96 hero.gear = AddHog(hero.name, 0, 100, "war_desertgrenadier1") |
96 hero.gear = AddHog(hero.name, 0, 100, "war_desertgrenadier1") |
97 AnimSetGearPosition(hero.gear, hero.x, hero.y) |
97 AnimSetGearPosition(hero.gear, hero.x, hero.y) |
98 HogTurnLeft(hero.gear, true) |
98 HogTurnLeft(hero.gear, true) |
99 -- Green Bananas |
99 -- Green Bananas |
100 AddTeam(teamB.name, teamB.color, "Bone", "Island", "HillBilly", "cm_birdy") |
100 AddTeam(teamB.name, teamB.color, "Bone", "Island", "HillBilly", "cm_birdy") |
101 green1.gear = AddHog(green1.name, 1, 100, "war_desertgrenadier1") |
101 green1.gear = AddHog(green1.name, 0, 100, "war_desertgrenadier1") |
102 AnimSetGearPosition(green1.gear, green1.x, green1.y) |
102 AnimSetGearPosition(green1.gear, green1.x, green1.y) |
103 green2.gear = AddHog(green2.name, 0, 100, "war_desertgrenadier1") |
103 green2.gear = AddHog(green2.name, 0, 100, "war_desertgrenadier1") |
104 AnimSetGearPosition(green2.gear, green2.x, green2.y) |
104 AnimSetGearPosition(green2.gear, green2.x, green2.y) |
105 HogTurnLeft(green2.gear, true) |
105 HogTurnLeft(green2.gear, true) |
106 green3.gear = AddHog(green3.name, 0, 100, "war_desertgrenadier1") |
106 green3.gear = AddHog(green3.name, 0, 100, "war_desertgrenadier1") |
313 AddAnim(dialog02) |
313 AddAnim(dialog02) |
314 elseif GetX(hero.gear) > hero.x then |
314 elseif GetX(hero.gear) > hero.x then |
315 HogTurnLeft(hero.gear, true) |
315 HogTurnLeft(hero.gear, true) |
316 AddAmmo(green1.gear, amSwitch, 100) |
316 AddAmmo(green1.gear, amSwitch, 100) |
317 AddEvent(onEscapeWin, {hero.gear}, escapeWin, {hero.gear}, 0) |
317 AddEvent(onEscapeWin, {hero.gear}, escapeWin, {hero.gear}, 0) |
318 local greenTeam = { green2, green3, green4 } |
318 local greenTeam = { green1, green2, green3, green4 } |
319 for i=1,3 do |
319 for i=1,4 do |
320 SetHogLevel(greenTeam[i].gear, 1) |
320 SetHogLevel(greenTeam[i].gear, 1) |
321 end |
321 end |
322 AddAnim(dialog03) |
322 AddAnim(dialog03) |
323 end |
323 end |
324 end |
324 end |