share/hedgewars/Data/Missions/Campaign/A_Space_Adventure/fruit01.lua
author Periklis Ntanasis <pntanasis@gmail.com>
Sat, 10 Aug 2013 20:44:26 +0300
branchspacecampaign
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parent 9510 e7481fac10c4
child 9514 b72e99bcc423
permissions -rw-r--r--
fix bug that make precise key not responding
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------------------- ABOUT ----------------------
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--
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-- In this adventure hero visits the fruit planet
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-- to search for the missing part. However, a war
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-- has broke out and hero has to take part or leave.
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-- TODO: remove unwanted delay after first dialog
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HedgewarsScriptLoad("/Scripts/Locale.lua")
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HedgewarsScriptLoad("/Scripts/Animate.lua")
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----------------- VARIABLES --------------------
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-- globals
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local campaignName = loc("A Space Adventure")
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local missionName = loc("Fruit planet, The War!")
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local chooseToBattle = false
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local previousHog = 0
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-- dialogs
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local dialog01 = {}
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local dialog02 = {}
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local dialog03 = {}
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-- mission objectives
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local goals = {
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	[dialog01] = {missionName, loc("Ready for Battle?"), loc("Walk left if you want to join Captain Lime or right if you want to decline his offer"), 1, 7000},
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	[dialog02] = {missionName, loc("Battle Starts Now!"), loc("You have choose to fight! Lead the Green Bananas to battle and try not to let them be killed"), 1, 7000},
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	[dialog03] = {missionName, loc("Ready for Battle?"), loc("You have choose to flee... Unfortunately the only place where you can launch your saucer is in the most left side of the map"), 1, 7000},
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}
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-- crates
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local crateWMX = 2170
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local crateWMY = 1950
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local health1X = 2680
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local health1Y = 916
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-- hogs
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local hero = {}
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local yellow1 = {}
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local green1 = {}
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local green2 = {}
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local green3 = {}
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local green4 = {}
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-- teams
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local teamA = {}
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local teamB = {}
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local teamC = {}
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-- hedgehogs values
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hero.name = "Hog Solo"
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hero.x = 3650
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hero.y = 295
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hero.dead = false
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green1.name = "Captain Lime"
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green1.x = 3600
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green1.y = 295
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green1.dead = false
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green2.name = "Mister Pear"
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green2.x = 3600
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green2.y = 1570
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green3.name = "Lady Mango"
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green3.x = 2170
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green3.y = 980
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green4.name = "Green Hog Grape"
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green4.x = 2900
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green4.y = 1650
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yellow1.name = "General Lemon"
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yellow1.x = 140
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yellow1.y = 1980
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local yellowArmy = {
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	{name = "Robert Yellow Apple", x = 710, y = 1780},
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	{name = "Summer Squash", x = 315 , y = 1960},
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	{name = "Tall Potato", x = 830 , y = 1748},
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	{name = "Yellow Pepper", x = 2160 , y = 820},
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	{name = "Corn", x = 1320 , y = 740},
