author | koda |
Sun, 17 Apr 2011 20:52:56 +0200 | |
changeset 5154 | 851f36579ed4 |
parent 5002 | a9c44a8ffec8 |
child 5156 | 641abe679bf0 |
permissions | -rw-r--r-- |
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/* |
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* Hedgewars-iOS, a Hedgewars port for iOS devices |
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* Copyright (c) 2009-2011 Vittorio Giovara <vittorio.giovara@gmail.com> |
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* |
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* This program is free software; you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation; version 2 of the License |
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* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with this program; if not, write to the Free Software |
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. |
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* |
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* File created on 25/03/2010. |
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*/ |
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making chat work... (keyboard support is heavily broken in sdl upstream)
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#import "InGameMenuViewController.h" |
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#import "PascalImports.h" |
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#import "CommodityFunctions.h" |
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#import "SDL_sysvideo.h" |
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#import "SDL_uikitkeyboard.h" |
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#import "OpenGLES/ES1/gl.h" |
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#define VIEW_HEIGHT 200 |
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@implementation InGameMenuViewController |
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@synthesize menuList; |
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-(BOOL) shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation) interfaceOrientation { |
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return rotationManager(interfaceOrientation); |
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} |
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-(void) didReceiveMemoryWarning { |
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self.menuList = nil; |
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[super didReceiveMemoryWarning]; |
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} |
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-(void) viewDidLoad { |
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NSArray *array = [[NSArray alloc] initWithObjects: |
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NSLocalizedString(@"Show Help", @""), |
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2ba6ac8a114b
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NSLocalizedString(@"Tag", @""), |
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NSLocalizedString(@"Snapshot",@""), |
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NSLocalizedString(@"End Game", @""), |
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nil]; |
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self.menuList = array; |
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[array release]; |
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[super viewDidLoad]; |
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} |
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-(void) viewDidUnload { |
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self.menuList = nil; |
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polish polish polish polish (also: panning horizontal fix, panning momentum, settings page reworked yet again, memory leaks, crashes, segfaults)
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MSG_DIDUNLOAD(); |
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[super viewDidUnload]; |
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} |
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-(void) dealloc { |
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[menuList release]; |
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[super dealloc]; |
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} |
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#pragma mark - |
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#pragma mark animating |
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-(void) present { |
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CGRect screen = [[UIScreen mainScreen] bounds]; |
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self.view.backgroundColor = [UIColor clearColor]; |
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self.view.frame = CGRectMake(screen.size.height, 0, 200, VIEW_HEIGHT); |
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[UIView beginAnimations:@"showing popover" context:NULL]; |
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[UIView setAnimationDuration:0.35]; |
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self.view.frame = CGRectMake(screen.size.height-200, 0, 200, VIEW_HEIGHT); |
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[UIView commitAnimations]; |
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} |
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-(void) dismiss { |
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if (IS_IPAD() == NO) { |
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CGRect screen = [[UIScreen mainScreen] bounds]; |
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[UIView beginAnimations:@"hiding popover" context:NULL]; |
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[UIView setAnimationDuration:0.35]; |
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self.view.frame = CGRectMake(screen.size.height, 0, 200, VIEW_HEIGHT); |
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[UIView commitAnimations]; |
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[self.view performSelector:@selector(removeFromSuperview) withObject:nil afterDelay:0.35]; |
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} |
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HW_chatEnd(); |
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SDL_iPhoneKeyboardHide((SDL_Window *)HW_getSDLWindow()); |
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if (shouldTakeScreenshot) { |
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UIAlertView *alert = [[UIAlertView alloc] initWithTitle:@"Please wait" |
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message:nil |
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delegate:nil |
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cancelButtonTitle:nil |
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otherButtonTitles:nil]; |
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[alert show]; |
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UIActivityIndicatorView *indicator = [[UIActivityIndicatorView alloc] |
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initWithActivityIndicatorStyle:UIActivityIndicatorViewStyleWhiteLarge]; |
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indicator.center = CGPointMake(alert.bounds.size.width / 2, alert.bounds.size.height - 45); |
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[indicator startAnimating]; |
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[alert addSubview:indicator]; |
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[indicator release]; |
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// all these hacks because of the PAUSE caption on top of everything... |
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[self performSelector:@selector(saveCurrentScreenToPhotoAlbum:) withObject:alert afterDelay:0.3]; |
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} |
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shouldTakeScreenshot = NO; |
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} |
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#pragma mark - |
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#pragma mark tableView methods |
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-(NSInteger) numberOfSectionsInTableView:(UITableView *)tableView { |
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return 1; |
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} |
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-(NSInteger) tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section { |
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return 4; |
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} |
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-(UITableViewCell *)tableView:(UITableView *)aTableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { |
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static NSString *cellIdentifier = @"CellIdentifier"; |
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UITableViewCell *cell = [aTableView dequeueReusableCellWithIdentifier:cellIdentifier]; |
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if (nil == cell) { |
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cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault |
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reuseIdentifier:cellIdentifier] autorelease]; |
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} |
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cell.textLabel.text = [self.menuList objectAtIndex:[indexPath row]]; |
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if (IS_IPAD()) |
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cell.textLabel.textAlignment = UITextAlignmentCenter; |
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return cell; |
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} |
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-(void) tableView:(UITableView *)aTableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath { |
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UIActionSheet *actionSheet; |
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UIAlertView *alert; |
