hedgewars/uAI.pas
author unc0rr
Mon, 17 Aug 2009 10:55:48 +0000
changeset 2322 403414760c88
parent 2289 cb850ba733bd
child 2376 ece7b87f1334
permissions -rw-r--r--
Optimize sprites in Hedgehog folder
Ignore whitespace changes - Everywhere: Within whitespace: At end of lines:
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
     1
(*
1066
1f1b3686a2b0 Update copyright headers a bit
unc0rr
parents: 941
diff changeset
     2
 * Hedgewars, a free turn based strategy game
883
07a568ba44e0 Update copyright info in source files headers
unc0rr
parents: 791
diff changeset
     3
 * Copyright (c) 2005-2008 Andrey Korotaev <unC0Rr@gmail.com>
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
     4
 *
183
57c2ef19f719 Relicense to GPL
unc0rr
parents: 146
diff changeset
     5
 * This program is free software; you can redistribute it and/or modify
57c2ef19f719 Relicense to GPL
unc0rr
parents: 146
diff changeset
     6
 * it under the terms of the GNU General Public License as published by
57c2ef19f719 Relicense to GPL
unc0rr
parents: 146
diff changeset
     7
 * the Free Software Foundation; version 2 of the License
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
     8
 *
183
57c2ef19f719 Relicense to GPL
unc0rr
parents: 146
diff changeset
     9
 * This program is distributed in the hope that it will be useful,
57c2ef19f719 Relicense to GPL
unc0rr
parents: 146
diff changeset
    10
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
57c2ef19f719 Relicense to GPL
unc0rr
parents: 146
diff changeset
    11
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
57c2ef19f719 Relicense to GPL
unc0rr
parents: 146
diff changeset
    12
 * GNU General Public License for more details.
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
    13
 *
183
57c2ef19f719 Relicense to GPL
unc0rr
parents: 146
diff changeset
    14
 * You should have received a copy of the GNU General Public License
57c2ef19f719 Relicense to GPL
unc0rr
parents: 146
diff changeset
    15
 * along with this program; if not, write to the Free Software
57c2ef19f719 Relicense to GPL
unc0rr
parents: 146
diff changeset
    16
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
    17
 *)
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
    18
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
    19
unit uAI;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
    20
interface
351
29bc9c36ad5f Fixed-point arithmetics in engine.
unc0rr
parents: 295
diff changeset
    21
uses uFloat;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
    22
{$INCLUDE options.inc}
433
9f8f22094c0e AI thinks in separate thread
unc0rr
parents: 425
diff changeset
    23
procedure ProcessBot;
64
9df467527ae5 - Start AI rewrite
unc0rr
parents: 53
diff changeset
    24
procedure FreeActionsList;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
    25
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
    26
implementation
369
2aed85310727 AI compiles, but doesn't work
unc0rr
parents: 351
diff changeset
    27
uses uTeams, uConsts, SDLh, uAIMisc, uGears, uAIAmmoTests, uAIActions, uMisc,
509
fd58135a4407 Bots know shotgun behavior better
unc0rr
parents: 508
diff changeset
    28
     uAmmos, uConsole, uCollisions, SysUtils{$IFDEF UNIX}, cthreads{$ENDIF};
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
    29
66
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
    30
var BestActions: TActions;
509
fd58135a4407 Bots know shotgun behavior better
unc0rr
parents: 508
diff changeset
    31
    CanUseAmmo: array [TAmmoType] of boolean;
433
9f8f22094c0e AI thinks in separate thread
unc0rr
parents: 425
diff changeset
    32
    StopThinking: boolean;
599
7c7b90c402d3 Fix THandle -> TThreadID
unc0rr
parents: 553
diff changeset
    33
    ThinkThread: TThreadID;
509
fd58135a4407 Bots know shotgun behavior better
unc0rr
parents: 508
diff changeset
    34
    hasThread: LongInt = 0;
599
7c7b90c402d3 Fix THandle -> TThreadID
unc0rr
parents: 553
diff changeset
    35
369
2aed85310727 AI compiles, but doesn't work
unc0rr
parents: 351
diff changeset
    36
procedure FreeActionsList;
64
9df467527ae5 - Start AI rewrite
unc0rr
parents: 53
diff changeset
    37
begin
433
9f8f22094c0e AI thinks in separate thread
unc0rr
parents: 425
diff changeset
    38
{$IFDEF DEBUGFILE}AddFileLog('FreeActionsList called');{$ENDIF}
509
fd58135a4407 Bots know shotgun behavior better
unc0rr
parents: 508
diff changeset
    39
if hasThread <> 0 then
433
9f8f22094c0e AI thinks in separate thread
unc0rr
parents: 425
diff changeset
    40
   begin
9f8f22094c0e AI thinks in separate thread
unc0rr
parents: 425
diff changeset
    41
   {$IFDEF DEBUGFILE}AddFileLog('Waiting AI thread to finish');{$ENDIF}
9f8f22094c0e AI thinks in separate thread
unc0rr
parents: 425
diff changeset
    42
   StopThinking:= true;
509
fd58135a4407 Bots know shotgun behavior better
unc0rr
parents: 508
diff changeset
    43
   repeat
fd58135a4407 Bots know shotgun behavior better
unc0rr
parents: 508
diff changeset
    44
     SDL_Delay(10)
fd58135a4407 Bots know shotgun behavior better
unc0rr
parents: 508
diff changeset
    45
   until hasThread = 0
433
9f8f22094c0e AI thinks in separate thread
unc0rr
