author | Wuzzy <Wuzzy2@mail.ru> |
Sun, 18 Nov 2018 15:41:49 +0100 | |
changeset 14222 | 34db11d5d9f8 |
parent 13851 | f01798038c2e |
child 15639 | afeffdb4a712 |
permissions | -rw-r--r-- |
8608
50cc0131b109
move weapons line away from hwconsts.h so that modifying it doesn't needlessly recompile everything, introduce a way to try documenting which weapons each number represents
koda
parents:
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changeset
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1 |
/* |
50cc0131b109
move weapons line away from hwconsts.h so that modifying it doesn't needlessly recompile everything, introduce a way to try documenting which weapons each number represents
koda
parents:
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* Hedgewars, a free turn based strategy game |
8610 | 3 |
* Copyright (c) 2013 Vittorio Giovara <vittorio.giovara@gmail.com> |
8608
50cc0131b109
move weapons line away from hwconsts.h so that modifying it doesn't needlessly recompile everything, introduce a way to try documenting which weapons each number represents
koda
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4 |
* |
50cc0131b109
move weapons line away from hwconsts.h so that modifying it doesn't needlessly recompile everything, introduce a way to try documenting which weapons each number represents
koda
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5 |
* This program is free software; you can redistribute it and/or modify |
50cc0131b109
move weapons line away from hwconsts.h so that modifying it doesn't needlessly recompile everything, introduce a way to try documenting which weapons each number represents
koda
parents:
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6 |
* it under the terms of the GNU General Public License as published by |
50cc0131b109
move weapons line away from hwconsts.h so that modifying it doesn't needlessly recompile everything, introduce a way to try documenting which weapons each number represents
koda
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7 |
* the Free Software Foundation; version 2 of the License |
50cc0131b109
move weapons line away from hwconsts.h so that modifying it doesn't needlessly recompile everything, introduce a way to try documenting which weapons each number represents
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8 |
* |
50cc0131b109
move weapons line away from hwconsts.h so that modifying it doesn't needlessly recompile everything, introduce a way to try documenting which weapons each number represents
koda
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9 |
* This program is distributed in the hope that it will be useful, |
50cc0131b109
move weapons line away from hwconsts.h so that modifying it doesn't needlessly recompile everything, introduce a way to try documenting which weapons each number represents
koda
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10 |
* but WITHOUT ANY WARRANTY; without even the implied warranty of |
50cc0131b109
move weapons line away from hwconsts.h so that modifying it doesn't needlessly recompile everything, introduce a way to try documenting which weapons each number represents
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11 |
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
50cc0131b109
move weapons line away from hwconsts.h so that modifying it doesn't needlessly recompile everything, introduce a way to try documenting which weapons each number represents
koda
parents:
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12 |
* GNU General Public License for more details. |
50cc0131b109
move weapons line away from hwconsts.h so that modifying it doesn't needlessly recompile everything, introduce a way to try documenting which weapons each number represents
koda
parents:
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13 |
* |
50cc0131b109
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koda
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14 |
* You should have received a copy of the GNU General Public License |
50cc0131b109
move weapons line away from hwconsts.h so that modifying it doesn't needlessly recompile everything, introduce a way to try documenting which weapons each number represents
koda
parents:
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15 |
* along with this program; if not, write to the Free Software |
10108
c68cf030eded
update FSF address. note: two sdl include files (by Sam Lantinga) still have the old FSF address in their copyright - but I ain't gonna touch their copyright headers
sheepluva
parents:
10089
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16 |
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
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50cc0131b109
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koda
parents:
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17 |
*/ |
50cc0131b109
move weapons line away from hwconsts.h so that modifying it doesn't needlessly recompile everything, introduce a way to try documenting which weapons each number represents
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parents:
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#define AMMOLINE_EMPTY_QT "00000090000000000000000000000000000000000000000000000000000" |
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#define AMMOLINE_EMPTY_PROB "00000000000000000000000000000000000000000000000000000000000" |
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#define AMMOLINE_EMPTY_DELAY "00000000000000000000000000000000000000000000000000000000000" |
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#define AMMOLINE_EMPTY_CRATE "13111103121111111231141111111111111112111111111111111111111" |
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koda
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23 |
|
11511 | 24 |
/* |
25 |
AmmoType lookup table (use monospace font / cursor movements) |
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11511 | 27 |
amGrenade-----------------------| |
28 |
amClusterBomb--------------------| |
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amBazooka-------------------------| |
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amBee------------------------------| |
