QTfrontend/game.cpp
author nemo
Wed, 29 Aug 2012 09:58:23 -0400
changeset 7623 addc5b262617
parent 7376 48b79b3ca592
child 7628 bc7b1d228a2c
permissions -rw-r--r--
isZero appears to be never used. Use it in a few obvious cases and add web variant.
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/*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2004-2012 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
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 */
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#include <QString>
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#include <QByteArray>
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#include <QUuid>
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#include <QColor>
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#include <QStringListModel>
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#include <QTextStream>
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#include "game.h"
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#include "hwconsts.h"
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#include "gameuiconfig.h"
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#include "gamecfgwidget.h"
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#include "teamselect.h"
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#include "KB.h"
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#include "proto.h"
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#include "ThemeModel.h"
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QString training, campaign; // TODO: Cleaner solution?
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HWGame::HWGame(GameUIConfig * config, GameCFGWidget * gamecfg, QString ammo, TeamSelWidget* pTeamSelWidget) :
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    TCPBase(true),
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    ammostr(ammo),
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    m_pTeamSelWidget(pTeamSelWidget)
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{
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    this->config = config;
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    this->gamecfg = gamecfg;
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    netSuspend = false;
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}
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HWGame::~HWGame()
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{
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    SetGameState(gsDestroyed);
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}
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void HWGame::onClientDisconnect()
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{
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    switch (gameType)
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    {
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        case gtDemo:
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            // for video recording we need demo anyway 
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            emit HaveRecord(rtNeither, demo);
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            break;
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        case gtNet:
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            emit HaveRecord(rtDemo, demo);
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            break;
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        default:
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            if (gameState == gsInterrupted || gameState == gsHalted)
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                emit HaveRecord(rtSave, demo);
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            else if (gameState == gsFinished)
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                emit HaveRecord(rtDemo, demo);
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            else
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                emit HaveRecord(rtNeither, demo);
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    }
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    SetGameState(gsStopped);
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}
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void HWGame::commonConfig()
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{
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    QByteArray buf;
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    QString gt;
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    switch (gameType)
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    {
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        case gtDemo:
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            gt = "TD";
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            break;
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        case gtNet:
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            gt = "TN";
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            break;
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        default:
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            gt = "TL";
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    }
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    HWProto::addStringToBuffer(buf, gt);
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    buf += gamecfg->getFullConfig();
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    if (m_pTeamSelWidget)
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    {
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        foreach(HWTeam team, m_pTeamSelWidget->getPlayingTeams())
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        {
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            HWProto::addStringToBuffer(buf, QString("eammloadt %1").arg(ammostr.mid(0, cAmmoNumber)));
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            HWProto::addStringToBuffer(buf, QString("eammprob %1").arg(ammostr.mid(cAmmoNumber, cAmmoNumber)));
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            HWProto::addStringToBuffer(buf, QString("eammdelay %1").arg(ammostr.mid(2 * cAmmoNumber, cAmmoNumber)));
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            HWProto::addStringToBuffer(buf, QString("eammreinf %1").arg(ammostr.mid(3 * cAmmoNumber, cAmmoNumber)));
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            if(gamecfg->schemeData(15).toBool() || !gamecfg->schemeData(21).toBool()) HWProto::addStringToBuffer(buf, QString("eammstore"));
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            HWProto::addStringListToBuffer(buf,
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                                           team.teamGameConfig(gamecfg->getInitHealth()));
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            ;
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        }
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    }
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    RawSendIPC(buf);
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}
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void HWGame::SendConfig()
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{
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    commonConfig();
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}
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void HWGame::SendQuickConfig()
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{
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    QByteArray teamscfg;
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    ThemeModel * themeModel = DataManager::instance().themeModel();
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    HWProto::addStringToBuffer(teamscfg, "TL");
