tools/CMakeLists.txt
author unc0rr
Sun, 01 Sep 2019 10:37:16 +0200
changeset 15389 7718bdf60d45
parent 15334 8951eaad20e5
child 15555 107170c05bac
permissions -rw-r--r--
Set dX sign early so jump calculations always get correct value
Ignore whitespace changes - Everywhere: Within whitespace: At end of lines:
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if(NOT APPLE)
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    configure_file("${CMAKE_CURRENT_SOURCE_DIR}/cmake_uninstall.cmake.in"
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                   "${CMAKE_CURRENT_BINARY_DIR}/cmake_uninstall.cmake"
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                    IMMEDIATE @ONLY)
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    add_custom_target(uninstall "${CMAKE_COMMAND}" -P "${CMAKE_CURRENT_BINARY_DIR}/cmake_uninstall.cmake")
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endif()
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if(APPLE AND NOT SKIPBUNDLE)
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    find_package(Qt5 REQUIRED QUIET COMPONENTS Core Widgets Gui Network)
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    find_package(SDL2 REQUIRED)
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    find_package(SDL2_image 2 REQUIRED)
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    find_package(SDL2_net 2 REQUIRED)
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    find_package(SDL2_ttf 2 REQUIRED)
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    find_package(SDL2_mixer 2 REQUIRED)
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    find_package(OggVorbis REQUIRED)
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    find_package(PNG REQUIRED)
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    if(NOT NOAUTOUPDATE)
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        find_package(Sparkle) #needed for SPARKLE_FOUND variable
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        #needed because the 'if' clause in the script prints silly policy warnings
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        if(SPARKLE_FOUND)
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            set(SPARKLE_FOUND 1)
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        else()
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            set(SPARKLE_FOUND 0)
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        endif()
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    endif()
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    #remove the ";-framework Cocoa" from the SDL2_LIBRARY variable
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    string(REGEX REPLACE "(.*);-.*" "\\1" sdl_library_only "${SDL2_LIBRARY}")
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    #remove the "libSDLmain.a" from the SDL2_LIBRARY variable
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    string(REGEX REPLACE ".*;(.*)" "\\1" sdl_library_only "${sdl_library_only}")
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    #get the neme of the library (harmelss if it is static)
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    string(REGEX REPLACE ".*/(.*)$" "\\1" PNG_LIBNAME "${PNG_LIBRARY}")
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    string(REGEX REPLACE ".*/(.*)$" "\\1" ZLIB_LIBNAME "${ZLIB_LIBRARY}")
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    set(frameworks_dir ${CMAKE_INSTALL_PREFIX}/${target_library_install_dir})
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7e3bd4030aa5 Remove usage of macdeployqt in favor of CMake BundleUtilities. BundleUtilities properly finds all dependencies and adds them to the .app automatically. It also fixes rpath and install_name issues for any of the binaries or dependencies
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    if(${BUILD_ENGINE_LIBRARY})
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        set(engine_full_path "${frameworks_dir}/${CMAKE_SHARED_LIBRARY_PREFIX}hwengine${CMAKE_SHARED_LIBRARY_SUFFIX}")
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    else()
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        set(engine_full_path "${CMAKE_INSTALL_PREFIX}/hwengine${CMAKE_EXECUTABLE_SUFFIX}")
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    endif()
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7e3bd4030aa5 Remove usage of macdeployqt in favor of CMake BundleUtilities. BundleUtilities properly finds all dependencies and adds them to the .app automatically. It also fixes rpath and install_name issues for any of the binaries or dependencies
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7e3bd4030aa5 Remove usage of macdeployqt in favor of CMake BundleUtilities. BundleUtilities properly finds all dependencies and adds them to the .app automatically. It also fixes rpath and install_name issues for any of the binaries or dependencies
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    #create the .app bundle using BundleUtilities instead of old macdeployqt
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    set(APP_DIR "Hedgewars.app")
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    set(APP_BASE_DIR "${CMAKE_INSTALL_PREFIX}/../")  # should be, Hedgewars.app/Contents/MacOS/../
7e3bd4030aa5 Remove usage of macdeployqt in favor of CMake BundleUtilities. BundleUtilities properly finds all dependencies and adds them to the .app automatically. It also fixes rpath and install_name issues for any of the binaries or dependencies
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    # macro to install qt5 plugins 
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    # modified from https://github.com/Kitware/CMake/blob/master/Source/QtDialog/CMakeLists.txt
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    macro(install_qt5_plugin _qt_plugin_name _qt_plugins_var)
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      get_target_property(_qt_plugin_path "${_qt_plugin_name}" LOCATION)
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      if(EXISTS "${_qt_plugin_path}")
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        get_filename_component(_qt_plugin_file "${_qt_plugin_path}" NAME)
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        get_filename_component(_qt_plugin_type "${_qt_plugin_path}" PATH)
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        get_filename_component(_qt_plugin_type "${_qt_plugin_type}" NAME)
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        set(_qt_plugin_dir "PlugIns")
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        set(_qt_plugin_dest "${_qt_plugin_dir}/${_qt_plugin_type}")
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        install(FILES "${_qt_plugin_path}"
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          DESTINATION "../${_qt_plugin_dest}" # relative to install dir
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          ${COMPONENT})
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        list(APPEND ${_qt_plugins_var}
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          "\${CMAKE_BINARY_DIR}/${APP_BASE_DIR}/${_qt_plugin_dest}/${_qt_plugin_file}")
7e3bd4030aa5 Remove usage of macdeployqt in favor of CMake BundleUtilities. BundleUtilities properly finds all dependencies and adds them to the .app automatically. It also fixes rpath and install_name issues for any of the binaries or dependencies