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amShotgun---------------------------| |
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amPickHammer-------------------------| |
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amSkip--------------------------------| |
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amRope---------------------------------| |
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amMine----------------------------------| |
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amDEagle---------------------------------| |
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amDynamite--------------------------------| |
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amFirePunch--------------------------------| |
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amWhip--------------------------------------| |
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amBaseballBat--------------------------------| |
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amParachute-----------------------------------| |
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amAirAttack------------------------------------| |
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amMineStrike------------------------------------| |
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amBlowTorch--------------------------------------| |
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amGirder------------------------------------------| |
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amTeleport-----------------------------------------| |
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amSwitch--------------------------------------------| |
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amMortar---------------------------------------------| |
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amKamikaze--------------------------------------------| |
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amCake-------------------------------------------------| |
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amSeduction---------------------------------------------| |
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amWatermelon---------------------------------------------| |
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amHellishBomb---------------------------------------------| |
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amNapalm---------------------------------------------------| |
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amDrill-----------------------------------------------------| |
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amBallgun----------------------------------------------------| |
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amRCPlane-----------------------------------------------------| |
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amLowGravity---------------------------------------------------| |
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amExtraDamage---------------------------------------------------| |
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amInvulnerable---------------------------------------------------| |
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amExtraTime-------------------------------------------------------| |
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amLaserSight-------------------------------------------------------| |
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amVampiric----------------------------------------------------------| |
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amSniperRifle--------------------------------------------------------| |
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amJetpack-------------------------------------------------------------| |
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amMolotov--------------------------------------------------------------| |
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amBirdy-----------------------------------------------------------------| |
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amPortalGun--------------------------------------------------------------| |
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amPiano-------------------------------------------------------------------| |
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amGasBomb------------------------------------------------------------------| |
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amSineGun-------------------------------------------------------------------| |
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amFlamethrower---------------------------------------------------------------| |
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amSMine-----------------------------------------------------------------------| |
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amHammer-----------------------------------------------------------------------| |
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amResurrector-------------------------------------------------------------------| |
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amDrillStrike--------------------------------------------------------------------| |
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amSnowball------------------------------------------------------------------------| |
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amTardis---------------------------------------------------------------------------| |
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amLandGun---------------------------------------------------------------------------| |
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amIceGun-----------------------------------------------------------------------------| |
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amKnife-------------------------------------------------------------------------------| |
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amRubber-------------------------------------------------------------------------------| |
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amAirMine-------------------------------------------------------------------------------| |