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    HWProto::addStringToBuffer(teamscfg, QString("etheme %1")
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                               .arg((themeModel->rowCount() > 0) ? themeModel->index(rand() % themeModel->rowCount()).data().toString() : "steel"));
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    HWProto::addStringToBuffer(teamscfg, "eseed " + QUuid::createUuid().toString());
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    HWTeam team1;
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    team1.setDifficulty(0);
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    team1.setColor(0);
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    team1.setNumHedgehogs(4);
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    HWNamegen::teamRandomNames(team1,true);
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    HWProto::addStringListToBuffer(teamscfg,
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                                   team1.teamGameConfig(100));
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    HWTeam team2;
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    team2.setDifficulty(4);
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    team2.setColor(1);
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    team2.setNumHedgehogs(4);
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    do
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        HWNamegen::teamRandomNames(team2,true);
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    while(!team2.name().compare(team1.name()) || !team2.hedgehog(0).Hat.compare(team1.hedgehog(0).Hat));
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    HWProto::addStringListToBuffer(teamscfg,
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                                   team2.teamGameConfig(100));
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    HWProto::addStringToBuffer(teamscfg, QString("eammloadt %1").arg(cDefaultAmmoStore->mid(0, cAmmoNumber)));
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    HWProto::addStringToBuffer(teamscfg, QString("eammprob %1").arg(cDefaultAmmoStore->mid(cAmmoNumber, cAmmoNumber)));
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   145
    HWProto::addStringToBuffer(teamscfg, QString("eammdelay %1").arg(cDefaultAmmoStore->mid(2 * cAmmoNumber, cAmmoNumber)));
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   146
    HWProto::addStringToBuffer(teamscfg, QString("eammreinf %1").arg(cDefaultAmmoStore->mid(3 * cAmmoNumber, cAmmoNumber)));
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   147
    HWProto::addStringToBuffer(teamscfg, QString("eammstore"));
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    HWProto::addStringToBuffer(teamscfg, QString("eammstore"));
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   149
    RawSendIPC(teamscfg);
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   150
}
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   151
588
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   152
void HWGame::SendTrainingConfig()
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   153
{
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   154
    QByteArray traincfg;
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    HWProto::addStringToBuffer(traincfg, "TL");
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    HWProto::addStringToBuffer(traincfg, "eseed " + QUuid::createUuid().toString());
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    HWProto::addStringToBuffer(traincfg, "escript " + training);
593
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diff changeset
   158
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   159
    RawSendIPC(traincfg);
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   160
}
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   161
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void HWGame::SendCampaignConfig()
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   163
{
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   164
    QByteArray campaigncfg;
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   165
    HWProto::addStringToBuffer(campaigncfg, "TL");
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   166
    HWProto::addStringToBuffer(campaigncfg, "eseed " + QUuid::createUuid().toString());
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    HWProto::addStringToBuffer(campaigncfg, "escript " + campaign);
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    RawSendIPC(campaigncfg);
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   171
}
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   172
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   173
void HWGame::SendNetConfig()
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   174
{
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   175
    commonConfig();
184
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   176
}
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   177
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   178
void HWGame::ParseMessage(const QByteArray & msg)
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   179
{
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   180
    switch(msg.at(1))
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   181
    {
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        case '?':
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   183
        {
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   184
            SendIPC("!");
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   185
            break;
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   186
        }
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        case 'C':
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        {
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   189
            switch (gameType)
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            {
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   191
                case gtLocal:
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   192
                {
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   193
                    SendConfig();
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   194
                    break;
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   195
                }
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   196
                case gtQLocal:
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   197
                {
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   198
                    SendQuickConfig();
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   199
                    break;
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   200
                }
5865
35387d27f73a Save demo when loaded from save game finishes
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diff changeset
   201
                case gtSave:
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   202
                case gtDemo:
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   203
                    break;
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   204
                case gtNet:
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   205
                {
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   206
                    SendNetConfig();
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   207
                    break;
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   208
                }
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   209
                case gtTraining:
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   210
                {
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   211
                    SendTrainingConfig();
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   212
                    break;
