hedgewars/HHHandlers.inc
author nemo
Tue, 08 Sep 2009 19:44:49 +0000
changeset 2357 babe1a55e284
parent 2302 0f122917d799
child 2376 ece7b87f1334
permissions -rw-r--r--
Add an empty weapon to avoid selection of weapons which aren't yet ready. Might all be useful to switch to amNothing in certain situations, like after using up all ropes, instead of bazooka.
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(*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2004-2009 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
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 *)
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////////////////////////////////////////////////////////////////////////////////
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procedure ChangeAmmo(Gear: PGear);
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var slot, i: Longword;
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begin
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slot:= Gear^.MsgParam;
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with PHedgehog(Gear^.Hedgehog)^ do
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	begin
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	Gear^.Message:= Gear^.Message and not gm_Slot;
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	if ((Gear^.State and (gstAttacking or gstAttacked)) <> 0)
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		or (AttacksNum > 0)
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		or ((Gear^.State and gstHHDriven) = 0) then exit;
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	Gear^.Message:= Gear^.Message and not (gm_LJump or gm_HJump);
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	if CurSlot = slot then
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		begin
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		i:= 0;
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		repeat
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		inc(CurAmmo);
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		if (CurAmmo > cMaxSlotAmmoIndex) then
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			begin
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			CurAmmo:= 0;
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			inc(i);
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			TryDo(i < 2, 'Engine bug: no ammo in current slot', true)
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			end;
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		until (Ammo^[slot, CurAmmo].Count > 0) and (Team^.Clan^.TurnNumber > Ammoz[Ammo^[slot, CurAmmo].AmmoType].SkipTurns)
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		end else
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		begin
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		i:= 0;
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		// check whether there is ammo in slot
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		while (i <= cMaxSlotAmmoIndex)
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		  and ((Ammo^[slot, i].Count = 0)
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		       or (Team^.Clan^.TurnNumber <= Ammoz[Ammo^[slot, i].AmmoType].SkipTurns)) do inc(i);
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		if i <= cMaxSlotAmmoIndex then
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			begin
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			CurSlot:= slot;
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			CurAmmo:= i
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			end
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		end
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	end
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end;
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procedure HHSetWeapon(Gear: PGear);
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var t: LongInt;
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    weap: TAmmoType;
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begin
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weap:= TAmmoType(Gear^.MsgParam);
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if PHedgehog(Gear^.Hedgehog)^.Team^.Clan^.TurnNumber <= Ammoz[weap].SkipTurns then exit; // weapon is not activated yet
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Gear^.MsgParam:= Ammoz[weap].Slot;
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t:= cMaxSlotAmmoIndex;
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Gear^.Message:= Gear^.Message and not gm_Weapon;
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with PHedgehog(Gear^.Hedgehog)^ do
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	while (Ammo^[CurSlot, CurAmmo].AmmoType <> weap) and (t >= 0) do
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		begin
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		ChangeAmmo(Gear);
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		dec(t)
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		end;
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ApplyAmmoChanges(PHedgehog(Gear^.Hedgehog)^)
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end;
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procedure HHSetTimer(Gear: PGear);
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begin
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Gear^.Message:= Gear^.Message and not gm_Timer;
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with PHedgehog(Gear^.Hedgehog)^ do
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	if (Ammo^[CurSlot, CurAmmo].Propz and ammoprop_Timerable) <> 0 then
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		begin
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		Ammo^[CurSlot, CurAmmo].Timer:= 1000 * Gear^.MsgParam;
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		with CurrentTeam^ do
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			ApplyAmmoChanges(Hedgehogs[CurrHedgehog]);
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		end;
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end;
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procedure Attack(Gear: PGear);
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var xx, yy: hwFloat;
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    tmpGear: PVisualGear;
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begin
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with Gear^,
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     PHedgehog(Gear^.Hedgehog)^ do
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     begin
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     if ((State and gstHHDriven) <> 0)and
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        ((State and (gstAttacked or gstHHChooseTarget)) = 0) and
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        (((State and gstMoving) = 0) or 
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            // Allow attacks while moving on ammo with AltAttack
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            ((CurAmmoGear <> nil) and ((CurAmmoGear^.Ammo^.Propz and ammoprop_AltAttack) <> 0)) or 
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            ((Ammo^[CurSlot, CurAmmo].Propz and ammoprop_AttackInMove) <> 0)) and
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        ((TargetPoint.X <> NoPointX) or ((Ammo^[CurSlot, CurAmmo].Propz and ammoprop_NeedTarget) = 0)) then
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        begin
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        State:= State or gstAttacking;
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        if Power = cMaxPower then Message:= Message and not gm_Attack
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        else if (Ammo^[CurSlot, CurAmmo].Propz and ammoprop_Power) = 0 then Message:= Message and not gm_Attack
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        else begin
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             if Power = 0 then
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                begin
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                AttackBar:= CurrentTeam^.AttackBar;
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                PlaySound(sndThrowPowerUp, false, nil)
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                end;
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             inc(Power)
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             end;
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        if ((Message and gm_Attack) <> 0) then exit;
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        if (Ammo^[CurSlot, CurAmmo].Propz and ammoprop_Power) <> 0 then
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           begin
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           StopSound(sndThrowPowerUp);
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           PlaySound(sndThrowRelease, false, nil);
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           end;
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        xx:= SignAs(AngleSin(Angle), dX);
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        yy:= -AngleCos(Angle);
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        if ((Gear^.State and gstHHHJump) <> 0) then xx:= - xx;
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             case Ammo^[CurSlot, CurAmmo].AmmoType of
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                      amGrenade: FollowGear:= AddGear(hwRound(X), hwRound(Y), gtAmmo_Bomb,    0, xx*Power/cPowerDivisor, yy*Power/cPowerDivisor, Ammo^[CurSlot, CurAmmo].Timer);
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                  amClusterBomb: FollowGear:= AddGear(hwRound(X), hwRound(Y), gtClusterBomb,  0, xx*Power/cPowerDivisor, yy*Power/cPowerDivisor, Ammo^[CurSlot, CurAmmo].Timer);
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                      amBazooka: FollowGear:= AddGear(hwRound(X), hwRound(Y), gtAmmo_Grenade, 0, xx*Power/cPowerDivisor, yy*Power/cPowerDivisor, 0);
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                          amUFO: FollowGear:= AddGear(hwRound(X), hwRound(Y), gtUFO,          0, xx*Power/cPowerDivisor, yy*Power/cPowerDivisor, 0);
32
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   144
                      amShotgun: begin
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b709e061577e Mostly fix voicepack usage
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                                 PlaySound(sndShotgunReload, false, nil);
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                                 CurAmmoGear:= AddGear(hwRound(X), hwRound(Y), gtShotgunShot,  0, xx * _0_5, yy * _0_5, 0);
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   147
                                 end;
498
9c8b385dc9a1 - Get rid of operator := to have GPC support
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   148
                   amPickHammer: CurAmmoGear:= AddGear(hwRound(Gear^.X), hwRound(Gear^.Y) + cHHRadius, gtPickHammer, 0, _0, _0, 0);
866
ac6f6c95c23f - Some more sounds
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                         amSkip: ParseCommand('/skip', true);
351
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                         amRope: CurAmmoGear:= AddGear(hwRound(Gear^.X), hwRound(Gear^.Y), gtRope, 0, xx, yy, 0);
800
e95f16b7ec80 - Your hedgehogs says you: "Yes, sir"
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   151
                         amMine: begin
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                                 AddGear(hwRound(X) + hwSign(dX) * 7, hwRound(Y), gtMine, 0, SignAs(_0_02, dX), _0, 3000);
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                                 PlaySound(sndLaugh, false, CurrentTeam^.voicepack)
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e95f16b7ec80 - Your hedgehogs says you: "Yes, sir"
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   154
                                 end;
876
d5b6e0ae5755 Desert Eagle and Shotgun shot animations
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   155
                       amDEagle: CurAmmoGear:= AddGear(hwRound(X + xx * cHHRadius), hwRound(Y + yy * cHHRadius), gtDEagleShot, 0, xx * _0_5, yy * _0_5, 0);
2023
41d3afaa20c7 Artillery mode, sniper rifle, speech bubble tweaks, fix of rope bug introduced by enabling hats in jump
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parents: 2017
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   156
                  amSniperRifle: CurAmmoGear:= AddGear(hwRound(X + xx * cHHRadius), hwRound(Y + yy * cHHRadius), gtSniperRifleShot, 0, xx * _0_5, yy * _0_5, 0);
1112
11590c68b68e Hedgehog laughs when drops dynamite or cake
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   157
                     amDynamite: begin
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   158
                                 AddGear(hwRound(X) + hwSign(dX) * 7, hwRound(Y), gtDynamite, 0, SignAs(_0_03, dX), _0, 5000);
1682
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   159
                                 PlaySound(sndLaugh, false, CurrentTeam^.voicepack)
1112
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   160
                                 end;
979
edb8f208c1d9 Fix firepunch direction when attacking from high jump
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   161
                    amFirePunch: CurAmmoGear:= AddGear(hwRound(X) + hwSign(dX) * 10, hwRound(Y), gtFirePunch, 0, xx, _0, 0);
1712
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   162
                         amWhip: begin
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   163
                                 CurAmmoGear:= AddGear(hwRound(X) + hwSign(dX) * 10, hwRound(Y), gtWhip, 0, SignAs(_1, dX), - _0_8, 0);
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   164
                                 PlaySound(sndWhipCrack, false, nil)
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   165
                                 end;
2143
ad05f6b2d1c0 New baseball bat sound, steam when fire lands on water (needs new hiss sound), bubbles when hedgehog drowns, more messages on
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diff changeset
   166
                  amBaseballBat: begin
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   167
								 CurAmmoGear:= AddGear(hwRound(X) + hwSign(dX) * 10, hwRound(Y), gtShover, 0, xx * _0_5, yy * _0_5, 0);
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   168
								 PlaySound(sndBaseballBat, false, nil);
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   169
								 end;
498
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   170
                    amParachute: CurAmmoGear:= AddGear(hwRound(X), hwRound(Y), gtParachute, 0, _0, _0, 0);
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   171
                    amAirAttack: AddGear(Ammo^[CurSlot, CurAmmo].Pos, 0, gtAirAttack, 0, _0, _0, 0);
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   172
                   amMineStrike: AddGear(Ammo^[CurSlot, CurAmmo].Pos, 0, gtAirAttack, 1, _0, _0, 0);
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   173
                    amBlowTorch: CurAmmoGear:= AddGear(hwRound(X), hwRound(Y), gtBlowTorch, 0, SignAs(_0_5, dX), _0, 0);
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   174
                       amGirder: CurAmmoGear:= AddGear(0, 0, gtGirder, Ammo^[CurSlot, CurAmmo].Pos, _0, _0, 0);
520
e83dfb7ffead Teleportation tool
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   175
                     amTeleport: CurAmmoGear:= AddGear(0, 0, gtTeleport, 0, _0, _0, 0);
534
92fb2b0d5117 - Fix some bugs
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   176
                       amSwitch: CurAmmoGear:= AddGear(hwRound(X), hwRound(Y), gtSwitcher, 0, _0, _0, 0);
2262
0dc94341bf42 sound for mortar
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   177
                       amMortar: begin
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   178
				playSound(sndMortar, false, nil);
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   179
				FollowGear:= AddGear(hwRound(X), hwRound(Y), gtMortar,  0, xx*cMaxPower/cPowerDivisor, yy*cMaxPower/cPowerDivisor, 0);
0dc94341bf42 sound for mortar
