hedgewars/PascalExports.pas
author unc0rr
Wed, 17 Nov 2010 22:21:29 +0300
changeset 4370 d1d5c1a57a50
parent 4187 adb144a907aa
child 4347 0ddb100fea61
child 4437 05192cdbce9b
permissions -rw-r--r--
uGears
Ignore whitespace changes - Everywhere: Within whitespace: At end of lines:
2690
8e83c7e31720 move mixed functions in PascalExports
koda
parents:
diff changeset
     1
(*
3973
0d1a420531ef i fix up the new ammo menu finally
koda
parents: 3952
diff changeset
     2
 * Hedgewars, a free turn based strategy game
0d1a420531ef i fix up the new ammo menu finally
koda
parents: 3952
diff changeset
     3
 * Copyright (c) 2004-2011 Andrey Korotaev <unC0Rr@gmail.com>
0d1a420531ef i fix up the new ammo menu finally
koda
parents: 3952
diff changeset
     4
 *
0d1a420531ef i fix up the new ammo menu finally
koda
parents: 3952
diff changeset
     5
 * This program is free software; you can redistribute it and/or modify
0d1a420531ef i fix up the new ammo menu finally
koda
parents: 3952
diff changeset
     6
 * it under the terms of the GNU General Public License as published by
0d1a420531ef i fix up the new ammo menu finally
koda
parents: 3952
diff changeset
     7
 * the Free Software Foundation; version 2 of the License
2690
8e83c7e31720 move mixed functions in PascalExports
koda
parents:
diff changeset
     8
 *
3973
0d1a420531ef i fix up the new ammo menu finally
koda
parents: 3952
diff changeset
     9
 * This program is distributed in the hope that it will be useful,
0d1a420531ef i fix up the new ammo menu finally
koda
parents: 3952
diff changeset
    10
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
0d1a420531ef i fix up the new ammo menu finally
koda
parents: 3952
diff changeset
    11
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
0d1a420531ef i fix up the new ammo menu finally
koda
parents: 3952
diff changeset
    12
 * GNU General Public License for more details.
2690
8e83c7e31720 move mixed functions in PascalExports
koda
parents:
diff changeset
    13
 *
3973
0d1a420531ef i fix up the new ammo menu finally
koda
parents: 3952
diff changeset
    14
 * You should have received a copy of the GNU General Public License
0d1a420531ef i fix up the new ammo menu finally
koda
parents: 3952
diff changeset
    15
 * along with this program; if not, write to the Free Software
0d1a420531ef i fix up the new ammo menu finally
koda
parents: 3952
diff changeset
    16
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
2690
8e83c7e31720 move mixed functions in PascalExports
koda
parents:
diff changeset
    17
 *)
8e83c7e31720 move mixed functions in PascalExports
koda
parents:
diff changeset
    18
8e83c7e31720 move mixed functions in PascalExports
koda
parents:
diff changeset
    19
{$INCLUDE "options.inc"}
8e83c7e31720 move mixed functions in PascalExports
koda
parents:
diff changeset
    20
8e83c7e31720 move mixed functions in PascalExports
koda
parents:
diff changeset
    21
unit PascalExports;
8e83c7e31720 move mixed functions in PascalExports
koda
parents:
diff changeset
    22
8e83c7e31720 move mixed functions in PascalExports
koda
parents:
diff changeset
    23
interface
3924
2a9ace189288 WIP for an objc ammomenu implementation
koda
parents: 3904
diff changeset
    24
uses uKeys, GLunit, uWorld, uMisc, uConsole, uTeams, uConsts, uChat, 
3926
668b71f31e51 use dynamic data from engine instead of using hardcoded values
koda
parents: 3924
diff changeset
    25
     uGears, uSound, hwengine, uAmmos, uLocale; // don't change the order!
2690
8e83c7e31720 move mixed functions in PascalExports
koda
parents:
diff changeset
    26
2924
908851e59958 Engine:
smxx
parents: 2905
diff changeset
    27
{$INCLUDE "config.inc"}
3940
cc29628976cc some optimizations to drawing and fetching data of new ammomenu
koda
parents: 3933
diff changeset
    28
type PPByte = ^PByte;
4187
adb144a907aa remove last warnings from xcodeproj
koda
parents: 4150
diff changeset
    29
var dummy: boolean;  // avoid compiler hint
2691
c0da3a98c01c initial support for engine protocol
koda
parents: 2690
diff changeset
    30
2690
8e83c7e31720 move mixed functions in PascalExports
koda
parents:
diff changeset
    31
implementation
2803
1f446fc5c8ec allow to compile engine as library with HWLIBRARY symbol
koda
parents: 2799
diff changeset
    32
{$IFDEF HWLIBRARY}
3737
2ba6ac8a114b reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
koda
parents: 3697
diff changeset
    33
var cZoomVal: GLfloat;
3635
38d3e31556d3 improvements to touch interface (tap to select weap, don't move camera for spourious taps, ask for confirmation when using click-weapons)
koda
parents: 3626
diff changeset
    34
3063
0092dc37fbd6 reworked interaction of engine/frontend when closing
koda
parents: 3040
diff changeset
    35
// retrieve protocol information
3650
ec90e573f47a add a timer selection for grenades
koda
parents: 3649
diff changeset
    36
procedure HW_versionInfo(netProto: PShortInt; versionStr: PPChar); cdecl; export;
2691
c0da3a98c01c initial support for engine protocol
koda
parents: 2690
diff changeset
    37
begin
3245
252be02536ab fix an error in passing strings between ObjC and Pascal
koda
parents: 3063
diff changeset
    38
// http://bugs.freepascal.org/view.php?id=16156
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2924
diff changeset
    39
    if netProto <> nil then netProto^:= cNetProtoVersion;
3245
