hedgewars/PascalExports.pas
author sheepluva
Fri, 21 Oct 2011 19:17:08 +0200
changeset 6171 8627698134b6
parent 5975 c3a8cab64fcb
child 6023 a28be05b20bc
child 6362 ceacd1b61833
permissions -rw-r--r--
fix layout of net page
Ignore whitespace changes - Everywhere: Within whitespace: At end of lines:
2690
8e83c7e31720 move mixed functions in PascalExports
koda
parents:
diff changeset
     1
(*
3973
0d1a420531ef i fix up the new ammo menu finally
koda
parents: 3952
diff changeset
     2
 * Hedgewars, a free turn based strategy game
0d1a420531ef i fix up the new ammo menu finally
koda
parents: 3952
diff changeset
     3
 * Copyright (c) 2004-2011 Andrey Korotaev <unC0Rr@gmail.com>
0d1a420531ef i fix up the new ammo menu finally
koda
parents: 3952
diff changeset
     4
 *
0d1a420531ef i fix up the new ammo menu finally
koda
parents: 3952
diff changeset
     5
 * This program is free software; you can redistribute it and/or modify
0d1a420531ef i fix up the new ammo menu finally
koda
parents: 3952
diff changeset
     6
 * it under the terms of the GNU General Public License as published by
0d1a420531ef i fix up the new ammo menu finally
koda
parents: 3952
diff changeset
     7
 * the Free Software Foundation; version 2 of the License
2690
8e83c7e31720 move mixed functions in PascalExports
koda
parents:
diff changeset
     8
 *
3973
0d1a420531ef i fix up the new ammo menu finally
koda
parents: 3952
diff changeset
     9
 * This program is distributed in the hope that it will be useful,
0d1a420531ef i fix up the new ammo menu finally
koda
parents: 3952
diff changeset
    10
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
0d1a420531ef i fix up the new ammo menu finally
koda
parents: 3952
diff changeset
    11
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
0d1a420531ef i fix up the new ammo menu finally
koda
parents: 3952
diff changeset
    12
 * GNU General Public License for more details.
2690
8e83c7e31720 move mixed functions in PascalExports
koda
parents:
diff changeset
    13
 *
3973
0d1a420531ef i fix up the new ammo menu finally
koda
parents: 3952
diff changeset
    14
 * You should have received a copy of the GNU General Public License
0d1a420531ef i fix up the new ammo menu finally
koda
parents: 3952
diff changeset
    15
 * along with this program; if not, write to the Free Software
0d1a420531ef i fix up the new ammo menu finally
koda
parents: 3952
diff changeset
    16
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
2690
8e83c7e31720 move mixed functions in PascalExports
koda
parents:
diff changeset
    17
 *)
8e83c7e31720 move mixed functions in PascalExports
koda
parents:
diff changeset
    18
8e83c7e31720 move mixed functions in PascalExports
koda
parents:
diff changeset
    19
{$INCLUDE "options.inc"}
8e83c7e31720 move mixed functions in PascalExports
koda
parents:
diff changeset
    20
8e83c7e31720 move mixed functions in PascalExports
koda
parents:
diff changeset
    21
unit PascalExports;
5125
sheepluva
parents: 4939
diff changeset
    22
(*
sheepluva
parents: 4939
diff changeset
    23
 * If the engine is compiled as library this unit will export functions
sheepluva
parents: 4939
diff changeset
    24
 * as C declarations for convenient library usage in your application and
sheepluva
parents: 4939
diff changeset
    25
 * language of choice.
sheepluva
parents: 4939
diff changeset
    26
 *
sheepluva
parents: 4939
diff changeset
    27
 * See also: C declarations on wikipedia
sheepluva
parents: 4939
diff changeset
    28
 *           http://en.wikipedia.org/wiki/X86_calling_conventions#cdecl
sheepluva
parents: 4939
diff changeset
    29
 *)
2690
8e83c7e31720 move mixed functions in PascalExports
koda
parents:
diff changeset
    30
interface
5194
851c6fbb44e6 small fix for starting the ios game
koda
parents: 5166
diff changeset
    31
uses uTypes, uConsts, uVariables, GLunit, uKeys, uSound, uAmmos, uUtils, uCommands;
2690
8e83c7e31720 move mixed functions in PascalExports
koda
parents:
diff changeset
    32
2924
908851e59958 Engine:
smxx
parents: 2905
diff changeset
    33
{$INCLUDE "config.inc"}
5166
d1eb1560b4d5 and now for something completely different, overlay refactoring!
koda
parents: 5125
diff changeset
    34
procedure HW_versionInfo(netProto: PLongInt; versionStr: PPChar); cdecl; export;
2691
c0da3a98c01c initial support for engine protocol
koda
parents: 2690
diff changeset
    35
2690
8e83c7e31720 move mixed functions in PascalExports
koda
parents:
diff changeset
    36
implementation
2803
1f446fc5c8ec allow to compile engine as library with HWLIBRARY symbol
koda
parents: 2799
diff changeset
    37
{$IFDEF HWLIBRARY}
3737
2ba6ac8a114b reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
koda
parents: 3697
diff changeset
    38
var cZoomVal: GLfloat;
3635
38d3e31556d3 improvements to touch interface (tap to select weap, don't move camera for spourious taps, ask for confirmation when using click-weapons)
koda
parents: 3626
diff changeset
    39
3063
0092dc37fbd6 reworked interaction of engine/frontend when closing
koda
parents: 3040
diff changeset
    40
// retrieve protocol information
4603
d362ab6c7f53 damn. it.
koda
parents: 4507
diff changeset
    41
procedure HW_versionInfo(netProto: PLongInt; versionStr: PPChar); cdecl; export;
2691
c0da3a98c01c initial support for engine protocol
koda
parents: 2690
diff changeset
    42
begin
4460
bdace1e2f8aa write some version information inside the application
koda
parents: 4454
diff changeset
    43
    netProto^:= cNetProtoVersion;
bdace1e2f8aa write some version information inside the application
koda
parents: 4454
diff changeset
    44
    versionStr^:= cVersionString;
2691
c0da3a98c01c initial support for engine protocol
koda
parents: 2690
diff changeset
    45
end;
c0da3a98c01c initial support for engine protocol
koda
parents: 2690
diff changeset
    46
4861
91f889289a47 (ios) perform a small change about how to close the game window, should hopefully save memory and avoid crashes (who am i kidding? that's the usual PR talk...)