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	{name = "Max Citrus", x = 1900 , y = 1700},
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	{name = "Naranja Jed", x = 960 , y = 516},
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}
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teamA.name = loc("Hog Solo")
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teamA.color = tonumber("38D61C",16) -- green  
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teamB.name = loc("Green Bananas")
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teamB.color = tonumber("38D61C",16) -- green
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teamC.name = loc("Yellow Watermelons")
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teamC.color = tonumber("DDFF00",16) -- yellow
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function onGameInit()
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	Seed = 1
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	TurnTime = 20000
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	CaseFreq = 0
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	MinesNum = 0
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	MinesTime = 1
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	Explosives = 0
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	Delay = 3
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	SuddenDeathTurns = 100
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	HealthCaseAmount = 50
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	Map = "fruit01_map"
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	Theme = "Fruit"
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	-- Hog Solo
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	AddTeam(teamA.name, teamA.color, "Bone", "Island", "HillBilly", "cm_birdy")
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	hero.gear = AddHog(hero.name, 0, 100, "war_desertgrenadier1")
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	AnimSetGearPosition(hero.gear, hero.x, hero.y)
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	HogTurnLeft(hero.gear, true)
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	-- Green Bananas
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	AddTeam(teamB.name, teamB.color, "Bone", "Island", "HillBilly", "cm_birdy")
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	green1.gear = AddHog(green1.name, 0, 100, "war_desertgrenadier1")
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	AnimSetGearPosition(green1.gear, green1.x, green1.y)
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	green2.gear = AddHog(green2.name, 0, 100, "war_desertgrenadier1")
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	AnimSetGearPosition(green2.gear, green2.x, green2.y)
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	HogTurnLeft(green2.gear, true)
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	green3.gear = AddHog(green3.name, 0, 100, "war_desertgrenadier1")
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	AnimSetGearPosition(green3.gear, green3.x, green3.y)
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	HogTurnLeft(green3.gear, true)
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	green4.gear = AddHog(green4.name, 0, 100, "war_desertgrenadier1")
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	AnimSetGearPosition(green4.gear, green4.x, green4.y)
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	HogTurnLeft(green4.gear, true)
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	-- Yellow Watermelons
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	AddTeam(teamC.name, teamC.color, "Bone", "Island", "HillBilly", "cm_birdy")
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	yellow1.gear = AddHog(yellow1.name, 1, 100, "war_desertgrenadier1")
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	AnimSetGearPosition(yellow1.gear, yellow1.x, yellow1.y)
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	-- the rest of the Yellow Watermelons
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	for i=1,7 do
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		yellowArmy[i].gear = AddHog(yellowArmy[i].name, 1, 100, "war_desertgrenadier1")
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		AnimSetGearPosition(yellowArmy[i].gear, yellowArmy[i].x, yellowArmy[i].y)
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	end
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	AnimInit()
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	AnimationSetup()	
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end
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function onGameStart()
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	AnimWait(hero.gear, 3000)
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	FollowGear(hero.gear)
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	AddEvent(onHeroDeath, {hero.gear}, heroDeath, {hero.gear}, 0)
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	AddEvent(onHeroSelect, {hero.gear}, heroSelect, {hero.gear}, 0)
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	-- Hog Solo weapons
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	AddAmmo(hero.gear, amRope, 2)
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	AddAmmo(hero.gear, amBazooka, 3)
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   136
	AddAmmo(hero.gear, amParachute, 1)
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	AddAmmo(hero.gear, amGrenade, 6)
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	AddAmmo(hero.gear, amDEagle, 4)
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	-- Green team weapons
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	AddAmmo(green1.gear, amBlowTorch, 5)
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   141
	AddAmmo(green1.gear, amRope, 5)
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	AddAmmo(green1.gear, amBazooka, 10)
