hedgewars/PascalExports.pas
author koda
Mon, 11 Oct 2010 03:28:15 +0200
changeset 3952 d6412423da45
parent 3948 24daa33a3114
child 3973 0d1a420531ef
permissions -rw-r--r--
moved some utilities to a separate column with round buttons some improvements to rotation handling, overlay appears later so device shouldn't be stressed removed some code and autoset to default only when textfield is empty (for weaps and schemes)
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(*
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 *  PascalExports.pas
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 *  hwengine
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 *
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 *  Created by Vittorio on 09/01/10.
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 *  Copyright 2009 __MyCompanyName__. All rights reserved.
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 *
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 *)
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{$INCLUDE "options.inc"}
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unit PascalExports;
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interface
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uses uKeys, GLunit, uWorld, uMisc, uConsole, uTeams, uConsts, uChat, 
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     uGears, uSound, hwengine, uAmmos, uLocale; // don't change the order!
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{$INCLUDE "config.inc"}
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type PPByte = ^PByte;
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implementation
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{$IFDEF HWLIBRARY}
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var cZoomVal: GLfloat;
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// retrieve protocol information
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procedure HW_versionInfo(netProto: PShortInt; versionStr: PPChar); cdecl; export;
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begin
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// http://bugs.freepascal.org/view.php?id=16156
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    if netProto <> nil then netProto^:= cNetProtoVersion;
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    if versionStr <> nil then versionStr^:= cVersionString;
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end;
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procedure HW_click; cdecl; export;
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begin
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    leftClick:= true;
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end;
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procedure HW_ammoMenu; cdecl; export;
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begin
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    rightClick:= true;
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end;
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procedure HW_zoomSet(value: GLfloat); cdecl; export;
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begin
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    cZoomVal:= value;
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    ZoomValue:= value;
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end;
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procedure HW_zoomIn; cdecl; export;
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begin
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    if wheelDown = false then
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        wheelUp:= true;
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end;
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procedure HW_zoomOut; cdecl; export;
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begin
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    if wheelUp = false then
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        wheelDown:= true;
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end;
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procedure HW_zoomReset; cdecl; export;
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begin
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    ZoomValue:= cZoomVal;
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    //middleClick:= true;
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    // center the camera at current hog
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    if CurrentHedgehog <> nil then
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        followGear:= CurrentHedgehog^.Gear;
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end;
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function HW_zoomFactor: GLfloat; cdecl; export;
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begin
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    exit( ZoomValue / cDefaultZoomLevel );
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end;
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function HW_zoomLevel: LongInt; cdecl; export;
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begin
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    exit( trunc((ZoomValue - cDefaultZoomLevel) / cZoomDelta) );
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end;
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procedure HW_walkingKeysUp; cdecl; export;
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begin
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    leftKey:= false;
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    rightKey:= false;
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    upKey:= false;
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    downKey:= false;
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    preciseKey:= false;
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end;
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procedure HW_otherKeysUp; cdecl; export;
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begin
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    spaceKey:= false;
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    enterKey:= false;
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    backspaceKey:= false;
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end;
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procedure HW_allKeysUp; cdecl; export;
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begin
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    // set all keys to released
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    uKeys.initModule;
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end;
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procedure HW_walkLeft; cdecl; export;
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begin
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    leftKey:= true;
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end;
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procedure HW_walkRight; cdecl; export;
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begin
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    rightKey:= true;
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end;
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procedure HW_preciseSet(status:boolean); cdecl; export;
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begin
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    preciseKey:= status;
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end;
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procedure HW_aimUp; cdecl; export;
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begin
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    upKey:= true;
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end;
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procedure HW_aimDown; cdecl; export;
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begin
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    downKey:= true;
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end;
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procedure HW_shoot; cdecl; export;
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begin
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    spaceKey:= true;
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end;
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procedure HW_jump; cdecl; export;
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begin
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    enterKey:= true;
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end;
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procedure HW_backjump; cdecl; export;
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begin
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    backspaceKey:= true;
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end;
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procedure HW_tab; cdecl; export;
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begin
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    tabKey:= true;
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end;
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procedure HW_chat; cdecl; export;
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begin
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    chatAction:= true;
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end;
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procedure HW_chatEnd; cdecl; export;
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begin
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    KeyPressChat(27); // esc - cleans buffer
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    KeyPressChat(13); // enter - removes chat
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end;
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procedure HW_pause; cdecl; export;
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begin
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    pauseAction:= true;
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end;
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procedure HW_terminate(closeFrontend: boolean); cdecl; export;
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begin
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    isTerminated:= true;
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    if closeFrontend then alsoShutdownFrontend:= true;