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   180
				 end;
1712
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   181
                      amRCPlane: begin
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   182
                                 CurAmmoGear:= AddGear(hwRound(X), hwRound(Y), gtRCPlane,  0, xx * cMaxPower / cPowerDivisor / 4, yy * cMaxPower / cPowerDivisor / 4, 0);
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   183
                                 PlaySound(sndRCPlane, true, nil)
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   184
                                 end;
984
dd5f16f69926 Kamikaze weapon
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   185
                       amKamikaze: CurAmmoGear:= AddGear(hwRound(X), hwRound(Y), gtKamikaze, 0, xx * _0_5, yy * _0_5, 0);
1112
11590c68b68e Hedgehog laughs when drops dynamite or cake
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   186
                         amCake: begin
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   187
                                 CurAmmoGear:= AddGear(hwRound(X) + hwSign(dX) * 3, hwRound(Y), gtCake, 0, xx, _0, 0);
1682
f8c4af3a2b54 Fix laugh voicepack
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   188
                                 PlaySound(sndLaugh, false, CurrentTeam^.voicepack)
1112
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   189
                                 end;
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a02a5345b91e Seduction animation
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   190
                    amSeduction: CurAmmoGear:= AddGear(hwRound(X + xx * cHHRadius * 2), hwRound(Y + yy * cHHRadius * 2), gtSeduction, 0, xx * _0_4, yy * _0_4, 0);
1261
903058d382c7 Add watermelon weapon (without proper sprites yet)
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   191
                   amWatermelon: FollowGear:= AddGear(hwRound(X), hwRound(Y), gtWatermelon,  0, xx*Power/cPowerDivisor, yy*Power/cPowerDivisor, Ammo^[CurSlot, CurAmmo].Timer);
2302
0f122917d799 Better support for scripting by gears
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   192
                  amHellishBomb: FollowGear:= AddGear(hwRound(X), hwRound(Y), gtHellishBomb,    0, xx*Power/cPowerDivisor, yy*Power/cPowerDivisor, 0);
1507
d18c67b7ad4c Quick and dirty napalm implementation
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   193
                       amNapalm: AddGear(Ammo^[CurSlot, CurAmmo].Pos, 0, gtAirAttack, 2, _0, _0, 0);
1573
cf88e0ace609 Drill rocket
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   194
                        amDrill: FollowGear:= AddGear(hwRound(X), hwRound(Y), gtDrill, 0, xx*Power/cPowerDivisor, yy*Power/cPowerDivisor, 0);
2177
c045698e044f Initial attempt at jetpack. Pluses, more like lunar lander (takes fall damage). Minuses, can't seem to cancel it or use alt weapon
nemo
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   195
                      amBallgun: CurAmmoGear:= AddGear(hwRound(X), hwRound(Y), gtBallgun,  0, xx * _0_5, yy * _0_5, 0);
c045698e044f Initial attempt at jetpack. Pluses, more like lunar lander (takes fall damage). Minuses, can't seem to cancel it or use alt weapon
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   196
                    amJetpack: CurAmmoGear:= AddGear(hwRound(X), hwRound(Y), gtJetpack, 0, _0, _0, 0);
1849
2a989e5abda6 4 utilities by nemo
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   197
                      amLowGravity: cGravity:= cMaxWindSpeed / 2;
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   198
                      amExtraDamage: cDamageModifier:= _1_5;
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   199
                      amInvulnerable: Invulnerable:= true;
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   200
                      amExtraTime: TurnTimeLeft:= TurnTimeLeft + 30000;
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6e05013899b2 laser beam by nemo reworked a bit by me
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   201
                      amLaserSight: cLaserSighting:= true;
2017
7845c77c8d31 nemo's great patch:
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   202
                      amVampiric: cVampiric:= true;
32
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   203
                  end;
829
1209eb768acf Use 'first blood' sound
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   204
1209eb768acf Use 'first blood' sound
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   205
        uStats.AmmoUsed(Ammo^[CurSlot, CurAmmo].AmmoType);
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diff changeset
   206
2017
7845c77c8d31 nemo's great patch:
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   207
        if not (SpeechText = '') then
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   208
            begin
2042
905c554d62e6 Move Speech to visual gears. This checkin CRASHES on deletion of visual gear outside the doStep
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diff changeset
   209
            tmpGear:= AddVisualGear(0, 0, vgtSpeechBubble);
2115
1c9a8081aef6 unc0rr forgot nil check here too
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diff changeset
   210
            if tmpGear <> nil then
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   211
               begin
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   212
               tmpGear^.Text:= SpeechText;
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   213
               tmpGear^.Hedgehog:= Gear^.Hedgehog;
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   214
               tmpGear^.FrameTicks:= SpeechType;
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   215
               end;
2017
7845c77c8d31 nemo's great patch:
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   216
            SpeechText:= ''
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   217
            end;
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diff changeset
   218
32
78bff13b11c0 With this patch the game doesn't crash when gaming by net
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diff changeset
   219
        Power:= 0;
930
3f61bd3b08fd Initial support for attacking from rope
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diff changeset
   220
        if (CurAmmoGear <> nil)
3f61bd3b08fd Initial support for attacking from rope
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diff changeset
   221
           and (((Ammo^[CurSlot, CurAmmo].Propz) and ammoprop_AltUse) = 0){check for dropping ammo from rope} then
32
78bff13b11c0 With this patch the game doesn't crash when gaming by net
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diff changeset
   222
           begin
930
3f61bd3b08fd Initial support for attacking from rope
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   223
           CurAmmoGear^.Ammo:= @(Ammo^[CurSlot, CurAmmo]);
82
2f4f3236cccc - New fort
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   224
           Message:= Message or gm_Attack;
351
29bc9c36ad5f Fixed-point arithmetics in engine.
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   225
           CurAmmoGear^.Message:= Message
82
2f4f3236cccc - New fort
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   226
           end else begin
351
29bc9c36ad5f Fixed-point arithmetics in engine.
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   227
           if not CurrentTeam^.ExtDriven and
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diff changeset
   228
             ((Ammo^[CurSlot, CurAmmo].Propz and ammoprop_Power) <> 0) then SendIPC('a');
1849
2a989e5abda6 4 utilities by nemo
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   229
           AfterAttack;
82
2f4f3236cccc - New fort
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diff changeset
   230
           end
1849
2a989e5abda6 4 utilities by nemo
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   231
        end else Message:= Message and not gm_Attack;
32
78bff13b11c0 With this patch the game doesn't crash when gaming by net
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   232
     end
78bff13b11c0 With this patch the game doesn't crash when gaming by net
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diff changeset
   233
end;
78bff13b11c0 With this patch the game doesn't crash when gaming by net
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diff changeset
   234
78bff13b11c0 With this patch the game doesn't crash when gaming by net
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diff changeset
   235
procedure AfterAttack;
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   236
begin
602
f7628ebfccde Add CurrentHedgehog variable which simplifies code
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diff changeset
   237
with CurrentHedgehog^.Gear^,
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a02a5345b91e Seduction animation
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   238
		CurrentHedgehog^ do
a02a5345b91e Seduction animation
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   239
	begin
1849
2a989e5abda6 4 utilities by nemo
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   240
	State:= State and not gstAttacking;
1883
7c7476f56114 - Clear gm_Slot flag even if you can't switch ammo:
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   241
	if ((Ammo^[CurSlot, CurAmmo].Propz) and ammoprop_Utility) = 0 then
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   242
		begin
7c7476f56114 - Clear gm_Slot flag even if you can't switch ammo:
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   243
		Inc(AttacksNum);
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   244
		if (Ammo^[CurSlot, CurAmmo].NumPerTurn >= AttacksNum) or
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   245
		((GameFlags and gfMultiWeapon) <> 0) then
2202
29508a2924c2 Move count notification to all multishoot
nemo
parents: 2177
diff changeset
   246
            begin
29508a2924c2 Move count notification to all multishoot
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parents: 2177
diff changeset
   247
            AddCaption(inttostr(Ammo^[CurSlot, CurAmmo].NumPerTurn+1-AttacksNum)+' '+trmsg[sidRemaining], $FFFFFF, capgrpAmmostate);
1883
7c7476f56114 - Clear gm_Slot flag even if you can't switch ammo:
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   248
			isInMultiShoot:= true
2202
29508a2924c2 Move count notification to all multishoot
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parents: 2177
diff changeset
   249
            end
1883
7c7476f56114 - Clear gm_Slot flag even if you can't switch ammo:
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   250
		else
7c7476f56114 - Clear gm_Slot flag even if you can't switch ammo:
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   251
			begin
7c7476f56114 - Clear gm_Slot flag even if you can't switch ammo:
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   252
			TurnTimeLeft:= Ammoz[Ammo^[CurSlot, CurAmmo].AmmoType].TimeAfterTurn;
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   253
			State:= State or gstAttacked;
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   254
			OnUsedAmmo(CurrentHedgehog^);
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diff changeset
   255
			end;
7c7476f56114 - Clear gm_Slot flag even if you can't switch ammo:
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   256
		end
7c7476f56114 - Clear gm_Slot flag even if you can't switch ammo:
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   257
	else
7c7476f56114 - Clear gm_Slot flag even if you can't switch ammo:
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   258
	begin
7c7476f56114 - Clear gm_Slot flag even if you can't switch ammo:
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   259
	OnUsedAmmo(CurrentHedgehog^);
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   260
	ApplyAmmoChanges(CurrentHedgehog^);
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   261
	end;
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a02a5345b91e Seduction animation
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   262
	AttackBar:= 0;
a02a5345b91e Seduction animation
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   263
	end
32
78bff13b11c0 With this patch the game doesn't crash when gaming by net
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diff changeset
   264
end;
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parents: 16
diff changeset
   265
42
72ffe21f027c - Fixed console behavior
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   266
////////////////////////////////////////////////////////////////////////////////
863
dfa3aa51ecb5 Merge some more sounds
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diff changeset
   267
procedure doStepHedgehogDead(Gear: PGear);
868
4884bce5e5eb Hedgehog death animation
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   268
const frametime = 200;
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   269
      timertime = frametime * 6;
863
dfa3aa51ecb5 Merge some more sounds
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   270
begin
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   271
if Gear^.Timer > 1 then
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   272
	begin
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   273
	AllInactive:= false;
868
4884bce5e5eb Hedgehog death animation
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   274
	dec(Gear^.Timer);
4884bce5e5eb Hedgehog death animation
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   275
	if (Gear^.Timer mod frametime) = 0 then inc(Gear^.Pos)
863
dfa3aa51ecb5 Merge some more sounds
unc0rr
parents: 855
diff changeset
   276
	end else
dfa3aa51ecb5 Merge some more sounds
unc0rr
parents: 855
diff changeset
   277
if Gear^.Timer = 1 then
dfa3aa51ecb5 Merge some more sounds
unc0rr
parents: 855
diff changeset
   278
	begin
dfa3aa51ecb5 Merge some more sounds
unc0rr
parents: 855
diff changeset
   279
	Gear^.State:= Gear^.State or gstNoDamage;
dfa3aa51ecb5 Merge some more sounds
unc0rr
parents: 855
diff changeset
   280
	doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), 30, EXPLAutoSound);
dfa3aa51ecb5 Merge some more sounds
unc0rr
parents: 855
diff changeset
   281
	AddGear(hwRound(Gear^.X), hwRound(Gear^.Y), gtGrave, 0, _0, _0, 0)^.Hedgehog:= Gear^.Hedgehog;
dfa3aa51ecb5 Merge some more sounds
unc0rr
parents: 855
diff changeset
   282
	DeleteGear(Gear);
dfa3aa51ecb5 Merge some more sounds
unc0rr
parents: 855
diff changeset
   283
	SetAllToActive
dfa3aa51ecb5 Merge some more sounds
unc0rr
parents: 855
diff changeset
   284
	end else // Gear^.Timer = 0
dfa3aa51ecb5 Merge some more sounds
unc0rr
parents: 855
diff changeset
   285
	begin
dfa3aa51ecb5 Merge some more sounds
unc0rr
parents: 855
diff changeset
   286
	AllInactive:= false;
868
4884bce5e5eb Hedgehog death animation
unc0rr
parents: 866
diff changeset
   287
	Gear^.Z:= cCurrHHZ;
4884bce5e5eb Hedgehog death animation
unc0rr
parents: 866
diff changeset
   288
	RemoveGearFromList(Gear);
4884bce5e5eb Hedgehog death animation
unc0rr
parents: 866
diff changeset
   289
	InsertGearToList(Gear);
1669
b709e061577e Mostly fix voicepack usage
unc0rr
parents: 1658
diff changeset
   290
	PlaySound(sndByeBye, false, PHedgehog(Gear^.Hedgehog)^.Team^.voicepack);
868
4884bce5e5eb Hedgehog death animation
unc0rr
parents: 866
diff changeset
   291
	Gear^.Pos:= 0;
4884bce5e5eb Hedgehog death animation
unc0rr
parents: 866
diff changeset
   292
	Gear^.Timer:= timertime
863
dfa3aa51ecb5 Merge some more sounds
unc0rr
parents: 855
diff changeset
   293
	end
dfa3aa51ecb5 Merge some more sounds
unc0rr
parents: 855
diff changeset
   294
end;
dfa3aa51ecb5 Merge some more sounds
unc0rr
parents: 855
diff changeset
   295
dfa3aa51ecb5 Merge some more sounds
unc0rr
parents: 855
diff changeset
   296
////////////////////////////////////////////////////////////////////////////////
42
72ffe21f027c - Fixed console behavior
unc0rr
parents: 39
diff changeset
   297
procedure PickUp(HH, Gear: PGear);
295
8834f3cb620e - Implement ammo cases
unc0rr
parents: 285
diff changeset
   298
var s: shortstring;
8834f3cb620e - Implement ammo cases
unc0rr
parents: 285
diff changeset
   299
    a: TAmmoType;
42
72ffe21f027c - Fixed console behavior
unc0rr
parents: 39
diff changeset
   300
begin
351
29bc9c36ad5f Fixed-point arithmetics in engine.