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	AddAmmo(green1.gear, amGrenade, 7)
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   144
	AddAmmo(green1.gear, amFirePunch, 2)
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	AddAmmo(green1.gear, amDrill, 3)	
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	AddAmmo(green1.gear, amSkip, 100)
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	-- Yellow team weapons
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	AddAmmo(yellow1.gear, amBlowTorch, 1)
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	AddAmmo(yellow1.gear, amRope, 1)
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	AddAmmo(yellow1.gear, amBazooka, 10)
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	AddAmmo(yellow1.gear, amGrenade, 10)
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	AddAmmo(yellow1.gear, amFirePunch, 5)
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	AddAmmo(yellow1.gear, amDrill, 3)	
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	AddAmmo(yellow1.gear, amBee, 1)	
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	AddAmmo(yellow1.gear, amMortar, 3)	
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	AddAmmo(yellow1.gear, amSniperRifle, 5)	
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	AddAmmo(yellow1.gear, amDEagle, 4)
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	AddAmmo(yellow1.gear, amDynamite, 1)	
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	AddAmmo(yellow1.gear, amSwitch, 100)
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	for i=3,7 do
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		HideHog(yellowArmy[i].gear)
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	end
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	-- crates
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	SpawnHealthCrate(health1X, health1Y)
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	SpawnAmmoCrate(crateWMX, crateWMY, amWatermelon)
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	AddAnim(dialog01)
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	SendHealthStatsOff()
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end
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function onNewTurn()
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	if chooseToBattle then
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		if CurrentHedgehog == green1.gear then
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			TotalRounds = TotalRounds - 2
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			SwitchHog(previousHog)
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			TurnTimeLeft = 0
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		end
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		previousHog = CurrentHedghog
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	end
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	getNextWave()
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end
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   183
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function onGameTick()
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	AnimUnWait()
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	if ShowAnimation() == false then
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		return
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	end
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   189
	ExecuteAfterAnimations()
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	CheckEvents()
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   191
end
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   192
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   193
function onGearDelete(gear)
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	if gear == hero.gear then
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		hero.dead = true
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	elseif gear == green1.gear then
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		green1.dead = true
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   198
	end
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end
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function onAmmoStoreInit()
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	SetAmmo(amWatermelon, 0, 0, 0, 1)
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end
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function onPrecise()
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	if GameTime > 3000 then
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		SetAnimSkip(true)   
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   208
	end
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   209
end
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9496
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   211
function onHogHide(gear)
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   212
	for i=3,7 do
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		if gear == yellowArmy[i].gear then
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			yellowArmy[i].hidden = true
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			break
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   216
		end
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   217
	end
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   218
end
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   219
Periklis Ntanasis <pntanasis@gmail.com>
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   220
function onHogRestore(gear)
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   221
	for i=3,7 do
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   222
		if gear == yellowArmy[i].gear then
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			yellowArmy[i].hidden = false
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   224
			break
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   225
