QTfrontend/weapons.h
author nemo
Wed, 06 Mar 2013 08:26:14 -0500
changeset 8668 b04a3724e328
parent 8655 9fa380a18a65
child 8875 e2b083e3f77b
permissions -rw-r--r--
extend time a bit. move to defrosting on team's turn. fairer than using round order I think.
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/*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2013 Vittorio Giovara <vittorio.giovara@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
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 */
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// TODO: keep on documenting all the weapons
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//skip---------------------------------|
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//structure------------------------------------------------------------------|
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#define AMMOLINE_DEFAULT_QT     "9391929422199121032235111001201000000211110101011111121"
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#define AMMOLINE_DEFAULT_PROB   "0405040541600655546554464776576666666155510101115411121"
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#define AMMOLINE_DEFAULT_DELAY  "0000000000000205500000040007004000000000220000000600020"
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#define AMMOLINE_DEFAULT_CRATE  "1311110312111111123114111111111111111211111101111111121"
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#define AMMOLINE_CRAZY_QT       "9999999999999999992999999999999999299999999909999992999"
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#define AMMOLINE_CRAZY_PROB     "1111110111111111111111111111111111111111111101111111111"
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#define AMMOLINE_CRAZY_DELAY    "0000000000000000000000000000000000000000000000000000000"
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#define AMMOLINE_CRAZY_CRATE    "1311110312111111123114111111111111111211110101111111121"
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#define AMMOLINE_PROMODE_QT     "9090009000000000000009000000000000000000000000000000000"
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#define AMMOLINE_PROMODE_PROB   "0000000000000000000000000000000000000000000000000000000"
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#define AMMOLINE_PROMODE_DELAY  "0000000000000205500000040007004000000000200000000000020"
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#define AMMOLINE_PROMODE_CRATE  "1111110111111111111111111111111111111111100101111111121"
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#define AMMOLINE_SHOPPA_QT      "0000009900000000000000000000000000000000000000000000000"
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#define AMMOLINE_SHOPPA_PROB    "4444410044244402210112121222422000000002000400010011001"
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#define AMMOLINE_SHOPPA_DELAY   "0000000000000000000000000000000000000000000000000000000"
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#define AMMOLINE_SHOPPA_CRATE   "1111110111111111111111111111111111111111101101111111121"
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#define AMMOLINE_CLEAN_QT       "1010009000010000011000000000000000000000000000001000000"
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#define AMMOLINE_CLEAN_PROB     "0405040541600655546554464776576666666155510101115411121"
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#define AMMOLINE_CLEAN_DELAY    "0000000000000000000000000000000000000000000000000000020"
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#define AMMOLINE_CLEAN_CRATE    "1311110312111111123114111111111111111211111101111111121"
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#define AMMOLINE_MINES_QT       "0000009900090000000300000000000000000000000000000000000"
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#define AMMOLINE_MINES_PROB     "0000000000000000000000000000000000000000000000000000000"
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#define AMMOLINE_MINES_DELAY    "0000000000000205500000040007004000000000200000000600020"
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#define AMMOLINE_MINES_CRATE    "1111110111111111111111111111111111111111111101111111121"
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#define AMMOLINE_PORTALS_QT     "9000009002000000002100000000000000110000090000000000000"
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#define AMMOLINE_PORTALS_PROB   "0405040541600655546554464776576666666155510101115411121"
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#define AMMOLINE_PORTALS_DELAY  "0000000000000205500000040007004000000000200000000600020"
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#define AMMOLINE_PORTALS_CRATE  "1311110312111111123114111111111111111211111101111111121"
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#define AMMOLINE_ONEEVERY_QT    "1111119111111111111111111111111111111111111111111111111"
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#define AMMOLINE_ONEEVERY_PROB  "1111110111111111111111111111111111111111111111111111111"
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#define AMMOLINE_ONEEVERY_DELAY "0000000000000205500000040007004000000000220000000600020"
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#define AMMOLINE_ONEEVERY_CRATE "1111110111111111111111111111111111111111111111111111111"
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//When adding new weapons also inster one element in cDefaultAmmos list (hwconsts.cpp.in)
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