share/hedgewars/Data/Missions/Campaign/A_Space_Adventure/fruit01.lua
branchspacecampaign
changeset 9512 9686c9116020
parent 9510 e7481fac10c4
child 9514 b72e99bcc423
equal deleted inserted replaced
9510:e7481fac10c4 9512:9686c9116020
    96 	hero.gear = AddHog(hero.name, 0, 100, "war_desertgrenadier1")
    96 	hero.gear = AddHog(hero.name, 0, 100, "war_desertgrenadier1")
    97 	AnimSetGearPosition(hero.gear, hero.x, hero.y)
    97 	AnimSetGearPosition(hero.gear, hero.x, hero.y)
    98 	HogTurnLeft(hero.gear, true)
    98 	HogTurnLeft(hero.gear, true)
    99 	-- Green Bananas
    99 	-- Green Bananas
   100 	AddTeam(teamB.name, teamB.color, "Bone", "Island", "HillBilly", "cm_birdy")
   100 	AddTeam(teamB.name, teamB.color, "Bone", "Island", "HillBilly", "cm_birdy")
   101 	green1.gear = AddHog(green1.name, 1, 100, "war_desertgrenadier1")
   101 	green1.gear = AddHog(green1.name, 0, 100, "war_desertgrenadier1")
   102 	AnimSetGearPosition(green1.gear, green1.x, green1.y)
   102 	AnimSetGearPosition(green1.gear, green1.x, green1.y)
   103 	green2.gear = AddHog(green2.name, 0, 100, "war_desertgrenadier1")
   103 	green2.gear = AddHog(green2.name, 0, 100, "war_desertgrenadier1")
   104 	AnimSetGearPosition(green2.gear, green2.x, green2.y)
   104 	AnimSetGearPosition(green2.gear, green2.x, green2.y)
   105 	HogTurnLeft(green2.gear, true)
   105 	HogTurnLeft(green2.gear, true)
   106 	green3.gear = AddHog(green3.name, 0, 100, "war_desertgrenadier1")
   106 	green3.gear = AddHog(green3.name, 0, 100, "war_desertgrenadier1")
   313 		AddAnim(dialog02)
   313 		AddAnim(dialog02)
   314 	elseif GetX(hero.gear) > hero.x then
   314 	elseif GetX(hero.gear) > hero.x then
   315 		HogTurnLeft(hero.gear, true)
   315 		HogTurnLeft(hero.gear, true)
   316 		AddAmmo(green1.gear, amSwitch, 100)
   316 		AddAmmo(green1.gear, amSwitch, 100)
   317 		AddEvent(onEscapeWin, {hero.gear}, escapeWin, {hero.gear}, 0)
   317 		AddEvent(onEscapeWin, {hero.gear}, escapeWin, {hero.gear}, 0)
   318 		local greenTeam = { green2, green3, green4 }
   318 		local greenTeam = { green1, green2, green3, green4 }
   319 		for i=1,3 do
   319 		for i=1,4 do
   320 			SetHogLevel(greenTeam[i].gear, 1)
   320 			SetHogLevel(greenTeam[i].gear, 1)
   321 		end
   321 		end
   322 		AddAnim(dialog03)
   322 		AddAnim(dialog03)
   323 	end
   323 	end
   324 end
   324 end