project_files/HedgewarsMobile/Classes/GameConfigViewController.m
author Wuzzy <almikes@aol.com>
Wed, 13 Apr 2016 00:17:07 +0200
changeset 11716 c7cdd98bb1ec
parent 11549 893722a2a1f9
child 12870 350d8bde5ccd
permissions -rw-r--r--
Construction Mode: Fix mine timer message being shown at start
Ignore whitespace changes - Everywhere: Within whitespace: At end of lines:
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/*
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 * Hedgewars-iOS, a Hedgewars port for iOS devices
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 * Copyright (c) 2009-2012 Vittorio Giovara <vittorio.giovara@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA.
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 */
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#import "GameConfigViewController.h"
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#import "MapConfigViewController.h"
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#import "TeamConfigViewController.h"
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#import "SchemeWeaponConfigViewController.h"
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#import "GameInterfaceBridge.h"
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#import "HelpPageLobbyViewController.h"
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@interface GameConfigViewController ()
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@property (nonatomic, retain) IBOutlet UISegmentedControl *tabsSegmentedControl; //iPhone only
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@property (nonatomic, retain) IBOutlet UIBarButtonItem *backButton; //iPhone only
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@property (nonatomic, retain) IBOutlet UIBarButtonItem *startButton; //iPhone only
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@end
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@implementation GameConfigViewController
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@synthesize imgContainer, titleImage, sliderBackground, helpPage,
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            mapConfigViewController, teamConfigViewController, schemeWeaponConfigViewController;
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-(BOOL) shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation {
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    return rotationManager(interfaceOrientation);
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}
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#pragma mark - Buttons
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-(IBAction) buttonPressed:(id) sender {
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    UIButton *theButton = (UIButton *)sender;
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    switch (theButton.tag) {
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        case 0:
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            if ([self.mapConfigViewController busy]) {
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                UIAlertView *alert = [[UIAlertView alloc] initWithTitle:NSLocalizedString(@"Wait for the Preview",@"")
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                                                                message:NSLocalizedString(@"Before returning the preview needs to be generated",@"")
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                                                               delegate:nil
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                                                      cancelButtonTitle:NSLocalizedString(@"Ok, got it",@"")
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                                                      otherButtonTitles:nil];
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                [alert show];
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                [alert release];
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            } else {
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                [[AudioManagerController mainManager] playBackSound];
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                [[self presentingViewController] dismissViewControllerAnimated:YES completion:nil];
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            }
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            break;
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        case 1:
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            [[AudioManagerController mainManager] playClickSound];
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            if ([self isEverythingSet] == NO)
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                return;
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            theButton.enabled = NO;
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            [self clearImgContainer];
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            [self startGame:theButton];
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            break;
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        case 2:
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            [[AudioManagerController mainManager] playClickSound];
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            if (self.helpPage == nil)
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                self.helpPage = [[HelpPageLobbyViewController alloc] initWithNibName:@"HelpPageLobbyViewController-iPad" bundle:nil];
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            self.helpPage.view.alpha = 0;
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            self.helpPage.view.frame = self.view.frame;
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            [self.view addSubview:self.helpPage.view];
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            [UIView animateWithDuration:0.5 animations:^{
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                self.helpPage.view.alpha = 1;
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            }];
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            break;
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        default:
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            DLog(@"Nope");
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            break;
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    }
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}
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#pragma mark - Tabs Segmented Control
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- (void)localizeTabsSegmentedControl
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{
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    for (NSUInteger i = 0; i < self.tabsSegmentedControl.numberOfSegments; i++)
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    {
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        NSString *oldTitle = [self.tabsSegmentedControl titleForSegmentAtIndex:i];
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        [self.tabsSegmentedControl setTitle:NSLocalizedString(oldTitle, nil) forSegmentAtIndex:i];