252be02536ab fix an error in passing strings between ObjC and Pascal
koda
parents: 3063
diff changeset
    40
    if versionStr <> nil then versionStr^:= cVersionString;
2691
c0da3a98c01c initial support for engine protocol
koda
parents: 2690
diff changeset
    41
end;
c0da3a98c01c initial support for engine protocol
koda
parents: 2690
diff changeset
    42
2690
8e83c7e31720 move mixed functions in PascalExports
koda
parents:
diff changeset
    43
procedure HW_click; cdecl; export;
8e83c7e31720 move mixed functions in PascalExports
koda
parents:
diff changeset
    44
begin
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2924
diff changeset
    45
    leftClick:= true;
2690
8e83c7e31720 move mixed functions in PascalExports
koda
parents:
diff changeset
    46
end;
8e83c7e31720 move mixed functions in PascalExports
koda
parents:
diff changeset
    47
3737
2ba6ac8a114b reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
koda
parents: 3697
diff changeset
    48
procedure HW_ammoMenu; cdecl; export;
2ba6ac8a114b reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
koda
parents: 3697
diff changeset
    49
begin
2ba6ac8a114b reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
koda
parents: 3697
diff changeset
    50
    rightClick:= true;
2ba6ac8a114b reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
koda
parents: 3697
diff changeset
    51
end;
2ba6ac8a114b reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
koda
parents: 3697
diff changeset
    52
2ba6ac8a114b reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
koda
parents: 3697
diff changeset
    53
procedure HW_zoomSet(value: GLfloat); cdecl; export;
2ba6ac8a114b reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
koda
parents: 3697
diff changeset
    54
begin
2ba6ac8a114b reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
koda
parents: 3697
diff changeset
    55
    cZoomVal:= value;
2ba6ac8a114b reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
koda
parents: 3697
diff changeset
    56
    ZoomValue:= value;
2ba6ac8a114b reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
koda
parents: 3697
diff changeset
    57
end;
2ba6ac8a114b reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
koda
parents: 3697
diff changeset
    58
2690
8e83c7e31720 move mixed functions in PascalExports
koda
parents:
diff changeset
    59
procedure HW_zoomIn; cdecl; export;
8e83c7e31720 move mixed functions in PascalExports
koda
parents:
diff changeset
    60
begin
3523
6592fbb969da fix zoom smoothness
koda
parents: 3463
diff changeset
    61
    if wheelDown = false then
6592fbb969da fix zoom smoothness
koda
parents: 3463
diff changeset
    62
        wheelUp:= true;
2690
8e83c7e31720 move mixed functions in PascalExports
koda
parents:
diff changeset
    63
end;
8e83c7e31720 move mixed functions in PascalExports
koda
parents:
diff changeset
    64
8e83c7e31720 move mixed functions in PascalExports
koda
parents:
diff changeset
    65
procedure HW_zoomOut; cdecl; export;
8e83c7e31720 move mixed functions in PascalExports
koda
parents:
diff changeset
    66
begin
3523
6592fbb969da fix zoom smoothness
koda
parents: 3463
diff changeset
    67
    if wheelUp = false then
6592fbb969da fix zoom smoothness
koda
parents: 3463
diff changeset
    68
        wheelDown:= true;
2690
8e83c7e31720 move mixed functions in PascalExports
koda
parents:
diff changeset
    69
end;
8e83c7e31720 move mixed functions in PascalExports
koda
parents:
diff changeset
    70
8e83c7e31720 move mixed functions in PascalExports
koda
parents:
diff changeset
    71
procedure HW_zoomReset; cdecl; export;
8e83c7e31720 move mixed functions in PascalExports
koda
parents:
diff changeset
    72
begin
3737
2ba6ac8a114b reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
koda
parents: 3697
diff changeset
    73
    ZoomValue:= cZoomVal;
2ba6ac8a114b reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
koda
parents: 3697
diff changeset
    74
    //middleClick:= true;
3672
f225b94a4411 shrink confirmation button, double tap resets zoom and centers hog
koda
parents: 3668
diff changeset
    75
    // center the camera at current hog
f225b94a4411 shrink confirmation button, double tap resets zoom and centers hog
koda
parents: 3668
diff changeset
    76
    if CurrentHedgehog <> nil then
f225b94a4411 shrink confirmation button, double tap resets zoom and centers hog
koda
parents: 3668
diff changeset
    77
        followGear:= CurrentHedgehog^.Gear;
2690
8e83c7e31720 move mixed functions in PascalExports
koda
parents:
diff changeset
    78
end;
8e83c7e31720 move mixed functions in PascalExports
koda
parents:
diff changeset
    79
3680
aaf832c6fbd7 fix panning when zoomed (finally)
koda
parents: 3672
diff changeset
    80
function HW_zoomFactor: GLfloat; cdecl; export;
aaf832c6fbd7 fix panning when zoomed (finally)
koda
parents: 3672
diff changeset
    81
begin
aaf832c6fbd7 fix panning when zoomed (finally)
koda
parents: 3672
diff changeset
    82
    exit( ZoomValue / cDefaultZoomLevel );
aaf832c6fbd7 fix panning when zoomed (finally)
koda
parents: 3672
diff changeset
    83
end;
aaf832c6fbd7 fix panning when zoomed (finally)
koda
parents: 3672
diff changeset
    84
aaf832c6fbd7 fix panning when zoomed (finally)
koda
parents: 3672
diff changeset
    85
function HW_zoomLevel: LongInt; cdecl; export;
aaf832c6fbd7 fix panning when zoomed (finally)
