hedgewars/uGearsRender.pas
author nemo
Thu, 18 Oct 2012 14:04:24 -0400
changeset 7767 d1ea9b3f543e
parent 7730 2013733f9ca9
child 7829 c1dc7839d7b9
permissions -rw-r--r--
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(*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2004-2012 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
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 *)
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{$INCLUDE "options.inc"}
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unit uGearsRender;
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interface
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uses uTypes, uConsts, GLunit, uFloat, SDLh;
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procedure RenderGear(Gear: PGear; x, y: LongInt);
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var RopePoints: record
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                Count: Longword;
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                HookAngle: GLfloat;
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                ar: array[0..MAXROPEPOINTS] of record
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                                X, Y: hwFloat;
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                                dLen: hwFloat;
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                                b: boolean;
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                                end;
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                rounded: array[0..MAXROPEPOINTS + 2] of TVertex2f;
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                end;
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implementation
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uses uRender, uUtils, uVariables, uAmmos, Math, uVisualGears;
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procedure DrawRopeLinesRQ(Gear: PGear);
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begin
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with RopePoints do
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    begin
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    rounded[Count].X:= hwRound(Gear^.X);
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    rounded[Count].Y:= hwRound(Gear^.Y);
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    rounded[Count + 1].X:= hwRound(Gear^.Hedgehog^.Gear^.X);
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    rounded[Count + 1].Y:= hwRound(Gear^.Hedgehog^.Gear^.Y);
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    end;
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if (RopePoints.Count > 0) or (Gear^.Elasticity.QWordValue > 0) then
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    begin
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    glDisable(GL_TEXTURE_2D);
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    //glEnable(GL_LINE_SMOOTH);
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    glPushMatrix;
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    glTranslatef(WorldDx, WorldDy, 0);
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    glLineWidth(4.0);
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    Tint($C0, $C0, $C0, $FF);
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    glVertexPointer(2, GL_FLOAT, 0, @RopePoints.rounded[0]);
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    glDrawArrays(GL_LINE_STRIP, 0, RopePoints.Count + 2);
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    Tint($FF, $FF, $FF, $FF);
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    glPopMatrix;
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    glEnable(GL_TEXTURE_2D);
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    //glDisable(GL_LINE_SMOOTH)
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    end
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end;
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function DrawRopeLine(X1, Y1, X2, Y2, roplen: LongInt): LongInt;
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var  eX, eY, dX, dY: LongInt;
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    i, sX, sY, x, y, d: LongInt;
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    b: boolean;
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begin
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    if (X1 = X2) and (Y1 = Y2) then
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        begin
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        //OutError('WARNING: zero length rope line!', false);
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        exit
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        end;
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    eX:= 0;
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    eY:= 0;
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    dX:= X2 - X1;
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    dY:= Y2 - Y1;
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    if (dX > 0) then
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        sX:= 1
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    else
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        if (dX < 0) then
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            begin
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            sX:= -1;
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            dX:= -dX
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            end
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        else sX:= dX;
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    if (dY > 0) then 
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        sY:= 1
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    else
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        if (dY < 0) then
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            begin
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            sY:= -1;
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            dY:= -dY
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            end
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        else 
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            sY:= dY;
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    if (dX > dY) then
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        d:= dX
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    else
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        d:= dY;
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    x:= X1;
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    y:= Y1;
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    for i:= 0 to d do
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        begin
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        inc(eX, dX);
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        inc(eY, dY);
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        b:= false;
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        if (eX > d) then
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            begin
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            dec(eX, d);
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            inc(x, sX);
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            b:= true
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            end;
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        if (eY > d) then
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            begin
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            dec(eY, d);
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            inc(y, sY);
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            b:= true
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            end;
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        if b then
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            begin
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            inc(roplen);
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            if (roplen mod 4) = 0 then
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                DrawSprite(sprRopeNode, x - 2, y - 2, 0)
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            end
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    end;
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DrawRopeLine:= roplen;
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end;
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procedure DrawRope(Gear: PGear);
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var roplen: LongInt;
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    i: Longword;
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begin
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    if (cReducedQuality and rqSimpleRope) <> 0 then
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        DrawRopeLinesRQ(Gear)
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    else
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        begin
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        roplen:= 0;
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        if RopePoints.Count > 0 then
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            begin
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            i:= 0;
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            while i < Pred(RopePoints.Count) do
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                    begin
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                    roplen:= DrawRopeLine(hwRound(RopePoints.ar[i].X) + WorldDx, hwRound(RopePoints.ar[i].Y) + WorldDy,
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                                hwRound(RopePoints.ar[Succ(i)].X) + WorldDx, hwRound(RopePoints.ar[Succ(i)].Y) + WorldDy, roplen);
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                    inc(i)
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                    end;
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            roplen:= DrawRopeLine(hwRound(RopePoints.ar[i].X) + WorldDx, hwRound(RopePoints.ar[i].Y) + WorldDy,
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                        hwRound(Gear^.X) + WorldDx, hwRound(Gear^.Y) + WorldDy, roplen);
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            roplen:= DrawRopeLine(hwRound(Gear^.X) + WorldDx, hwRound(Gear^.Y) + WorldDy,
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                        hwRound(Gear^.Hedgehog^.Gear^.X) + WorldDx, hwRound(Gear^.Hedgehog^.Gear^.Y) + WorldDy, roplen);
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            end
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        else
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   172
            if Gear^.Elasticity.QWordValue > 0 then
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bf5db4517148 Fix regression from 6480 too. Extra assignments might make this slightly less efficient.
nemo
parents: 6490
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   173
            roplen:= DrawRopeLine(hwRound(Gear^.X) + WorldDx, hwRound(Gear^.Y) + WorldDy,
6490
531bf083e8db - Give uLand more modularity
unc0rr
parents: 6453
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   174
                        hwRound(Gear^.Hedgehog^.Gear^.X) + WorldDx, hwRound(Gear^.Hedgehog^.Gear^.Y) + WorldDy, roplen);
4388
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   175
        end;
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   176
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   177
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   178
if RopePoints.Count > 0 then
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486db9d26e4b rename a few Draw* routines
koda
parents: 6986
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   179
    DrawSpriteRotated(sprRopeHook, hwRound(RopePoints.ar[0].X) + WorldDx, hwRound(RopePoints.ar[0].Y) + WorldDy, 1, RopePoints.HookAngle)
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6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
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   180
else
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   181
    if Gear^.Elasticity.QWordValue > 0 then
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486db9d26e4b rename a few Draw* routines
koda
parents: 6986
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   182
        DrawSpriteRotated(sprRopeHook, hwRound(Gear^.X) + WorldDx, hwRound(Gear^.Y) + WorldDy, 0, DxDy2Angle(Gear^.dY, Gear^.dX));
4388
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   183
end;
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   185
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   186
procedure DrawAltWeapon(Gear: PGear; sx, sy: LongInt);
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   187
begin
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   188
with Gear^.Hedgehog^ do
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   189
    begin
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   190
    if not (((Ammoz[CurAmmoType].Ammo.Propz and ammoprop_AltUse) <> 0) and ((Gear^.State and gstAttacked) = 0)) then
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   191
        exit;
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   192
    DrawTexture(sx + 16, sy + 16, ropeIconTex);
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   193
    DrawTextureF(SpritesData[sprAMAmmos].Texture, 0.75, sx + 30, sy + 30, ord(CurAmmoType) - 1, 1, 32, 32);
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   194
    end;
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   195
end;
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   196
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   197
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   198
procedure DrawHH(Gear: PGear; ox, oy: LongInt);
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   199
var i, t: LongInt;
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   200
    amt: TAmmoType;
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104f69e798bb changed aiming to be triggered when touching the crosshair
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    sign, hx, hy, tx, ty, sx, sy, m: LongInt;  // hedgehog, crosshair, temp, sprite, direction
4388
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   202
    dx, dy, ax, ay, aAngle, dAngle, hAngle, lx, ly: real;  // laser, change
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   203
    defaultPos, HatVisible: boolean;
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   204
    HH: PHedgehog;
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   205
    CurWeapon: PAmmo;
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   206
begin
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   207
    HH:= Gear^.Hedgehog;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
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   208
    if HH^.Unplaced then
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lovelacer
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   209
        exit;
4388
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   210
    m:= 1;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
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   211
    if ((Gear^.State and gstHHHJump) <> 0) and (not cArtillery) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
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   212
        m:= -1;
4388
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   213
    sx:= ox + 1; // this offset is very common
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   214
    sy:= oy - 3;
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   215
    sign:= hwSign(Gear^.dX);
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   216
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   217
    if (Gear^.State and gstHHDeath) <> 0 then
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   218
        begin
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   219
        DrawSprite(sprHHDeath, ox - 16, oy - 26, Gear^.Pos);
4810
76315fdfb7a5 Apply RGBA consistently in Tint
nemo
parents: 4808
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   220
        Tint(HH^.Team^.Clan^.Color shl 8 or $FF);
4388
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parents:
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   221
        DrawSprite(sprHHDeath, ox - 16, oy - 26, Gear^.Pos + 8);
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   222
        Tint($FF, $FF, $FF, $FF);
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   223
        exit
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parents:
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   224
        end
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   225
    else if (Gear^.State and gstHHGone) <> 0 then
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parents:
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   226
        begin
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
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   227
        DrawSpriteRotatedF(sprTeleport, sx, sy, Gear^.Pos, sign, 0);
4388
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   228
        exit
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   229
        end;
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   230
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   231
    defaultPos:= true;
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   232
    HatVisible:= false;
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   233
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   234
7010
10a0a31804f3 Switch effects to longint for convenience of tracking ice states. I could add a new Hedgehog value, but since we have this effects list being all useless as booleans anyway...
