCount) do 
1090 
with thexchar[i] do 

1091 
begin 

1092 
{$WARNINGS OFF} 

1093 
team^.DrawHealthY:= ny + dy * Gear^.Timer div 640; 

1094 
team^.TeamHealthBarWidth:= team^.NewTeamHealthBarWidth + dw * Gear^.Timer div cSorterWorkTime; 

1095 
{$WARNINGS ON} 

1096 
end; 

1097 

351  1098 
if (Gear^.Timer = 0) or (currsorter <> Gear) then 
1133  1099 
begin 
1100 
if currsorter = Gear then currsorter:= nil; 

1101 
DeleteGear(Gear) 

1102 
end 

49  1103 
end; 
1104 

1105 
procedure doStepTeamHealthSorter(Gear: PGear); 

1133  1106 
var i: Longword; 
1107 
b: boolean; 

1108 
t: LongInt; 

49  1109 
begin 
1110 
AllInactive:= false; 

557  1111 

547  1112 
for t:= 0 to Pred(TeamsCount) do 
1133  1113 
with thexchar[t] do 
1114 
begin 

1115 
dy:= TeamsArray[t]^.DrawHealthY; 

1116 
dw:= TeamsArray[t]^.TeamHealthBarWidth  TeamsArray[t]^.NewTeamHealthBarWidth; 

1117 
team:= TeamsArray[t]; 

1118 
SortFactor:= TeamsArray[t]^.Clan^.ClanHealth; 

1119 
SortFactor:= (SortFactor shl 3) + TeamsArray[t]^.Clan^.ClanIndex; 

1120 
SortFactor:= (SortFactor shl 30) + TeamsArray[t]^.TeamHealth; 

1121 
end; 

547  1122 

601
78a68cc4d846
Special game mode allowing the only clan on map for training mode
unc0rr
parents:
590
diff
changeset

1123 
if TeamsCount > 1 then 
1133  1124 
repeat 
1125 
b:= true; 

1126 
for t:= 0 to TeamsCount  2 do 

1127 
if (thexchar[t].SortFactor > thexchar[Succ(t)].SortFactor) then 

1128 
begin 

1129 
thexchar[cMaxTeams]:= thexchar[t]; 

1130 
thexchar[t]:= thexchar[Succ(t)]; 

1131 
thexchar[Succ(t)]:= thexchar[cMaxTeams]; 

1132 
b:= false 

1133 
end 

1134 
until b; 

557  1135 

1120  1136 
t:=  4; 
557  1137 
for i:= 0 to Pred(TeamsCount) do 
1133  1138 
with thexchar[i] do 
1139 
begin 

1140 
dec(t, team^.HealthTex^.h + 2); 

1141 
ny:= t; 

1142 
dy:= dy  ny 

1143 
end; 

764
7513452b1d51
Now game looks almost like it did before switching to OpenGL
unc0rr
parents:
762
diff
changeset

1144 

557  1145 
Gear^.Timer:= cSorterWorkTime; 
351  1146 
Gear^.doStep:= @doStepTeamHealthSorterWork; 
143  1147 
currsorter:= Gear 
49  1148 
end; 
1149 

79  1150 
//////////////////////////////////////////////////////////////////////////////// 
854  1151 
procedure doStepIdle(Gear: PGear); 
1152 
begin 

1153 
AllInactive:= false; 

925  1154 
dec(Gear^.Timer); 
854  1155 
if Gear^.Timer = 0 then 
1156 
begin 

1157 
DeleteGear(Gear); 

1158 
AfterAttack 

1159 
end 

1160 
end; 

1161 

79  1162 
procedure doStepShover(Gear: PGear); 
1163 
var HHGear: PGear; 

1164 
begin 

351  1165 
HHGear:= PHedgehog(Gear^.Hedgehog)^.Gear; 
1166 
HHGear^.State:= HHGear^.State or gstNoDamage; 

980
20128e98988b
Don't push attacking hedgehog when using whip or baseball
unc0rr
parents:
979
diff
changeset

1167 
DeleteCI(HHGear); 
20128e98988b
Don't push attacking hedgehog when using whip or baseball
unc0rr
parents:
979
diff
changeset

1168 

79  1169 
AmmoShove(Gear, 30, 115); 
980
20128e98988b
Don't push attacking hedgehog when using whip or baseball
unc0rr
parents:
979
diff
changeset