parents: 425
diff changeset
    46
   end;
434
2c6ccce17f39 Many small improvements
unc0rr
parents: 433
diff changeset
    47
602
f7628ebfccde Add CurrentHedgehog variable which simplifies code
unc0rr
parents: 599
diff changeset
    48
with CurrentHedgehog^ do
445
fb66abeb551f Now really proper fix
unc0rr
parents: 442
diff changeset
    49
     if Gear <> nil then
fb66abeb551f Now really proper fix
unc0rr
parents: 442
diff changeset
    50
        if BotLevel <> 0 then
2289
cb850ba733bd Fix queue bug triggered by AI
unc0rr
parents: 1066
diff changeset
    51
           StopMessages(Gear^.Message);
740
5ac69a012b69 - Small cleanup
unc0rr
parents: 676
diff changeset
    52
64
9df467527ae5 - Start AI rewrite
unc0rr
parents: 53
diff changeset
    53
BestActions.Count:= 0;
66
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
    54
BestActions.Pos:= 0
369
2aed85310727 AI compiles, but doesn't work
unc0rr
parents: 351
diff changeset
    55
end;
2aed85310727 AI compiles, but doesn't work
unc0rr
parents: 351
diff changeset
    56
543
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 542
diff changeset
    57
procedure TestAmmos(var Actions: TActions; Me: PGear; isMoved: boolean);
545
f527450337c1 Fix some warnings
unc0rr
parents: 544
diff changeset
    58
var BotLevel: Longword;
543
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 542
diff changeset
    59
    ap: TAttackParams;
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 542
diff changeset
    60
    Score, i: LongInt;
66
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
    61
    a, aa: TAmmoType;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
    62
begin
369
2aed85310727 AI compiles, but doesn't work
unc0rr
parents: 351
diff changeset
    63
BotLevel:= PHedgehog(Me^.Hedgehog)^.BotLevel;
433
9f8f22094c0e AI thinks in separate thread
unc0rr
parents: 425
diff changeset
    64
64
9df467527ae5 - Start AI rewrite
unc0rr
parents: 53
diff changeset
    65
for i:= 0 to Pred(Targets.Count) do
509
fd58135a4407 Bots know shotgun behavior better
unc0rr
parents: 508
diff changeset
    66
    if (Targets.ar[i].Score >= 0) and (not StopThinking) then
66
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
    67
       begin
602
f7628ebfccde Add CurrentHedgehog variable which simplifies code
unc0rr
parents: 599
diff changeset
    68
       with CurrentHedgehog^ do
369
2aed85310727 AI compiles, but doesn't work
unc0rr
parents: 351
diff changeset
    69
            a:= Ammo^[CurSlot, CurAmmo].AmmoType;
66
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
    70
       aa:= a;
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
    71
       repeat
543
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 542
diff changeset
    72
        if (CanUseAmmo[a]) and
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 542
diff changeset
    73
           ((not isMoved) or ((AmmoTests[a].flags and amtest_OnTurn) = 0)) then
66
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
    74
           begin
543
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 542
diff changeset
    75
           Score:= AmmoTests[a].proc(Me, Targets.ar[i].Point, BotLevel, ap);
139
340ded7cc336 Fixed AI bug, introduced by previous changes
unc0rr
parents: 136
diff changeset
    76
           if Actions.Score + Score > BestActions.Score then
543
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 542
diff changeset
    77
            if (BestActions.Score < 0) or (Actions.Score + Score > BestActions.Score + LongInt(BotLevel) * 2048) then
66
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
    78
              begin
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
    79
              BestActions:= Actions;
136
89970b70b076 Implement bot levels
unc0rr
parents: 111
diff changeset
    80
              inc(BestActions.Score, Score);
194
88652abdce9a Fixed weird bots behavior
unc0rr
parents: 193
diff changeset
    81
543
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 542
diff changeset
    82
              AddAction(BestActions, aia_Weapon, Longword(a), 300 + random(400), 0, 0);
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 542
diff changeset
    83
              if (ap.Time <> 0) then AddAction(BestActions, aia_Timer, ap.Time div 1000, 400, 0, 0);
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 542
diff changeset
    84
              if (ap.Angle > 0) then AddAction(BestActions, aia_LookRight, 0, 200, 0, 0)
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 542
diff changeset
    85
              else if (ap.Angle < 0) then AddAction(BestActions, aia_LookLeft, 0, 200, 0, 0);
83
207c85fbef51 - First hedgehog in team has first turn in team
unc0rr
parents: 82
diff changeset
    86
              if (Ammoz[a].Ammo.Propz and ammoprop_NoCrosshair) = 0 then
66
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
    87
                 begin
543
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 542
diff changeset
    88
                 ap.Angle:= LongInt(Me^.Angle) - Abs(ap.Angle);
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 542
diff changeset
    89
                 if ap.Angle > 0 then
83