nemo
parents: 6999
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   235
    if HH^.Effects[hePoisoned] <> 0 then
4388
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unc0rr
parents:
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   236
        begin
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   237
        Tint($00, $FF, $40, $40);
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   238
        DrawTextureRotatedF(SpritesData[sprSmokeWhite].texture, 2, 0, 0, sx, sy, 0, 1, 22, 22, (RealTicks shr 36) mod 360);
4388
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   239
        Tint($FF, $FF, $FF, $FF)
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   240
        end;
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parents:
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   241
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   242
    if ((Gear^.State and gstWinner) <> 0) and
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   243
    ((CurAmmoGear = nil) or (CurAmmoGear^.Kind <> gtPickHammer)) then
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parents:
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   244
        begin
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   245
        DrawHedgehog(sx, sy,
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   246
                sign,
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   247
                2,
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   248
                0,
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   249
                0);
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   250
        defaultPos:= false
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parents:
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   251
        end;
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parents:
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   252
    if (Gear^.State and gstDrowning) <> 0 then
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parents:
diff changeset
   253
        begin
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parents:
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   254
        DrawHedgehog(sx, sy,
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parents:
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   255
                sign,
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parents:
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   256
                1,
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parents:
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   257
                7,
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   258
                0);
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   259
        defaultPos:= false
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parents:
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   260
        end else
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parents:
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   261
    if (Gear^.State and gstLoser) <> 0 then
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unc0rr
parents:
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   262
        begin
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parents:
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   263
        DrawHedgehog(sx, sy,
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parents:
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   264
                sign,
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parents:
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   265
                2,
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parents:
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   266
                3,
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   267
                0);
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   268
        defaultPos:= false
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   269
        end else
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   270
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   271
    if (Gear^.State and gstHHDriven) <> 0 then
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parents:
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   272
        begin
5145
120f4271f197 adjust crosshair criteria again. this should take care of sniper rifle and crosshair after attacking
nemo
parents: 5137
diff changeset
   273
        if ((Gear^.State and (gstHHThinking or gstAnimation)) = 0) and
5136
948da1e50205 Fix a few crosshair bugs. Disable ShowCrosshair and just decide when drawing.
nemo
parents: 5041
diff changeset
   274
/// If current ammo is active, and current ammo has alt attack and uses a crosshair  (rope, basically, right now, with no crosshair for parachute/saucer
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   275
            (((CurAmmoGear <> nil) and //((Ammoz[CurAmmoGear^.AmmoType].Ammo.Propz and ammoprop_AltAttack) <> 0) and
5136
948da1e50205 Fix a few crosshair bugs. Disable ShowCrosshair and just decide when drawing.
nemo
parents: 5041
diff changeset
   276
             ((Ammoz[CurAmmoGear^.AmmoType].Ammo.Propz and ammoprop_NoCrossHair) = 0)) or
948da1e50205 Fix a few crosshair bugs. Disable ShowCrosshair and just decide when drawing.
nemo
parents: 5041
diff changeset
   277
/// If no current ammo is active, and the selected ammo uses a crosshair
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   278
            ((CurAmmoGear = nil) and ((Ammoz[HH^.CurAmmoType].Ammo.Propz and ammoprop_NoCrosshair) = 0) and ((Gear^.State and gstAttacked) = 0))) then
4388
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parents:
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   279
            begin
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   280
    (* These calculations are a little complex for a few reasons:
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parents:
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   281
    1: I need to draw the laser from weapon origin to nearest land
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parents:
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   282
    2: I need to start the beam outside the hedgie for attractiveness.
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parents:
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   283
    3: I need to extend the beam beyond land.
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   284
    This routine perhaps should be pushed into uStore or somesuch instead of continuuing the increase in size of this function.
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parents:
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   285
    *)
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   286
            dx:= sign * m * Sin(Gear^.Angle * pi / cMaxAngle);
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parents:
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   287
            dy:= -Cos(Gear^.Angle * pi / cMaxAngle);
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parents:
diff changeset
   288
            if cLaserSighting then
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parents:
diff changeset
   289
                begin
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   290
                lx:= GetLaunchX(HH^.CurAmmoType, sign * m, Gear^.Angle);
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parents:
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   291
                ly:= GetLaunchY(HH^.CurAmmoType, Gear^.Angle);
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parents:
diff changeset
   292
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   293
                // ensure we start outside the hedgehog (he's solid after all)
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parents:
diff changeset
   294
                while abs(lx * lx + ly * ly) < (Gear^.radius * Gear^.radius) do
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parents:
diff changeset
   295
                    begin
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parents:
diff changeset
   296
                    lx:= lx + dx;
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parents:
diff changeset
   297
                    ly:= ly + dy
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parents:
diff changeset
   298
                    end;
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diff changeset
   299
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parents:
diff changeset
   300
                // add hog's position
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parents:
diff changeset
   301
                lx:= lx + ox - WorldDx;
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parents:
diff changeset
   302
                ly:= ly + oy - WorldDy;
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parents:
diff changeset
   303
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parents:
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   304
                // decrease number of iterations required
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parents:
diff changeset
   305
                ax:= dx * 4;
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parents:
diff changeset
   306
                ay:= dy * 4;
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parents:
diff changeset
   307
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parents:
diff changeset
   308
                tx:= round(lx);
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parents:
diff changeset
   309
                ty:= round(ly);
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parents:
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   310
                hx:= tx;
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parents:
diff changeset
   311
                hy:= ty;
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parents:
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   312
                while ((ty and LAND_HEIGHT_MASK) = 0) and
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parents:
diff changeset
   313
                    ((tx and LAND_WIDTH_MASK) = 0) and
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parents:
diff changeset
   314
                    (Land[ty, tx] = 0) do // TODO: check for constant variable instead
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unc0rr
parents:
diff changeset
   315
                    begin
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parents:
diff changeset
   316
                    lx:= lx + ax;
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parents:
diff changeset
   317
                    ly:= ly + ay;
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parents:
diff changeset
   318
                    tx:= round(lx);
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parents:
diff changeset
   319
                    ty:= round(ly)
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parents:
diff changeset
   320
                    end;
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parents:
diff changeset
   321
                // reached edge of land. assume infinite beam. Extend it way out past camera
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unc0rr
parents:
diff changeset
   322
                if ((ty and LAND_HEIGHT_MASK) <> 0) or ((tx and LAND_WIDTH_MASK) <> 0) then
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unc0rr
parents:
diff changeset
   323
                    begin
7165
aad1aea05f1e add onGameTick20 to basic training, extend laser sight out way more (it was visible at top when completely zoomed out), move call of new turn to after AfterSwitchHedgehog to avoid lua issues in onNewTurn - if this causes problems, lua can do delayed actions in onGameTick
nemo
parents: 7098
diff changeset
   324
                    tx:= round(lx + ax * (LAND_WIDTH div 2));
aad1aea05f1e add onGameTick20 to basic training, extend laser sight out way more (it was visible at top when completely zoomed out), move call of new turn to after AfterSwitchHedgehog to avoid lua issues in onNewTurn - if this causes problems, lua can do delayed actions in onGameTick
nemo
parents: 7098
diff changeset
   325
                    ty:= round(ly + ay * (LAND_WIDTH div 2));
4388
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parents:
diff changeset
   326
                    end;
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unc0rr
parents:
diff changeset
   327
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unc0rr
parents:
diff changeset
   328
                //if (abs(lx-tx)>8) or (abs(ly-ty)>8) then
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unc0rr
parents:
diff changeset
   329
                    begin
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parents:
diff changeset
   330
                    DrawLine(hx, hy, tx, ty, 1.0, $FF, $00, $00, $C0);
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parents:
diff changeset
   331
                    end;
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parents:
diff changeset
   332
                end;
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unc0rr
parents:
diff changeset
   333
            // draw crosshair
5615
104f69e798bb changed aiming to be triggered when touching the crosshair
Xeli
parents: 5561
diff changeset
   334
            CrosshairX := Round(hwRound(Gear^.X) + dx * 80 + GetLaunchX(HH^.CurAmmoType, sign * m, Gear^.Angle));
104f69e798bb changed aiming to be triggered when touching the crosshair
Xeli
parents: 5561
diff changeset
   335
            CrosshairY := Round(hwRound(Gear^.Y) + dy * 80 + GetLaunchY(HH^.CurAmmoType, Gear^.Angle));
104f69e798bb changed aiming to be triggered when touching the crosshair
Xeli
parents: 5561
diff changeset
   336
 
104f69e798bb changed aiming to be triggered when touching the crosshair
Xeli
parents: 5561
diff changeset
   337
            
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   338
            DrawTextureRotated(HH^.Team^.CrosshairTex,
5615
104f69e798bb changed aiming to be triggered when touching the crosshair
Xeli
parents: 5561
diff changeset
   339
                    12, 12, CrosshairX + WorldDx, CrosshairY + WorldDy, 0,
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   340
                    sign * (Gear^.Angle * 180.0) / cMaxAngle);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   341
            end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   342
        hx:= ox + 8 * sign;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   343
        hy:= oy - 2;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   344
        aangle:= Gear^.Angle * 180 / cMaxAngle - 90;
5935
c89d5065d956 Requested a few times
nemo
parents: 5873
diff changeset
   345
        if (CurAmmoGear <> nil) and (CurAmmoGear^.Kind <> gtTardis) then
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   346
        begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   347
            case CurAmmoGear^.Kind of
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   348
                gtShotgunShot: begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   349
                        if (CurAmmoGear^.State and gstAnimation <> 0) then
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   350
                            DrawSpriteRotated(sprShotgun, hx, hy, sign, aangle)
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   351
                        else
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   352
                            DrawSpriteRotated(sprHandShotgun, hx, hy, sign, aangle);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   353
                    end;
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   354
                gtDEagleShot: DrawSpriteRotated(sprDEagle, hx, hy, sign, aangle);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   355
                gtSniperRifleShot: begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   356
                        if (CurAmmoGear^.State and gstAnimation <> 0) then
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   357
                            DrawSpriteRotatedF(sprSniperRifle, hx, hy, 1, sign, aangle)
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   358
                        else
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   359
                            DrawSpriteRotatedF(sprSniperRifle, hx, hy, 0, sign, aangle)
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   360
                    end;
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   361
                gtBallgun: DrawSpriteRotated(sprHandBallgun, hx, hy, sign, aangle);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   362
                gtRCPlane: begin
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   363
                    DrawSpriteRotated(sprHandPlane, hx, hy, sign, 0);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   364
                    defaultPos:= false
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   365
                    end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   366
                gtRope: begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   367
                    if Gear^.X < CurAmmoGear^.X then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   368
                        begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   369
                        dAngle:= 0;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   370
                        hAngle:= 180;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   371
                        i:= 1
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   372
                        end
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   373
                    else
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   374
                        begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   375
                        dAngle:= 180;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   376
                        hAngle:= 0;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   377
                        i:= -1
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   378
                        end;
7547
6e9c5feb88eb Consistency
nemo
parents: 7391
diff changeset
   379
                    if ((Gear^.State and gstWinner) = 0) then
6e9c5feb88eb Consistency
nemo
parents: 7391
diff changeset
   380
                        begin
6e9c5feb88eb Consistency
nemo
parents: 7391
diff changeset
   381
                        DrawHedgehog(ox, oy,
6e9c5feb88eb Consistency
nemo
parents: 7391
diff changeset
   382
                                i,
6e9c5feb88eb Consistency
nemo
parents: 7391
diff changeset
   383
                                1,
6e9c5feb88eb Consistency
nemo
parents: 7391
diff changeset
   384
                                0,
6e9c5feb88eb Consistency
nemo
parents: 7391
diff changeset
   385
                                DxDy2Angle(CurAmmoGear^.dY, CurAmmoGear^.dX) + dAngle);
6e9c5feb88eb Consistency
nemo
parents: 7391
diff changeset
   386
                        with HH^ do
6e9c5feb88eb Consistency
nemo
parents: 7391
diff changeset
   387
                            if (HatTex <> nil) then
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   388
                                begin
7547
6e9c5feb88eb Consistency
nemo
parents: 7391
diff changeset
   389