koda
parents: 3672
diff changeset
    86
begin
aaf832c6fbd7 fix panning when zoomed (finally)
koda
parents: 3672
diff changeset
    87
    exit( trunc((ZoomValue - cDefaultZoomLevel) / cZoomDelta) );
aaf832c6fbd7 fix panning when zoomed (finally)
koda
parents: 3672
diff changeset
    88
end;
aaf832c6fbd7 fix panning when zoomed (finally)
koda
parents: 3672
diff changeset
    89
3626
19f78afa0188 fix the multitouch shooting and moving
koda
parents: 3551
diff changeset
    90
procedure HW_walkingKeysUp; cdecl; export;
19f78afa0188 fix the multitouch shooting and moving
koda
parents: 3551
diff changeset
    91
begin
19f78afa0188 fix the multitouch shooting and moving
koda
parents: 3551
diff changeset
    92
    leftKey:= false;
19f78afa0188 fix the multitouch shooting and moving
koda
parents: 3551
diff changeset
    93
    rightKey:= false;
19f78afa0188 fix the multitouch shooting and moving
koda
parents: 3551
diff changeset
    94
    upKey:= false;
19f78afa0188 fix the multitouch shooting and moving
koda
parents: 3551
diff changeset
    95
    downKey:= false;
3649
bc35f8fee587 aim now starts slow and then moves faster
koda
parents: 3648
diff changeset
    96
    preciseKey:= false;
3626
19f78afa0188 fix the multitouch shooting and moving
koda
parents: 3551
diff changeset
    97
end;
19f78afa0188 fix the multitouch shooting and moving
koda
parents: 3551
diff changeset
    98
19f78afa0188 fix the multitouch shooting and moving
koda
parents: 3551
diff changeset
    99
procedure HW_otherKeysUp; cdecl; export;
19f78afa0188 fix the multitouch shooting and moving
koda
parents: 3551
diff changeset
   100
begin
19f78afa0188 fix the multitouch shooting and moving
koda
parents: 3551
diff changeset
   101
    spaceKey:= false;
19f78afa0188 fix the multitouch shooting and moving
koda
parents: 3551
diff changeset
   102
    enterKey:= false;
19f78afa0188 fix the multitouch shooting and moving
koda
parents: 3551
diff changeset
   103
    backspaceKey:= false;
19f78afa0188 fix the multitouch shooting and moving
koda
parents: 3551
diff changeset
   104
end;
19f78afa0188 fix the multitouch shooting and moving
koda
parents: 3551
diff changeset
   105
2690
8e83c7e31720 move mixed functions in PascalExports
koda
parents:
diff changeset
   106
procedure HW_allKeysUp; cdecl; export;
8e83c7e31720 move mixed functions in PascalExports
koda
parents:
diff changeset
   107
begin
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2924
diff changeset
   108
    // set all keys to released
3040
3e7f4a30e18a Insert commit message here (to get along with palewolf)
koda
parents: 3015
diff changeset
   109
    uKeys.initModule;
2690
8e83c7e31720 move mixed functions in PascalExports
koda
parents:
diff changeset
   110
end;
8e83c7e31720 move mixed functions in PascalExports
koda
parents:
diff changeset
   111
8e83c7e31720 move mixed functions in PascalExports
koda
parents:
diff changeset
   112
procedure HW_walkLeft; cdecl; export;
8e83c7e31720 move mixed functions in PascalExports
koda
parents:
diff changeset
   113
begin
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2924
diff changeset
   114
    leftKey:= true;
2690
8e83c7e31720 move mixed functions in PascalExports
koda
parents:
diff changeset
   115
end;
8e83c7e31720 move mixed functions in PascalExports
koda
parents:
diff changeset
   116
8e83c7e31720 move mixed functions in PascalExports
koda
parents:
diff changeset
   117
procedure HW_walkRight; cdecl; export;
8e83c7e31720 move mixed functions in PascalExports
koda
parents:
diff changeset
   118
begin
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2924
diff changeset
   119
    rightKey:= true;
2690
8e83c7e31720 move mixed functions in PascalExports
koda
parents:
diff changeset
   120
end;
8e83c7e31720 move mixed functions in PascalExports
koda
parents:
diff changeset
   121
3649
bc35f8fee587 aim now starts slow and then moves faster
koda
parents: 3648
diff changeset
   122
procedure HW_preciseSet(status:boolean); cdecl; export;
bc35f8fee587 aim now starts slow and then moves faster
koda
parents: 3648
diff changeset
   123
begin
bc35f8fee587 aim now starts slow and then moves faster
koda
parents: 3648
diff changeset
   124
    preciseKey:= status;
bc35f8fee587 aim now starts slow and then moves faster
koda
parents: 3648
diff changeset
   125
end;
bc35f8fee587 aim now starts slow and then moves faster
koda
parents: 3648
diff changeset
   126
2690
8e83c7e31720 move mixed functions in PascalExports
koda
parents:
diff changeset
   127
procedure HW_aimUp; cdecl; export;
8e83c7e31720 move mixed functions in PascalExports
koda
parents:
diff changeset
   128
begin
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2924
diff changeset
   129
    upKey:= true;
2690
8e83c7e31720 move mixed functions in PascalExports
koda
parents:
diff changeset
   130
end;
8e83c7e31720 move mixed functions in PascalExports
koda
parents:
diff changeset
   131
8e83c7e31720 move mixed functions in PascalExports
koda
parents:
diff changeset
   132
procedure HW_aimDown; cdecl; export;
8e83c7e31720 move mixed functions in PascalExports
koda
parents:
diff changeset
   133
begin
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2924
diff changeset
   134
    downKey:= true;
2690
8e83c7e31720 move mixed functions in PascalExports
koda
parents:
diff changeset
   135
end;
8e83c7e31720 move mixed functions in PascalExports