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13851
f01798038c2e
Rename amDuck and related symbols to amCreeper, gtCreeper, etc.
Wuzzy <Wuzzy2@mail.ru>
parents:
13849
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amCreeper--------------------------------------------------------------------------------| |
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amMinigun---------------------------------------------------------------------------------| |
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*/ |
13173
4d1cf0d76eb7
Remove rubber duck from BRW, RW and most weapon schemes for now
Wuzzy <Wuzzy2@mail.ru>
parents:
13149
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#define AMMOLINE_DEFAULT_QT "93919294221991210322351110012000000002111001010111110001000" |
4d1cf0d76eb7
Remove rubber duck from BRW, RW and most weapon schemes for now
Wuzzy <Wuzzy2@mail.ru>
parents:
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#define AMMOLINE_DEFAULT_PROB "04050405416006555465544647765766666661555101011154111111107" |
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#define AMMOLINE_DEFAULT_DELAY "00000000000002055000000400070040000000002200000006000200000" |
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#define AMMOLINE_DEFAULT_CRATE "13111103121111111231141111111111111112111111111111111111111" |
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8608
50cc0131b109
move weapons line away from hwconsts.h so that modifying it doesn't needlessly recompile everything, introduce a way to try documenting which weapons each number represents
koda
parents:
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changeset
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91 |
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13849
297cf5c19172
Remove usage of creeper from all schemes and styles
Wuzzy <Wuzzy2@mail.ru>
parents:
13738
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#define AMMOLINE_CRAZY_QT "99999999999999999929999999999999992999999999999999929991909" |
297cf5c19172
Remove usage of creeper from all schemes and styles
Wuzzy <Wuzzy2@mail.ru>
parents:
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#define AMMOLINE_CRAZY_PROB "11111101111111111111111111111111111111111111111111111111101" |
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#define AMMOLINE_CRAZY_DELAY "00000000000000000000000000000000000000000000000000000000000" |
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#define AMMOLINE_CRAZY_CRATE "13111103121111111231141111111111111112111111111111111111111" |
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8608
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koda
parents:
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#define AMMOLINE_PROMODE_QT "90900090000000000000090000000000000000000000000000000000000" |
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#define AMMOLINE_PROMODE_PROB "00000000000000000000000000000000000000000000000000000000000" |
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#define AMMOLINE_PROMODE_DELAY "00000000000002055000000400070040000000002000000000000200000" |
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#define AMMOLINE_PROMODE_CRATE "11111101111111111111111111111111111111111111111111111111111" |
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8608
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koda
parents:
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12898 | 102 |
#define AMMOLINE_SHOPPA_QT "00000099000000000000000000000000000000000000000000000000000" |
13173
4d1cf0d76eb7
Remove rubber duck from BRW, RW and most weapon schemes for now
Wuzzy <Wuzzy2@mail.ru>
parents:
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#define AMMOLINE_SHOPPA_PROB "44444100442444022101121212224220000000020004000100110010101" |
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#define AMMOLINE_SHOPPA_DELAY "00000000000000000000000000000000000000000000000000000000000" |
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#define AMMOLINE_SHOPPA_CRATE "11111101111111111111111111111111111111111111111111111111111" |
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8608
50cc0131b109
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koda
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#define AMMOLINE_CLEAN_QT "10100090000100000110000000000000000000000000000010000000000" |
13173
4d1cf0d76eb7
Remove rubber duck from BRW, RW and most weapon schemes for now
Wuzzy <Wuzzy2@mail.ru>
parents:
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#define AMMOLINE_CLEAN_PROB "04050405416006555465544647765766666661555101011154111211104" |
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#define AMMOLINE_CLEAN_DELAY "00000000000000000000000000000000000000000000000000000200000" |
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#define AMMOLINE_CLEAN_CRATE "13111103121111111231141111111111111112111111111111111111111" |
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8608
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koda
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#define AMMOLINE_MINES_QT "00000099000900000003000000000000000000000000000000000000000" |
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#define AMMOLINE_MINES_PROB "00000000000000000000000000000000000000000000000000000000000" |
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#define AMMOLINE_MINES_DELAY "00000000000002055000000400070040000000002000000006000200000" |
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#define AMMOLINE_MINES_CRATE "11111101111111111111111111111111111111111111111111111111111" |
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8608
50cc0131b109
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koda
parents:
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12898 | 117 |
#define AMMOLINE_PORTALS_QT "90000090020000000021000000000000001100000900000000000000000" |
13173
4d1cf0d76eb7
Remove rubber duck from BRW, RW and most weapon schemes for now
Wuzzy <Wuzzy2@mail.ru>
parents:
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#define AMMOLINE_PORTALS_PROB "04050405416006555465544647765766666661555101011154111211102" |