unc0rr
parents: 304
diff changeset
   301
Gear^.Message:= gm_Destroy;
29bc9c36ad5f Fixed-point arithmetics in engine.
unc0rr
parents: 304
diff changeset
   302
case Gear^.Pos of
1964
dc9ea05c9d2f - Another way of defining official server
unc0rr
parents: 1922
diff changeset
   303
       posCaseUtility,
295
8834f3cb620e - Implement ammo cases
unc0rr
parents: 285
diff changeset
   304
       posCaseAmmo: begin
351
29bc9c36ad5f Fixed-point arithmetics in engine.
unc0rr
parents: 304
diff changeset
   305
                    a:= TAmmoType(Gear^.State);
553
5478386d935f - Switch to bazooka (or whatever) after use of some weapon (fixes problem with bots)
unc0rr
parents: 549
diff changeset
   306
                    AddAmmo(PHedgehog(HH^.Hedgehog)^, a);
1072
6bc4389344c7 Show picked up ammo in demo playing mode
unc0rr
parents: 1066
diff changeset
   307
                    if (not (PHedgehog(HH^.Hedgehog)^.Team^.ExtDriven
6bc4389344c7 Show picked up ammo in demo playing mode
unc0rr
parents: 1066
diff changeset
   308
                      or (PHedgehog(HH^.Hedgehog)^.BotLevel > 0)))
6bc4389344c7 Show picked up ammo in demo playing mode
unc0rr
parents: 1066
diff changeset
   309
                    or (GameType = gmtDemo)  then
836
150c7c87e66c - Small formatting changes
unc0rr
parents: 835
diff changeset
   310
                       begin
150c7c87e66c - Small formatting changes
unc0rr
parents: 835
diff changeset
   311
                       s:= trammo[Ammoz[a].NameId] + '(+' + IntToStr(Ammoz[a].NumberInCase) + ')';
150c7c87e66c - Small formatting changes
unc0rr
parents: 835
diff changeset
   312
                       AddCaption(s, PHedgehog(HH^.Hedgehog)^.Team^.Clan^.Color, capgrpAmmoinfo);
150c7c87e66c - Small formatting changes
unc0rr
parents: 835
diff changeset
   313
                       end
295
8834f3cb620e - Implement ammo cases
unc0rr
parents: 285
diff changeset
   314
                    end;
42
72ffe21f027c - Fixed console behavior
unc0rr
parents: 39
diff changeset
   315
     posCaseHealth: begin
351
29bc9c36ad5f Fixed-point arithmetics in engine.
unc0rr
parents: 304
diff changeset
   316
                    inc(HH^.Health, Gear^.Health);
29bc9c36ad5f Fixed-point arithmetics in engine.
unc0rr
parents: 304
diff changeset
   317
                    str(Gear^.Health, s);
295
8834f3cb620e - Implement ammo cases
unc0rr
parents: 285
diff changeset
   318
                    s:= '+' + s;
549
4278a80140a8 - Introduce clans (teams with same color)
unc0rr
parents: 545
diff changeset
   319
                    AddCaption(s, PHedgehog(HH^.Hedgehog)^.Team^.Clan^.Color, capgrpAmmoinfo);
351
29bc9c36ad5f Fixed-point arithmetics in engine.
unc0rr
parents: 304
diff changeset
   320
                    RenderHealth(PHedgehog(HH^.Hedgehog)^);
29bc9c36ad5f Fixed-point arithmetics in engine.
unc0rr
parents: 304
diff changeset
   321
                    RecountTeamHealth(PHedgehog(HH^.Hedgehog)^.Team)
42
72ffe21f027c - Fixed console behavior
unc0rr
parents: 39
diff changeset
   322
                    end;
435
25820c10c849 Better AI behavior
unc0rr
parents: 434
diff changeset
   323
     end
42
72ffe21f027c - Fixed console behavior
unc0rr
parents: 39
diff changeset
   324
end;
32
78bff13b11c0 With this patch the game doesn't crash when gaming by net
unc0rr
parents: 16
diff changeset
   325
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   326
const StepTicks: LongWord = 0;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   327
302
7aca131ecd7f First implementation of Blow Torch
unc0rr
parents: 300
diff changeset
   328
procedure HedgehogStep(Gear: PGear);
371
731ad6d27bd1 integer -> LongInt
unc0rr
parents: 369
diff changeset
   329
var PrevdX: LongInt;
302
7aca131ecd7f First implementation of Blow Torch
unc0rr
parents: 300
diff changeset
   330
begin
542
ec26095f1bed - Get rid of ammoProp_AttackInFall and gstFalling
unc0rr
parents: 540
diff changeset
   331
if ((Gear^.State and (gstAttacking or gstMoving)) = 0) then
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   332
   begin
408
6c3da4907d00 Airplane can fly from right to left
unc0rr
parents: 394
diff changeset
   333
   if isCursorVisible then
6c3da4907d00 Airplane can fly from right to left
unc0rr
parents: 394
diff changeset
   334
      with PHedgehog(Gear^.Hedgehog)^ do
6c3da4907d00 Airplane can fly from right to left
unc0rr
parents: 394
diff changeset
   335
        with Ammo^[CurSlot, CurAmmo] do
6c3da4907d00 Airplane can fly from right to left
unc0rr
parents: 394
diff changeset
   336
          begin
542
ec26095f1bed - Get rid of ammoProp_AttackInFall and gstFalling
unc0rr
parents: 540
diff changeset
   337
          if (Gear^.Message and gm_Left  ) <> 0 then
408
6c3da4907d00 Airplane can fly from right to left
unc0rr
parents: 394
diff changeset
   338
             Pos:= (Pos + Ammoz[AmmoType].PosCount - 1) mod Ammoz[AmmoType].PosCount
6c3da4907d00 Airplane can fly from right to left
unc0rr
parents: 394
diff changeset
   339
          else
542
ec26095f1bed - Get rid of ammoProp_AttackInFall and gstFalling
unc0rr
parents: 540
diff changeset
   340
          if (Gear^.Message and gm_Right ) <> 0 then
408
6c3da4907d00 Airplane can fly from right to left
unc0rr
parents: 394
diff changeset
   341
             Pos:= (Pos + 1) mod Ammoz[AmmoType].PosCount
6c3da4907d00 Airplane can fly from right to left
unc0rr
parents: 394
diff changeset
   342
          else exit;
423
5f4559ce7062 Better construction tool
unc0rr
parents: 409
diff changeset
   343
          StepTicks:= 200;
408
6c3da4907d00 Airplane can fly from right to left
unc0rr
parents: 394
diff changeset
   344
          exit
6c3da4907d00 Airplane can fly from right to left
unc0rr
parents: 394
diff changeset
   345
          end;
505
fcba7d7aea0d Fix old bug with grenade(bomd, etc..) not colliding with attacking hedgehog
unc0rr
parents: 498
diff changeset
   346
1033
622c5de38d72 Start implementing waves
unc0rr
parents: 1012
diff changeset
   347
	if ((Gear^.Message and gm_Animate) <> 0) then
622c5de38d72 Start implementing waves
unc0rr
parents: 1012
diff changeset
   348
		begin
622c5de38d72 Start implementing waves
unc0rr
parents: 1012
diff changeset
   349
		Gear^.Message:= 0;
622c5de38d72 Start implementing waves
unc0rr
parents: 1012
diff changeset
   350
		Gear^.State:= Gear^.State or gstAnimation;
622c5de38d72 Start implementing waves
unc0rr
parents: 1012
diff changeset
   351
		Gear^.Tag:= Gear^.MsgParam;
622c5de38d72 Start implementing waves
unc0rr
parents: 1012
diff changeset
   352
		Gear^.Timer:= 0;
622c5de38d72 Start implementing waves
unc0rr
parents: 1012
diff changeset
   353
		Gear^.Pos:= 0
622c5de38d72 Start implementing waves
unc0rr
parents: 1012
diff changeset
   354
		end;
622c5de38d72 Start implementing waves
unc0rr
parents: 1012
diff changeset
   355
351
29bc9c36ad5f Fixed-point arithmetics in engine.