207c85fbef51 - First hedgehog in team has first turn in team
unc0rr
parents: 82
diff changeset
    90
                    begin
543
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 542
diff changeset
    91
                    AddAction(BestActions, aia_Up, aim_push, 300 + random(250), 0, 0);
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 542
diff changeset
    92
                    AddAction(BestActions, aia_Up, aim_release, ap.Angle, 0, 0)
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 542
diff changeset
    93
                    end else if ap.Angle < 0 then
83
207c85fbef51 - First hedgehog in team has first turn in team
unc0rr
parents: 82
diff changeset
    94
                    begin
543
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 542
diff changeset
    95
                    AddAction(BestActions, aia_Down, aim_push, 300 + random(250), 0, 0);
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 542
diff changeset
    96
                    AddAction(BestActions, aia_Down, aim_release, -ap.Angle, 0, 0)
83
207c85fbef51 - First hedgehog in team has first turn in team
unc0rr
parents: 82
diff changeset
    97
                    end
66
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
    98
                 end;
543
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 542
diff changeset
    99
              if (Ammoz[a].Ammo.Propz and ammoprop_NeedTarget) <> 0 then
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 542
diff changeset
   100
                 begin
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 542
diff changeset
   101
                 AddAction(BestActions, aia_Put, 0, 1, ap.AttackPutX, ap.AttackPutY)
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 542
diff changeset
   102
                 end;
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 542
diff changeset
   103
              if (Ammoz[a].Ammo.Propz and ammoprop_AttackingPut) = 0 then
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 542
diff changeset
   104
                 begin
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 542
diff changeset
   105
                 AddAction(BestActions, aia_attack, aim_push, 650 + random(300), 0, 0);
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 542
diff changeset
   106
                 AddAction(BestActions, aia_attack, aim_release, ap.Power, 0, 0);
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 542
diff changeset
   107
                 end;
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 542
diff changeset
   108
              if ap.ExplR > 0 then
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 542
diff changeset
   109
                 AddAction(BestActions, aia_AwareExpl, ap.ExplR, 10, ap.ExplX, ap.ExplY);
66
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   110
              end
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   111
           end;
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   112
        if a = High(TAmmoType) then a:= Low(TAmmoType)
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   113
                               else inc(a)
509
fd58135a4407 Bots know shotgun behavior better
unc0rr
parents: 508
diff changeset
   114
       until (a = aa) or
602
f7628ebfccde Add CurrentHedgehog variable which simplifies code
unc0rr
parents: 599
diff changeset
   115
             (CurrentHedgehog^.AttacksNum > 0) or
509
fd58135a4407 Bots know shotgun behavior better
unc0rr
parents: 508
diff changeset
   116
             StopThinking
66
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   117
       end
64
9df467527ae5 - Start AI rewrite
unc0rr
parents: 53
diff changeset
   118
end;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   119
64
9df467527ae5 - Start AI rewrite
unc0rr
parents: 53
diff changeset
   120
procedure Walk(Me: PGear);
80
3c3dc6a148ca - Fixed bug with hedgehog under water using rope
unc0rr
parents: 75
diff changeset
   121
const FallPixForBranching = cHHRadius * 2 + 8;
433
9f8f22094c0e AI thinks in separate thread
unc0rr
parents: 425
diff changeset
   122
      cBranchStackSize = 12;
9f8f22094c0e AI thinks in separate thread
unc0rr
parents: 425
diff changeset
   123
9f8f22094c0e AI thinks in separate thread
unc0rr
parents: 425
diff changeset
   124
type TStackEntry = record
9f8f22094c0e AI thinks in separate thread
unc0rr
parents: 425
diff changeset
   125
                   WastedTicks: Longword;
9f8f22094c0e AI thinks in separate thread
unc0rr
parents: 425
diff changeset
   126
                   MadeActions: TActions;
9f8f22094c0e AI thinks in separate thread
unc0rr
parents: 425
diff changeset
   127
                   Hedgehog: TGear;
9f8f22094c0e AI thinks in separate thread
unc0rr
parents: 425
diff changeset
   128
                   end;
941
b5222ddafe1f - Fix bug with picking up ammos from cases, when total ammo count may become more than AMMO_INFINITE
unc0rr
parents: 936
diff changeset
   129
433
9f8f22094c0e AI thinks in separate thread
unc0rr
parents: 425
diff changeset
   130
var Stack: record
9f8f22094c0e AI thinks in separate thread
unc0rr
parents: 425
diff changeset
   131
           Count: Longword;
9f8f22094c0e AI thinks in separate thread