1170 

351  1171 
HHGear^.State:= HHGear^.State and not gstNoDamage; 
854  1172 
Gear^.Timer:= 250; 
1173 
Gear^.doStep:= @doStepIdle 

79  1174 
end; 
1175 

1176 
//////////////////////////////////////////////////////////////////////////////// 

925  1177 
procedure doStepWhip(Gear: PGear); 
1178 
var HHGear: PGear; 

1179 
i: LongInt; 

1180 
begin 

1181 
HHGear:= PHedgehog(Gear^.Hedgehog)^.Gear; 

1182 
HHGear^.State:= HHGear^.State or gstNoDamage; 

980
20128e98988b
Don't push attacking hedgehog when using whip or baseball
unc0rr
parents:
979
diff
changeset

1183 
DeleteCI(HHGear); 
925  1184 

1185 
for i:= 0 to 3 do 

1186 
begin 

1187 
AmmoShove(Gear, 30, 25); 

1188 
Gear^.X:= Gear^.X + Gear^.dX * 5 

1189 
end; 

1190 

1191 
HHGear^.State:= HHGear^.State and not gstNoDamage; 

1192 
Gear^.Timer:= 250; 

1193 
Gear^.doStep:= @doStepIdle 

1194 
end; 

1195 

1196 
//////////////////////////////////////////////////////////////////////////////// 

79  1197 
procedure doStepFlame(Gear: PGear); 
1198 
begin 

1199 
AllInactive:= false; 

1433  1200 

79  1201 
if not TestCollisionYwithGear(Gear, 1) then 
1133  1202 
begin 
1586  1203 
if hwAbs(Gear^.dX) > _0_01 then 
1204 
Gear^.dX:= Gear^.dX * _0_995; 

1297  1205 

1133  1206 
Gear^.dY:= Gear^.dY + cGravity; 
1830  1207 
if hwAbs(Gear^.dY) > _0_2 then Gear^.dY:= Gear^.dY * _0_995; 
1297  1208 

1830  1209 
Gear^.X:= Gear^.X + Gear^.dX + cWindSpeed * 640; 
1133  1210 
Gear^.Y:= Gear^.Y + Gear^.dY; 
1297  1211 

1417  1212 
if not (hwRound(Gear^.Y) < cWaterLine) then 
1133  1213 
begin 
1214 
DeleteGear(Gear); 

1215 
exit 

1216 
end 

1217 
end else begin 

1218 
if Gear^.Timer > 0 then dec(Gear^.Timer) 

1219 
else begin 

1586  1220 
Gear^.Radius:= 9; 
1221 
AmmoShove(Gear, 4, 100); 

1297  1222 
Gear^.Radius:= 1; 
1223 
doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), 4, EXPLNoDamage); 

1133  1224 
dec(Gear^.Health); 
1586  1225 
Gear^.Timer:= 450  Gear^.Tag * 8 
1133  1226 
end 
1227 
end; 

79  1228 

1295  1229 
//if (((GameTicks div 8) mod 64) = Gear^.Tag) then 
1230 
// AmmoFlameWork(Gear); 

79  1231 

351  1232 
if Gear^.Health = 0 then 
1133  1233 
DeleteGear(Gear) 
79  1234 
end; 
82  1235 

1236 
//////////////////////////////////////////////////////////////////////////////// 

1237 
procedure doStepFirePunchWork(Gear: PGear); 

1238 
var HHGear: PGear; 

1239 
begin 

1240 
AllInactive:= false; 

351  1241 
if ((Gear^.Message and gm_Destroy) <> 0) then 
1133  1242 
begin 
1243 
DeleteGear(Gear); 

1244 
AfterAttack; 

1245 
exit 

1246 
end; 

82  1247 

351  1248 
HHGear:= PHedgehog(Gear^.Hedgehog)^.Gear; 
1249 
if hwRound(HHGear^.Y) <= Gear^.Tag  2 then 

1133  1250 
begin 
1251 
Gear^.Tag:= hwRound(HHGear^.Y); 