		end
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   226
	end
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   227
end
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   228
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   229
-------------- EVENTS ------------------
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   230
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   231
function onHeroDeath(gear)
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   232
	if hero.dead then
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   233
		return true
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   234
	end
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	return false
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   236
end
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   238
function onGreen1Death(gear)
Periklis Ntanasis <pntanasis@gmail.com>
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   239
	if green1.dead then
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   240
		return true
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   241
	end
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	return false
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   243
end
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   244
Periklis Ntanasis <pntanasis@gmail.com>
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   245
function onBattleWin(gear)
Periklis Ntanasis <pntanasis@gmail.com>
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   246
	local win = true
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   247
	for i=1,7 do
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		if i<3 then
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   249
			if GetHealth(yellowArmy[i].gear) then
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				win = false
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   251
			end
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   252
		else
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   253
			if GetHealth(yellowArmy[i].gear) and not yellowArmy[i].hidden then
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				win = false
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   255
			end
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   256
		end
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   257
	end
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   258
	if GetHealth(yellow1.gear) then
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   259
		win = false
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   260
	end
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   261
	return win
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   262
end
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   263
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   264
function onEscapeWin(gear)
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   265
	local escape = false
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   266
	if not hero.dead and GetX(hero.gear) < 170 and GetY(hero.gear) > 1980 and StoppedGear(hero.gear) then
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   267
		escape = true
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   268
		local yellowTeam = { yellow1, unpack(yellowArmy) }
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		for i=1,8 do
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   270
			if not yellowTeam[i].hidden and GetHealth(yellowTeam[i].gear) and GetX(yellowTeam[i].gear) < 170 then
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				escape = false
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   272
				break
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   273
			end
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   274
		end
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cdba61cfba93 event for escape win
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   275
	end
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   276
	return escape
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   277
end
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   278
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   279
function onHeroSelect(gear)
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   280
	if GetX(hero.gear) ~= hero.x then
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   281
		return true
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   282
	end
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   283
	return false
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diff changeset
   284
end
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-------------- OUTCOMES ------------------ I should really s/OUTCOMES/ACTIONS/
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function heroDeath(gear)
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	gameLost()
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   290
end
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   291
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   292
function green1Death(gear)
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   293
	gameLost()
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   294
end
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   295
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   296
function battleWin(gear)
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	-- add stats
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	EndGame()
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end
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function escapeWin(gear)
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	-- add stats
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   303
	EndGame()
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   304
end
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   305