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   213
                }
6616
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   214
                case gtCampaign:
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   215
                {
3760
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   216
                    SendCampaignConfig();
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   217
                    break;
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parents: 3709
diff changeset
   218
                }
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diff changeset
   219
            }
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   220
            break;
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diff changeset
   221
        }
6616
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nemo
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   222
        case 'E':
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nemo
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   223
        {
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   224
            int size = msg.size();
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   225
            emit ErrorMessage(QString("Last two engine messages:\n") + QString().append(msg.mid(2)).left(size - 4));
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   226
            return;
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diff changeset
   227
        }
6616
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   228
        case 'K':
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   229
        {
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diff changeset
   230
            ulong kb = msg.mid(2).toULong();
6616
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nemo
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diff changeset
   231
            if (kb==1)
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   232
            {
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   233
                qWarning("%s", KBMessages[kb - 1].toLocal8Bit().constData());
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   234
                return;
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diff changeset
   235
            }
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diff changeset
   236
            if (kb && kb <= KBmsgsCount)
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   237
            {
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diff changeset
   238
                emit ErrorMessage(KBMessages[kb - 1]);
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diff changeset
   239
            }
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   240
            return;
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diff changeset
   241
        }
6616
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   242
        case 'i':
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   243
        {
2948
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diff changeset
   244
            emit GameStats(msg.at(2), QString::fromUtf8(msg.mid(3)));
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diff changeset
   245
            break;
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diff changeset
   246
        }
6616
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nemo
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diff changeset
   247
        case 'Q':
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nemo
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diff changeset
   248
        {
2948
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diff changeset
   249
            SetGameState(gsInterrupted);
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diff changeset
   250
            break;
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diff changeset
   251
        }
6616
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nemo
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diff changeset
   252
        case 'q':
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nemo
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diff changeset
   253
        {
2948
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diff changeset
   254
            SetGameState(gsFinished);
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diff changeset
   255
            break;
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diff changeset
   256
        }
6616
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nemo
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diff changeset
   257
        case 'H':
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nemo
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diff changeset
   258
        {
4746
3ae448aebe7e implemented actions for closing/enging program (needs testing over the net)
koda
parents: 4494
diff changeset
   259
            SetGameState(gsHalted);
3ae448aebe7e implemented actions for closing/enging program (needs testing over the net)
koda
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diff changeset
   260
            break;
3ae448aebe7e implemented actions for closing/enging program (needs testing over the net)
koda
parents: 4494
diff changeset
   261
        }
6616
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nemo
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diff changeset
   262
        case 's':
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nemo
parents: 6217
diff changeset
   263
        {
2948
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unc0rr
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diff changeset
   264
            int size = msg.size();
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
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diff changeset
   265
            QString msgbody = QString::fromUtf8(msg.mid(2).left(size - 4));
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diff changeset
   266
            emit SendChat(msgbody);
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diff changeset
   267
            // FIXME: /me command doesn't work here
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   268
            QByteArray buf;
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diff changeset
   269
            HWProto::addStringToBuffer(buf, "s" + HWProto::formatChatMsg(config->netNick(), msgbody) + "\x20\x20");
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diff changeset
   270
            demo.append(buf);
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diff changeset
   271
            break;
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   272
        }
6616
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diff changeset
   273
        case 'b':
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nemo
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diff changeset
   274
        {
2948
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diff changeset
   275
            int size = msg.size();
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
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   276
            QString msgbody = QString::fromUtf8(msg.mid(2).left(size - 4));
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diff changeset
   277
            emit SendTeamMessage(msgbody);
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diff changeset
   278
            break;
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diff changeset
   279
        }
6616
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nemo
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   280
        default:
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nemo
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diff changeset
   281
        {
4430
cacda05a053e Try suppressing those annoying "incorrect state" messages without actually breaking net play. Alter prior checks on GoBack. NEEDS TESTING.
