author  nemo 
Tue, 05 Mar 2013 16:04:22 0500  
changeset 8655  9fa380a18a65 
parent 8610  6d6b5b529890 
child 8875  e2b083e3f77b 
permissions  rwrr 
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/* 
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* Hedgewars, a free turn based strategy game 
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* Copyright (c) 2013 Vittorio Giovara <vittorio.giovara@gmail.com> 
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* 
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* This program is free software; you can redistribute it and/or modify 
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* it under the terms of the GNU General Public License as published by 
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* the Free Software Foundation; version 2 of the License 
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* 
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* This program is distributed in the hope that it will be useful, 
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* but WITHOUT ANY WARRANTY; without even the implied warranty of 
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 
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* GNU General Public License for more details. 
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* 
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* You should have received a copy of the GNU General Public License 
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* along with this program; if not, write to the Free Software 
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* Foundation, Inc., 59 Temple Place  Suite 330, Boston, MA 021111307, USA 
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*/ 
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// TODO: keep on documenting all the weapons 
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//skip 
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//structure 
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#define AMMOLINE_DEFAULT_QT "9391929422199121032235111001201000000211110101011111121" 
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#define AMMOLINE_DEFAULT_PROB "0405040541600655546554464776576666666155510101115411121" 
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#define AMMOLINE_DEFAULT_DELAY "0000000000000205500000040007004000000000220000000600020" 
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#define AMMOLINE_DEFAULT_CRATE "1311110312111111123114111111111111111211111101111111121" 
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#define AMMOLINE_CRAZY_QT "9999999999999999992999999999999999299999999909999992999" 
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#define AMMOLINE_CRAZY_PROB "1111110111111111111111111111111111111111111101111111111" 
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At multiple requests, change ice to be turn based. This is a more modest adjustment of existing code, that can be fairly easily flagged or reverted if desired. It also allows scripts to extend freezing, and preserves fire melting.
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#define AMMOLINE_CRAZY_DELAY "0000000000000000000000000000000000000000000000000000000" 
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#define AMMOLINE_CRAZY_CRATE "1311110312111111123114111111111111111211110101111111121" 
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#define AMMOLINE_PROMODE_QT "9090009000000000000009000000000000000000000000000000000" 
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#define AMMOLINE_PROMODE_PROB "0000000000000000000000000000000000000000000000000000000" 
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#define AMMOLINE_PROMODE_DELAY "0000000000000205500000040007004000000000200000000000020" 
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#define AMMOLINE_PROMODE_CRATE "1111110111111111111111111111111111111111100101111111121" 
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#define AMMOLINE_SHOPPA_QT "0000009900000000000000000000000000000000000000000000000" 
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#define AMMOLINE_SHOPPA_PROB "4444410044244402210112121222422000000002000400010011001" 
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#define AMMOLINE_SHOPPA_DELAY "0000000000000000000000000000000000000000000000000000000" 
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#define AMMOLINE_SHOPPA_CRATE "1111110111111111111111111111111111111111101101111111121" 
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#define AMMOLINE_CLEAN_QT "1010009000010000011000000000000000000000000000001000000" 
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#define AMMOLINE_CLEAN_PROB "0405040541600655546554464776576666666155510101115411121" 
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#define AMMOLINE_CLEAN_DELAY "0000000000000000000000000000000000000000000000000000020" 
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#define AMMOLINE_CLEAN_CRATE "1311110312111111123114111111111111111211111101111111121" 
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#define AMMOLINE_MINES_QT "0000009900090000000300000000000000000000000000000000000" 
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#define AMMOLINE_MINES_PROB "0000000000000000000000000000000000000000000000000000000" 
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#define AMMOLINE_MINES_DELAY "0000000000000205500000040007004000000000200000000600020" 
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#define AMMOLINE_MINES_CRATE "1111110111111111111111111111111111111111111101111111121" 
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#define AMMOLINE_PORTALS_QT "9000009002000000002100000000000000110000090000000000000" 
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#define AMMOLINE_PORTALS_PROB "0405040541600655546554464776576666666155510101115411121" 
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#define AMMOLINE_PORTALS_DELAY "0000000000000205500000040007004000000000200000000600020" 
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#define AMMOLINE_PORTALS_CRATE "1311110312111111123114111111111111111211111101111111121" 
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#define AMMOLINE_ONEEVERY_QT "1111119111111111111111111111111111111111111111111111111" 
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#define AMMOLINE_ONEEVERY_PROB "1111110111111111111111111111111111111111111111111111111" 
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#define AMMOLINE_ONEEVERY_DELAY "0000000000000205500000040007004000000000220000000600020" 
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#define AMMOLINE_ONEEVERY_CRATE "1111110111111111111111111111111111111111111111111111111" 
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//When adding new weapons also inster one element in cDefaultAmmos list (hwconsts.cpp.in) 
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66 