unc0rr
parents: 425
diff changeset
   132
           States: array[0..Pred(cBranchStackSize)] of TStackEntry;
9f8f22094c0e AI thinks in separate thread
unc0rr
parents: 425
diff changeset
   133
           end;
9f8f22094c0e AI thinks in separate thread
unc0rr
parents: 425
diff changeset
   134
9f8f22094c0e AI thinks in separate thread
unc0rr
parents: 425
diff changeset
   135
    function Push(Ticks: Longword; const Actions: TActions; const Me: TGear; Dir: integer): boolean;
9f8f22094c0e AI thinks in separate thread
unc0rr
parents: 425
diff changeset
   136
    var Result: boolean;
9f8f22094c0e AI thinks in separate thread
unc0rr
parents: 425
diff changeset
   137
    begin
9f8f22094c0e AI thinks in separate thread
unc0rr
parents: 425
diff changeset
   138
    Result:= (Stack.Count < cBranchStackSize) and (Actions.Count < MAXACTIONS - 5);
9f8f22094c0e AI thinks in separate thread
unc0rr
parents: 425
diff changeset
   139
    if Result then
9f8f22094c0e AI thinks in separate thread
unc0rr
parents: 425
diff changeset
   140
       with Stack.States[Stack.Count] do
9f8f22094c0e AI thinks in separate thread
unc0rr
parents: 425
diff changeset
   141
            begin
9f8f22094c0e AI thinks in separate thread
unc0rr
parents: 425
diff changeset
   142
            WastedTicks:= Ticks;
9f8f22094c0e AI thinks in separate thread
unc0rr
parents: 425
diff changeset
   143
            MadeActions:= Actions;
9f8f22094c0e AI thinks in separate thread
unc0rr
parents: 425
diff changeset
   144
            Hedgehog:= Me;
9f8f22094c0e AI thinks in separate thread
unc0rr
parents: 425
diff changeset
   145
            Hedgehog.Message:= Dir;
9f8f22094c0e AI thinks in separate thread
unc0rr
parents: 425
diff changeset
   146
            inc(Stack.Count)
9f8f22094c0e AI thinks in separate thread
unc0rr
parents: 425
diff changeset
   147
            end;
9f8f22094c0e AI thinks in separate thread
unc0rr
parents: 425
diff changeset
   148
    Push:= Result
9f8f22094c0e AI thinks in separate thread
unc0rr
parents: 425
diff changeset
   149
    end;
9f8f22094c0e AI thinks in separate thread
unc0rr
parents: 425
diff changeset
   150
9f8f22094c0e AI thinks in separate thread
unc0rr
parents: 425
diff changeset
   151
    procedure Pop(var Ticks: Longword; var Actions: TActions; var Me: TGear);
9f8f22094c0e AI thinks in separate thread
unc0rr
parents: 425
diff changeset
   152
    begin
9f8f22094c0e AI thinks in separate thread
unc0rr
parents: 425
diff changeset
   153
    dec(Stack.Count);
9f8f22094c0e AI thinks in separate thread
unc0rr
parents: 425
diff changeset
   154
    with Stack.States[Stack.Count] do
9f8f22094c0e AI thinks in separate thread
unc0rr
parents: 425
diff changeset
   155
         begin
9f8f22094c0e AI thinks in separate thread
unc0rr
parents: 425
diff changeset
   156
         Ticks:= WastedTicks;
9f8f22094c0e AI thinks in separate thread
unc0rr
parents: 425
diff changeset
   157
         Actions:= MadeActions;
9f8f22094c0e AI thinks in separate thread
unc0rr
parents: 425
diff changeset
   158
         Me:= Hedgehog
9f8f22094c0e AI thinks in separate thread
unc0rr
parents: 425
diff changeset
   159
         end
9f8f22094c0e AI thinks in separate thread
unc0rr
parents: 425
diff changeset
   160
    end;
9f8f22094c0e AI thinks in separate thread
unc0rr
parents: 425
diff changeset
   161
9f8f22094c0e AI thinks in separate thread
unc0rr
parents: 425
diff changeset
   162
    function PosInThinkStack(Me: PGear): boolean;
9f8f22094c0e AI thinks in separate thread
unc0rr
parents: 425
diff changeset
   163
    var i: Longword;
9f8f22094c0e AI thinks in separate thread
unc0rr
parents: 425
diff changeset
   164
    begin
9f8f22094c0e AI thinks in separate thread
unc0rr
parents: 425
diff changeset
   165
    i:= 0;
9f8f22094c0e AI thinks in separate thread
unc0rr
parents: 425
diff changeset
   166
    while (i < Stack.Count) do
9f8f22094c0e AI thinks in separate thread
unc0rr
parents: 425
diff changeset
   167
          begin
9f8f22094c0e AI thinks in separate thread
unc0rr
parents: 425
diff changeset
   168
          if(not(hwAbs(Stack.States[i].Hedgehog.X - Me^.X) +
498
9c8b385dc9a1 - Get rid of operator := to have GPC support
unc0rr
parents: 445
diff changeset
   169
                 hwAbs(Stack.States[i].Hedgehog.Y - Me^.Y) > _2)) and
433
9f8f22094c0e AI thinks in separate thread
unc0rr
parents: 425
diff changeset
   170
              (Stack.States[i].Hedgehog.Message = Me^.Message) then exit(true);
9f8f22094c0e AI thinks in separate thread
unc0rr
parents: 425
diff changeset
   171
          inc(i)
9f8f22094c0e AI thinks in separate thread
unc0rr
parents: 425
diff changeset
   172
          end;
9f8f22094c0e AI thinks in separate thread
unc0rr
parents: 425
diff changeset
   173
    PosInThinkStack:= false
9f8f22094c0e AI thinks in separate thread
unc0rr
parents: 425
diff changeset
   174
    end;
9f8f22094c0e AI thinks in separate thread
unc0rr
parents: 425
diff changeset
   175
9f8f22094c0e AI thinks in separate thread
unc0rr
parents: 425
diff changeset
   176
66
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   177
var Actions: TActions;
433
9f8f22094c0e AI thinks in separate thread
unc0rr