koda
parents:
diff changeset
   136
8e83c7e31720 move mixed functions in PascalExports
koda
parents:
diff changeset
   137
procedure HW_shoot; cdecl; export;
8e83c7e31720 move mixed functions in PascalExports
koda
parents:
diff changeset
   138
begin
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2924
diff changeset
   139
    spaceKey:= true;
2690
8e83c7e31720 move mixed functions in PascalExports
koda
parents:
diff changeset
   140
end;
8e83c7e31720 move mixed functions in PascalExports
koda
parents:
diff changeset
   141
3015
20a9c8160e82 add jump and backjump controls
koda
parents: 2948
diff changeset
   142
procedure HW_jump; cdecl; export;
20a9c8160e82 add jump and backjump controls
koda
parents: 2948
diff changeset
   143
begin
20a9c8160e82 add jump and backjump controls
koda
parents: 2948
diff changeset
   144
    enterKey:= true;
20a9c8160e82 add jump and backjump controls
koda
parents: 2948
diff changeset
   145
end;
20a9c8160e82 add jump and backjump controls
koda
parents: 2948
diff changeset
   146
20a9c8160e82 add jump and backjump controls
koda
parents: 2948
diff changeset
   147
procedure HW_backjump; cdecl; export;
20a9c8160e82 add jump and backjump controls
koda
parents: 2948
diff changeset
   148
begin
20a9c8160e82 add jump and backjump controls
koda
parents: 2948
diff changeset
   149
    backspaceKey:= true;
20a9c8160e82 add jump and backjump controls
koda
parents: 2948
diff changeset
   150
end;
20a9c8160e82 add jump and backjump controls
koda
parents: 2948
diff changeset
   151
3651
7058ca178f3b switching hogs now works
koda
parents: 3650
diff changeset
   152
procedure HW_tab; cdecl; export;
7058ca178f3b switching hogs now works
koda
parents: 3650
diff changeset
   153
begin
7058ca178f3b switching hogs now works
koda
parents: 3650
diff changeset
   154
    tabKey:= true;
7058ca178f3b switching hogs now works
koda
parents: 3650
diff changeset
   155
end;
7058ca178f3b switching hogs now works
koda
parents: 3650
diff changeset
   156
2754
ad4f81fbfb76 touchinput works, invisible buttons added and initial support for chat
koda
parents: 2716
diff changeset
   157
procedure HW_chat; cdecl; export;
ad4f81fbfb76 touchinput works, invisible buttons added and initial support for chat
koda
parents: 2716
diff changeset
   158
begin
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2924
diff changeset
   159
    chatAction:= true;
2754
ad4f81fbfb76 touchinput works, invisible buttons added and initial support for chat
koda
parents: 2716
diff changeset
   160
end;
ad4f81fbfb76 touchinput works, invisible buttons added and initial support for chat
koda
parents: 2716
diff changeset
   161
3648
2477029463ed some further chat polishing
koda
parents: 3638
diff changeset
   162
procedure HW_chatEnd; cdecl; export;
2477029463ed some further chat polishing
koda
parents: 3638
diff changeset
   163
begin
2477029463ed some further chat polishing
koda
parents: 3638
diff changeset
   164
    KeyPressChat(27); // esc - cleans buffer
2477029463ed some further chat polishing
koda
parents: 3638
diff changeset
   165
    KeyPressChat(13); // enter - removes chat
2477029463ed some further chat polishing
koda
parents: 3638
diff changeset
   166
end;
2477029463ed some further chat polishing
koda
parents: 3638
diff changeset
   167
2805
36a8cebb91e8 new menupage ingame for common actions
koda
parents: 2803
diff changeset
   168
procedure HW_pause; cdecl; export;
36a8cebb91e8 new menupage ingame for common actions
koda
parents: 2803
diff changeset
   169
begin
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2924
diff changeset
   170
    pauseAction:= true;
2805
36a8cebb91e8 new menupage ingame for common actions
koda
parents: 2803
diff changeset
   171
end;
36a8cebb91e8 new menupage ingame for common actions
koda
parents: 2803
diff changeset
   172
3063
0092dc37fbd6 reworked interaction of engine/frontend when closing
koda
parents: 3040
diff changeset
   173
procedure HW_terminate(closeFrontend: boolean); cdecl; export;
0092dc37fbd6 reworked interaction of engine/frontend when closing
koda
parents: 3040
diff changeset
   174
begin
0092dc37fbd6 reworked interaction of engine/frontend when closing
koda
parents: 3040
diff changeset
   175
    isTerminated:= true;
0092dc37fbd6 reworked interaction of engine/frontend when closing
koda
parents: 3040
diff changeset
   176
    if closeFrontend then alsoShutdownFrontend:= true;
0092dc37fbd6 reworked interaction of engine/frontend when closing
koda
parents: 3040
diff changeset
   177
end;
3395
095273ad0e08 adding a somewhat working autoration for ipad (uStore.pas and uWorld.pas got mixed in the last two commits)
koda
parents: 3347
diff changeset
   178
3551
d4de36b3801a moar zoom, fixed fort mode, other glitches
koda
parents: 3523
diff changeset
   179
procedure HW_setCursor(x,y: LongInt); cdecl; export;
d4de36b3801a moar zoom, fixed fort mode, other glitches
koda
parents: 3523
diff changeset
   180
begin
d4de36b3801a moar zoom, fixed fort mode, other glitches
koda
parents: 3523
diff changeset
   181
    CursorPoint.X:= x;
d4de36b3801a moar zoom, fixed fort mode, other glitches
koda
parents: 3523
diff changeset
   182
    CursorPoint.Y:= y;
d4de36b3801a moar zoom, fixed fort mode, other glitches
koda
parents: 3523
diff changeset
   183
end;
d4de36b3801a moar zoom, fixed fort mode, other glitches
koda
parents: 3523
