tools/CreateMacBundle.cmake.in
author Wuzzy <Wuzzy2@mail.ru>
Mon, 13 Nov 2017 22:14:45 +0100
changeset 12836 8610462e3d33
parent 12386 e4f8bf43224d
child 12887 62f7d28e93e3
permissions -rw-r--r--
Remove 2 unused number tags in Construction Mode GUI These numbers are shown aside the power tag, but the numbers never change. They don't serve any purpose and are just visual clutter and annoying, since they partially overlap. They are probably a leftover from copying code over from other scripts. With this changeset, only the power and turn time are left visible, as it is supposed to.
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# check for a well known-framework
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execute_process(COMMAND stat ${frameworks_dir}/QtCore.framework RESULT_VARIABLE doBundle OUTPUT_QUIET ERROR_QUIET)
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# prepare Frameworks directory
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execute_process(COMMAND mkdir -p ${frameworks_dir})
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# macdeployqt will convert safely any absolute path library for 'hedgewars'
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execute_process(COMMAND ${macdeployqt_executable} ${CMAKE_BINARY_DIR}/Hedgewars.app OUTPUT_QUIET ERROR_QUIET)
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if(doBundle EQUAL 1)
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    if(NOT ${NOVIDEOREC})
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        # but macdeployqt will not work for 'hwengine'
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        # luckily most the dylibs are already updated before
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        execute_process(COMMAND install_name_tool -change ${LIBAVCODEC_LIBRARY} @executable_path/../Frameworks/libavcodec.dylib ${engine_full_path})
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        execute_process(COMMAND install_name_tool -change ${LIBAVFORMAT_LIBRARY} @executable_path/../Frameworks/libavformat.dylib ${engine_full_path})
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        execute_process(COMMAND install_name_tool -change ${LIBAVUTIL_LIBRARY} @executable_path/../Frameworks/libavutil.dylib ${engine_full_path})
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    endif()
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    if(NOT ${NOPNG})
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        # same here, for libpng and hwengine, let's assume the version pulled
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        # by macdeployqt matches (yes, libpng is pulled in by macdeployqt even
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        # when NOVIDEOREC is ON)
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        execute_process(COMMAND install_name_tool -change ${PNG_LIBRARY} @executable_path/../Frameworks/${PNG_LIBNAME} ${engine_full_path})
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        execute_process(COMMAND install_name_tool -change ${ZLIB_LIBRARY} @executable_path/../Frameworks/${ZLIB_LIBNAME} ${engine_full_path})
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    endif()
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    execute_process(COMMAND cp ${PNG_LIBRARY} ${frameworks_dir})
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    execute_process(COMMAND cp -pPR ${sdl_library_only}  ${frameworks_dir})
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    execute_process(COMMAND cp -pPR ${SDL2_IMAGE_LIBRARIES} ${frameworks_dir})
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    execute_process(COMMAND cp -pPR ${SDL2_NET_LIBRARIES}   ${frameworks_dir})
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    execute_process(COMMAND cp -pPR ${SDL2_TTF_LIBRARIES}   ${frameworks_dir})
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    execute_process(COMMAND cp -pPR ${SDL2_MIXER_LIBRARIES} ${frameworks_dir})
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    execute_process(COMMAND cp -pPR ${OGG_LIBRARY}       ${frameworks_dir})
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    execute_process(COMMAND cp -pPR ${VORBIS_LIBRARY}    ${frameworks_dir})
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    if(${SPARKLE_FOUND})
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        execute_process(COMMAND cp -pPR ${SPARKLE_LIBRARY} ${frameworks_dir})
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    endif()
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    message(STATUS "Frameworks and libraries successfully copied...")
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else()
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    message(STATUS "Frameworks already present, skipping...")
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endif()