author | alfadur |
Thu, 12 Nov 2020 00:24:58 +0300 | |
changeset 15759 | c929e25a7da2 |
parent 15639 | afeffdb4a712 |
permissions | -rw-r--r-- |
8608
50cc0131b109
move weapons line away from hwconsts.h so that modifying it doesn't needlessly recompile everything, introduce a way to try documenting which weapons each number represents
koda
parents:
diff
changeset
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1 |
/* |
50cc0131b109
move weapons line away from hwconsts.h so that modifying it doesn't needlessly recompile everything, introduce a way to try documenting which weapons each number represents
koda
parents:
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changeset
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2 |
* Hedgewars, a free turn based strategy game |
8610 | 3 |
* Copyright (c) 2013 Vittorio Giovara <vittorio.giovara@gmail.com> |
8608
50cc0131b109
move weapons line away from hwconsts.h so that modifying it doesn't needlessly recompile everything, introduce a way to try documenting which weapons each number represents
koda
parents:
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changeset
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4 |
* |
50cc0131b109
move weapons line away from hwconsts.h so that modifying it doesn't needlessly recompile everything, introduce a way to try documenting which weapons each number represents
koda
parents:
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changeset
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5 |
* This program is free software; you can redistribute it and/or modify |
50cc0131b109
move weapons line away from hwconsts.h so that modifying it doesn't needlessly recompile everything, introduce a way to try documenting which weapons each number represents
koda
parents:
diff
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6 |
* it under the terms of the GNU General Public License as published by |
50cc0131b109
move weapons line away from hwconsts.h so that modifying it doesn't needlessly recompile everything, introduce a way to try documenting which weapons each number represents
koda
parents:
diff
changeset
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7 |
* the Free Software Foundation; version 2 of the License |
50cc0131b109
move weapons line away from hwconsts.h so that modifying it doesn't needlessly recompile everything, introduce a way to try documenting which weapons each number represents
koda
parents:
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changeset
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8 |
* |
50cc0131b109
move weapons line away from hwconsts.h so that modifying it doesn't needlessly recompile everything, introduce a way to try documenting which weapons each number represents
koda
parents:
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changeset
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9 |
* This program is distributed in the hope that it will be useful, |
50cc0131b109
move weapons line away from hwconsts.h so that modifying it doesn't needlessly recompile everything, introduce a way to try documenting which weapons each number represents
koda
parents:
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10 |
* but WITHOUT ANY WARRANTY; without even the implied warranty of |
50cc0131b109
move weapons line away from hwconsts.h so that modifying it doesn't needlessly recompile everything, introduce a way to try documenting which weapons each number represents
koda
parents:
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changeset
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11 |
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
50cc0131b109
move weapons line away from hwconsts.h so that modifying it doesn't needlessly recompile everything, introduce a way to try documenting which weapons each number represents
koda
parents:
diff
changeset
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12 |
* GNU General Public License for more details. |
50cc0131b109
move weapons line away from hwconsts.h so that modifying it doesn't needlessly recompile everything, introduce a way to try documenting which weapons each number represents
koda
parents:
diff
changeset
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13 |
* |
50cc0131b109
move weapons line away from hwconsts.h so that modifying it doesn't needlessly recompile everything, introduce a way to try documenting which weapons each number represents
koda
parents:
diff
changeset
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14 |
* You should have received a copy of the GNU General Public License |
50cc0131b109
move weapons line away from hwconsts.h so that modifying it doesn't needlessly recompile everything, introduce a way to try documenting which weapons each number represents
koda
parents:
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changeset
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15 |
* along with this program; if not, write to the Free Software |
10108
c68cf030eded
update FSF address. note: two sdl include files (by Sam Lantinga) still have the old FSF address in their copyright - but I ain't gonna touch their copyright headers
sheepluva
parents:
10089
diff
changeset
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16 |
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
8608
50cc0131b109
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koda
parents:
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changeset
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17 |
*/ |
50cc0131b109
move weapons line away from hwconsts.h so that modifying it doesn't needlessly recompile everything, introduce a way to try documenting which weapons each number represents
koda
parents:
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changeset
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15639 | 19 |
#define AMMOLINE_EMPTY_QT "000000900000000000000000000000000000000000000000000000000000" |
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#define AMMOLINE_EMPTY_PROB "000000000000000000000000000000000000000000000000000000000000" |
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#define AMMOLINE_EMPTY_DELAY "000000000000000000000000000000000000000000000000000000000000" |
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#define AMMOLINE_EMPTY_CRATE "131111031211111112311411111111111111121111111111111111111111" |
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8608
50cc0131b109
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koda
parents:
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changeset
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11511 | 24 |
/* |
25 |
AmmoType lookup table (use monospace font / cursor movements) |
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8608
50cc0131b109
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koda
