author | Chris Wong <lambda.fairy@gmail.com> |
Thu, 29 Nov 2012 14:02:28 +1300 | |
changeset 8138 | cfb228baa598 |
parent 8070 | 66bc20d089fc |
child 8092 | 08960209db8c |
child 8325 | ecd51650d5d8 |
permissions | -rw-r--r-- |
184 | 1 |
/* |
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* Hedgewars, a free turn based strategy game |
6952 | 3 |
* Copyright (c) 2004-2012 Andrey Korotaev <unC0Rr@gmail.com> |
184 | 4 |
* |
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* This program is free software; you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation; version 2 of the License |
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* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with this program; if not, write to the Free Software |
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA |
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*/ |
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||
19 |
#include <QString> |
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#include <QByteArray> |
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#include <QUuid> |
5201 | 22 |
#include <QColor> |
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#include <QStringListModel> |
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#include <QTextStream> |
184 | 25 |
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#include "game.h" |
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27 |
#include "hwconsts.h" |
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#include "gameuiconfig.h" |
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#include "gamecfgwidget.h" |
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Run game message added, team and config info provided for net game
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30 |
#include "teamselect.h" |
239 | 31 |
#include "proto.h" |
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#include "campaign.h" |
184 | 33 |
|
706 | 34 |
#include <QTextStream> |
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#include "ThemeModel.h" |
706 | 36 |
|
7629 | 37 |
QString training, campaign, campaignScript, campaignTeam; // TODO: Cleaner solution? |
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openal fix, training map selection and rcplane adjustments from Smaxx (untested, but look reasonable). Bunch of new graphics from Tiy, new translation for pt-pt from inu_
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|
681 | 39 |
HWGame::HWGame(GameUIConfig * config, GameCFGWidget * gamecfg, QString ammo, TeamSelWidget* pTeamSelWidget) : |
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40 |
TCPBase(true, 0), |
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ammostr(ammo), |
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42 |
m_pTeamSelWidget(pTeamSelWidget) |
184 | 43 |
{ |
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this->config = config; |
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this->gamecfg = gamecfg; |
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Try suppressing those annoying "incorrect state" messages without actually breaking net play. Alter prior checks on GoBack. NEEDS TESTING.
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netSuspend = false; |
184 | 47 |
} |
48 |
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HWGame::~HWGame() |
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{ |
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SetGameState(gsDestroyed); |
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} |
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void HWGame::onClientDisconnect() |
55 |
{ |
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switch (gameType) |
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{ |
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case gtDemo: |
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// for video recording we need demo anyway |
60 |
emit HaveRecord(rtNeither, demo); |
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Don't refuse to create save file when a game loaded from save interrupts
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break; |
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case gtNet: |
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emit HaveRecord(rtDemo, demo); |
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break; |
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default: |
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if (gameState == gsInterrupted || gameState == gsHalted) |
67 |
emit HaveRecord(rtSave, demo); |
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else if (gameState == gsFinished) |
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emit HaveRecord(rtDemo, demo); |
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pagevideos is now much better that before:
Stepan777 <stepik-777@mail.ru>
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else |
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pagevideos is now much better that before:
Stepan777 <stepik-777@mail.ru>
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emit HaveRecord(rtNeither, demo); |
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} |
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SetGameState(gsStopped); |
184 | 74 |
} |
75 |
||
253 | 76 |
void HWGame::commonConfig() |
184 | 77 |
{ |
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QByteArray buf; |
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QString gt; |
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switch (gameType) |
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{ |
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case gtDemo: |
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gt = "TD"; |
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break; |
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case gtNet: |