                                DrawTextureRotatedF(HatTex, 1.0, -1.0, -6.0, ox, oy, 0, i, 32, 32,
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   390
                                    i*DxDy2Angle(CurAmmoGear^.dY, CurAmmoGear^.dX) + hAngle);
7547
6e9c5feb88eb Consistency
nemo
parents: 7391
diff changeset
   391
                                if HatTex^.w > 64 then
6e9c5feb88eb Consistency
nemo
parents: 7391
diff changeset
   392
                                    begin
6e9c5feb88eb Consistency
nemo
parents: 7391
diff changeset
   393
                                    Tint(HH^.Team^.Clan^.Color shl 8 or $FF);
6e9c5feb88eb Consistency
nemo
parents: 7391
diff changeset
   394
                                    DrawTextureRotatedF(HatTex, 1.0, -1.0, -6.0, ox, oy, 32, i, 32, 32,
6e9c5feb88eb Consistency
nemo
parents: 7391
diff changeset
   395
                                        i*DxDy2Angle(CurAmmoGear^.dY, CurAmmoGear^.dX) + hAngle);
6e9c5feb88eb Consistency
nemo
parents: 7391
diff changeset
   396
                                    Tint($FF, $FF, $FF, $FF)
6e9c5feb88eb Consistency
nemo
parents: 7391
diff changeset
   397
                                    end
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   398
                                end
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   399
                    end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   400
                    DrawAltWeapon(Gear, ox, oy);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   401
                    defaultPos:= false
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   402
                    end;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   403
                gtBlowTorch:
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   404
                    begin
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   405
                    DrawSpriteRotated(sprBlowTorch, hx, hy, sign, aangle);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   406
                    DrawHedgehog(sx, sy,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   407
                            sign,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   408
                            3,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   409
                            HH^.visStepPos div 2,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   410
                            0);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   411
                    with HH^ do
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   412
                        if (HatTex <> nil) then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   413
                            begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   414
                            DrawTextureF(HatTex,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   415
                                1,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   416
                                sx,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   417
                                sy - 5,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   418
                                0,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   419
                                sign,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   420
                                32,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   421
                                32);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   422
                            if HatTex^.w > 64 then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   423
                                begin
4810
76315fdfb7a5 Apply RGBA consistently in Tint
nemo
parents: 4808
diff changeset
   424
                                Tint(HH^.Team^.Clan^.Color shl 8 or $FF);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   425
                                DrawTextureF(HatTex,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   426
                                    1,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   427
                                    sx,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   428
                                    sy - 5,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   429
                                    32,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   430
                                    sign,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   431
                                    32,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   432
                                    32);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   433
                                Tint($FF, $FF, $FF, $FF)
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   434
                                end
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   435
                            end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   436
                    defaultPos:= false
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   437
                    end;
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   438
                gtShover: DrawSpriteRotated(sprHandBaseball, hx, hy, sign, aangle + 180);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   439
                gtFirePunch:
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   440
                    begin
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   441
                    DrawHedgehog(sx, sy,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   442
                            sign,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   443
                            1,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   444
                            4,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   445
                            0);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   446
                    defaultPos:= false
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   447
                    end;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   448
                gtPickHammer:
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   449
                    begin
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   450
                    defaultPos:= false;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   451
                    dec(sy,20);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   452
                    end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   453
                gtTeleport: defaultPos:= false;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   454
                gtWhip:
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   455
                    begin
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   456
                    DrawSpriteRotatedF(sprWhip,
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   457
                            sx,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   458
                            sy,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   459
                            1,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   460
                            sign,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   461
                            0);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   462
                    defaultPos:= false
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   463
                    end;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   464
                gtHammer:
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   465
                    begin
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   466
                    DrawSpriteRotatedF(sprHammer,
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   467
                            sx,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   468
                            sy,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   469
                            1,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   470
                            sign,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   471
                            0);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   472
                    defaultPos:= false
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   473
                    end;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   474
                gtResurrector:
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   475
                    begin
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   476
                    DrawSpriteRotated(sprHandResurrector, sx, sy, 0, 0);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   477
                    defaultPos:= false
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   478
                    end;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   479
                gtKamikaze:
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   480
                    begin
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   481
                    if CurAmmoGear^.Pos = 0 then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   482
                        DrawHedgehog(sx, sy,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   483
                                sign,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   484
                                1,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   485
                                6,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   486
                                0)
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   487
                    else
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   488
                        DrawSpriteRotatedF(sprKamikaze,
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   489
                                ox, oy,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   490
                                CurAmmoGear^.Pos - 1,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   491
                                sign,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   492
                                aangle);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   493
                    defaultPos:= false
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   494
                    end;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   495
                gtSeduction:
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   496
                    begin
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   497
                    if CurAmmoGear^.Pos >= 6 then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   498
                        DrawHedgehog(sx, sy,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   499
                                sign,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   500
                                2,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   501
                                2,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   502
                                0)
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   503
                    else
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   504
                        begin
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   505
                        DrawSpriteRotatedF(sprDress,
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   506
                                ox, oy,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   507
                                CurAmmoGear^.Pos,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   508
                                sign,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   509
                                0);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   510
                        DrawSprite(sprCensored, ox - 32, oy - 20, 0)
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   511
                        end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   512
                    defaultPos:= false
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   513
                    end;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   514
                gtFlamethrower:
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   515
                    begin
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   516
                    DrawSpriteRotatedF(sprHandFlamethrower, hx, hy, (RealTicks div 125) mod 4, sign, aangle);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   517
                    if CurAmmoGear^.Tex <> nil then
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   518
                        DrawTextureCentered(sx, sy - 40, CurAmmoGear^.Tex)
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   519
                    end;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   520
                gtLandGun:
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   521
                    begin DrawSpriteRotated(sprHandBallgun, hx, hy, sign, aangle);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   522
                    if CurAmmoGear^.Tex <> nil then
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   523
                        DrawTextureCentered(sx, sy - 40, CurAmmoGear^.Tex)
5025
ac1691d35cf2 Land sprayer tweaks, make land spray and mudball not end turn
nemo
parents: 5024
diff changeset
   524
                    end;
7093
2d7f1fb73335 Bit more freezer.
nemo
parents: 7010
diff changeset
   525
                gtIceGun:
2d7f1fb73335 Bit more freezer.
nemo
parents: 7010
diff changeset
   526
                    begin DrawSpriteRotated(sprHandBallgun, hx, hy, sign, aangle);
2d7f1fb73335 Bit more freezer.
nemo
parents: 7010
diff changeset
   527
                    if CurAmmoGear^.Tex <> nil then
2d7f1fb73335 Bit more freezer.
nemo
parents: 7010
diff changeset
   528
                        DrawTextureCentered(sx, sy - 40, CurAmmoGear^.Tex)
2d7f1fb73335 Bit more freezer.
nemo
parents: 7010
diff changeset
   529
                    end;
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   530
            end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   531
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   532
            case CurAmmoGear^.Kind of
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   533
                gtShotgunShot,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   534
                gtDEagleShot,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   535
                gtSniperRifleShot,
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   536
                gtShover:
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   537
                    begin
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   538
                    DrawHedgehog(sx, sy, sign, 0, 4, 0);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   539
                    defaultPos:= false;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   540
                    HatVisible:= true
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   541
                end
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   542
            end
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   543
        end else
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   544
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   545
        if ((Gear^.State and gstHHJumping) <> 0) then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   546
        begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   547
        DrawHedgehog(sx, sy,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   548
            sign*m,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   549
            1,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   550
            1,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   551
            0);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   552
        HatVisible:= true;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   553
        defaultPos:= false
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   554
        end else
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   555
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   556
        if (Gear^.Message and (gmLeft or gmRight) <> 0) and (not isCursorVisible) then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   557
            begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   558
            DrawHedgehog(sx, sy,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   559
                sign,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   560
                0,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   561
                HH^.visStepPos div 2,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   562
                0);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   563
            defaultPos:= false;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   564
            HatVisible:= true
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   565
            end
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   566
        else
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   567
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   568
        if ((Gear^.State and gstAnimation) <> 0) then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   569
            begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   570
            if (TWave(Gear^.Tag) < Low(TWave)) or (TWave(Gear^.Tag) > High(TWave)) then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   571
                begin
6453
11c578d30bd3 Countless imporvements to the parser and countless help to the parser in sources.
unc0rr
parents: 6328
diff changeset
   572
                Gear^.State:= Gear^.State and (not gstAnimation);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   573
                end
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   574
            else
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   575
                begin
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   576
                DrawSpriteRotatedF(Wavez[TWave(Gear^.Tag)].Sprite,
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   577
                        sx,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   578
                        sy,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   579
                        Gear^.Pos,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   580
                        sign,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   581
                        0.0);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   582
                defaultPos:= false
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   583
                end
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   584
            end
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   585
        else
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   586
        if ((Gear^.State and gstAttacked) = 0) then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   587
            begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   588
            if HH^.Timer > 0 then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   589
                begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   590
                // There must be a tidier way to do this. Anyone?