unc0rr
parents: 304
diff changeset
   356
   if ((Gear^.Message and gm_LJump ) <> 0) then
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   357
      begin
542
ec26095f1bed - Get rid of ammoProp_AttackInFall and gstFalling
unc0rr
parents: 540
diff changeset
   358
      Gear^.Message:= Gear^.Message and not gm_LJump;
505
fcba7d7aea0d Fix old bug with grenade(bomd, etc..) not colliding with attacking hedgehog
unc0rr
parents: 498
diff changeset
   359
      DeleteCI(Gear);
68
cbb93eb90304 Collision-related stuff
unc0rr
parents: 62
diff changeset
   360
      if not TestCollisionYwithGear(Gear, -1) then
498
9c8b385dc9a1 - Get rid of operator := to have GPC support
unc0rr
parents: 435
diff changeset
   361
         if not TestCollisionXwithXYShift(Gear, _0, -2, hwSign(Gear^.dX)) then Gear^.Y:= Gear^.Y - _2 else
9c8b385dc9a1 - Get rid of operator := to have GPC support
unc0rr
parents: 435
diff changeset
   362
         if not TestCollisionXwithXYShift(Gear, _0, -1, hwSign(Gear^.dX)) then Gear^.Y:= Gear^.Y - _1;
351
29bc9c36ad5f Fixed-point arithmetics in engine.
unc0rr
parents: 304
diff changeset
   363
      if not (TestCollisionXwithGear(Gear, hwSign(Gear^.dX))
68
cbb93eb90304 Collision-related stuff
unc0rr
parents: 62
diff changeset
   364
         or   TestCollisionYwithGear(Gear, -1)) then
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   365
         begin
351
29bc9c36ad5f Fixed-point arithmetics in engine.
unc0rr
parents: 304
diff changeset
   366
         Gear^.dY:= -_0_15;
2024
2985f3bd18b7 Disable long jump in artillery mode, make snipre rifle single shot
nemo
parents: 2023
diff changeset
   367
         if not cArtillery then Gear^.dX:= SignAs(_0_15, Gear^.dX);
542
ec26095f1bed - Get rid of ammoProp_AttackInFall and gstFalling
unc0rr
parents: 540
diff changeset
   368
         Gear^.State:= Gear^.State or gstMoving or gstHHJumping;
1669
b709e061577e Mostly fix voicepack usage
unc0rr
parents: 1658
diff changeset
   369
         PlaySound(sndJump1, false, PHedgehog(Gear^.Hedgehog)^.Team^.voicepack);
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   370
         exit
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   371
         end;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   372
      end;
505
fcba7d7aea0d Fix old bug with grenade(bomd, etc..) not colliding with attacking hedgehog
unc0rr
parents: 498
diff changeset
   373
351
29bc9c36ad5f Fixed-point arithmetics in engine.
unc0rr
parents: 304
diff changeset
   374
   if ((Gear^.Message and gm_HJump ) <> 0) then
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   375
      begin
505
fcba7d7aea0d Fix old bug with grenade(bomd, etc..) not colliding with attacking hedgehog
unc0rr
parents: 498
diff changeset
   376
      DeleteCI(Gear);
542
ec26095f1bed - Get rid of ammoProp_AttackInFall and gstFalling
unc0rr
parents: 540
diff changeset
   377
      Gear^.Message:= Gear^.Message and not gm_HJump;
855
8842c71d16bf - Fix too long delay between shotgun and deagle shots
unc0rr
parents: 854
diff changeset
   378
8842c71d16bf - Fix too long delay between shotgun and deagle shots
unc0rr
parents: 854
diff changeset
   379
      Gear^.dY:= -_0_2;
8842c71d16bf - Fix too long delay between shotgun and deagle shots
unc0rr
parents: 854
diff changeset
   380
      SetLittle(Gear^.dX);
8842c71d16bf - Fix too long delay between shotgun and deagle shots
unc0rr
parents: 854
diff changeset
   381
      Gear^.State:= Gear^.State or gstMoving or gstHHJumping;
1669
b709e061577e Mostly fix voicepack usage
unc0rr
parents: 1658
diff changeset
   382
      PlaySound(sndJump3, false, PHedgehog(Gear^.Hedgehog)^.Team^.voicepack);
855
8842c71d16bf - Fix too long delay between shotgun and deagle shots
unc0rr
parents: 854
diff changeset
   383
      exit
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   384
      end;
505
fcba7d7aea0d Fix old bug with grenade(bomd, etc..) not colliding with attacking hedgehog
unc0rr
parents: 498
diff changeset
   385
351
29bc9c36ad5f Fixed-point arithmetics in engine.
unc0rr
parents: 304
diff changeset
   386
   PrevdX:= hwSign(Gear^.dX);
29bc9c36ad5f Fixed-point arithmetics in engine.
unc0rr
parents: 304
diff changeset
   387
   if (Gear^.Message and gm_Left  )<>0 then Gear^.dX:= -cLittle else
29bc9c36ad5f Fixed-point arithmetics in engine.
unc0rr
parents: 304
diff changeset
   388
   if (Gear^.Message and gm_Right )<>0 then Gear^.dX:=  cLittle else exit;
505
fcba7d7aea0d Fix old bug with grenade(bomd, etc..) not colliding with attacking hedgehog
unc0rr
parents: 498
diff changeset
   389
74
42257fee61ae - Unicode support for team and hedgehogs names
unc0rr
parents: 73
diff changeset
   390
   StepTicks:= cHHStepTicks;
610
9b5a6200f667 - Training format change
unc0rr
parents: 602
diff changeset
   391
   if PrevdX <> hwSign(Gear^.dX) then
9b5a6200f667 - Training format change
unc0rr
parents: 602
diff changeset
   392
      begin
9b5a6200f667 - Training format change
unc0rr
parents: 602
diff changeset
   393
      FollowGear:= Gear;
9b5a6200f667 - Training format change
unc0rr
parents: 602
diff changeset
   394
      exit
9b5a6200f667 - Training format change
unc0rr
parents: 602
diff changeset
   395
      end;
9b5a6200f667 - Training format change
unc0rr
parents: 602
diff changeset
   396
   DeleteCI(Gear); // must be after exit!! (see previous line)
838
1faae19f2116 Remove tailing spaces in some places
unc0rr
parents: 836
diff changeset
   397
351
29bc9c36ad5f Fixed-point arithmetics in engine.
unc0rr
parents: 304
diff changeset
   398
   PHedgehog(Gear^.Hedgehog)^.visStepPos:= (PHedgehog(Gear^.Hedgehog)^.visStepPos + 1) and 7;
29bc9c36ad5f Fixed-point arithmetics in engine.
unc0rr
parents: 304
diff changeset
   399
   if TestCollisionXwithGear(Gear, hwSign(Gear^.dX)) then
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   400
      begin
498
9c8b385dc9a1 - Get rid of operator := to have GPC support
unc0rr
parents: 435
diff changeset
   401
      if not (TestCollisionXwithXYShift(Gear, _0, -6, hwSign(Gear^.dX))
9c8b385dc9a1 - Get rid of operator := to have GPC support
unc0rr
parents: 435
diff changeset
   402
         or TestCollisionYwithGear(Gear, -1)) then Gear^.Y:= Gear^.Y - _1;
9c8b385dc9a1 - Get rid of operator := to have GPC support
unc0rr
parents: 435
diff changeset
   403
      if not (TestCollisionXwithXYShift(Gear, _0, -5, hwSign(Gear^.dX))
9c8b385dc9a1 - Get rid of operator := to have GPC support
unc0rr
parents: 435
diff changeset
   404
         or TestCollisionYwithGear(Gear, -1)) then Gear^.Y:= Gear^.Y - _1;
9c8b385dc9a1 - Get rid of operator := to have GPC support
unc0rr
parents: 435
diff changeset
   405
      if not (TestCollisionXwithXYShift(Gear, _0, -4, hwSign(Gear^.dX))
9c8b385dc9a1 - Get rid of operator := to have GPC support
unc0rr
parents: 435
diff changeset
   406
         or TestCollisionYwithGear(Gear, -1)) then Gear^.Y:= Gear^.Y - _1;
9c8b385dc9a1 - Get rid of operator := to have GPC support
unc0rr
parents: 435
diff changeset
   407
      if not (TestCollisionXwithXYShift(Gear, _0, -3, hwSign(Gear^.dX))
9c8b385dc9a1 - Get rid of operator := to have GPC support
unc0rr
parents: 435
diff changeset
   408
         or TestCollisionYwithGear(Gear, -1)) then Gear^.Y:= Gear^.Y - _1;
9c8b385dc9a1 - Get rid of operator := to have GPC support
unc0rr
parents: 435
diff changeset
   409
      if not (TestCollisionXwithXYShift(Gear, _0, -2, hwSign(Gear^.dX))
9c8b385dc9a1 - Get rid of operator := to have GPC support
unc0rr
parents: 435
diff changeset
   410
         or TestCollisionYwithGear(Gear, -1)) then Gear^.Y:= Gear^.Y - _1;
9c8b385dc9a1 - Get rid of operator := to have GPC support
unc0rr
parents: 435
diff changeset
   411
      if not (TestCollisionXwithXYShift(Gear, _0, -1, hwSign(Gear^.dX))
9c8b385dc9a1 - Get rid of operator := to have GPC support
unc0rr
parents: 435
diff changeset
   412
         or TestCollisionYwithGear(Gear, -1)) then Gear^.Y:= Gear^.Y - _1;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   413
      end;
1528
3fee15104c1d More stable blowtorch:
unc0rr
parents: 1519
diff changeset
   414
2023
41d3afaa20c7 Artillery mode, sniper rifle, speech bubble tweaks, fix of rope bug introduced by enabling hats in jump
nemo
parents: 2017
diff changeset
   415
   if (not cArtillery) and (not TestCollisionXwithGear(Gear, hwSign(Gear^.dX))) then Gear^.X:= Gear^.X + SignAs(_1, Gear^.dX);
62
c3eda0c68cd6 No more hedgehogs hung in air
unc0rr
parents: 56
diff changeset
   416
   SetAllHHToActive;
37
2b7f2a43b999 - Properly get seed in net game
unc0rr
parents: 32
diff changeset
   417
68
cbb93eb90304 Collision-related stuff
unc0rr
parents: 62
diff changeset
   418
   if not TestCollisionYwithGear(Gear, 1) then
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   419
   begin
498
9c8b385dc9a1 - Get rid of operator := to have GPC support
unc0rr
parents: 435
diff changeset
   420
   Gear^.Y:= Gear^.Y + _1;
68
cbb93eb90304 Collision-related stuff
unc0rr
parents: 62
diff changeset
   421
   if not TestCollisionYwithGear(Gear, 1) then
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   422
   begin
498
9c8b385dc9a1 - Get rid of operator := to have GPC support
unc0rr
parents: 435
diff changeset
   423
   Gear^.Y:= Gear^.Y + _1;
68
cbb93eb90304 Collision-related stuff
unc0rr
parents: 62
diff changeset
   424
   if not TestCollisionYwithGear(Gear, 1) then
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   425
   begin
498
9c8b385dc9a1 - Get rid of operator := to have GPC support
unc0rr
parents: 435
diff changeset
   426
   Gear^.Y:= Gear^.Y + _1;
68
cbb93eb90304 Collision-related stuff