nemo
parents: 4428
diff changeset
   282
            if (gameType == gtNet && !netSuspend)
2948
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unc0rr
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diff changeset
   283
            {
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diff changeset
   284
                emit SendNet(msg);
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diff changeset
   285
            }
4746
3ae448aebe7e implemented actions for closing/enging program (needs testing over the net)
koda
parents: 4494
diff changeset
   286
            if (msg.at(1) != 's')
3ae448aebe7e implemented actions for closing/enging program (needs testing over the net)
koda
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diff changeset
   287
                demo.append(msg);
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
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diff changeset
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        }
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    }
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}
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void HWGame::FromNet(const QByteArray & msg)
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{
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    RawSendIPC(msg);
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}
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void HWGame::FromNetChat(const QString & msg)
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{
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    QByteArray buf;
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    HWProto::addStringToBuffer(buf, 's' + msg + "\x20\x20");
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    RawSendIPC(buf);
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}
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void HWGame::onClientRead()
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{
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    quint8 msglen;
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    quint32 bufsize;
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    while (!readbuffer.isEmpty() && ((bufsize = readbuffer.size()) > 0) &&
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            ((msglen = readbuffer.data()[0]) < bufsize))
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    {
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        QByteArray msg = readbuffer.left(msglen + 1);
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        readbuffer.remove(0, msglen + 1);
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        ParseMessage(msg);
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    }
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}
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QStringList HWGame::getArguments()
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{
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    QStringList arguments;
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    QRect resolution = config->vid_Resolution();
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    arguments << cfgdir->absolutePath();
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    arguments << QString::number(resolution.width());
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    arguments << QString::number(resolution.height());
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    arguments << QString::number(config->bitDepth()); // bpp
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    arguments << QString("%1").arg(ipc_port);
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    arguments << (config->vid_Fullscreen() ? "1" : "0");
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    arguments << (config->isSoundEnabled() ? "1" : "0");
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    arguments << (config->isMusicEnabled() ? "1" : "0");
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    arguments << QString::number(config->volume()); // sound volume
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    arguments << QString::number(config->timerInterval());
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    arguments << datadir->absolutePath();
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    arguments << (config->isShowFPSEnabled() ? "1" : "0");
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    arguments << (config->isAltDamageEnabled() ? "1" : "0");
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    arguments << config->netNick().toUtf8().toBase64();
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    arguments << QString::number(config->translateQuality());
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    arguments << QString::number(config->stereoMode());
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    arguments << tr("en.txt");
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    return arguments;
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}
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void HWGame::PlayDemo(const QString & demofilename, bool isSave)
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{
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    gameType = isSave ? gtSave : gtDemo;
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    QFile demofile(demofilename);
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    if (!demofile.open(QIODevice::ReadOnly))
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    {
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        emit ErrorMessage(tr("Cannot open demofile %1").arg(demofilename));
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        return ;
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    }
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    // read demo
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    toSendBuf = demofile.readAll();
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    // run engine
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    demo.clear();
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    Start();
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    SetGameState(gsStarted);
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}
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void HWGame::StartNet()
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{
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    gameType = gtNet;
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    demo.clear();
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    Start();
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    SetGameState(gsStarted);
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}
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void HWGame::StartLocal()
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{
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    gameType = gtLocal;
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    demo.clear();
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    Start();
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    SetGameState(gsStarted);
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}
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void HWGame::StartQuick()
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{
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    gameType = gtQLocal;
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    demo.clear();
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    Start();
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    SetGameState(gsStarted);
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}
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void HWGame::StartTraining(const QString & file)
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{
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    gameType = gtTraining;
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    training = "Missions/Training/" + file + ".lua";
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    demo.clear();
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    Start();
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    SetGameState(gsStarted);
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}
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void HWGame::StartCampaign(const QString & file)
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{
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    gameType = gtCampaign;
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    campaign = "Missions/Campaign/" + file + ".lua";
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    demo.clear();
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    Start();
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    SetGameState(gsStarted);
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}
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void HWGame::SetGameState(GameState state)
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{
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    gameState = state;
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    emit GameStateChanged(state);
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}
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void HWGame::abort()
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{
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    QByteArray buf;
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    HWProto::addStringToBuffer(buf, QString("efinish"));
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    RawSendIPC(buf);
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}