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    }
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}
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-(IBAction) segmentPressed:(id) sender {
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    UISegmentedControl *theSegment = (UISegmentedControl *)sender;
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    [[AudioManagerController mainManager] playSelectSound];
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    switch (theSegment.selectedSegmentIndex) {
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        case 0:
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            // this message is compulsory otherwise the table won't be loaded at all
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            [self.mapConfigViewController viewWillAppear:NO];
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            [self.view bringSubviewToFront:self.mapConfigViewController.view];
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            break;
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        case 1:
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            // this message is compulsory otherwise the table won't be loaded at all
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            [self.teamConfigViewController viewWillAppear:NO];
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            [self.view bringSubviewToFront:self.teamConfigViewController.view];
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            break;
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        case 2:
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            // this message is compulsory otherwise the table won't be loaded at all
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            [schemeWeaponConfigViewController viewWillAppear:NO];
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            [self.view bringSubviewToFront:schemeWeaponConfigViewController.view];
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            break;
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        case 3:
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            if (helpPage == nil) {
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                helpPage = [[HelpPageLobbyViewController alloc] initWithNibName:@"HelpPageLobbyViewController-iPhone" bundle:nil];
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                CGRect helpPageFrame = self.view.frame;
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                helpPageFrame.size.height -= 44; //toolbar height
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                self.helpPage.view.frame = helpPageFrame;
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                [self.view addSubview:helpPage.view];
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            }
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            // this message is compulsory otherwise the table won't be loaded at all
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            [helpPage viewWillAppear:NO];
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            [self.view bringSubviewToFront:helpPage.view];
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            break;
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        default:
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            DLog(@"Nope");
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            break;
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    }
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}
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#pragma mark -
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-(BOOL) isEverythingSet {
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    // don't start playing if the preview is in progress
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    if ([self.mapConfigViewController busy]) {
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        UIAlertView *alert = [[UIAlertView alloc] initWithTitle:NSLocalizedString(@"Wait for the Preview",@"")
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                                                        message:NSLocalizedString(@"Before playing the preview needs to be generated",@"")
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                                                       delegate:nil
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                                              cancelButtonTitle:NSLocalizedString(@"Ok, got it",@"")
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                                              otherButtonTitles:nil];
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        [alert show];
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        [alert release];
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        return NO;
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    }
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    // play only if there is more than one team
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    if ([self.teamConfigViewController.listOfSelectedTeams count] < 2) {
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        UIAlertView *alert = [[UIAlertView alloc] initWithTitle:NSLocalizedString(@"Too few teams playing",@"")
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                                                        message:NSLocalizedString(@"Select at least two teams to play a game",@"")
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                                                       delegate:nil
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                                              cancelButtonTitle:NSLocalizedString(@"Ok, got it",@"")
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                                              otherButtonTitles:nil];
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        [alert show];
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        [alert release];
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        return NO;
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    }
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    // play if there's room for enough hogs in the selected map
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    int hogs = 0;
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    for (NSDictionary *teamData in teamConfigViewController.listOfSelectedTeams)
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        hogs += [[teamData objectForKey:@"number"] intValue];
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    if (hogs > self.mapConfigViewController.maxHogs) {
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        UIAlertView *alert = [[UIAlertView alloc] initWithTitle:NSLocalizedString(@"Too many hogs",@"")
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                                                        message:NSLocalizedString(@"The map is too small for that many hogs",@"")
