hedgewars/uVisualGearsHandlers.pas
author sheepluva
Thu, 23 Jan 2014 13:56:53 +0100
changeset 10061 b7161f00a6ca
parent 10015 4feced261c68
child 10108 c68cf030eded
permissions -rw-r--r--
hide complete IP of other users, when non-admin requests player info. showing the first two parts of the IP was kinda pointless to begin with (what for?) and has recently lead to increased abuse and lobby flooding due to bots collecting/posting IP tracking information
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(*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2004-2014 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
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 *)
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(*
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 * This file contains the step handlers for visual gears.
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 *
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 * Since the effects of visual gears do not affect the course of the game,
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 * no "synchronization" between players is required.
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 * => The usage of safe functions or data types (e.g. GetRandom() or hwFloat)
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 * is usually not necessary and therefore undesirable.
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 *)
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{$INCLUDE "options.inc"}
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unit uVisualGearsHandlers;
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interface
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uses uTypes;
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var doStepVGHandlers: array[TVisualGearType] of TVGearStepProcedure;
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procedure doStepFlake(Gear: PVisualGear; Steps: Longword);
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procedure doStepBeeTrace(Gear: PVisualGear; Steps: Longword);
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procedure doStepCloud(Gear: PVisualGear; Steps: Longword);
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procedure doStepExpl(Gear: PVisualGear; Steps: Longword);
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procedure doStepNote(Gear: PVisualGear; Steps: Longword);
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procedure doStepLineTrail(Gear: PVisualGear; Steps: Longword);
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procedure doStepEgg(Gear: PVisualGear; Steps: Longword);
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procedure doStepFire(Gear: PVisualGear; Steps: Longword);
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procedure doStepShell(Gear: PVisualGear; Steps: Longword);
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procedure doStepSmallDamage(Gear: PVisualGear; Steps: Longword);
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procedure doStepBubble(Gear: PVisualGear; Steps: Longword);
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procedure doStepSteam(Gear: PVisualGear; Steps: Longword);
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procedure doStepAmmo(Gear: PVisualGear; Steps: Longword);
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procedure doStepSmoke(Gear: PVisualGear; Steps: Longword);
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procedure doStepDust(Gear: PVisualGear; Steps: Longword);
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procedure doStepSplash(Gear: PVisualGear; Steps: Longword);
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procedure doStepDroplet(Gear: PVisualGear; Steps: Longword);
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procedure doStepSmokeRing(Gear: PVisualGear; Steps: Longword);
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procedure doStepFeather(Gear: PVisualGear; Steps: Longword);
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procedure doStepTeamHealthSorterWork(Gear: PVisualGear; Steps: Longword);
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procedure doStepTeamHealthSorter(Gear: PVisualGear; Steps: Longword);
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procedure doStepSpeechBubbleWork(Gear: PVisualGear; Steps: Longword);
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procedure doStepSpeechBubble(Gear: PVisualGear; Steps: Longword);
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procedure doStepHealthTagWork(Gear: PVisualGear; Steps: Longword);
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procedure doStepHealthTagWorkUnderWater(Gear: PVisualGear; Steps: Longword);
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procedure doStepHealthTag(Gear: PVisualGear; Steps: Longword);
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procedure doStepSmokeTrace(Gear: PVisualGear; Steps: Longword);
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procedure doStepExplosionWork(Gear: PVisualGear; Steps: Longword);
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procedure doStepExplosion(Gear: PVisualGear; Steps: Longword);
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procedure doStepBigExplosionWork(Gear: PVisualGear; Steps: Longword);
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procedure doStepBigExplosion(Gear: PVisualGear; Steps: Longword);
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procedure doStepChunk(Gear: PVisualGear; Steps: Longword);
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procedure doStepBulletHit(Gear: PVisualGear; Steps: Longword);
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procedure doStepCircle(Gear: PVisualGear; Steps: Longword);
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procedure doStepSmoothWindBar(Gear: PVisualGear; Steps: Longword);
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procedure doStepStraightShot(Gear: PVisualGear; Steps: Longword);
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function isSorterActive: boolean; inline;
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procedure initModule;
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implementation
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uses uVariables, Math, uConsts, uVisualGearsList, uFloat, uSound, uRenderUtils, uWorld;
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procedure doStepFlake(Gear: PVisualGear; Steps: Longword);
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var sign: real;
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    moved: boolean;
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begin
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if vobCount = 0 then exit;
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sign:= 1;
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with Gear^ do
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    begin
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    inc(FrameTicks, Steps);
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    if not SuddenDeathDmg and (FrameTicks > vobFrameTicks) then
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        begin
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        dec(FrameTicks, vobFrameTicks);
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        inc(Frame);
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        if Frame = vobFramesCount then
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            Frame:= 0
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        end
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    else if SuddenDeathDmg and (FrameTicks > vobSDFrameTicks) then
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        begin
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        dec(FrameTicks, vobSDFrameTicks);
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        inc(Frame);
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        if Frame = vobSDFramesCount then
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            Frame:= 0
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        end;
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    X:= X + (cWindSpeedf * 400 + dX + tdX) * Steps * Gear^.Scale;
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    if SuddenDeathDmg then
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        Y:= Y + (dY + tdY + cGravityf * vobSDFallSpeed) * Steps * Gear^.Scale
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    else
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        Y:= Y + (dY + tdY + cGravityf * vobFallSpeed) * Steps * Gear^.Scale;
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    Angle:= Angle + dAngle * Steps;
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    if Angle > 360 then
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        Angle:= Angle - 360
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    else
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        if Angle < - 360 then
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            Angle:= Angle + 360;
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    if (round(X) >= cLeftScreenBorder)
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    and (round(X) <= cRightScreenBorder)
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    and (round(Y) - 75 <= LAND_HEIGHT)
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    and (Timer > 0) and (Timer-Steps > 0) then
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        begin
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        if tdX > 0 then
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            sign := 1
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        else
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            sign:= -1;
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        tdX:= tdX - 0.005*Steps*sign;
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        if ((sign < 0) and (tdX > 0)) or ((sign > 0) and (tdX < 0)) then
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            tdX:= 0;
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        if tdX > 0 then
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            sign := 1
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        else
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            sign:= -1;
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        tdY:= tdY - 0.005*Steps*sign;
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        if ((sign < 0) and (tdY > 0)) or ((sign > 0) and (tdY < 0)) then
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   135
            tdY:= 0;
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        dec(Timer, Steps)
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        end
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   138
    else
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   139
        begin
7375
16ae2e1c9005 Tell AI to avoid edges, especially ones over water (this does not include checking whether a knock could drown yet). Also make flakes pick a new random dx/dy on respawn to further reduce patterns. Also disable a couple of weapons for the particularly dumb AI levels, and disable switching for the dumbest.
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        moved:= false;
6580
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lovelacer
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        if round(X) < cLeftScreenBorder then
7375
16ae2e1c9005 Tell AI to avoid edges, especially ones over water (this does not include checking whether a knock could drown yet). Also make flakes pick a new random dx/dy on respawn to further reduce patterns. Also disable a couple of weapons for the particularly dumb AI levels, and disable switching for the dumbest.
nemo
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   142
            begin
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nemo
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            X:= X + cScreenSpace;
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nemo
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   144
            moved:= true
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nemo
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   145
            end
6580
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        else
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            if round(X) > cRightScreenBorder then
7375
16ae2e1c9005 Tell AI to avoid edges, especially ones over water (this does not include checking whether a knock could drown yet). Also make flakes pick a new random dx/dy on respawn to further reduce patterns. Also disable a couple of weapons for the particularly dumb AI levels, and disable switching for the dumbest.
nemo
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                begin
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                X:= X - cScreenSpace;
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                moved:= true
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   151
                end;
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            // if round(Y) < (LAND_HEIGHT - 1024 - 75) then Y:= Y + 25.0; // For if flag is set for flakes rising upwards?
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        if (Gear^.Layer = 2) and (round(Y) - 225 > LAND_HEIGHT) then
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nemo
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            begin
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nemo
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   155
            X:= cLeftScreenBorder + random(cScreenSpace);
7375
16ae2e1c9005 Tell AI to avoid edges, especially ones over water (this does not include checking whether a knock could drown yet). Also make flakes pick a new random dx/dy on respawn to further reduce patterns. Also disable a couple of weapons for the particularly dumb AI levels, and disable switching for the dumbest.
nemo
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   156
            Y:= Y - (1024 + 250 + random(50)); // TODO - configure in theme (jellies for example could use limited range)
16ae2e1c9005 Tell AI to avoid edges, especially ones over water (this does not include checking whether a knock could drown yet). Also make flakes pick a new random dx/dy on respawn to further reduce patterns. Also disable a couple of weapons for the particularly dumb AI levels, and disable switching for the dumbest.
nemo
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            moved:= true
7206
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nemo
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   158
            end
ce46b56ae9f5 Double sniper rifle damage (AI seems unaware of second shot, when playing). Spread out flakes along X when looping and add a little Y variation. This avoids noticeable patterns. Especially on the rarer close layer or dense flakes like rain (for Y)
nemo
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   159
        else if (Gear^.Layer <> 2) and (round(Y) + 50 > LAND_HEIGHT) then
ce46b56ae9f5 Double sniper rifle damage (AI seems unaware of second shot, when playing). Spread out flakes along X when looping and add a little Y variation. This avoids noticeable patterns. Especially on the rarer close layer or dense flakes like rain (for Y)
nemo
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   160
            begin
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nemo
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   161
            X:= cLeftScreenBorder + random(cScreenSpace);
7375
16ae2e1c9005 Tell AI to avoid edges, especially ones over water (this does not include checking whether a knock could drown yet). Also make flakes pick a new random dx/dy on respawn to further reduce patterns. Also disable a couple of weapons for the particularly dumb AI levels, and disable switching for the dumbest.
nemo
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            Y:= Y - (1024 + random(25));
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            moved:= true
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   164
            end;
16ae2e1c9005 Tell AI to avoid edges, especially ones over water (this does not include checking whether a knock could drown yet). Also make flakes pick a new random dx/dy on respawn to further reduce patterns. Also disable a couple of weapons for the particularly dumb AI levels, and disable switching for the dumbest.