unc0rr
parents: 62
diff changeset
   427
   if not TestCollisionYwithGear(Gear, 1) then
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   428
   begin
498
9c8b385dc9a1 - Get rid of operator := to have GPC support
unc0rr
parents: 435
diff changeset
   429
   Gear^.Y:= Gear^.Y + _1;
68
cbb93eb90304 Collision-related stuff
unc0rr
parents: 62
diff changeset
   430
   if not TestCollisionYwithGear(Gear, 1) then
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   431
   begin
498
9c8b385dc9a1 - Get rid of operator := to have GPC support
unc0rr
parents: 435
diff changeset
   432
   Gear^.Y:= Gear^.Y + _1;
68
cbb93eb90304 Collision-related stuff
unc0rr
parents: 62
diff changeset
   433
   if not TestCollisionYwithGear(Gear, 1) then
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   434
   begin
498
9c8b385dc9a1 - Get rid of operator := to have GPC support
unc0rr
parents: 435
diff changeset
   435
   Gear^.Y:= Gear^.Y + _1;
68
cbb93eb90304 Collision-related stuff
unc0rr
parents: 62
diff changeset
   436
   if not TestCollisionYwithGear(Gear, 1) then
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   437
      begin
498
9c8b385dc9a1 - Get rid of operator := to have GPC support
unc0rr
parents: 435
diff changeset
   438
      Gear^.Y:= Gear^.Y - _6;
9c8b385dc9a1 - Get rid of operator := to have GPC support
unc0rr
parents: 435
diff changeset
   439
      Gear^.dY:= _0;
542
ec26095f1bed - Get rid of ammoProp_AttackInFall and gstFalling
unc0rr
parents: 540
diff changeset
   440
      Gear^.State:= Gear^.State or gstMoving;
505
fcba7d7aea0d Fix old bug with grenade(bomd, etc..) not colliding with attacking hedgehog
unc0rr
parents: 498
diff changeset
   441
      exit
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   442
      end;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   443
   end
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   444
   end
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   445
   end
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   446
   end
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   447
   end
505
fcba7d7aea0d Fix old bug with grenade(bomd, etc..) not colliding with attacking hedgehog
unc0rr
parents: 498
diff changeset
   448
   end;
fcba7d7aea0d Fix old bug with grenade(bomd, etc..) not colliding with attacking hedgehog
unc0rr
parents: 498
diff changeset
   449
   AddGearCI(Gear)
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   450
   end
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   451
end;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   452
303
1659c4aad5ab Now blow torch angle can be changed during blowing :)
unc0rr
parents: 302
diff changeset
   453
procedure HedgehogChAngle(Gear: PGear);
958
92bb9fa046f9 Aim at high speed when performing rope swinging
unc0rr
parents: 952
diff changeset
   454
var da: LongWord;
303
1659c4aad5ab Now blow torch angle can be changed during blowing :)
unc0rr
parents: 302
diff changeset
   455
begin
958
92bb9fa046f9 Aim at high speed when performing rope swinging
unc0rr
parents: 952
diff changeset
   456
with PHedgehog(Gear^.Hedgehog)^ do
92bb9fa046f9 Aim at high speed when performing rope swinging
unc0rr
parents: 952
diff changeset
   457
	if (Ammo^[CurSlot, CurAmmo].AmmoType = amRope)
92bb9fa046f9 Aim at high speed when performing rope swinging
unc0rr
parents: 952
diff changeset
   458
	and ((Gear^.State and (gstMoving or gstHHJumping)) = gstMoving) then da:= 2 else da:= 1;
92bb9fa046f9 Aim at high speed when performing rope swinging
unc0rr
parents: 952
diff changeset
   459
1639
89b536a3cf3c Implement precise aiming when pressing left shift
unc0rr
parents: 1629
diff changeset
   460
if (((Gear^.Message and gm_Precise) = 0) or ((GameTicks mod 5) = 1)) then
89b536a3cf3c Implement precise aiming when pressing left shift
unc0rr
parents: 1629
diff changeset
   461
	if ((Gear^.Message and gm_Up) <> 0) and (Gear^.Angle - da >= CurMinAngle) then dec(Gear^.Angle, da)
89b536a3cf3c Implement precise aiming when pressing left shift
unc0rr
parents: 1629
diff changeset
   462
	else
1689
3d0eee01f734 RC Plane
unc0rr
parents: 1682
diff changeset
   463
	if ((Gear^.Message and gm_Down) <> 0) and (Gear^.Angle + da <= CurMaxAngle) then inc(Gear^.Angle, da)
303
1659c4aad5ab Now blow torch angle can be changed during blowing :)
unc0rr
parents: 302
diff changeset
   464
end;
1659c4aad5ab Now blow torch angle can be changed during blowing :)
unc0rr
parents: 302
diff changeset
   465
302
7aca131ecd7f First implementation of Blow Torch
unc0rr
parents: 300
diff changeset
   466
procedure doStepHedgehog(Gear: PGear); forward;
7aca131ecd7f First implementation of Blow Torch
unc0rr
parents: 300
diff changeset
   467
////////////////////////////////////////////////////////////////////////////////
538
74219eadab5e - Various small fixes
unc0rr
parents: 534
diff changeset
   468
procedure doStepHedgehogMoving(Gear: PGear);
545
f527450337c1 Fix some warnings
unc0rr
parents: 543
diff changeset
   469
var isFalling: boolean;
538
74219eadab5e - Various small fixes
unc0rr
parents: 534
diff changeset
   470
begin
855
8842c71d16bf - Fix too long delay between shotgun and deagle shots
unc0rr
parents: 854
diff changeset
   471
isFalling:= (Gear^.dY.isNegative) or not TestCollisionYKick(Gear, 1);
542
ec26095f1bed - Get rid of ammoProp_AttackInFall and gstFalling
unc0rr
parents: 540
diff changeset
   472
if isFalling then
538
74219eadab5e - Various small fixes
unc0rr
parents: 534
diff changeset
   473
   begin
74219eadab5e - Various small fixes
unc0rr
parents: 534
diff changeset
   474
   if (Gear^.dY.isNegative) and TestCollisionYKick(Gear, -1) then Gear^.dY:= _0;
542
ec26095f1bed - Get rid of ammoProp_AttackInFall and gstFalling
unc0rr
parents: 540
diff changeset
   475
   Gear^.State:= Gear^.State or gstMoving;
538
74219eadab5e - Various small fixes
unc0rr
parents: 534
diff changeset
   476
   Gear^.dY:= Gear^.dY + cGravity
74219eadab5e - Various small fixes
unc0rr
parents: 534
diff changeset
   477
   end else
74219eadab5e - Various small fixes
unc0rr
parents: 534
diff changeset
   478
   begin
74219eadab5e - Various small fixes
unc0rr
parents: 534
diff changeset
   479
   if ((hwAbs(Gear^.dX) + hwAbs(Gear^.dY)) < _0_55)
74219eadab5e - Various small fixes
unc0rr
parents: 534
diff changeset
   480
      and ((Gear^.State and gstHHJumping) <> 0) then SetLittle(Gear^.dX);
74219eadab5e - Various small fixes
unc0rr
parents: 534
diff changeset
   481
540
b06c5aace2fa - Many fixes related to hh switcher
unc0rr
parents: 538
diff changeset
   482
   if not Gear^.dY.isNegative then
b06c5aace2fa - Many fixes related to hh switcher
unc0rr
parents: 538
diff changeset
   483
      begin
b06c5aace2fa - Many fixes related to hh switcher
unc0rr
parents: 538
diff changeset
   484
      CheckHHDamage(Gear);
790
a6f442173822 Make high jump behaviour like in worms (back somersault)
unc0rr
parents: 783
diff changeset
   485
2137
4bb9ff2069ec Okay, now a real fix
unc0rr
parents: 2136
diff changeset
   486
      if ((Gear^.State and gstHHHJump) <> 0) and (not cArtillery) and
790
a6f442173822 Make high jump behaviour like in worms (back somersault)
unc0rr
parents: 783
diff changeset
   487
         (Gear^.dX.QWordValue < _0_02.QWordValue) then Gear^.dX.isNegative:= not Gear^.dX.isNegative; // landing after high jump
a6f442173822 Make high jump behaviour like in worms (back somersault)
unc0rr
parents: 783
diff changeset
   488
542
ec26095f1bed - Get rid of ammoProp_AttackInFall and gstFalling
unc0rr
parents: 540
diff changeset
   489
      Gear^.State:= Gear^.State and not (gstHHJumping or gstHHHJump);
540
b06c5aace2fa - Many fixes related to hh switcher
unc0rr
parents: 538
diff changeset
   490
      Gear^.dY:= _0;
b06c5aace2fa - Many fixes related to hh switcher
unc0rr
parents: 538
diff changeset
   491
      end else Gear^.dY:= Gear^.dY + cGravity;
538
74219eadab5e - Various small fixes
unc0rr
parents: 534
diff changeset
   492
74219eadab5e - Various small fixes
unc0rr
parents: 534
diff changeset
   493
   if ((Gear^.State and gstMoving) <> 0) then Gear^.dX:= Gear^.dX * Gear^.Friction
74219eadab5e - Various small fixes
unc0rr
parents: 534
diff changeset
   494
   end;
74219eadab5e - Various small fixes
unc0rr
parents: 534
diff changeset
   495
74219eadab5e - Various small fixes
unc0rr
parents: 534
diff changeset
   496
if (Gear^.State <> 0) then DeleteCI(Gear);
783
4f59db6f147d - New command 'set weapon'
unc0rr
parents: 614
diff changeset
   497
538
74219eadab5e - Various small fixes
unc0rr
parents: 534
diff changeset
   498
if (Gear^.State and gstMoving) <> 0 then
74219eadab5e - Various small fixes
unc0rr
parents: 534
diff changeset
   499
   if TestCollisionXKick(Gear, hwSign(Gear^.dX)) then
542
ec26095f1bed - Get rid of ammoProp_AttackInFall and gstFalling
unc0rr
parents: 540
diff changeset
   500
      if not isFalling then
538
74219eadab5e - Various small fixes
unc0rr
parents: 534
diff changeset
   501
         if hwAbs(Gear^.dX) > _0_01 then
74219eadab5e - Various small fixes
unc0rr
parents: 534
diff changeset
   502
            if not TestCollisionXwithXYShift(Gear, int2hwFloat(hwSign(Gear^.dX)) - Gear^.dX, -1, hwSign(Gear^.dX)) then begin Gear^.X:= Gear^.X + Gear^.dX; Gear^.dX:= Gear^.dX * _0_96; Gear^.Y:= Gear^.Y - _1 end else
74219eadab5e - Various small fixes
unc0rr
parents: 534
diff changeset
   503
            if not TestCollisionXwithXYShift(Gear, int2hwFloat(hwSign(Gear^.dX)) - Gear^.dX, -2, hwSign(Gear^.dX)) then begin Gear^.X:= Gear^.X + Gear^.dX; Gear^.dX:= Gear^.dX * _0_93; Gear^.Y:= Gear^.Y - _2 end else
