tools/CreateMacBundle.cmake.in
author Wuzzy <almikes@aol.com>
Sun, 01 Oct 2017 01:48:30 +0200
changeset 12626 ca958a859322
parent 12386 e4f8bf43224d
child 12887 62f7d28e93e3
permissions -rw-r--r--
Change Highlander.cfg to select Default by default Because if you scroll through the list, you often end up with HedgeEditor being chosen as game scheme. xD
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# check for a well known-framework
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execute_process(COMMAND stat ${frameworks_dir}/QtCore.framework RESULT_VARIABLE doBundle OUTPUT_QUIET ERROR_QUIET)
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# prepare Frameworks directory
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execute_process(COMMAND mkdir -p ${frameworks_dir})
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# macdeployqt will convert safely any absolute path library for 'hedgewars'
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execute_process(COMMAND ${macdeployqt_executable} ${CMAKE_BINARY_DIR}/Hedgewars.app OUTPUT_QUIET ERROR_QUIET)
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if(doBundle EQUAL 1)
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    if(NOT ${NOVIDEOREC})
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        # but macdeployqt will not work for 'hwengine'
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        # luckily most the dylibs are already updated before
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        execute_process(COMMAND install_name_tool -change ${LIBAVCODEC_LIBRARY} @executable_path/../Frameworks/libavcodec.dylib ${engine_full_path})
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        execute_process(COMMAND install_name_tool -change ${LIBAVFORMAT_LIBRARY} @executable_path/../Frameworks/libavformat.dylib ${engine_full_path})
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        execute_process(COMMAND install_name_tool -change ${LIBAVUTIL_LIBRARY} @executable_path/../Frameworks/libavutil.dylib ${engine_full_path})
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    endif()
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    if(NOT ${NOPNG})
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        # same here, for libpng and hwengine, let's assume the version pulled
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        # by macdeployqt matches (yes, libpng is pulled in by macdeployqt even
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        # when NOVIDEOREC is ON)
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        execute_process(COMMAND install_name_tool -change ${PNG_LIBRARY} @executable_path/../Frameworks/${PNG_LIBNAME} ${engine_full_path})
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        execute_process(COMMAND install_name_tool -change ${ZLIB_LIBRARY} @executable_path/../Frameworks/${ZLIB_LIBNAME} ${engine_full_path})
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    endif()
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    execute_process(COMMAND cp ${PNG_LIBRARY} ${frameworks_dir})
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    execute_process(COMMAND cp -pPR ${sdl_library_only}  ${frameworks_dir})
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    execute_process(COMMAND cp -pPR ${SDL2_IMAGE_LIBRARIES} ${frameworks_dir})
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    execute_process(COMMAND cp -pPR ${SDL2_NET_LIBRARIES}   ${frameworks_dir})
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    execute_process(COMMAND cp -pPR ${SDL2_TTF_LIBRARIES}   ${frameworks_dir})
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    execute_process(COMMAND cp -pPR ${SDL2_MIXER_LIBRARIES} ${frameworks_dir})
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    execute_process(COMMAND cp -pPR ${OGG_LIBRARY}       ${frameworks_dir})
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    execute_process(COMMAND cp -pPR ${VORBIS_LIBRARY}    ${frameworks_dir})
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    if(${SPARKLE_FOUND})
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        execute_process(COMMAND cp -pPR ${SPARKLE_LIBRARY} ${frameworks_dir})
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    endif()
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    message(STATUS "Frameworks and libraries successfully copied...")
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else()
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    message(STATUS "Frameworks already present, skipping...")
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endif()