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        if moved then
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   166
            begin
16ae2e1c9005 Tell AI to avoid edges, especially ones over water (this does not include checking whether a knock could drown yet). Also make flakes pick a new random dx/dy on respawn to further reduce patterns. Also disable a couple of weapons for the particularly dumb AI levels, and disable switching for the dumbest.
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   167
            Angle:= random(360);
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nemo
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   168
            dx:= 0.0000038654705 * random(10000);
16ae2e1c9005 Tell AI to avoid edges, especially ones over water (this does not include checking whether a knock could drown yet). Also make flakes pick a new random dx/dy on respawn to further reduce patterns. Also disable a couple of weapons for the particularly dumb AI levels, and disable switching for the dumbest.
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   169
            dy:= 0.000003506096 * random(7000);
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            if random(2) = 0 then dx := -dx
7206
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   171
            end;
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        Timer:= 0;
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ae50f63e4fa9 Remove hwFloat from VisualGears - they don't need the precision for syncing purposes, and it saves a whole lot of operations.
nemo
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        tdX:= 0;
ae50f63e4fa9 Remove hwFloat from VisualGears - they don't need the precision for syncing purposes, and it saves a whole lot of operations.
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   174
        tdY:= 0
3441
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        end;
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    end;
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end;
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////////////////////////////////////////////////////////////////////////////////
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procedure doStepBeeTrace(Gear: PVisualGear; Steps: Longword);
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   182
begin
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   183
if Gear^.FrameTicks > Steps then
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   184
    dec(Gear^.FrameTicks, Steps)
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   185
else
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   186
    DeleteVisualGear(Gear);
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   187
end;
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////////////////////////////////////////////////////////////////////////////////
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procedure doStepCloud(Gear: PVisualGear; Steps: Longword);
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0bcad5c38c9e clouds: up-and-down-bouncing now without evil loop
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   191
var s: Longword;
4379
6cd6b77df8b8 No need for Extended data type just to draw some visual gears. It's a shame we have Math unit dependency
unC0Rr
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   192
    t: real;
3441
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begin
6553
91365db8b82c Slow down flakes/clouds that are farther away. Also unbreak NTPX w/ SDL 1.2
nemo
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   194
Gear^.X:= Gear^.X + (cWindSpeedf * 750 * Gear^.dX * Gear^.Scale) * Steps;
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0bcad5c38c9e clouds: up-and-down-bouncing now without evil loop
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   196
// up-and-down-bounce magic
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nemo
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   197
s := (GameTicks + Gear^.Timer) mod 4096;
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91365db8b82c Slow down flakes/clouds that are farther away. Also unbreak NTPX w/ SDL 1.2
nemo
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   198
t := 8 * Gear^.Scale * hwFloat2Float(AngleSin(s mod 2048));
3597
978c30ef50fc visual gears: fixing nemo's c-style assignment/multiplications
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   199
if (s < 2048) then t := -t;
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4161
1f19dcdabe19 Remove more int64 casts
unc0rr
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   201
Gear^.Y := LAND_HEIGHT - 1184 + LongInt(Gear^.Timer mod 8) + t;
3441
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6580
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   203
if round(Gear^.X) < cLeftScreenBorder then
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   204
    Gear^.X:= Gear^.X + cScreenSpace
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lovelacer
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   205
else
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lovelacer
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   206
    if round(Gear^.X) > cRightScreenBorder then
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   207
        Gear^.X:= Gear^.X - cScreenSpace
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   208
end;
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   209
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////////////////////////////////////////////////////////////////////////////////
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   211
procedure doStepExpl(Gear: PVisualGear; Steps: Longword);
7808
cc1805cd9138 Make explosion look depend less on fps
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   212
var s: LongInt;
3441
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begin
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cc1805cd9138 Make explosion look depend less on fps
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   214
s:= min(Steps, cExplFrameTicks);
3441
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   215
7808
cc1805cd9138 Make explosion look depend less on fps
unc0rr
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   216
Gear^.X:= Gear^.X + Gear^.dX * s;
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   217
Gear^.Y:= Gear^.Y + Gear^.dY * s;
3593
ae50f63e4fa9 Remove hwFloat from VisualGears - they don't need the precision for syncing purposes, and it saves a whole lot of operations.
nemo
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   218
//Gear^.dY:= Gear^.dY + cGravityf;
3441
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   220
if Gear^.FrameTicks <= Steps then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
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   221
    if Gear^.Frame = 0 then
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   222
        DeleteVisualGear(Gear)
3441
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   223
    else
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   224
        begin
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   225
        dec(Gear^.Frame);
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   226
        Gear^.FrameTicks:= cExplFrameTicks
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diff changeset
   227
        end
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   228
    else dec(Gear^.FrameTicks, Steps)
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   229
end;
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   230
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   231
////////////////////////////////////////////////////////////////////////////////
3704
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   232
procedure doStepNote(Gear: PVisualGear; Steps: Longword);
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   233
begin
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   234
Gear^.X:= Gear^.X + Gear^.dX * Steps;
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   235
ed2b9c7fb260 Engine:
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   236
Gear^.Y:= Gear^.Y + Gear^.dY * Steps;
3706
a79784328c03 Engine:
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   237
Gear^.dY:= Gear^.dY + cGravityf * Steps / 2;
3704
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   238
3706
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   239
Gear^.Angle:= Gear^.Angle + (Gear^.Frame + 1) * Steps / 10;
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   240
while Gear^.Angle > cMaxAngle do
a79784328c03 Engine:
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   241
    Gear^.Angle:= Gear^.Angle - cMaxAngle;
3704
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diff changeset
   242
ed2b9c7fb260 Engine:
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   243
if Gear^.FrameTicks <= Steps then
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   244
    DeleteVisualGear(Gear)
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   245
else
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   246
    dec(Gear^.FrameTicks, Steps)
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   247
end;
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   248
ed2b9c7fb260 Engine:
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   249
////////////////////////////////////////////////////////////////////////////////
4279
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   250
procedure doStepLineTrail(Gear: PVisualGear; Steps: Longword);
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   251
begin
8026
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
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   252
{$IFNDEF PAS2C}
4279
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   253
Steps := Steps;
8026
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
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   254
{$ENDIF}
4279
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parents: 4172
diff changeset
   255
if Gear^.Timer <= Steps then
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parents: 4172
diff changeset
   256
    DeleteVisualGear(Gear)
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diff changeset
   257
else
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   258
    dec(Gear^.Timer, Steps)
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diff changeset
   259
end;
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   260
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diff changeset
   261
////////////////////////////////////////////////////////////////////////////////
3441
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   262
procedure doStepEgg(Gear: PVisualGear; Steps: Longword);
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   263
begin
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   264
Gear^.X:= Gear^.X + Gear^.dX * Steps;
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   265
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Gear^.Y:= Gear^.Y + Gear^.dY * Steps;
3593
ae50f63e4fa9 Remove hwFloat from VisualGears - they don't need the precision for syncing purposes, and it saves a whole lot of operations.
nemo
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   267
Gear^.dY:= Gear^.dY + cGravityf * Steps;
3441
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   268
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Gear^.Angle:= round(Gear^.Angle + Steps) mod cMaxAngle;
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   270
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   271
if Gear^.FrameTicks <= Steps then
6128
nemo
parents: 5874
diff changeset
   272
    begin
nemo
parents: 5874
diff changeset
   273
    DeleteVisualGear(Gear);
nemo
parents: 5874
diff changeset
   274
    exit
nemo
parents: 5874
diff changeset
   275
    end
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   276
else
5874
5cd329cf2460 nemo's molotov burst effect; with a slight color modification added
sheepluva
parents: 5855
diff changeset
   277
    dec(Gear^.FrameTicks, Steps);
5cd329cf2460 nemo's molotov burst effect; with a slight color modification added
sheepluva
parents: 5855
diff changeset
   278
5cd329cf2460 nemo's molotov burst effect; with a slight color modification added
sheepluva
parents: 5855
diff changeset
   279
if Gear^.FrameTicks < $FF then
5cd329cf2460 nemo's molotov burst effect; with a slight color modification added
sheepluva
parents: 5855
diff changeset
   280
   Gear^.Tint:= (Gear^.Tint and $FFFFFF00) or Gear^.FrameTicks
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   281
end;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   282
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   283
////////////////////////////////////////////////////////////////////////////////
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   284
procedure doStepFire(Gear: PVisualGear; Steps: Longword);
3751
a70c61c076ae Engine:
smaxx
parents: 3706
diff changeset
   285
var vgt: PVisualGear;
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   286
begin
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   287
Gear^.X:= Gear^.X + Gear^.dX * Steps;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   288
3593
ae50f63e4fa9 Remove hwFloat from VisualGears - they don't need the precision for syncing purposes, and it saves a whole lot of operations.
nemo
parents: 3592
diff changeset
   289
Gear^.Y:= Gear^.Y + Gear^.dY * Steps;// + cGravityf * (Steps * Steps);
3751
a70c61c076ae Engine:
smaxx
parents: 3706
diff changeset
   290
if (Gear^.State and gstTmpFlag) = 0 then
a70c61c076ae Engine:
smaxx
parents: 3706
diff changeset
   291
    begin
a70c61c076ae Engine:
smaxx
parents: 3706
diff changeset
   292
    Gear^.dY:= Gear^.dY + cGravityf * Steps;
3764
eb91c02f2d84 Engine:
smaxx
parents: 3751
diff changeset
   293
    if ((GameTicks mod 200) < Steps + 1) then
3751
a70c61c076ae Engine:
smaxx
parents: 3706
diff changeset
   294
        begin
a70c61c076ae Engine:
smaxx
parents: 3706
diff changeset
   295
        vgt:= AddVisualGear(round(Gear^.X), round(Gear^.Y), vgtFire);
a70c61c076ae Engine:
smaxx
parents: 3706
diff changeset
   296
        if vgt <> nil then
a70c61c076ae Engine:
smaxx
parents: 3706
diff changeset
   297
            begin
a70c61c076ae Engine:
smaxx
parents: 3706
diff changeset
   298
            vgt^.dx:= 0;
a70c61c076ae Engine:
smaxx
parents: 3706
diff changeset
   299
            vgt^.dy:= 0;
a70c61c076ae Engine:
smaxx
parents: 3706
diff changeset
   300
            vgt^.State:= gstTmpFlag;
a70c61c076ae Engine:
smaxx
parents: 3706
diff changeset
   301
            end;
a70c61c076ae Engine:
smaxx
parents: 3706
diff changeset
   302
        end
a70c61c076ae Engine:
smaxx
parents: 3706
diff changeset
   303
    end
a70c61c076ae Engine:
smaxx
parents: 3706
diff changeset
   304
else
a70c61c076ae Engine:
smaxx
parents: 3706
diff changeset
   305
    inc(Steps, Steps);
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   306
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   307
if Gear^.FrameTicks <= Steps then
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   308
       DeleteVisualGear(Gear)
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   309
else
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   310
    dec(Gear^.FrameTicks, Steps)
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   311
end;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   312
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   313
////////////////////////////////////////////////////////////////////////////////
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   314
procedure doStepShell(Gear: PVisualGear; Steps: Longword);
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   315
begin
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   316
Gear^.X:= Gear^.X + Gear^.dX * Steps;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   317
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   318
Gear^.Y:= Gear^.Y + Gear^.dY * Steps;
3593
ae50f63e4fa9 Remove hwFloat from VisualGears - they don't need the precision for syncing purposes, and it saves a whole lot of operations.