1252 
DrawTunnel(HHGear^.X  int2hwFloat(cHHRadius), HHGear^.Y  _1, _0_5, _0, cHHRadius * 4, 2); 

1253 
HHGear^.State:= HHGear^.State or gstNoDamage; 

1254 
Gear^.Y:= HHGear^.Y; 

1255 
AmmoShove(Gear, 30, 40); 

1256 
HHGear^.State:= HHGear^.State and not gstNoDamage 

1257 
end; 

351  1258 

1259 
HHGear^.dY:= HHGear^.dY + cGravity; 

1260 
if not (HHGear^.dY.isNegative) then 

1133  1261 
begin 
1262 
HHGear^.State:= HHGear^.State or gstMoving; 

1263 
DeleteGear(Gear); 

1264 
AfterAttack; 

1265 
exit 

1266 
end; 

351  1267 
HHGear^.Y:= HHGear^.Y + HHGear^.dY 
82  1268 
end; 
1269 

1270 
procedure doStepFirePunch(Gear: PGear); 

1271 
var HHGear: PGear; 

1272 
begin 

1273 
AllInactive:= false; 

351  1274 
HHGear:= PHedgehog(Gear^.Hedgehog)^.Gear; 
514  1275 
DeleteCI(HHGear); 
498  1276 
HHGear^.X:= int2hwFloat(hwRound(HHGear^.X))  _0_5; 
1014
3c7d4e7ccdff
 Fix firepunch sprite direction when use in high jump
unc0rr
parents:
992
diff
changeset

1277 
HHGear^.dX:= SignAs(cLittle, Gear^.dX); 
3c7d4e7ccdff
 Fix firepunch sprite direction when use in high jump
unc0rr
parents:
992
diff
changeset

1278 

351  1279 
HHGear^.dY:=  _0_3; 
82  1280 

351  1281 
Gear^.X:= HHGear^.X; 
979
edb8f208c1d9
Fix firepunch direction when attacking from high jump
unc0rr
parents:
974
diff
changeset

1282 
Gear^.dX:= SignAs(_0_45, Gear^.dX); 
351  1283 
Gear^.dY:=  _0_9; 
1284 
Gear^.doStep:= @doStepFirePunchWork; 

498  1285 
DrawTunnel(HHGear^.X  int2hwFloat(cHHRadius), HHGear^.Y + _1, _0_5, _0, cHHRadius * 4, 5); 
1279  1286 

1669  1287 
PlaySound(TSound(ord(sndFirePunch1) + GetRandom(6)), false, PHedgehog(HHGear^.Hedgehog)^.Team^.voicepack) 
82  1288 
end; 
1289 

263  1290 
//////////////////////////////////////////////////////////////////////////////// 
1291 

929
9456e1e77369
 Continue preparation for implementing attack from rope and parachute
unc0rr
parents:
928
diff
changeset

1292 
procedure doStepParachuteWork(Gear: PGear); 
211  1293 
var HHGear: PGear; 
1294 
begin 

351  1295 
HHGear:= PHedgehog(Gear^.Hedgehog)^.Gear; 
82  1296 

516  1297 
inc(Gear^.Timer); 
1298 

212  1299 
if TestCollisionYwithGear(HHGear, 1) 
1133  1300 
or ((HHGear^.State and gstHHDriven) = 0) 
1301 
or CheckGearDrowning(HHGear) 

1302 
or ((Gear^.Message and gm_Attack) <> 0) then 

1303 
begin 

1304 
with HHGear^ do 

1305 
begin 

1306 
Message:= 0; 

1307 
SetLittle(dX); 

1308 
dY:= _0; 

1309 
State:= State or gstMoving; 

1310 
end; 

1311 
DeleteGear(Gear); 

1312 
exit 

1313 
end; 

211  1314 

351  1315 
if not TestCollisionXwithGear(HHGear, hwSign(HHGear^.dX)) then 
1133  1316 
HHGear^.X:= HHGear^.X + cWindSpeed * 200; 
211  1317 

351  1318 
if (Gear^.Message and gm_Left) <> 0 then HHGear^.X:= HHGear^.X  cMaxWindSpeed * 40 
1319 
else if (Gear^.Message and gm_Right) <> 0 then HHGear^.X:= HHGear^.X + cMaxWindSpeed * 40; 

1320 
if (Gear^.Message and gm_Up) <> 0 then HHGear^.Y:= HHGear^.Y  cGravity * 40 