koda
parents: 4812
diff changeset
    47
// emulate mouse/keyboard input
2690
8e83c7e31720 move mixed functions in PascalExports
koda
parents:
diff changeset
    48
procedure HW_click; cdecl; export;
8e83c7e31720 move mixed functions in PascalExports
koda
parents:
diff changeset
    49
begin
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2924
diff changeset
    50
    leftClick:= true;
2690
8e83c7e31720 move mixed functions in PascalExports
koda
parents:
diff changeset
    51
end;
8e83c7e31720 move mixed functions in PascalExports
koda
parents:
diff changeset
    52
3737
2ba6ac8a114b reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
koda
parents: 3697
diff changeset
    53
procedure HW_ammoMenu; cdecl; export;
2ba6ac8a114b reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
koda
parents: 3697
diff changeset
    54
begin
2ba6ac8a114b reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
koda
parents: 3697
diff changeset
    55
    rightClick:= true;
2ba6ac8a114b reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
koda
parents: 3697
diff changeset
    56
end;
2ba6ac8a114b reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
koda
parents: 3697
diff changeset
    57
2ba6ac8a114b reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
koda
parents: 3697
diff changeset
    58
procedure HW_zoomSet(value: GLfloat); cdecl; export;
2ba6ac8a114b reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
koda
parents: 3697
diff changeset
    59
begin
2ba6ac8a114b reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
koda
parents: 3697
diff changeset
    60
    cZoomVal:= value;
2ba6ac8a114b reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
koda
parents: 3697
diff changeset
    61
    ZoomValue:= value;
2ba6ac8a114b reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
koda
parents: 3697
diff changeset
    62
end;
2ba6ac8a114b reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
koda
parents: 3697
diff changeset
    63
2690
8e83c7e31720 move mixed functions in PascalExports
koda
parents:
diff changeset
    64
procedure HW_zoomIn; cdecl; export;
8e83c7e31720 move mixed functions in PascalExports
koda
parents:
diff changeset
    65
begin
3523
6592fbb969da fix zoom smoothness
koda
parents: 3463
diff changeset
    66
    if wheelDown = false then
6592fbb969da fix zoom smoothness
koda
parents: 3463
diff changeset
    67
        wheelUp:= true;
2690
8e83c7e31720 move mixed functions in PascalExports
koda
parents:
diff changeset
    68
end;
8e83c7e31720 move mixed functions in PascalExports
koda
parents:
diff changeset
    69
8e83c7e31720 move mixed functions in PascalExports
koda
parents:
diff changeset
    70
procedure HW_zoomOut; cdecl; export;
8e83c7e31720 move mixed functions in PascalExports
koda
parents:
diff changeset
    71
begin
3523
6592fbb969da fix zoom smoothness
koda
parents: 3463
diff changeset
    72
    if wheelUp = false then
6592fbb969da fix zoom smoothness
koda
parents: 3463
diff changeset
    73
        wheelDown:= true;
2690
8e83c7e31720 move mixed functions in PascalExports
koda
parents:
diff changeset
    74
end;
8e83c7e31720 move mixed functions in PascalExports
koda
parents:
diff changeset
    75
8e83c7e31720 move mixed functions in PascalExports
koda
parents:
diff changeset
    76
procedure HW_zoomReset; cdecl; export;
8e83c7e31720 move mixed functions in PascalExports
koda
parents:
diff changeset
    77
begin
3737
2ba6ac8a114b reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
koda
parents: 3697
diff changeset
    78
    ZoomValue:= cZoomVal;
3672
f225b94a4411 shrink confirmation button, double tap resets zoom and centers hog
koda
parents: 3668
diff changeset
    79
    // center the camera at current hog
f225b94a4411 shrink confirmation button, double tap resets zoom and centers hog
koda
parents: 3668
diff changeset
    80
    if CurrentHedgehog <> nil then
f225b94a4411 shrink confirmation button, double tap resets zoom and centers hog
koda
parents: 3668
diff changeset
    81
        followGear:= CurrentHedgehog^.Gear;
2690
8e83c7e31720 move mixed functions in PascalExports
koda
parents:
diff changeset
    82
end;
8e83c7e31720 move mixed functions in PascalExports
koda
parents:
diff changeset
    83
3680
aaf832c6fbd7 fix panning when zoomed (finally)
koda
parents: 3672
diff changeset
    84
function HW_zoomFactor: GLfloat; cdecl; export;
aaf832c6fbd7 fix panning when zoomed (finally)
koda
parents: 3672
diff changeset
    85
begin
aaf832c6fbd7 fix panning when zoomed (finally)
koda
parents: 3672
diff changeset
    86
    exit( ZoomValue / cDefaultZoomLevel );
aaf832c6fbd7 fix panning when zoomed (finally)
koda
parents: 3672
diff changeset
    87
end;
aaf832c6fbd7 fix panning when zoomed (finally)
koda
parents: 3672
diff changeset
    88
aaf832c6fbd7 fix panning when zoomed (finally)
koda
parents: 3672
diff changeset
    89
function HW_zoomLevel: LongInt; cdecl; export;
aaf832c6fbd7 fix panning when zoomed (finally)
koda
parents: 3672
diff changeset
    90
begin
aaf832c6fbd7 fix panning when zoomed (finally)
koda
parents: 3672
diff changeset
    91
    exit( trunc((ZoomValue - cDefaultZoomLevel) / cZoomDelta) );
aaf832c6fbd7 fix panning when zoomed (finally)
koda
parents: 3672
diff changeset
    92
end;
aaf832c6fbd7 fix panning when zoomed (finally)
koda
parents: 3672
diff changeset
    93
3626
19f78afa0188 fix the multitouch shooting and moving
koda
parents: 3551
diff changeset
    94
procedure HW_walkingKeysUp; cdecl; export;