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function heroSelect(gear)
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   307
	TurnTimeLeft = 0
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	FollowGear(hero.gear)
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   309
	if GetX(hero.gear) < hero.x then
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   310
		chooseToBattle = true		
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		AddEvent(onGreen1Death, {green1.gear}, green1Death, {green1.gear}, 0)
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   312
		AddEvent(onBattleWin, {hero.gear}, battleWin, {hero.gear}, 0)
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		AddAnim(dialog02)
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	elseif GetX(hero.gear) > hero.x then
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adc05ca2cb10 some fixes to the map and the events
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   315
		HogTurnLeft(hero.gear, true)
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   316
		AddAmmo(green1.gear, amSwitch, 100)
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   317
		AddEvent(onEscapeWin, {hero.gear}, escapeWin, {hero.gear}, 0)
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9686c9116020 fix bug that make precise key not responding
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   318
		local greenTeam = { green1, green2, green3, green4 }
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   319
		for i=1,4 do
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   320
			SetHogLevel(greenTeam[i].gear, 1)
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   321
		end
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		AddAnim(dialog03)
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   323
	end
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   324
end
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   325
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   326
-------------- ANIMATIONS ------------------
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   327
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   328
function Skipanim(anim)
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   329
	if goals[anim] ~= nil then
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   330
		ShowMission(unpack(goals[anim]))
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   331
    end
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   332
    if anim == dialog01 then
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   333
		AnimSwitchHog(hero.gear)
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   334
	elseif anim == dialog02 or anim == dialog03 then
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   335
		startBattle()
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   336
    end
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   337
end
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   338
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   339
function AnimationSetup()
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   340
	-- DIALOG 01 - Start, Captain Lime talks explains to Hog Solo
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   341
	AddSkipFunction(dialog01, Skipanim, {dialog01})
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   342
	table.insert(dialog01, {func = AnimWait, args = {hero.gear, 3000}})
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   343
	table.insert(dialog01, {func = AnimCaption, args = {hero.gear, loc("Somewhere in the planet of fruits a terrible war is about to begin..."), 5000}})
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   344
	table.insert(dialog01, {func = AnimSay, args = {hero.gear, loc("I was told that as the leader of the king's guard, no one knows this world better than you!"), SAY_SAY, 5000}})
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parents: 9486
diff changeset
   345
	table.insert(dialog01, {func = AnimSay, args = {hero.gear, loc("So, I kindly ask for your help."), SAY_SAY, 3000}})
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parents: 9486
diff changeset
   346
	table.insert(dialog01, {func = AnimWait, args = {green1.gear, 2000}})
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parents: 9486
diff changeset
   347
	table.insert(dialog01, {func = AnimSay, args = {green1.gear, loc("You couldn't have come to a worse time Hog Solo!"), SAY_SAY, 3000}})
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parents: 9486
diff changeset
   348
	table.insert(dialog01, {func = AnimSay, args = {green1.gear, loc("The clan of the Red Strawberry wants to take over the dominion and overthrone king Pineapple."), SAY_SAY, 5000}})
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diff changeset
   349
	table.insert(dialog01, {func = AnimSay, args = {green1.gear, loc("Under normal circumstances we could easily defeat them but we have kindly sent most of our men to the kingdom of sand to help to the annual dusting of the king's palace."), SAY_SAY, 8000}})
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c23bff98e3d2 added crates
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parents: 9506
diff changeset
   350
	table.insert(dialog01, {func = AnimSay, args = {green1.gear, loc("However the army of Yellow Watermelons is about to attack any moment now."), SAY_SAY, 4000}})
9488
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diff changeset
   351
	table.insert(dialog01, {func = AnimSay, args = {green1.gear, loc("I would gladly help you if we won this battle but under these circumstances I'll only help you if you fight for our side."), SAY_SAY, 6000}})
2e2bb48566ae dialogs, events for hero death and side choice
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diff changeset
   352
	table.insert(dialog01, {func = AnimSay, args = {green1.gear, loc("What do you say? Will you fight for us?"), SAY_SAY, 3000}})