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gt = "TN"; |
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break; |
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default: |
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gt = "TL"; |
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} |
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HWProto::addStringToBuffer(buf, gt); |
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92 |
|
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Pass hardcoded drawn map from frontend into engine \o/
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buf += gamecfg->getFullConfig(); |
341 | 94 |
|
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if (m_pTeamSelWidget) |
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{ |
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foreach(HWTeam team, m_pTeamSelWidget->getPlayingTeams()) |
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98 |
{ |
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HWProto::addStringToBuffer(buf, QString("eammloadt %1").arg(ammostr.mid(0, cAmmoNumber))); |
100 |
HWProto::addStringToBuffer(buf, QString("eammprob %1").arg(ammostr.mid(cAmmoNumber, cAmmoNumber))); |
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HWProto::addStringToBuffer(buf, QString("eammdelay %1").arg(ammostr.mid(2 * cAmmoNumber, cAmmoNumber))); |
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HWProto::addStringToBuffer(buf, QString("eammreinf %1").arg(ammostr.mid(3 * cAmmoNumber, cAmmoNumber))); |
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if(gamecfg->schemeData(15).toBool() || !gamecfg->schemeData(21).toBool()) HWProto::addStringToBuffer(buf, QString("eammstore")); |
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HWProto::addStringListToBuffer(buf, |
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team.teamGameConfig(gamecfg->getInitHealth())); |
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; |
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} |
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} |
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RawSendIPC(buf); |
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} |
111 |
||
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void HWGame::SendConfig() |
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{ |
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commonConfig(); |
184 | 115 |
} |
116 |
||
117 |
void HWGame::SendQuickConfig() |
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118 |
{ |
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QByteArray teamscfg; |
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ThemeModel * themeModel = DataManager::instance().themeModel(); |
239 | 121 |
|
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HWProto::addStringToBuffer(teamscfg, "TL"); |
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123 |
HWProto::addStringToBuffer(teamscfg, QString("etheme %1") |
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124 |
.arg((themeModel->rowCount() > 0) ? themeModel->index(rand() % themeModel->rowCount()).data().toString() : "steel")); |
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125 |
HWProto::addStringToBuffer(teamscfg, "eseed " + QUuid::createUuid().toString()); |
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126 |
|
7713 | 127 |
HWProto::addStringToBuffer(teamscfg, "e$template_filter 2"); |
128 |
||
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129 |
HWTeam team1; |
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130 |
team1.setDifficulty(0); |
7130 | 131 |
team1.setColor(0); |
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132 |
team1.setNumHedgehogs(4); |
6024 | 133 |
HWNamegen::teamRandomNames(team1,true); |
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134 |
HWProto::addStringListToBuffer(teamscfg, |
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135 |
team1.teamGameConfig(100)); |
1907 | 136 |
|
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137 |
HWTeam team2; |
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138 |
team2.setDifficulty(4); |
7130 | 139 |
team2.setColor(1); |
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140 |
team2.setNumHedgehogs(4); |
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141 |
do |
6024 | 142 |
HWNamegen::teamRandomNames(team2,true); |
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143 |
while(!team2.name().compare(team1.name()) || !team2.hedgehog(0).Hat.compare(team1.hedgehog(0).Hat)); |
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144 |
HWProto::addStringListToBuffer(teamscfg, |
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145 |
team2.teamGameConfig(100)); |
607 | 146 |
|
3346 | 147 |
HWProto::addStringToBuffer(teamscfg, QString("eammloadt %1").arg(cDefaultAmmoStore->mid(0, cAmmoNumber))); |
148 |
HWProto::addStringToBuffer(teamscfg, QString("eammprob %1").arg(cDefaultAmmoStore->mid(cAmmoNumber, cAmmoNumber))); |
|
149 |
HWProto::addStringToBuffer(teamscfg, QString("eammdelay %1").arg(cDefaultAmmoStore->mid(2 * cAmmoNumber, cAmmoNumber))); |
|
150 |
HWProto::addStringToBuffer(teamscfg, QString("eammreinf %1").arg(cDefaultAmmoStore->mid(3 * cAmmoNumber, cAmmoNumber))); |
|
151 |
HWProto::addStringToBuffer(teamscfg, QString("eammstore")); |
|
152 |
HWProto::addStringToBuffer(teamscfg, QString("eammstore")); |
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153 |
RawSendIPC(teamscfg); |
341 | 154 |
} |
155 |
||
588 | 156 |
void HWGame::SendTrainingConfig() |
157 |
{ |
|
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158 |
QByteArray traincfg; |
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159 |
HWProto::addStringToBuffer(traincfg, "TL"); |
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Provide training/campaign with a random seed to ignore/use.