19f78afa0188 fix the multitouch shooting and moving
koda
parents: 3551
diff changeset
    95
begin
19f78afa0188 fix the multitouch shooting and moving
koda
parents: 3551
diff changeset
    96
    leftKey:= false;
19f78afa0188 fix the multitouch shooting and moving
koda
parents: 3551
diff changeset
    97
    rightKey:= false;
19f78afa0188 fix the multitouch shooting and moving
koda
parents: 3551
diff changeset
    98
    upKey:= false;
19f78afa0188 fix the multitouch shooting and moving
koda
parents: 3551
diff changeset
    99
    downKey:= false;
3649
bc35f8fee587 aim now starts slow and then moves faster
koda
parents: 3648
diff changeset
   100
    preciseKey:= false;
3626
19f78afa0188 fix the multitouch shooting and moving
koda
parents: 3551
diff changeset
   101
end;
19f78afa0188 fix the multitouch shooting and moving
koda
parents: 3551
diff changeset
   102
19f78afa0188 fix the multitouch shooting and moving
koda
parents: 3551
diff changeset
   103
procedure HW_otherKeysUp; cdecl; export;
19f78afa0188 fix the multitouch shooting and moving
koda
parents: 3551
diff changeset
   104
begin
19f78afa0188 fix the multitouch shooting and moving
koda
parents: 3551
diff changeset
   105
    spaceKey:= false;
19f78afa0188 fix the multitouch shooting and moving
koda
parents: 3551
diff changeset
   106
    enterKey:= false;
19f78afa0188 fix the multitouch shooting and moving
koda
parents: 3551
diff changeset
   107
    backspaceKey:= false;
19f78afa0188 fix the multitouch shooting and moving
koda
parents: 3551
diff changeset
   108
end;
19f78afa0188 fix the multitouch shooting and moving
koda
parents: 3551
diff changeset
   109
2690
8e83c7e31720 move mixed functions in PascalExports
koda
parents:
diff changeset
   110
procedure HW_allKeysUp; cdecl; export;
8e83c7e31720 move mixed functions in PascalExports
koda
parents:
diff changeset
   111
begin
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2924
diff changeset
   112
    // set all keys to released
3040
3e7f4a30e18a Insert commit message here (to get along with palewolf)
koda
parents: 3015
diff changeset
   113
    uKeys.initModule;
2690
8e83c7e31720 move mixed functions in PascalExports
koda
parents:
diff changeset
   114
end;
8e83c7e31720 move mixed functions in PascalExports
koda
parents:
diff changeset
   115
8e83c7e31720 move mixed functions in PascalExports
koda
parents:
diff changeset
   116
procedure HW_walkLeft; cdecl; export;
8e83c7e31720 move mixed functions in PascalExports
koda
parents:
diff changeset
   117
begin
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2924
diff changeset
   118
    leftKey:= true;
2690
8e83c7e31720 move mixed functions in PascalExports
koda
parents:
diff changeset
   119
end;
8e83c7e31720 move mixed functions in PascalExports
koda
parents:
diff changeset
   120
8e83c7e31720 move mixed functions in PascalExports
koda
parents:
diff changeset
   121
procedure HW_walkRight; cdecl; export;
8e83c7e31720 move mixed functions in PascalExports
koda
parents:
diff changeset
   122
begin
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2924
diff changeset
   123
    rightKey:= true;
2690
8e83c7e31720 move mixed functions in PascalExports
koda
parents:
diff changeset
   124
end;
8e83c7e31720 move mixed functions in PascalExports
koda
parents:
diff changeset
   125
3649
bc35f8fee587 aim now starts slow and then moves faster
koda
parents: 3648
diff changeset
   126
procedure HW_preciseSet(status:boolean); cdecl; export;
bc35f8fee587 aim now starts slow and then moves faster
koda
parents: 3648
diff changeset
   127
begin
bc35f8fee587 aim now starts slow and then moves faster
koda
parents: 3648
diff changeset
   128
    preciseKey:= status;
bc35f8fee587 aim now starts slow and then moves faster
koda
parents: 3648
diff changeset
   129
end;
bc35f8fee587 aim now starts slow and then moves faster
koda
parents: 3648
diff changeset
   130
2690
8e83c7e31720 move mixed functions in PascalExports
koda
parents:
diff changeset
   131
procedure HW_aimUp; cdecl; export;
8e83c7e31720 move mixed functions in PascalExports
koda
parents:
diff changeset
   132
begin
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2924
diff changeset
   133
    upKey:= true;
2690
8e83c7e31720 move mixed functions in PascalExports
koda
parents:
diff changeset
   134
end;
8e83c7e31720 move mixed functions in PascalExports
koda
parents:
diff changeset
   135
8e83c7e31720 move mixed functions in PascalExports
koda
parents:
diff changeset
   136
procedure HW_aimDown; cdecl; export;
8e83c7e31720 move mixed functions in PascalExports
koda
parents:
diff changeset
   137
begin
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2924
diff changeset
   138
    downKey:= true;
2690
8e83c7e31720 move mixed functions in PascalExports
koda
parents:
diff changeset
   139
end;
8e83c7e31720 move mixed functions in PascalExports
koda
parents:
diff changeset
   140
8e83c7e31720 move mixed functions in PascalExports
koda
parents:
diff changeset
   141
procedure HW_shoot; cdecl; export;
8e83c7e31720 move mixed functions in PascalExports
koda
parents:
diff changeset
   142
begin
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2924
diff changeset
   143
    spaceKey:= true;
2690
8e83c7e31720 move mixed functions in PascalExports
koda
parents:
diff changeset
   144
end;
8e83c7e31720 move mixed functions in PascalExports
koda
parents:
diff changeset
   145
3015
20a9c8160e82 add jump and backjump controls
koda
parents: 2948
diff changeset
   146
procedure HW_jump; cdecl; export;