nemo
parents: 3592
diff changeset
   319
Gear^.dY:= Gear^.dY + cGravityf * Steps;
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   320
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   321
Gear^.Angle:= round(Gear^.Angle + Steps) mod cMaxAngle;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   322
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   323
if Gear^.FrameTicks <= Steps then
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   324
    DeleteVisualGear(Gear)
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   325
else
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   326
    dec(Gear^.FrameTicks, Steps)
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   327
end;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   328
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   329
procedure doStepSmallDamage(Gear: PVisualGear; Steps: Longword);
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   330
begin
3593
ae50f63e4fa9 Remove hwFloat from VisualGears - they don't need the precision for syncing purposes, and it saves a whole lot of operations.
nemo
parents: 3592
diff changeset
   331
Gear^.Y:= Gear^.Y - 0.02 * Steps;
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   332
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   333
if Gear^.FrameTicks <= Steps then
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   334
    DeleteVisualGear(Gear)
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   335
else
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   336
    dec(Gear^.FrameTicks, Steps)
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   337
end;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   338
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   339
////////////////////////////////////////////////////////////////////////////////
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   340
procedure doStepBubble(Gear: PVisualGear; Steps: Longword);
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   341
begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   342
Gear^.X:= Gear^.X + Gear^.dX * Steps;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   343
Gear^.Y:= Gear^.Y + Gear^.dY * Steps;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   344
Gear^.Y:= Gear^.Y - cDrownSpeedf * Steps;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   345
Gear^.dX := Gear^.dX / (1.001 * Steps);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   346
Gear^.dY := Gear^.dY / (1.001 * Steps);
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   347
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   348
if (Gear^.FrameTicks <= Steps) or (round(Gear^.Y) < cWaterLine) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   349
    DeleteVisualGear(Gear)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   350
else
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   351
    dec(Gear^.FrameTicks, Steps)
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   352
end;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   353
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   354
////////////////////////////////////////////////////////////////////////////////
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   355
procedure doStepSteam(Gear: PVisualGear; Steps: Longword);
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   356
begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   357
Gear^.X:= Gear^.X + (cWindSpeedf * 100 + Gear^.dX) * Steps;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   358
Gear^.Y:= Gear^.Y - cDrownSpeedf * Steps;
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   359
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   360
if Gear^.FrameTicks <= Steps then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   361
    if Gear^.Frame = 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   362
        DeleteVisualGear(Gear)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   363
    else
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   364
        begin
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   365
        if Random(2) = 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   366
            dec(Gear^.Frame);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   367
        Gear^.FrameTicks:= cExplFrameTicks
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   368
        end
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   369
else dec(Gear^.FrameTicks, Steps)
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   370
end;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   371
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   372
////////////////////////////////////////////////////////////////////////////////
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   373
procedure doStepAmmo(Gear: PVisualGear; Steps: Longword);
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   374
begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   375
Gear^.Y:= Gear^.Y - cDrownSpeedf * Steps;
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   376
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   377
Gear^.scale:= Gear^.scale + 0.0025 * Steps;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   378
Gear^.alpha:= Gear^.alpha - 0.0015 * Steps;
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   379
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   380
if Gear^.alpha < 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   381
    DeleteVisualGear(Gear)
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   382
end;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   383
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   384
////////////////////////////////////////////////////////////////////////////////
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   385
procedure doStepSmoke(Gear: PVisualGear; Steps: Longword);
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   386
begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   387
Gear^.X:= Gear^.X + (cWindSpeedf + Gear^.dX) * Steps;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   388
Gear^.Y:= Gear^.Y - (cDrownSpeedf + Gear^.dY) * Steps;
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   389
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   390
Gear^.dX := Gear^.dX + (cWindSpeedf * 0.3 * Steps);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   391
//Gear^.dY := Gear^.dY - (cDrownSpeedf * 0.995);
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   392
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   393
if Gear^.FrameTicks <= Steps then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   394
    if Gear^.Frame = 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   395
        DeleteVisualGear(Gear)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   396
    else
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   397
        begin
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   398
        if Random(2) = 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   399
            dec(Gear^.Frame);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   400
        Gear^.FrameTicks:= cExplFrameTicks
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   401
        end
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   402
    else dec(Gear^.FrameTicks, Steps)
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   403
end;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   404
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   405
////////////////////////////////////////////////////////////////////////////////
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   406
procedure doStepDust(Gear: PVisualGear; Steps: Longword);
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   407
begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   408
Gear^.X:= Gear^.X + (cWindSpeedf + (cWindSpeedf * 0.03 * Steps) + Gear^.dX) * Steps;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   409
Gear^.Y:= Gear^.Y - (Gear^.dY) * Steps;
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   410
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   411
Gear^.dX := Gear^.dX - (Gear^.dX * 0.005 * Steps);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   412
Gear^.dY := Gear^.dY - (cDrownSpeedf * 0.001 * Steps);
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   413
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   414
if Gear^.FrameTicks <= Steps then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   415
    if Gear^.Frame = 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   416
            DeleteVisualGear(Gear)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   417
    else
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   418
        begin
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   419
        dec(Gear^.Frame);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   420
        Gear^.FrameTicks:= cExplFrameTicks
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   421
        end
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   422
    else dec(Gear^.FrameTicks, Steps)
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   423
end;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   424
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   425
////////////////////////////////////////////////////////////////////////////////
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   426
procedure doStepSplash(Gear: PVisualGear; Steps: Longword);
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   427
begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   428
if Gear^.FrameTicks <= Steps then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   429
    DeleteVisualGear(Gear)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   430
else
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   431
    dec(Gear^.FrameTicks, Steps);
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   432
end;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   433
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   434
////////////////////////////////////////////////////////////////////////////////
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   435
procedure doStepDroplet(Gear: PVisualGear; Steps: Longword);
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   436
begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   437
Gear^.X:= Gear^.X + Gear^.dX * Steps;
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   438
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   439
Gear^.Y:= Gear^.Y + Gear^.dY * Steps;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   440
Gear^.dY:= Gear^.dY + cGravityf * Steps;
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   441
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   442
if round(Gear^.Y) > cWaterLine then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   443
    begin
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   444
    DeleteVisualGear(Gear);
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   445
    PlaySound(TSound(ord(sndDroplet1) + Random(3)));
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   446
    end;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   447
end;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   448
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   449
////////////////////////////////////////////////////////////////////////////////
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   450
procedure doStepSmokeRing(Gear: PVisualGear; Steps: Longword);
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   451
begin
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   452
inc(Gear^.Timer, Steps);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   453
if Gear^.Timer >= Gear^.FrameTicks then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   454
    DeleteVisualGear(Gear)
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   455
else
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   456
    begin
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   457
    Gear^.scale := 1.25 * (-power(2, -10 * Int(Gear^.Timer)/Gear^.FrameTicks) + 1) + 0.4;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   458
    Gear^.alpha := 1 - power(Gear^.Timer / 350, 4);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   459
    if Gear^.alpha < 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   460
        Gear^.alpha:= 0;
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   461
    end;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   462
end;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   463
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   464
////////////////////////////////////////////////////////////////////////////////
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   465
procedure doStepFeather(Gear: PVisualGear; Steps: Longword);
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   466
begin
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   467
Gear^.X:= Gear^.X + Gear^.dX * Steps;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   468
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   469
Gear^.Y:= Gear^.Y + Gear^.dY * Steps;
3593
ae50f63e4fa9 Remove hwFloat from VisualGears - they don't need the precision for syncing purposes, and it saves a whole lot of operations.
nemo
parents: 3592
diff changeset
   470
Gear^.dY:= Gear^.dY + cGravityf * Steps;
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   471
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   472
Gear^.Angle:= round(Gear^.Angle + Steps) mod cMaxAngle;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   473
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   474
if Gear^.FrameTicks <= Steps then
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   475
    DeleteVisualGear(Gear)
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   476
else
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   477
    dec(Gear^.FrameTicks, Steps)
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   478
end;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   479
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   480
////////////////////////////////////////////////////////////////////////////////
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   481
const cSorterWorkTime = 640;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   482
var thexchar: array[0..cMaxTeams] of
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   483
            record
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   484
            dy, ny, dw: LongInt;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   485
            team: PTeam;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   486
            SortFactor: QWord;
9720
453a1c29b7e4 Animate hedgehogs healths inside team health bar. Proper animation for the case when max team health grows is lost though.
unc0rr
parents: 9656
diff changeset
   487
            hdw: array[0..cMaxHHIndex] of LongInt;
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   488
            end;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   489
    currsorter: PVisualGear = nil;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   490
9720
453a1c29b7e4 Animate hedgehogs healths inside team health bar. Proper animation for the case when max team health grows is lost though.
unc0rr
parents: 9656
diff changeset
   491
function isSorterActive: boolean; inline;
453a1c29b7e4 Animate hedgehogs healths inside team health bar. Proper animation for the case when max team health grows is lost though.
