hedgewars/uCollisions.pas
author koda
Wed, 02 May 2012 08:07:17 +0100
changeset 6986 409dd3851309
parent 6700 e04da46ee43c
child 6990 40e5af28d026
permissions -rw-r--r--
add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
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(*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2004-2012 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
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 *)
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{$INCLUDE "options.inc"}
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unit uCollisions;
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interface
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uses uFloat, uTypes;
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const cMaxGearArrayInd = 1023;
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type PGearArray = ^TGearArray;
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    TGearArray = record
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        ar: array[0..cMaxGearArrayInd] of PGear;
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        Count: Longword
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        end;
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procedure initModule;
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procedure freeModule;
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procedure AddGearCI(Gear: PGear);
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procedure DeleteCI(Gear: PGear);
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function  CheckGearsCollision(Gear: PGear): PGearArray;
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function  TestCollisionXwithGear(Gear: PGear; Dir: LongInt): boolean;
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function  TestCollisionYwithGear(Gear: PGear; Dir: LongInt): Word;
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function  TestCollisionXKick(Gear: PGear; Dir: LongInt): boolean;
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function  TestCollisionYKick(Gear: PGear; Dir: LongInt): boolean;
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function  TestCollisionX(Gear: PGear; Dir: LongInt): boolean;
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function  TestCollisionY(Gear: PGear; Dir: LongInt): boolean;
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function  TestCollisionXwithXYShift(Gear: PGear; ShiftX: hwFloat; ShiftY: LongInt; Dir: LongInt): boolean; inline;
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function  TestCollisionXwithXYShift(Gear: PGear; ShiftX: hwFloat; ShiftY: LongInt; Dir: LongInt; withGear: boolean): boolean;
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function  TestCollisionYwithXYShift(Gear: PGear; ShiftX, ShiftY: LongInt; Dir: LongInt): boolean; inline;
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function  TestCollisionYwithXYShift(Gear: PGear; ShiftX, ShiftY: LongInt; Dir: LongInt; withGear: boolean): boolean;
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function  TestRectancleForObstacle(x1, y1, x2, y2: LongInt; landOnly: boolean): boolean;
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// returns: negative sign if going downhill to left, value is steepness (noslope/error = _0, 45° = _0_5)
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function  CalcSlopeBelowGear(Gear: PGear): hwFloat;
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function  CalcSlopeTangent(Gear: PGear; collisionX, collisionY: LongInt; var outDeltaX, outDeltaY: LongInt; TestWord: LongWord): Boolean;
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implementation
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uses uConsts, uLandGraphics, uVariables, uDebug, uGears, uGearsList;
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type TCollisionEntry = record
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    X, Y, Radius: LongInt;
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    cGear: PGear;
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    end;
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const MAXRECTSINDEX = 1023;
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var Count: Longword;
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    cinfos: array[0..MAXRECTSINDEX] of TCollisionEntry;
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    ga: TGearArray;
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procedure AddGearCI(Gear: PGear);
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var t: PGear;
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begin
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if Gear^.CollisionIndex >= 0 then
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    exit;
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TryDo(Count <= MAXRECTSINDEX, 'Collision rects array overflow', true);
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with cinfos[Count] do
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    begin
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    X:= hwRound(Gear^.X);
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    Y:= hwRound(Gear^.Y);
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    Radius:= Gear^.Radius;
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    ChangeRoundInLand(X, Y, Radius - 1, true);
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    cGear:= Gear
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    end;
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Gear^.CollisionIndex:= Count;
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inc(Count);
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// mines are the easiest way to overflow collision
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if (Count > (MAXRECTSINDEX-20)) then
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    begin
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    t:= GearsList;
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    while (t <> nil) and (t^.Kind <> gtMine) do 
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        t:= t^.NextGear;
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    if (t <> nil) then
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        DeleteGear(t)
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    end;
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end;
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procedure DeleteCI(Gear: PGear);
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begin
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if Gear^.CollisionIndex >= 0 then
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    begin
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    with cinfos[Gear^.CollisionIndex] do
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        ChangeRoundInLand(X, Y, Radius - 1, false);
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    cinfos[Gear^.CollisionIndex]:= cinfos[Pred(Count)];
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    cinfos[Gear^.CollisionIndex].cGear^.CollisionIndex:= Gear^.CollisionIndex;
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    Gear^.CollisionIndex:= -1;
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    dec(Count)
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    end;
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end;
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function CheckGearsCollision(Gear: PGear): PGearArray;
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var mx, my, tr: LongInt;
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    i: Longword;
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begin
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CheckGearsCollision:= @ga;
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ga.Count:= 0;
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if Count = 0 then
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    exit;
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mx:= hwRound(Gear^.X);
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my:= hwRound(Gear^.Y);
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tr:= Gear^.Radius + 2;
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for i:= 0 to Pred(Count) do
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    with cinfos[i] do
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        if (Gear <> cGear) and
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            (sqr(mx - x) + sqr(my - y) <= sqr(Radius + tr)) then
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                begin
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                ga.ar[ga.Count]:= cinfos[i].cGear;
c509bbc779e7 Revert prior attempted optimisation. Gridding the land pays in some situations, but not all. Restricting to an upper bound might help, but overall, seems too fuzzy to be worth it. On one side is increased cost of Add/Delete + extra test on collision check, on the other is skipping the list iteration. Perhaps for large lists.
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                inc(ga.Count)
c509bbc779e7 Revert prior attempted optimisation. Gridding the land pays in some situations, but not all. Restricting to an upper bound might help, but overall, seems too fuzzy to be worth it. On one side is increased cost of Add/Delete + extra test on collision check, on the other is skipping the list iteration. Perhaps for large lists.
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   134
                end
4
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   135
end;
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   136
371
731ad6d27bd1 integer -> LongInt
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   137
function TestCollisionXwithGear(Gear: PGear; Dir: LongInt): boolean;
731ad6d27bd1 integer -> LongInt
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   138
var x, y, i: LongInt;
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
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    TestWord: LongWord;
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begin
505
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if Gear^.IntersectGear <> nil then
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lovelacer
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    with Gear^ do
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lovelacer
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        if (hwRound(IntersectGear^.X) + IntersectGear^.Radius < hwRound(X) - Radius)
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        or (hwRound(IntersectGear^.X) - IntersectGear^.Radius > hwRound(X) + Radius) then
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lovelacer
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   145
            begin
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lovelacer
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            IntersectGear:= nil;
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lovelacer
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            TestWord:= 0
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lovelacer
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   148
            end
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   149
        else
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            TestWord:= 255
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   151
    else TestWord:= 0;
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1faae19f2116 Remove tailing spaces in some places
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351
29bc9c36ad5f Fixed-point arithmetics in engine.
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x:= hwRound(Gear^.X);
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   154
if Dir < 0 then
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lovelacer
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    x:= x - Gear^.Radius
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lovelacer
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   156
else
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    x:= x + Gear^.Radius;
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2ccba26f1aa4 Apply nemo's world resize patch
unc0rr
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   158
if (x and LAND_WIDTH_MASK) = 0 then
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lovelacer
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    begin
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    y:= hwRound(Gear^.Y) - Gear^.Radius + 1;
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lovelacer
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   161
    i:= y + Gear^.Radius * 2 - 2;
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lovelacer
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   162
    repeat
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lovelacer
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   163
        if (y and LAND_HEIGHT_MASK) = 0 then
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lovelacer
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   164
            if Land[y, x] > TestWord then
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lovelacer
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                exit(true);
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lovelacer
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        inc(y)
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lovelacer
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    until (y > i);
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lovelacer
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   168
    end;
351
29bc9c36ad5f Fixed-point arithmetics in engine.
unc0rr
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TestCollisionXwithGear:= false
4
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end;
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   171
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537bbd5c1a62 Basic test implementation of an ice flag. Allows for slick parts of terrain. Intended for ice gun, or "ice" mask on portions of land objects.