20a9c8160e82 add jump and backjump controls
koda
parents: 2948
diff changeset
   147
begin
20a9c8160e82 add jump and backjump controls
koda
parents: 2948
diff changeset
   148
    enterKey:= true;
20a9c8160e82 add jump and backjump controls
koda
parents: 2948
diff changeset
   149
end;
20a9c8160e82 add jump and backjump controls
koda
parents: 2948
diff changeset
   150
20a9c8160e82 add jump and backjump controls
koda
parents: 2948
diff changeset
   151
procedure HW_backjump; cdecl; export;
20a9c8160e82 add jump and backjump controls
koda
parents: 2948
diff changeset
   152
begin
20a9c8160e82 add jump and backjump controls
koda
parents: 2948
diff changeset
   153
    backspaceKey:= true;
20a9c8160e82 add jump and backjump controls
koda
parents: 2948
diff changeset
   154
end;
20a9c8160e82 add jump and backjump controls
koda
parents: 2948
diff changeset
   155
3651
7058ca178f3b switching hogs now works
koda
parents: 3650
diff changeset
   156
procedure HW_tab; cdecl; export;
7058ca178f3b switching hogs now works
koda
parents: 3650
diff changeset
   157
begin
7058ca178f3b switching hogs now works
koda
parents: 3650
diff changeset
   158
    tabKey:= true;
7058ca178f3b switching hogs now works
koda
parents: 3650
diff changeset
   159
end;
7058ca178f3b switching hogs now works
koda
parents: 3650
diff changeset
   160
2754
ad4f81fbfb76 touchinput works, invisible buttons added and initial support for chat
koda
parents: 2716
diff changeset
   161
procedure HW_chat; cdecl; export;
ad4f81fbfb76 touchinput works, invisible buttons added and initial support for chat
koda
parents: 2716
diff changeset
   162
begin
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2924
diff changeset
   163
    chatAction:= true;
2754
ad4f81fbfb76 touchinput works, invisible buttons added and initial support for chat
koda
parents: 2716
diff changeset
   164
end;
ad4f81fbfb76 touchinput works, invisible buttons added and initial support for chat
koda
parents: 2716
diff changeset
   165
4939
6d512ba87f72 screenshot binding for library (on ios it just plays the sound)
koda
parents: 4924
diff changeset
   166
procedure HW_screenshot; cdecl; export;
6d512ba87f72 screenshot binding for library (on ios it just plays the sound)
koda
parents: 4924
diff changeset
   167
begin
6d512ba87f72 screenshot binding for library (on ios it just plays the sound)
koda
parents: 4924
diff changeset
   168
    flagMakeCapture:= true;
6d512ba87f72 screenshot binding for library (on ios it just plays the sound)
koda
parents: 4924
diff changeset
   169
end;
6d512ba87f72 screenshot binding for library (on ios it just plays the sound)
koda
parents: 4924
diff changeset
   170
2805
36a8cebb91e8 new menupage ingame for common actions
koda
parents: 2803
diff changeset
   171
procedure HW_pause; cdecl; export;
36a8cebb91e8 new menupage ingame for common actions
koda
parents: 2803
diff changeset
   172
begin
4454
42bfc1a70968 more retina support and multitasking support
koda
parents: 4437
diff changeset
   173
    if isPaused = false then
42bfc1a70968 more retina support and multitasking support
koda
parents: 4437
diff changeset
   174
        pauseAction:= true;
42bfc1a70968 more retina support and multitasking support
koda
parents: 4437
diff changeset
   175
end;
42bfc1a70968 more retina support and multitasking support
koda
parents: 4437
diff changeset
   176
42bfc1a70968 more retina support and multitasking support
koda
parents: 4437
diff changeset
   177
procedure HW_pauseToggle; cdecl; export;
42bfc1a70968 more retina support and multitasking support
koda
parents: 4437
diff changeset
   178
begin
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2924
diff changeset
   179
    pauseAction:= true;
2805
36a8cebb91e8 new menupage ingame for common actions
koda
parents: 2803
diff changeset
   180
end;
36a8cebb91e8 new menupage ingame for common actions
koda
parents: 2803
diff changeset
   181
4454
42bfc1a70968 more retina support and multitasking support
koda
parents: 4437
diff changeset
   182
function HW_isPaused: boolean; cdecl; export;
42bfc1a70968 more retina support and multitasking support
koda
parents: 4437
diff changeset
   183
begin
42bfc1a70968 more retina support and multitasking support
koda
parents: 4437
diff changeset
   184
    exit( isPaused );
42bfc1a70968 more retina support and multitasking support
koda
parents: 4437
diff changeset
   185
end;
42bfc1a70968 more retina support and multitasking support
koda
parents: 4437
diff changeset
   186
4861
91f889289a47 (ios) perform a small change about how to close the game window, should hopefully save memory and avoid crashes (who am i kidding? that's the usual PR talk...)
koda
parents: 4812
diff changeset
   187
// equivalent to esc+y; when closeFrontend = true the game exits after memory cleanup
3063
0092dc37fbd6 reworked interaction of engine/frontend when closing
koda
parents: 3040
diff changeset
   188
procedure HW_terminate(closeFrontend: boolean); cdecl; export;
0092dc37fbd6 reworked interaction of engine/frontend when closing
koda
parents: 3040
diff changeset
   189
begin
4861
91f889289a47 (ios) perform a small change about how to close the game window, should hopefully save memory and avoid crashes (who am i kidding? that's the usual PR talk...)
koda
parents: 4812
diff changeset
   190
    alsoShutdownFrontend:= closeFrontend;
91f889289a47 (ios) perform a small change about how to close the game window, should hopefully save memory and avoid crashes (who am i kidding? that's the usual PR talk...)
