author | nemo |
Fri, 17 Aug 2012 10:39:23 -0400 | |
changeset 7548 | c7a21fc530de |
parent 7258 | 722e8a0d89dc |
child 7267 | 710f3ced8934 |
child 7278 | 000e4543f204 |
child 7411 | efc75c2d3be9 |
permissions | -rw-r--r-- |
184 | 1 |
/* |
1066 | 2 |
* Hedgewars, a free turn based strategy game |
6952 | 3 |
* Copyright (c) 2004-2012 Andrey Korotaev <unC0Rr@gmail.com> |
184 | 4 |
* |
5 |
* This program is free software; you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation; version 2 of the License |
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* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with this program; if not, write to the Free Software |
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA |
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17 |
*/ |
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18 |
||
19 |
#include <QString> |
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20 |
#include <QByteArray> |
|
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- Get rid of PageSimpleGame, now pressing 'quick game' just starts round
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21 |
#include <QUuid> |
5201 | 22 |
#include <QColor> |
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- Implement ThemesModel (load theme icons once, store in memory, don't reload from disk every time selection changes)
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23 |
#include <QStringListModel> |
7258 | 24 |
#include <QTextStream> |
184 | 25 |
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26 |
#include "game.h" |
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27 |
#include "hwconsts.h" |
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28 |
#include "gameuiconfig.h" |
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29 |
#include "gamecfgwidget.h" |
|
339
7535ab6c3820
Run game message added, team and config info provided for net game
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30 |
#include "teamselect.h" |
210 | 31 |
#include "KB.h" |
239 | 32 |
#include "proto.h" |
7258 | 33 |
#include "ThemeModel.h" |
706 | 34 |
|
3760 | 35 |
QString training, campaign; // TODO: Cleaner solution? |
2468
0b62498c201a
openal fix, training map selection and rcplane adjustments from Smaxx (untested, but look reasonable). Bunch of new graphics from Tiy, new translation for pt-pt from inu_
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36 |
|
681 | 37 |
HWGame::HWGame(GameUIConfig * config, GameCFGWidget * gamecfg, QString ammo, TeamSelWidget* pTeamSelWidget) : |
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38 |
TCPBase(true), |
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39 |
ammostr(ammo), |
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40 |
m_pTeamSelWidget(pTeamSelWidget) |
184 | 41 |
{ |
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42 |
this->config = config; |
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|
43 |
this->gamecfg = gamecfg; |
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cacda05a053e
Try suppressing those annoying "incorrect state" messages without actually breaking net play. Alter prior checks on GoBack. NEEDS TESTING.
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44 |
netSuspend = false; |
184 | 45 |
} |
46 |
||
419
fdeed9718e6b
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47 |
HWGame::~HWGame() |
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{ |
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SetGameState(gsDestroyed); |
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50 |
} |
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51 |
|
184 | 52 |
void HWGame::onClientDisconnect() |
53 |
{ |
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54 |
switch (gameType) |
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55 |
{ |
5865 | 56 |
case gtSave: |
57 |
if (gameState == gsInterrupted || gameState == gsHalted) |
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58 |
emit HaveRecord(false, demo); |
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59 |
else if (gameState == gsFinished) |
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60 |
emit HaveRecord(true, demo); |
5865 | 61 |
break; |
62 |
case gtDemo: |
|
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Don't refuse to create save file when a game loaded from save interrupts
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63 |
break; |
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64 |
case gtNet: |
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emit HaveRecord(true, demo); |
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66 |
break; |
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67 |
default: |
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3ae448aebe7e
implemented actions for closing/enging program (needs testing over the net)
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68 |
if (gameState == gsInterrupted || gameState == gsHalted) emit HaveRecord(false, demo); |
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else if (gameState == gsFinished) emit HaveRecord(true, demo); |
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70 |
} |
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71 |
SetGameState(gsStopped); |
184 | 72 |
} |
73 |
||
253 | 74 |
void HWGame::commonConfig() |
184 | 75 |
{ |
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76 |
QByteArray buf; |
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77 |
QString gt; |
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78 |
switch (gameType) |
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{ |
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80 |
case gtDemo: |
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81 |
gt = "TD"; |
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82 |
break; |
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83 |
case gtNet: |
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84 |
gt = "TN"; |