parents: 425
diff changeset
   178
    ticks, maxticks, steps, BotLevel, tmp: Longword;
9f8f22094c0e AI thinks in separate thread
unc0rr
parents: 425
diff changeset
   179
    BaseRate, BestRate, Rate: integer;
75
d2b737858ff7 - New First Aid powerup
unc0rr
parents: 74
diff changeset
   180
    GoInfo: TGoInfo;
80
3c3dc6a148ca - Fixed bug with hedgehog under water using rope
unc0rr
parents: 75
diff changeset
   181
    CanGo: boolean;
3c3dc6a148ca - Fixed bug with hedgehog under water using rope
unc0rr
parents: 75
diff changeset
   182
    AltMe: TGear;
64
9df467527ae5 - Start AI rewrite
unc0rr
parents: 53
diff changeset
   183
begin
433
9f8f22094c0e AI thinks in separate thread
unc0rr
parents: 425
diff changeset
   184
Actions.Count:= 0;
9f8f22094c0e AI thinks in separate thread
unc0rr
parents: 425
diff changeset
   185
Actions.Pos:= 0;
9f8f22094c0e AI thinks in separate thread
unc0rr
parents: 425
diff changeset
   186
Actions.Score:= 0;
9f8f22094c0e AI thinks in separate thread
unc0rr
parents: 425
diff changeset
   187
Stack.Count:= 0;
369
2aed85310727 AI compiles, but doesn't work
unc0rr
parents: 351
diff changeset
   188
BotLevel:= PHedgehog(Me^.Hedgehog)^.BotLevel;
75
d2b737858ff7 - New First Aid powerup
unc0rr
parents: 74
diff changeset
   189
433
9f8f22094c0e AI thinks in separate thread
unc0rr
parents: 425
diff changeset
   190
tmp:= random(2) + 1;
9f8f22094c0e AI thinks in separate thread
unc0rr
parents: 425
diff changeset
   191
Push(0, Actions, Me^, tmp);
9f8f22094c0e AI thinks in separate thread
unc0rr
parents: 425
diff changeset
   192
Push(0, Actions, Me^, tmp xor 3);
9f8f22094c0e AI thinks in separate thread
unc0rr
parents: 425
diff changeset
   193
369
2aed85310727 AI compiles, but doesn't work
unc0rr
parents: 351
diff changeset
   194
if (Me^.State and gstAttacked) = 0 then maxticks:= max(0, TurnTimeLeft - 5000 - 4000 * BotLevel)
433
9f8f22094c0e AI thinks in separate thread
unc0rr
parents: 425
diff changeset
   195
                                   else maxticks:= TurnTimeLeft;
75
d2b737858ff7 - New First Aid powerup
unc0rr
parents: 74
diff changeset
   196
543
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 542
diff changeset
   197
if (Me^.State and gstAttacked) = 0 then TestAmmos(Actions, Me, false);
433
9f8f22094c0e AI thinks in separate thread
unc0rr
parents: 425
diff changeset
   198
BestRate:= RatePlace(Me);
9f8f22094c0e AI thinks in separate thread
unc0rr
parents: 425
diff changeset
   199
BaseRate:= max(BestRate, 0);
75
d2b737858ff7 - New First Aid powerup
unc0rr
parents: 74
diff changeset
   200
433
9f8f22094c0e AI thinks in separate thread
unc0rr
parents: 425
diff changeset
   201
while (Stack.Count > 0) and not StopThinking do
9f8f22094c0e AI thinks in separate thread
unc0rr
parents: 425
diff changeset
   202
    begin
9f8f22094c0e AI thinks in separate thread
unc0rr
parents: 425
diff changeset
   203
    Pop(ticks, Actions, Me^);
193
56885ea29202 Fix bots regressions
unc0rr
parents: 191
diff changeset
   204
433
9f8f22094c0e AI thinks in separate thread
unc0rr
parents: 425
diff changeset
   205
    AddAction(Actions, Me^.Message, aim_push, 250, 0, 0);
369
2aed85310727 AI compiles, but doesn't work
unc0rr
parents: 351
diff changeset
   206
    if (Me^.Message and gm_Left) <> 0 then AddAction(Actions, aia_WaitXL, hwRound(Me^.X), 0, 0, 0)
370
c75410fe3133 - Repair bots: they can walk and use bazooka, possible cannot jump (why?)
unc0rr
parents: 369
diff changeset
   207
                                      else AddAction(Actions, aia_WaitXR, hwRound(Me^.X), 0, 0, 0);
66
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   208
    steps:= 0;
82
2f4f3236cccc - New fort
unc0rr
parents: 80
diff changeset
   209
433
9f8f22094c0e AI thinks in separate thread
unc0rr
parents: 425
diff changeset
   210
    while (not StopThinking) and (not PosInThinkStack(Me)) do
66
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   211
       begin
80
3c3dc6a148ca - Fixed bug with hedgehog under water using rope
unc0rr
parents: 75
diff changeset
   212
       CanGo:= HHGo(Me, @AltMe, GoInfo);
75
d2b737858ff7 - New First Aid powerup
unc0rr
parents: 74
diff changeset
   213
       inc(ticks, GoInfo.Ticks);
d2b737858ff7 - New First Aid powerup
unc0rr
parents: 74
diff changeset
   214
       if ticks > maxticks then break;
194
88652abdce9a Fixed weird bots behavior
unc0rr
parents: 193
diff changeset
   215
136
89970b70b076 Implement bot levels
unc0rr
parents: 111
diff changeset
   216
       if (BotLevel < 5) and (GoInfo.JumpType = jmpHJump) then // hjump support
80
3c3dc6a148ca - Fixed bug with hedgehog under water using rope
unc0rr
parents: 75
diff changeset
   217
          if Push(ticks, Actions, AltMe, Me^.Message) then
433
9f8f22094c0e AI thinks in separate thread
unc0rr
parents: 425
diff changeset
   218
             with Stack.States[Pred(Stack.Count)] do
80
3c3dc6a148ca - Fixed bug with hedgehog under water using rope
unc0rr
parents: 75
diff changeset
   219
                  begin
791
928d2830fd0c Make AI aware of new high jump technique (there's still an issue with two successive jumps)
unc0rr
parents: 741
diff changeset
   220