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function TestCollisionYwithGear(Gear: PGear; Dir: LongInt): Word;
505
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var x, y, i: LongInt;
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    TestWord: LongWord;
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begin
fcba7d7aea0d Fix old bug with grenade(bomd, etc..) not colliding with attacking hedgehog
unc0rr
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   176
if Gear^.IntersectGear <> nil then
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lovelacer
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    with Gear^ do
505
fcba7d7aea0d Fix old bug with grenade(bomd, etc..) not colliding with attacking hedgehog
unc0rr
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        if (hwRound(IntersectGear^.Y) + IntersectGear^.Radius < hwRound(Y) - Radius) or
6580
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lovelacer
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            (hwRound(IntersectGear^.Y) - IntersectGear^.Radius > hwRound(Y) + Radius) then
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lovelacer
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                begin
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lovelacer
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                IntersectGear:= nil;
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lovelacer
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                TestWord:= 0
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lovelacer
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   183
                end
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lovelacer
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   184
        else
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lovelacer
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            TestWord:= 255
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lovelacer
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   186
else
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lovelacer
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    TestWord:= 0;
505
fcba7d7aea0d Fix old bug with grenade(bomd, etc..) not colliding with attacking hedgehog
unc0rr
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diff changeset
   188
fcba7d7aea0d Fix old bug with grenade(bomd, etc..) not colliding with attacking hedgehog
unc0rr
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y:= hwRound(Gear^.Y);
6580
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lovelacer
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   190
if Dir < 0 then
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lovelacer
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   191
    y:= y - Gear^.Radius
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lovelacer
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   192
else
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lovelacer
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    y:= y + Gear^.Radius;
1753
2ccba26f1aa4 Apply nemo's world resize patch
unc0rr
parents: 1528
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   194
if (y and LAND_HEIGHT_MASK) = 0 then
6580
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lovelacer
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   195
    begin
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lovelacer
parents: 6543
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   196
    x:= hwRound(Gear^.X) - Gear^.Radius + 1;
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lovelacer
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   197
    i:= x + Gear^.Radius * 2 - 2;
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lovelacer
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   198
    repeat
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lovelacer
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   199
        if (x and LAND_WIDTH_MASK) = 0 then
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lovelacer
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   200
            if Land[y, x] > TestWord then
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lovelacer
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   201
                exit(Land[y, x]);
505
fcba7d7aea0d Fix old bug with grenade(bomd, etc..) not colliding with attacking hedgehog
unc0rr
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   202
     inc(x)
6580
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lovelacer
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   203
    until (x > i);
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lovelacer
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   204
    end;
6081
537bbd5c1a62 Basic test implementation of an ice flag. Allows for slick parts of terrain. Intended for ice gun, or "ice" mask on portions of land objects.
nemo
parents: 5919
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   205
TestCollisionYwithGear:= 0
505
fcba7d7aea0d Fix old bug with grenade(bomd, etc..) not colliding with attacking hedgehog
unc0rr
parents: 504
diff changeset
   206
end;
fcba7d7aea0d Fix old bug with grenade(bomd, etc..) not colliding with attacking hedgehog
unc0rr
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diff changeset
   207
513
69e06d710d46 Moving hedgehog could get another hedgehog moving forward
unc0rr
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   208
function TestCollisionXKick(Gear: PGear; Dir: LongInt): boolean;
3608
c509bbc779e7 Revert prior attempted optimisation. Gridding the land pays in some situations, but not all. Restricting to an upper bound might help, but overall, seems too fuzzy to be worth it. On one side is increased cost of Add/Delete + extra test on collision check, on the other is skipping the list iteration. Perhaps for large lists.
nemo
parents: 3603
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   209
var x, y, mx, my, i: LongInt;
513
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   210
    flag: boolean;
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diff changeset
   211
begin
69e06d710d46 Moving hedgehog could get another hedgehog moving forward
unc0rr
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   212
flag:= false;
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unc0rr
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   213
x:= hwRound(Gear^.X);
6580
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lovelacer
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   214
if Dir < 0 then
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lovelacer
parents: 6543
diff changeset
   215
    x:= x - Gear^.Radius
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lovelacer
parents: 6543
diff changeset
   216
else
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lovelacer
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   217
    x:= x + Gear^.Radius;
1753
2ccba26f1aa4 Apply nemo's world resize patch
unc0rr
parents: 1528
diff changeset
   218
if (x and LAND_WIDTH_MASK) = 0 then
6580
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lovelacer
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diff changeset
   219
    begin
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lovelacer
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   220
    y:= hwRound(Gear^.Y) - Gear^.Radius + 1;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
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   221
    i:= y + Gear^.Radius * 2 - 2;
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lovelacer
parents: 6543
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   222
    repeat
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lovelacer
parents: 6543
diff changeset
   223
        if (y and LAND_HEIGHT_MASK) = 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   224
            if Land[y, x] > 255 then
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lovelacer
parents: 6543
diff changeset
   225
                exit(true)
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lovelacer
parents: 6543
diff changeset
   226
            else if Land[y, x] <> 0 then
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lovelacer
parents: 6543
diff changeset
   227
                flag:= true;
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lovelacer
parents: 6543
diff changeset
   228
    inc(y)
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lovelacer
parents: 6543
diff changeset
   229
    until (y > i);
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lovelacer
parents: 6543
diff changeset
   230
    end;
538
74219eadab5e - Various small fixes
unc0rr
parents: 536
diff changeset
   231
TestCollisionXKick:= flag;
513
69e06d710d46 Moving hedgehog could get another hedgehog moving forward
unc0rr
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diff changeset
   232
536
33538aadb4e7 - Fix some stupid bugs in collisions detecting code
unc0rr
parents: 521
diff changeset
   233
if flag then
6580
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lovelacer
parents: 6543
diff changeset
   234
    begin
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   235
    if hwAbs(Gear^.dX) < cHHKick then
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lovelacer
parents: 6543
diff changeset
   236
        exit;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   237
    if (Gear^.State and gstHHJumping <> 0)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   238
    and (hwAbs(Gear^.dX) < _0_4) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   239
        exit;
967
8be3938d73c2 Don't let jumping hedgehog to move others
unc0rr
parents: 906
diff changeset
   240
6580
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lovelacer
parents: 6543
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   241
    mx:= hwRound(Gear^.X);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
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   242
    my:= hwRound(Gear^.Y);
513
69e06d710d46 Moving hedgehog could get another hedgehog moving forward
unc0rr
parents: 511
diff changeset
   243
6580
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lovelacer
parents: 6543
diff changeset
   244
    for i:= 0 to Pred(Count) do
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lovelacer
parents: 6543
diff changeset
   245
        with cinfos[i] do
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   246
            if (Gear <> cGear) and (sqr(mx - x) + sqr(my - y) <= sqr(Radius + Gear^.Radius + 2))
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   247
            and ((mx > x) xor (Dir > 0)) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   248
                if ((cGear^.Kind in [gtHedgehog, gtMine]) and ((Gear^.State and gstNotKickable) = 0)) or
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lovelacer
parents: 6543
diff changeset
   249
                // only apply X kick if the barrel is knocked over
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lovelacer
parents: 6543
diff changeset
   250
                ((cGear^.Kind = gtExplosives) and ((cGear^.State and gsttmpflag) <> 0)) then
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lovelacer
parents: 6543
diff changeset
   251
                    begin
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lovelacer
parents: 6543
diff changeset
   252
                    with cGear^ do
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lovelacer
parents: 6543
diff changeset
   253
                        begin
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lovelacer
parents: 6543
diff changeset
   254
                        dX:= Gear^.dX;
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lovelacer
parents: 6543
diff changeset
   255
                        dY:= Gear^.dY * _0_5;
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lovelacer
parents: 6543
diff changeset
   256
                        State:= State or gstMoving;
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lovelacer
parents: 6543
diff changeset
   257
                        Active:= true
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lovelacer
parents: 6543
diff changeset
   258
                        end;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   259
                    DeleteCI(cGear);
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lovelacer
parents: 6543
diff changeset
   260
                    exit(false)
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lovelacer
parents: 6543
diff changeset
   261
                    end
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lovelacer
parents: 6543
diff changeset
   262
    end
513
69e06d710d46 Moving hedgehog could get another hedgehog moving forward
unc0rr
parents: 511
diff changeset
   263
end;
69e06d710d46 Moving hedgehog could get another hedgehog moving forward
unc0rr
parents: 511
diff changeset
   264
69e06d710d46 Moving hedgehog could get another hedgehog moving forward
unc0rr
parents: 511
diff changeset
   265
function TestCollisionYKick(Gear: PGear; Dir: LongInt): boolean;
3608
c509bbc779e7 Revert prior attempted optimisation. Gridding the land pays in some situations, but not all. Restricting to an upper bound might help, but overall, seems too fuzzy to be worth it. On one side is increased cost of Add/Delete + extra test on collision check, on the other is skipping the list iteration. Perhaps for large lists.