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break; |
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default: |
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gt = "TL"; |
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88 |
} |
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89 |
HWProto::addStringToBuffer(buf, gt); |
788
00720357601f
- Get rid of PageSimpleGame, now pressing 'quick game' just starts round
unc0rr
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90 |
|
4494
9585435e20f7
Pass hardcoded drawn map from frontend into engine \o/
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91 |
buf += gamecfg->getFullConfig(); |
341 | 92 |
|
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if (m_pTeamSelWidget) |
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94 |
{ |
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Replace iterators with simple declarative foreach (not tested if it works)
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foreach(HWTeam team, m_pTeamSelWidget->getPlayingTeams()) |
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96 |
{ |
3346 | 97 |
HWProto::addStringToBuffer(buf, QString("eammloadt %1").arg(ammostr.mid(0, cAmmoNumber))); |
98 |
HWProto::addStringToBuffer(buf, QString("eammprob %1").arg(ammostr.mid(cAmmoNumber, cAmmoNumber))); |
|
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HWProto::addStringToBuffer(buf, QString("eammdelay %1").arg(ammostr.mid(2 * cAmmoNumber, cAmmoNumber))); |
|
100 |
HWProto::addStringToBuffer(buf, QString("eammreinf %1").arg(ammostr.mid(3 * cAmmoNumber, cAmmoNumber))); |
|
7218
9ecd5bc9810b
Ensure that Clan ammo always takes precedence over Per Hog Ammo in the flags. It'd be best for the user sake if these buttons acted more like radio buttons.
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101 |
if(gamecfg->schemeData(15).toBool() || !gamecfg->schemeData(21).toBool()) HWProto::addStringToBuffer(buf, QString("eammstore")); |
3943
9835060e5c01
Add per-hog ammo option, initial stubs for infinite attack and weapon reset, fix a bug in ammo switching
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102 |
HWProto::addStringListToBuffer(buf, |
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103 |
team.teamGameConfig(gamecfg->getInitHealth())); |
5140
932307228d05
Change a few iterations over list to what is apparently a modification safe syntax, may fix issue #208 and #217 - needs testing of course.
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104 |
; |
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105 |
} |
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106 |
} |
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107 |
RawSendIPC(buf); |
253 | 108 |
} |
109 |
||
110 |
void HWGame::SendConfig() |
|
111 |
{ |
|
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112 |
commonConfig(); |
184 | 113 |
} |
114 |
||
115 |
void HWGame::SendQuickConfig() |
|
116 |
{ |
|
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117 |
QByteArray teamscfg; |
6937
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messing with the theme model a bit (gets now auto-updated after DLC download too)
sheepluva
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118 |
ThemeModel * themeModel = DataManager::instance().themeModel(); |
239 | 119 |
|
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120 |
HWProto::addStringToBuffer(teamscfg, "TL"); |
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|
121 |
HWProto::addStringToBuffer(teamscfg, QString("etheme %1") |
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122 |
.arg((themeModel->rowCount() > 0) ? themeModel->index(rand() % themeModel->rowCount()).data().toString() : "steel")); |
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123 |
HWProto::addStringToBuffer(teamscfg, "eseed " + QUuid::createUuid().toString()); |
788
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- Get rid of PageSimpleGame, now pressing 'quick game' just starts round
unc0rr
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|
124 |
|
6015
daffc14a518a
cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
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125 |
HWTeam team1; |
daffc14a518a
cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
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|
126 |
team1.setDifficulty(0); |
7130 | 127 |
team1.setColor(0); |
6015
daffc14a518a
cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
parents:
5865
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|
128 |
team1.setNumHedgehogs(4); |
6024 | 129 |
HWNamegen::teamRandomNames(team1,true); |
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130 |
HWProto::addStringListToBuffer(teamscfg, |
6616
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131 |
team1.teamGameConfig(100)); |
1907 | 132 |
|
6015
daffc14a518a
cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
parents:
5865
diff
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|
133 |
HWTeam team2; |
daffc14a518a
cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
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|
134 |
team2.setDifficulty(4); |
7130 | 135 |
team2.setColor(1); |
6015
daffc14a518a
cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
parents:
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|
136 |
team2.setNumHedgehogs(4); |
daffc14a518a
cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
parents:
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|
137 |
do |
6024 | 138 |
HWNamegen::teamRandomNames(team2,true); |
6015
daffc14a518a
cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
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|
139 |
while(!team2.name().compare(team1.name()) || !team2.hedgehog(0).Hat.compare(team1.hedgehog(0).Hat)); |
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140 |
HWProto::addStringListToBuffer(teamscfg, |
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|
141 |
team2.teamGameConfig(100)); |
607 | 142 |
|
3346 | 143 |