koda
parents: 4812
diff changeset
   191
    ParseCommand('forcequit', true);
3063
0092dc37fbd6 reworked interaction of engine/frontend when closing
koda
parents: 3040
diff changeset
   192
end;
3395
095273ad0e08 adding a somewhat working autoration for ipad (uStore.pas and uWorld.pas got mixed in the last two commits)
koda
parents: 3347
diff changeset
   193
4920
bc3c077e15a2 cleaning up how chat is handled on idevices
koda
parents: 4861
diff changeset
   194
function HW_getSDLWindow: pointer; cdecl; export;
bc3c077e15a2 cleaning up how chat is handled on idevices
koda
parents: 4861
diff changeset
   195
begin
4924
616b618814b5 show dual head mode some love
koda
parents: 4920
diff changeset
   196
{$IFDEF SDL13}
4920
bc3c077e15a2 cleaning up how chat is handled on idevices
koda
parents: 4861
diff changeset
   197
    exit( SDLwindow );
4924
616b618814b5 show dual head mode some love
koda
parents: 4920
diff changeset
   198
{$ELSE}
616b618814b5 show dual head mode some love
koda
parents: 4920
diff changeset
   199
    exit( nil );
616b618814b5 show dual head mode some love
koda
parents: 4920
diff changeset
   200
{$ENDIF}
4920
bc3c077e15a2 cleaning up how chat is handled on idevices
koda
parents: 4861
diff changeset
   201
end;
bc3c077e15a2 cleaning up how chat is handled on idevices
koda
parents: 4861
diff changeset
   202
4861
91f889289a47 (ios) perform a small change about how to close the game window, should hopefully save memory and avoid crashes (who am i kidding? that's the usual PR talk...)
koda
parents: 4812
diff changeset
   203
// cursor handling
3551
d4de36b3801a moar zoom, fixed fort mode, other glitches
koda
parents: 3523
diff changeset
   204
procedure HW_setCursor(x,y: LongInt); cdecl; export;
d4de36b3801a moar zoom, fixed fort mode, other glitches
koda
parents: 3523
diff changeset
   205
begin
d4de36b3801a moar zoom, fixed fort mode, other glitches
koda
parents: 3523
diff changeset
   206
    CursorPoint.X:= x;
d4de36b3801a moar zoom, fixed fort mode, other glitches
koda
parents: 3523
diff changeset
   207
    CursorPoint.Y:= y;
d4de36b3801a moar zoom, fixed fort mode, other glitches
koda
parents: 3523
diff changeset
   208
end;
d4de36b3801a moar zoom, fixed fort mode, other glitches
koda
parents: 3523
diff changeset
   209
3661
2378ada8a6ee i can haz panning
koda
parents: 3651
diff changeset
   210
procedure HW_getCursor(x,y: PLongInt); cdecl; export;
2378ada8a6ee i can haz panning
koda
parents: 3651
diff changeset
   211
begin
2378ada8a6ee i can haz panning
koda
parents: 3651
diff changeset
   212
    x^:= CursorPoint.X;
2378ada8a6ee i can haz panning
koda
parents: 3651
diff changeset
   213
    y^:= CursorPoint.Y;
2378ada8a6ee i can haz panning
koda
parents: 3651
diff changeset
   214
end;
2378ada8a6ee i can haz panning
koda
parents: 3651
diff changeset
   215
4861
91f889289a47 (ios) perform a small change about how to close the game window, should hopefully save memory and avoid crashes (who am i kidding? that's the usual PR talk...)
koda
parents: 4812
diff changeset
   216
// ammo menu related functions
3952
d6412423da45 moved some utilities to a separate column with round buttons
koda
parents: 3948
diff changeset
   217
function HW_isAmmoMenuOpen: boolean; cdecl; export;
3551
d4de36b3801a moar zoom, fixed fort mode, other glitches
koda
parents: 3523
diff changeset
   218
begin
4861
91f889289a47 (ios) perform a small change about how to close the game window, should hopefully save memory and avoid crashes (who am i kidding? that's the usual PR talk...)
koda
parents: 4812
diff changeset
   219
    exit( bShowAmmoMenu );
3551
d4de36b3801a moar zoom, fixed fort mode, other glitches
koda
parents: 3523
diff changeset
   220
end;
3637
0db298524c3d implement the check on the type of ammo requiring a second tap to confirm
koda
parents: 3635
diff changeset
   221
3952
d6412423da45 moved some utilities to a separate column with round buttons
koda
parents: 3948
diff changeset
   222
function HW_isAmmoMenuNotAllowed: boolean; cdecl; export;
d6412423da45 moved some utilities to a separate column with round buttons
koda
parents: 3948
diff changeset
   223
begin;
5492
a0455a050ca8 add a couple of nilcheck for safety
koda
parents: 5194
diff changeset
   224
    exit( (TurnTimeLeft = 0) or (not CurrentTeam^.ExtDriven and (((CurAmmoGear = nil) or
a0455a050ca8 add a couple of nilcheck for safety
koda
parents: 5194
diff changeset
   225
          ((Ammoz[CurAmmoGear^.AmmoType].Ammo.Propz and ammoprop_AltAttack) = 0)) and hideAmmoMenu)) );
3952
d6412423da45 moved some utilities to a separate column with round buttons
koda
parents: 3948
diff changeset
   226
end;
d6412423da45 moved some utilities to a separate column with round buttons
koda
parents: 3948
diff changeset
   227
3637
0db298524c3d implement the check on the type of ammo requiring a second tap to confirm
koda
parents: 3635
diff changeset
   228
function HW_isWeaponRequiringClick: boolean; cdecl; export;
0db298524c3d implement the check on the type of ammo requiring a second tap to confirm
koda
parents: 3635
diff changeset
   229
begin
3739
97cf933e5bd2 disable AI teleport
koda
parents: 3737
diff changeset
   230
    if (CurrentHedgehog <> nil) and (CurrentHedgehog^.Gear <> nil) and (CurrentHedgehog^.BotLevel = 0) then
3662
a44406f4369b polish polish polish polish (also: panning horizontal fix, panning momentum, settings page reworked yet again, memory leaks, crashes, segfaults)
koda
parents: 3661
diff changeset
   231
        exit( (CurrentHedgehog^.Gear^.State and gstHHChooseTarget) <> 0 )
a44406f4369b polish polish polish polish (also: panning horizontal fix, panning momentum, settings page reworked yet again, memory leaks, crashes, segfaults)
koda
parents: 3661
diff changeset
   232
    else
a44406f4369b polish polish polish polish (also: panning horizontal fix, panning momentum, settings page reworked yet again, memory leaks, crashes, segfaults)