nemo
parents: 3603
diff changeset
   266
var x, y, mx, my, i: LongInt;
513
69e06d710d46 Moving hedgehog could get another hedgehog moving forward
unc0rr
parents: 511
diff changeset
   267
    flag: boolean;
69e06d710d46 Moving hedgehog could get another hedgehog moving forward
unc0rr
parents: 511
diff changeset
   268
begin
69e06d710d46 Moving hedgehog could get another hedgehog moving forward
unc0rr
parents: 511
diff changeset
   269
flag:= false;
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unc0rr
parents: 511
diff changeset
   270
y:= hwRound(Gear^.Y);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   271
if Dir < 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   272
    y:= y - Gear^.Radius
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   273
else
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   274
    y:= y + Gear^.Radius;
1753
2ccba26f1aa4 Apply nemo's world resize patch
unc0rr
parents: 1528
diff changeset
   275
if (y and LAND_HEIGHT_MASK) = 0 then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   276
    begin
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   277
    x:= hwRound(Gear^.X) - Gear^.Radius + 1;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   278
    i:= x + Gear^.Radius * 2 - 2;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   279
    repeat
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   280
    if (x and LAND_WIDTH_MASK) = 0 then
513
69e06d710d46 Moving hedgehog could get another hedgehog moving forward
unc0rr
parents: 511
diff changeset
   281
        if Land[y, x] > 0 then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   282
            if Land[y, x] > 255 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   283
                exit(true)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   284
            else if Land[y, x] <> 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   285
                flag:= true;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   286
    inc(x)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   287
    until (x > i);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   288
    end;
538
74219eadab5e - Various small fixes
unc0rr
parents: 536
diff changeset
   289
TestCollisionYKick:= flag;
513
69e06d710d46 Moving hedgehog could get another hedgehog moving forward
unc0rr
parents: 511
diff changeset
   290
536
33538aadb4e7 - Fix some stupid bugs in collisions detecting code
unc0rr
parents: 521
diff changeset
   291
if flag then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   292
    begin
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   293
    if hwAbs(Gear^.dY) < cHHKick then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   294
        exit(true);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   295
    if (Gear^.State and gstHHJumping <> 0)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   296
    and (not Gear^.dY.isNegative)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   297
    and (Gear^.dY < _0_4) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   298
        exit;
967
8be3938d73c2 Don't let jumping hedgehog to move others
unc0rr
parents: 906
diff changeset
   299
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   300
    mx:= hwRound(Gear^.X);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   301
    my:= hwRound(Gear^.Y);
513
69e06d710d46 Moving hedgehog could get another hedgehog moving forward
unc0rr
parents: 511
diff changeset
   302
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   303
    for i:= 0 to Pred(Count) do
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   304
        with cinfos[i] do
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   305
            if (Gear <> cGear) and (sqr(mx - x) + sqr(my - y) <= sqr(Radius + Gear^.Radius + 2))
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   306
            and ((my > y) xor (Dir > 0)) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   307
                if (cGear^.Kind in [gtHedgehog, gtMine, gtExplosives]) and ((Gear^.State and gstNotKickable) = 0) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   308
                    begin
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   309
                    with cGear^ do
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   310
                        begin
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   311
                        if (Kind <> gtExplosives) or ((State and gsttmpflag) <> 0) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   312
                            dX:= Gear^.dX * _0_5;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   313
                        dY:= Gear^.dY;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   314
                        State:= State or gstMoving;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   315
                        Active:= true
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   316
                        end;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   317
                    DeleteCI(cGear);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   318
                    exit(false)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   319
                    end
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   320
    end
513
69e06d710d46 Moving hedgehog could get another hedgehog moving forward
unc0rr
parents: 511
diff changeset
   321
end;
69e06d710d46 Moving hedgehog could get another hedgehog moving forward
unc0rr
parents: 511
diff changeset
   322
6986
409dd3851309 add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
koda
parents: 6700
diff changeset
   323
function TestCollisionXwithXYShift(Gear: PGear; ShiftX: hwFloat; ShiftY: LongInt; Dir: LongInt): boolean; inline;
409dd3851309 add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
koda
parents: 6700
diff changeset
   324
begin
409dd3851309 add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
koda
parents: 6700
diff changeset
   325
    TestCollisionXwithXYShift:= TestCollisionXwithXYShift(Gear, ShiftX, ShiftY, Dir, true);
409dd3851309 add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
koda
parents: 6700
diff changeset
   326
end;
409dd3851309 add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
koda
parents: 6700
diff changeset
   327
409dd3851309 add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
koda
parents: 6700
diff changeset
   328
function TestCollisionXwithXYShift(Gear: PGear; ShiftX: hwFloat; ShiftY: LongInt; Dir: LongInt; withGear: boolean): boolean;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   329
begin
351
29bc9c36ad5f Fixed-point arithmetics in engine.
unc0rr
parents: 183
diff changeset
   330
Gear^.X:= Gear^.X + ShiftX;
498
9c8b385dc9a1 - Get rid of operator := to have GPC support
unc0rr
parents: 393
diff changeset
   331
Gear^.Y:= Gear^.Y + int2hwFloat(ShiftY);
5750
6bbf7aee2cdf Reenable a bunch of old portal play stuff, like dropping grenade into portal on hog, jumping through portal w/ hog on other end, collecting crate w/ portal etc. Also add cooldown to cake/portal interaction. It may still not do what you expect, but it probably shouldn't spin in place.
nemo
parents: 5572
diff changeset
   332
if withGear then 
6bbf7aee2cdf Reenable a bunch of old portal play stuff, like dropping grenade into portal on hog, jumping through portal w/ hog on other end, collecting crate w/ portal etc. Also add cooldown to cake/portal interaction. It may still not do what you expect, but it probably shouldn't spin in place.
nemo
parents: 5572
diff changeset
   333
    TestCollisionXwithXYShift:= TestCollisionXwithGear(Gear, Dir)
6bbf7aee2cdf Reenable a bunch of old portal play stuff, like dropping grenade into portal on hog, jumping through portal w/ hog on other end, collecting crate w/ portal etc. Also add cooldown to cake/portal interaction. It may still not do what you expect, but it probably shouldn't spin in place.