HWProto::addStringToBuffer(teamscfg, QString("eammloadt %1").arg(cDefaultAmmoStore->mid(0, cAmmoNumber))); |
144 |
HWProto::addStringToBuffer(teamscfg, QString("eammprob %1").arg(cDefaultAmmoStore->mid(cAmmoNumber, cAmmoNumber))); |
|
145 |
HWProto::addStringToBuffer(teamscfg, QString("eammdelay %1").arg(cDefaultAmmoStore->mid(2 * cAmmoNumber, cAmmoNumber))); |
|
146 |
HWProto::addStringToBuffer(teamscfg, QString("eammreinf %1").arg(cDefaultAmmoStore->mid(3 * cAmmoNumber, cAmmoNumber))); |
|
147 |
HWProto::addStringToBuffer(teamscfg, QString("eammstore")); |
|
148 |
HWProto::addStringToBuffer(teamscfg, QString("eammstore")); |
|
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|
149 |
RawSendIPC(teamscfg); |
341 | 150 |
} |
151 |
||
588 | 152 |
void HWGame::SendTrainingConfig() |
153 |
{ |
|
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154 |
QByteArray traincfg; |
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|
155 |
HWProto::addStringToBuffer(traincfg, "TL"); |
7090
63d09a846444
Provide training/campaign with a random seed to ignore/use.
nemo
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|
156 |
HWProto::addStringToBuffer(traincfg, "eseed " + QUuid::createUuid().toString()); |
3760 | 157 |
HWProto::addStringToBuffer(traincfg, "escript " + training); |
593 | 158 |
|
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|
159 |
RawSendIPC(traincfg); |
588 | 160 |
} |
161 |
||
3760 | 162 |
void HWGame::SendCampaignConfig() |
163 |
{ |
|
164 |
QByteArray campaigncfg; |
|
165 |
HWProto::addStringToBuffer(campaigncfg, "TL"); |
|
7090
63d09a846444
Provide training/campaign with a random seed to ignore/use.
nemo
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|
166 |
HWProto::addStringToBuffer(campaigncfg, "eseed " + QUuid::createUuid().toString()); |
3760 | 167 |
|
168 |
HWProto::addStringToBuffer(campaigncfg, "escript " + campaign); |
|
169 |
||
170 |
RawSendIPC(campaigncfg); |
|
171 |
} |
|
172 |
||
341 | 173 |
void HWGame::SendNetConfig() |
174 |
{ |
|
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|
175 |
commonConfig(); |
184 | 176 |
} |
177 |
||
178 |
void HWGame::ParseMessage(const QByteArray & msg) |
|
179 |
{ |
|
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180 |
switch(msg.at(1)) |
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181 |
{ |
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182 |
case '?': |
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183 |
{ |
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184 |
SendIPC("!"); |
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185 |
break; |
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186 |
} |
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187 |
case 'C': |
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188 |
{ |
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189 |
switch (gameType) |
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190 |
{ |
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191 |
case gtLocal: |
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192 |
{ |
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193 |
SendConfig(); |
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194 |
break; |
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195 |
} |
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196 |
case gtQLocal: |
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197 |
{ |
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198 |
SendQuickConfig(); |
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199 |
break; |
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200 |
} |
5865 | 201 |
case gtSave: |
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202 |
case gtDemo: |
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203 |
break; |
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204 |
case gtNet: |
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205 |
{ |
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206 |
SendNetConfig(); |
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207 |
break; |
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208 |
} |
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209 |
case gtTraining: |
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210 |
{ |
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211 |
SendTrainingConfig(); |
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212 |
break; |
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213 |
} |
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214 |
case gtCampaign: |
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215 |
{ |
3760 | 216 |
SendCampaignConfig(); |
217 |
break; |
|
218 |
} |
|
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219 |
} |
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220 |
break; |
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221 |
} |
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222 |
case 'E': |
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223 |
{ |
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224 |
int size = msg.size(); |
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225 |
emit ErrorMessage(QString("Last two engine messages:\n") + QString().append(msg.mid(2)).left(size - 4)); |
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226 |
return; |
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227 |
} |
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228 |
case 'K': |
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229 |
{ |
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230 |
ulong kb = msg.mid(2).toULong(); |
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231 |
if (kb==1) |
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232 |
{ |
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233 |
qWarning("%s", KBMessages[kb - 1].toLocal8Bit().constData()); |
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234 |
return; |
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235 |
} |