unc0rr
parents: 9656
diff changeset
   492
begin
453a1c29b7e4 Animate hedgehogs healths inside team health bar. Proper animation for the case when max team health grows is lost though.
unc0rr
parents: 9656
diff changeset
   493
    isSorterActive:= currsorter <> nil
453a1c29b7e4 Animate hedgehogs healths inside team health bar. Proper animation for the case when max team health grows is lost though.
unc0rr
parents: 9656
diff changeset
   494
end;
453a1c29b7e4 Animate hedgehogs healths inside team health bar. Proper animation for the case when max team health grows is lost though.
unc0rr
parents: 9656
diff changeset
   495
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   496
procedure doStepTeamHealthSorterWork(Gear: PVisualGear; Steps: Longword);
9720
453a1c29b7e4 Animate hedgehogs healths inside team health bar. Proper animation for the case when max team health grows is lost though.
unc0rr
parents: 9656
diff changeset
   497
var i, t, h: LongInt;
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   498
begin
7644
ed7fecd0f5fd hide health bars of dead teams
unc0rr
parents: 7375
diff changeset
   499
for t:= 1 to min(Steps, Gear^.Timer) do
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   500
    begin
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   501
    dec(Gear^.Timer);
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   502
    if (Gear^.Timer and 15) = 0 then
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   503
        for i:= 0 to Pred(TeamsCount) do
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   504
            with thexchar[i] do
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   505
                begin
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   506
                {$WARNINGS OFF}
7644
ed7fecd0f5fd hide health bars of dead teams
unc0rr
parents: 7375
diff changeset
   507
                team^.DrawHealthY:= ny + dy * LongInt(Gear^.Timer) div cSorterWorkTime;
9720
453a1c29b7e4 Animate hedgehogs healths inside team health bar. Proper animation for the case when max team health grows is lost though.
unc0rr
parents: 9656
diff changeset
   508
                team^.TeamHealthBarHealth:= team^.TeamHealth + dw * LongInt(Gear^.Timer) div cSorterWorkTime;
453a1c29b7e4 Animate hedgehogs healths inside team health bar. Proper animation for the case when max team health grows is lost though.
unc0rr
parents: 9656
diff changeset
   509
453a1c29b7e4 Animate hedgehogs healths inside team health bar. Proper animation for the case when max team health grows is lost though.
unc0rr
parents: 9656
diff changeset
   510
                for h:= 0 to cMaxHHIndex do
453a1c29b7e4 Animate hedgehogs healths inside team health bar. Proper animation for the case when max team health grows is lost though.
unc0rr
parents: 9656
diff changeset
   511
                    if (team^.Hedgehogs[h].Gear <> nil) then
453a1c29b7e4 Animate hedgehogs healths inside team health bar. Proper animation for the case when max team health grows is lost though.
unc0rr
parents: 9656
diff changeset
   512
                        team^.Hedgehogs[h].HealthBarHealth:= team^.Hedgehogs[h].Gear^.Health + hdw[h] * LongInt(Gear^.Timer) div cSorterWorkTime
453a1c29b7e4 Animate hedgehogs healths inside team health bar. Proper animation for the case when max team health grows is lost though.
unc0rr
parents: 9656
diff changeset
   513
                    else
453a1c29b7e4 Animate hedgehogs healths inside team health bar. Proper animation for the case when max team health grows is lost though.
unc0rr
parents: 9656
diff changeset
   514
                        team^.Hedgehogs[h].HealthBarHealth:= hdw[h] * LongInt(Gear^.Timer) div cSorterWorkTime;
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   515
                {$WARNINGS ON}
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   516
                end;
7644
ed7fecd0f5fd hide health bars of dead teams
unc0rr
parents: 7375
diff changeset
   517
    end;
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   518
7644
ed7fecd0f5fd hide health bars of dead teams
unc0rr
parents: 7375
diff changeset
   519
if (Gear^.Timer = 0) or (currsorter <> Gear) then
ed7fecd0f5fd hide health bars of dead teams
unc0rr
parents: 7375
diff changeset
   520
    begin
ed7fecd0f5fd hide health bars of dead teams
unc0rr
parents: 7375
diff changeset
   521
    if currsorter = Gear then
ed7fecd0f5fd hide health bars of dead teams
unc0rr
parents: 7375
diff changeset
   522
        currsorter:= nil;
ed7fecd0f5fd hide health bars of dead teams
unc0rr
parents: 7375
diff changeset
   523
    DeleteVisualGear(Gear);
ed7fecd0f5fd hide health bars of dead teams
unc0rr
parents: 7375
diff changeset
   524
    exit
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   525
    end
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   526
end;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   527
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   528
procedure doStepTeamHealthSorter(Gear: PVisualGear; Steps: Longword);
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   529
var i: Longword;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   530
    b: boolean;
9720
453a1c29b7e4 Animate hedgehogs healths inside team health bar. Proper animation for the case when max team health grows is lost though.
unc0rr
parents: 9656
diff changeset
   531
    t, h: LongInt;
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   532
begin
8026
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7808
diff changeset
   533
{$IFNDEF PAS2C}
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   534
Steps:= Steps; // avoid compiler hint
8026
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7808
diff changeset
   535
{$ENDIF}
7644
ed7fecd0f5fd hide health bars of dead teams
unc0rr
parents: 7375
diff changeset
   536
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   537
for t:= 0 to Pred(TeamsCount) do
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   538
    with thexchar[t] do
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   539
        begin
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   540
        team:= TeamsArray[t];
7644
ed7fecd0f5fd hide health bars of dead teams
unc0rr
parents: 7375
diff changeset
   541
        dy:= team^.DrawHealthY;
9720
453a1c29b7e4 Animate hedgehogs healths inside team health bar. Proper animation for the case when max team health grows is lost though.
unc0rr
parents: 9656
diff changeset
   542
        dw:= team^.TeamHealthBarHealth - team^.TeamHealth;
7644
ed7fecd0f5fd hide health bars of dead teams
unc0rr
parents: 7375
diff changeset
   543
        if team^.TeamHealth > 0 then
ed7fecd0f5fd hide health bars of dead teams
unc0rr
parents: 7375
diff changeset
   544
            begin
ed7fecd0f5fd hide health bars of dead teams
unc0rr
parents: 7375
diff changeset
   545
            SortFactor:= team^.Clan^.ClanHealth;
ed7fecd0f5fd hide health bars of dead teams
unc0rr
parents: 7375
diff changeset
   546
            SortFactor:= (SortFactor shl  3) + team^.Clan^.ClanIndex;
ed7fecd0f5fd hide health bars of dead teams
unc0rr
parents: 7375
diff changeset
   547
            SortFactor:= (SortFactor shl 30) + team^.TeamHealth;
ed7fecd0f5fd hide health bars of dead teams
unc0rr
parents: 7375
diff changeset
   548
            end
ed7fecd0f5fd hide health bars of dead teams
unc0rr
parents: 7375
diff changeset
   549
        else
ed7fecd0f5fd hide health bars of dead teams
unc0rr
parents: 7375
diff changeset
   550
            SortFactor:= 0;
9720
453a1c29b7e4 Animate hedgehogs healths inside team health bar. Proper animation for the case when max team health grows is lost though.
unc0rr
parents: 9656
diff changeset
   551
453a1c29b7e4 Animate hedgehogs healths inside team health bar. Proper animation for the case when max team health grows is lost though.
unc0rr
parents: 9656
diff changeset
   552
        for h:= 0 to cMaxHHIndex do
453a1c29b7e4 Animate hedgehogs healths inside team health bar. Proper animation for the case when max team health grows is lost though.
unc0rr
parents: 9656
diff changeset
   553
            if (team^.Hedgehogs[h].Gear <> nil) then
453a1c29b7e4 Animate hedgehogs healths inside team health bar. Proper animation for the case when max team health grows is lost though.
unc0rr
parents: 9656
diff changeset
   554
                hdw[h]:= team^.Hedgehogs[h].HealthBarHealth - team^.Hedgehogs[h].Gear^.Health
453a1c29b7e4 Animate hedgehogs healths inside team health bar. Proper animation for the case when max team health grows is lost though.
unc0rr
parents: 9656
diff changeset
   555
            else
453a1c29b7e4 Animate hedgehogs healths inside team health bar. Proper animation for the case when max team health grows is lost though.
unc0rr
parents: 9656
diff changeset
   556
                hdw[h]:= team^.Hedgehogs[h].HealthBarHealth;
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   557
        end;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   558
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   559
if TeamsCount > 1 then
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   560
    repeat
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   561
    b:= true;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   562
    for t:= 0 to TeamsCount - 2 do
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   563
        if (thexchar[t].SortFactor > thexchar[Succ(t)].SortFactor) then
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   564
            begin
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   565
            thexchar[cMaxTeams]:= thexchar[t];
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   566
            thexchar[t]:= thexchar[Succ(t)];
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   567
            thexchar[Succ(t)]:= thexchar[cMaxTeams];
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   568
            b:= false
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   569
            end
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   570
    until b;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   571
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   572
t:= - 4;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   573
for i:= 0 to Pred(TeamsCount) do
7644
ed7fecd0f5fd hide health bars of dead teams
unc0rr
parents: 7375
diff changeset
   574
        with thexchar[i] do
ed7fecd0f5fd hide health bars of dead teams
unc0rr
parents: 7375
diff changeset
   575
          if team^.TeamHealth > 0 then
ed7fecd0f5fd hide health bars of dead teams
unc0rr
parents: 7375
diff changeset
   576
            begin
9656
18422d205080 - More HealthTex to clan structure
unc0rr
parents: 9283
diff changeset
   577
            dec(t, team^.Clan^.HealthTex^.h + 2);
7644
ed7fecd0f5fd hide health bars of dead teams
unc0rr
parents: 7375
diff changeset
   578
            ny:= t;
ed7fecd0f5fd hide health bars of dead teams
unc0rr
parents: 7375
diff changeset
   579
            dy:= dy - ny
ed7fecd0f5fd hide health bars of dead teams
unc0rr
parents: 7375
diff changeset
   580
            end;
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   581
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   582
Gear^.Timer:= cSorterWorkTime;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   583
Gear^.doStep:= @doStepTeamHealthSorterWork;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   584
currsorter:= Gear;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   585
//doStepTeamHealthSorterWork(Gear, Steps)
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   586
end;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   587
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   588
////////////////////////////////////////////////////////////////////////////////
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   589
procedure doStepSpeechBubbleWork(Gear: PVisualGear; Steps: Longword);
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   590
begin
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   591
if Gear^.Timer > Steps then dec(Gear^.Timer, Steps) else Gear^.Timer:= 0;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   592
4365
4f2b1a152979 Remove ugly PHedgehog(Gear^.Hedgehog) cast
unc0rr
parents: 4327
diff changeset
   593
if (Gear^.Hedgehog^.Gear <> nil) then
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   594
    begin
9763
be63ead5085e use a variable that allows negative values instead.