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#define AMMOLINE_PORTALS_DELAY "00000000000002055000000400070040000000002000000006000200000" |
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#define AMMOLINE_PORTALS_CRATE "13111103121111111231141111111111111112111111111111111111111" |
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8608
50cc0131b109
move weapons line away from hwconsts.h so that modifying it doesn't needlessly recompile everything, introduce a way to try documenting which weapons each number represents
koda
parents:
diff
changeset
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121 |
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13849
297cf5c19172
Remove usage of creeper from all schemes and styles
Wuzzy <Wuzzy2@mail.ru>
parents:
13738
diff
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122 |
#define AMMOLINE_ONEEVERY_QT "11111191111111111111111111111111111111111111111111111111101" |
297cf5c19172
Remove usage of creeper from all schemes and styles
Wuzzy <Wuzzy2@mail.ru>
parents:
13738
diff
changeset
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123 |
#define AMMOLINE_ONEEVERY_PROB "11111101111111111111111111111111111111111111111111111111101" |
12898 | 124 |
#define AMMOLINE_ONEEVERY_DELAY "00000000000000000000000000000000000000000000000000000000000" |
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#define AMMOLINE_ONEEVERY_CRATE "11111101111111111111111111111111111111111111111111111111111" |
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8608
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koda
parents:
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126 |
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13716
6d57f5f61c09
BRW now allows weapon scheme customization
Wuzzy <Wuzzy2@mail.ru>
parents:
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127 |
#define AMMOLINE_BRW_QT "33323392332332322323233131122113000003232203022022200020301" |
6d57f5f61c09
BRW now allows weapon scheme customization
Wuzzy <Wuzzy2@mail.ru>
parents:
13173
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128 |
#define AMMOLINE_BRW_PROB "00000000000000000000000000000000111110000000000000000000000" |
6d57f5f61c09
BRW now allows weapon scheme customization
Wuzzy <Wuzzy2@mail.ru>
parents:
13173
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129 |
#define AMMOLINE_BRW_DELAY "00000000000000000000000000000000000000000000000000000000000" |
6d57f5f61c09
BRW now allows weapon scheme customization
Wuzzy <Wuzzy2@mail.ru>
parents:
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130 |
#define AMMOLINE_BRW_CRATE "11111101111111111111111111111111111111111111111111111111111" |
6d57f5f61c09
BRW now allows weapon scheme customization
Wuzzy <Wuzzy2@mail.ru>
parents:
13173
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131 |
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13173
4d1cf0d76eb7
Remove rubber duck from BRW, RW and most weapon schemes for now
Wuzzy <Wuzzy2@mail.ru>
parents:
13149
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132 |
#define AMMOLINE_HIGHLANDER_QT "11111191111111111111019111111111100101111101111001001011101" |
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#define AMMOLINE_HIGHLANDER_PROB "00000000000000000000000000000000000000000000000000000000000" |
134 |
#define AMMOLINE_HIGHLANDER_DELAY "00000000000000000000000000000000000000000000000000000000000" |
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13738
94bf5f976e3e
Highlander: Remove odd infinite girder ammo in crates
Wuzzy <Wuzzy2@mail.ru>
parents:
13716
diff
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135 |
#define AMMOLINE_HIGHLANDER_CRATE "00000000000000000000000000000000000000000000000000000000000" |
10549
6b08a29cadea
Add scheme and weaponset for Construction Mode.
mikade <redgrinner@gmail.com>
parents:
10108
diff
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136 |
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12955
4fbe2d18df9c
Construction Mode: Now amSwitch amount can be changed in weapon scheme
Wuzzy <Wuzzy2@mail.ru>
parents:
12898
diff
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137 |
#define AMMOLINE_CONSTRUCTION_QT "11000190000000100100900000000000000000000000000000000000000" |
13173
4d1cf0d76eb7
Remove rubber duck from BRW, RW and most weapon schemes for now
Wuzzy <Wuzzy2@mail.ru>
parents:
13149
diff
changeset
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138 |
#define AMMOLINE_CONSTRUCTION_PROB "11111101111111100100011111101111111111111101111100101110101" |
12898 | 139 |
#define AMMOLINE_CONSTRUCTION_DELAY "00000000000000000000000000000000000000000000000000000000000" |
140 |
#define AMMOLINE_CONSTRUCTION_CRATE "11111101111111111111111111111111111111111111111111111111111" |
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10599 | 141 |
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12898 | 142 |
#define AMMOLINE_SHOPPAPRO_QT "00000099000000000000000000000000000000000000000000000000000" |
143 |
#define AMMOLINE_SHOPPAPRO_PROB "44444000440444000000000000004000000000000000000000000000000" |
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144 |
#define AMMOLINE_SHOPPAPRO_DELAY "00000000000000000000000000000000000000000000000000000000000" |
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145 |
#define AMMOLINE_SHOPPAPRO_CRATE "11111101111111111111111111111111111111111111111111111211111" |
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10549
6b08a29cadea
Add scheme and weaponset for Construction Mode.
mikade <redgrinner@gmail.com>
parents:
10108
diff
changeset
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146 |
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12898 | 147 |
#define AMMOLINE_HEDGEEDITOR_QT "00000090000000000000000000000000000000000000000000000000000" |
148 |
#define AMMOLINE_HEDGEEDITOR_PROB "00000000000000000000000000000000000000000000000000000000000" |
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149 |
#define AMMOLINE_HEDGEEDITOR_DELAY "00000000000000000000000000000000000000000000000000000000000" |
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150 |
#define AMMOLINE_HEDGEEDITOR_CRATE "11111101111111111111111111111111111111111111111111111111111" |