parents:
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changeset
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11511 | 27 |
amGrenade-----------------------| |
28 |
amClusterBomb--------------------| |
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amBazooka-------------------------| |
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amBee------------------------------| |
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amShotgun---------------------------| |
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amPickHammer-------------------------| |
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amSkip--------------------------------| |
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amRope---------------------------------| |
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amMine----------------------------------| |
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amDEagle---------------------------------| |
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amDynamite--------------------------------| |
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amFirePunch--------------------------------| |
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amWhip--------------------------------------| |
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amBaseballBat--------------------------------| |
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amParachute-----------------------------------| |
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amAirAttack------------------------------------| |
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amMineStrike------------------------------------| |
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amBlowTorch--------------------------------------| |
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amGirder------------------------------------------| |
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amTeleport-----------------------------------------| |
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amSwitch--------------------------------------------| |
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amMortar---------------------------------------------| |
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amKamikaze--------------------------------------------| |
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amCake-------------------------------------------------| |
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amSeduction---------------------------------------------| |
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amWatermelon---------------------------------------------| |
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amHellishBomb---------------------------------------------| |
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amNapalm---------------------------------------------------| |
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amDrill-----------------------------------------------------| |
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amBallgun----------------------------------------------------| |
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amRCPlane-----------------------------------------------------| |
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amLowGravity---------------------------------------------------| |
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amExtraDamage---------------------------------------------------| |
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amInvulnerable---------------------------------------------------| |
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amExtraTime-------------------------------------------------------| |
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amLaserSight-------------------------------------------------------| |
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amVampiric----------------------------------------------------------| |
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amSniperRifle--------------------------------------------------------| |
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amJetpack-------------------------------------------------------------| |
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amMolotov--------------------------------------------------------------| |
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amBirdy-----------------------------------------------------------------| |
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amPortalGun--------------------------------------------------------------| |
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amPiano-------------------------------------------------------------------| |
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amGasBomb------------------------------------------------------------------| |
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amSineGun-------------------------------------------------------------------| |
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amFlamethrower---------------------------------------------------------------| |
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amSMine-----------------------------------------------------------------------| |
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amHammer-----------------------------------------------------------------------| |
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amResurrector-------------------------------------------------------------------| |
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amDrillStrike--------------------------------------------------------------------| |
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amSnowball------------------------------------------------------------------------| |
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amTardis---------------------------------------------------------------------------| |
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amLandGun---------------------------------------------------------------------------| |
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amIceGun-----------------------------------------------------------------------------| |
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amKnife-------------------------------------------------------------------------------| |
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amRubber-------------------------------------------------------------------------------| |
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amAirMine-------------------------------------------------------------------------------| |
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13851
f01798038c2e
Rename amDuck and related symbols to amCreeper, gtCreeper, etc.