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   591
                if aangle <= 90 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   592
                    aangle:= aangle+360;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   593
                if Gear^.dX > _0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   594
                    aangle:= aangle-((aangle-240)*HH^.Timer/10)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   595
                else
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   596
                    aangle:= aangle+((240-aangle)*HH^.Timer/10);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   597
                dec(HH^.Timer)
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   598
                end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   599
            amt:= CurrentHedgehog^.CurAmmoType;
6924
57b66ee3bff3 Get rid of overloaded functions in uAmmo
unc0rr
parents: 6788
diff changeset
   600
            CurWeapon:= GetCurAmmoEntry(HH^);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   601
            case amt of
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   602
                amBazooka: DrawSpriteRotated(sprHandBazooka, hx, hy, sign, aangle);
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   603
                amSnowball: DrawSpriteRotated(sprHandSnowball, hx, hy, sign, aangle);
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   604
                amMortar: DrawSpriteRotated(sprHandMortar, hx, hy, sign, aangle);
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   605
                amMolotov: DrawSpriteRotated(sprHandMolotov, hx, hy, sign, aangle);
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   606
                amBallgun: DrawSpriteRotated(sprHandBallgun, hx, hy, sign, aangle);
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   607
                amDrill: DrawSpriteRotated(sprHandDrill, hx, hy, sign, aangle);
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   608
                amRope: DrawSpriteRotated(sprHandRope, hx, hy, sign, aangle);
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   609
                amShotgun: DrawSpriteRotated(sprHandShotgun, hx, hy, sign, aangle);
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   610
                amDEagle: DrawSpriteRotated(sprHandDEagle, hx, hy, sign, aangle);
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   611
                amSineGun: DrawSpriteRotatedF(sprHandSinegun, hx, hy, 73 + (sign * LongInt(RealTicks div 73)) mod 8, sign, aangle);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   612
                
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   613
                amPortalGun:
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   614
                    if (CurWeapon^.Timer and 2) <> 0 then // Add a new Hedgehog value instead of abusing timer?
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   615
                        DrawSpriteRotatedF(sprPortalGun, hx, hy, 0, sign, aangle)
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   616
                    else
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   617
                        DrawSpriteRotatedF(sprPortalGun, hx, hy, 1+CurWeapon^.Pos, sign, aangle);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   618
                        
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   619
                amSniperRifle: DrawSpriteRotatedF(sprSniperRifle, hx, hy, 0, sign, aangle);
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   620
                amBlowTorch: DrawSpriteRotated(sprHandBlowTorch, hx, hy, sign, aangle);
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   621
                amCake: DrawSpriteRotated(sprHandCake, hx, hy, sign, aangle);
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   622
                amGrenade: DrawSpriteRotated(sprHandGrenade, hx, hy, sign, aangle);
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   623
                amWatermelon: DrawSpriteRotated(sprHandMelon, hx, hy, sign, aangle);
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   624
                amSkip: DrawSpriteRotated(sprHandSkip, hx, hy, sign, aangle);
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   625
                amClusterBomb: DrawSpriteRotated(sprHandCluster, hx, hy, sign, aangle);
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   626
                amDynamite: DrawSpriteRotated(sprHandDynamite, hx, hy, sign, aangle);
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   627
                amHellishBomb: DrawSpriteRotated(sprHandHellish, hx, hy, sign, aangle);
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   628
                amGasBomb: DrawSpriteRotated(sprHandCheese, hx, hy, sign, aangle);
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   629
                amMine: DrawSpriteRotated(sprHandMine, hx, hy, sign, aangle);
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   630
                amSMine: DrawSpriteRotated(sprHandSMine, hx, hy, sign, aangle);
7730
2013733f9ca9 A bit more on the knife. Also add missing files to CMakeLists
nemo
parents: 7721
diff changeset
   631
                amKnife: DrawSpriteRotatedF(sprHandKnife, hx, hy, 0, sign, aangle);
5525
5fb06333314e Experimental area-of-effect Seduction
nemo
parents: 5519
diff changeset
   632
                amSeduction: begin
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   633
                             DrawSpriteRotated(sprHandSeduction, hx, hy, sign, aangle);
5561
dfbe55237c64 Shrink number of circle points to 60, reenable seduction circle (no longer crashes)
nemo
parents: 5560
diff changeset
   634
                             DrawCircle(ox, oy, 248, 4, $FF, $00, $00, $AA); 
dfbe55237c64 Shrink number of circle points to 60, reenable seduction circle (no longer crashes)
nemo
parents: 5560
diff changeset
   635
                             //Tint($FF, $0, $0, $AA);
dfbe55237c64 Shrink number of circle points to 60, reenable seduction circle (no longer crashes)
nemo
parents: 5560
diff changeset
   636
                             //DrawTexture(ox - 240, oy - 240, SpritesData[sprVampiric].Texture, 10);
dfbe55237c64 Shrink number of circle points to 60, reenable seduction circle (no longer crashes)
nemo
parents: 5560
diff changeset
   637
                             //Tint($FF, $FF, $FF, $FF);
5525
5fb06333314e Experimental area-of-effect Seduction
nemo
parents: 5519
diff changeset
   638
                             end;
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   639
                amVampiric: DrawSpriteRotatedF(sprHandVamp, hx, hy, (RealTicks div 125) mod 4, sign, aangle);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   640
                amRCPlane: begin
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   641
                    DrawSpriteRotated(sprHandPlane, hx, hy, sign, 0);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   642
                    defaultPos:= false
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   643
                    end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   644
                amGirder: begin
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   645
                    DrawSpriteRotated(sprHandConstruction, hx, hy, sign, aangle);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   646
                    DrawSpriteClipped(sprGirder,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   647
                                    ox-256,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   648
                                    oy-256,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   649
                                    LongInt(topY)+WorldDy,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   650
                                    LongInt(rightX)+WorldDx,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   651
                                    cWaterLine+WorldDy,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   652
                                    LongInt(leftX)+WorldDx)
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   653
                    end;
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   654
                amBee: DrawSpriteRotatedF(sprHandBee, hx, hy, (RealTicks div 125) mod 4, sign, aangle);
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   655
                amFlamethrower: DrawSpriteRotatedF(sprHandFlamethrower, hx, hy, (RealTicks div 125) mod 4, sign, aangle);
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   656
                amLandGun: DrawSpriteRotated(sprHandBallgun, hx, hy, sign, aangle);
7093
2d7f1fb73335 Bit more freezer.
nemo
parents: 7010
diff changeset
   657
                amIceGun: DrawSpriteRotated(sprHandBallgun, hx, hy, sign, aangle);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   658
                amResurrector: DrawCircle(ox, oy, 98, 4, $F5, $DB, $35, $AA); // I'd rather not like to hardcode 100 here
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   659
            end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   660
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   661
            case amt of
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   662
                amAirAttack,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   663
                amMineStrike,
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   664
                amDrillStrike: DrawSpriteRotated(sprHandAirAttack, sx, oy, sign, 0);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   665
                amPickHammer: DrawHedgehog(sx, sy,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   666
                            sign,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   667
                            1,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   668
                            2,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   669
                            0);
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   670
                amTeleport: DrawSpriteRotatedF(sprTeleport, sx, sy, 0, sign, 0);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   671
                amKamikaze: DrawHedgehog(sx, sy,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   672
                            sign,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   673
                            1,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   674
                            5,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   675
                            0);
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   676
                amWhip: DrawSpriteRotatedF(sprWhip,
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   677
                            sx,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   678
                            sy,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   679
                            0,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   680
                            sign,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   681
                            0);
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   682
                amHammer: DrawSpriteRotatedF(sprHammer,
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   683
                            sx,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   684
                            sy,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   685
                            0,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   686
                            sign,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   687
                            0);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   688
            else
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   689
                DrawHedgehog(sx, sy,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   690
                    sign,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   691
                    0,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   692
                    4,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   693
                    0);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   694
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   695
                HatVisible:= true;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   696
                (* with HH^ do
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   697
                    if (HatTex <> nil)
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   698
                    and (HatVisibility > 0) then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   699
                        DrawTextureF(HatTex,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   700
                            HatVisibility,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   701
                            sx,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   702
                            sy - 5,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   703
                            0,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   704
                            sign,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   705
                            32,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   706
                            32); *)
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   707
            end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   708
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   709
            case amt of
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   710
                amBaseballBat: DrawSpriteRotated(sprHandBaseball,
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   711
                        sx - 4 * sign,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   712
                        sy + 9, sign, aangle);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   713
            end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   714
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   715
            defaultPos:= false
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   716
        end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   717
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   718
    end else // not gstHHDriven
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   719
        begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   720
        if (Gear^.Damage > 0)
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   721
        and (hwSqr(Gear^.dX) + hwSqr(Gear^.dY) > _0_003) then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   722
            begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   723
            DrawHedgehog(sx, sy,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   724
                sign,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   725
                2,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   726
                1,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   727
                Gear^.DirAngle);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   728
            defaultPos:= false
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   729
            end else
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   730
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   731
        if ((Gear^.State and gstHHJumping) <> 0) then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   732
            begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   733
            DrawHedgehog(sx, sy,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   734
                sign*m,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   735
                1,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   736
                1,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   737
                0);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   738
            defaultPos:= false
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   739
            end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   740
        end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   741
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   742
    with HH^ do
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   743
        begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   744
        if defaultPos then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   745
            begin
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   746
            DrawSpriteRotatedF(sprHHIdle,
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   747
                sx,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   748
                sy,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   749
                (RealTicks div 128 + Gear^.Pos) mod 19,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   750
                sign,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   751
                0);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   752
            HatVisible:= true;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   753
            end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   754
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   755