                  if Me^.dX.isNegative then AddAction(MadeActions, aia_LookRight, 0, 200, 0, 0)
928d2830fd0c Make AI aware of new high jump technique (there's still an issue with two successive jumps)
unc0rr
parents: 741
diff changeset
   221
                                       else AddAction(MadeActions, aia_LookLeft, 0, 200, 0, 0);
928d2830fd0c Make AI aware of new high jump technique (there's still an issue with two successive jumps)
unc0rr
parents: 741
diff changeset
   222
                  AddAction(MadeActions, aia_HJump, 0, 305 + random(50), 0, 0);
369
2aed85310727 AI compiles, but doesn't work
unc0rr
parents: 351
diff changeset
   223
                  AddAction(MadeActions, aia_HJump, 0, 350, 0, 0);
791
928d2830fd0c Make AI aware of new high jump technique (there's still an issue with two successive jumps)
unc0rr
parents: 741
diff changeset
   224
                  if Me^.dX.isNegative then AddAction(MadeActions, aia_LookLeft, 0, 200, 0, 0)
928d2830fd0c Make AI aware of new high jump technique (there's still an issue with two successive jumps)
unc0rr
parents: 741
diff changeset
   225
                                       else AddAction(MadeActions, aia_LookRight, 0, 200, 0, 0);
80
3c3dc6a148ca - Fixed bug with hedgehog under water using rope
unc0rr
parents: 75
diff changeset
   226
                  end;
136
89970b70b076 Implement bot levels
unc0rr
parents: 111
diff changeset
   227
       if (BotLevel < 3) and (GoInfo.JumpType = jmpLJump) then // ljump support
80
3c3dc6a148ca - Fixed bug with hedgehog under water using rope
unc0rr
parents: 75
diff changeset
   228
          if Push(ticks, Actions, AltMe, Me^.Message) then
433
9f8f22094c0e AI thinks in separate thread
unc0rr
parents: 425
diff changeset
   229
             with Stack.States[Pred(Stack.Count)] do
791
928d2830fd0c Make AI aware of new high jump technique (there's still an issue with two successive jumps)
unc0rr
parents: 741
diff changeset
   230
                  AddAction(MadeActions, aia_LJump, 0, 305 + random(50), 0, 0);
433
9f8f22094c0e AI thinks in separate thread
unc0rr
parents: 425
diff changeset
   231
80
3c3dc6a148ca - Fixed bug with hedgehog under water using rope
unc0rr
parents: 75
diff changeset
   232
       if not CanGo then break;
66
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   233
       inc(steps);
544
9e068d2398ca Fix AI jumping to wrong direction on the turn start
unc0rr
parents: 543
diff changeset
   234
       Actions.actions[Pred(Actions.Count)].Param:= hwRound(Me^.X);
70
82d93eeecebe - Many AI improvements
unc0rr
parents: 66
diff changeset
   235
       Rate:= RatePlace(Me);
433
9f8f22094c0e AI thinks in separate thread
unc0rr
parents: 425
diff changeset
   236
       if Rate > BestRate then
70
82d93eeecebe - Many AI improvements
unc0rr
parents: 66
diff changeset
   237
          begin
82d93eeecebe - Many AI improvements
unc0rr
parents: 66
diff changeset
   238
          BestActions:= Actions;
433
9f8f22094c0e AI thinks in separate thread
unc0rr
parents: 425
diff changeset
   239
          BestRate:= Rate;
9f8f22094c0e AI thinks in separate thread
unc0rr
parents: 425
diff changeset
   240
          Me^.State:= Me^.State or gstAttacked // we have better place, go there and don't use ammo
70
82d93eeecebe - Many AI improvements
unc0rr
parents: 66
diff changeset
   241
          end
433
9f8f22094c0e AI thinks in separate thread
unc0rr
parents: 425
diff changeset
   242
       else if Rate < BestRate then break;
9f8f22094c0e AI thinks in separate thread
unc0rr
parents: 425
diff changeset
   243
       if ((Me^.State and gstAttacked) = 0)
543
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 542
diff changeset
   244
           and ((steps mod 4) = 0) then TestAmmos(Actions, Me, true);
193
56885ea29202 Fix bots regressions
unc0rr
parents: 191
diff changeset
   245
       if GoInfo.FallPix >= FallPixForBranching then
56885ea29202 Fix bots regressions
unc0rr
parents: 191
diff changeset
   246
          Push(ticks, Actions, Me^, Me^.Message xor 3); // aia_Left xor 3 = aia_Right
433
9f8f22094c0e AI thinks in separate thread
unc0rr
parents: 425
diff changeset
   247
       end;
193
56885ea29202 Fix bots regressions
unc0rr
parents: 191
diff changeset
   248
433
9f8f22094c0e AI thinks in separate thread
unc0rr
parents: 425
diff changeset
   249
    if BestRate > BaseRate then exit
9f8f22094c0e AI thinks in separate thread
unc0rr
parents: 425
diff changeset
   250
    end
66
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   251
end;
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   252
508
f5473c50adbd Now really fix compilation
unc0rr
parents: 507
diff changeset
   253
function Think(Me: Pointer): ptrint;
74
42257fee61ae - Unicode support for team and hedgehogs names
unc0rr
parents: 71
diff changeset
   254
var BackMe, WalkMe: TGear;
433
9f8f22094c0e AI thinks in separate thread
unc0rr
parents: 425
diff changeset
   255
    StartTicks: Longword;
66
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   256
begin
509
fd58135a4407 Bots know shotgun behavior better
unc0rr
parents: 508
diff changeset
   257
InterlockedIncrement(hasThread);
433
9f8f22094c0e AI thinks in separate thread
unc0rr
parents: 425
diff changeset
   258