nemo
parents: 9762
diff changeset
   595
    Gear^.X:= hwFloat2Float(Gear^.Hedgehog^.Gear^.X) + (Gear^.Tex^.w div 2  - Gear^.Tag);
5151
cbadb9fa52fc An experiment - make bazooka AI use float instead of hwFloat - should be as accurate, but faster.
nemo
parents: 5121
diff changeset
   596
    Gear^.Y:= hwFloat2Float(Gear^.Hedgehog^.Gear^.Y) - (16 + Gear^.Tex^.h);
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   597
    end;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   598
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   599
if Gear^.Timer = 0 then
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   600
    begin
4365
4f2b1a152979 Remove ugly PHedgehog(Gear^.Hedgehog) cast
unc0rr
parents: 4327
diff changeset
   601
    if Gear^.Hedgehog^.SpeechGear = Gear then
4f2b1a152979 Remove ugly PHedgehog(Gear^.Hedgehog) cast
unc0rr
parents: 4327
diff changeset
   602
        Gear^.Hedgehog^.SpeechGear:= nil;
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   603
    DeleteVisualGear(Gear)
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   604
    end;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   605
end;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   606
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   607
procedure doStepSpeechBubble(Gear: PVisualGear; Steps: Longword);
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   608
begin
8026
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7808
diff changeset
   609
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7808
diff changeset
   610
{$IFNDEF PAS2C}
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   611
Steps:= Steps; // avoid compiler hint
8026
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7808
diff changeset
   612
{$ENDIF}
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   613
4365
4f2b1a152979 Remove ugly PHedgehog(Gear^.Hedgehog) cast
unc0rr
parents: 4327
diff changeset
   614
with Gear^.Hedgehog^ do
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   615
    if SpeechGear <> nil then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   616
        SpeechGear^.Timer:= 0;
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   617
4365
4f2b1a152979 Remove ugly PHedgehog(Gear^.Hedgehog) cast
unc0rr
parents: 4327
diff changeset
   618
Gear^.Hedgehog^.SpeechGear:= Gear;
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   619
5186
a05c14510c8a fix some more warnings
koda
parents: 5179
diff changeset
   620
Gear^.Timer:= max(LongInt(Length(Gear^.Text)) * 150, 3000);
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   621
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   622
Gear^.Tex:= RenderSpeechBubbleTex(Gear^.Text, Gear^.FrameTicks, fnt16);
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   623
9761
b497a6c679cb fix speechbubbles assigning negative values to a Longword value, overflowing it
sheepluva
parents: 9720
diff changeset
   624
// FrameTicks cannot hold negative values
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   625
case Gear^.FrameTicks of
9763
be63ead5085e use a variable that allows negative values instead.
nemo
parents: 9762
diff changeset
   626
    1: Gear^.Tag:= SpritesData[sprSpeechTail].Width-28;
be63ead5085e use a variable that allows negative values instead.
nemo
parents: 9762
diff changeset
   627
    2: Gear^.Tag:= SpritesData[sprThoughtTail].Width-20;
be63ead5085e use a variable that allows negative values instead.
nemo
parents: 9762
diff changeset
   628
    3: Gear^.Tag:= SpritesData[sprShoutTail].Width-10;
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   629
    end;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   630
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   631
Gear^.doStep:= @doStepSpeechBubbleWork;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   632
4379
6cd6b77df8b8 No need for Extended data type just to draw some visual gears. It's a shame we have Math unit dependency
unC0Rr
parents: 4365
diff changeset
   633
Gear^.Y:= Gear^.Y - Gear^.Tex^.h
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   634
end;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   635
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   636
////////////////////////////////////////////////////////////////////////////////
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   637
procedure doStepHealthTagWork(Gear: PVisualGear; Steps: Longword);
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   638
begin
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   639
if Steps > Gear^.Timer then
3459
c552aa44108d hey sheepluva, how about just this? lets you have an anonymous one too.
nemo
parents: 3443
diff changeset
   640
    DeleteVisualGear(Gear)
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   641
else
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   642
    begin
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   643
    dec(Gear^.Timer, Steps);
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   644
    Gear^.Y:= Gear^.Y + Gear^.dY * Steps;
5581
cc43f382ed9a Check for dX too
nemo
parents: 5580
diff changeset
   645
    Gear^.X:= Gear^.X + Gear^.dX * Steps
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   646
    end;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   647
end;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   648
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   649
procedure doStepHealthTagWorkUnderWater(Gear: PVisualGear; Steps: Longword);
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   650
begin
4161
1f19dcdabe19 Remove more int64 casts
unc0rr
parents: 4152
diff changeset
   651
if round(Gear^.Y) - 10 < cWaterLine then
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   652
    DeleteVisualGear(Gear)
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   653
else
3593
ae50f63e4fa9 Remove hwFloat from VisualGears - they don't need the precision for syncing purposes, and it saves a whole lot of operations.
nemo
parents: 3592
diff changeset
   654
    Gear^.Y:= Gear^.Y - 0.08 * Steps;
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   655
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   656
end;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   657
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   658
procedure doStepHealthTag(Gear: PVisualGear; Steps: Longword);
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   659
var s: shortstring;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   660
begin
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   661
s:= '';
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   662
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   663
str(Gear^.State, s);
3459
c552aa44108d hey sheepluva, how about just this? lets you have an anonymous one too.
nemo
parents: 3443
diff changeset
   664
if Gear^.Hedgehog <> nil then
4365
4f2b1a152979 Remove ugly PHedgehog(Gear^.Hedgehog) cast
unc0rr
parents: 4327
diff changeset
   665
    Gear^.Tex:= RenderStringTex(s, Gear^.Hedgehog^.Team^.Clan^.Color, fnt16)
3459
c552aa44108d hey sheepluva, how about just this? lets you have an anonymous one too.
nemo
parents: 3443
diff changeset
   666
else
c552aa44108d hey sheepluva, how about just this? lets you have an anonymous one too.
nemo
parents: 3443
diff changeset
   667
    Gear^.Tex:= RenderStringTex(s, cWhiteColor, fnt16);
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   668
5578
nemo
parents: 5576
diff changeset
   669
Gear^.doStep:= @doStepHealthTagWork;
5576
bf30c60786a5 Move HealthTag dY init into AddGear
nemo
parents: 5563
diff changeset
   670
5596
nemo
parents: 5581
diff changeset
   671
if (round(Gear^.Y) > cWaterLine) and (Gear^.Frame = 0)  then
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   672
    Gear^.doStep:= @doStepHealthTagWorkUnderWater;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   673
4379
6cd6b77df8b8 No need for Extended data type just to draw some visual gears. It's a shame we have Math unit dependency
unC0Rr
parents: 4365
diff changeset
   674
Gear^.Y:= Gear^.Y - Gear^.Tex^.h;
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   675
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   676
if Steps > 1 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   677
    Gear^.doStep(Gear, Steps-1);
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   678
end;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   679
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   680
////////////////////////////////////////////////////////////////////////////////
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   681
procedure doStepSmokeTrace(Gear: PVisualGear; Steps: Longword);
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   682
begin
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   683
inc(Gear^.Timer, Steps );
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   684
if Gear^.Timer > 64 then
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   685
    begin
3995
360332f8785f SmokeTrace: animation got aborted before last animation frame was displayed
sheepluva
parents: 3994
diff changeset
   686
    if Gear^.State = 0 then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   687
        begin
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   688
        DeleteVisualGear(Gear);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   689
        exit;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   690
        end;
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   691
    dec(Gear^.State, Gear^.Timer div 65);
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   692
    Gear^.Timer:= Gear^.Timer mod 65;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   693
    end;
3593
ae50f63e4fa9 Remove hwFloat from VisualGears - they don't need the precision for syncing purposes, and it saves a whole lot of operations.
nemo
parents: 3592
diff changeset
   694
Gear^.dX:= Gear^.dX + cWindSpeedf * Steps;
3587
eca835df4106 Optimise vgtSmokeTrace/vgtEvilTrace handler
nemo
parents: 3466
diff changeset
   695
Gear^.X:= Gear^.X + Gear^.dX;
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   696
end;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   697
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   698
////////////////////////////////////////////////////////////////////////////////
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   699
procedure doStepExplosionWork(Gear: PVisualGear; Steps: Longword);
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   700
begin
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   701
inc(Gear^.Timer, Steps);
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   702
if Gear^.Timer > 75 then
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   703
    begin
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   704
    inc(Gear^.State, Gear^.Timer div 76);
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   705
    Gear^.Timer:= Gear^.Timer mod 76;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   706
    if Gear^.State > 5 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   707
        DeleteVisualGear(Gear);
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   708
    end;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   709
end;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   710
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   711
procedure doStepExplosion(Gear: PVisualGear; Steps: Longword);
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   712
var i: LongWord;
4473
b6487d2c15ad try this mikade
nemo
parents: 4452
diff changeset
   713
    gX,gY: LongInt;
b6487d2c15ad try this mikade
nemo
parents: 4452
diff changeset
   714
    vg: PVisualGear;
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   715
begin
3593
ae50f63e4fa9 Remove hwFloat from VisualGears - they don't need the precision for syncing purposes, and it saves a whole lot of operations.
nemo
parents: 3592
diff changeset
   716
gX:= round(Gear^.X);
ae50f63e4fa9 Remove hwFloat from VisualGears - they don't need the precision for syncing purposes, and it saves a whole lot of operations.