nemo
parents: 5572
diff changeset
   334
else TestCollisionXwithXYShift:= TestCollisionX(Gear, Dir);
351
29bc9c36ad5f Fixed-point arithmetics in engine.
unc0rr
parents: 183
diff changeset
   335
Gear^.X:= Gear^.X - ShiftX;
498
9c8b385dc9a1 - Get rid of operator := to have GPC support
unc0rr
parents: 393
diff changeset
   336
Gear^.Y:= Gear^.Y - int2hwFloat(ShiftY)
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   337
end;
4798
84fb1ff0a1c0 fix sticky rope issue
sheepluva
parents: 4705
diff changeset
   338
function TestCollisionX(Gear: PGear; Dir: LongInt): boolean;
84fb1ff0a1c0 fix sticky rope issue
sheepluva
parents: 4705
diff changeset
   339
var x, y, i: LongInt;
84fb1ff0a1c0 fix sticky rope issue
sheepluva
parents: 4705
diff changeset
   340
begin
84fb1ff0a1c0 fix sticky rope issue
sheepluva
parents: 4705
diff changeset
   341
x:= hwRound(Gear^.X);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   342
if Dir < 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   343
    x:= x - Gear^.Radius
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   344
else
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   345
    x:= x + Gear^.Radius;
4798
84fb1ff0a1c0 fix sticky rope issue
sheepluva
parents: 4705
diff changeset
   346
if (x and LAND_WIDTH_MASK) = 0 then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   347
    begin
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   348
    y:= hwRound(Gear^.Y) - Gear^.Radius + 1;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   349
    i:= y + Gear^.Radius * 2 - 2;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   350
    repeat
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   351
        if (y and LAND_HEIGHT_MASK) = 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   352
            if Land[y, x] > 255 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   353
                exit(true);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   354
    inc(y)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   355
    until (y > i);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   356
    end;
4798
84fb1ff0a1c0 fix sticky rope issue
sheepluva
parents: 4705
diff changeset
   357
TestCollisionX:= false
84fb1ff0a1c0 fix sticky rope issue
sheepluva
parents: 4705
diff changeset
   358
end;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   359
371
731ad6d27bd1 integer -> LongInt
unc0rr
parents: 351
diff changeset
   360
function TestCollisionY(Gear: PGear; Dir: LongInt): boolean;
731ad6d27bd1 integer -> LongInt
unc0rr
parents: 351
diff changeset
   361
var x, y, i: LongInt;
68
cbb93eb90304 Collision-related stuff
unc0rr
parents: 64
diff changeset
   362
begin
351
29bc9c36ad5f Fixed-point arithmetics in engine.
unc0rr
parents: 183
diff changeset
   363
y:= hwRound(Gear^.Y);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   364
if Dir < 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   365
    y:= y - Gear^.Radius
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   366
else
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   367
    y:= y + Gear^.Radius;
1753
2ccba26f1aa4 Apply nemo's world resize patch
unc0rr
parents: 1528
diff changeset
   368
if (y and LAND_HEIGHT_MASK) = 0 then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   369
    begin
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   370
    x:= hwRound(Gear^.X) - Gear^.Radius + 1;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   371
    i:= x + Gear^.Radius * 2 - 2;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   372
    repeat
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   373
        if (x and LAND_WIDTH_MASK) = 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   374
            if Land[y, x] > 255 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   375
                exit(true);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   376
    inc(x)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   377
    until (x > i);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   378
    end;
351
29bc9c36ad5f Fixed-point arithmetics in engine.
unc0rr
parents: 183
diff changeset
   379
TestCollisionY:= false
68
cbb93eb90304 Collision-related stuff
unc0rr
parents: 64
diff changeset
   380
end;
cbb93eb90304 Collision-related stuff
unc0rr
parents: 64
diff changeset
   381
6986
409dd3851309 add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
koda
parents: 6700
diff changeset
   382
function TestCollisionYwithXYShift(Gear: PGear; ShiftX, ShiftY: LongInt; Dir: LongInt): boolean; inline;
409dd3851309 add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
koda
parents: 6700
diff changeset
   383
begin
409dd3851309 add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
koda
parents: 6700
diff changeset
   384
    TestCollisionYwithXYShift:= TestCollisionYwithXYShift(Gear, ShiftX, ShiftY, Dir, true);
409dd3851309 add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
koda
parents: 6700
diff changeset
   385
end;
409dd3851309 add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
koda
parents: 6700
diff changeset
   386
409dd3851309 add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
koda
parents: 6700
diff changeset
   387
function TestCollisionYwithXYShift(Gear: PGear; ShiftX, ShiftY: LongInt; Dir: LongInt; withGear: boolean): boolean;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   388
begin
498
9c8b385dc9a1 - Get rid of operator := to have GPC support
unc0rr
parents: 393
diff changeset
   389
Gear^.X:= Gear^.X + int2hwFloat(ShiftX);
9c8b385dc9a1 - Get rid of operator := to have GPC support
unc0rr
parents: 393
diff changeset
   390
Gear^.Y:= Gear^.Y + int2hwFloat(ShiftY);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   391
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   392
if withGear then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   393
  TestCollisionYwithXYShift:= TestCollisionYwithGear(Gear, Dir) <> 0
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   394
else
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   395
  TestCollisionYwithXYShift:= TestCollisionY(Gear, Dir);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   396
  
498
9c8b385dc9a1 - Get rid of operator := to have GPC support
unc0rr
parents: 393
diff changeset
   397
Gear^.X:= Gear^.X - int2hwFloat(ShiftX);
9c8b385dc9a1 - Get rid of operator := to have GPC support
unc0rr
parents: 393
diff changeset
   398
Gear^.Y:= Gear^.Y - int2hwFloat(ShiftY)
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   399
end;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   400
5896
9ce1cf4e5a32 lua: boolean TestRectForObstacle(x1, y1, x2, y2, landOnly)
sheepluva
parents: 5834
diff changeset
   401
function TestRectancleForObstacle(x1, y1, x2, y2: LongInt; landOnly: boolean): boolean;