Wuzzy <Wuzzy2@mail.ru>
parents:
13849
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amCreeper--------------------------------------------------------------------------------| |
12898 | 85 |
amMinigun---------------------------------------------------------------------------------| |
15639 | 86 |
amSentry-----------------------------------------------------------------------------------| |
11511 | 87 |
*/ |
15639 | 88 |
#define AMMOLINE_DEFAULT_QT "939192942219912103223511100120000000021110010101111100010001" |
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#define AMMOLINE_DEFAULT_PROB "040504054160065554655446477657666666615551010111541111111073" |
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#define AMMOLINE_DEFAULT_DELAY "000000000000020550000004000700400000000022000000060002000000" |
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#define AMMOLINE_DEFAULT_CRATE "131111031211111112311411111111111111121111111111111111111111" |
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8608
50cc0131b109
move weapons line away from hwconsts.h so that modifying it doesn't needlessly recompile everything, introduce a way to try documenting which weapons each number represents
koda
parents:
diff
changeset
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15639 | 93 |
#define AMMOLINE_CRAZY_QT "999999999999999999299999999999999929999999999999999299919099" |
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#define AMMOLINE_CRAZY_PROB "111111011111111111111111111111111111111111111111111111111011" |
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#define AMMOLINE_CRAZY_DELAY "000000000000000000000000000000000000000000000000000000000000" |
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#define AMMOLINE_CRAZY_CRATE "131111031211111112311411111111111111121111111111111111111111" |
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8608
50cc0131b109
move weapons line away from hwconsts.h so that modifying it doesn't needlessly recompile everything, introduce a way to try documenting which weapons each number represents
koda
parents:
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15639 | 98 |
#define AMMOLINE_PROMODE_QT "909000900000000000000900000000000000000000000000000000000000" |
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#define AMMOLINE_PROMODE_PROB "000000000000000000000000000000000000000000000000000000000000" |
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#define AMMOLINE_PROMODE_DELAY "000000000000020550000004000700400000000020000000000002000000" |
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#define AMMOLINE_PROMODE_CRATE "111111011111111111111111111111111111111111111111111111111111" |
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8608
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move weapons line away from hwconsts.h so that modifying it doesn't needlessly recompile everything, introduce a way to try documenting which weapons each number represents
koda
parents:
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15639 | 103 |
#define AMMOLINE_SHOPPA_QT "000000990000000000000000000000000000000000000000000000000000" |
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#define AMMOLINE_SHOPPA_PROB "444441004424440221011212122242200000000200040001001100101010" |
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#define AMMOLINE_SHOPPA_DELAY "000000000000000000000000000000000000000000000000000000000000" |
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#define AMMOLINE_SHOPPA_CRATE "111111011111111111111111111111111111111111111111111111111111" |
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8608
50cc0131b109
move weapons line away from hwconsts.h so that modifying it doesn't needlessly recompile everything, introduce a way to try documenting which weapons each number represents
koda
parents:
diff
changeset
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107 |
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15639 | 108 |
#define AMMOLINE_CLEAN_QT "101000900001000001100000000000000000000000000000100000000000" |
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#define AMMOLINE_CLEAN_PROB "040504054160065554655446477657666666615551010111541112111040" |
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#define AMMOLINE_CLEAN_DELAY "000000000000000000000000000000000000000000000000000002000000" |
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#define AMMOLINE_CLEAN_CRATE "131111031211111112311411111111111111121111111111111111111111" |
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8608
50cc0131b109
move weapons line away from hwconsts.h so that modifying it doesn't needlessly recompile everything, introduce a way to try documenting which weapons each number represents
koda
parents:
diff
changeset
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15639 | 113 |
#define AMMOLINE_MINES_QT "000000990009000000030000000000000000000000000000000000000000" |
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#define AMMOLINE_MINES_PROB "000000000000000000000000000000000000000000000000000000000000" |
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#define AMMOLINE_MINES_DELAY "000000000000020550000004000700400000000020000000060002000000" |
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#define AMMOLINE_MINES_CRATE "111111011111111111111111111111111111111111111111111111111111" |
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8608
50cc0131b109
move weapons line away from hwconsts.h so that modifying it doesn't needlessly recompile everything, introduce a way to try documenting which weapons each number represents
