author | koda |
Mon, 24 Jun 2013 10:51:43 +0200 | |
branch | webgl |
changeset 9279 | 69161099d6d9 |
parent 8877 | 928050d58c2b |
child 9768 | 08799c901a42 |
permissions | -rw-r--r-- |
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/* |
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* Hedgewars, a free turn based strategy game |
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* Copyright (c) 2013 Vittorio Giovara <vittorio.giovara@gmail.com> |
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* |
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* This program is free software; you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation; version 2 of the License |
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* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with this program; if not, write to the Free Software |
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA |
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*/ |
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// TODO: keep on documenting all the weapons |
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//skip---------------------------------| |
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//structure------------------------------------------------------------------| |
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#define AMMOLINE_DEFAULT_QT "9391929422199121032235111001201000000211110101011111121" |
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#define AMMOLINE_DEFAULT_PROB "0405040541600655546554464776576666666155510101115411121" |
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#define AMMOLINE_DEFAULT_DELAY "0000000000000205500000040007004000000000220000000600020" |
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#define AMMOLINE_DEFAULT_CRATE "1311110312111111123114111111111111111211111101111111121" |
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#define AMMOLINE_CRAZY_QT "9999999999999999992999999999999999299999999909999992999" |
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#define AMMOLINE_CRAZY_PROB "1111110111111111111111111111111111111111111101111111111" |
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At multiple requests, change ice to be turn based. This is a more modest adjustment of existing code, that can be fairly easily flagged or reverted if desired. It also allows scripts to extend freezing, and preserves fire melting.
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#define AMMOLINE_CRAZY_DELAY "0000000000000000000000000000000000000000000000000000000" |
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#define AMMOLINE_CRAZY_CRATE "1311110312111111123114111111111111111211110101111111121" |
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#define AMMOLINE_PROMODE_QT "9090009000000000000009000000000000000000000000000000000" |
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#define AMMOLINE_PROMODE_PROB "0000000000000000000000000000000000000000000000000000000" |
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#define AMMOLINE_PROMODE_DELAY "0000000000000205500000040007004000000000200000000000020" |
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#define AMMOLINE_PROMODE_CRATE "1111110111111111111111111111111111111111100101111111121" |
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#define AMMOLINE_SHOPPA_QT "0000009900000000000000000000000000000000000000000000000" |
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#define AMMOLINE_SHOPPA_PROB "4444410044244402210112121222422000000002000400010011001" |
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At multiple requests, change ice to be turn based. This is a more modest adjustment of existing code, that can be fairly easily flagged or reverted if desired. It also allows scripts to extend freezing, and preserves fire melting.
nemo
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#define AMMOLINE_SHOPPA_DELAY "0000000000000000000000000000000000000000000000000000000" |
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#define AMMOLINE_SHOPPA_CRATE "1111110111111111111111111111111111111111101101111111121" |
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#define AMMOLINE_CLEAN_QT "1010009000010000011000000000000000000000000000001000000" |
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#define AMMOLINE_CLEAN_PROB "0405040541600655546554464776576666666155510101115411121" |
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#define AMMOLINE_CLEAN_DELAY "0000000000000000000000000000000000000000000000000000020" |
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#define AMMOLINE_CLEAN_CRATE "1311110312111111123114111111111111111211111101111111121" |
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#define AMMOLINE_MINES_QT "0000009900090000000300000000000000000000000000000000000" |
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#define AMMOLINE_MINES_PROB "0000000000000000000000000000000000000000000000000000000" |
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#define AMMOLINE_MINES_DELAY "0000000000000205500000040007004000000000200000000600020" |
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#define AMMOLINE_MINES_CRATE "1111110111111111111111111111111111111111111101111111121" |
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#define AMMOLINE_PORTALS_QT "9000009002000000002100000000000000110000090000000000000" |
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#define AMMOLINE_PORTALS_PROB "0405040541600655546554464776576666666155510101115411121" |
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#define AMMOLINE_PORTALS_DELAY "0000000000000205500000040007004000000000200000000600020" |
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#define AMMOLINE_PORTALS_CRATE "1311110312111111123114111111111111111211111101111111121" |
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#define AMMOLINE_ONEEVERY_QT "1111119111111111111111111111111111111111111111111111111" |
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#define AMMOLINE_ONEEVERY_PROB "1111110111111111111111111111111111111111111111111111111" |
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#define AMMOLINE_ONEEVERY_DELAY "0000000000000000000000000000000000000000000000000000000" |
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#define AMMOLINE_ONEEVERY_CRATE "1111110111111111111111111111111111111111111111111111111" |
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remove low grav from fort mode since players might not appreciate it if they just want to play a quick regular forts match against a challenger.
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//When adding new weapons also insert one element in cDefaultAmmos list (hwconsts.cpp.in) |
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