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diff changeset
   353
	table.insert(dialog01, {func = AnimWait, args = {hero.gear, 500}})
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diff changeset
   354
	table.insert(dialog01, {func = ShowMission, args = {missionName, loc("Ready for Battle?"), loc("Walk left if you want to join Captain Lime or right if you want to decline his offer"), 1, 7000}})
2e2bb48566ae dialogs, events for hero death and side choice
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diff changeset
   355
	table.insert(dialog01, {func = AnimSwitchHog, args = {hero.gear}})
2e2bb48566ae dialogs, events for hero death and side choice
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parents: 9486
diff changeset
   356
	-- DIALOG 02 - Hero selects to fight	
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parents: 9486
diff changeset
   357
	AddSkipFunction(dialog02, Skipanim, {dialog02})
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parents: 9486
diff changeset
   358
	table.insert(dialog02, {func = AnimWait, args = {green1.gear, 3000}})
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parents: 9486
diff changeset
   359
	table.insert(dialog02, {func = AnimSay, args = {green1.gear, loc("You choose well Hog Solo!"), SAY_SAY, 3000}})
2e2bb48566ae dialogs, events for hero death and side choice
Periklis Ntanasis <pntanasis@gmail.com>
parents: 9486
diff changeset
   360
	table.insert(dialog02, {func = AnimSay, args = {green1.gear, loc("I have only 3 hogs available and they are all cadets"), SAY_SAY, 4000}})
2e2bb48566ae dialogs, events for hero death and side choice
Periklis Ntanasis <pntanasis@gmail.com>
parents: 9486
diff changeset
   361
	table.insert(dialog02, {func = AnimSay, args = {green1.gear, loc("As more experienced I want you to lead them to the battle"), SAY_SAY, 4000}})
2e2bb48566ae dialogs, events for hero death and side choice
Periklis Ntanasis <pntanasis@gmail.com>
parents: 9486
diff changeset
   362
	table.insert(dialog02, {func = AnimSay, args = {green1.gear, loc("I of cource will observe the battle and intervene if necessary"), SAY_SAY, 5000}})
2e2bb48566ae dialogs, events for hero death and side choice
Periklis Ntanasis <pntanasis@gmail.com>
parents: 9486
diff changeset
   363
	table.insert(dialog02, {func = AnimWait, args = {hero.gear, 5000}})
2e2bb48566ae dialogs, events for hero death and side choice
Periklis Ntanasis <pntanasis@gmail.com>
parents: 9486
diff changeset
   364
	table.insert(dialog02, {func = AnimSay, args = {hero.gear, loc("No problem Captain! The enemies aren't many anyway, it is going to be easy!"), SAY_SAY, 5000}})
2e2bb48566ae dialogs, events for hero death and side choice
Periklis Ntanasis <pntanasis@gmail.com>
parents: 9486
diff changeset
   365
	table.insert(dialog02, {func = AnimWait, args = {green1.gear, 5000}})
2e2bb48566ae dialogs, events for hero death and side choice
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parents: 9486
diff changeset
   366
	table.insert(dialog02, {func = AnimSay, args = {green1.gear, loc("Don't be fool son, they'll be more"), SAY_SAY, 3000}})
2e2bb48566ae dialogs, events for hero death and side choice
Periklis Ntanasis <pntanasis@gmail.com>
parents: 9486
diff changeset
   367
	table.insert(dialog02, {func = AnimSay, args = {green1.gear, loc("Try to be smart and eliminate them quickly. This way you might scare the rest!"), SAY_SAY, 5000}})
2e2bb48566ae dialogs, events for hero death and side choice
Periklis Ntanasis <pntanasis@gmail.com>
parents: 9486
diff changeset
   368
	table.insert(dialog02, {func = startBattle, args = {hero.gear}})
2e2bb48566ae dialogs, events for hero death and side choice
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parents: 9486
diff changeset
   369
	-- DIALOG 03 - Hero selects to flee
2e2bb48566ae dialogs, events for hero death and side choice
Periklis Ntanasis <pntanasis@gmail.com>
parents: 9486
diff changeset
   370
	AddSkipFunction(dialog03, Skipanim, {dialog03})
2e2bb48566ae dialogs, events for hero death and side choice
Periklis Ntanasis <pntanasis@gmail.com>
parents: 9486
diff changeset
   371
	table.insert(dialog03, {func = AnimWait, args = {green1.gear, 3000}})
2e2bb48566ae dialogs, events for hero death and side choice
Periklis Ntanasis <pntanasis@gmail.com>
parents: 9486
diff changeset
   372
	table.insert(dialog03, {func = AnimSay, args = {green1.gear, loc("Too bad... Then you should really leave!"), SAY_SAY, 3000}})
2e2bb48566ae dialogs, events for hero death and side choice
Periklis Ntanasis <pntanasis@gmail.com>
parents: 9486
diff changeset
   373
	table.insert(dialog03, {func = AnimSay, args = {green1.gear, loc("Things are going to get messy around here"), SAY_SAY, 3000}})
2e2bb48566ae dialogs, events for hero death and side choice
Periklis Ntanasis <pntanasis@gmail.com>
parents: 9486
diff changeset
   374
	table.insert(dialog03, {func = AnimSay, args = {green1.gear, loc("Also, you should know that the only place that you can fly would be the most left one"), SAY_SAY, 5000}})
2e2bb48566ae dialogs, events for hero death and side choice
Periklis Ntanasis <pntanasis@gmail.com>
parents: 9486
diff changeset
   375
	table.insert(dialog03, {func = AnimSay, args = {green1.gear, loc("All the other places are protected by our anti flying weapons"), SAY_SAY, 4000}})
2e2bb48566ae dialogs, events for hero death and side choice
Periklis Ntanasis <pntanasis@gmail.com>
parents: 9486
diff changeset
   376
	table.insert(dialog03, {func = AnimSay, args = {green1.gear, loc("Now go and don't waste more of my time you coward..."), SAY_SAY, 4000}})
2e2bb48566ae dialogs, events for hero death and side choice
Periklis Ntanasis <pntanasis@gmail.com>
parents: 9486
diff changeset
   377
	table.insert(dialog03, {func = startBattle, args = {hero.gear}})
2e2bb48566ae dialogs, events for hero death and side choice
Periklis Ntanasis <pntanasis@gmail.com>
parents: 9486
diff changeset
   378
end