74219eadab5e - Various small fixes
unc0rr
parents: 534
diff changeset
   504
            if not TestCollisionXwithXYShift(Gear, int2hwFloat(hwSign(Gear^.dX)) - Gear^.dX, -3, hwSign(Gear^.dX)) then begin Gear^.X:= Gear^.X + Gear^.dX; Gear^.dX:= Gear^.dX * _0_9 ; Gear^.Y:= Gear^.Y - _3 end else
74219eadab5e - Various small fixes
unc0rr
parents: 534
diff changeset
   505
            if not TestCollisionXwithXYShift(Gear, int2hwFloat(hwSign(Gear^.dX)) - Gear^.dX, -4, hwSign(Gear^.dX)) then begin Gear^.X:= Gear^.X + Gear^.dX; Gear^.dX:= Gear^.dX * _0_87; Gear^.Y:= Gear^.Y - _4 end else
74219eadab5e - Various small fixes
unc0rr
parents: 534
diff changeset
   506
            if not TestCollisionXwithXYShift(Gear, int2hwFloat(hwSign(Gear^.dX)) - Gear^.dX, -5, hwSign(Gear^.dX)) then begin Gear^.X:= Gear^.X + Gear^.dX; Gear^.dX:= Gear^.dX * _0_84; Gear^.Y:= Gear^.Y - _5 end else
74219eadab5e - Various small fixes
unc0rr
parents: 534
diff changeset
   507
            if hwAbs(Gear^.dX) > _0_02 then Gear^.dX:= -Gear^.Elasticity * Gear^.dX
74219eadab5e - Various small fixes
unc0rr
parents: 534
diff changeset
   508
                                   else begin
74219eadab5e - Various small fixes
unc0rr
parents: 534
diff changeset
   509
                                        Gear^.State:= Gear^.State and not gstMoving;
74219eadab5e - Various small fixes
unc0rr
parents: 534
diff changeset
   510
                                        SetLittle(Gear^.dX)
74219eadab5e - Various small fixes
unc0rr
parents: 534
diff changeset
   511
                                        end
74219eadab5e - Various small fixes
unc0rr
parents: 534
diff changeset
   512
            else begin
74219eadab5e - Various small fixes
unc0rr
parents: 534
diff changeset
   513
                 Gear^.State:= Gear^.State and not gstMoving;
74219eadab5e - Various small fixes
unc0rr
parents: 534
diff changeset
   514
                 SetLittle(Gear^.dX)
74219eadab5e - Various small fixes
unc0rr
parents: 534
diff changeset
   515
                 end
1518
4e5796fe3aac Fix jump landing after turn end
unc0rr
parents: 1507
diff changeset
   516
         else if (hwAbs(Gear^.dX) > cLittle)
4e5796fe3aac Fix jump landing after turn end
unc0rr
parents: 1507
diff changeset
   517
                and ((Gear^.State and gstHHJumping) = 0)
4e5796fe3aac Fix jump landing after turn end
unc0rr
parents: 1507
diff changeset
   518
                then Gear^.dX:= -Gear^.Elasticity * Gear^.dX
4e5796fe3aac Fix jump landing after turn end
unc0rr
parents: 1507
diff changeset
   519
                else SetLittle(Gear^.dX);
538
74219eadab5e - Various small fixes
unc0rr
parents: 534
diff changeset
   520
542
ec26095f1bed - Get rid of ammoProp_AttackInFall and gstFalling
unc0rr
parents: 540
diff changeset
   521
if (not isFalling) and
538
74219eadab5e - Various small fixes
unc0rr
parents: 534
diff changeset
   522
   (hwAbs(Gear^.dX) + hwAbs(Gear^.dY) < _0_03) then
74219eadab5e - Various small fixes
unc0rr
parents: 534
diff changeset
   523
   begin
1865
ebc6dfca60d4 - nemo's patch: some animations, zero probability for infinite weapons
unc0rr
parents: 1861
diff changeset
   524
   Gear^.State:= Gear^.State and not gstWinner;
538
74219eadab5e - Various small fixes
unc0rr
parents: 534
diff changeset
   525
   Gear^.State:= Gear^.State and not gstMoving;
74219eadab5e - Various small fixes
unc0rr
parents: 534
diff changeset
   526
   SetLittle(Gear^.dX);
74219eadab5e - Various small fixes
unc0rr
parents: 534
diff changeset
   527
   Gear^.dY:= _0
74219eadab5e - Various small fixes
unc0rr
parents: 534
diff changeset
   528
   end else Gear^.State:= Gear^.State or gstMoving;
74219eadab5e - Various small fixes
unc0rr
parents: 534
diff changeset
   529
74219eadab5e - Various small fixes
unc0rr
parents: 534
diff changeset
   530
if (Gear^.State and gstMoving) <> 0 then
74219eadab5e - Various small fixes
unc0rr
parents: 534
diff changeset
   531
   begin
74219eadab5e - Various small fixes
unc0rr
parents: 534
diff changeset
   532
   Gear^.State:= Gear^.State and not gstAnimation;
2017
7845c77c8d31 nemo's great patch:
unc0rr
parents: 1964
diff changeset
   533
// ARTILLERY but not being moved by explosions
538
74219eadab5e - Various small fixes
unc0rr
parents: 534
diff changeset
   534
   Gear^.X:= Gear^.X + Gear^.dX;
74219eadab5e - Various small fixes
unc0rr
parents: 534
diff changeset
   535
   Gear^.Y:= Gear^.Y + Gear^.dY;
74219eadab5e - Various small fixes
unc0rr
parents: 534
diff changeset
   536
   if (not Gear^.dY.isNegative) and
74219eadab5e - Various small fixes
unc0rr
parents: 534
diff changeset
   537
      (not TestCollisionYKick(Gear, 1)) and
74219eadab5e - Various small fixes
unc0rr
parents: 534
diff changeset
   538
       TestCollisionYwithXYShift(Gear, 0, 1, 1) then
74219eadab5e - Various small fixes
unc0rr
parents: 534
diff changeset
   539
      begin
74219eadab5e - Various small fixes
unc0rr
parents: 534
diff changeset
   540
      CheckHHDamage(Gear);
74219eadab5e - Various small fixes
unc0rr
parents: 534
diff changeset
   541
      Gear^.dY:= _0;
74219eadab5e - Various small fixes
unc0rr
parents: 534
diff changeset
   542
      Gear^.Y:= Gear^.Y + _1
74219eadab5e - Various small fixes
unc0rr
parents: 534
diff changeset
   543
      end;
1658
208a3258afdf Fix a bug with visible cursor when hedgehog is dead
unc0rr
parents: 1645
diff changeset
   544
   CheckGearDrowning(Gear);
208a3258afdf Fix a bug with visible cursor when hedgehog is dead
unc0rr
parents: 1645
diff changeset
   545
   if (Gear^.State and gstDrowning) <> 0 then isCursorVisible:= false
538
74219eadab5e - Various small fixes
unc0rr
parents: 534
diff changeset
   546
   end
74219eadab5e - Various small fixes
unc0rr
parents: 534
diff changeset
   547
end;
74219eadab5e - Various small fixes
unc0rr
parents: 534
diff changeset
   548
302
7aca131ecd7f First implementation of Blow Torch
unc0rr
parents: 300
diff changeset
   549
procedure doStepHedgehogDriven(Gear: PGear);
7aca131ecd7f First implementation of Blow Torch
unc0rr
parents: 300
diff changeset
   550
var t: PGear;
1519
7b6adbe5266a More delay after jump, less delay after small fall for hedgehog
unc0rr
parents: 1518
diff changeset
   551
	wasJumping: boolean;
302
7aca131ecd7f First implementation of Blow Torch
unc0rr
parents: 300
diff changeset
   552
begin
558
b2b840eeb10a Fix bug when hedgehog moves not right after it is kicked
unc0rr
parents: 553
diff changeset
   553
if not isInMultiShoot then
b2b840eeb10a Fix bug when hedgehog moves not right after it is kicked
unc0rr
parents: 553
diff changeset
   554
   AllInactive:= false
b2b840eeb10a Fix bug when hedgehog moves not right after it is kicked
unc0rr
parents: 553
diff changeset
   555
else
b2b840eeb10a Fix bug when hedgehog moves not right after it is kicked
unc0rr
parents: 553
diff changeset
   556
   Gear^.Message:= 0;
505
fcba7d7aea0d Fix old bug with grenade(bomd, etc..) not colliding with attacking hedgehog
unc0rr
parents: 498
diff changeset
   557
1035
6f5842bc481b Hopefully done taunts implementation
unc0rr
parents: 1034
diff changeset
   558
if (TurnTimeLeft = 0) or (Gear^.Damage > 0) then
1645
f010d68adbb7 Fix two cursor bugs
unc0rr
parents: 1639
diff changeset
   559
	begin
f010d68adbb7 Fix two cursor bugs
unc0rr
parents: 1639
diff changeset
   560
	TurnTimeLeft:= 0;
f010d68adbb7 Fix two cursor bugs
unc0rr
parents: 1639
diff changeset
   561
	isCursorVisible:= false;
1749
7170f626e9d6 Fix crash when attackbar wasn't deleted, but hedgehog gear was
unc0rr
parents: 1712
diff changeset
   562
	Gear^.State:= Gear^.State and not (gstHHDriven or gstAnimation or gstAttacking);
7170f626e9d6 Fix crash when attackbar wasn't deleted, but hedgehog gear was
unc0rr
parents: 1712
diff changeset
   563
	AttackBar:= 0;
1645
f010d68adbb7 Fix two cursor bugs
unc0rr
parents: 1639
diff changeset
   564
	if Gear^.Damage > 0 then
f010d68adbb7 Fix two cursor bugs
unc0rr
parents: 1639
diff changeset
   565
		Gear^.State:= Gear^.State and not (gstHHJumping or gstHHHJump);
f010d68adbb7 Fix two cursor bugs
unc0rr
parents: 1639
diff changeset
   566
	exit
f010d68adbb7 Fix two cursor bugs
unc0rr
parents: 1639
diff changeset
   567
	end;
1035
6f5842bc481b Hopefully done taunts implementation
unc0rr
parents: 1034
diff changeset
   568
1033
622c5de38d72 Start implementing waves
unc0rr
parents: 1012
diff changeset
   569
if (Gear^.State and gstAnimation) <> 0 then
622c5de38d72 Start implementing waves
unc0rr
parents: 1012
diff changeset
   570
	begin
622c5de38d72 Start implementing waves
unc0rr
parents: 1012
diff changeset
   571
	Gear^.Message:= 0;
622c5de38d72 Start implementing waves
unc0rr
parents: 1012
diff changeset
   572
	inc(Gear^.Timer);
2056
ed8c83f1e4b0 Two new wavez - Juggle requires a different frame rate. using 38 instead of 125
nemo
parents: 2045
diff changeset
   573
	if Gear^.Timer = Wavez[TWave(Gear^.Tag)].Interval then
1033
622c5de38d72 Start implementing waves
unc0rr
parents: 1012
diff changeset
   574
		begin
622c5de38d72 Start implementing waves
unc0rr
parents: 1012
diff changeset
   575
		Gear^.Timer:= 0;
622c5de38d72 Start implementing waves
unc0rr
parents: 1012
diff changeset
   576
		inc(Gear^.Pos);
1034
05f003ad3caa Further work on taunts
unc0rr
parents: 1033
diff changeset
   577
		if Gear^.Pos = Wavez[TWave(Gear^.Tag)].FramesCount then
1033
622c5de38d72 Start implementing waves
unc0rr
parents: 1012
diff changeset
   578
			Gear^.State:= Gear^.State and not gstAnimation
622c5de38d72 Start implementing waves
unc0rr
parents: 1012
diff changeset
   579
		end;
622c5de38d72 Start implementing waves