        if HatVisible then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   756
            if HatVisibility < 1.0 then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   757
                HatVisibility:= HatVisibility + 0.2
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   758
            else
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   759
        else
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   760
            if HatVisibility > 0.0 then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   761
                HatVisibility:= HatVisibility - 0.2;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   762
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   763
        if (HatTex <> nil)
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   764
        and (HatVisibility > 0) then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   765
            if DefaultPos then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   766
                begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   767
                DrawTextureF(HatTex,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   768
                    HatVisibility,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   769
                    sx,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   770
                    sy - 5,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   771
                    (RealTicks div 128 + Gear^.Pos) mod 19,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   772
                    sign,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   773
                    32,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   774
                    32);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   775
                if HatTex^.w > 64 then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   776
                    begin
4810
76315fdfb7a5 Apply RGBA consistently in Tint
nemo
parents: 4808
diff changeset
   777
                    Tint(HH^.Team^.Clan^.Color shl 8 or $FF);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   778
                    DrawTextureF(HatTex,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   779
                        HatVisibility,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   780
                        sx,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   781
                        sy - 5,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   782
                        (RealTicks div 128 + Gear^.Pos) mod 19 + 32,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   783
                        sign,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   784
                        32,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   785
                        32);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   786
                    Tint($FF, $FF, $FF, $FF)
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   787
                    end
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   788
                end
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   789
            else
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   790
                begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   791
                DrawTextureF(HatTex,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   792
                    HatVisibility,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   793
                    sx,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   794
                    sy - 5,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   795
                    0,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   796
                    sign*m,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   797
                    32,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   798
                    32);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   799
                if HatTex^.w > 64 then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   800
                    begin
4810
76315fdfb7a5 Apply RGBA consistently in Tint
nemo
parents: 4808
diff changeset
   801
                    Tint(HH^.Team^.Clan^.Color shl 8 or $FF);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   802
                    DrawTextureF(HatTex,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   803
                        HatVisibility,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   804
                        sx,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   805
                        sy - 5,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   806
                        32,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   807
                        sign*m,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   808
                        32,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   809
                        32);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   810
                    Tint($FF, $FF, $FF, $FF)
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   811
                    end
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   812
                end
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   813
        end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   814
    if (Gear^.State and gstHHDriven) <> 0 then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   815
        begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   816
    (*    if (CurAmmoGear = nil) then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   817
            begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   818
            amt:= CurrentHedgehog^.CurAmmoType;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   819
            case amt of
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   820
                amJetpack: DrawSprite(sprJetpack, sx-32, sy-32, 0);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   821
                end
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   822
            end; *)
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   823
        if CurAmmoGear <> nil then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   824
            begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   825
            case CurAmmoGear^.Kind of
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   826
                gtJetpack: begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   827
                        DrawSprite(sprJetpack, sx-32, sy-32, 0);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   828
                        if cWaterLine > hwRound(Gear^.Y) + Gear^.Radius then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   829
                            begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   830
                            if (CurAmmoGear^.MsgParam and gmUp) <> 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   831
                                DrawSprite(sprJetpack, sx-32, sy-28, 1);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   832
                            if (CurAmmoGear^.MsgParam and gmLeft) <> 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   833
                                DrawSprite(sprJetpack, sx-28, sy-28, 2);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   834
                            if (CurAmmoGear^.MsgParam and gmRight) <> 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   835
                                DrawSprite(sprJetpack, sx-36, sy-28, 3)
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   836
                            end;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   837
                        if CurAmmoGear^.Tex <> nil then
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   838
                            DrawTextureCentered(sx, sy - 40, CurAmmoGear^.Tex);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   839
                        DrawAltWeapon(Gear, sx, sy)
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   840
                        end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   841
                end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   842
            end
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   843
        end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   844
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   845
    with HH^ do
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   846
        begin
6453
11c578d30bd3 Countless imporvements to the parser and countless help to the parser in sources.
unc0rr
parents: 6328
diff changeset
   847
        if ((Gear^.State and (not gstWinner)) = 0)
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   848
            or ((Gear^.State = gstWait) and (Gear^.dY.QWordValue = 0))
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   849
            or (bShowFinger and ((Gear^.State and gstHHDriven) <> 0)) then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   850
            begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   851
            t:= sy - cHHRadius - 9;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   852
            if (cTagsMask and htTransparent) <> 0 then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   853
                Tint($FF, $FF, $FF, $80);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   854
            if ((cTagsMask and htHealth) <> 0) then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   855
                begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   856
                dec(t, HealthTagTex^.h + 2);
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   857
                DrawTextureCentered(ox, t, HealthTagTex)
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   858
                end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   859
            if (cTagsMask and htName) <> 0 then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   860
                begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   861
                dec(t, NameTagTex^.h + 2);
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   862
                DrawTextureCentered(ox, t, NameTagTex)
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   863
                end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   864
            if (cTagsMask and htTeamName) <> 0 then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   865
                begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   866
                dec(t, Team^.NameTagTex^.h + 2);
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   867
                DrawTextureCentered(ox, t, Team^.NameTagTex)
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   868
                end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   869
            if (cTagsMask and htTransparent) <> 0 then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   870
                Tint($FF, $FF, $FF, $FF)
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   871
            end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   872
        if (Gear^.State and gstHHDriven) <> 0 then // Current hedgehog
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   873
            begin
4394
c1f2ca416ea8 move rendering to fix 4368:3698361802ed
nemo
parents: 4388
diff changeset
   874
            if (CurAmmoGear <> nil) and (CurAmmoGear^.Kind = gtResurrector) then
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   875
                DrawTextureCentered(ox, sy - cHHRadius - 7 - HealthTagTex^.h, HealthTagTex);
4394
c1f2ca416ea8 move rendering to fix 4368:3698361802ed
nemo
parents: 4388
diff changeset
   876
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   877
            if bShowFinger and ((Gear^.State and gstHHDriven) <> 0) then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   878
                DrawSprite(sprFinger, ox - 16, oy - 64,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   879
                            GameTicks div 32 mod 16);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   880
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   881
            if (Gear^.State and gstDrowning) = 0 then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   882
                if (Gear^.State and gstHHThinking) <> 0 then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   883
                    DrawSprite(sprQuestion, ox - 10, oy - cHHRadius - 34, (RealTicks shr 9) mod 8)
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   884
            end
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   885
        end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   886
7010
10a0a31804f3 Switch effects to longint for convenience of tracking ice states. I could add a new Hedgehog value, but since we have this effects list being all useless as booleans anyway...
nemo
parents: 6999
diff changeset
   887
    if HH^.Effects[hePoisoned] <> 0 then
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   888
        begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   889
        Tint($00, $FF, $40, $80);
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   890
        DrawTextureRotatedF(SpritesData[sprSmokeWhite].texture, 1.5, 0, 0, sx, sy, 0, 1, 22, 22, 360 - (RealTicks shr 37) mod 360);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   891
        end;
7010
10a0a31804f3 Switch effects to longint for convenience of tracking ice states. I could add a new Hedgehog value, but since we have this effects list being all useless as booleans anyway...
nemo
parents: 6999
diff changeset
   892
    if HH^.Effects[heResurrected] <> 0 then
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   893
        begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   894
        Tint($f5, $db, $35, $20);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   895
        DrawSprite(sprVampiric, sx - 24, sy - 24, 0);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   896
        end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   897
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   898
    if Gear^.Invulnerable then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   899
        begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   900
        Tint($FF, $FF, $FF, max($40, round($FF * abs(1 - ((RealTicks div 2 + Gear^.uid * 491) mod 1500) / 750))));
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   901
        DrawSprite(sprInvulnerable, sx - 24, sy - 24, 0);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   902
        end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   903
    if cVampiric and
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   904
    (CurrentHedgehog^.Gear <> nil) and
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   905
    (CurrentHedgehog^.Gear = Gear) then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   906
        begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   907
        Tint($FF, 0, 0, max($40, round($FF * abs(1 - (RealTicks mod 1500) / 750))));
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   908
        DrawSprite(sprVampiric, sx - 24, sy - 24, 0);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   909
        end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   910
        Tint($FF, $FF, $FF, $FF)
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   911
end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   912
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   913
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   914
procedure RenderGear(Gear: PGear; x, y: LongInt);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   915
var
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   916
    HHGear: PGear;
7093
2d7f1fb73335 Bit more freezer.
nemo
parents: 7010
diff changeset
   917
    vg: PVisualGear;
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   918
    i: Longword;
6788
88036f0e0a92 I think this is a little more efficient than dxdy, and easier to read. We call DxDy2 a lot, can any of those use Angle/DirAngle?
nemo
parents: 6700
diff changeset
   919
    aAngle: real;
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   920
    startX, endX, startY, endY: LongInt;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   921
begin
5612
2638dec1b323 This really should have been a TPoint for consistency
nemo
parents: 5561
diff changeset
   922
    if Gear^.Target.X <> NoPointX then
5507
1040c0946ef8 This should make bee/airstrikes play nicer with infinite attack mode
nemo
parents: 5472
diff changeset
   923
        if Gear^.AmmoType = amBee then
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   924
            DrawSpriteRotatedF(sprTargetBee, Gear^.Target.X + WorldDx, Gear^.Target.Y + WorldDy, 0, 0, (RealTicks shr 3) mod 360)
7010
10a0a31804f3 Switch effects to longint for convenience of tracking ice states. I could add a new Hedgehog value, but since we have this effects list being all useless as booleans anyway...
nemo
parents: 6999
diff changeset
   925
	else if Gear^.AmmoType = amIceGun then
7093
2d7f1fb73335 Bit more freezer.
nemo
parents: 7010
diff changeset
   926
	    //DrawSprite(sprSnowDust, Gear^.Target.X + WorldDx, Gear^.Target.Y + WorldDy, (RealTicks shr 2) mod 8)
2d7f1fb73335 Bit more freezer.