koda
parents:
diff
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15639 | 118 |
#define AMMOLINE_PORTALS_QT "900000900200000000210000000000000011000009000000000000000000" |
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#define AMMOLINE_PORTALS_PROB "040504054160065554655446477657666666615551010111541112111020" |
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#define AMMOLINE_PORTALS_DELAY "000000000000020550000004000700400000000020000000060002000000" |
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#define AMMOLINE_PORTALS_CRATE "131111031211111112311411111111111111121111111111111111111111" |
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8608
50cc0131b109
move weapons line away from hwconsts.h so that modifying it doesn't needlessly recompile everything, introduce a way to try documenting which weapons each number represents
koda
parents:
diff
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15639 | 123 |
#define AMMOLINE_ONEEVERY_QT "111111911111111111111111111111111111111111111111111111111011" |
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#define AMMOLINE_ONEEVERY_PROB "111111011111111111111111111111111111111111111111111111111011" |
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#define AMMOLINE_ONEEVERY_DELAY "000000000000000000000000000000000000000000000000000000000000" |
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#define AMMOLINE_ONEEVERY_CRATE "111111011111111111111111111111111111111111111111111111111111" |
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8608
50cc0131b109
move weapons line away from hwconsts.h so that modifying it doesn't needlessly recompile everything, introduce a way to try documenting which weapons each number represents
koda
parents:
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127 |
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15639 | 128 |
#define AMMOLINE_BRW_QT "333233923323323223232331311221130000032322030220222000203010" |
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#define AMMOLINE_BRW_PROB "000000000000000000000000000000001111100000000000000000000000" |
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#define AMMOLINE_BRW_DELAY "000000000000000000000000000000000000000000000000000000000000" |
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#define AMMOLINE_BRW_CRATE "111111011111111111111111111111111111111111111111111111111111" |
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13716
6d57f5f61c09
BRW now allows weapon scheme customization
Wuzzy <Wuzzy2@mail.ru>
parents:
13173
diff
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132 |
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15639 | 133 |
#define AMMOLINE_HIGHLANDER_QT "111111911111111111110191111111111001011111011110010010111010" |
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#define AMMOLINE_HIGHLANDER_PROB "000000000000000000000000000000000000000000000000000000000000" |
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#define AMMOLINE_HIGHLANDER_DELAY "000000000000000000000000000000000000000000000000000000000000" |
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#define AMMOLINE_HIGHLANDER_CRATE "000000000000000000000000000000000000000000000000000000000001" |
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10549
6b08a29cadea
Add scheme and weaponset for Construction Mode.
mikade <redgrinner@gmail.com>
parents:
10108
diff
changeset
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137 |
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15639 | 138 |
#define AMMOLINE_CONSTRUCTION_QT "110001900000001001009000000000000000000000000000000000000000" |
139 |
#define AMMOLINE_CONSTRUCTION_PROB "111111011111111001000111111011111111111111011111001011101010" |
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#define AMMOLINE_CONSTRUCTION_DELAY "000000000000000000000000000000000000000000000000000000000000" |
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#define AMMOLINE_CONSTRUCTION_CRATE "111111011111111111111111111111111111111111111111111111111111" |
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10599 | 142 |
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15639 | 143 |
#define AMMOLINE_SHOPPAPRO_QT "000000990000000000000000000000000000000000000000000000000000" |
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#define AMMOLINE_SHOPPAPRO_PROB "444440004404440000000000000040000000000000000000000000000000" |
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#define AMMOLINE_SHOPPAPRO_DELAY "000000000000000000000000000000000000000000000000000000000000" |
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146 |
#define AMMOLINE_SHOPPAPRO_CRATE "111111011111111111111111111111111111111111111111111112111111" |
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10549
6b08a29cadea
Add scheme and weaponset for Construction Mode.
mikade <redgrinner@gmail.com>
parents:
10108
diff
changeset
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147 |
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15639 | 148 |
#define AMMOLINE_HEDGEEDITOR_QT "000000900000000000000000000000000000000000000000000000000000" |
149 |
#define AMMOLINE_HEDGEEDITOR_PROB "000000000000000000000000000000000000000000000000000000000000" |
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#define AMMOLINE_HEDGEEDITOR_DELAY "000000000000000000000000000000000000000000000000000000000000" |
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#define AMMOLINE_HEDGEEDITOR_CRATE "111111011111111111111111111111111111111111111111111111111111" |