koda
parents: 3661
diff changeset
   233
        exit(false);
3637
0db298524c3d implement the check on the type of ammo requiring a second tap to confirm
koda
parents: 3635
diff changeset
   234
end;
0db298524c3d implement the check on the type of ammo requiring a second tap to confirm
koda
parents: 3635
diff changeset
   235
3650
ec90e573f47a add a timer selection for grenades
koda
parents: 3649
diff changeset
   236
function HW_isWeaponTimerable: boolean; cdecl; export;
ec90e573f47a add a timer selection for grenades
koda
parents: 3649
diff changeset
   237
begin
3739
97cf933e5bd2 disable AI teleport
koda
parents: 3737
diff changeset
   238
    if (CurrentHedgehog <> nil) and (CurrentHedgehog^.Ammo <> nil) and (CurrentHedgehog^.BotLevel = 0) then
3874
57e7327d5817 aaaand use the right name
nemo
parents: 3873
diff changeset
   239
        exit( (Ammoz[CurrentHedgehog^.CurAmmoType].Ammo.Propz and ammoprop_Timerable) <> 0)
3739
97cf933e5bd2 disable AI teleport
koda
parents: 3737
diff changeset
   240
    else
97cf933e5bd2 disable AI teleport
koda
parents: 3737
diff changeset
   241
        exit(false);
3650
ec90e573f47a add a timer selection for grenades
koda
parents: 3649
diff changeset
   242
end;
ec90e573f47a add a timer selection for grenades
koda
parents: 3649
diff changeset
   243
3651
7058ca178f3b switching hogs now works
koda
parents: 3650
diff changeset
   244
function HW_isWeaponSwitch: boolean cdecl; export;
7058ca178f3b switching hogs now works
koda
parents: 3650
diff changeset
   245
begin
3739
97cf933e5bd2 disable AI teleport
koda
parents: 3737
diff changeset
   246
    if (CurAmmoGear <> nil) and (CurrentHedgehog^.BotLevel = 0) then
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3680
diff changeset
   247
        exit(CurAmmoGear^.AmmoType = amSwitch)
3651
7058ca178f3b switching hogs now works
koda
parents: 3650
diff changeset
   248
    else
7058ca178f3b switching hogs now works
koda
parents: 3650
diff changeset
   249
        exit(false)
7058ca178f3b switching hogs now works
koda
parents: 3650
diff changeset
   250
end;
7058ca178f3b switching hogs now works
koda
parents: 3650
diff changeset
   251
3737
2ba6ac8a114b reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
koda
parents: 3697
diff changeset
   252
function HW_isWeaponRope: boolean cdecl; export;
3668
3f7a95234d8a tap to play piano notes, fix for audio and pause glitch
koda
parents: 3662
diff changeset
   253
begin
3739
97cf933e5bd2 disable AI teleport
koda
parents: 3737
diff changeset
   254
    if (CurrentHedgehog <> nil) and (CurrentHedgehog^.Ammo <> nil) and (CurrentHedgehog^.BotLevel = 0) then
5492
a0455a050ca8 add a couple of nilcheck for safety
koda
parents: 5194
diff changeset
   255
        exit(CurrentHedgehog^.CurAmmoType = amRope)
3739
97cf933e5bd2 disable AI teleport
koda
parents: 3737
diff changeset
   256
    else
97cf933e5bd2 disable AI teleport
koda
parents: 3737
diff changeset
   257
        exit(false);
3668
3f7a95234d8a tap to play piano notes, fix for audio and pause glitch
koda
parents: 3662
diff changeset
   258
end;
3f7a95234d8a tap to play piano notes, fix for audio and pause glitch
koda
parents: 3662
diff changeset
   259
3650
ec90e573f47a add a timer selection for grenades
koda
parents: 3649
diff changeset
   260
procedure HW_setGrenadeTime(time: LongInt); cdecl; export;
ec90e573f47a add a timer selection for grenades
koda
parents: 3649
diff changeset
   261
begin
ec90e573f47a add a timer selection for grenades
koda
parents: 3649
diff changeset
   262
    ParseCommand('/timer ' + inttostr(time), true);
ec90e573f47a add a timer selection for grenades
koda
parents: 3649
diff changeset
   263
end;
ec90e573f47a add a timer selection for grenades
koda
parents: 3649
diff changeset
   264
3737
2ba6ac8a114b reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
koda
parents: 3697
diff changeset
   265
procedure HW_setPianoSound(snd: LongInt); cdecl; export;
2ba6ac8a114b reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
koda
parents: 3697
diff changeset
   266
begin
2ba6ac8a114b reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
koda
parents: 3697
diff changeset
   267
    // this most likely won't work in network game
3739
97cf933e5bd2 disable AI teleport
koda
parents: 3737
diff changeset
   268
    if (CurrentHedgehog <> nil) and (CurrentHedgehog^.Ammo <> nil) and (CurrentHedgehog^.BotLevel = 0)
3874
57e7327d5817 aaaand use the right name
nemo
parents: 3873
diff changeset
   269
       and (CurrentHedgehog^.CurAmmoType = amPiano) then
3737
2ba6ac8a114b reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
koda
parents: 3697
diff changeset
   270
        case snd of
2ba6ac8a114b reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
koda
parents: 3697
diff changeset
   271
            0: PlaySound(sndPiano0);
2ba6ac8a114b reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
koda
parents: 3697
diff changeset
   272
            1: PlaySound(sndPiano1);
2ba6ac8a114b reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
koda
parents: 3697
diff changeset
   273
            2: PlaySound(sndPiano2);
2ba6ac8a114b reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
koda
parents: 3697
diff changeset
   274
            3: PlaySound(sndPiano3);
2ba6ac8a114b reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
koda
parents: 3697
diff changeset
   275
            4: PlaySound(sndPiano4);
2ba6ac8a114b reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
koda
parents: 3697
diff changeset
   276
            5: PlaySound(sndPiano5);
2ba6ac8a114b reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
koda
parents: 3697
diff changeset
   277
            6: PlaySound(sndPiano6);
2ba6ac8a114b reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
koda
parents: 3697