9ce1cf4e5a32 lua: boolean TestRectForObstacle(x1, y1, x2, y2, landOnly)
sheepluva
parents: 5834
diff changeset
   402
var x, y: LongInt;
9ce1cf4e5a32 lua: boolean TestRectForObstacle(x1, y1, x2, y2, landOnly)
sheepluva
parents: 5834
diff changeset
   403
    TestWord: LongWord;
9ce1cf4e5a32 lua: boolean TestRectForObstacle(x1, y1, x2, y2, landOnly)
sheepluva
parents: 5834
diff changeset
   404
begin
9ce1cf4e5a32 lua: boolean TestRectForObstacle(x1, y1, x2, y2, landOnly)
sheepluva
parents: 5834
diff changeset
   405
if landOnly then
9ce1cf4e5a32 lua: boolean TestRectForObstacle(x1, y1, x2, y2, landOnly)
sheepluva
parents: 5834
diff changeset
   406
    TestWord:= 255
9ce1cf4e5a32 lua: boolean TestRectForObstacle(x1, y1, x2, y2, landOnly)
sheepluva
parents: 5834
diff changeset
   407
else
9ce1cf4e5a32 lua: boolean TestRectForObstacle(x1, y1, x2, y2, landOnly)
sheepluva
parents: 5834
diff changeset
   408
    TestWord:= 0;
3401
d5d31d16eccc add a part of my landslide vector collision and use if for the portal gun DirAngle, not flawless yet
sheepluva
parents: 3236
diff changeset
   409
5896
9ce1cf4e5a32 lua: boolean TestRectForObstacle(x1, y1, x2, y2, landOnly)
sheepluva
parents: 5834
diff changeset
   410
if x1 > x2 then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   411
    begin
5896
9ce1cf4e5a32 lua: boolean TestRectForObstacle(x1, y1, x2, y2, landOnly)
sheepluva
parents: 5834
diff changeset
   412
    x  := x1;
9ce1cf4e5a32 lua: boolean TestRectForObstacle(x1, y1, x2, y2, landOnly)
sheepluva
parents: 5834
diff changeset
   413
    x1 := x2;
9ce1cf4e5a32 lua: boolean TestRectForObstacle(x1, y1, x2, y2, landOnly)
sheepluva
parents: 5834
diff changeset
   414
    x2 := x;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   415
  end;
5896
9ce1cf4e5a32 lua: boolean TestRectForObstacle(x1, y1, x2, y2, landOnly)
sheepluva
parents: 5834
diff changeset
   416
9ce1cf4e5a32 lua: boolean TestRectForObstacle(x1, y1, x2, y2, landOnly)
sheepluva
parents: 5834
diff changeset
   417
if y1 > y2 then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   418
    begin
5896
9ce1cf4e5a32 lua: boolean TestRectForObstacle(x1, y1, x2, y2, landOnly)
sheepluva
parents: 5834
diff changeset
   419
    y  := y1;
9ce1cf4e5a32 lua: boolean TestRectForObstacle(x1, y1, x2, y2, landOnly)
sheepluva
parents: 5834
diff changeset
   420
    y1 := y2;
9ce1cf4e5a32 lua: boolean TestRectForObstacle(x1, y1, x2, y2, landOnly)
sheepluva
parents: 5834
diff changeset
   421
    y2 := y;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   422
  end;
5896
9ce1cf4e5a32 lua: boolean TestRectForObstacle(x1, y1, x2, y2, landOnly)
sheepluva
parents: 5834
diff changeset
   423
5919
f737843dd331 TestRectForObstacle: areas outside map borders are not passable
sheepluva
parents: 5896
diff changeset
   424
if (hasBorder and ((y1 < 0) or (x1 < 0) or (x2 > LAND_WIDTH))) then
f737843dd331 TestRectForObstacle: areas outside map borders are not passable
sheepluva
parents: 5896
diff changeset
   425
    exit(true);
f737843dd331 TestRectForObstacle: areas outside map borders are not passable
sheepluva
parents: 5896
diff changeset
   426
5896
9ce1cf4e5a32 lua: boolean TestRectForObstacle(x1, y1, x2, y2, landOnly)
sheepluva
parents: 5834
diff changeset
   427
for y := y1 to y2 do
9ce1cf4e5a32 lua: boolean TestRectForObstacle(x1, y1, x2, y2, landOnly)
sheepluva
parents: 5834
diff changeset
   428
    for x := x1 to x2 do
9ce1cf4e5a32 lua: boolean TestRectForObstacle(x1, y1, x2, y2, landOnly)
sheepluva
parents: 5834
diff changeset
   429
        if ((y and LAND_HEIGHT_MASK) = 0) and ((x and LAND_WIDTH_MASK) = 0)
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   430
        and (Land[y, x] > TestWord) then
5896
9ce1cf4e5a32 lua: boolean TestRectForObstacle(x1, y1, x2, y2, landOnly)
sheepluva
parents: 5834
diff changeset
   431
            exit(true);
9ce1cf4e5a32 lua: boolean TestRectForObstacle(x1, y1, x2, y2, landOnly)
sheepluva
parents: 5834
diff changeset
   432
9ce1cf4e5a32 lua: boolean TestRectForObstacle(x1, y1, x2, y2, landOnly)
sheepluva
parents: 5834
diff changeset
   433
TestRectancleForObstacle:= false
9ce1cf4e5a32 lua: boolean TestRectForObstacle(x1, y1, x2, y2, landOnly)
sheepluva
parents: 5834
diff changeset
   434
end;
9ce1cf4e5a32 lua: boolean TestRectForObstacle(x1, y1, x2, y2, landOnly)
sheepluva
parents: 5834
diff changeset
   435
9ce1cf4e5a32 lua: boolean TestRectForObstacle(x1, y1, x2, y2, landOnly)
sheepluva
parents: 5834
diff changeset
   436
function CalcSlopeTangent(Gear: PGear; collisionX, collisionY: LongInt; var outDeltaX, outDeltaY: LongInt; TestWord: LongWord): boolean;
3408
56e636b83cb4 tweak land angle detection/portal a bit
sheepluva
parents: 3407
diff changeset
   437
var ldx, ldy, rdx, rdy: LongInt;
6123
0cb751caf0ac make slope calcs skip small gaps
sheepluva
parents: 6081
diff changeset
   438
    i, j, k, mx, my, li, ri, jfr, jto, tmpo : ShortInt;
3401
d5d31d16eccc add a part of my landslide vector collision and use if for the portal gun DirAngle, not flawless yet
sheepluva
parents: 3236
diff changeset
   439
    tmpx, tmpy: LongWord;
3569
27b0ec683572 portal / slope detection:
sheepluva
parents: 3474
diff changeset
   440
    dx, dy, s: hwFloat;
6453
11c578d30bd3 Countless imporvements to the parser and countless help to the parser in sources.
unc0rr
parents: 6279
diff changeset
   441
    offset: array[0..7,0..1] of ShortInt;
6123
0cb751caf0ac make slope calcs skip small gaps
sheepluva
parents: 6081
diff changeset
   442
    isColl: Boolean;
3401
d5d31d16eccc add a part of my landslide vector collision and use if for the portal gun DirAngle, not flawless yet
sheepluva
parents: 3236
diff changeset
   443
d5d31d16eccc add a part of my landslide vector collision and use if for the portal gun DirAngle, not flawless yet
sheepluva
parents: 3236
diff changeset
   444
begin
d5d31d16eccc add a part of my landslide vector collision and use if for the portal gun DirAngle, not flawless yet
sheepluva
parents: 3236
diff changeset
   445
    dx:= Gear^.dX;
d5d31d16eccc add a part of my landslide vector collision and use if for the portal gun DirAngle, not flawless yet
sheepluva
parents: 3236
diff changeset
   446
    dy:= Gear^.dY;
3408
56e636b83cb4 tweak land angle detection/portal a bit
sheepluva
parents: 3407
diff changeset
   447
3569
27b0ec683572 portal / slope detection:
sheepluva
parents: 3474
diff changeset
   448
    // we start searching from the direction the gear came from
27b0ec683572 portal / slope detection:
sheepluva
parents: 3474
diff changeset
   449
    if (dx.QWordValue > _0_995.QWordValue )
27b0ec683572 portal / slope detection:
sheepluva
parents: 3474
diff changeset
   450
    or (dy.QWordValue > _0_995.QWordValue ) then
27b0ec683572 portal / slope detection:
sheepluva
parents: 3474
diff changeset
   451
        begin // scale
6279
7f724835ea57 I hope this helps...