nemo
parents: 7010
diff changeset
   927
        //DrawTextureRotatedF(SpritesData[sprSnowDust].Texture, 1, 0, 0, Gear^.Target.X + WorldDx, Gear^.Target.Y + WorldDy, (RealTicks shr 2) mod 8, 1, 22, 22, (RealTicks shr 3) mod 360)
2d7f1fb73335 Bit more freezer.
nemo
parents: 7010
diff changeset
   928
        DrawTextureRotatedF(SpritesData[sprSnowDust].Texture, 1/(1+(RealTicks shr 8) mod 5), 0, 0, Gear^.Target.X + WorldDx, Gear^.Target.Y + WorldDy, (RealTicks shr 2) mod 8, 1, 22, 22, (RealTicks shr 3) mod 360)
7010
10a0a31804f3 Switch effects to longint for convenience of tracking ice states. I could add a new Hedgehog value, but since we have this effects list being all useless as booleans anyway...
nemo
parents: 6999
diff changeset
   929
    else
10a0a31804f3 Switch effects to longint for convenience of tracking ice states. I could add a new Hedgehog value, but since we have this effects list being all useless as booleans anyway...
nemo
parents: 6999
diff changeset
   930
        DrawSpriteRotatedF(sprTargetP, Gear^.Target.X + WorldDx, Gear^.Target.Y + WorldDy, 0, 0, (RealTicks shr 3) mod 360);
5507
1040c0946ef8 This should make bee/airstrikes play nicer with infinite attack mode
nemo
parents: 5472
diff changeset
   931
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   932
    case Gear^.Kind of
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   933
          gtGrenade: DrawSpriteRotated(sprBomb, x, y, 0, Gear^.DirAngle);
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   934
      gtSnowball: DrawSpriteRotated(sprSnowball, x, y, 0, Gear^.DirAngle);
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   935
       gtGasBomb: DrawSpriteRotated(sprCheese, x, y, 0, Gear^.DirAngle);
5871
09daa06191d7 Since we are tweaking molotov. make the flame flickery and add a drowning frame
nemo
parents: 5787
diff changeset
   936
                  
09daa06191d7 Since we are tweaking molotov. make the flame flickery and add a drowning frame
nemo
parents: 5787
diff changeset
   937
       gtMolotov: if (Gear^.State and gstDrowning) = 0 then
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   938
                       DrawSpriteRotatedF(sprMolotov, x, y, (RealTicks div 125) mod 8, hwSign(Gear^.dX), Gear^.DirAngle * hwSign(Gear^.dX))
5871
09daa06191d7 Since we are tweaking molotov. make the flame flickery and add a drowning frame
nemo
parents: 5787
diff changeset
   939
                  else DrawSprite(sprMolotov, x, y, 8);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   940
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   941
       gtRCPlane: begin
6788
88036f0e0a92 I think this is a little more efficient than dxdy, and easier to read. We call DxDy2 a lot, can any of those use Angle/DirAngle?
nemo
parents: 6700
diff changeset
   942
                  aangle:= Gear^.Angle * 360 / 4096;
88036f0e0a92 I think this is a little more efficient than dxdy, and easier to read. We call DxDy2 a lot, can any of those use Angle/DirAngle?
nemo
parents: 6700
diff changeset
   943
                  if Gear^.Tag < 0 then aangle:= 360-aangle;
6138
5cd55ca715b9 tint RC plane with team colour. untested.
nemo
parents: 5935
diff changeset
   944
                  Tint(Gear^.Hedgehog^.Team^.Clan^.Color shl 8 or $FF);
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   945
                  DrawSpriteRotatedF(sprPlane, x, y, 0, Gear^.Tag, aangle - 90);
6788
88036f0e0a92 I think this is a little more efficient than dxdy, and easier to read. We call DxDy2 a lot, can any of those use Angle/DirAngle?
nemo
parents: 6700
diff changeset
   946
                  Tint($FF, $FF, $FF, $FF);
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   947
                  DrawSpriteRotatedF(sprPlane, x, y, 1, Gear^.Tag, aangle - 90)
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   948
                  end;
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   949
       gtBall: DrawSpriteRotatedF(sprBalls, x, y, Gear^.Tag,0, Gear^.DirAngle);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   950
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   951
       gtPortal: if ((Gear^.Tag and 1) = 0) // still moving?
7272
71df899c4163 Second part of the change. Make collision check use the new mask bit.
nemo
parents: 7168
diff changeset
   952
                 or (Gear^.LinkedGear = nil) or (Gear^.LinkedGear^.LinkedGear <> Gear) // not linked&backlinked?
71df899c4163 Second part of the change. Make collision check use the new mask bit.
nemo
parents: 7168
diff changeset
   953
                 or ((Gear^.LinkedGear^.Tag and 1) = 0) then // linked portal still moving?
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   954
                      DrawSpriteRotatedF(sprPortal, x, y, Gear^.Tag, hwSign(Gear^.dX), Gear^.DirAngle)
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   955
                 else DrawSpriteRotatedF(sprPortal, x, y, 4 + Gear^.Tag div 2, hwSign(Gear^.dX), Gear^.DirAngle);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   956
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   957
           gtDrill: if (Gear^.State and gsttmpFlag) <> 0 then
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   958
                        DrawSpriteRotated(sprAirDrill, x, y, 0, DxDy2Angle(Gear^.dY, Gear^.dX))
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   959
                    else
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   960
                        DrawSpriteRotated(sprDrill, x, y, 0, DxDy2Angle(Gear^.dY, Gear^.dX));
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   961
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   962
        gtHedgehog: DrawHH(Gear, x, y);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   963
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   964
           gtShell: DrawSpriteRotated(sprBazookaShell, x, y, 0, DxDy2Angle(Gear^.dY, Gear^.dX));
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   965
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   966
           gtGrave: begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   967
                    DrawTextureF(Gear^.Hedgehog^.Team^.GraveTex, 1, x, y, (GameTicks shr 7+Gear^.uid) and 7, 1, 32, 32);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   968
                    if Gear^.Health > 0 then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   969
                        begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   970
                        //Tint($33, $33, $FF, max($40, round($FF * abs(1 - (GameTicks mod (6000 div Gear^.Health)) / 750))));
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   971
                        Tint($f5, $db, $35, max($40, round($FF * abs(1 - (GameTicks mod 1500) / (750 + Gear^.Health)))));
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   972
                        //Tint($FF, $FF, $FF, max($40, round($FF * abs(1 - (RealTicks mod 1500) / 750))));
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   973
                        DrawSprite(sprVampiric, x - 24, y - 24, 0);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   974
                        Tint($FF, $FF, $FF, $FF)
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   975
                        end
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   976
                    end;
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   977
             gtBee: DrawSpriteRotatedF(sprBee, x, y, (GameTicks shr 5) mod 2, 0, DxDy2Angle(Gear^.dY, Gear^.dX));
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   978
      gtPickHammer: DrawSprite(sprPHammer, x - 16, y - 50 + LongInt(((GameTicks shr 5) and 1) * 2), 0);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   979
            gtRope: DrawRope(Gear);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   980
            
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   981
            gtMine: if (((Gear^.State and gstAttacking) = 0)or((Gear^.Timer and $3FF) < 420)) and (Gear^.Health <> 0) then
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   982
                           DrawSpriteRotated(sprMineOff, x, y, 0, Gear^.DirAngle)
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   983
                       else if Gear^.Health <> 0 then
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   984
                           DrawSpriteRotated(sprMineOn, x, y, 0, Gear^.DirAngle)
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   985
                       else DrawSpriteRotated(sprMineDead, x, y, 0, Gear^.DirAngle);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   986
                       
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   987
           gtSMine: if (((Gear^.State and gstAttacking) = 0)or((Gear^.Timer and $3FF) < 420)) and (Gear^.Health <> 0) then
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   988
                           DrawSpriteRotated(sprSMineOff, x, y, 0, Gear^.DirAngle)
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   989
                       else if Gear^.Health <> 0 then
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   990
                           DrawSpriteRotated(sprSMineOn, x, y, 0, Gear^.DirAngle)
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   991
                       else DrawSpriteRotated(sprMineDead, x, y, 0, Gear^.DirAngle);
7730
2013733f9ca9 A bit more on the knife. Also add missing files to CMakeLists
nemo
parents: 7721
diff changeset
   992
           gtKnife: DrawSpriteRotatedF(sprKnife, x, y, 0, hwSign(Gear^.dX), Gear^.DirAngle);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   993
                       
7168
8defaabce92e warp sound when AI survival hog respawns. attempt at a bit of a crate spawn animation (moar sparkles and a quick fadein)
nemo
parents: 7165
diff changeset
   994
            gtCase: begin
7276
e570bc0df33c Another take at prettier crate appearance
nemo
parents: 7272
diff changeset
   995
                    if Gear^.Timer > 1000 then
5313
5e18eaef65d0 now scripts can create unique crates: dummy (empty) crates and booby traps. scripts can also set health crate values
Henek
parents: 5197
diff changeset
   996
                        begin
7276
e570bc0df33c Another take at prettier crate appearance
nemo
parents: 7272
diff changeset
   997
                        if ((Gear^.Pos and posCaseAmmo) <> 0) then
e570bc0df33c Another take at prettier crate appearance
nemo
parents: 7272
diff changeset
   998
                            begin
e570bc0df33c Another take at prettier crate appearance
nemo
parents: 7272
diff changeset
   999
                            i:= (GameTicks shr 6) mod 64;
e570bc0df33c Another take at prettier crate appearance
nemo
parents: 7272
diff changeset
  1000
                            if i > 18 then
e570bc0df33c Another take at prettier crate appearance
nemo
parents: 7272
diff changeset
  1001
                                i:= 0;
e570bc0df33c Another take at prettier crate appearance
nemo
parents: 7272
diff changeset
  1002
                            DrawSprite(sprCase, x - 24, y - 24, i);
e570bc0df33c Another take at prettier crate appearance
nemo
parents: 7272
diff changeset
  1003
                            end
e570bc0df33c Another take at prettier crate appearance
nemo
parents: 7272
diff changeset
  1004
                        else if ((Gear^.Pos and posCaseHealth) <> 0) then
e570bc0df33c Another take at prettier crate appearance
nemo
parents: 7272
diff changeset
  1005
                            begin
e570bc0df33c Another take at prettier crate appearance
nemo
parents: 7272
diff changeset
  1006
                            i:= ((GameTicks shr 6) + 38) mod 64;
e570bc0df33c Another take at prettier crate appearance
nemo
parents: 7272
diff changeset
  1007
                            if i > 13 then
e570bc0df33c Another take at prettier crate appearance
nemo
parents: 7272
diff changeset
  1008
                                i:= 0;
e570bc0df33c Another take at prettier crate appearance
nemo
parents: 7272
diff changeset
  1009
                            DrawSprite(sprFAid, x - 24, y - 24, i);
e570bc0df33c Another take at prettier crate appearance
nemo
parents: 7272
diff changeset
  1010
                            end
e570bc0df33c Another take at prettier crate appearance
nemo
parents: 7272
diff changeset
  1011
                        else if ((Gear^.Pos and posCaseUtility) <> 0) then
e570bc0df33c Another take at prettier crate appearance
nemo
parents: 7272
diff changeset
  1012
                            begin
e570bc0df33c Another take at prettier crate appearance
nemo
parents: 7272
diff changeset
  1013
                            i:= (GameTicks shr 6) mod 70;
e570bc0df33c Another take at prettier crate appearance
nemo
parents: 7272
diff changeset
  1014
                            if i > 23 then
e570bc0df33c Another take at prettier crate appearance
nemo
parents: 7272
diff changeset
  1015
                                i:= 0;
e570bc0df33c Another take at prettier crate appearance
nemo
parents: 7272
diff changeset
  1016
                            i:= i mod 12;
e570bc0df33c Another take at prettier crate appearance
nemo
parents: 7272
diff changeset
  1017
                            DrawSprite(sprUtility, x - 24, y - 24, i);
e570bc0df33c Another take at prettier crate appearance
nemo
parents: 7272
diff changeset
  1018
                            end;
e570bc0df33c Another take at prettier crate appearance
nemo
parents: 7272
diff changeset
  1019
                        end;
7337
c224cd2d32f3 Allow script to set number of ammo in a crate. untested.