diff changeset
   278
            7: PlaySound(sndPiano7);
2ba6ac8a114b reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
koda
parents: 3697
diff changeset
   279
            else PlaySound(sndPiano8);
2ba6ac8a114b reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
koda
parents: 3697
diff changeset
   280
        end;
2ba6ac8a114b reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
koda
parents: 3697
diff changeset
   281
end;
3924
2a9ace189288 WIP for an objc ammomenu implementation
koda
parents: 3904
diff changeset
   282
3926
668b71f31e51 use dynamic data from engine instead of using hardcoded values
koda
parents: 3924
diff changeset
   283
function HW_getWeaponNameByIndex(whichone: LongInt): PChar; cdecl; export;
668b71f31e51 use dynamic data from engine instead of using hardcoded values
koda
parents: 3924
diff changeset
   284
begin
5492
a0455a050ca8 add a couple of nilcheck for safety
koda
parents: 5194
diff changeset
   285
    exit(str2pchar(trammo[Ammoz[TAmmoType(whichone+1)].NameId]));
3926
668b71f31e51 use dynamic data from engine instead of using hardcoded values
koda
parents: 3924
diff changeset
   286
end;
668b71f31e51 use dynamic data from engine instead of using hardcoded values
koda
parents: 3924
diff changeset
   287
3981
928e2040d34f add name, caption and description to the new ammomenu
koda
parents: 3973
diff changeset
   288
function HW_getWeaponCaptionByIndex(whichone: LongInt): PChar; cdecl; export;
928e2040d34f add name, caption and description to the new ammomenu
koda
parents: 3973
diff changeset
   289
begin
5492
a0455a050ca8 add a couple of nilcheck for safety
koda
parents: 5194
diff changeset
   290
    exit(str2pchar(trammoc[Ammoz[TAmmoType(whichone+1)].NameId]));
3981
928e2040d34f add name, caption and description to the new ammomenu
koda
parents: 3973
diff changeset
   291
end;
928e2040d34f add name, caption and description to the new ammomenu
koda
parents: 3973
diff changeset
   292
928e2040d34f add name, caption and description to the new ammomenu
koda
parents: 3973
diff changeset
   293
function HW_getWeaponDescriptionByIndex(whichone: LongInt): PChar; cdecl; export;
928e2040d34f add name, caption and description to the new ammomenu
koda
parents: 3973
diff changeset
   294
begin
5492
a0455a050ca8 add a couple of nilcheck for safety
koda
parents: 5194
diff changeset
   295
    exit(str2pchar(trammod[Ammoz[TAmmoType(whichone+1)].NameId]));
3981
928e2040d34f add name, caption and description to the new ammomenu
koda
parents: 3973
diff changeset
   296
end;
928e2040d34f add name, caption and description to the new ammomenu
koda
parents: 3973
diff changeset
   297
3926
668b71f31e51 use dynamic data from engine instead of using hardcoded values
koda
parents: 3924
diff changeset
   298
function HW_getNumberOfWeapons:LongInt; cdecl; export;
668b71f31e51 use dynamic data from engine instead of using hardcoded values
koda
parents: 3924
diff changeset
   299
begin
668b71f31e51 use dynamic data from engine instead of using hardcoded values
koda
parents: 3924
diff changeset
   300
    exit(ord(high(TAmmoType)));
668b71f31e51 use dynamic data from engine instead of using hardcoded values
koda
parents: 3924
diff changeset
   301
end;
3924
2a9ace189288 WIP for an objc ammomenu implementation
koda
parents: 3904
diff changeset
   302
2a9ace189288 WIP for an objc ammomenu implementation
koda
parents: 3904
diff changeset
   303
procedure HW_setWeapon(whichone: LongInt); cdecl; export;
2a9ace189288 WIP for an objc ammomenu implementation
koda
parents: 3904
diff changeset
   304
begin
5492
a0455a050ca8 add a couple of nilcheck for safety
koda
parents: 5194
diff changeset
   305
    if (CurrentTeam = nil) then exit;
3926
668b71f31e51 use dynamic data from engine instead of using hardcoded values
koda
parents: 3924
diff changeset
   306
    if (not CurrentTeam^.ExtDriven) and (CurrentTeam^.Hedgehogs[0].BotLevel = 0) then
668b71f31e51 use dynamic data from engine instead of using hardcoded values
koda
parents: 3924
diff changeset
   307
        SetWeapon(TAmmoType(whichone+1));
668b71f31e51 use dynamic data from engine instead of using hardcoded values
koda
parents: 3924
diff changeset
   308
end;
668b71f31e51 use dynamic data from engine instead of using hardcoded values
koda
parents: 3924
diff changeset
   309
3952
d6412423da45 moved some utilities to a separate column with round buttons
koda
parents: 3948
diff changeset
   310
function HW_isWeaponAnEffect(whichone: LongInt): boolean; cdecl; export;
d6412423da45 moved some utilities to a separate column with round buttons
koda
parents: 3948
diff changeset
   311
begin
d6412423da45 moved some utilities to a separate column with round buttons
koda
parents: 3948
diff changeset
   312
    exit(Ammoz[TAmmoType(whichone+1)].Ammo.Propz and ammoprop_Effect <> 0)
d6412423da45 moved some utilities to a separate column with round buttons
koda
parents: 3948
diff changeset
   313
end;
d6412423da45 moved some utilities to a separate column with round buttons
koda
parents: 3948
diff changeset
   314
3940
cc29628976cc some optimizations to drawing and fetching data of new ammomenu
koda
parents: 3933
diff changeset
   315
function HW_getAmmoCounts(counts: PLongInt): LongInt; cdecl; export;
cc29628976cc some optimizations to drawing and fetching data of new ammomenu
koda
parents: 3933
diff changeset
   316
var a : PHHAmmo;
3928
2560731c860d move all mobile-related functions in their own module, provides a structure for future mobile ports
koda
parents: 3926
diff changeset
   317
    slot, index: LongInt;
2560731c860d move all mobile-related functions in their own module, provides a structure for future mobile ports
koda
parents: 3926
diff changeset
   318
begin
5492
a0455a050ca8 add a couple of nilcheck for safety
koda
parents: 5194
diff changeset
   319
    // nil check