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236 |
if (kb && kb <= KBmsgsCount) |
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237 |
{ |
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238 |
emit ErrorMessage(KBMessages[kb - 1]); |
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|
239 |
} |
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240 |
return; |
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|
241 |
} |
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|
242 |
case 'i': |
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243 |
{ |
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244 |
emit GameStats(msg.at(2), QString::fromUtf8(msg.mid(3))); |
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|
245 |
break; |
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|
246 |
} |
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247 |
case 'Q': |
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248 |
{ |
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249 |
SetGameState(gsInterrupted); |
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|
250 |
break; |
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|
251 |
} |
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252 |
case 'q': |
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253 |
{ |
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254 |
SetGameState(gsFinished); |
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|
255 |
break; |
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|
256 |
} |
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|
257 |
case 'H': |
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|
258 |
{ |
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|
259 |
SetGameState(gsHalted); |
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|
260 |
break; |
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|
261 |
} |
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|
262 |
case 's': |
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|
263 |
{ |
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|
264 |
int size = msg.size(); |
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|
265 |
QString msgbody = QString::fromUtf8(msg.mid(2).left(size - 4)); |
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|
266 |
emit SendChat(msgbody); |
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|
267 |
// FIXME: /me command doesn't work here |
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|
268 |
QByteArray buf; |
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|
269 |
HWProto::addStringToBuffer(buf, "s" + HWProto::formatChatMsg(config->netNick(), msgbody) + "\x20\x20"); |
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|
270 |
demo.append(buf); |
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|
271 |
break; |
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|
272 |
} |
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|
273 |
case 'b': |
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|
274 |
{ |
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275 |
int size = msg.size(); |
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|
276 |
QString msgbody = QString::fromUtf8(msg.mid(2).left(size - 4)); |
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|
277 |
emit SendTeamMessage(msgbody); |
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|
278 |
break; |
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|
279 |
} |
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|
280 |
default: |
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|
281 |
{ |
4430
cacda05a053e
Try suppressing those annoying "incorrect state" messages without actually breaking net play. Alter prior checks on GoBack. NEEDS TESTING.
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changeset
|
282 |
if (gameType == gtNet && !netSuspend) |
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|
283 |
{ |
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284 |
emit SendNet(msg); |
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|
285 |
} |
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|
286 |
if (msg.at(1) != 's') |
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|
287 |
demo.append(msg); |
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|
288 |
} |
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|
289 |
} |
184 | 290 |
} |
291 |
||
292 |
void HWGame::FromNet(const QByteArray & msg) |
|
293 |
{ |
|
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|
294 |
RawSendIPC(msg); |
184 | 295 |
} |
296 |
||
1356 | 297 |
void HWGame::FromNetChat(const QString & msg) |
298 |
{ |
|
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|
299 |
QByteArray buf; |
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|
300 |
HWProto::addStringToBuffer(buf, 's' + msg + "\x20\x20"); |
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|
301 |
RawSendIPC(buf); |
1356 | 302 |
} |
303 |
||
184 | 304 |
void HWGame::onClientRead() |
305 |
{ |
|
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306 |
quint8 msglen; |
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|
307 |
quint32 bufsize; |
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|
308 |
while (!readbuffer.isEmpty() && ((bufsize = readbuffer.size()) > 0) && |
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|
309 |
((msglen = readbuffer.data()[0]) < bufsize)) |
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|
310 |
{ |
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|
311 |
QByteArray msg = readbuffer.left(msglen + 1); |
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|
312 |
readbuffer.remove(0, msglen + 1); |
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|
313 |
ParseMessage(msg); |
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|
314 |
} |
184 | 315 |
} |
316 |
||
5213
a86768368309
make the associate button use the user's settings for loading demos/saves
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changeset
|
317 |