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160 |
HWProto::addStringToBuffer(traincfg, "eseed " + QUuid::createUuid().toString()); |
3760 | 161 |
HWProto::addStringToBuffer(traincfg, "escript " + training); |
593 | 162 |
|
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163 |
RawSendIPC(traincfg); |
588 | 164 |
} |
165 |
||
3760 | 166 |
void HWGame::SendCampaignConfig() |
167 |
{ |
|
168 |
QByteArray campaigncfg; |
|
169 |
HWProto::addStringToBuffer(campaigncfg, "TL"); |
|
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170 |
HWProto::addStringToBuffer(campaigncfg, "eseed " + QUuid::createUuid().toString()); |
3760 | 171 |
|
7629 | 172 |
HWProto::addStringToBuffer(campaigncfg, "escript " + campaignScript); |
3760 | 173 |
|
174 |
RawSendIPC(campaigncfg); |
|
175 |
} |
|
176 |
||
341 | 177 |
void HWGame::SendNetConfig() |
178 |
{ |
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179 |
commonConfig(); |
184 | 180 |
} |
181 |
||
182 |
void HWGame::ParseMessage(const QByteArray & msg) |
|
183 |
{ |
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184 |
switch(msg.at(1)) |
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185 |
{ |
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186 |
case '?': |
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187 |
{ |
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188 |
SendIPC("!"); |
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189 |
break; |
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190 |
} |
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191 |
case 'C': |
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192 |
{ |
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193 |
switch (gameType) |
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194 |
{ |
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195 |
case gtLocal: |
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196 |
{ |
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197 |
SendConfig(); |
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|
198 |
break; |
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|
199 |
} |
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200 |
case gtQLocal: |
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201 |
{ |
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202 |
SendQuickConfig(); |
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|
203 |
break; |
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204 |
} |
5865 | 205 |
case gtSave: |
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206 |
case gtDemo: |
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207 |
break; |
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208 |
case gtNet: |
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209 |
{ |
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|
210 |
SendNetConfig(); |
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|
211 |
break; |
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|
212 |
} |
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213 |
case gtTraining: |
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214 |
{ |
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215 |
SendTrainingConfig(); |
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|
216 |
break; |
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|
217 |
} |
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218 |
case gtCampaign: |
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219 |
{ |
3760 | 220 |
SendCampaignConfig(); |
221 |
break; |
|
222 |
} |
|
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223 |
} |
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224 |
break; |
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|
225 |
} |
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226 |
case 'E': |
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227 |
{ |
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228 |
int size = msg.size(); |
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229 |
emit ErrorMessage(QString("Last two engine messages:\n") + QString().append(msg.mid(2)).left(size - 4)); |
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|
230 |
return; |
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|
231 |
} |
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|
232 |
case 'i': |
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233 |
{ |
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234 |
emit GameStats(msg.at(2), QString::fromUtf8(msg.mid(3))); |
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|
235 |
break; |
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|
236 |
} |
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|
237 |
case 'Q': |
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238 |
{ |
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|
239 |
SetGameState(gsInterrupted); |
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|
240 |
break; |
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|
241 |
} |
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|
242 |
case 'q': |
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|
243 |
{ |
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244 |
SetGameState(gsFinished); |
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|
245 |
break; |
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|
246 |
} |
6616
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|
247 |
case 'H': |
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|
248 |
{ |
4746
3ae448aebe7e
implemented actions for closing/enging program (needs testing over the net)
koda
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|
249 |
SetGameState(gsHalted); |
3ae448aebe7e
implemented actions for closing/enging program (needs testing over the net)
koda
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|
250 |
break; |
3ae448aebe7e
implemented actions for closing/enging program (needs testing over the net)
koda
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|
251 |
} |
6616
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|
252 |
case 's': |
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|
253 |
{ |
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|
254 |
int size = msg.size(); |
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|
255 |
QString msgbody = QString::fromUtf8(msg.mid(2).left(size - 4)); |
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|
256 |
emit SendChat(msgbody); |
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|
257 |
QByteArray buf; |
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|
258 |
HWProto::addStringToBuffer(buf, "s" + HWProto::formatChatMsg(config->netNick(), msgbody) + "\x20\x20"); |
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|
259 |
demo.append(buf); |
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|
260 |
break; |
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|
261 |
} |
6616
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|
262 |
case 'b': |
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|
263 |
{ |
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|
264 |
int size = msg.size(); |
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|
265 |
QString msgbody = QString::fromUtf8(msg.mid(2).left(size - 4)); |
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|
266 |
emit SendTeamMessage(msgbody); |
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|
267 |
break; |
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|
268 |
} |
7629 | 269 |
case 'V': |
270 |
{ |
|
271 |
if (msg.at(2) == '?') |
|
272 |
sendCampaignVar(msg.right(msg.size() - 3)); |
|
273 |
else if (msg.at(2) == '!') |
|
274 |
writeCampaignVar(msg.right(msg.size() - 3)); |
|
275 |
break; |
|
276 |
} |
|
6616
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|
277 |
default: |
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|
278 |
{ |
4430
cacda05a053e
Try suppressing those annoying "incorrect state" messages without actually breaking net play. Alter prior checks on GoBack. NEEDS TESTING.
