share/hedgewars/Data/Missions/Training/Basic_Training_-_Cluster_Bomb.lua
author nemo
Sat, 02 Jun 2012 16:25:13 -0400
changeset 7165 aad1aea05f1e
parent 6505 b005fbba039e
child 7877 b3fb94986255
permissions -rw-r--r--
add onGameTick20 to basic training, extend laser sight out way more (it was visible at top when completely zoomed out), move call of new turn to after AfterSwitchHedgehog to avoid lua issues in onNewTurn - if this causes problems, lua can do delayed actions in onGameTick
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loadfile(GetDataPath() .. "Scripts/Locale.lua")()
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local player = nil
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local scored = 0
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local end_timer = 5000
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local game_lost = false
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local time_goal = 0
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function spawnTarget()
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	gear = AddGear(0, 0, gtTarget, 0, 0, 0, 0)
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	if scored == 0 then x = 1652 end
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	if scored == 1 then x = 1915 end
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	if scored == 2 then x = 2333 end
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	if scored == 3 then x = 2152 end
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	if scored == 4 then x = 1434 end
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	if scored == 5 then x = 2588 end
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	if scored == 6 then x = 2372 end
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	if scored == 7 then x = 1193 end
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	if scored == 8 then x = 2744 end
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	if scored == 9 then x = 2465 end
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	if scored == 10 then x = 1623 end
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	if scored == 11 then x = 2662 end
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	if scored == 6 then
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		SetGearPosition(gear, 2272, 1500)
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	else
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		SetGearPosition(gear, x, 1000)
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	end
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end
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function onGameInit()
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	Seed = 1
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	GameFlags = gfDisableWind + gfInfAttack + gfOneClanMode
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	TurnTime = 180 * 1000
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	Map = "Trash"
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	Theme = "Golf"
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	Goals = "Take down all the targets|Achieve it using only Cluster Bomb"
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	CaseFreq = 0
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	MinesNum = 0
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	Explosives = 0
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	AddTeam("The Hogies", 2850005, "Statue", "Island", "Hog Islands")
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	player = AddHog(loc("Private Novak"), 0, 1, "war_desertGrenadier1")
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	SetGearPosition(player, 1780, 1300)
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end
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function onAmmoStoreInit()
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	SetAmmo(amClusterBomb, 9, 0, 0, 0)
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end
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function onGameStart()
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	ShowMission(loc("Cluster Bomb Training"), loc("Aiming Practice"), loc("You have to destroy 12 targets in 180 seconds"), -amClusterBomb, 5000)
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	spawnTarget()
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end
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function onGameTick20()
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	if TurnTimeLeft < 40 and TurnTimeLeft > 0 and scored < 12 and game_lost == false then
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		game_lost = true
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		ShowMission(loc("Cluster Bomb Training"), loc("Aiming Practice"), loc("Oh no! Time's up! Just try again."), -amSkip, 0)
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		SetHealth(player, 0)
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		time_goal = 1
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	end
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	if scored == 12 or game_lost then
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		if end_timer == 0 then
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			EndGame()
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		else
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			end_timer = end_timer - 20
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			TurnTimeLeft = time_goal
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		end
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	end
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end
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function onNewTurn()
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	ParseCommand("setweap " .. string.char(amClusterBomb))
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end
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--function onGearAdd(gear)
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--end
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function onGearDamage(gear, damage)
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	if GetGearType(gear) == gtTarget then
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		scored = scored + 1
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		if scored < 12 then
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			spawnTarget()
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		else
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			if not game_lost then
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				if TurnTimeLeft > 90 * 10 then
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					ShowMission(loc("Cluster Bomb MASTER!"), loc("Aiming Practice"), loc("Congratulations! You needed only half of time|to eliminate all targets."), 4, 0)
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				else
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					ShowMission(loc("Cluster Bomb Training"), loc("Aiming Practice"), loc("Congratulations! You've eliminated all targets|within the allowed time frame."), 0, 0)
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				end
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				PlaySound(sndVictory)
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				time_goal = TurnTimeLeft
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			end
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		end
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	end
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	if GetGearType(gear) == gtHedgehog then
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		game_lost = true
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		ShowMission(loc("Cluster Bomb Training"), loc("Aiming Practice"), loc("Oh no! You failed! Just try again."), -amSkip, 0)
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		SetHealth(player, 0)
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		time_goal = 1
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	end
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end
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function onGearDelete(gear)
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end