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                                                       delegate:nil
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                                              cancelButtonTitle:NSLocalizedString(@"Ok, got it",@"")
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                                              otherButtonTitles:nil];
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        [alert show];
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        [alert release];
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        return NO;
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    }
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    // play if there aren't too many teams
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    if ((int)[self.teamConfigViewController.listOfSelectedTeams count] > HW_getMaxNumberOfTeams()) {
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        UIAlertView *alert = [[UIAlertView alloc] initWithTitle:NSLocalizedString(@"Too many teams",@"")
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                                                        message:NSLocalizedString(@"You exceeded the maximum number of tems allowed in a game",@"")
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                                                       delegate:nil
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                                              cancelButtonTitle:NSLocalizedString(@"Ok, got it",@"")
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                                              otherButtonTitles:nil];
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        [alert show];
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        [alert release];
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        return NO;
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    }
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    // play only if one scheme and one weapon are selected
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    if ([self.schemeWeaponConfigViewController.selectedScheme length] == 0 || [self.schemeWeaponConfigViewController.selectedWeapon length] == 0 ) {
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        UIAlertView *alert = [[UIAlertView alloc] initWithTitle:NSLocalizedString(@"Missing detail",@"")
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                                                        message:NSLocalizedString(@"Select one Scheme and one Weapon for this game",@"")
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                                                       delegate:nil
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                                              cancelButtonTitle:NSLocalizedString(@"Ok, got it",@"")
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                                              otherButtonTitles:nil];
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        [alert show];
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        [alert release];
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        return NO;
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    }
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    // play if the gameflags are set correctly (divideteam works only with 2 teams)
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    NSString *schemePath = [[NSString alloc] initWithFormat:@"%@/%@",SCHEMES_DIRECTORY(),self.schemeWeaponConfigViewController.selectedScheme];
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    NSArray *gameFlags = [[NSDictionary dictionaryWithContentsOfFile:schemePath] objectForKey:@"gamemod"];
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    [schemePath release];
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    if ([[gameFlags objectAtIndex:2] boolValue] && [self.teamConfigViewController.listOfSelectedTeams count] != 2) {
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        UIAlertView *alert = [[UIAlertView alloc] initWithTitle:NSLocalizedString(@"Scheme mismatch",@"")
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                                                        message:NSLocalizedString(@"The scheme you selected allows only for two teams",@"")
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                                                       delegate:nil
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                                              cancelButtonTitle:NSLocalizedString(@"Ok, got it",@"")
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                                              otherButtonTitles:nil];
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        [alert show];
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        [alert release];
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        return NO;
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    }
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    return YES;
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}
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-(void) startGame:(UIButton *)button {
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    button.enabled = YES;
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    NSString *script = self.mapConfigViewController.missionCommand;
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    if ([script isEqualToString:@""])
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        script = self.schemeWeaponConfigViewController.scriptCommand;
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    // create the configuration file that is going to be sent to engine
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    NSDictionary *gameDictionary = [[NSDictionary alloc] initWithObjectsAndKeys:
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                                    self.mapConfigViewController.seedCommand,@"seed_command",
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                                    self.mapConfigViewController.templateFilterCommand,@"templatefilter_command",
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                                    self.mapConfigViewController.mapGenCommand,@"mapgen_command",
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                                    self.mapConfigViewController.mazeSizeCommand,@"mazesize_command",
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                                    self.mapConfigViewController.themeCommand,@"theme_command",
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                                    self.mapConfigViewController.staticMapCommand,@"staticmap_command",
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                                    self.teamConfigViewController.listOfSelectedTeams,@"teams_list",
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                                    self.schemeWeaponConfigViewController.selectedScheme,@"scheme",
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                                    self.schemeWeaponConfigViewController.selectedWeapon,@"weapon",