QStringList HWGame::getArguments() |
184 | 318 |
{ |
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|
319 |
QStringList arguments; |
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320 |
QRect resolution = config->vid_Resolution(); |
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arguments << cfgdir->absolutePath(); |
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arguments << QString::number(resolution.width()); |
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arguments << QString::number(resolution.height()); |
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arguments << QString::number(config->bitDepth()); // bpp |
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arguments << QString("%1").arg(ipc_port); |
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arguments << (config->vid_Fullscreen() ? "1" : "0"); |
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arguments << (config->isSoundEnabled() ? "1" : "0"); |
3709 | 328 |
arguments << (config->isMusicEnabled() ? "1" : "0"); |
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arguments << QString::number(config->volume()); // sound volume |
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arguments << QString::number(config->timerInterval()); |
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arguments << datadir->absolutePath(); |
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arguments << (config->isShowFPSEnabled() ? "1" : "0"); |
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arguments << (config->isAltDamageEnabled() ? "1" : "0"); |
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arguments << config->netNick().toUtf8().toBase64(); |
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arguments << QString::number(config->translateQuality()); |
3696 | 336 |
arguments << QString::number(config->stereoMode()); |
3709 | 337 |
arguments << tr("en.txt"); |
338 |
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return arguments; |
184 | 340 |
} |
341 |
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5865 | 342 |
void HWGame::PlayDemo(const QString & demofilename, bool isSave) |
184 | 343 |
{ |
5865 | 344 |
gameType = isSave ? gtSave : gtDemo; |
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QFile demofile(demofilename); |
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if (!demofile.open(QIODevice::ReadOnly)) |
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{ |
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emit ErrorMessage(tr("Cannot open demofile %1").arg(demofilename)); |
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return ; |
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} |
184 | 351 |
|
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352 |
// read demo |
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toSendBuf = demofile.readAll(); |
184 | 354 |
|
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// run engine |
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demo.clear(); |
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Start(); |
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SetGameState(gsStarted); |
184 | 359 |
} |
360 |
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361 |
void HWGame::StartNet() |
|
362 |
{ |
|
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gameType = gtNet; |
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364 |
demo.clear(); |
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Start(); |
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SetGameState(gsStarted); |
184 | 367 |
} |
368 |
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369 |
void HWGame::StartLocal() |
|
370 |
{ |
|
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gameType = gtLocal; |
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372 |
demo.clear(); |
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373 |
Start(); |
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SetGameState(gsStarted); |
184 | 375 |
} |
376 |
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377 |
void HWGame::StartQuick() |
|
378 |
{ |
|
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gameType = gtQLocal; |
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380 |
demo.clear(); |
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381 |
Start(); |
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382 |
SetGameState(gsStarted); |
184 | 383 |
} |
533 | 384 |
|
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385 |
void HWGame::StartTraining(const QString & file) |
587 | 386 |
{ |
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387 |
gameType = gtTraining; |
3919 | 388 |
training = "Missions/Training/" + file + ".lua"; |
3760 | 389 |
demo.clear(); |
390 |
Start(); |
|
391 |
SetGameState(gsStarted); |
|
392 |
} |
|
393 |
||
394 |
void HWGame::StartCampaign(const QString & file) |
|
395 |
{ |
|
396 |
gameType = gtCampaign; |
|
3919 | 397 |
campaign = "Missions/Campaign/" + file + ".lua"; |
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398 |
demo.clear(); |
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399 |
Start(); |
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400 |
SetGameState(gsStarted); |
587 | 401 |
} |
402 |
||
533 | 403 |
void HWGame::SetGameState(GameState state) |
404 |
{ |
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gameState = state; |
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406 |
emit GameStateChanged(state); |
533 | 407 |
} |
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408 |
|
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409 |
void HWGame::abort() |
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410 |
{ |
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411 |
QByteArray buf; |
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412 |
HWProto::addStringToBuffer(buf, QString("efinish")); |
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413 |
RawSendIPC(buf); |
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414 |
} |