nemo
parents: 3592
diff changeset
   717
gY:= round(Gear^.Y);
8330
aaefa587e277 update branch with default
koda
parents: 8026 8204
diff changeset
   718
for i:= 0 to 31 do
4473
b6487d2c15ad try this mikade
nemo
parents: 4452
diff changeset
   719
    begin
b6487d2c15ad try this mikade
nemo
parents: 4452
diff changeset
   720
    vg:= AddVisualGear(gX, gY, vgtFire);
8330
aaefa587e277 update branch with default
koda
parents: 8026 8204
diff changeset
   721
    if vg <> nil then
4475
54e78c40970b rendering optimisations. remove the recursive flames in explosions (might need more due to the gravity change in the new flames) but more usefully, eliminate a number of redundant Tint calls
nemo
parents: 4473
diff changeset
   722
        begin
54e78c40970b rendering optimisations. remove the recursive flames in explosions (might need more due to the gravity change in the new flames) but more usefully, eliminate a number of redundant Tint calls
nemo
parents: 4473
diff changeset
   723
        vg^.State:= gstTmpFlag;
54e78c40970b rendering optimisations. remove the recursive flames in explosions (might need more due to the gravity change in the new flames) but more usefully, eliminate a number of redundant Tint calls
nemo
parents: 4473
diff changeset
   724
        inc(vg^.FrameTicks, vg^.FrameTicks)
54e78c40970b rendering optimisations. remove the recursive flames in explosions (might need more due to the gravity change in the new flames) but more usefully, eliminate a number of redundant Tint calls
nemo
parents: 4473
diff changeset
   725
        end
4473
b6487d2c15ad try this mikade
nemo
parents: 4452
diff changeset
   726
    end;
3590
66e1bc1ea3a9 explosions: cache rounded X,Y values
sheepluva
parents: 3587
diff changeset
   727
for i:= 0 to  8 do AddVisualGear(gX, gY, vgtExplPart);
66e1bc1ea3a9 explosions: cache rounded X,Y values
sheepluva
parents: 3587
diff changeset
   728
for i:= 0 to  8 do AddVisualGear(gX, gY, vgtExplPart2);
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   729
Gear^.doStep:= @doStepExplosionWork;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   730
if Steps > 1 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   731
    Gear^.doStep(Gear, Steps-1);
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   732
end;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   733
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   734
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   735
////////////////////////////////////////////////////////////////////////////////
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   736
procedure doStepBigExplosionWork(Gear: PVisualGear; Steps: Longword);
5855
74c621e12baa I do believe the only thing that was *ever* wrong with camera shake was someone decided to use getRandom on something that had always been a visual effect anyway. Pretty sure WorldDx is in fact safe to modify.
nemo
parents: 5840
diff changeset
   737
var maxMovement: LongInt;
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   738
begin
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   739
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   740
inc(Gear^.Timer, Steps);
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   741
if (Gear^.Timer and 5) = 0 then
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   742
    begin
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   743
    maxMovement := max(1, 13 - ((Gear^.Timer * 15) div 250));
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   744
    ShakeCamera(maxMovement);
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   745
    end;
5804
98192121dc69 Since shakes are still proving unsafe until camera is reworked, try a mild flash instead
nemo
parents: 5803
diff changeset
   746
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   747
if Gear^.Timer > 250 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   748
    DeleteVisualGear(Gear);
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   749
end;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   750
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   751
procedure doStepBigExplosion(Gear: PVisualGear; Steps: Longword);
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   752
var i: LongWord;
4473
b6487d2c15ad try this mikade
nemo
parents: 4452
diff changeset
   753
    gX,gY: LongInt;
b6487d2c15ad try this mikade
nemo
parents: 4452
diff changeset
   754
    vg: PVisualGear;
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   755
begin
5855
74c621e12baa I do believe the only thing that was *ever* wrong with camera shake was someone decided to use getRandom on something that had always been a visual effect anyway. Pretty sure WorldDx is in fact safe to modify.
nemo
parents: 5840
diff changeset
   756
//ScreenFade:= sfFromWhite;
74c621e12baa I do believe the only thing that was *ever* wrong with camera shake was someone decided to use getRandom on something that had always been a visual effect anyway. Pretty sure WorldDx is in fact safe to modify.
nemo
parents: 5840
diff changeset
   757
//ScreenFadeValue:= round(60 * zoom * zoom);
74c621e12baa I do believe the only thing that was *ever* wrong with camera shake was someone decided to use getRandom on something that had always been a visual effect anyway. Pretty sure WorldDx is in fact safe to modify.
nemo
parents: 5840
diff changeset
   758
//ScreenFadeSpeed:= 5;
3593
ae50f63e4fa9 Remove hwFloat from VisualGears - they don't need the precision for syncing purposes, and it saves a whole lot of operations.
nemo
parents: 3592
diff changeset
   759
gX:= round(Gear^.X);
ae50f63e4fa9 Remove hwFloat from VisualGears - they don't need the precision for syncing purposes, and it saves a whole lot of operations.
nemo
parents: 3592
diff changeset
   760
gY:= round(Gear^.Y);
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   761
AddVisualGear(gX, gY, vgtSmokeRing);
8330
aaefa587e277 update branch with default
koda
parents: 8026 8204
diff changeset
   762
for i:= 0 to 46 do
4473
b6487d2c15ad try this mikade
nemo
parents: 4452
diff changeset
   763
    begin
b6487d2c15ad try this mikade
nemo
parents: 4452
diff changeset
   764
    vg:= AddVisualGear(gX, gY, vgtFire);
8330
aaefa587e277 update branch with default
koda
parents: 8026 8204
diff changeset
   765
    if vg <> nil then
4475
54e78c40970b rendering optimisations. remove the recursive flames in explosions (might need more due to the gravity change in the new flames) but more usefully, eliminate a number of redundant Tint calls
nemo
parents: 4473
diff changeset
   766
        begin
54e78c40970b rendering optimisations. remove the recursive flames in explosions (might need more due to the gravity change in the new flames) but more usefully, eliminate a number of redundant Tint calls
nemo
parents: 4473
diff changeset
   767
        vg^.State:= gstTmpFlag;
54e78c40970b rendering optimisations. remove the recursive flames in explosions (might need more due to the gravity change in the new flames) but more usefully, eliminate a number of redundant Tint calls
nemo
parents: 4473
diff changeset
   768
        inc(vg^.FrameTicks, vg^.FrameTicks)
54e78c40970b rendering optimisations. remove the recursive flames in explosions (might need more due to the gravity change in the new flames) but more usefully, eliminate a number of redundant Tint calls
nemo
parents: 4473
diff changeset
   769
        end
4473
b6487d2c15ad try this mikade
nemo
parents: 4452
diff changeset
   770
    end;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   771
for i:= 0 to 15 do
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   772
    AddVisualGear(gX, gY, vgtExplPart);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   773
for i:= 0 to 15 do
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   774
    AddVisualGear(gX, gY, vgtExplPart2);
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   775
Gear^.doStep:= @doStepBigExplosionWork;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   776
if Steps > 1 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   777
    Gear^.doStep(Gear, Steps-1);
8446
c18ba8726f5a Fix sources so pas2c written in haskell could render them again
unc0rr
parents: 8330
diff changeset
   778
c18ba8726f5a Fix sources so pas2c written in haskell could render them again
unc0rr
parents: 8330
diff changeset
   779
{$IFNDEF PAS2C}
8204
9a6030d96273 GCI2012: Convert uMobile into a Callback Record
Rowan D
parents: 7808
diff changeset
   780
with mobileRecord do
9a6030d96273 GCI2012: Convert uMobile into a Callback Record
Rowan D
parents: 7808
diff changeset
   781
    if (performRumble <> nil) and (not fastUntilLag) then
9a6030d96273 GCI2012: Convert uMobile into a Callback Record
Rowan D
parents: 7808
diff changeset
   782
        performRumble(kSystemSoundID_Vibrate);
8446
c18ba8726f5a Fix sources so pas2c written in haskell could render them again
unc0rr
parents: 8330
diff changeset
   783
{$ENDIF}
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   784
end;
3689
e2be39ee19f0 Engine:
smaxx
parents: 3641
diff changeset
   785
e2be39ee19f0 Engine:
smaxx
parents: 3641
diff changeset
   786
procedure doStepChunk(Gear: PVisualGear; Steps: Longword);
e2be39ee19f0 Engine:
smaxx
parents: 3641
diff changeset
   787
begin
e2be39ee19f0 Engine:
smaxx
parents: 3641
diff changeset
   788
Gear^.X:= Gear^.X + Gear^.dX * Steps;
e2be39ee19f0 Engine:
smaxx
parents: 3641
diff changeset
   789
e2be39ee19f0 Engine:
smaxx
parents: 3641
diff changeset
   790
Gear^.Y:= Gear^.Y + Gear^.dY * Steps;
e2be39ee19f0 Engine:
smaxx
parents: 3641
diff changeset
   791
Gear^.dY:= Gear^.dY + cGravityf * Steps;
e2be39ee19f0 Engine:
smaxx
parents: 3641
diff changeset
   792
e2be39ee19f0 Engine:
smaxx
parents: 3641
diff changeset
   793
Gear^.Angle:= round(Gear^.Angle + Steps) mod cMaxAngle;
e2be39ee19f0 Engine:
smaxx
parents: 3641
diff changeset
   794
5235
e30b06ffea3a Skip droplets if plain splash is enabled, add a sanity check just in case.
nemo
parents: 5186
diff changeset
   795
if (round(Gear^.Y) > cWaterLine) and ((cReducedQuality and rqPlainSplash) = 0) then
3689
e2be39ee19f0 Engine:
smaxx
parents: 3641
diff changeset
   796
    begin
3699
e5e2cbc90891 Let's try this instead.