nemo
parents:
4428
diff
changeset
|
279 |
if (gameType == gtNet && !netSuspend) |
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|
280 |
{ |
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|
281 |
emit SendNet(msg); |
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|
282 |
} |
7152
f49254ddfc67
Removed dead/deprecated code and comments
Medo <smaxein@googlemail.com>
parents:
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diff
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|
283 |
demo.append(msg); |
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|
284 |
} |
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|
285 |
} |
184 | 286 |
} |
287 |
||
288 |
void HWGame::FromNet(const QByteArray & msg) |
|
289 |
{ |
|
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|
290 |
RawSendIPC(msg); |
184 | 291 |
} |
292 |
||
1356 | 293 |
void HWGame::FromNetChat(const QString & msg) |
294 |
{ |
|
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|
295 |
QByteArray buf; |
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|
296 |
HWProto::addStringToBuffer(buf, 's' + msg + "\x20\x20"); |
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|
297 |
RawSendIPC(buf); |
1356 | 298 |
} |
299 |
||
184 | 300 |
void HWGame::onClientRead() |
301 |
{ |
|
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|
302 |
quint8 msglen; |
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|
303 |
quint32 bufsize; |
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|
304 |
while (!readbuffer.isEmpty() && ((bufsize = readbuffer.size()) > 0) && |
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|
305 |
((msglen = readbuffer.data()[0]) < bufsize)) |
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|
306 |
{ |
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|
307 |
QByteArray msg = readbuffer.left(msglen + 1); |
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|
308 |
readbuffer.remove(0, msglen + 1); |
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|
309 |
ParseMessage(msg); |
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|
310 |
} |
184 | 311 |
} |
312 |
||
5213
a86768368309
make the associate button use the user's settings for loading demos/saves
nemo
parents:
5201
diff
changeset
|
313 |
QStringList HWGame::getArguments() |
184 | 314 |
{ |
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|
315 |
QStringList arguments; |
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|
316 |
QRect resolution = config->vid_Resolution(); |
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|
317 |
arguments << cfgdir->absolutePath(); |
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|
318 |
arguments << QString::number(resolution.width()); |
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|
319 |
arguments << QString::number(resolution.height()); |
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|
320 |
arguments << QString::number(config->bitDepth()); // bpp |
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|
321 |
arguments << QString("%1").arg(ipc_port); |
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|
322 |
arguments << (config->vid_Fullscreen() ? "1" : "0"); |
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|
323 |
arguments << (config->isSoundEnabled() ? "1" : "0"); |
3709 | 324 |
arguments << (config->isMusicEnabled() ? "1" : "0"); |
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|
325 |
arguments << QString::number(config->volume()); // sound volume |
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|
326 |
arguments << QString::number(config->timerInterval()); |
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|
327 |
arguments << datadir->absolutePath(); |
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|
328 |
arguments << (config->isShowFPSEnabled() ? "1" : "0"); |
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|
329 |
arguments << (config->isAltDamageEnabled() ? "1" : "0"); |
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|
330 |
arguments << config->netNick().toUtf8().toBase64(); |
3708
64e059b6f9c5
applied from experimental3D, use a slider to set up quality
koda
parents:
3695
diff
changeset
|
331 |
arguments << QString::number(config->translateQuality()); |
3696 | 332 |
arguments << QString::number(config->stereoMode()); |
3709 | 333 |
arguments << tr("en.txt"); |
334 |
||
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|
335 |
return arguments; |
184 | 336 |
} |
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5865 | 338 |
void HWGame::PlayDemo(const QString & demofilename, bool isSave) |
184 | 339 |
{ |
5865 | 340 |
gameType = isSave ? gtSave : gtDemo; |
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QFile demofile(demofilename); |
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if (!demofile.open(QIODevice::ReadOnly)) |
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{ |
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emit ErrorMessage(tr("Cannot open demofile %1").arg(demofilename)); |