1321 
else if (Gear^.Message and gm_Down) <> 0 then HHGear^.Y:= HHGear^.Y + cGravity * 40; 

211  1322 

351  1323 
HHGear^.Y:= HHGear^.Y + cGravity * 100; 
568  1324 
Gear^.X:= HHGear^.X; 
1325 
Gear^.Y:= HHGear^.Y 

263  1326 
end; 
211  1327 

929
9456e1e77369
 Continue preparation for implementing attack from rope and parachute
unc0rr
parents:
928
diff
changeset

1328 
procedure doStepParachute(Gear: PGear); 
9456e1e77369
 Continue preparation for implementing attack from rope and parachute
unc0rr
parents:
928
diff
changeset

1329 
var HHGear: PGear; 
9456e1e77369
 Continue preparation for implementing attack from rope and parachute
unc0rr
parents:
928
diff
changeset

1330 
begin 
9456e1e77369
 Continue preparation for implementing attack from rope and parachute
unc0rr
parents:
928
diff
changeset

1331 
HHGear:= PHedgehog(Gear^.Hedgehog)^.Gear; 
9456e1e77369
 Continue preparation for implementing attack from rope and parachute
unc0rr
parents:
928
diff
changeset

1332 

9456e1e77369
 Continue preparation for implementing attack from rope and parachute
unc0rr
parents:
928
diff
changeset

1333 
DeleteCI(HHGear); 
9456e1e77369
 Continue preparation for implementing attack from rope and parachute
unc0rr
parents:
928
diff
changeset

1334 

9456e1e77369
 Continue preparation for implementing attack from rope and parachute
unc0rr
parents:
928
diff
changeset

1335 
OnUsedAmmo(PHedgehog(HHGear^.Hedgehog)^); 
9456e1e77369
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1336 
ApplyAmmoChanges(PHedgehog(HHGear^.Hedgehog)^); 
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1337 

931  1338 
HHGear^.State:= HHGear^.State and not (gstAttacking or gstAttacked or gstMoving); 
929
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1339 
HHGear^.Message:= HHGear^.Message and not gm_Attack; 
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1340 

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1341 
Gear^.doStep:= @doStepParachuteWork; 
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1342 

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1343 
Gear^.Message:= HHGear^.Message; 
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1344 
doStepParachuteWork(Gear) 
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1345 
end; 
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1346 

263  1347 
//////////////////////////////////////////////////////////////////////////////// 
1348 
procedure doStepAirAttackWork(Gear: PGear); 

1507  1349 
var i: Longint; 
263  1350 
begin 
1351 
AllInactive:= false; 

498  1352 
Gear^.X:= Gear^.X + cAirPlaneSpeed * Gear^.Tag; 
1124  1353 

543
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1354 
if (Gear^.Health > 0)and(not (Gear^.X < Gear^.dX))and(Gear^.X < Gear^.dX + cAirPlaneSpeed) then 
1124  1355 
begin 
1356 
dec(Gear^.Health); 

1357 
case Gear^.State of 

1358 
0: FollowGear:= AddGear(hwRound(Gear^.X), hwRound(Gear^.Y), gtAirBomb, 0, cBombsSpeed * Gear^.Tag, _0, 0); 

1359 
1: FollowGear:= AddGear(hwRound(Gear^.X), hwRound(Gear^.Y), gtMine, 0, cBombsSpeed * Gear^.Tag, _0, 0); 

1586  1360 
2: for i:= 19 to 19 do 
1361 
FollowGear:= AddGear(hwRound(Gear^.X) + i div 3, hwRound(Gear^.Y), gtFlame, 0, _0_001 * i, _0, 0); 

1124  1362 
end; 
1363 
Gear^.dX:= Gear^.dX + int2hwFloat(30 * Gear^.Tag) 

1364 
end; 

1365 

1366 
if (GameTicks and $3F) = 0 then 

1367 
AddGear(hwRound(Gear^.X), hwRound(Gear^.Y), gtSmokeTrace, 0, _0, _0, 0); 

1368 

1753  1369 
if (hwRound(Gear^.X) > (LAND_WIDTH+1024)) or (hwRound(Gear^.X) < 1024) then DeleteGear(Gear) 
263  1370 
end; 
1371 

1372 
procedure doStepAirAttack(Gear: PGear); 