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                                    script,@"mission_command",
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                                    nil];
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    [GameInterfaceBridge registerCallingController:self];
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    [GameInterfaceBridge startLocalGame:gameDictionary];
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    [gameDictionary release];
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}
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-(void) loadNiceHogs
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{
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    @autoreleasepool
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    {
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        NSString *filePath = [[NSString alloc] initWithFormat:@"%@/Hedgehog/Idle.png",GRAPHICS_DIRECTORY()];
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        UIImage *hogSprite = [[UIImage alloc] initWithContentsOfFile:filePath];
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        [filePath release];
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        NSArray *hatArray = [[NSFileManager defaultManager] contentsOfDirectoryAtPath:HATS_DIRECTORY() error:NULL];
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        NSUInteger numberOfHats = [hatArray count];
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        int animationFrames = IS_VERY_POWERFUL([HWUtils modelType]) ? 16 : 1;
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        self.imgContainer = [[UIView alloc] initWithFrame:CGRectMake(0, 0, 300, 40)];
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        NSInteger numberOfHogs = 1 + arc4random_uniform(15);
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        DLog(@"Drawing %ld nice hedgehogs", (long)numberOfHogs);
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        for (int i = 0; i < numberOfHogs; i++) {
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            NSString *hat = [hatArray objectAtIndex:arc4random_uniform((int)numberOfHats)];
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            NSString *hatFile = [[NSString alloc] initWithFormat:@"%@/%@", HATS_DIRECTORY(), hat];
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            UIImage *hatSprite = [[UIImage alloc] initWithContentsOfFile:hatFile];
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            NSMutableArray *animation = [[NSMutableArray alloc] initWithCapacity:animationFrames];
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            for (int j = 0; j < animationFrames; j++) {
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                int x = ((j*32)/(int)hatSprite.size.height)*32;
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                int y = (j*32)%(int)hatSprite.size.height;
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                UIImage *hatSpriteFrame = [hatSprite cutAt:CGRectMake(x, y, 32, 32)];
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                UIImage *hogSpriteFrame = [hogSprite cutAt:CGRectMake(x, y, 32, 32)];
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                UIImage *hogWithHat = [hogSpriteFrame mergeWith:hatSpriteFrame atPoint:CGPointMake(0, 5)];
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                [animation addObject:hogWithHat];
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            }
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            [hatSprite release];
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            [hatFile release];
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            UIImageView *hog = [[UIImageView alloc] initWithImage:[animation objectAtIndex:0]];
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            hog.animationImages = animation;
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            hog.animationDuration = 3;
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            [animation release];
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            int x = 20*i+arc4random_uniform(128);
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            while (x > 320 - 32)
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                x = i*arc4random_uniform(32);
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            hog.frame = CGRectMake(x, 25, hog.frame.size.width, hog.frame.size.height);
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            [self.imgContainer addSubview:hog];
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            [hog startAnimating];
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            [hog release];
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        }
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        [hogSprite release];
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        dispatch_async(dispatch_get_main_queue(), ^{
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   299
            
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            [self.view addSubview:self.imgContainer];
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   301
            
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            // don't place the nice hogs if there is no space for them
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            if ((self.interfaceOrientation == UIInterfaceOrientationPortrait ||
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                 self.interfaceOrientation == UIInterfaceOrientationPortraitUpsideDown))
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                self.imgContainer.alpha = 0;
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   306
            
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            self.isDrawingNiceHogs = NO;
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   308
        });
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    }
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}
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- (void)clearImgContainer
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{
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    for (UIView *oneView in [self.imgContainer subviews])
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    {
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        if ([oneView isMemberOfClass:[UIImageView class]])
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        {
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            UIImageView *anImageView = (UIImageView *)oneView;
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   319
            [anImageView removeFromSuperview];
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   320
        }
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   321
    }
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   322
    
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   323
    [self.imgContainer removeFromSuperview];
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   324