nemo
parents: 3689
diff changeset
   797
    AddVisualGear(round(Gear^.X), round(Gear^.Y), vgtDroplet);
3689
e2be39ee19f0 Engine:
smaxx
parents: 3641
diff changeset
   798
    DeleteVisualGear(Gear);
e2be39ee19f0 Engine:
smaxx
parents: 3641
diff changeset
   799
    end
e2be39ee19f0 Engine:
smaxx
parents: 3641
diff changeset
   800
end;
4327
224efdd648e1 Small animation on bullet impact
Palewolf
parents: 4279
diff changeset
   801
224efdd648e1 Small animation on bullet impact
Palewolf
parents: 4279
diff changeset
   802
////////////////////////////////////////////////////////////////////////////////
224efdd648e1 Small animation on bullet impact
Palewolf
parents: 4279
diff changeset
   803
procedure doStepBulletHit(Gear: PVisualGear; Steps: Longword);
224efdd648e1 Small animation on bullet impact
Palewolf
parents: 4279
diff changeset
   804
begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   805
if Gear^.FrameTicks <= Steps then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   806
    DeleteVisualGear(Gear)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   807
else
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   808
    dec(Gear^.FrameTicks, Steps);
4327
224efdd648e1 Small animation on bullet impact
Palewolf
parents: 4279
diff changeset
   809
end;
4420
6be946bcd17a Add a visual gear for drawing circles. Intent is to allow specifying areas on map for lua scripts (such as to indicate a location to go to). Could also be used to, say, circle a hog in CTF. Also add a "Critical" flag for visual gears so a gear flagges as such will always be created.
nemo
parents: 4379
diff changeset
   810
6be946bcd17a Add a visual gear for drawing circles. Intent is to allow specifying areas on map for lua scripts (such as to indicate a location to go to). Could also be used to, say, circle a hog in CTF. Also add a "Critical" flag for visual gears so a gear flagges as such will always be created.
nemo
parents: 4379
diff changeset
   811
////////////////////////////////////////////////////////////////////////////////
6be946bcd17a Add a visual gear for drawing circles. Intent is to allow specifying areas on map for lua scripts (such as to indicate a location to go to). Could also be used to, say, circle a hog in CTF. Also add a "Critical" flag for visual gears so a gear flagges as such will always be created.
nemo
parents: 4379
diff changeset
   812
procedure doStepCircle(Gear: PVisualGear; Steps: Longword);
4452
258945553b18 make Tint(longword) use RGBA
nemo
parents: 4421
diff changeset
   813
var tmp: LongInt;
4421
58c6918acde4 corrected steps
nemo
parents: 4420
diff changeset
   814
    i: LongWord;
4420
6be946bcd17a Add a visual gear for drawing circles. Intent is to allow specifying areas on map for lua scripts (such as to indicate a location to go to). Could also be used to, say, circle a hog in CTF. Also add a "Critical" flag for visual gears so a gear flagges as such will always be created.
nemo
parents: 4379
diff changeset
   815
begin
6be946bcd17a Add a visual gear for drawing circles. Intent is to allow specifying areas on map for lua scripts (such as to indicate a location to go to). Could also be used to, say, circle a hog in CTF. Also add a "Critical" flag for visual gears so a gear flagges as such will always be created.
nemo
parents: 4379
diff changeset
   816
with Gear^ do
6be946bcd17a Add a visual gear for drawing circles. Intent is to allow specifying areas on map for lua scripts (such as to indicate a location to go to). Could also be used to, say, circle a hog in CTF. Also add a "Critical" flag for visual gears so a gear flagges as such will always be created.
nemo
parents: 4379
diff changeset
   817
    if Frame <> 0 then
4421
58c6918acde4 corrected steps
nemo
parents: 4420
diff changeset
   818
        for i:= 1 to Steps do
4420
6be946bcd17a Add a visual gear for drawing circles. Intent is to allow specifying areas on map for lua scripts (such as to indicate a location to go to). Could also be used to, say, circle a hog in CTF. Also add a "Critical" flag for visual gears so a gear flagges as such will always be created.
nemo
parents: 4379
diff changeset
   819
            begin
4421
58c6918acde4 corrected steps
nemo
parents: 4420
diff changeset
   820
            inc(FrameTicks);
58c6918acde4 corrected steps
nemo
parents: 4420
diff changeset
   821
            if (FrameTicks mod Frame) = 0 then
58c6918acde4 corrected steps
nemo
parents: 4420
diff changeset
   822
                begin
58c6918acde4 corrected steps
nemo
parents: 4420
diff changeset
   823
                tmp:= Gear^.Tint and $FF;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   824
                if tdY >= 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   825
                    inc(tmp)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   826
                else
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   827
                    dec(tmp);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   828
                if tmp < round(dX) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   829
                    tdY:= 1;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   830
                if tmp > round(dY) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   831
                    tdY:= -1;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   832
                if tmp > 255 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   833
                    tmp := 255;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   834
                if tmp < 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   835
                    tmp := 0;
5179
8d64dcb566ea Fix "Mixing signed expressions and longwords gives a 64bit result" warnings
unc0rr
parents: 5151
diff changeset
   836
                Gear^.Tint:= (Gear^.Tint and $FFFFFF00) or Longword(tmp)
4421
58c6918acde4 corrected steps
nemo
parents: 4420
diff changeset
   837
                end
4420
6be946bcd17a Add a visual gear for drawing circles. Intent is to allow specifying areas on map for lua scripts (such as to indicate a location to go to). Could also be used to, say, circle a hog in CTF. Also add a "Critical" flag for visual gears so a gear flagges as such will always be created.
nemo
parents: 4379
diff changeset
   838
            end
6be946bcd17a Add a visual gear for drawing circles. Intent is to allow specifying areas on map for lua scripts (such as to indicate a location to go to). Could also be used to, say, circle a hog in CTF. Also add a "Critical" flag for visual gears so a gear flagges as such will always be created.
nemo
parents: 4379
diff changeset
   839
end;
5357
ec36f3d53f3c Tiny optimization: convert smooth wind indicator change gear into visual gear
unc0rr
parents: 5236
diff changeset
   840
ec36f3d53f3c Tiny optimization: convert smooth wind indicator change gear into visual gear
unc0rr
parents: 5236
diff changeset
   841
////////////////////////////////////////////////////////////////////////////////
ec36f3d53f3c Tiny optimization: convert smooth wind indicator change gear into visual gear
unc0rr
parents: 5236
diff changeset
   842
procedure doStepSmoothWindBar(Gear: PVisualGear; Steps: Longword);
ec36f3d53f3c Tiny optimization: convert smooth wind indicator change gear into visual gear
unc0rr
parents: 5236
diff changeset
   843
begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   844
inc(Gear^.Timer, Steps);
8330
aaefa587e277 update branch with default
koda
parents: 8026 8204
diff changeset
   845
6913
73984ea24ff5 Make clouds/flakes change direction smoothly
nemo
parents: 6700
diff changeset
   846
while Gear^.Timer >= 10 do
73984ea24ff5 Make clouds/flakes change direction smoothly
nemo
parents: 6700
diff changeset
   847
    begin
73984ea24ff5 Make clouds/flakes change direction smoothly
nemo
parents: 6700
diff changeset
   848
    dec(Gear^.Timer, 10);
73984ea24ff5 Make clouds/flakes change direction smoothly
nemo
parents: 6700
diff changeset
   849
    if WindBarWidth < Gear^.Tag then
73984ea24ff5 Make clouds/flakes change direction smoothly
nemo
parents: 6700
diff changeset
   850
        inc(WindBarWidth)
73984ea24ff5 Make clouds/flakes change direction smoothly
nemo
parents: 6700
diff changeset
   851
    else if WindBarWidth > Gear^.Tag then
73984ea24ff5 Make clouds/flakes change direction smoothly
nemo
parents: 6700
diff changeset
   852
        dec(WindBarWidth);
73984ea24ff5 Make clouds/flakes change direction smoothly
nemo
parents: 6700
diff changeset
   853
    end;
73984ea24ff5 Make clouds/flakes change direction smoothly
nemo
parents: 6700
diff changeset
   854
if cWindspeedf > Gear^.dAngle then
73984ea24ff5 Make clouds/flakes change direction smoothly
nemo
parents: 6700
diff changeset
   855
    begin
73984ea24ff5 Make clouds/flakes change direction smoothly
nemo
parents: 6700
diff changeset
   856
    cWindspeedf := cWindspeedf - Gear^.Angle*Steps;
73984ea24ff5 Make clouds/flakes change direction smoothly
nemo
parents: 6700
diff changeset
   857
    if cWindspeedf < Gear^.dAngle then cWindspeedf:= Gear^.dAngle;
73984ea24ff5 Make clouds/flakes change direction smoothly
nemo
parents: 6700
diff changeset
   858
    end
73984ea24ff5 Make clouds/flakes change direction smoothly
nemo
parents: 6700
diff changeset
   859
else if cWindspeedf < Gear^.dAngle then
73984ea24ff5 Make clouds/flakes change direction smoothly
nemo
parents: 6700
diff changeset
   860
    begin
73984ea24ff5 Make clouds/flakes change direction smoothly
nemo
parents: 6700
diff changeset
   861
    cWindspeedf := cWindspeedf + Gear^.Angle*Steps;
73984ea24ff5 Make clouds/flakes change direction smoothly
nemo
parents: 6700
diff changeset
   862
    if cWindspeedf > Gear^.dAngle then cWindspeedf:= Gear^.dAngle;
73984ea24ff5 Make clouds/flakes change direction smoothly
nemo
parents: 6700
diff changeset
   863
    end;
8330
aaefa587e277 update branch with default
koda
parents: 8026 8204
diff changeset
   864
aaefa587e277 update branch with default
koda
parents: 8026 8204
diff changeset
   865
if (WindBarWidth = Gear^.Tag) and (cWindspeedf = Gear^.dAngle)  then
5357
ec36f3d53f3c Tiny optimization: convert smooth wind indicator change gear into visual gear
unc0rr
parents: 5236
diff changeset
   866
    DeleteVisualGear(Gear)
ec36f3d53f3c Tiny optimization: convert smooth wind indicator change gear into visual gear
unc0rr
parents: 5236
diff changeset
   867
end;
5562
8056d82b4d23 Seduction animation. New visual gear type.
nemo
parents: 5491
diff changeset
   868
////////////////////////////////////////////////////////////////////////////////
8056d82b4d23 Seduction animation. New visual gear type.