a0455a050ca8 add a couple of nilcheck for safety
koda
parents: 5194
diff changeset
   320
    if (CurrentHedgehog = nil) or (CurrentHedgehog^.Ammo = nil) or (CurrentTeam = nil) then
3940
cc29628976cc some optimizations to drawing and fetching data of new ammomenu
koda
parents: 3933
diff changeset
   321
        exit(-1);
5492
a0455a050ca8 add a couple of nilcheck for safety
koda
parents: 5194
diff changeset
   322
    // hog controlled by opponent (net or ai)
a0455a050ca8 add a couple of nilcheck for safety
koda
parents: 5194
diff changeset
   323
    if (CurrentTeam^.ExtDriven) or (CurrentTeam^.Hedgehogs[0].BotLevel <> 0) then
a0455a050ca8 add a couple of nilcheck for safety
koda
parents: 5194
diff changeset
   324
        exit(1);
3989
adffb668f06e add a default description to the new ammomenu
koda
parents: 3981
diff changeset
   325
3928
2560731c860d move all mobile-related functions in their own module, provides a structure for future mobile ports
koda
parents: 3926
diff changeset
   326
    a:= CurrentHedgehog^.Ammo;
2560731c860d move all mobile-related functions in their own module, provides a structure for future mobile ports
koda
parents: 3926
diff changeset
   327
    for slot:= 0 to cMaxSlotIndex do
2560731c860d move all mobile-related functions in their own module, provides a structure for future mobile ports
koda
parents: 3926
diff changeset
   328
        for index:= 0 to cMaxSlotAmmoIndex do
3973
0d1a420531ef i fix up the new ammo menu finally
koda
parents: 3952
diff changeset
   329
            if a^[slot,index].Count <> 0 then // yes, ammomenu is hell
0d1a420531ef i fix up the new ammo menu finally
koda
parents: 3952
diff changeset
   330
                counts[ord(a^[slot,index].AmmoType)-1]:= a^[slot,index].Count;
3940
cc29628976cc some optimizations to drawing and fetching data of new ammomenu
koda
parents: 3933
diff changeset
   331
    exit(0);
3928
2560731c860d move all mobile-related functions in their own module, provides a structure for future mobile ports
koda
parents: 3926
diff changeset
   332
end;
2560731c860d move all mobile-related functions in their own module, provides a structure for future mobile ports
koda
parents: 3926
diff changeset
   333
3940
cc29628976cc some optimizations to drawing and fetching data of new ammomenu
koda
parents: 3933
diff changeset
   334
procedure HW_getAmmoDelays (skipTurns: PByte); cdecl; export;
cc29628976cc some optimizations to drawing and fetching data of new ammomenu
koda
parents: 3933
diff changeset
   335
var a : TAmmoType;
3926
668b71f31e51 use dynamic data from engine instead of using hardcoded values
koda
parents: 3924
diff changeset
   336
begin
668b71f31e51 use dynamic data from engine instead of using hardcoded values
koda
parents: 3924
diff changeset
   337
    for a:= Low(TAmmoType) to High(TAmmoType) do
668b71f31e51 use dynamic data from engine instead of using hardcoded values
koda
parents: 3924
diff changeset
   338
        skipTurns[ord(a)-1]:= byte(Ammoz[a].SkipTurns);
668b71f31e51 use dynamic data from engine instead of using hardcoded values
koda
parents: 3924
diff changeset
   339
end;
668b71f31e51 use dynamic data from engine instead of using hardcoded values
koda
parents: 3924
diff changeset
   340
3989
adffb668f06e add a default description to the new ammomenu
koda
parents: 3981
diff changeset
   341
function HW_getTurnsForCurrentTeam: LongInt; cdecl; export;
3926
668b71f31e51 use dynamic data from engine instead of using hardcoded values
koda
parents: 3924
diff changeset
   342
begin
5492
a0455a050ca8 add a couple of nilcheck for safety
koda
parents: 5194
diff changeset
   343
    if (CurrentTeam <> nil) and (CurrentTeam^.Clan <> nil) then
a0455a050ca8 add a couple of nilcheck for safety
koda
parents: 5194
diff changeset
   344
        exit(CurrentTeam^.Clan^.TurnNumber)
a0455a050ca8 add a couple of nilcheck for safety
koda
parents: 5194
diff changeset
   345
    else
a0455a050ca8 add a couple of nilcheck for safety
koda
parents: 5194
diff changeset
   346
        exit(0);
3926
668b71f31e51 use dynamic data from engine instead of using hardcoded values
koda
parents: 3924
diff changeset
   347
end;
668b71f31e51 use dynamic data from engine instead of using hardcoded values
koda
parents: 3924
diff changeset
   348
668b71f31e51 use dynamic data from engine instead of using hardcoded values
koda
parents: 3924
diff changeset
   349
function HW_getMaxNumberOfHogs: LongInt; cdecl; export;
668b71f31e51 use dynamic data from engine instead of using hardcoded values
koda
parents: 3924
diff changeset
   350
begin
668b71f31e51 use dynamic data from engine instead of using hardcoded values
koda
parents: 3924
diff changeset
   351
    exit(cMaxHHIndex+1);
668b71f31e51 use dynamic data from engine instead of using hardcoded values
koda
parents: 3924
diff changeset
   352
end;
668b71f31e51 use dynamic data from engine instead of using hardcoded values
koda
parents: 3924
diff changeset
   353
668b71f31e51 use dynamic data from engine instead of using hardcoded values
koda
parents: 3924
diff changeset
   354
function HW_getMaxNumberOfTeams: LongInt; cdecl; export;
668b71f31e51 use dynamic data from engine instead of using hardcoded values
koda
parents: 3924
diff changeset
   355
begin
668b71f31e51 use dynamic data from engine instead of using hardcoded values
koda
parents: 3924
diff changeset
   356
    exit(cMaxTeams);
3924
2a9ace189288 WIP for an objc ammomenu implementation
koda
parents: 3904
diff changeset
   357
end;
2690
8e83c7e31720 move mixed functions in PascalExports
koda
parents:
diff changeset
   358
{$ENDIF}
8e83c7e31720 move mixed functions in PascalExports
koda
parents:
diff changeset
   359
8e83c7e31720 move mixed functions in PascalExports
koda
parents:
diff changeset
   360
end.
8e83c7e31720 move mixed functions in PascalExports
koda
parents:
diff changeset
   361