    self.imgContainer = nil;
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   325
}
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   326
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-(void) viewDidLoad
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{
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   329
    [super viewDidLoad];
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   330
    
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    self.view.backgroundColor = [UIColor blackColor];
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   332
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    CGRect screenRect = [[UIScreen mainScreen] safeBounds];
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    self.view.frame = screenRect;
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   335
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   336
    if (IS_IPAD())
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   337
    {
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        // the label for the filter slider
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   339
        UILabel *backLabel = [[UILabel alloc] initWithFrame:CGRectMake(116, 714, 310, 40)
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   340
                                                   andTitle:nil
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   341
                                            withBorderWidth:2.0f];
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   342
        self.sliderBackground = backLabel;
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   343
        [backLabel release];
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   344
        [self.view addSubview:self.sliderBackground];
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aa24192417a8 use labels instead of images, should save ram and space
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   345
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   346
        // the label for max hogs
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   347
        UILabel *maxLabel = [[UILabel alloc] initWithFrame:CGRectMake(598, 714, 310, 40)
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   348
                                                  andTitle:NSLocalizedString(@"Loading...",@"")
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diff changeset
   349
                                           withBorderWidth:2.0f];
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diff changeset
   350
        maxLabel.font = [UIFont italicSystemFontOfSize:[UIFont labelFontSize]];
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   351
        maxLabel.textColor = [UIColor whiteColor];
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diff changeset
   352
        maxLabel.textAlignment = NSTextAlignmentCenter;
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   353
        [self.view addSubview:maxLabel];
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   354
        self.mapConfigViewController.maxLabel = maxLabel;
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   355
        [maxLabel release];
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   356
    }
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   357
    else
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diff changeset
   358
    {
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diff changeset
   359
        [self localizeTabsSegmentedControl];
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diff changeset
   360
        
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diff changeset
   361
        [self.backButton setTitle:NSLocalizedString(@"Back", nil)];
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diff changeset
   362
        [self.startButton setTitle:NSLocalizedString(@"Start", nil)];
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diff changeset
   363
        
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beab48f963d5 restored interface on iphone
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diff changeset
   364
        self.mapConfigViewController.view.frame = CGRectMake(0, 0, screenRect.size.width, screenRect.size.height-44);
3616
85d69ddb41b6 tackling the iphoneos todo (another trial for the beginning sporadic bug, remove curl animation, don't need to go to detail page)
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diff changeset
   365
    }
11228
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diff changeset
   366
    
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diff changeset
   367
    [self.view addSubview:self.mapConfigViewController.view];
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diff changeset
   368
    [self.view bringSubviewToFront:self.mapConfigViewController.slider];
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diff changeset
   369
}
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   370
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diff changeset
   371
-(void) willAnimateRotationToInterfaceOrientation:(UIInterfaceOrientation)toInterfaceOrientation duration:(NSTimeInterval) duration {
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diff changeset
   372
    if (IS_IPAD() == NO)
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diff changeset
   373
        return;
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diff changeset
   374
11132
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antonc27 <antonc27@mail.ru>
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diff changeset
   375
    [self updateiPadUIForInterfaceOrientation:toInterfaceOrientation];
11123
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diff changeset
   376
bd58a851eb8d - Fix for initial wrong UI positioning for GameConfigViewController
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parents: 11122
diff changeset
   377
    if (self.helpPage)
bd58a851eb8d - Fix for initial wrong UI positioning for GameConfigViewController
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diff changeset
   378
    {
bd58a851eb8d - Fix for initial wrong UI positioning for GameConfigViewController
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diff changeset
   379
        self.helpPage.view.frame = self.view.frame;
bd58a851eb8d - Fix for initial wrong UI positioning for GameConfigViewController
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parents: 11122
diff changeset
   380
    }
bd58a851eb8d - Fix for initial wrong UI positioning for GameConfigViewController
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diff changeset
   381
}
bd58a851eb8d - Fix for initial wrong UI positioning for GameConfigViewController
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parents: 11122
diff changeset
   382
11132
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parents: 11123
diff changeset
   383
- (void)updateiPadUIForInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation
11123
bd58a851eb8d - Fix for initial wrong UI positioning for GameConfigViewController
antonc27 <antonc27@mail.ru>
parents: 11122
diff changeset
   384
{
bd58a851eb8d - Fix for initial wrong UI positioning for GameConfigViewController