unc0rr
parents: 1012
diff changeset
   580
	exit
622c5de38d72 Start implementing waves
unc0rr
parents: 1012
diff changeset
   581
	end;
622c5de38d72 Start implementing waves
unc0rr
parents: 1012
diff changeset
   582
836
150c7c87e66c - Small formatting changes
unc0rr
parents: 835
diff changeset
   583
if ((Gear^.State and gstMoving) <> 0)
150c7c87e66c - Small formatting changes
unc0rr
parents: 835
diff changeset
   584
    or (StepTicks = cHHStepTicks)
2221
koda
parents: 2202
diff changeset
   585
	or (CurAmmoGear <> nil) then // we are moving
836
150c7c87e66c - Small formatting changes
unc0rr
parents: 835
diff changeset
   586
	begin
839
1493f697d1bb Fix broken logic for the new parachute feature
unc0rr
parents: 838
diff changeset
   587
	with PHedgehog(Gear^.Hedgehog)^ do
1493f697d1bb Fix broken logic for the new parachute feature
unc0rr
parents: 838
diff changeset
   588
		if (CurAmmoGear = nil)
1493f697d1bb Fix broken logic for the new parachute feature
unc0rr
parents: 838
diff changeset
   589
		and (Gear^.dY > _0_39)
1493f697d1bb Fix broken logic for the new parachute feature
unc0rr
parents: 838
diff changeset
   590
		and (Ammo^[CurSlot, CurAmmo].AmmoType = amParachute) then Gear^.Message:= Gear^.Message or gm_Attack;
836
150c7c87e66c - Small formatting changes
unc0rr
parents: 835
diff changeset
   591
	// check for case with ammo
150c7c87e66c - Small formatting changes
unc0rr
parents: 835
diff changeset
   592
	t:= CheckGearNear(Gear, gtCase, 36, 36);
150c7c87e66c - Small formatting changes
unc0rr
parents: 835
diff changeset
   593
	if t <> nil then
150c7c87e66c - Small formatting changes
unc0rr
parents: 835
diff changeset
   594
		PickUp(Gear, t)
855
8842c71d16bf - Fix too long delay between shotgun and deagle shots
unc0rr
parents: 854
diff changeset
   595
	end;
302
7aca131ecd7f First implementation of Blow Torch
unc0rr
parents: 300
diff changeset
   596
930
3f61bd3b08fd Initial support for attacking from rope
unc0rr
parents: 928
diff changeset
   597
if (CurAmmoGear = nil) then
3f61bd3b08fd Initial support for attacking from rope
unc0rr
parents: 928
diff changeset
   598
	if (((Gear^.Message and gm_Attack) <> 0)
3f61bd3b08fd Initial support for attacking from rope
unc0rr
parents: 928
diff changeset
   599
		or ((Gear^.State and gstAttacking) <> 0)) then
3f61bd3b08fd Initial support for attacking from rope
unc0rr
parents: 928
diff changeset
   600
		Attack(Gear) // should be before others to avoid desync with '/put' msg and changing weapon msgs
3f61bd3b08fd Initial support for attacking from rope
unc0rr
parents: 928
diff changeset
   601
	else
3f61bd3b08fd Initial support for attacking from rope
unc0rr
parents: 928
diff changeset
   602
else with PHedgehog(Gear^.Hedgehog)^ do
1519
7b6adbe5266a More delay after jump, less delay after small fall for hedgehog
unc0rr
parents: 1518
diff changeset
   603
	 if ((CurAmmoGear^.Ammo^.Propz and ammoprop_AltAttack) <> 0)
930
3f61bd3b08fd Initial support for attacking from rope
unc0rr
parents: 928
diff changeset
   604
		and ((Gear^.Message and gm_LJump) <> 0)
931
ab4d98858a40 Fix some bugs with dropping from parachute
unc0rr
parents: 930
diff changeset
   605
		and (((Ammo^[CurSlot, CurAmmo].Propz) and ammoprop_AltUse) <> 0) then
ab4d98858a40 Fix some bugs with dropping from parachute
unc0rr
parents: 930
diff changeset
   606
		begin
ab4d98858a40 Fix some bugs with dropping from parachute
unc0rr
parents: 930
diff changeset
   607
		Gear^.Message:= Gear^.Message and not gm_LJump;
ab4d98858a40 Fix some bugs with dropping from parachute
unc0rr
parents: 930
diff changeset
   608
		Attack(Gear)
ab4d98858a40 Fix some bugs with dropping from parachute
unc0rr
parents: 930
diff changeset
   609
		end;
930
3f61bd3b08fd Initial support for attacking from rope
unc0rr
parents: 928
diff changeset
   610
3f61bd3b08fd Initial support for attacking from rope
unc0rr
parents: 928
diff changeset
   611
if (CurAmmoGear = nil)
3f61bd3b08fd Initial support for attacking from rope
unc0rr
parents: 928
diff changeset
   612
	or ((CurAmmoGear^.Ammo^.Propz and ammoprop_AltAttack) <> 0) then
3f61bd3b08fd Initial support for attacking from rope
unc0rr
parents: 928
diff changeset
   613
	begin
1710
cecb3cc93251 Fix angle restriction applying to rc plane when choosing via ammomenu
unc0rr
parents: 1689
diff changeset
   614
	if ((Gear^.Message and gm_Slot) <> 0) then
cecb3cc93251 Fix angle restriction applying to rc plane when choosing via ammomenu
unc0rr
parents: 1689
diff changeset
   615
		begin
cecb3cc93251 Fix angle restriction applying to rc plane when choosing via ammomenu
unc0rr
parents: 1689
diff changeset
   616
		ChangeAmmo(Gear);
cecb3cc93251 Fix angle restriction applying to rc plane when choosing via ammomenu
unc0rr
parents: 1689
diff changeset
   617
		ApplyAmmoChanges(PHedgehog(Gear^.Hedgehog)^)
cecb3cc93251 Fix angle restriction applying to rc plane when choosing via ammomenu
unc0rr
parents: 1689
diff changeset
   618
		end;
930
3f61bd3b08fd Initial support for attacking from rope
unc0rr
parents: 928
diff changeset
   619
3f61bd3b08fd Initial support for attacking from rope
unc0rr
parents: 928
diff changeset
   620
	if ((Gear^.Message and gm_Weapon) <> 0) then HHSetWeapon(Gear);
3f61bd3b08fd Initial support for attacking from rope
unc0rr
parents: 928
diff changeset
   621
3f61bd3b08fd Initial support for attacking from rope
unc0rr
parents: 928
diff changeset
   622
	if ((Gear^.Message and gm_Timer) <> 0) then HHSetTimer(Gear);
3f61bd3b08fd Initial support for attacking from rope
unc0rr
parents: 928
diff changeset
   623
	end;
3f61bd3b08fd Initial support for attacking from rope
unc0rr
parents: 928
diff changeset
   624
302
7aca131ecd7f First implementation of Blow Torch
unc0rr
parents: 300
diff changeset
   625
if CurAmmoGear <> nil then
7aca131ecd7f First implementation of Blow Torch
unc0rr
parents: 300
diff changeset
   626
   begin
351
29bc9c36ad5f Fixed-point arithmetics in engine.
unc0rr
parents: 304
diff changeset
   627
   CurAmmoGear^.Message:= Gear^.Message;
302
7aca131ecd7f First implementation of Blow Torch
unc0rr
parents: 300
diff changeset
   628
   exit
7aca131ecd7f First implementation of Blow Torch
unc0rr
parents: 300
diff changeset
   629
   end;
7aca131ecd7f First implementation of Blow Torch
unc0rr
parents: 300
diff changeset
   630
952
9dd48265e0b9 Allow aiming while moving
unc0rr
parents: 941
diff changeset
   631
if not isInMultiShoot then
9dd48265e0b9 Allow aiming while moving
unc0rr
parents: 941
diff changeset
   632
   HedgehogChAngle(Gear);
926
d231e007452a Timer as hedgehog message (avoid possible desync in very rare cases)
unc0rr
parents: 925
diff changeset
   633
542
ec26095f1bed - Get rid of ammoProp_AttackInFall and gstFalling
unc0rr
parents: 540
diff changeset
   634
if (Gear^.State and gstMoving) <> 0 then
1519
7b6adbe5266a More delay after jump, less delay after small fall for hedgehog
unc0rr
parents: 1518
diff changeset
   635
	begin
7b6adbe5266a More delay after jump, less delay after small fall for hedgehog
unc0rr
parents: 1518
diff changeset
   636
	wasJumping:= ((Gear^.State and gstHHJumping) <> 0);
7b6adbe5266a More delay after jump, less delay after small fall for hedgehog
unc0rr
parents: 1518
diff changeset
   637
	
7b6adbe5266a More delay after jump, less delay after small fall for hedgehog
unc0rr
parents: 1518
diff changeset
   638
	if ((Gear^.Message and gm_HJump) <> 0) and
7b6adbe5266a More delay after jump, less delay after small fall for hedgehog
unc0rr
parents: 1518
diff changeset
   639
		wasJumping and
7b6adbe5266a More delay after jump, less delay after small fall for hedgehog
unc0rr
parents: 1518
diff changeset
   640
		((Gear^.State and gstHHHJump) = 0) then
7b6adbe5266a More delay after jump, less delay after small fall for hedgehog
unc0rr
parents: 1518
diff changeset
   641
		if (not (hwAbs(Gear^.dX) > cLittle)) and (Gear^.dY < -_0_02) then
7b6adbe5266a More delay after jump, less delay after small fall for hedgehog
unc0rr
parents: 1518
diff changeset
   642
			begin
2137
4bb9ff2069ec Okay, now a real fix
unc0rr
parents: 2136
diff changeset
   643
			Gear^.State:= Gear^.State or gstHHHJump;
1519
7b6adbe5266a More delay after jump, less delay after small fall for hedgehog
unc0rr
parents: 1518
diff changeset
   644
			Gear^.dY:= -_0_25;
2137
4bb9ff2069ec Okay, now a real fix
unc0rr
parents: 2136
diff changeset
   645
			if not cArtillery then Gear^.dX:= -SignAs(_0_02, Gear^.dX);
1669
b709e061577e Mostly fix voicepack usage
unc0rr
parents: 1658
diff changeset
   646
			PlaySound(sndJump2, false, PHedgehog(Gear^.Hedgehog)^.Team^.voicepack)
1519
7b6adbe5266a More delay after jump, less delay after small fall for hedgehog
unc0rr
parents: 1518
diff changeset
   647
			end;
7b6adbe5266a More delay after jump, less delay after small fall for hedgehog
unc0rr
parents: 1518
diff changeset
   648
	
7b6adbe5266a More delay after jump, less delay after small fall for hedgehog
unc0rr
parents: 1518
diff changeset
   649
	Gear^.Message:= Gear^.Message and not (gm_LJump or gm_HJump);
538
74219eadab5e - Various small fixes
unc0rr
parents: 534
diff changeset
   650
2024
2985f3bd18b7 Disable long jump in artillery mode, make snipre rifle single shot
nemo
parents: 2023
diff changeset
   651
	if (not cArtillery) and wasJumping and
1519
7b6adbe5266a More delay after jump, less delay after small fall for hedgehog
unc0rr
parents: 1518
diff changeset
   652
		TestCollisionXwithGear(Gear, hwSign(Gear^.dX)) then SetLittle(Gear^.dX);
538
74219eadab5e - Various small fixes
unc0rr
parents: 534
diff changeset
   653
1519