diff changeset
   184
3661
2378ada8a6ee i can haz panning
koda
parents: 3651
diff changeset
   185
procedure HW_getCursor(x,y: PLongInt); cdecl; export;
2378ada8a6ee i can haz panning
koda
parents: 3651
diff changeset
   186
begin
2378ada8a6ee i can haz panning
koda
parents: 3651
diff changeset
   187
    x^:= CursorPoint.X;
2378ada8a6ee i can haz panning
koda
parents: 3651
diff changeset
   188
    y^:= CursorPoint.Y;
2378ada8a6ee i can haz panning
koda
parents: 3651
diff changeset
   189
end;
2378ada8a6ee i can haz panning
koda
parents: 3651
diff changeset
   190
3952
d6412423da45 moved some utilities to a separate column with round buttons
koda
parents: 3948
diff changeset
   191
function HW_isAmmoMenuOpen: boolean; cdecl; export;
3551
d4de36b3801a moar zoom, fixed fort mode, other glitches
koda
parents: 3523
diff changeset
   192
begin
d4de36b3801a moar zoom, fixed fort mode, other glitches
koda
parents: 3523
diff changeset
   193
    exit(bShowAmmoMenu);
d4de36b3801a moar zoom, fixed fort mode, other glitches
koda
parents: 3523
diff changeset
   194
end;
3637
0db298524c3d implement the check on the type of ammo requiring a second tap to confirm
koda
parents: 3635
diff changeset
   195
3952
d6412423da45 moved some utilities to a separate column with round buttons
koda
parents: 3948
diff changeset
   196
function HW_isAmmoMenuNotAllowed: boolean; cdecl; export;
d6412423da45 moved some utilities to a separate column with round buttons
koda
parents: 3948
diff changeset
   197
begin;
4150
050163c35c83 perform an additional check on gamestart
koda
parents: 3989
diff changeset
   198
    exit ( (TurnTimeLeft = 0) or (not CurrentTeam^.ExtDriven and (((CurAmmoGear = nil) or
050163c35c83 perform an additional check on gamestart
koda
parents: 3989
diff changeset
   199
           ((Ammoz[CurAmmoGear^.AmmoType].Ammo.Propz and ammoprop_AltAttack) = 0)) and hideAmmoMenu)) );
3952
d6412423da45 moved some utilities to a separate column with round buttons
koda
parents: 3948
diff changeset
   200
end;
d6412423da45 moved some utilities to a separate column with round buttons
koda
parents: 3948
diff changeset
   201
3737
2ba6ac8a114b reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
koda
parents: 3697
diff changeset
   202
function HW_isPaused: boolean; cdecl; export;
2ba6ac8a114b reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
koda
parents: 3697
diff changeset
   203
begin
2ba6ac8a114b reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
koda
parents: 3697
diff changeset
   204
    exit( isPaused );
2ba6ac8a114b reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
koda
parents: 3697
diff changeset
   205
end;
2ba6ac8a114b reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
koda
parents: 3697
diff changeset
   206
3779
3351a017d4ad tap to dismiss 'get ready', add a toggle to enable/disable it
koda
parents: 3778
diff changeset
   207
function HW_isWaiting: boolean; cdecl; export;
3351a017d4ad tap to dismiss 'get ready', add a toggle to enable/disable it
koda
parents: 3778
diff changeset
   208
begin
3351a017d4ad tap to dismiss 'get ready', add a toggle to enable/disable it
koda
parents: 3778
diff changeset
   209
    exit( ReadyTimeLeft > 0 );
3351a017d4ad tap to dismiss 'get ready', add a toggle to enable/disable it
koda
parents: 3778
diff changeset
   210
end;
3351a017d4ad tap to dismiss 'get ready', add a toggle to enable/disable it
koda
parents: 3778
diff changeset
   211
3637
0db298524c3d implement the check on the type of ammo requiring a second tap to confirm
koda
parents: 3635
diff changeset
   212
function HW_isWeaponRequiringClick: boolean; cdecl; export;
0db298524c3d implement the check on the type of ammo requiring a second tap to confirm
koda
parents: 3635
diff changeset
   213
begin
3739
97cf933e5bd2 disable AI teleport
koda
parents: 3737
diff changeset
   214
    if (CurrentHedgehog <> nil) and (CurrentHedgehog^.Gear <> nil) and (CurrentHedgehog^.BotLevel = 0) then
3662
a44406f4369b polish polish polish polish (also: panning horizontal fix, panning momentum, settings page reworked yet again, memory leaks, crashes, segfaults)
koda
parents: 3661
diff changeset
   215
        exit( (CurrentHedgehog^.Gear^.State and gstHHChooseTarget) <> 0 )
a44406f4369b polish polish polish polish (also: panning horizontal fix, panning momentum, settings page reworked yet again, memory leaks, crashes, segfaults)
koda
parents: 3661
diff changeset
   216
    else
a44406f4369b polish polish polish polish (also: panning horizontal fix, panning momentum, settings page reworked yet again, memory leaks, crashes, segfaults)
koda
parents: 3661
diff changeset
   217
        exit(false);
3637
0db298524c3d implement the check on the type of ammo requiring a second tap to confirm
koda
parents: 3635
diff changeset
   218
end;
0db298524c3d implement the check on the type of ammo requiring a second tap to confirm
koda
parents: 3635
diff changeset
   219
3650
ec90e573f47a add a timer selection for grenades
koda
parents: 3649
diff changeset
   220
function HW_isWeaponTimerable: boolean; cdecl; export;
ec90e573f47a add a timer selection for grenades
koda
parents: 3649
diff changeset
   221
begin
3739
97cf933e5bd2 disable AI teleport
koda
parents: 3737
diff changeset
   222
    if (CurrentHedgehog <> nil) and (CurrentHedgehog^.Ammo <> nil) and (CurrentHedgehog^.BotLevel = 0) then
3874