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switch ([indexPath row]) { |
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case 0: |
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[[NSNotificationCenter defaultCenter] postNotificationName:@"show help ingame" object:nil]; |
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break; |
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case 1: |
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HW_chat(); |
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SDL_iPhoneKeyboardShow((SDL_Window *)HW_getSDLWindow()); |
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break; |
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case 2: |
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alert = [[UIAlertView alloc] initWithTitle:NSLocalizedString(@"Going to take a screenshot",@"") |
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message:NSLocalizedString(@"The game snapshot will be placed in your Photo Album and it will be taken as soon as the pause menu is dismissed",@"") |
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delegate:nil |
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cancelButtonTitle:NSLocalizedString(@"Ok, got it",@"") |
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otherButtonTitles:nil]; |
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[alert show]; |
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[alert release]; |
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shouldTakeScreenshot = YES; |
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break; |
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case 3: |
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// expand the view (and table) so that the actionsheet can be selected on the iPhone |
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if (IS_IPAD() == NO) { |
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CGRect screen = [[UIScreen mainScreen] bounds]; |
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[self.tableView deselectRowAtIndexPath:indexPath animated:NO]; |
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[UIView beginAnimations:@"table width more" context:NULL]; |
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[UIView setAnimationDuration:0.2]; |
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self.view.frame = CGRectMake(0, 0, screen.size.height, screen.size.width); |
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[UIView commitAnimations]; |
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} |
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actionSheet = [[UIActionSheet alloc] initWithTitle:NSLocalizedString(@"Are you reeeeeally sure?", @"") |
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delegate:self |
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cancelButtonTitle:NSLocalizedString(@"Well, maybe not...", @"") |
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destructiveButtonTitle:NSLocalizedString(@"Of course!", @"") |
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otherButtonTitles:nil]; |
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[actionSheet showInView:self.view]; |
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[actionSheet release]; |
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break; |
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default: |
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DLog(@"Warning: unset case value in section!"); |
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break; |
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} |
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[aTableView deselectRowAtIndexPath:indexPath animated:YES]; |
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} |
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#pragma mark - |
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#pragma mark actionSheet methods |
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-(void) actionSheet:(UIActionSheet *)actionSheet didDismissWithButtonIndex:(NSInteger) buttonIndex { |
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if (IS_IPAD() == NO) { |
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CGRect screen = [[UIScreen mainScreen] bounds]; |
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[UIView beginAnimations:@"table width less" context:NULL]; |
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[UIView setAnimationDuration:0.2]; |
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self.view.frame = CGRectMake(screen.size.height-200, 0, 200, VIEW_HEIGHT); |
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[UIView commitAnimations]; |
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} |
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if ([actionSheet cancelButtonIndex] != buttonIndex) { |
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if (IS_DUALHEAD()) |
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[[NSNotificationCenter defaultCenter] postNotificationName:@"remove overlay" object:nil]; |
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(ios) perform a small change about how to close the game window, should hopefully save memory and avoid crashes (who am i kidding? that's the usual PR talk...)
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HW_terminate(NO); |
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} |
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} |
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#pragma mark save screenshot |
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//by http://www.bit-101.com/blog/?p=1861 |
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// callback for CGDataProviderCreateWithData |
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void releaseData(void *info, const void *data, size_t dataSize) { |
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DLog(@"freeing raw data\n"); |
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free((void *)data); |
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} |
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// callback for UIImageWriteToSavedPhotosAlbum |
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-(void) image:(UIImage *)image didFinishSavingWithError:(NSError *)error contextInfo:(void *)contextInfo { |
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DLog(@"Save finished\n"); |
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[image release]; |
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UIAlertView *alert = (UIAlertView *)contextInfo; |
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[alert dismissWithClickedButtonIndex:0 animated:YES]; |
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[alert release]; |
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} |
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// the resolution of the buffer is always equal to the hardware device even if scaled |
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-(void) saveCurrentScreenToPhotoAlbum:(UIAlertView *)alert { |
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CGRect screenRect = [[UIScreen mainScreen] bounds]; |
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int width = screenRect.size.width; |
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int height = screenRect.size.height; |
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NSInteger size = width * height * 4; |
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GLubyte *buffer = (GLubyte *) malloc(size * sizeof(GLubyte)); |
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GLubyte *buffer_flipped = (GLubyte *) malloc(size * sizeof(GLubyte)); |
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glReadPixels(0, 0, width, height, GL_RGBA, GL_UNSIGNED_BYTE, buffer); |
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screenshot binding for library (on ios it just plays the sound)
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HW_screenshot(); |
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// flip the data as glReadPixels here reads upside down |
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for(int y = 0; y <height; y++) |
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for(int x = 0; x <width * 4; x++) |
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buffer_flipped[(int)((height - 1 - y) * width * 4 + x)] = buffer[(int)(y * 4 * width + x)]; |
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free(buffer); |
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CGDataProviderRef provider = CGDataProviderCreateWithData(NULL, buffer_flipped, size, releaseData); |
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CGColorSpaceRef colorSpaceRef = CGColorSpaceCreateDeviceRGB(); |
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CGBitmapInfo bitmapInfo = kCGBitmapByteOrderDefault; |
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CGColorRenderingIntent renderingIntent = kCGRenderingIntentDefault; |
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CGImageRef imageRef = CGImageCreate(width, height, 8, 32, 4 * width, colorSpaceRef, bitmapInfo, provider, NULL, NO, renderingIntent); |
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CGColorSpaceRelease(colorSpaceRef); |
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CGDataProviderRelease(provider); |
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UIImage *image; |
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if ([UIImage respondsToSelector:@selector(imageWithCGImage:scale:orientation:)]) |
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image = [[UIImage alloc] initWithCGImage:imageRef scale:1 orientation:UIImageOrientationRight]; |
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else |
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image = [[UIImage alloc] initWithCGImage:imageRef]; |
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CGImageRelease(imageRef); |
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UIImageWriteToSavedPhotosAlbum(image, self, @selector(image:didFinishSavingWithError:contextInfo:), (void *)alert); // add callback for finish saving |
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} |
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@end |