antonc27 <antonc27@mail.ru>
parents: 11122
diff changeset
   385
    if ((interfaceOrientation == UIInterfaceOrientationLandscapeLeft ||
bd58a851eb8d - Fix for initial wrong UI positioning for GameConfigViewController
antonc27 <antonc27@mail.ru>
parents: 11122
diff changeset
   386
         interfaceOrientation == UIInterfaceOrientationLandscapeRight)) {
6634
e00762923086 ios game configuration page supports rotation, with some enhancements (like the new slider); some glitches here and there
koda
parents: 6353
diff changeset
   387
        self.imgContainer.alpha = 1;
e00762923086 ios game configuration page supports rotation, with some enhancements (like the new slider); some glitches here and there
koda
parents: 6353
diff changeset
   388
        self.titleImage.frame = CGRectMake(357, 17, 309, 165);
e00762923086 ios game configuration page supports rotation, with some enhancements (like the new slider); some glitches here and there
koda
parents: 6353
diff changeset
   389
        self.schemeWeaponConfigViewController.view.frame = CGRectMake(0, 60, 320, 620);
e00762923086 ios game configuration page supports rotation, with some enhancements (like the new slider); some glitches here and there
koda
parents: 6353
diff changeset
   390
        self.mapConfigViewController.view.frame = CGRectMake(704, 0, 320, 680);
e00762923086 ios game configuration page supports rotation, with some enhancements (like the new slider); some glitches here and there
koda
parents: 6353
diff changeset
   391
        self.teamConfigViewController.view.frame = CGRectMake(337, 187, 350, 505);
e00762923086 ios game configuration page supports rotation, with some enhancements (like the new slider); some glitches here and there
koda
parents: 6353
diff changeset
   392
        self.mapConfigViewController.maxLabel.frame = CGRectMake(121, 714, 300, 40);
e00762923086 ios game configuration page supports rotation, with some enhancements (like the new slider); some glitches here and there
koda
parents: 6353
diff changeset
   393
        self.sliderBackground.frame = CGRectMake(603, 714, 300, 40);
e00762923086 ios game configuration page supports rotation, with some enhancements (like the new slider); some glitches here and there
koda
parents: 6353
diff changeset
   394
        self.mapConfigViewController.slider.frame = CGRectMake(653, 724, 200, 23);
e00762923086 ios game configuration page supports rotation, with some enhancements (like the new slider); some glitches here and there
koda
parents: 6353
diff changeset
   395
    } else {
e00762923086 ios game configuration page supports rotation, with some enhancements (like the new slider); some glitches here and there
koda
parents: 6353
diff changeset
   396
        self.imgContainer.alpha = 0;
e00762923086 ios game configuration page supports rotation, with some enhancements (like the new slider); some glitches here and there
koda
parents: 6353
diff changeset
   397
        self.titleImage.frame = CGRectMake(37, 28, 309, 165);
e00762923086 ios game configuration page supports rotation, with some enhancements (like the new slider); some glitches here and there
koda
parents: 6353
diff changeset
   398
        self.schemeWeaponConfigViewController.view.frame = CGRectMake(0, 214, 378, 366);
e00762923086 ios game configuration page supports rotation, with some enhancements (like the new slider); some glitches here and there
koda
parents: 6353
diff changeset
   399
        self.mapConfigViewController.view.frame = CGRectMake(390, 0, 378, 580);
e00762923086 ios game configuration page supports rotation, with some enhancements (like the new slider); some glitches here and there
koda
parents: 6353
diff changeset
   400
        self.teamConfigViewController.view.frame = CGRectMake(170, 590, 428, 366);
e00762923086 ios game configuration page supports rotation, with some enhancements (like the new slider); some glitches here and there
koda
parents: 6353
diff changeset
   401
        self.mapConfigViewController.maxLabel.frame = CGRectMake(104, 975, 200, 40);
e00762923086 ios game configuration page supports rotation, with some enhancements (like the new slider); some glitches here and there
koda
parents: 6353
diff changeset
   402
        self.sliderBackground.frame = CGRectMake(465, 975, 200, 40);
e00762923086 ios game configuration page supports rotation, with some enhancements (like the new slider); some glitches here and there
koda
parents: 6353
diff changeset
   403
        self.mapConfigViewController.slider.frame = CGRectMake(475, 983, 180, 23);
e00762923086 ios game configuration page supports rotation, with some enhancements (like the new slider); some glitches here and there
koda
parents: 6353
diff changeset
   404
    }
e00762923086 ios game configuration page supports rotation, with some enhancements (like the new slider); some glitches here and there
koda
parents: 6353
diff changeset
   405
}
e00762923086 ios game configuration page supports rotation, with some enhancements (like the new slider); some glitches here and there
koda
parents: 6353
diff changeset
   406
11221
4d8ab775bad3 - Fix for 'loadNiceHogs' in GameConfig for iPad
antonc27 <antonc27@mail.ru>
parents: 11215
diff changeset
   407
-(void) viewWillAppear:(BOOL)animated
4d8ab775bad3 - Fix for 'loadNiceHogs' in GameConfig for iPad
antonc27 <antonc27@mail.ru>
parents: 11215
diff changeset
   408
{
11222
bd45676ab966 - Some improvements for 'loadNiceHogs' in GameConfig for iPad
antonc27 <antonc27@mail.ru>
parents: 11221
diff changeset
   409
    [super viewWillAppear:animated];
11221
4d8ab775bad3 - Fix for 'loadNiceHogs' in GameConfig for iPad
antonc27 <antonc27@mail.ru>
parents: 11215
diff changeset
   410
    
11222
bd45676ab966 - Some improvements for 'loadNiceHogs' in GameConfig for iPad
antonc27 <antonc27@mail.ru>
parents: 11221
diff changeset
   411
    if (IS_IPAD() && !self.imgContainer && !self.isDrawingNiceHogs)
bd45676ab966 - Some improvements for 'loadNiceHogs' in GameConfig for iPad
antonc27 <antonc27@mail.ru>
parents: 11221
diff changeset
   412
    {
bd45676ab966 - Some improvements for 'loadNiceHogs' in GameConfig for iPad
antonc27 <antonc27@mail.ru>
parents: 11221
diff changeset
   413
        self.isDrawingNiceHogs = YES;
11221
4d8ab775bad3 - Fix for 'loadNiceHogs' in GameConfig for iPad
antonc27 <antonc27@mail.ru>
parents: 11215
diff changeset
   414
        [NSThread detachNewThreadSelector:@selector(loadNiceHogs) toTarget:self withObject:nil];
11222
bd45676ab966 - Some improvements for 'loadNiceHogs' in GameConfig for iPad
antonc27 <antonc27@mail.ru>
parents: 11221
diff changeset
   415
    }
11123
bd58a851eb8d - Fix for initial wrong UI positioning for GameConfigViewController
antonc27 <antonc27@mail.ru>
parents: 11122
diff changeset
   416
    
11132
ccf095d96ef4 - Improved fix for UI elements positioning at GameConfigViewController
antonc27 <antonc27@mail.ru>
parents: 11123
diff changeset
   417
    if (IS_IPAD())
ccf095d96ef4 - Improved fix for UI elements positioning at GameConfigViewController
antonc27 <antonc27@mail.ru>
parents: 11123
diff changeset
   418
    {
ccf095d96ef4 - Improved fix for UI elements positioning at GameConfigViewController
antonc27 <antonc27@mail.ru>
parents: 11123
diff changeset
   419
        // we assume here what 'statusBarOrientation' will never be changed manually!