57e7327d5817 aaaand use the right name
nemo
parents: 3873
diff changeset
   223
        exit( (Ammoz[CurrentHedgehog^.CurAmmoType].Ammo.Propz and ammoprop_Timerable) <> 0)
3739
97cf933e5bd2 disable AI teleport
koda
parents: 3737
diff changeset
   224
    else
97cf933e5bd2 disable AI teleport
koda
parents: 3737
diff changeset
   225
        exit(false);
3650
ec90e573f47a add a timer selection for grenades
koda
parents: 3649
diff changeset
   226
end;
ec90e573f47a add a timer selection for grenades
koda
parents: 3649
diff changeset
   227
3651
7058ca178f3b switching hogs now works
koda
parents: 3650
diff changeset
   228
function HW_isWeaponSwitch: boolean cdecl; export;
7058ca178f3b switching hogs now works
koda
parents: 3650
diff changeset
   229
begin
3739
97cf933e5bd2 disable AI teleport
koda
parents: 3737
diff changeset
   230
    if (CurAmmoGear <> nil) and (CurrentHedgehog^.BotLevel = 0) then
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3680
diff changeset
   231
        exit(CurAmmoGear^.AmmoType = amSwitch)
3651
7058ca178f3b switching hogs now works
koda
parents: 3650
diff changeset
   232
    else
7058ca178f3b switching hogs now works
koda
parents: 3650
diff changeset
   233
        exit(false)
7058ca178f3b switching hogs now works
koda
parents: 3650
diff changeset
   234
end;
7058ca178f3b switching hogs now works
koda
parents: 3650
diff changeset
   235
3737
2ba6ac8a114b reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
koda
parents: 3697
diff changeset
   236
function HW_isWeaponRope: boolean cdecl; export;
3668
3f7a95234d8a tap to play piano notes, fix for audio and pause glitch
koda
parents: 3662
diff changeset
   237
begin
3739
97cf933e5bd2 disable AI teleport
koda
parents: 3737
diff changeset
   238
    if (CurrentHedgehog <> nil) and (CurrentHedgehog^.Ammo <> nil) and (CurrentHedgehog^.BotLevel = 0) then
3874
57e7327d5817 aaaand use the right name
nemo
parents: 3873
diff changeset
   239
        exit (CurrentHedgehog^.CurAmmoType = amRope)
3739
97cf933e5bd2 disable AI teleport
koda
parents: 3737
diff changeset
   240
    else
97cf933e5bd2 disable AI teleport
koda
parents: 3737
diff changeset
   241
        exit(false);
3668
3f7a95234d8a tap to play piano notes, fix for audio and pause glitch
koda
parents: 3662
diff changeset
   242
end;
3f7a95234d8a tap to play piano notes, fix for audio and pause glitch
koda
parents: 3662
diff changeset
   243
3650
ec90e573f47a add a timer selection for grenades
koda
parents: 3649
diff changeset
   244
procedure HW_setGrenadeTime(time: LongInt); cdecl; export;
ec90e573f47a add a timer selection for grenades
koda
parents: 3649
diff changeset
   245
begin
ec90e573f47a add a timer selection for grenades
koda
parents: 3649
diff changeset
   246
    ParseCommand('/timer ' + inttostr(time), true);
ec90e573f47a add a timer selection for grenades
koda
parents: 3649
diff changeset
   247
end;
ec90e573f47a add a timer selection for grenades
koda
parents: 3649
diff changeset
   248
3737
2ba6ac8a114b reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
koda
parents: 3697
diff changeset
   249
procedure HW_setPianoSound(snd: LongInt); cdecl; export;
2ba6ac8a114b reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
koda
parents: 3697
diff changeset
   250
begin
2ba6ac8a114b reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
koda
parents: 3697
diff changeset
   251
    // this most likely won't work in network game
3739
97cf933e5bd2 disable AI teleport
koda
parents: 3737
diff changeset
   252
    if (CurrentHedgehog <> nil) and (CurrentHedgehog^.Ammo <> nil) and (CurrentHedgehog^.BotLevel = 0)
3874
57e7327d5817 aaaand use the right name
nemo
parents: 3873
diff changeset
   253
       and (CurrentHedgehog^.CurAmmoType = amPiano) then
3737
2ba6ac8a114b reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
koda
parents: 3697
diff changeset
   254
        case snd of
2ba6ac8a114b reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
koda
parents: 3697
diff changeset
   255
            0: PlaySound(sndPiano0);
2ba6ac8a114b reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
koda
parents: 3697
diff changeset
   256
            1: PlaySound(sndPiano1);
2ba6ac8a114b reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
koda
parents: 3697
diff changeset
   257
            2: PlaySound(sndPiano2);
2ba6ac8a114b reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
koda
parents: 3697
diff changeset
   258
            3: PlaySound(sndPiano3);
2ba6ac8a114b reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
koda
parents: 3697
diff changeset
   259
            4: PlaySound(sndPiano4);
2ba6ac8a114b reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
koda
parents: 3697
diff changeset
   260
            5: PlaySound(sndPiano5);
2ba6ac8a114b reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
koda
parents: 3697
diff changeset
   261
            6: PlaySound(sndPiano6);
2ba6ac8a114b reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
koda
parents: 3697
diff changeset
   262
            7: PlaySound(sndPiano7);
2ba6ac8a114b reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
koda
parents: 3697
diff changeset
   263
            else PlaySound(sndPiano8);
2ba6ac8a114b reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
koda
parents: 3697
diff changeset
   264
        end;
