author | Wuzzy <Wuzzy2@mail.ru> |
Sat, 11 May 2019 20:43:12 +0200 | |
changeset 14914 | 9ab78e08a34c |
parent 14903 | 5119203470f3 |
permissions | -rw-r--r-- |
315 | 1 |
/* |
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* Hedgewars, a free turn based strategy game |
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* Copyright (c) 2006-2008 Igor Ulyanov <iulyanov@gmail.com> |
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* Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com> |
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* |
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* This program is free software; you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation; version 2 of the License |
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* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with this program; if not, write to the Free Software |
|
10108
c68cf030eded
update FSF address. note: two sdl include files (by Sam Lantinga) still have the old FSF address in their copyright - but I ain't gonna touch their copyright headers
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
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*/ |
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||
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#ifndef _NEW_NETCLIENT_INCLUDED |
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#define _NEW_NETCLIENT_INCLUDED |
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#include <QObject> |
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#include <QString> |
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#include <QSslSocket> |
354
60e4af0a4375
network to local teams map, addteams from server before team config bug, fixed some segfaults
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#include <QMap> |
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#include "team.h" |
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#include "game.h" // for GameState |
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class GameUIConfig; |
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class GameCFGWidget; |
339
7535ab6c3820
Run game message added, team and config info provided for net game
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class TeamSelWidget; |
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class RoomsListModel; |
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class PlayersListModel; |
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class QSortFilterProxyModel; |
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class QAbstractItemModel; |
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extern char delimiter; |
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class HWNewNet : public QObject |
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{ |
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Q_OBJECT |
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public: |
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enum ClientState { Disconnected, Connecting, Redirected, Connected, InLobby, InRoom, InGame, InDemo }; |
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HWNewNet(); |
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~HWNewNet(); |
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void Connect(const QString & hostName, quint16 port, bool useTls, const QString & nick); |
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void ContinueConnection(); |
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void Disconnect(); |
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void SendPasswordHash(const QString & hash); |
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void NewNick(const QString & nick); |
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bool isRoomChief(); |
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bool isInRoom(); |
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ClientState clientState(); |
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QString getNick(); |
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QString getRoom(); |
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QString getHost(); |
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RoomsListModel * roomsListModel(); |
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QAbstractItemModel * lobbyPlayersModel(); |
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QAbstractItemModel * roomPlayersModel(); |
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It is now possible to start a game even if not all players are "ready"; a confirmation prompt is shown. This commit updates the server.
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bool allPlayersReady(); |
8720
5603527f9803
this should prevent the password prompt from appearing on local games (issue 548)
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bool m_private_game; |
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private: |
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bool isChief; |
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QString mynick; |
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QString myroom; |
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QString myhost; |
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QSslSocket NetSocket; |
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QString seed; |
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bool m_game_connected; |
8299
ef2e284255cd
Added handling of not registered nicks (no change-server side tho), clearPasswordHash() also now sets the savepassword setting to false
Ondrej Skopek <skopekondrej@gmail.com>
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bool m_nick_registered; |
14903
5119203470f3
Teach frontend how to deal with official server replays (/watch)
Wuzzy <Wuzzy2@mail.ru>
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bool m_demo_data_pending; |
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RoomsListModel * m_roomsListModel; |
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PlayersListModel * m_playersModel; |
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QSortFilterProxyModel * m_lobbyPlayersModel; |
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QSortFilterProxyModel * m_roomPlayersModel; |
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QString m_lastRoom; |
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QString m_passwordHash; |
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QString m_serverSalt; |
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QString m_clientSalt; |
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QString m_serverHash; |
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315 | 86 |
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QStringList cmdbuf; |
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13322
b77a9380dd0f
QT for some reason messes with XCompose causing broken input (Qt 5 only - Qt 4 did not break anything). In Qt 5.2 and 5.3 this was causing an invalid conversion in chat messages containing these resulting in the bad bytes being stripped. In Qt 5.9 it is still broken, but you at least get a string with something in it. This checks for non-zero converted strings for room creation and chat lines.
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int ByteLength(const QString & str); |
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void RawSendNet(const QString & buf); |
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void RawSendNet(const QByteArray & buf); |
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void ParseCmd(const QStringList & lst); |
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void handleNotice(int n); |
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10074 | 95 |
void maybeSendPassword(); |
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ClientState netClientState; |
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f4c54e9e1b8c
- Introduce a bit of state miachine in client code (should be more robust and verbosive now)
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signals: |
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void AskForRunGame(); |
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Teach frontend how to deal with official server replays (/watch)
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void AskForOfficialServerDemo(); |
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void connected(); |
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void disconnected(const QString & reason); |
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void redirected(quint16 port); |
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void Error(const QString & errmsg); |
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void Warning(const QString & wrnmsg); |
8291
e4a0d980d1e2
Patched login dialog bugs, added retry dialogs
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void NickRegistered(const QString & nick); |
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Added handling of not registered nicks (no change-server side tho), clearPasswordHash() also now sets the savepassword setting to false
Ondrej Skopek <skopekondrej@gmail.com>
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void NickNotRegistered(const QString & nick); |
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void NickTaken(const QString & nick); |
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void AuthFailed(); |
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void EnteredGame(); |
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void LeftRoom(const QString & reason); |
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void FromNet(const QByteArray & buf); |
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void adminAccess(bool); |
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void roomMaster(bool); |
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Implements protocol message JOINING on frontend, so client in a room always displays correct room name, even when room name changes. Fixes issue 522.