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end;
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procedure HW_setCursor(x,y: LongInt); cdecl; export;
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begin
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    CursorPoint.X:= x;
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    CursorPoint.Y:= y;
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end;
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procedure HW_getCursor(x,y: PLongInt); cdecl; export;
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begin
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    x^:= CursorPoint.X;
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    y^:= CursorPoint.Y;
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end;
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function HW_isAmmoMenuOpen: boolean; cdecl; export;
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begin
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    exit(bShowAmmoMenu);
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end;
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function HW_isAmmoMenuNotAllowed: boolean; cdecl; export;
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begin;
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    exit ( (TurnTimeLeft = 0) or (not CurrentTeam^.ExtDriven and (((CurAmmoGear = nil) or ((Ammoz[CurAmmoGear^.AmmoType].Ammo.Propz and ammoprop_AltAttack) = 0)) and hideAmmoMenu)) );
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end;
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function HW_isPaused: boolean; cdecl; export;
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begin
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    exit( isPaused );
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end;
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function HW_isWaiting: boolean; cdecl; export;
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begin
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    exit( ReadyTimeLeft > 0 );
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end;
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function HW_isWeaponRequiringClick: boolean; cdecl; export;
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begin
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    if (CurrentHedgehog <> nil) and (CurrentHedgehog^.Gear <> nil) and (CurrentHedgehog^.BotLevel = 0) then
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        exit( (CurrentHedgehog^.Gear^.State and gstHHChooseTarget) <> 0 )
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    else
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        exit(false);
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end;
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function HW_isWeaponTimerable: boolean; cdecl; export;
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begin
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    if (CurrentHedgehog <> nil) and (CurrentHedgehog^.Ammo <> nil) and (CurrentHedgehog^.BotLevel = 0) then
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        exit( (Ammoz[CurrentHedgehog^.CurAmmoType].Ammo.Propz and ammoprop_Timerable) <> 0)
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    else
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        exit(false);
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end;
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function HW_isWeaponSwitch: boolean cdecl; export;
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begin
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    if (CurAmmoGear <> nil) and (CurrentHedgehog^.BotLevel = 0) then
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        exit(CurAmmoGear^.AmmoType = amSwitch)
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    else
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        exit(false)
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end;
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function HW_isWeaponRope: boolean cdecl; export;
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begin
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    if (CurrentHedgehog <> nil) and (CurrentHedgehog^.Ammo <> nil) and (CurrentHedgehog^.BotLevel = 0) then
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        exit (CurrentHedgehog^.CurAmmoType = amRope)
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    else
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        exit(false);
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end;
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procedure HW_setGrenadeTime(time: LongInt); cdecl; export;
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begin
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    ParseCommand('/timer ' + inttostr(time), true);
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end;
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procedure HW_setPianoSound(snd: LongInt); cdecl; export;
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begin
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    // this most likely won't work in network game
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    if (CurrentHedgehog <> nil) and (CurrentHedgehog^.Ammo <> nil) and (CurrentHedgehog^.BotLevel = 0)
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       and (CurrentHedgehog^.CurAmmoType = amPiano) then
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        case snd of
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            0: PlaySound(sndPiano0);
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            1: PlaySound(sndPiano1);
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            2: PlaySound(sndPiano2);
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            3: PlaySound(sndPiano3);
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            4: PlaySound(sndPiano4);
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            5: PlaySound(sndPiano5);
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            6: PlaySound(sndPiano6);
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            7: PlaySound(sndPiano7);
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            else PlaySound(sndPiano8);
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        end;
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end;
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function HW_getWeaponNameByIndex(whichone: LongInt): PChar; cdecl; export;
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begin
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    exit (str2pchar(trammo[Ammoz[TAmmoType(whichone+1)].NameId]));
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end;
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function HW_getNumberOfWeapons:LongInt; cdecl; export;
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begin
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    exit(ord(high(TAmmoType)));
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end;
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procedure HW_setWeapon(whichone: LongInt); cdecl; export;
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begin
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    if (not CurrentTeam^.ExtDriven) and (CurrentTeam^.Hedgehogs[0].BotLevel = 0) then
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        SetWeapon(TAmmoType(whichone+1));
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end;
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function HW_isWeaponAnEffect(whichone: LongInt): boolean; cdecl; export;
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begin
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    exit(Ammoz[TAmmoType(whichone+1)].Ammo.Propz and ammoprop_Effect <> 0)
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end;
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function HW_getAmmoCounts(counts: PLongInt): LongInt; cdecl; export;
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var a : PHHAmmo;
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    slot, index: LongInt;
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begin
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    if (CurrentTeam^.ExtDriven) or (CurrentTeam^.Hedgehogs[0].BotLevel <> 0) then
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        exit(-1);
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    a:= CurrentHedgehog^.Ammo;
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    for slot:= 0 to cMaxSlotIndex do
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        for index:= 0 to cMaxSlotAmmoIndex do
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            counts[ord(a^[slot,index].AmmoType)-1]:= a^[slot,index].Count;
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    exit(0);
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end;
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procedure HW_getAmmoDelays (skipTurns: PByte); cdecl; export;
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var a : TAmmoType;
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begin
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    for a:= Low(TAmmoType) to High(TAmmoType) do
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        skipTurns[ord(a)-1]:= byte(Ammoz[a].SkipTurns);
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end;
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function HW_getTurnsForCurrentTeam:LongInt; cdecl; export;
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begin
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    exit(CurrentTeam^.Clan^.TurnNumber);
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end;
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function HW_getMaxNumberOfHogs: LongInt; cdecl; export;
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begin
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    exit(cMaxHHIndex+1);
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end;
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function HW_getMaxNumberOfTeams: LongInt; cdecl; export;
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   309
begin
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    exit(cMaxTeams);
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end;
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{$ENDIF}
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end.
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   315