5540
|
1 |
/*
|
|
2 |
SDL - Simple DirectMedia Layer
|
|
3 |
Copyright (C) 1997-2011 Sam Lantinga
|
|
4 |
|
|
5 |
This library is free software; you can redistribute it and/or
|
|
6 |
modify it under the terms of the GNU Lesser General Public
|
|
7 |
License as published by the Free Software Foundation; either
|
|
8 |
version 2.1 of the License, or (at your option) any later version.
|
|
9 |
|
|
10 |
This library is distributed in the hope that it will be useful,
|
|
11 |
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
12 |
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
13 |
Lesser General Public License for more details.
|
|
14 |
|
|
15 |
You should have received a copy of the GNU Lesser General Public
|
|
16 |
License along with this library; if not, write to the Free Software
|
|
17 |
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
|
18 |
|
|
19 |
Sam Lantinga
|
|
20 |
slouken@libsdl.org
|
|
21 |
*/
|
|
22 |
#include "SDL_config.h"
|
|
23 |
|
|
24 |
#include <android/log.h>
|
|
25 |
|
|
26 |
#include "SDL_events.h"
|
|
27 |
#include "../../events/SDL_touch_c.h"
|
|
28 |
|
|
29 |
#include "SDL_androidtouch.h"
|
|
30 |
|
|
31 |
|
|
32 |
#define ACTION_DOWN 0
|
|
33 |
#define ACTION_UP 1
|
|
34 |
#define ACTION_MOVE 2
|
|
35 |
#define ACTION_CANCEL 3
|
|
36 |
#define ACTION_OUTSIDE 4
|
|
37 |
#define ACTION_POINTER_DOWN 5
|
|
38 |
#define ACTION_POINTER_UP 6
|
|
39 |
|
|
40 |
|
|
41 |
void Android_OnTouch(int action, int pointerId, float x, float y, float p)
|
|
42 |
{
|
|
43 |
if (!Android_Window) {
|
|
44 |
return;
|
|
45 |
}
|
|
46 |
|
|
47 |
//The first event will provide the x, y and pressure max values,
|
|
48 |
if(!SDL_GetTouch(1)){
|
|
49 |
SDL_Touch touch;
|
|
50 |
touch.id = 1;
|
|
51 |
touch.x_min = 0;
|
|
52 |
touch.x_max = x;
|
|
53 |
touch.native_xres = touch.x_max - touch.x_min;
|
|
54 |
touch.y_min = 0;
|
|
55 |
touch.y_max = y;
|
|
56 |
touch.native_yres = touch.y_max - touch.y_min;
|
|
57 |
touch.pressure_min = 0;
|
|
58 |
touch.pressure_max = p;
|
|
59 |
touch.native_pressureres = touch.pressure_max - touch.pressure_min;
|
|
60 |
|
|
61 |
if(SDL_AddTouch(&touch, "") < 0) return;
|
|
62 |
}
|
|
63 |
|
|
64 |
|
|
65 |
switch(action){
|
|
66 |
case ACTION_DOWN:
|
|
67 |
case ACTION_POINTER_DOWN:
|
|
68 |
SDL_SetTouchFocus(pointerId, Android_Window);
|
|
69 |
SDL_SendFingerDown(1, pointerId, SDL_TRUE, x, y, p);
|
|
70 |
break;
|
|
71 |
case ACTION_CANCEL:
|
|
72 |
case ACTION_POINTER_UP:
|
|
73 |
case ACTION_UP:
|
|
74 |
SDL_SendFingerDown(1, pointerId, SDL_FALSE, x, y, p);
|
|
75 |
break;
|
|
76 |
case ACTION_MOVE:
|
|
77 |
SDL_SendTouchMotion(1, pointerId, 0, x, y, p);
|
|
78 |
break;
|
|
79 |
case ACTION_OUTSIDE:
|
|
80 |
break;
|
|
81 |
}
|
|
82 |
}
|
|
83 |
|
|
84 |
/* vi: set ts=4 sw=4 expandtab: */
|