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116 |
void roomNameUpdated(const QString & name); |
9549 | 117 |
void askForRoomPassword(); |
1856
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Enable admin button when have privilege. Button does nothing yet.
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118 |
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Revert 5f34d3341fc1 and 28d5cebdf660, fix 9b789de8e5df instead
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119 |
void netSchemeConfig(QStringList); |
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void paramChanged(const QString & param, const QStringList & value); |
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121 |
void configAsked(); |
1875 | 122 |
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void TeamAccepted(const QString&); |
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void AddNetTeam(const HWTeam&); |
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void RemoveNetTeam(const HWTeam&); |
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void hhnumChanged(const HWTeam&); |
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127 |
void teamColorChanged(const HWTeam&); |
8759 | 128 |
void playerInfo( |
8762 | 129 |
const QString & nick, |
8759 | 130 |
const QString & ip, |
131 |
const QString & version, |
|
132 |
const QString & roomInfo); |
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133 |
void lobbyChatMessage(const QString & nick, const QString & message); |
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134 |
void lobbyChatAction(const QString & nick, const QString & action); |
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135 |
void roomChatMessage(const QString & nick, const QString & message); |
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136 |
void roomChatAction(const QString & nick, const QString & action); |
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137 |
void chatStringFromNet(const QString&); |
1377 | 138 |
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void roomsList(const QStringList&); |
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140 |
void serverMessage(const QString &); |
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141 |
void serverMessageNew(const QString &); |
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void serverMessageOld(const QString &); |
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143 |
void latestProtocolVar(int); |
8157 | 144 |
void bansList(const QStringList &); |
329
4c3aad46baa5
Send game parameters by net... Currently it leads to infinite loop, flooding traffic with messages about changes
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145 |
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146 |
void setMyReadyStatus(bool isReady); |
1405 | 147 |
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Workaround queued signals problem in netclient instead. Should fix everything.
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148 |
void messageProcessed(); |
92da587691c9
Workaround queued signals problem in netclient instead. Should fix everything.
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149 |
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public slots: |
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void ToggleReady(); |
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152 |
void chatLineToNet(const QString& str); |
8765
688062f1db59
fix/hack so that (own) messages sent in frontend are also visible in the game chat
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153 |
void chatLineToNetWithEcho(const QString&); |
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154 |
void chatLineToLobby(const QString& str); |
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void SendTeamMessage(const QString& str); |
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void SendNet(const QByteArray & buf); |
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void AddTeam(const HWTeam & team); |
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void RemoveTeam(const HWTeam& team); |
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void onHedgehogsNumChanged(const HWTeam& team); |
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void onTeamColorChanged(const HWTeam& team); |
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void onParamChanged(const QString & param, const QStringList & value); |
2377 | 162 |
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void setServerMessageNew(const QString &); |
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void setServerMessageOld(const QString &); |
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void setLatestProtocolVar(int proto); |
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void askServerVars(); |
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void JoinRoom(const QString & room, const QString & password); |
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void CreateRoom(const QString & room, const QString &password); |
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void updateRoomName(const QString &); |
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void askRoomsList(); |
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void gameFinished(bool correcly); |
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void banPlayer(const QString &); |
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void kickPlayer(const QString &); |
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void delegateToPlayer(const QString &); |
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void infoPlayer(const QString &); |
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void followPlayer(const QString &); |
8396 | 178 |
void consoleCommand(const QString &); |
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void startGame(); |
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void toggleRestrictJoins(); |
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void toggleRestrictTeamAdds(); |
8559 | 182 |
void toggleRegisteredOnly(); |
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void partRoom(); |
8434 | 184 |
void clearAccountsCache(); |
8157 | 185 |
void getBanList(); |
186 |
void removeBan(const QString &); |
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void banIP(const QString & ip, const QString & reason, int seconds); |
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void banNick(const QString & nick, const QString & reason, int seconds); |
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void roomPasswordEntered(const QString & password); |
315 | 190 |
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private slots: |
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void ClientRead(); |
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void OnConnect(); |
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void OnDisconnect(); |
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void displayError(QAbstractSocket::SocketError socketError); |
315 | 196 |
}; |
197 |
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#endif // _NEW_NETCLIENT_INCLUDED |