2ba6ac8a114b reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
koda
parents: 3697
diff changeset
   265
end;
3924
2a9ace189288 WIP for an objc ammomenu implementation
koda
parents: 3904
diff changeset
   266
3926
668b71f31e51 use dynamic data from engine instead of using hardcoded values
koda
parents: 3924
diff changeset
   267
function HW_getWeaponNameByIndex(whichone: LongInt): PChar; cdecl; export;
668b71f31e51 use dynamic data from engine instead of using hardcoded values
koda
parents: 3924
diff changeset
   268
begin
668b71f31e51 use dynamic data from engine instead of using hardcoded values
koda
parents: 3924
diff changeset
   269
    exit (str2pchar(trammo[Ammoz[TAmmoType(whichone+1)].NameId]));
668b71f31e51 use dynamic data from engine instead of using hardcoded values
koda
parents: 3924
diff changeset
   270
end;
668b71f31e51 use dynamic data from engine instead of using hardcoded values
koda
parents: 3924
diff changeset
   271
3981
928e2040d34f add name, caption and description to the new ammomenu
koda
parents: 3973
diff changeset
   272
function HW_getWeaponCaptionByIndex(whichone: LongInt): PChar; cdecl; export;
928e2040d34f add name, caption and description to the new ammomenu
koda
parents: 3973
diff changeset
   273
begin
928e2040d34f add name, caption and description to the new ammomenu
koda
parents: 3973
diff changeset
   274
    exit (str2pchar(trammoc[Ammoz[TAmmoType(whichone+1)].NameId]));
928e2040d34f add name, caption and description to the new ammomenu
koda
parents: 3973
diff changeset
   275
end;
928e2040d34f add name, caption and description to the new ammomenu
koda
parents: 3973
diff changeset
   276
928e2040d34f add name, caption and description to the new ammomenu
koda
parents: 3973
diff changeset
   277
function HW_getWeaponDescriptionByIndex(whichone: LongInt): PChar; cdecl; export;
928e2040d34f add name, caption and description to the new ammomenu
koda
parents: 3973
diff changeset
   278
begin
928e2040d34f add name, caption and description to the new ammomenu
koda
parents: 3973
diff changeset
   279
    exit (str2pchar(trammod[Ammoz[TAmmoType(whichone+1)].NameId]));
928e2040d34f add name, caption and description to the new ammomenu
koda
parents: 3973
diff changeset
   280
end;
928e2040d34f add name, caption and description to the new ammomenu
koda
parents: 3973
diff changeset
   281
3926
668b71f31e51 use dynamic data from engine instead of using hardcoded values
koda
parents: 3924
diff changeset
   282
function HW_getNumberOfWeapons:LongInt; cdecl; export;
668b71f31e51 use dynamic data from engine instead of using hardcoded values
koda
parents: 3924
diff changeset
   283
begin
668b71f31e51 use dynamic data from engine instead of using hardcoded values
koda
parents: 3924
diff changeset
   284
    exit(ord(high(TAmmoType)));
668b71f31e51 use dynamic data from engine instead of using hardcoded values
koda
parents: 3924
diff changeset
   285
end;
3924
2a9ace189288 WIP for an objc ammomenu implementation
koda
parents: 3904
diff changeset
   286
2a9ace189288 WIP for an objc ammomenu implementation
koda
parents: 3904
diff changeset
   287
procedure HW_setWeapon(whichone: LongInt); cdecl; export;
2a9ace189288 WIP for an objc ammomenu implementation
koda
parents: 3904
diff changeset
   288
begin
3926
668b71f31e51 use dynamic data from engine instead of using hardcoded values
koda
parents: 3924
diff changeset
   289
    if (not CurrentTeam^.ExtDriven) and (CurrentTeam^.Hedgehogs[0].BotLevel = 0) then
668b71f31e51 use dynamic data from engine instead of using hardcoded values
koda
parents: 3924
diff changeset
   290
        SetWeapon(TAmmoType(whichone+1));
668b71f31e51 use dynamic data from engine instead of using hardcoded values
koda
parents: 3924
diff changeset
   291
end;
668b71f31e51 use dynamic data from engine instead of using hardcoded values
koda
parents: 3924
diff changeset
   292
3952
d6412423da45 moved some utilities to a separate column with round buttons
koda
parents: 3948
diff changeset
   293
function HW_isWeaponAnEffect(whichone: LongInt): boolean; cdecl; export;
d6412423da45 moved some utilities to a separate column with round buttons
koda
parents: 3948
diff changeset
   294
begin
d6412423da45 moved some utilities to a separate column with round buttons
koda
parents: 3948
diff changeset
   295
    exit(Ammoz[TAmmoType(whichone+1)].Ammo.Propz and ammoprop_Effect <> 0)
d6412423da45 moved some utilities to a separate column with round buttons
koda
parents: 3948
diff changeset
   296
end;
d6412423da45 moved some utilities to a separate column with round buttons
koda
parents: 3948
diff changeset
   297
3940
cc29628976cc some optimizations to drawing and fetching data of new ammomenu
koda
parents: 3933
diff changeset
   298
function HW_getAmmoCounts(counts: PLongInt): LongInt; cdecl; export;
cc29628976cc some optimizations to drawing and fetching data of new ammomenu
koda
parents: 3933
diff changeset
   299
var a : PHHAmmo;
3928
2560731c860d move all mobile-related functions in their own module, provides a structure for future mobile ports
koda
parents: 3926
diff changeset
   300
    slot, index: LongInt;
2560731c860d move all mobile-related functions in their own module, provides a structure for future mobile ports
koda
parents: 3926
diff changeset
   301
begin
3989
adffb668f06e add a default description to the new ammomenu
koda
parents: 3981
diff changeset
   302