nemo
parents: 7276
diff changeset
  1020
                    if Gear^.Timer < 1833 then
5313
5e18eaef65d0 now scripts can create unique crates: dummy (empty) crates and booby traps. scripts can also set health crate values
Henek
parents: 5197
diff changeset
  1021
                        begin
7276
e570bc0df33c Another take at prettier crate appearance
nemo
parents: 7272
diff changeset
  1022
                        DrawTextureRotatedF(SpritesData[sprPortal].texture, min(abs(1.25 - (Gear^.Timer mod 1333) / 400), 1.25), 0, 0,
7721
2b1ad418ba39 - Fix warnings and hints
unc0rr
parents: 7671
diff changeset
  1023
                                            x, LongInt(Gear^.Angle) + WorldDy - 16, 4 + Gear^.Tag, 1, 32, 32, 270);
7276
e570bc0df33c Another take at prettier crate appearance
nemo
parents: 7272
diff changeset
  1024
                        end
7168
8defaabce92e warp sound when AI survival hog respawns. attempt at a bit of a crate spawn animation (moar sparkles and a quick fadein)
nemo
parents: 7165
diff changeset
  1025
                    end;
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1026
      gtExplosives: begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1027
                    if ((Gear^.State and gstDrowning) <> 0) then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1028
                        DrawSprite(sprExplosivesRoll, x - 24, y - 24, 0)
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1029
                    else if Gear^.State and gstAnimation = 0 then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1030
                        begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1031
                        i:= (GameTicks shr 6 + Gear^.uid*3) mod 64;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
  1032
                        if i > 18 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
  1033
                            i:= 0;
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1034
                        DrawSprite(sprExplosives, x - 24, y - 24, i)
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1035
                        end
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1036
                    else if Gear^.State and gsttmpFlag = 0 then
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1037
                        DrawSpriteRotatedF(sprExplosivesRoll, x, y + 4, 0, 0, Gear^.DirAngle)
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1038
                    else
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1039
                        DrawSpriteRotatedF(sprExplosivesRoll, x, y + 4, 1, 0, Gear^.DirAngle);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1040
                    end;
6986
409dd3851309 add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
koda
parents: 6982
diff changeset
  1041
        gtDynamite: DrawSprite(sprDynamite, x - 16, y - 25, Gear^.Tag and 1, Gear^.Tag shr 1);
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1042
     gtClusterBomb: DrawSpriteRotated(sprClusterBomb, x, y, 0, Gear^.DirAngle);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1043
         gtCluster: DrawSprite(sprClusterParticle, x - 8, y - 8, 0);
6324
53e0d825cc25 flip some flames
nemo
parents: 6322
diff changeset
  1044
           gtFlame: if Gear^.Tag and 1 = 0 then
53e0d825cc25 flip some flames
nemo
parents: 6322
diff changeset
  1045
                         DrawTextureF(SpritesData[sprFlame].Texture, 2 / (Gear^.Tag mod 3 + 2), x, y, (GameTicks shr 7 + LongWord(Gear^.Tag)) mod 8, 1, 16, 16)
53e0d825cc25 flip some flames
nemo
parents: 6322
diff changeset
  1046
                    else DrawTextureF(SpritesData[sprFlame].Texture, 2 / (Gear^.Tag mod 3 + 2), x, y, (GameTicks shr 7 + LongWord(Gear^.Tag)) mod 8, -1, 16, 16);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1047
       gtParachute: begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1048
                    DrawSprite(sprParachute, x - 24, y - 48, 0);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1049
                    DrawAltWeapon(Gear, x + 1, y - 3)
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1050
                    end;
6308
ef2804785a4e Might as well make the air attack team coloured too
nemo
parents: 6142
diff changeset
  1051
       gtAirAttack: begin
ef2804785a4e Might as well make the air attack team coloured too
nemo
parents: 6142
diff changeset
  1052
                    Tint(Gear^.Hedgehog^.Team^.Clan^.Color shl 8 or $FF);
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1053
                    DrawSpriteRotatedF(sprAirplane, x, y, 0, Gear^.Tag, 0);
6308
ef2804785a4e Might as well make the air attack team coloured too
nemo
parents: 6142
diff changeset
  1054
                    Tint($FF, $FF, $FF, $FF);
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1055
                    DrawSpriteRotatedF(sprAirplane, x, y, 1, Gear^.Tag, 0);
6308
ef2804785a4e Might as well make the air attack team coloured too
nemo
parents: 6142
diff changeset
  1056
                    end;
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1057
         gtAirBomb: DrawSpriteRotated(sprAirBomb, x, y, 0, DxDy2Angle(Gear^.dY, Gear^.dX));
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1058
        gtTeleport: begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1059
                    HHGear:= Gear^.Hedgehog^.Gear;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
  1060
                    if not Gear^.Hedgehog^.Unplaced then
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1061
                        DrawSpriteRotatedF(sprTeleport, x + 1, y - 3, Gear^.Pos, hwSign(Gear^.dX), 0);
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1062
                    DrawSpriteRotatedF(sprTeleport, hwRound(HHGear^.X) + 1 + WorldDx, hwRound(HHGear^.Y) - 3 + WorldDy, 11 - Gear^.Pos, hwSign(HHGear^.dX), 0);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1063
                    end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1064
        gtSwitcher: DrawSprite(sprSwitch, x - 16, y - 56, (GameTicks shr 6) mod 12);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1065
          gtTarget: begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1066
                    Tint($FF, $FF, $FF, round($FF * Gear^.Timer / 1000));
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1067
                    DrawSprite(sprTarget, x - 16, y - 16, 0);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1068
                    Tint($FF, $FF, $FF, $FF);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1069
                    end;
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1070
          gtMortar: DrawSpriteRotated(sprMortar, x, y, 0, DxDy2Angle(Gear^.dY, Gear^.dX));
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1071
          gtCake: if Gear^.Pos = 6 then
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1072
                     DrawSpriteRotatedF(sprCakeWalk, x, y, (GameTicks div 40) mod 6, hwSign(Gear^.dX), Gear^.DirAngle * hwSign(Gear^.dX) + 90)
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1073
                  else
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1074
                     DrawSpriteRotatedF(sprCakeDown, x, y, 5 - Gear^.Pos, hwSign(Gear^.dX), Gear^.DirAngle * hwSign(Gear^.dX) + 90);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
  1075
       gtSeduction: if Gear^.Pos >= 14 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
  1076
           DrawSprite(sprSeduction, x - 16, y - 16, 0);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
  1077
           
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1078
      gtWatermelon: DrawSpriteRotatedF(sprWatermelon, x, y, 0, 0, Gear^.DirAngle);
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1079
      gtMelonPiece: DrawSpriteRotatedF(sprWatermelon, x, y, 1, 0, Gear^.DirAngle);
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1080
     gtHellishBomb: DrawSpriteRotated(sprHellishBomb, x, y, 0, Gear^.DirAngle);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1081
           gtBirdy: begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1082
                    if Gear^.State and gstAnimation = gstAnimation then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1083
                        begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1084
                        if Gear^.State and gstTmpFlag = 0 then // Appearing
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1085
                            begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1086
                            endX:= x - WorldDx;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1087
                            endY:= y - WorldDy;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1088
                            if Gear^.Tag < 0 then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1089
                                startX:= max(LAND_WIDTH + 1024, endX + 2048)
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1090
                            else
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1091
                                startX:= max(-LAND_WIDTH - 1024, endX - 2048);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1092
                            startY:= endY - 256;
5179
8d64dcb566ea Fix "Mixing signed expressions and longwords gives a 64bit result" warnings
unc0rr
parents: 5145
diff changeset
  1093
                            DrawTextureF(SpritesData[sprBirdy].Texture, 1, startX + WorldDx + LongInt(round((endX - startX) * (-power(2, -10 * LongInt(Gear^.Timer)/2000) + 1))), startY + WorldDy + LongInt(round((endY - startY) * sqrt(1 - power((LongInt(Gear^.Timer)/2000)-1, 2)))), ((Gear^.Pos shr 6) or (RealTicks shr 8)) mod 2, Gear^.Tag, 75, 75);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1094
                            end
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1095
                        else // Disappearing
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1096
                            begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1097
                            startX:= x - WorldDx;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1098
                            startY:= y - WorldDy;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1099
                            if Gear^.Tag > 0 then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1100
                                endX:= max(LAND_WIDTH + 1024, startX + 2048)
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1101
                            else
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1102
                                endX:= max(-LAND_WIDTH - 1024, startX - 2048);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1103
                            endY:= startY + 256;
5179
8d64dcb566ea Fix "Mixing signed expressions and longwords gives a 64bit result" warnings
unc0rr
parents: 5145
diff changeset
  1104