ccf095d96ef4 - Improved fix for UI elements positioning at GameConfigViewController
antonc27 <antonc27@mail.ru>
parents: 11123
diff changeset
   420
        UIInterfaceOrientation currentOrientation = [[UIApplication sharedApplication] statusBarOrientation];
ccf095d96ef4 - Improved fix for UI elements positioning at GameConfigViewController
antonc27 <antonc27@mail.ru>
parents: 11123
diff changeset
   421
        [self updateiPadUIForInterfaceOrientation:currentOrientation];
ccf095d96ef4 - Improved fix for UI elements positioning at GameConfigViewController
antonc27 <antonc27@mail.ru>
parents: 11123
diff changeset
   422
    }
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   423
}
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   424
11215
51cc7ec00c2d - Possible fix for wrong layout on iOS 9 when going back from rotated stats page (for iPad)
antonc27 <antonc27@mail.ru>
parents: 11206
diff changeset
   425
- (void)viewDidAppear:(BOOL)animated
51cc7ec00c2d - Possible fix for wrong layout on iOS 9 when going back from rotated stats page (for iPad)
antonc27 <antonc27@mail.ru>
parents: 11206
diff changeset
   426
{
51cc7ec00c2d - Possible fix for wrong layout on iOS 9 when going back from rotated stats page (for iPad)
antonc27 <antonc27@mail.ru>
parents: 11206
diff changeset
   427
    [super viewDidAppear:animated];
51cc7ec00c2d - Possible fix for wrong layout on iOS 9 when going back from rotated stats page (for iPad)
antonc27 <antonc27@mail.ru>
parents: 11206
diff changeset
   428
51cc7ec00c2d - Possible fix for wrong layout on iOS 9 when going back from rotated stats page (for iPad)
antonc27 <antonc27@mail.ru>
parents: 11206
diff changeset
   429
    if (IS_IPAD())
51cc7ec00c2d - Possible fix for wrong layout on iOS 9 when going back from rotated stats page (for iPad)
antonc27 <antonc27@mail.ru>
parents: 11206
diff changeset
   430
    {
51cc7ec00c2d - Possible fix for wrong layout on iOS 9 when going back from rotated stats page (for iPad)
antonc27 <antonc27@mail.ru>
parents: 11206
diff changeset
   431
        // need to call this again in order to fix layout on iOS 9 when going back from rotated stats page
51cc7ec00c2d - Possible fix for wrong layout on iOS 9 when going back from rotated stats page (for iPad)
antonc27 <antonc27@mail.ru>
parents: 11206
diff changeset
   432
        UIInterfaceOrientation currentOrientation = [[UIApplication sharedApplication] statusBarOrientation];
51cc7ec00c2d - Possible fix for wrong layout on iOS 9 when going back from rotated stats page (for iPad)
antonc27 <antonc27@mail.ru>
parents: 11206
diff changeset
   433
        [self updateiPadUIForInterfaceOrientation:currentOrientation];
51cc7ec00c2d - Possible fix for wrong layout on iOS 9 when going back from rotated stats page (for iPad)
antonc27 <antonc27@mail.ru>
parents: 11206
diff changeset
   434
    }
51cc7ec00c2d - Possible fix for wrong layout on iOS 9 when going back from rotated stats page (for iPad)
antonc27 <antonc27@mail.ru>
parents: 11206
diff changeset
   435
}
51cc7ec00c2d - Possible fix for wrong layout on iOS 9 when going back from rotated stats page (for iPad)
antonc27 <antonc27@mail.ru>
parents: 11206
diff changeset
   436
11221
4d8ab775bad3 - Fix for 'loadNiceHogs' in GameConfig for iPad
antonc27 <antonc27@mail.ru>
parents: 11215
diff changeset
   437
-(void) didReceiveMemoryWarning
4d8ab775bad3 - Fix for 'loadNiceHogs' in GameConfig for iPad
antonc27 <antonc27@mail.ru>
parents: 11215
diff changeset
   438
{
11222
bd45676ab966 - Some improvements for 'loadNiceHogs' in GameConfig for iPad
antonc27 <antonc27@mail.ru>
parents: 11221
diff changeset
   439
    [self clearImgContainer];
6115
485cfecadc9a HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
koda
parents: 6108
diff changeset
   440
6634
e00762923086 ios game configuration page supports rotation, with some enhancements (like the new slider); some glitches here and there
koda
parents: 6353
diff changeset
   441
    if (self.titleImage.superview == nil)
e00762923086 ios game configuration page supports rotation, with some enhancements (like the new slider); some glitches here and there
koda
parents: 6353
diff changeset
   442
        self.titleImage = nil;
e00762923086 ios game configuration page supports rotation, with some enhancements (like the new slider); some glitches here and there
koda
parents: 6353
diff changeset
   443
    if (self.sliderBackground.superview == nil)
e00762923086 ios game configuration page supports rotation, with some enhancements (like the new slider); some glitches here and there
koda
parents: 6353
diff changeset
   444
        self.sliderBackground = nil;
e00762923086 ios game configuration page supports rotation, with some enhancements (like the new slider); some glitches here and there
koda
parents: 6353
diff changeset
   445
6115
485cfecadc9a HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
koda
parents: 6108
diff changeset
   446
    if (self.mapConfigViewController.view.superview == nil)
485cfecadc9a HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
koda
parents: 6108
diff changeset
   447
        self.mapConfigViewController = nil;
3971
5c82ee165ed5 minor stuff
koda
parents: 3948