    if (CurrentTeam = nil) or
adffb668f06e add a default description to the new ammomenu
koda
parents: 3981
diff changeset
   303
       (CurrentHedgehog = nil) or
adffb668f06e add a default description to the new ammomenu
koda
parents: 3981
diff changeset
   304
       (CurrentTeam^.ExtDriven) or
adffb668f06e add a default description to the new ammomenu
koda
parents: 3981
diff changeset
   305
       (CurrentTeam^.Hedgehogs[0].BotLevel <> 0) then
3940
cc29628976cc some optimizations to drawing and fetching data of new ammomenu
koda
parents: 3933
diff changeset
   306
        exit(-1);
3989
adffb668f06e add a default description to the new ammomenu
koda
parents: 3981
diff changeset
   307
3928
2560731c860d move all mobile-related functions in their own module, provides a structure for future mobile ports
koda
parents: 3926
diff changeset
   308
    a:= CurrentHedgehog^.Ammo;
2560731c860d move all mobile-related functions in their own module, provides a structure for future mobile ports
koda
parents: 3926
diff changeset
   309
    for slot:= 0 to cMaxSlotIndex do
2560731c860d move all mobile-related functions in their own module, provides a structure for future mobile ports
koda
parents: 3926
diff changeset
   310
        for index:= 0 to cMaxSlotAmmoIndex do
3973
0d1a420531ef i fix up the new ammo menu finally
koda
parents: 3952
diff changeset
   311
            if a^[slot,index].Count <> 0 then // yes, ammomenu is hell
0d1a420531ef i fix up the new ammo menu finally
koda
parents: 3952
diff changeset
   312
                counts[ord(a^[slot,index].AmmoType)-1]:= a^[slot,index].Count;
3940
cc29628976cc some optimizations to drawing and fetching data of new ammomenu
koda
parents: 3933
diff changeset
   313
    exit(0);
3928
2560731c860d move all mobile-related functions in their own module, provides a structure for future mobile ports
koda
parents: 3926
diff changeset
   314
end;
2560731c860d move all mobile-related functions in their own module, provides a structure for future mobile ports
koda
parents: 3926
diff changeset
   315
3940
cc29628976cc some optimizations to drawing and fetching data of new ammomenu
koda
parents: 3933
diff changeset
   316
procedure HW_getAmmoDelays (skipTurns: PByte); cdecl; export;
cc29628976cc some optimizations to drawing and fetching data of new ammomenu
koda
parents: 3933
diff changeset
   317
var a : TAmmoType;
3926
668b71f31e51 use dynamic data from engine instead of using hardcoded values
koda
parents: 3924
diff changeset
   318
begin
668b71f31e51 use dynamic data from engine instead of using hardcoded values
koda
parents: 3924
diff changeset
   319
    for a:= Low(TAmmoType) to High(TAmmoType) do
668b71f31e51 use dynamic data from engine instead of using hardcoded values
koda
parents: 3924
diff changeset
   320
        skipTurns[ord(a)-1]:= byte(Ammoz[a].SkipTurns);
668b71f31e51 use dynamic data from engine instead of using hardcoded values
koda
parents: 3924
diff changeset
   321
end;
668b71f31e51 use dynamic data from engine instead of using hardcoded values
koda
parents: 3924
diff changeset
   322
3989
adffb668f06e add a default description to the new ammomenu
koda
parents: 3981
diff changeset
   323
function HW_getTurnsForCurrentTeam: LongInt; cdecl; export;
3926
668b71f31e51 use dynamic data from engine instead of using hardcoded values
koda
parents: 3924
diff changeset
   324
begin
668b71f31e51 use dynamic data from engine instead of using hardcoded values
koda
parents: 3924
diff changeset
   325
    exit(CurrentTeam^.Clan^.TurnNumber);
668b71f31e51 use dynamic data from engine instead of using hardcoded values
koda
parents: 3924
diff changeset
   326
end;
668b71f31e51 use dynamic data from engine instead of using hardcoded values
koda
parents: 3924
diff changeset
   327
668b71f31e51 use dynamic data from engine instead of using hardcoded values
koda
parents: 3924
diff changeset
   328
function HW_getMaxNumberOfHogs: LongInt; cdecl; export;
668b71f31e51 use dynamic data from engine instead of using hardcoded values
koda
parents: 3924
diff changeset
   329
begin
668b71f31e51 use dynamic data from engine instead of using hardcoded values
koda
parents: 3924
diff changeset
   330
    exit(cMaxHHIndex+1);
668b71f31e51 use dynamic data from engine instead of using hardcoded values
koda
parents: 3924
diff changeset
   331
end;
668b71f31e51 use dynamic data from engine instead of using hardcoded values
koda
parents: 3924
diff changeset
   332
668b71f31e51 use dynamic data from engine instead of using hardcoded values
koda
parents: 3924
diff changeset
   333
function HW_getMaxNumberOfTeams: LongInt; cdecl; export;
668b71f31e51 use dynamic data from engine instead of using hardcoded values
koda
parents: 3924
diff changeset
   334
begin
668b71f31e51 use dynamic data from engine instead of using hardcoded values
koda
parents: 3924
diff changeset
   335
    exit(cMaxTeams);
3924
2a9ace189288 WIP for an objc ammomenu implementation
koda
parents: 3904
diff changeset
   336
end;
2690
8e83c7e31720 move mixed functions in PascalExports
koda
parents:
diff changeset
   337
{$ENDIF}
8e83c7e31720 move mixed functions in PascalExports
koda
parents:
diff changeset
   338
8e83c7e31720 move mixed functions in PascalExports
koda
parents:
diff changeset
   339
end.
8e83c7e31720 move mixed functions in PascalExports
koda
parents:
diff changeset
   340