nemo
parents: 5491
diff changeset
   869
procedure doStepStraightShot(Gear: PVisualGear; Steps: Longword);
8056d82b4d23 Seduction animation. New visual gear type.
nemo
parents: 5491
diff changeset
   870
begin
8056d82b4d23 Seduction animation. New visual gear type.
nemo
parents: 5491
diff changeset
   871
Gear^.X:= Gear^.X + Gear^.dX * Steps;
8056d82b4d23 Seduction animation. New visual gear type.
nemo
parents: 5491
diff changeset
   872
Gear^.Y:= Gear^.Y - Gear^.dY * Steps;
5357
ec36f3d53f3c Tiny optimization: convert smooth wind indicator change gear into visual gear
unc0rr
parents: 5236
diff changeset
   873
5562
8056d82b4d23 Seduction animation. New visual gear type.
nemo
parents: 5491
diff changeset
   874
if Gear^.FrameTicks <= Steps then
8056d82b4d23 Seduction animation. New visual gear type.
nemo
parents: 5491
diff changeset
   875
    DeleteVisualGear(Gear)
8056d82b4d23 Seduction animation. New visual gear type.
nemo
parents: 5491
diff changeset
   876
else
8056d82b4d23 Seduction animation. New visual gear type.
nemo
parents: 5491
diff changeset
   877
    begin
8056d82b4d23 Seduction animation. New visual gear type.
nemo
parents: 5491
diff changeset
   878
    dec(Gear^.FrameTicks, Steps);
8330
aaefa587e277 update branch with default
koda
parents: 8026 8204
diff changeset
   879
    if (Gear^.FrameTicks < 501) and (Gear^.FrameTicks mod 5 = 0) then
5562
8056d82b4d23 Seduction animation. New visual gear type.
nemo
parents: 5491
diff changeset
   880
        Gear^.Tint:= (Gear^.Tint and $FFFFFF00) or (((Gear^.Tint and $000000FF) * Gear^.FrameTicks) div 500)
8056d82b4d23 Seduction animation. New visual gear type.
nemo
parents: 5491
diff changeset
   881
    end
8056d82b4d23 Seduction animation. New visual gear type.
nemo
parents: 5491
diff changeset
   882
end;
8056d82b4d23 Seduction animation. New visual gear type.
nemo
parents: 5491
diff changeset
   883
9283
76e68c136a11 Refactoring: VGSHandlers.inc -> uVisualGearsHandlers.pas
unc0rr
parents: 9080
diff changeset
   884
76e68c136a11 Refactoring: VGSHandlers.inc -> uVisualGearsHandlers.pas
unc0rr
parents: 9080
diff changeset
   885
const handlers: array[TVisualGearType] of TVGearStepProcedure =
76e68c136a11 Refactoring: VGSHandlers.inc -> uVisualGearsHandlers.pas
unc0rr
parents: 9080
diff changeset
   886
        (
76e68c136a11 Refactoring: VGSHandlers.inc -> uVisualGearsHandlers.pas
unc0rr
parents: 9080
diff changeset
   887
            @doStepFlake,
76e68c136a11 Refactoring: VGSHandlers.inc -> uVisualGearsHandlers.pas
unc0rr
parents: 9080
diff changeset
   888
            @doStepCloud,
76e68c136a11 Refactoring: VGSHandlers.inc -> uVisualGearsHandlers.pas
unc0rr
parents: 9080
diff changeset
   889
            @doStepExpl,
76e68c136a11 Refactoring: VGSHandlers.inc -> uVisualGearsHandlers.pas
unc0rr
parents: 9080
diff changeset
   890
            @doStepExpl,
76e68c136a11 Refactoring: VGSHandlers.inc -> uVisualGearsHandlers.pas
unc0rr
parents: 9080
diff changeset
   891
            @doStepFire,
76e68c136a11 Refactoring: VGSHandlers.inc -> uVisualGearsHandlers.pas
unc0rr
parents: 9080
diff changeset
   892
            @doStepSmallDamage,
76e68c136a11 Refactoring: VGSHandlers.inc -> uVisualGearsHandlers.pas
unc0rr
parents: 9080
diff changeset
   893
            @doStepTeamHealthSorter,
76e68c136a11 Refactoring: VGSHandlers.inc -> uVisualGearsHandlers.pas
unc0rr
parents: 9080
diff changeset
   894
            @doStepSpeechBubble,
76e68c136a11 Refactoring: VGSHandlers.inc -> uVisualGearsHandlers.pas
unc0rr
parents: 9080
diff changeset
   895
            @doStepBubble,
76e68c136a11 Refactoring: VGSHandlers.inc -> uVisualGearsHandlers.pas
unc0rr
parents: 9080
diff changeset
   896
            @doStepSteam,
76e68c136a11 Refactoring: VGSHandlers.inc -> uVisualGearsHandlers.pas
unc0rr
parents: 9080
diff changeset
   897
            @doStepAmmo,
76e68c136a11 Refactoring: VGSHandlers.inc -> uVisualGearsHandlers.pas
unc0rr
parents: 9080
diff changeset
   898
            @doStepSmoke,
76e68c136a11 Refactoring: VGSHandlers.inc -> uVisualGearsHandlers.pas
unc0rr
parents: 9080
diff changeset
   899
            @doStepSmoke,
76e68c136a11 Refactoring: VGSHandlers.inc -> uVisualGearsHandlers.pas
unc0rr
parents: 9080
diff changeset
   900
            @doStepShell,
76e68c136a11 Refactoring: VGSHandlers.inc -> uVisualGearsHandlers.pas
unc0rr
parents: 9080
diff changeset
   901
            @doStepDust,
76e68c136a11 Refactoring: VGSHandlers.inc -> uVisualGearsHandlers.pas
unc0rr
parents: 9080
diff changeset
   902
            @doStepSplash,
76e68c136a11 Refactoring: VGSHandlers.inc -> uVisualGearsHandlers.pas
unc0rr
parents: 9080
diff changeset
   903
            @doStepDroplet,
76e68c136a11 Refactoring: VGSHandlers.inc -> uVisualGearsHandlers.pas
unc0rr
parents: 9080
diff changeset
   904
            @doStepSmokeRing,
76e68c136a11 Refactoring: VGSHandlers.inc -> uVisualGearsHandlers.pas
unc0rr
parents: 9080
diff changeset
   905
            @doStepBeeTrace,
76e68c136a11 Refactoring: VGSHandlers.inc -> uVisualGearsHandlers.pas
unc0rr
parents: 9080
diff changeset
   906
            @doStepEgg,
76e68c136a11 Refactoring: VGSHandlers.inc -> uVisualGearsHandlers.pas
unc0rr
parents: 9080
diff changeset
   907
            @doStepFeather,
76e68c136a11 Refactoring: VGSHandlers.inc -> uVisualGearsHandlers.pas
unc0rr
parents: 9080
diff changeset
   908
            @doStepHealthTag,
76e68c136a11 Refactoring: VGSHandlers.inc -> uVisualGearsHandlers.pas
unc0rr
parents: 9080
diff changeset
   909
            @doStepSmokeTrace,
76e68c136a11 Refactoring: VGSHandlers.inc -> uVisualGearsHandlers.pas
unc0rr
parents: 9080
diff changeset
   910
            @doStepSmokeTrace,
76e68c136a11 Refactoring: VGSHandlers.inc -> uVisualGearsHandlers.pas
unc0rr
parents: 9080
diff changeset
   911
            @doStepExplosion,
76e68c136a11 Refactoring: VGSHandlers.inc -> uVisualGearsHandlers.pas
unc0rr
parents: 9080
diff changeset
   912
            @doStepBigExplosion,
76e68c136a11 Refactoring: VGSHandlers.inc -> uVisualGearsHandlers.pas
unc0rr
parents: 9080
diff changeset
   913
            @doStepChunk,
76e68c136a11 Refactoring: VGSHandlers.inc -> uVisualGearsHandlers.pas
unc0rr
parents: 9080
diff changeset
   914
            @doStepNote,
76e68c136a11 Refactoring: VGSHandlers.inc -> uVisualGearsHandlers.pas
unc0rr
parents: 9080
diff changeset
   915
            @doStepLineTrail,
76e68c136a11 Refactoring: VGSHandlers.inc -> uVisualGearsHandlers.pas
unc0rr
parents: 9080
diff changeset
   916
            @doStepBulletHit,
76e68c136a11 Refactoring: VGSHandlers.inc -> uVisualGearsHandlers.pas
unc0rr
parents: 9080
diff changeset
   917
            @doStepCircle,
76e68c136a11 Refactoring: VGSHandlers.inc -> uVisualGearsHandlers.pas
unc0rr
parents: 9080
diff changeset
   918
            @doStepSmoothWindBar,
76e68c136a11 Refactoring: VGSHandlers.inc -> uVisualGearsHandlers.pas
unc0rr
parents: 9080
diff changeset
   919
            @doStepStraightShot
76e68c136a11 Refactoring: VGSHandlers.inc -> uVisualGearsHandlers.pas
unc0rr
parents: 9080
diff changeset
   920
        );
76e68c136a11 Refactoring: VGSHandlers.inc -> uVisualGearsHandlers.pas
unc0rr
parents: 9080
diff changeset
   921
76e68c136a11 Refactoring: VGSHandlers.inc -> uVisualGearsHandlers.pas
unc0rr
parents: 9080
diff changeset
   922
procedure initModule;
76e68c136a11 Refactoring: VGSHandlers.inc -> uVisualGearsHandlers.pas
unc0rr
parents: 9080
diff changeset
   923
begin
9960
fac73b8a52d3 Fix doStepHandlers confusion
unc0rr
parents: 9950
diff changeset
   924
    doStepVGHandlers:= handlers
9283
76e68c136a11 Refactoring: VGSHandlers.inc -> uVisualGearsHandlers.pas
unc0rr
parents: 9080
diff changeset
   925
end;
76e68c136a11 Refactoring: VGSHandlers.inc -> uVisualGearsHandlers.pas
unc0rr
parents: 9080
diff changeset
   926
76e68c136a11 Refactoring: VGSHandlers.inc -> uVisualGearsHandlers.pas
unc0rr
parents: 9080
diff changeset
   927
end.