diff changeset
   448
    if (self.teamConfigViewController.view.superview == nil)
5c82ee165ed5 minor stuff
koda
parents: 3948
diff changeset
   449
        self.teamConfigViewController = nil;
5c82ee165ed5 minor stuff
koda
parents: 3948
diff changeset
   450
    if (self.schemeWeaponConfigViewController.view.superview == nil)
5c82ee165ed5 minor stuff
koda
parents: 3948
diff changeset
   451
        self.schemeWeaponConfigViewController = nil;
11120
83c0d96f86ea - HelpPageLobbyViewController returned to project (back from 2012!), also help bubble images added
antonc27 <antonc27@mail.ru>
parents: 11116
diff changeset
   452
    if (self.helpPage.view.superview == nil)
83c0d96f86ea - HelpPageLobbyViewController returned to project (back from 2012!), also help bubble images added
antonc27 <antonc27@mail.ru>
parents: 11116
diff changeset
   453
        self.helpPage = nil;
3923
694e6f6e0e30 various classes updates (new version in mainmenu, opt in mapconfig, clear all in savegames)
koda
parents: 3911
diff changeset
   454
    MSG_MEMCLEAN();
3778
2e61bb50cc57 add a nice group of hogs in lobby page
koda
parents: 3739
diff changeset
   455
    [super didReceiveMemoryWarning];
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   456
}
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   457
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   458
-(void) viewDidUnload {
3923
694e6f6e0e30 various classes updates (new version in mainmenu, opt in mapconfig, clear all in savegames)
koda
parents: 3911
diff changeset
   459
    self.imgContainer = nil;
6634
e00762923086 ios game configuration page supports rotation, with some enhancements (like the new slider); some glitches here and there
koda
parents: 6353
diff changeset
   460
    self.titleImage = nil;
e00762923086 ios game configuration page supports rotation, with some enhancements (like the new slider); some glitches here and there
koda
parents: 6353
diff changeset
   461
    self.sliderBackground = nil;
6115
485cfecadc9a HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
koda
parents: 6108
diff changeset
   462
    self.schemeWeaponConfigViewController = nil;
485cfecadc9a HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
koda
parents: 6108
diff changeset
   463
    self.teamConfigViewController = nil;
3930
8b00b4f93242 remove a useless field from weaponfile format
koda
parents: 3926
diff changeset
   464
    self.mapConfigViewController = nil;
11120
83c0d96f86ea - HelpPageLobbyViewController returned to project (back from 2012!), also help bubble images added
antonc27 <antonc27@mail.ru>
parents: 11116
diff changeset
   465
    self.helpPage = nil;
3662
a44406f4369b polish polish polish polish (also: panning horizontal fix, panning momentum, settings page reworked yet again, memory leaks, crashes, segfaults)
koda
parents: 3661
diff changeset
   466
    MSG_DIDUNLOAD();
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   467
    [super viewDidUnload];
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   468
}
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   469
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   470
-(void) dealloc {
11228
e1bbd85a53b7 - Toolbar elements are localizable now in GameConfig for iPhone
antonc27 <antonc27@mail.ru>
parents: 11222
diff changeset
   471
    releaseAndNil(_tabsSegmentedControl);
e1bbd85a53b7 - Toolbar elements are localizable now in GameConfig for iPhone
antonc27 <antonc27@mail.ru>
parents: 11222
diff changeset
   472
    releaseAndNil(_backButton);
e1bbd85a53b7 - Toolbar elements are localizable now in GameConfig for iPhone
antonc27 <antonc27@mail.ru>
parents: 11222
diff changeset
   473
    releaseAndNil(_startButton);
5208
878e551f0b4a all together now! releaseAndNil ftw
koda
parents: 5158
diff changeset
   474
    releaseAndNil(imgContainer);
6634
e00762923086 ios game configuration page supports rotation, with some enhancements (like the new slider); some glitches here and there
koda
parents: 6353
diff changeset
   475
    releaseAndNil(titleImage);
e00762923086 ios game configuration page supports rotation, with some enhancements (like the new slider); some glitches here and there
koda
parents: 6353
diff changeset
   476
    releaseAndNil(sliderBackground);
6115
485cfecadc9a HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
koda
parents: 6108
diff changeset
   477
    releaseAndNil(schemeWeaponConfigViewController);
485cfecadc9a HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
koda
parents: 6108
diff changeset
   478
    releaseAndNil(teamConfigViewController);
5208
878e551f0b4a all together now! releaseAndNil ftw
koda
parents: 5158
diff changeset
   479
    releaseAndNil(mapConfigViewController);
11120
83c0d96f86ea - HelpPageLobbyViewController returned to project (back from 2012!), also help bubble images added
antonc27 <antonc27@mail.ru>
parents: 11116
diff changeset
   480
    releaseAndNil(helpPage);
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   481
    [super dealloc];
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   482
}
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   483
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   484
@end