sheepluva
parents: 6124
diff changeset
   452
        s := _0_995 / Distance(dx,dy);
3569
27b0ec683572 portal / slope detection:
sheepluva
parents: 3474
diff changeset
   453
        dx := s * dx;
27b0ec683572 portal / slope detection:
sheepluva
parents: 3474
diff changeset
   454
        dy := s * dy;
27b0ec683572 portal / slope detection:
sheepluva
parents: 3474
diff changeset
   455
        end;
27b0ec683572 portal / slope detection:
sheepluva
parents: 3474
diff changeset
   456
3408
56e636b83cb4 tweak land angle detection/portal a bit
sheepluva
parents: 3407
diff changeset
   457
    mx:= hwRound(Gear^.X-dx) - hwRound(Gear^.X);
56e636b83cb4 tweak land angle detection/portal a bit
sheepluva
parents: 3407
diff changeset
   458
    my:= hwRound(Gear^.Y-dy) - hwRound(Gear^.Y);
56e636b83cb4 tweak land angle detection/portal a bit
sheepluva
parents: 3407
diff changeset
   459
56e636b83cb4 tweak land angle detection/portal a bit
sheepluva
parents: 3407
diff changeset
   460
    li:= -1;
56e636b83cb4 tweak land angle detection/portal a bit
sheepluva
parents: 3407
diff changeset
   461
    ri:= -1;
3569
27b0ec683572 portal / slope detection:
sheepluva
parents: 3474
diff changeset
   462
3408
56e636b83cb4 tweak land angle detection/portal a bit
sheepluva
parents: 3407
diff changeset
   463
    // go around collision pixel, checking for first/last collisions
56e636b83cb4 tweak land angle detection/portal a bit
sheepluva
parents: 3407
diff changeset
   464
    // this will determinate what angles will be tried to crawl along
56e636b83cb4 tweak land angle detection/portal a bit
sheepluva
parents: 3407
diff changeset
   465
    for i:= 0 to 7 do
3401
d5d31d16eccc add a part of my landslide vector collision and use if for the portal gun DirAngle, not flawless yet
sheepluva
parents: 3236
diff changeset
   466
        begin
3408
56e636b83cb4 tweak land angle detection/portal a bit
sheepluva
parents: 3407
diff changeset
   467
        offset[i,0]:= mx;
56e636b83cb4 tweak land angle detection/portal a bit
sheepluva
parents: 3407
diff changeset
   468
        offset[i,1]:= my;
3569
27b0ec683572 portal / slope detection:
sheepluva
parents: 3474
diff changeset
   469
6123
0cb751caf0ac make slope calcs skip small gaps
sheepluva
parents: 6081
diff changeset
   470
        // multiplicator k tries to skip small pixels/gaps when possible
0cb751caf0ac make slope calcs skip small gaps
sheepluva
parents: 6081
diff changeset
   471
        for k:= 4 downto 1 do
0cb751caf0ac make slope calcs skip small gaps
sheepluva
parents: 6081
diff changeset
   472
            begin
0cb751caf0ac make slope calcs skip small gaps
sheepluva
parents: 6081
diff changeset
   473
            tmpx:= collisionX + k * mx;
0cb751caf0ac make slope calcs skip small gaps
sheepluva
parents: 6081
diff changeset
   474
            tmpy:= collisionY + k * my;
3401
d5d31d16eccc add a part of my landslide vector collision and use if for the portal gun DirAngle, not flawless yet
sheepluva
parents: 3236
diff changeset
   475
6123
0cb751caf0ac make slope calcs skip small gaps
sheepluva
parents: 6081
diff changeset
   476
            if (((tmpy) and LAND_HEIGHT_MASK) = 0) and (((tmpx) and LAND_WIDTH_MASK) = 0) then
0cb751caf0ac make slope calcs skip small gaps
sheepluva
parents: 6081
diff changeset
   477
                if (Land[tmpy,tmpx] > TestWord) then
3408
56e636b83cb4 tweak land angle detection/portal a bit
sheepluva
parents: 3407
diff changeset
   478
                    begin
6123
0cb751caf0ac make slope calcs skip small gaps
sheepluva
parents: 6081
diff changeset
   479
                    // remember the index belonging to the first and last collision (if in 1st half)
0cb751caf0ac make slope calcs skip small gaps
sheepluva
parents: 6081
diff changeset
   480
                    if (i <> 0) then
0cb751caf0ac make slope calcs skip small gaps
sheepluva
parents: 6081
diff changeset
   481
                        begin
0cb751caf0ac make slope calcs skip small gaps
sheepluva
parents: 6081
diff changeset
   482
                        if (ri = -1) then
0cb751caf0ac make slope calcs skip small gaps
sheepluva
parents: 6081
diff changeset
   483
                            ri:= i
0cb751caf0ac make slope calcs skip small gaps
sheepluva
parents: 6081
diff changeset
   484
                        else
0cb751caf0ac make slope calcs skip small gaps
sheepluva
parents: 6081
diff changeset
   485
                            li:= i;
0cb751caf0ac make slope calcs skip small gaps
sheepluva
parents: 6081
diff changeset
   486
                        end;
3408
56e636b83cb4 tweak land angle detection/portal a bit
sheepluva
parents: 3407
diff changeset
   487
                    end;
6123
0cb751caf0ac make slope calcs skip small gaps
sheepluva
parents: 6081
diff changeset
   488
            end;
3401
d5d31d16eccc add a part of my landslide vector collision and use if for the portal gun DirAngle, not flawless yet
sheepluva
parents: 3236
diff changeset
   489
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   490
        if i = 7 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   491
            break;
3401
d5d31d16eccc add a part of my landslide vector collision and use if for the portal gun DirAngle, not flawless yet
sheepluva
parents: 3236
diff changeset
   492
3408
56e636b83cb4 tweak land angle detection/portal a bit
sheepluva
parents: 3407
diff changeset
   493
        // prepare offset for next check (clockwise)
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   494
        if (mx = -1) and (my <> -1) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   495
            my:= my - 1
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   496
        else if (my = -1) and (mx <> 1) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   497
            mx:= mx + 1
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   498
        else if (mx = 1) and (my <> 1) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   499
            my:= my + 1
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   500
        else
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   501
            mx:= mx - 1;
3401
d5d31d16eccc add a part of my landslide vector collision and use if for the portal gun DirAngle, not flawless yet
sheepluva
parents: 3236
diff changeset
   502
d5d31d16eccc add a part of my landslide vector collision and use if for the portal gun DirAngle, not flawless yet
sheepluva
parents: 3236
diff changeset
   503
        end;
d5d31d16eccc add a part of my landslide vector collision and use if for the portal gun DirAngle, not flawless yet
sheepluva
parents: 3236
diff changeset
   504
d5d31d16eccc add a part of my landslide vector collision and use if for the portal gun DirAngle, not flawless yet
sheepluva
parents: 3236
diff changeset
   505
    ldx:= collisionX;
d5d31d16eccc add a part of my landslide vector collision and use if for the portal gun DirAngle, not flawless yet
sheepluva
parents: 3236
diff changeset
   506
    ldy:= collisionY;
d5d31d16eccc add a part of my landslide vector collision and use if for the portal gun DirAngle, not flawless yet
sheepluva
parents: 3236
diff changeset
   507
    rdx:= collisionX;
d5d31d16eccc add a part of my landslide vector collision and use if for the portal gun DirAngle, not flawless yet
sheepluva
parents: 3236
diff changeset
   508
    rdy:= collisionY;
d5d31d16eccc add a part of my landslide vector collision and use if for the portal gun DirAngle, not flawless yet
sheepluva
parents: 3236
diff changeset
   509
3408
56e636b83cb4 tweak land angle detection/portal a bit
sheepluva
parents: 3407
diff changeset
   510
    // edge-crawl
56e636b83cb4 tweak land angle detection/portal a bit
sheepluva
parents: 3407
diff changeset
   511
    for i:= 0 to 8 do
3401
d5d31d16eccc add a part of my landslide vector collision and use if for the portal gun DirAngle, not flawless yet
sheepluva
parents: 3236
diff changeset
   512
        begin
3408
56e636b83cb4 tweak land angle detection/portal a bit
sheepluva
parents: 3407
diff changeset
   513
        // using mx,my as temporary value buffer here
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3609