StartTicks:= GameTicks;
500
d9b140e9d2c2 Use freepascal's routines to manipulate threads
unc0rr
parents: 498
diff changeset
   259
BackMe:= PGear(Me)^;
509
fd58135a4407 Bots know shotgun behavior better
unc0rr
parents: 508
diff changeset
   260
500
d9b140e9d2c2 Use freepascal's routines to manipulate threads
unc0rr
parents: 498
diff changeset
   261
if (PGear(Me)^.State and gstAttacked) = 0 then
74
42257fee61ae - Unicode support for team and hedgehogs names
unc0rr
parents: 71
diff changeset
   262
   if Targets.Count > 0 then
42257fee61ae - Unicode support for team and hedgehogs names
unc0rr
parents: 71
diff changeset
   263
      begin
509
fd58135a4407 Bots know shotgun behavior better
unc0rr
parents: 508
diff changeset
   264
      WalkMe:= BackMe;
74
42257fee61ae - Unicode support for team and hedgehogs names
unc0rr
parents: 71
diff changeset
   265
      Walk(@WalkMe);
433
9f8f22094c0e AI thinks in separate thread
unc0rr
parents: 425
diff changeset
   266
      if (StartTicks > GameTicks - 1500) and not StopThinking then SDL_Delay(2000);
9f8f22094c0e AI thinks in separate thread
unc0rr
parents: 425
diff changeset
   267
      if BestActions.Score < -1023 then
146
458f4f58c1b6 - Fix AI not to damage self hedgehogs
unc0rr
parents: 144
diff changeset
   268
         begin
433
9f8f22094c0e AI thinks in separate thread
unc0rr
parents: 425
diff changeset
   269
         BestActions.Count:= 0;
9f8f22094c0e AI thinks in separate thread
unc0rr
parents: 425
diff changeset
   270
         AddAction(BestActions, aia_Skip, 0, 250, 0, 0);
9f8f22094c0e AI thinks in separate thread
unc0rr
parents: 425
diff changeset
   271
         end;
80
3c3dc6a148ca - Fixed bug with hedgehog under water using rope
unc0rr
parents: 75
diff changeset
   272
      end else
74
42257fee61ae - Unicode support for team and hedgehogs names
unc0rr
parents: 71
diff changeset
   273
else begin
433
9f8f22094c0e AI thinks in separate thread
unc0rr
parents: 425
diff changeset
   274
      while (not StopThinking) and (BestActions.Count = 0) do
9f8f22094c0e AI thinks in separate thread
unc0rr
parents: 425
diff changeset
   275
            begin
9f8f22094c0e AI thinks in separate thread
unc0rr
parents: 425
diff changeset
   276
            FillBonuses(true);
9f8f22094c0e AI thinks in separate thread
unc0rr
parents: 425
diff changeset
   277
            WalkMe:= BackMe;
509
fd58135a4407 Bots know shotgun behavior better
unc0rr
parents: 508
diff changeset
   278
            Walk(@WalkMe);
fd58135a4407 Bots know shotgun behavior better
unc0rr
parents: 508
diff changeset
   279
            if not StopThinking then SDL_Delay(100)
433
9f8f22094c0e AI thinks in separate thread
unc0rr
parents: 425
diff changeset
   280
            end
9f8f22094c0e AI thinks in separate thread
unc0rr
parents: 425
diff changeset
   281
      end;
500
d9b140e9d2c2 Use freepascal's routines to manipulate threads
unc0rr
parents: 498
diff changeset
   282
PGear(Me)^.State:= PGear(Me)^.State and not gstHHThinking;
509
fd58135a4407 Bots know shotgun behavior better
unc0rr
parents: 508
diff changeset
   283
Think:= 0;
fd58135a4407 Bots know shotgun behavior better
unc0rr
parents: 508
diff changeset
   284
InterlockedDecrement(hasThread)
66
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   285
end;
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   286
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   287
procedure StartThink(Me: PGear);
75
d2b737858ff7 - New First Aid powerup
unc0rr
parents: 74
diff changeset
   288
var a: TAmmoType;
66
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   289
begin
542
ec26095f1bed - Get rid of ammoProp_AttackInFall and gstFalling
unc0rr
parents: 522
diff changeset
   290
if ((Me^.State and (gstAttacking or gstHHJumping or gstMoving)) <> 0)
439
c336ed82e76d Fix bugs:
unc0rr
parents: 434
diff changeset
   291
   or isInMultiShoot then exit;
506
0889d833d47e - A good implementation of shotgun
unc0rr
parents: 500
diff changeset
   292
522
ca089787f59d Tags with current damage
unc0rr
parents: 509
diff changeset
   293
//DeleteCI(Me); // this might break demo 
369
2aed85310727 AI compiles, but doesn't work
unc0rr
parents: 351
diff changeset
   294
Me^.State:= Me^.State or gstHHThinking;
2aed85310727 AI compiles, but doesn't work
unc0rr
parents: 351
diff changeset
   295
Me^.Message:= 0;
509
fd58135a4407 Bots know shotgun behavior better
unc0rr
parents: 508
diff changeset
   296
fd58135a4407 Bots know shotgun behavior better
unc0rr
parents: 508
diff changeset
   297
BestActions.Count:= 0;
fd58135a4407 Bots know shotgun behavior better
unc0rr
parents: 508
diff changeset
   298
BestActions.Pos:= 0;
fd58135a4407 Bots know shotgun behavior better
unc0rr
parents: 508
diff changeset
   299
BestActions.Score:= Low(integer);
fd58135a4407 Bots know shotgun behavior better
unc0rr
parents: 508
diff changeset
   300
433
9f8f22094c0e AI thinks in separate thread
unc0rr
parents: 425
diff changeset
   301
StopThinking:= false;
9f8f22094c0e AI thinks in separate thread
unc0rr
parents: 425
diff changeset
   302
ThinkingHH:= Me;
509
fd58135a4407 Bots know shotgun behavior better
unc0rr
parents: 508
diff changeset
   303
70
82d93eeecebe - Many AI improvements