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      else()
7e3bd4030aa5 Remove usage of macdeployqt in favor of CMake BundleUtilities. BundleUtilities properly finds all dependencies and adds them to the .app automatically. It also fixes rpath and install_name issues for any of the binaries or dependencies
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        message(FATAL_ERROR "QT plugin ${_qt_plugin_name} not found")
7e3bd4030aa5 Remove usage of macdeployqt in favor of CMake BundleUtilities. BundleUtilities properly finds all dependencies and adds them to the .app automatically. It also fixes rpath and install_name issues for any of the binaries or dependencies
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      endif()
7e3bd4030aa5 Remove usage of macdeployqt in favor of CMake BundleUtilities. BundleUtilities properly finds all dependencies and adds them to the .app automatically. It also fixes rpath and install_name issues for any of the binaries or dependencies
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    endmacro()
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    # install cocoa plugin and build list to send to fixup_bundle
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    install_qt5_plugin("Qt5::QCocoaIntegrationPlugin" QT_PLUGINS)
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    file(WRITE "${CMAKE_CURRENT_BINARY_DIR}/qt.conf"
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        "[Paths]\nPlugins = ${_qt_plugin_dir}\n")
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    install(FILES "${CMAKE_CURRENT_BINARY_DIR}/qt.conf"
7e3bd4030aa5 Remove usage of macdeployqt in favor of CMake BundleUtilities. BundleUtilities properly finds all dependencies and adds them to the .app automatically. It also fixes rpath and install_name issues for any of the binaries or dependencies
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        DESTINATION "../Resources"  # relative to install dir
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        ${COMPONENT})
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    # Build up search directories for fixup_bundle
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    set(DIRS "")
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    # Add QT bin and lib paths
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    if(CMAKE_PREFIX_PATH)
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        foreach(dir ${CMAKE_PREFIX_PATH})
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            list(APPEND DIRS "${dir}/bin" "${dir}/lib")
7e3bd4030aa5 Remove usage of macdeployqt in favor of CMake BundleUtilities. BundleUtilities properly finds all dependencies and adds them to the .app automatically. It also fixes rpath and install_name issues for any of the binaries or dependencies
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        endforeach()
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    endif()
7e3bd4030aa5 Remove usage of macdeployqt in favor of CMake BundleUtilities. BundleUtilities properly finds all dependencies and adds them to the .app automatically. It also fixes rpath and install_name issues for any of the binaries or dependencies
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parents: 14923
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    # Add other lib folder from around the system
7e3bd4030aa5 Remove usage of macdeployqt in favor of CMake BundleUtilities. BundleUtilities properly finds all dependencies and adds them to the .app automatically. It also fixes rpath and install_name issues for any of the binaries or dependencies
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parents: 14923
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    list(APPEND DIRS 
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        ~/Library/Frameworks
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        /Library/Frameworks
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        /usr/local/lib
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        /opt/local/lib
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    )
7e3bd4030aa5 Remove usage of macdeployqt in favor of CMake BundleUtilities. BundleUtilities properly finds all dependencies and adds them to the .app automatically. It also fixes rpath and install_name issues for any of the binaries or dependencies
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parents: 14923
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    # operate on the Hedgewars.app
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    set(APPS ${CMAKE_BINARY_DIR}/${APP_DIR})
7e3bd4030aa5 Remove usage of macdeployqt in favor of CMake BundleUtilities. BundleUtilities properly finds all dependencies and adds them to the .app automatically. It also fixes rpath and install_name issues for any of the binaries or dependencies
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    # debugging
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    message(STATUS "APPS: ${APPS}")
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    message(STATUS "QT_PLUGINS: ${QT_PLUGINS}")
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    message(STATUS "DIRS: ${DIRS}")
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    # properly fixup the .app to include all dependencies    
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    install(CODE "include(BundleUtilities)
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        fixup_bundle(\"${APPS}\" \"${QT_PLUGINS}\" \"${DIRS}\")")
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    #create the .dmg for deployment
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    #first make sure .app exists, then remove any old .dmg with same name, finally run the script
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    add_custom_target(dmg COMMAND make install
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                          COMMAND rm -f ${CMAKE_BINARY_DIR}/Hedgewars-${HEDGEWARS_VERSION}.dmg
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                          COMMAND ${CMAKE_CURRENT_SOURCE_DIR}/create-dmg.sh
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                                  --volname "Hedgewars ${HEDGEWARS_VERSION}"
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                                # --volicon icon.icns
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                                  --window-size 600 470
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                                  --icon-size 96
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                                  --icon "Hedgewars" 190 190
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                                  --app-drop-link 410 190
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                                  --background "${CMAKE_CURRENT_SOURCE_DIR}/../misc/dmgBackground.png"
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                                  ${CMAKE_BINARY_DIR}/Hedgewars-${HEDGEWARS_VERSION}.dmg
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                                  ${CMAKE_BINARY_DIR}/${APP_DIR}
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                          WORKING_DIRECTORY ${CMAKE_BINARY_DIR})
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endif()
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