diff changeset
   514
3408
56e636b83cb4 tweak land angle detection/portal a bit
sheepluva
parents: 3407
diff changeset
   515
        jfr:= 8+li+1;
56e636b83cb4 tweak land angle detection/portal a bit
sheepluva
parents: 3407
diff changeset
   516
        jto:= 8+li-1;
3401
d5d31d16eccc add a part of my landslide vector collision and use if for the portal gun DirAngle, not flawless yet
sheepluva
parents: 3236
diff changeset
   517
6123
0cb751caf0ac make slope calcs skip small gaps
sheepluva
parents: 6081
diff changeset
   518
        isColl:= false;
3408
56e636b83cb4 tweak land angle detection/portal a bit
sheepluva
parents: 3407
diff changeset
   519
        for j:= jfr downto jto do
3401
d5d31d16eccc add a part of my landslide vector collision and use if for the portal gun DirAngle, not flawless yet
sheepluva
parents: 3236
diff changeset
   520
            begin
3408
56e636b83cb4 tweak land angle detection/portal a bit
sheepluva
parents: 3407
diff changeset
   521
            tmpo:= j mod 8;
6123
0cb751caf0ac make slope calcs skip small gaps
sheepluva
parents: 6081
diff changeset
   522
            // multiplicator k tries to skip small pixels/gaps when possible
0cb751caf0ac make slope calcs skip small gaps
sheepluva
parents: 6081
diff changeset
   523
            for k:= 3 downto 1 do
0cb751caf0ac make slope calcs skip small gaps
sheepluva
parents: 6081
diff changeset
   524
                begin
0cb751caf0ac make slope calcs skip small gaps
sheepluva
parents: 6081
diff changeset
   525
                tmpx:= ldx + k * offset[tmpo,0];
0cb751caf0ac make slope calcs skip small gaps
sheepluva
parents: 6081
diff changeset
   526
                tmpy:= ldy + k * offset[tmpo,1];
0cb751caf0ac make slope calcs skip small gaps
sheepluva
parents: 6081
diff changeset
   527
                if (((tmpy) and LAND_HEIGHT_MASK) = 0) and (((tmpx) and LAND_WIDTH_MASK)  = 0)
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   528
                and (Land[tmpy,tmpx] > TestWord) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   529
                    begin
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   530
                    ldx:= tmpx;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   531
                    ldy:= tmpy;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   532
                    isColl:= true;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   533
                    break;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   534
                    end;
6123
0cb751caf0ac make slope calcs skip small gaps
sheepluva
parents: 6081
diff changeset
   535
                end;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   536
            if isColl then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   537
                break;
3401
d5d31d16eccc add a part of my landslide vector collision and use if for the portal gun DirAngle, not flawless yet
sheepluva
parents: 3236
diff changeset
   538
            end;
3408
56e636b83cb4 tweak land angle detection/portal a bit
sheepluva
parents: 3407
diff changeset
   539
56e636b83cb4 tweak land angle detection/portal a bit
sheepluva
parents: 3407
diff changeset
   540
        jfr:= 8+ri-1;
56e636b83cb4 tweak land angle detection/portal a bit
sheepluva
parents: 3407
diff changeset
   541
        jto:= 8+ri+1;
3401
d5d31d16eccc add a part of my landslide vector collision and use if for the portal gun DirAngle, not flawless yet
sheepluva
parents: 3236
diff changeset
   542
6123
0cb751caf0ac make slope calcs skip small gaps
sheepluva
parents: 6081
diff changeset
   543
        isColl:= false;
3408
56e636b83cb4 tweak land angle detection/portal a bit
sheepluva
parents: 3407
diff changeset
   544
        for j:= jfr to jto do
3401
d5d31d16eccc add a part of my landslide vector collision and use if for the portal gun DirAngle, not flawless yet
sheepluva
parents: 3236
diff changeset
   545
            begin
3408
56e636b83cb4 tweak land angle detection/portal a bit
sheepluva
parents: 3407
diff changeset
   546
            tmpo:= j mod 8;
6123
0cb751caf0ac make slope calcs skip small gaps
sheepluva
parents: 6081
diff changeset
   547
            for k:= 3 downto 1 do
0cb751caf0ac make slope calcs skip small gaps
sheepluva
parents: 6081
diff changeset
   548
                begin
0cb751caf0ac make slope calcs skip small gaps
sheepluva
parents: 6081
diff changeset
   549
                tmpx:= rdx + k * offset[tmpo,0];
0cb751caf0ac make slope calcs skip small gaps
sheepluva
parents: 6081
diff changeset
   550
                tmpy:= rdy + k * offset[tmpo,1];
0cb751caf0ac make slope calcs skip small gaps
sheepluva
parents: 6081
diff changeset
   551
                if (((tmpy) and LAND_HEIGHT_MASK) = 0) and (((tmpx) and LAND_WIDTH_MASK)  = 0)
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   552
                and (Land[tmpy,tmpx] > TestWord) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   553
                    begin
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   554
                    rdx:= tmpx;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   555
                    rdy:= tmpy;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   556
                    isColl:= true;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   557
                    break;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   558
                    end;
6123
0cb751caf0ac make slope calcs skip small gaps
sheepluva
parents: 6081
diff changeset
   559
                end;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   560
            if isColl then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   561
                break;
3401
d5d31d16eccc add a part of my landslide vector collision and use if for the portal gun DirAngle, not flawless yet
sheepluva
parents: 3236
diff changeset
   562
            end;
d5d31d16eccc add a part of my landslide vector collision and use if for the portal gun DirAngle, not flawless yet
sheepluva
parents: 3236
diff changeset
   563
        end;
d5d31d16eccc add a part of my landslide vector collision and use if for the portal gun DirAngle, not flawless yet
sheepluva
parents: 3236
diff changeset
   564
d5d31d16eccc add a part of my landslide vector collision and use if for the portal gun DirAngle, not flawless yet
sheepluva
parents: 3236
diff changeset
   565
    ldx:= rdx - ldx;
d5d31d16eccc add a part of my landslide vector collision and use if for the portal gun DirAngle, not flawless yet
sheepluva
parents: 3236
diff changeset
   566
    ldy:= rdy - ldy;
d5d31d16eccc add a part of my landslide vector collision and use if for the portal gun DirAngle, not flawless yet
sheepluva
parents: 3236
diff changeset
   567
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   568
    if ((ldx = 0) and (ldy = 0)) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   569
        EXIT(false);
3401
d5d31d16eccc add a part of my landslide vector collision and use if for the portal gun DirAngle, not flawless yet
sheepluva
parents: 3236
diff changeset
   570
3414
b2f3bb44777e some portal changes, warning: no loop prevention yet, note: entry angle not preserved yet
sheepluva
parents: 3411
diff changeset
   571
outDeltaX:= ldx;
b2f3bb44777e some portal changes, warning: no loop prevention yet, note: entry angle not preserved yet
sheepluva
parents: 3411
diff changeset
   572
outDeltaY:= ldy;
3408
56e636b83cb4 tweak land angle detection/portal a bit
sheepluva
parents: 3407
diff changeset
   573
exit(true);
3401
d5d31d16eccc add a part of my landslide vector collision and use if for the portal gun DirAngle, not flawless yet
sheepluva
parents: 3236
diff changeset
   574
end;
d5d31d16eccc add a part of my landslide vector collision and use if for the portal gun DirAngle, not flawless yet
sheepluva
parents: 3236
diff changeset
   575
6279
7f724835ea57 I hope this helps...
sheepluva
parents: 6124
diff changeset
   576
function CalcSlopeBelowGear(Gear: PGear): hwFloat;
6124
bee90df26109 something for nemo to play around with
sheepluva
parents: 6123
diff changeset
   577
var dx, dy: hwFloat;
6279
7f724835ea57 I hope this helps...