unc0rr
parents: 66
diff changeset
   304
FillTargets;
80
3c3dc6a148ca - Fixed bug with hedgehog under water using rope
unc0rr
parents: 75
diff changeset
   305
if Targets.Count = 0 then
3c3dc6a148ca - Fixed bug with hedgehog under water using rope
unc0rr
parents: 75
diff changeset
   306
   begin
369
2aed85310727 AI compiles, but doesn't work
unc0rr
parents: 351
diff changeset
   307
   OutError('AI: no targets!?', false);
80
3c3dc6a148ca - Fixed bug with hedgehog under water using rope
unc0rr
parents: 75
diff changeset
   308
   exit
3c3dc6a148ca - Fixed bug with hedgehog under water using rope
unc0rr
parents: 75
diff changeset
   309
   end;
941
b5222ddafe1f - Fix bug with picking up ammos from cases, when total ammo count may become more than AMMO_INFINITE
unc0rr
parents: 936
diff changeset
   310
369
2aed85310727 AI compiles, but doesn't work
unc0rr
parents: 351
diff changeset
   311
FillBonuses((Me^.State and gstAttacked) <> 0);
75
d2b737858ff7 - New First Aid powerup
unc0rr
parents: 74
diff changeset
   312
for a:= Low(TAmmoType) to High(TAmmoType) do
553
5478386d935f - Switch to bazooka (or whatever) after use of some weapon (fixes problem with bots)
unc0rr
parents: 545
diff changeset
   313
    CanUseAmmo[a]:= Assigned(AmmoTests[a].proc) and HHHasAmmo(PHedgehog(Me^.Hedgehog)^, a);
433
9f8f22094c0e AI thinks in separate thread
unc0rr
parents: 425
diff changeset
   314
{$IFDEF DEBUGFILE}AddFileLog('Enter Think Thread');{$ENDIF}
500
d9b140e9d2c2 Use freepascal's routines to manipulate threads
unc0rr
parents: 498
diff changeset
   315
BeginThread(@Think, Me, ThinkThread)
433
9f8f22094c0e AI thinks in separate thread
unc0rr
parents: 425
diff changeset
   316
end;
191
a03c2d037e24 Bots are in the same thread as game. Fixes FreePascal issues.
unc0rr
parents: 183
diff changeset
   317
433
9f8f22094c0e AI thinks in separate thread
unc0rr
parents: 425
diff changeset
   318
procedure ProcessBot;
9f8f22094c0e AI thinks in separate thread
unc0rr
parents: 425
diff changeset
   319
const StartTicks: Longword = 0;
509
fd58135a4407 Bots know shotgun behavior better
unc0rr
parents: 508
diff changeset
   320
      cStopThinkTime = 40;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   321
begin
602
f7628ebfccde Add CurrentHedgehog variable which simplifies code
unc0rr
parents: 599
diff changeset
   322
with CurrentHedgehog^ do
66
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   323
     if (Gear <> nil)
369
2aed85310727 AI compiles, but doesn't work
unc0rr
parents: 351
diff changeset
   324
        and ((Gear^.State and gstHHDriven) <> 0)
144
e6084b0c9316 - Fix 'new team' regression
unc0rr
parents: 143
diff changeset
   325
        and (TurnTimeLeft < cHedgehogTurnTime - 50) then
433
9f8f22094c0e AI thinks in separate thread
unc0rr
parents: 425
diff changeset
   326
        if ((Gear^.State and gstHHThinking) = 0) then
509
fd58135a4407 Bots know shotgun behavior better
unc0rr
parents: 508
diff changeset
   327
           if (BestActions.Pos >= BestActions.Count)
fd58135a4407 Bots know shotgun behavior better
unc0rr
parents: 508
diff changeset
   328
              and (TurnTimeLeft > cStopThinkTime) then
433
9f8f22094c0e AI thinks in separate thread
unc0rr
parents: 425
diff changeset
   329
              begin
936
ba582673db7d Fix 'AI may break demos playing' message while loading saves
unc0rr
parents: 883
diff changeset
   330
              if Gear^.Message <> 0 then
ba582673db7d Fix 'AI may break demos playing' message while loading saves
unc0rr
parents: 883
diff changeset
   331
                 begin
ba582673db7d Fix 'AI may break demos playing' message while loading saves
unc0rr
parents: 883
diff changeset
   332
                 StopMessages(Gear^.Message);
ba582673db7d Fix 'AI may break demos playing' message while loading saves
unc0rr
parents: 883
diff changeset
   333
                 TryDo((Gear^.Message and gmAllStoppable) = 0, 'Engine bug: AI may break demos playing', true);
ba582673db7d Fix 'AI may break demos playing' message while loading saves
unc0rr
parents: 883
diff changeset
   334
                 end;
ba582673db7d Fix 'AI may break demos playing' message while loading saves
unc0rr
parents: 883
diff changeset
   335
              if Gear^.Message <> 0 then exit;
433
9f8f22094c0e AI thinks in separate thread
unc0rr
parents: 425
diff changeset
   336
              StartThink(Gear);
9f8f22094c0e AI thinks in separate thread
unc0rr
parents: 425
diff changeset
   337
              StartTicks:= GameTicks
9f8f22094c0e AI thinks in separate thread
unc0rr
parents: 425
diff changeset
   338
              end else ProcessAction(BestActions, Gear)
509
fd58135a4407 Bots know shotgun behavior better
unc0rr
parents: 508
diff changeset
   339
        else if ((GameTicks - StartTicks) > cMaxAIThinkTime)
fd58135a4407 Bots know shotgun behavior better
unc0rr
parents: 508
diff changeset
   340
                or (TurnTimeLeft <= cStopThinkTime) then StopThinking:= true
369
2aed85310727 AI compiles, but doesn't work
unc0rr
parents: 351
diff changeset
   341
end;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   342
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   343
end.