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return ; |
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} |
184 | 347 |
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// read demo |
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toSendBuf = demofile.readAll(); |
184 | 350 |
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// run engine |
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demo.clear(); |
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Start(false); |
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SetGameState(gsStarted); |
184 | 355 |
} |
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void HWGame::StartNet() |
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{ |
|
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gameType = gtNet; |
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demo.clear(); |
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Start(false); |
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SetGameState(gsStarted); |
184 | 363 |
} |
364 |
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365 |
void HWGame::StartLocal() |
|
366 |
{ |
|
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gameType = gtLocal; |
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demo.clear(); |
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Start(false); |
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SetGameState(gsStarted); |
184 | 371 |
} |
372 |
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373 |
void HWGame::StartQuick() |
|
374 |
{ |
|
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gameType = gtQLocal; |
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demo.clear(); |
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Start(false); |
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SetGameState(gsStarted); |
184 | 379 |
} |
533 | 380 |
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381 |
void HWGame::StartTraining(const QString & file) |
587 | 382 |
{ |
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gameType = gtTraining; |
3919 | 384 |
training = "Missions/Training/" + file + ".lua"; |
3760 | 385 |
demo.clear(); |
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386 |
Start(false); |
3760 | 387 |
SetGameState(gsStarted); |
388 |
} |
|
389 |
||
7629 | 390 |
void HWGame::StartCampaign(const QString & camp, const QString & campScript, const QString & campTeam) |
3760 | 391 |
{ |
392 |
gameType = gtCampaign; |
|
7629 | 393 |
campaign = camp; |
394 |
campaignScript = "Missions/Campaign/" + camp + "/" + campScript; |
|
395 |
campaignTeam = campTeam; |
|
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demo.clear(); |
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Start(false); |
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|
398 |
SetGameState(gsStarted); |
587 | 399 |
} |
400 |
||
533 | 401 |
void HWGame::SetGameState(GameState state) |
402 |
{ |
|
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403 |
gameState = state; |
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404 |
emit GameStateChanged(state); |
7629 | 405 |
if (gameType == gtCampaign) |
406 |
{ |
|
407 |
emit CampStateChanged(1); |
|
408 |
} |
|
533 | 409 |
} |
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|
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411 |
void HWGame::abort() |
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412 |
{ |
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|
413 |
QByteArray buf; |
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414 |
HWProto::addStringToBuffer(buf, QString("efinish")); |
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415 |
RawSendIPC(buf); |
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|
416 |
} |
7629 | 417 |
|
7665 | 418 |
void HWGame::sendCampaignVar(const QByteArray &varToSend) |
7629 | 419 |
{ |
420 |
QString varToFind(varToSend); |
|
421 |
QSettings teamfile(cfgdir->absolutePath() + "/Teams/" + campaignTeam + ".hwt", QSettings::IniFormat, 0); |
|
422 |
teamfile.setIniCodec("UTF-8"); |
|
423 |
QString varValue = teamfile.value("Campaign " + campaign + "/" + varToFind, "").toString(); |
|
424 |
QByteArray command; |
|
425 |
HWProto::addStringToBuffer(command, "V." + varValue); |
|
426 |
RawSendIPC(command); |
|
427 |
} |
|
428 |
||
7665 | 429 |
void HWGame::writeCampaignVar(const QByteArray & varVal) |
7629 | 430 |
{ |
7665 | 431 |
int i = varVal.indexOf(" "); |
432 |
if(i < 0) |
|
433 |
return; |
|
434 |
||
435 |
QString varToWrite = QString::fromUtf8(varVal.left(i)); |
|
436 |
QString varValue = QString::fromUtf8(varVal.mid(i + 1)); |
|
7629 | 437 |
|
438 |
QSettings teamfile(cfgdir->absolutePath() + "/Teams/" + campaignTeam + ".hwt", QSettings::IniFormat, 0); |
|
439 |
teamfile.setIniCodec("UTF-8"); |
|
440 |
teamfile.setValue("Campaign " + campaign + "/" + varToWrite, varValue); |
|
441 |
} |
|
442 |