sheepluva
parents: 6124
diff changeset
   578
    collX, i, y, x, gx, sdx, sdy: LongInt;
6453
11c578d30bd3 Countless imporvements to the parser and countless help to the parser in sources.
unc0rr
parents: 6279
diff changeset
   579
    isColl, bSucc: Boolean;
6124
bee90df26109 something for nemo to play around with
sheepluva
parents: 6123
diff changeset
   580
begin
bee90df26109 something for nemo to play around with
sheepluva
parents: 6123
diff changeset
   581
bee90df26109 something for nemo to play around with
sheepluva
parents: 6123
diff changeset
   582
bee90df26109 something for nemo to play around with
sheepluva
parents: 6123
diff changeset
   583
y:= hwRound(Gear^.Y) + Gear^.Radius;
bee90df26109 something for nemo to play around with
sheepluva
parents: 6123
diff changeset
   584
gx:= hwRound(Gear^.X);
bee90df26109 something for nemo to play around with
sheepluva
parents: 6123
diff changeset
   585
collX := gx;
bee90df26109 something for nemo to play around with
sheepluva
parents: 6123
diff changeset
   586
isColl:= false;
bee90df26109 something for nemo to play around with
sheepluva
parents: 6123
diff changeset
   587
bee90df26109 something for nemo to play around with
sheepluva
parents: 6123
diff changeset
   588
if (y and LAND_HEIGHT_MASK) = 0 then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   589
    begin
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   590
    x:= hwRound(Gear^.X) - Gear^.Radius + 1;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   591
    i:= x + Gear^.Radius * 2 - 2;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   592
    repeat
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   593
    if (x and LAND_WIDTH_MASK) = 0 then
6124
bee90df26109 something for nemo to play around with
sheepluva
parents: 6123
diff changeset
   594
        if Land[y, x] > 255 then
bee90df26109 something for nemo to play around with
sheepluva
parents: 6123
diff changeset
   595
            if not isColl or (abs(x-gx) < abs(collX-gx)) then
bee90df26109 something for nemo to play around with
sheepluva
parents: 6123
diff changeset
   596
                begin
bee90df26109 something for nemo to play around with
sheepluva
parents: 6123
diff changeset
   597
                isColl:= true;
bee90df26109 something for nemo to play around with
sheepluva
parents: 6123
diff changeset
   598
                collX := x;
bee90df26109 something for nemo to play around with
sheepluva
parents: 6123
diff changeset
   599
                end;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   600
    inc(x)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   601
    until (x > i);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   602
    end;
6124
bee90df26109 something for nemo to play around with
sheepluva
parents: 6123
diff changeset
   603
bee90df26109 something for nemo to play around with
sheepluva
parents: 6123
diff changeset
   604
if isColl then
6279
7f724835ea57 I hope this helps...
sheepluva
parents: 6124
diff changeset
   605
    begin
7f724835ea57 I hope this helps...
sheepluva
parents: 6124
diff changeset
   606
    // save original dx/dy
7f724835ea57 I hope this helps...
sheepluva
parents: 6124
diff changeset
   607
    dx := Gear^.dX;
7f724835ea57 I hope this helps...
sheepluva
parents: 6124
diff changeset
   608
    dy := Gear^.dY;
7f724835ea57 I hope this helps...
sheepluva
parents: 6124
diff changeset
   609
7f724835ea57 I hope this helps...
sheepluva
parents: 6124
diff changeset
   610
    Gear^.dX.QWordValue:= 0;
7f724835ea57 I hope this helps...
sheepluva
parents: 6124
diff changeset
   611
    Gear^.dX.isNegative:= (collX >= gx);
7f724835ea57 I hope this helps...
sheepluva
parents: 6124
diff changeset
   612
    Gear^.dY:= _1;
7f724835ea57 I hope this helps...
sheepluva
parents: 6124
diff changeset
   613
7f724835ea57 I hope this helps...
sheepluva
parents: 6124
diff changeset
   614
    sdx:= 0;
7f724835ea57 I hope this helps...
sheepluva
parents: 6124
diff changeset
   615
    sdy:= 0;
6453
11c578d30bd3 Countless imporvements to the parser and countless help to the parser in sources.
unc0rr
parents: 6279
diff changeset
   616
    bSucc := CalcSlopeTangent(Gear, collX, y, sdx, sdy, 255);
6124
bee90df26109 something for nemo to play around with
sheepluva
parents: 6123
diff changeset
   617
6279
7f724835ea57 I hope this helps...
sheepluva
parents: 6124
diff changeset
   618
    // restore original dx/dy
7f724835ea57 I hope this helps...
sheepluva
parents: 6124
diff changeset
   619
    Gear^.dX := dx;
7f724835ea57 I hope this helps...
sheepluva
parents: 6124
diff changeset
   620
    Gear^.dY := dy;
6124
bee90df26109 something for nemo to play around with
sheepluva
parents: 6123
diff changeset
   621
6453
11c578d30bd3 Countless imporvements to the parser and countless help to the parser in sources.
unc0rr
parents: 6279
diff changeset
   622
    if bSucc and (sdx <> 0) and (sdy <> 0) then
6279
7f724835ea57 I hope this helps...
sheepluva
parents: 6124
diff changeset
   623
    begin
7f724835ea57 I hope this helps...
sheepluva
parents: 6124
diff changeset
   624
        dx := int2hwFloat(sdy) / (abs(sdx) + abs(sdy));
7f724835ea57 I hope this helps...
sheepluva
parents: 6124
diff changeset
   625
        dx.isNegative := (sdx * sdy) < 0;
7f724835ea57 I hope this helps...
sheepluva
parents: 6124
diff changeset
   626
        exit (dx);
7f724835ea57 I hope this helps...
sheepluva
parents: 6124
diff changeset
   627
    end;
7f724835ea57 I hope this helps...
sheepluva
parents: 6124
diff changeset
   628
    end;
7f724835ea57 I hope this helps...
sheepluva
parents: 6124
diff changeset
   629
7f724835ea57 I hope this helps...
sheepluva
parents: 6124
diff changeset
   630
CalcSlopeBelowGear := _0;
6124
bee90df26109 something for nemo to play around with
sheepluva
parents: 6123
diff changeset
   631
end;
bee90df26109 something for nemo to play around with
sheepluva
parents: 6123
diff changeset
   632
3038
4e48c276a468 In pascal unit is a namespace
unc0rr
parents: 2948
diff changeset
   633
procedure initModule;
2716
b9ca1bfca24f complete the replacement of init/free wrappers for every unit
koda
parents: 2630
diff changeset
   634
begin
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2716
diff changeset
   635
    Count:= 0;
2716
b9ca1bfca24f complete the replacement of init/free wrappers for every unit
koda
parents: 2630
diff changeset
   636
end;
b9ca1bfca24f complete the replacement of init/free wrappers for every unit
koda
parents: 2630
diff changeset
   637
3038
4e48c276a468 In pascal unit is a namespace
unc0rr
parents: 2948
diff changeset
   638
procedure freeModule;
2716
b9ca1bfca24f complete the replacement of init/free wrappers for every unit
koda
parents: 2630
diff changeset
   639
begin
b9ca1bfca24f complete the replacement of init/free wrappers for every unit
koda
parents: 2630
diff changeset
   640
b9ca1bfca24f complete the replacement of init/free wrappers for every unit
koda
parents: 2630
diff changeset
   641
end;
b9ca1bfca24f complete the replacement of init/free wrappers for every unit
koda
parents: 2630
diff changeset
   642
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   643
end.