7b6adbe5266a More delay after jump, less delay after small fall for hedgehog
unc0rr
parents: 1518
diff changeset
   654
	doStepHedgehogMoving(Gear);
542
ec26095f1bed - Get rid of ammoProp_AttackInFall and gstFalling
unc0rr
parents: 540
diff changeset
   655
1519
7b6adbe5266a More delay after jump, less delay after small fall for hedgehog
unc0rr
parents: 1518
diff changeset
   656
	if ((Gear^.State and (gstMoving or gstDrowning)) = 0) then
7b6adbe5266a More delay after jump, less delay after small fall for hedgehog
unc0rr
parents: 1518
diff changeset
   657
		begin
7b6adbe5266a More delay after jump, less delay after small fall for hedgehog
unc0rr
parents: 1518
diff changeset
   658
		AddGearCI(Gear);
7b6adbe5266a More delay after jump, less delay after small fall for hedgehog
unc0rr
parents: 1518
diff changeset
   659
		if wasJumping then
7b6adbe5266a More delay after jump, less delay after small fall for hedgehog
unc0rr
parents: 1518
diff changeset
   660
			StepTicks:= 410
7b6adbe5266a More delay after jump, less delay after small fall for hedgehog
unc0rr
parents: 1518
diff changeset
   661
		else
7b6adbe5266a More delay after jump, less delay after small fall for hedgehog
unc0rr
parents: 1518
diff changeset
   662
			StepTicks:= 95
7b6adbe5266a More delay after jump, less delay after small fall for hedgehog
unc0rr
parents: 1518
diff changeset
   663
		end;
7b6adbe5266a More delay after jump, less delay after small fall for hedgehog
unc0rr
parents: 1518
diff changeset
   664
	exit
7b6adbe5266a More delay after jump, less delay after small fall for hedgehog
unc0rr
parents: 1518
diff changeset
   665
	end;
302
7aca131ecd7f First implementation of Blow Torch
unc0rr
parents: 300
diff changeset
   666
1033
622c5de38d72 Start implementing waves
unc0rr
parents: 1012
diff changeset
   667
	if not isInMultiShoot then
622c5de38d72 Start implementing waves
unc0rr
parents: 1012
diff changeset
   668
		begin
622c5de38d72 Start implementing waves
unc0rr
parents: 1012
diff changeset
   669
		if StepTicks > 0 then dec(StepTicks);
622c5de38d72 Start implementing waves
unc0rr
parents: 1012
diff changeset
   670
		if (StepTicks = 0) then HedgehogStep(Gear)
622c5de38d72 Start implementing waves
unc0rr
parents: 1012
diff changeset
   671
		end
302
7aca131ecd7f First implementation of Blow Torch
unc0rr
parents: 300
diff changeset
   672
end;
7aca131ecd7f First implementation of Blow Torch
unc0rr
parents: 300
diff changeset
   673
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   674
////////////////////////////////////////////////////////////////////////////////
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   675
procedure doStepHedgehogFree(Gear: PGear);
511
2b5b9e00419d - Further work on new collisions implementation
unc0rr
parents: 505
diff changeset
   676
var prevState: Longword;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   677
begin
511
2b5b9e00419d - Further work on new collisions implementation
unc0rr
parents: 505
diff changeset
   678
prevState:= Gear^.State;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   679
538
74219eadab5e - Various small fixes
unc0rr
parents: 534
diff changeset
   680
doStepHedgehogMoving(Gear);
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   681
1002
14ecd5fd4fab Implement drowning hedgehog sprite
unc0rr
parents: 984
diff changeset
   682
if (Gear^.State and (gstMoving or gstDrowning)) <> 0 then
865
a4a5ec6c61d4 - Fix introduced bug with hh physics
unc0rr
parents: 864
diff changeset
   683
	begin
1012
36b5cc8264e8 Damaged hedgehog animation
unc0rr
parents: 1002
diff changeset
   684
	if Gear^.Damage > 0 then CalcRotationDirAngle(Gear);
865
a4a5ec6c61d4 - Fix introduced bug with hh physics
unc0rr
parents: 864
diff changeset
   685
	AllInactive:= false;
a4a5ec6c61d4 - Fix introduced bug with hh physics
unc0rr
parents: 864
diff changeset
   686
	exit
a4a5ec6c61d4 - Fix introduced bug with hh physics
unc0rr
parents: 864
diff changeset
   687
	end;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   688
863
dfa3aa51ecb5 Merge some more sounds
unc0rr
parents: 855
diff changeset
   689
if (Gear^.Health = 0) then
dfa3aa51ecb5 Merge some more sounds
unc0rr
parents: 855
diff changeset
   690
	begin
868
4884bce5e5eb Hedgehog death animation
unc0rr
parents: 866
diff changeset
   691
	if PrvInactive then
864
024369e09a53 Use some more sounds
unc0rr
parents: 863
diff changeset
   692
		begin
024369e09a53 Use some more sounds
unc0rr
parents: 863
diff changeset
   693
		Gear^.Timer:= 0;
868
4884bce5e5eb Hedgehog death animation
unc0rr
parents: 866
diff changeset
   694
		Gear^.State:= Gear^.State or gstHHDeath;
4884bce5e5eb Hedgehog death animation
unc0rr
parents: 866
diff changeset
   695
		Gear^.doStep:= @doStepHedgehogDead;
1347
1102e19780b9 - Set focus to dead hedgehog
unc0rr
parents: 1286
diff changeset
   696
		FollowGear:= Gear;
868
4884bce5e5eb Hedgehog death animation
unc0rr
parents: 866
diff changeset
   697
		PrvInactive:= false;
2140
75e5c4fcae2a Death messages thanks to Smaxx
nemo
parents: 2137
diff changeset
   698
		AllInactive:= false;
75e5c4fcae2a Death messages thanks to Smaxx
nemo
parents: 2137
diff changeset
   699
75e5c4fcae2a Death messages thanks to Smaxx
nemo
parents: 2137
diff changeset
   700
		// Death message
2142
48ed98cfd119 Make code suck less
unc0rr
parents: 2140
diff changeset
   701
		AddCaption(Format(GetEventString(eidDied), PHedgehog(Gear^.Hedgehog)^.Name), $FFFFFF, capgrpMessage);
864
024369e09a53 Use some more sounds
unc0rr
parents: 863
diff changeset
   702
		end;
863
dfa3aa51ecb5 Merge some more sounds
unc0rr
parents: 855
diff changeset
   703
	exit
dfa3aa51ecb5 Merge some more sounds
unc0rr
parents: 855
diff changeset
   704
	end;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   705
1033
622c5de38d72 Start implementing waves
unc0rr
parents: 1012
diff changeset
   706
if ((Gear^.State and gstWait) = 0) and
863
dfa3aa51ecb5 Merge some more sounds
unc0rr
parents: 855
diff changeset
   707
	(prevState <> Gear^.State) then
dfa3aa51ecb5 Merge some more sounds
unc0rr
parents: 855
diff changeset
   708
	begin
1033
622c5de38d72 Start implementing waves
unc0rr
parents: 1012
diff changeset
   709
	Gear^.State:= gstWait;
863
dfa3aa51ecb5 Merge some more sounds
unc0rr
parents: 855
diff changeset
   710
	Gear^.Timer:= 150
dfa3aa51ecb5 Merge some more sounds
unc0rr
parents: 855
diff changeset
   711
	end else
dfa3aa51ecb5 Merge some more sounds
unc0rr
parents: 855
diff changeset
   712
	begin
dfa3aa51ecb5 Merge some more sounds
unc0rr
parents: 855
diff changeset
   713
	if Gear^.Timer = 0 then
dfa3aa51ecb5 Merge some more sounds
unc0rr
parents: 855
diff changeset
   714
		begin
dfa3aa51ecb5 Merge some more sounds
unc0rr
parents: 855
diff changeset
   715
		Gear^.State:= 0;
dfa3aa51ecb5 Merge some more sounds
unc0rr
parents: 855
diff changeset
   716
		Gear^.Active:= false;
dfa3aa51ecb5 Merge some more sounds
unc0rr
parents: 855
diff changeset
   717
		AddGearCI(Gear);
dfa3aa51ecb5 Merge some more sounds
unc0rr
parents: 855
diff changeset
   718
		exit
dfa3aa51ecb5 Merge some more sounds
unc0rr
parents: 855
diff changeset
   719
		end else dec(Gear^.Timer)
dfa3aa51ecb5 Merge some more sounds
unc0rr
parents: 855
diff changeset
   720
	end;
dfa3aa51ecb5 Merge some more sounds
unc0rr
parents: 855
diff changeset
   721
dfa3aa51ecb5 Merge some more sounds
unc0rr
parents: 855
diff changeset
   722
AllInactive:= false
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   723
end;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   724
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   725
////////////////////////////////////////////////////////////////////////////////
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   726
procedure doStepHedgehog(Gear: PGear);
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   727
begin
351
29bc9c36ad5f Fixed-point arithmetics in engine.
unc0rr
parents: 304
diff changeset
   728
if (Gear^.Message and gm_Destroy) <> 0 then
1505
3a96e93572cb - Convert small damage tag to visual gears
unc0rr
parents: 1347
diff changeset
   729
	begin
3a96e93572cb - Convert small damage tag to visual gears
unc0rr
parents: 1347
diff changeset
   730
	DeleteGear(Gear);
3a96e93572cb - Convert small damage tag to visual gears
unc0rr
parents: 1347
diff changeset
   731
	exit
3a96e93572cb - Convert small damage tag to visual gears
unc0rr
parents: 1347
diff changeset
   732
	end;
3a96e93572cb - Convert small damage tag to visual gears
unc0rr
parents: 1347
diff changeset
   733
2040
7c366fc3c099 - Fix for desyncs when player exits
unc0rr
parents: 2024
diff changeset
   734
if (Gear^.State and gstHHDriven) = 0 then
7c366fc3c099 - Fix for desyncs when player exits
unc0rr
parents: 2024
diff changeset
   735
	doStepHedgehogFree(Gear)
7c366fc3c099 - Fix for desyncs when player exits
unc0rr
parents: 2024
diff changeset
   736
else
7c366fc3c099 - Fix for desyncs when player exits
unc0rr
parents: 2024
diff changeset
   737
	begin
2041
9e0b5a6bcecf - Fix previous commit
unc0rr
parents: 2040
diff changeset
   738
	with PHedgehog(Gear^.Hedgehog)^ do
9e0b5a6bcecf - Fix previous commit
unc0rr
parents: 2040
diff changeset
   739
		if Team^.hasGone then TeamGoneEffect(Team^);
2040
7c366fc3c099 - Fix for desyncs when player exits
unc0rr
parents: 2024
diff changeset
   740
	doStepHedgehogDriven(Gear)
2143
ad05f6b2d1c0 New baseball bat sound, steam when fire lands on water (needs new hiss sound), bubbles when hedgehog drowns, more messages on
nemo
parents: 2142
diff changeset
   741
	end;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   742
end;