2e2bb48566ae dialogs, events for hero death and side choice
Periklis Ntanasis <pntanasis@gmail.com>
parents: 9486
diff changeset
   379
2e2bb48566ae dialogs, events for hero death and side choice
Periklis Ntanasis <pntanasis@gmail.com>
parents: 9486
diff changeset
   380
------------- OTHER FUNCTIONS ---------------
2e2bb48566ae dialogs, events for hero death and side choice
Periklis Ntanasis <pntanasis@gmail.com>
parents: 9486
diff changeset
   381
2e2bb48566ae dialogs, events for hero death and side choice
Periklis Ntanasis <pntanasis@gmail.com>
parents: 9486
diff changeset
   382
function startBattle()
9494
e515962d7af4 hide hogs and spawn them per waves
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parents: 9492
diff changeset
   383
	AnimSwitchHog(yellow1.gear)
e515962d7af4 hide hogs and spawn them per waves
Periklis Ntanasis <pntanasis@gmail.com>
parents: 9492
diff changeset
   384
	TurnTimeLeft = 0
9488
2e2bb48566ae dialogs, events for hero death and side choice
Periklis Ntanasis <pntanasis@gmail.com>
parents: 9486
diff changeset
   385
end
9492
1cbd49706334 added newly created hogs
Periklis Ntanasis <pntanasis@gmail.com>
parents: 9490
diff changeset
   386
9496
Periklis Ntanasis <pntanasis@gmail.com>
parents: 9494
diff changeset
   387
function gameLost()	
Periklis Ntanasis <pntanasis@gmail.com>
parents: 9494
diff changeset
   388
	SendStat('siGameResult', loc("Green Bananas lost, try again!")) --1
Periklis Ntanasis <pntanasis@gmail.com>
parents: 9494
diff changeset
   389
	SendStat('siCustomAchievement', loc("Tips...")) --11
Periklis Ntanasis <pntanasis@gmail.com>
parents: 9494
diff changeset
   390
	SendStat('siPlayerKills','1',teamC.name)
Periklis Ntanasis <pntanasis@gmail.com>
parents: 9494
diff changeset
   391
	SendStat('siPlayerKills','0',teamA.name)
Periklis Ntanasis <pntanasis@gmail.com>
parents: 9494
diff changeset
   392
	SendStat('siPlayerKills','0',teamB.name)
Periklis Ntanasis <pntanasis@gmail.com>
parents: 9494
diff changeset
   393
	EndGame()
Periklis Ntanasis <pntanasis@gmail.com>
parents: 9494
diff changeset
   394
end
Periklis Ntanasis <pntanasis@gmail.com>
parents: 9494
diff changeset
   395
9492
1cbd49706334 added newly created hogs
Periklis Ntanasis <pntanasis@gmail.com>
parents: 9490
diff changeset
   396
function getNextWave()
9494
e515962d7af4 hide hogs and spawn them per waves
Periklis Ntanasis <pntanasis@gmail.com>
parents: 9492
diff changeset
   397
	if TotalRounds == 4 then
e515962d7af4 hide hogs and spawn them per waves
Periklis Ntanasis <pntanasis@gmail.com>
parents: 9492
diff changeset
   398
		RestoreHog(yellowArmy[3].gear)
9510
e7481fac10c4 change regarding the difficulty in escape
Periklis Ntanasis <pntanasis@gmail.com>
parents: 9508
diff changeset
   399
		AnimCaption(hero.gear, loc("Next wave in 3 turns"), 5000)		
e7481fac10c4 change regarding the difficulty in escape
Periklis Ntanasis <pntanasis@gmail.com>
parents: 9508
diff changeset
   400
		if not chooseToBattle and not GetHealth(yellow1.gear) then
e7481fac10c4 change regarding the difficulty in escape
Periklis Ntanasis <pntanasis@gmail.com>
parents: 9508
diff changeset
   401
			SetGearPosition(yellowArmy[3].gear, yellow1.x, yellow1.y)
e7481fac10c4 change regarding the difficulty in escape
Periklis Ntanasis <pntanasis@gmail.com>
parents: 9508
diff changeset
   402
		end
9494
e515962d7af4 hide hogs and spawn them per waves
Periklis Ntanasis <pntanasis@gmail.com>
parents: 9492
diff changeset
   403
	elseif TotalRounds == 7 then
e515962d7af4 hide hogs and spawn them per waves
Periklis Ntanasis <pntanasis@gmail.com>
parents: 9492
diff changeset
   404
		RestoreHog(yellowArmy[4].gear)
e515962d7af4 hide hogs and spawn them per waves
Periklis Ntanasis <pntanasis@gmail.com>
parents: 9492
diff changeset
   405
		RestoreHog(yellowArmy[5].gear)
e515962d7af4 hide hogs and spawn them per waves
Periklis Ntanasis <pntanasis@gmail.com>
parents: 9492
diff changeset
   406
		AnimCaption(hero.gear, loc("Last wave in 3 turns"), 5000)
9510
e7481fac10c4 change regarding the difficulty in escape
Periklis Ntanasis <pntanasis@gmail.com>
parents: 9508
diff changeset
   407
		if not chooseToBattle and not GetHealth(yellow1.gear) and not GetHealth(yellowArmy[3].gear) then
e7481fac10c4 change regarding the difficulty in escape
Periklis Ntanasis <pntanasis@gmail.com>
parents: 9508
diff changeset
   408
			SetGearPosition(yellowArmy[4].gear, yellow1.x, yellow1.y)
e7481fac10c4 change regarding the difficulty in escape
Periklis Ntanasis <pntanasis@gmail.com>
parents: 9508
diff changeset
   409
		end
9494
e515962d7af4 hide hogs and spawn them per waves
Periklis Ntanasis <pntanasis@gmail.com>
parents: 9492
diff changeset
   410
	elseif TotalRounds == 10 then
e515962d7af4 hide hogs and spawn them per waves
Periklis Ntanasis <pntanasis@gmail.com>
parents: 9492
diff changeset
   411
		RestoreHog(yellowArmy[6].gear)
e515962d7af4 hide hogs and spawn them per waves
Periklis Ntanasis <pntanasis@gmail.com>
parents: 9492
diff changeset
   412
		RestoreHog(yellowArmy[7].gear)
9510
e7481fac10c4 change regarding the difficulty in escape
Periklis Ntanasis <pntanasis@gmail.com>
parents: 9508
diff changeset
   413
		if not chooseToBattle and not GetHealth(yellow1.gear) and not GetHealth(yellowArmy[3].gear) 
e7481fac10c4 change regarding the difficulty in escape
Periklis Ntanasis <pntanasis@gmail.com>
parents: 9508
diff changeset
   414
				and not GetHealth(yellowArmy[4].gear) then
e7481fac10c4 change regarding the difficulty in escape
Periklis Ntanasis <pntanasis@gmail.com>
parents: 9508
diff changeset
   415
			SetGearPosition(yellowArmy[6].gear, yellow1.x, yellow1.y)
e7481fac10c4 change regarding the difficulty in escape
Periklis Ntanasis <pntanasis@gmail.com>
parents: 9508
diff changeset
   416
		end
9492
1cbd49706334 added newly created hogs
Periklis Ntanasis <pntanasis@gmail.com>
parents: 9490
diff changeset
   417
	end
1cbd49706334 added newly created hogs
Periklis Ntanasis <pntanasis@gmail.com>
parents: 9490
diff changeset
   418
end