                            DrawTextureF(SpritesData[sprBirdy].Texture, 1, startX + WorldDx + LongInt(round((endX - startX) * power(2, 10 * (LongInt(Gear^.Timer)/2000 - 1)))) + hwRound(Gear^.dX * Gear^.Timer), startY + WorldDy + LongInt(round((endY - startY) * cos(LongInt(Gear^.Timer)/2000 * (Pi/2)) - (endY - startY))) + hwRound(Gear^.dY * Gear^.Timer), ((Gear^.Pos shr 6) or (RealTicks shr 8)) mod 2, Gear^.Tag, 75, 75);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1105
                            end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1106
                        end
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1107
                    else
5528
c539e5c81870 slight visual tweak. birdy's wings beat faster if he's just about tired out
nemo
parents: 5526
diff changeset
  1108
                        begin
c539e5c81870 slight visual tweak. birdy's wings beat faster if he's just about tired out
nemo
parents: 5526
diff changeset
  1109
                        if Gear^.Health < 250 then
c539e5c81870 slight visual tweak. birdy's wings beat faster if he's just about tired out
nemo
parents: 5526
diff changeset
  1110
                            DrawTextureF(SpritesData[sprBirdy].Texture, 1, x, y, ((Gear^.Pos shr 6) or (RealTicks shr 7)) mod 2, Gear^.Tag, 75, 75)
c539e5c81870 slight visual tweak. birdy's wings beat faster if he's just about tired out
nemo
parents: 5526
diff changeset
  1111
                        else
c539e5c81870 slight visual tweak. birdy's wings beat faster if he's just about tired out
nemo
parents: 5526
diff changeset
  1112
                            DrawTextureF(SpritesData[sprBirdy].Texture, 1, x, y, ((Gear^.Pos shr 6) or (RealTicks shr 8)) mod 2, Gear^.Tag, 75, 75);
c539e5c81870 slight visual tweak. birdy's wings beat faster if he's just about tired out
nemo
parents: 5526
diff changeset
  1113
                        end;
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1114
                    end;
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1115
             gtEgg: DrawTextureRotatedF(SpritesData[sprEgg].Texture, 1, 0, 0, x, y, 0, 1, 16, 16, Gear^.DirAngle);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1116
           gtPiano: begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1117
                    if (Gear^.State and gstDrowning) = 0 then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1118
                        begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1119
                        Tint($FF, $FF, $FF, $10);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1120
                        for i:= 8 downto 1 do
6322
b310f0bc8dde If I'm going to be arbitrary about it, might as well go for the more minimal arbitrariness
nemo
parents: 6318
diff changeset
  1121
                            DrawTextureF(SpritesData[sprPiano].Texture, 1, x, y - hwRound(Gear^.dY * 4 * i), 0, 1, 128, 128);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1122
                        Tint($FF, $FF, $FF, $FF)
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1123
                        end;
6322
b310f0bc8dde If I'm going to be arbitrary about it, might as well go for the more minimal arbitrariness
nemo
parents: 6318
diff changeset
  1124
                    DrawTextureF(SpritesData[sprPiano].Texture, 1, x, y, 0, 1, 128, 128);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1125
                    end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1126
     gtPoisonCloud: begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1127
                    if Gear^.Timer < 1020 then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1128
                        Tint($C0, $C0, $00, Gear^.Timer div 8)
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1129
                    else if Gear^.Timer > 3980 then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1130
                        Tint($C0, $C0, $00, (5000 - Gear^.Timer) div 8)
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1131
                    else
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1132
                        Tint($C0, $C0, $00, $C0);
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1133
                    DrawTextureRotatedF(SpritesData[sprSmokeWhite].texture, 3, 0, 0, x, y, 0, 1, 22, 22, (RealTicks shr 36 + Gear^.UID * 100) mod 360);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1134
                    Tint($FF, $FF, $FF, $FF)
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1135
                    end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1136
     gtResurrector: begin
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1137
                    DrawSpriteRotated(sprCross, x, y, 0, 0);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1138
                    Tint($f5, $db, $35, max($00, round($C0 * abs(1 - (GameTicks mod 6000) / 3000))));
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1139
                    DrawTexture(x - 108, y - 108, SpritesData[sprVampiric].Texture, 4.5);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1140
                    Tint($FF, $FF, $FF, $FF);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1141
                    end;
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1142
      gtNapalmBomb: DrawSpriteRotated(sprNapalmBomb, x, y, 0, DxDy2Angle(Gear^.dY, Gear^.dX));
5519
c803fca71084 drowning flake graphics tweak
nemo
parents: 5507
diff changeset
  1143
           gtFlake: if Gear^.State and (gstDrowning or gstTmpFlag) <> 0  then
5024
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 4976
diff changeset
  1144
                        begin
6982
8d41d22a291d breaking news, we don't support typed consts anymore
koda
parents: 6924
diff changeset
  1145
                        Tint((ExplosionBorderColor shr RShift) and $FF, 
8d41d22a291d breaking news, we don't support typed consts anymore
koda
parents: 6924
diff changeset
  1146
                             (ExplosionBorderColor shr GShift) and $FF, 
8d41d22a291d breaking news, we don't support typed consts anymore
koda
parents: 6924
diff changeset
  1147
                             (ExplosionBorderColor shr BShift) and $FF, 
5461
3c2d4e46440f Deletion was a bad idea.
nemo
parents: 5313
diff changeset
  1148
                             $FF);
5025
ac1691d35cf2 Land sprayer tweaks, make land spray and mudball not end turn
nemo
parents: 5024
diff changeset
  1149
                        // Needs a nicer white texture to tint
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1150
                        DrawTextureRotatedF(SpritesData[sprSnowDust].Texture, 1, 0, 0, x, y, 0, 1, 8, 8, Gear^.DirAngle);
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1151
                        //DrawSpriteRotated(sprSnowDust, x, y, 0, Gear^.DirAngle);
5472
a724fe2d2ce0 trying another texture
nemo
parents: 5461
diff changeset
  1152
                        //DrawTexture(x, y, SpritesData[sprVampiric].Texture, 0.1);
5024
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 4976
diff changeset
  1153
                        Tint($FF, $FF, $FF, $FF);
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 4976
diff changeset
  1154
                        end
5787
f2caf41f2984 Add a fade out when in lag for snow.
nemo
parents: 5740
diff changeset
  1155
                    else //if not isInLag then
5024
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 4976
diff changeset
  1156
                        begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
  1157
                        if isInLag and (Gear^.FlightTime < 256) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
  1158
                            inc(Gear^.FlightTime, 8)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
  1159
                        else if not isInLag and (Gear^.FlightTime > 0) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
  1160
                            dec(Gear^.FlightTime, 8);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
  1161
                        if Gear^.FlightTime > 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
  1162
                            Tint($FF, $FF, $FF, $FF-min(255,Gear^.FlightTime));
4617
42aad2cd981e minor visual tweaks to snow
nemo
parents: 4611
diff changeset
  1163
                        if vobVelocity = 0 then
5024
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 4976
diff changeset
  1164
                            DrawSprite(sprFlake, x, y, Gear^.Timer)
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 4976
diff changeset
  1165
                        else
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1166
                            DrawSpriteRotatedF(sprFlake, x, y, Gear^.Timer, 1, Gear^.DirAngle);
5024
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 4976
diff changeset
  1167
//DrawSprite(sprFlake, x-SpritesData[sprFlake].Width div 2, y-SpritesData[sprFlake].Height div 2, Gear^.Timer)
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1168
//DrawSpriteRotatedF(sprFlake, x-SpritesData[sprFlake].Width div 2, y-SpritesData[sprFlake].Height div 2, Gear^.Timer, 1, Gear^.DirAngle);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
  1169
                        if Gear^.FlightTime > 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
  1170
                            Tint($FF, $FF, $FF, $FF);
5024
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 4976
diff changeset
  1171
                        end;
4883
7cddc9201a1d added dummy for tardis and ugly icons for tardis and structure
Henek
parents: 4881
diff changeset
  1172
       gtStructure: DrawSprite(sprTarget, x - 16, y - 16, 0);
5706
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5612
diff changeset
  1173
          gtTardis: if Gear^.Pos <> 4 then
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5612
diff changeset
  1174
                        begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
  1175
                        if Gear^.Pos = 2 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
  1176
                            Tint(Gear^.Hedgehog^.Team^.Clan^.Color shl 8 or $FF)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
  1177
                        else 
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
  1178
                            Tint(Gear^.Hedgehog^.Team^.Clan^.Color shl 8 or max($00, round(Gear^.Power * (1-abs(0.5 - (GameTicks mod 2000) / 2000)))));
5706
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5612
diff changeset
  1179
                        DrawSprite(sprTardis, x-24, y-63,0);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
  1180
                        if Gear^.Pos = 2 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
  1181
                            Tint($FF, $FF, $FF, $FF)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
  1182
                        else
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
  1183
                            Tint($FF,$FF,$FF,max($00, round(Gear^.Power * (1-abs(0.5 - (GameTicks mod 2000) / 2000)))));
5740
caf10b231b08 Add awesome new TARDIS art
nemo
parents: 5728
diff changeset
  1184
                        DrawSprite(sprTardis, x-24, y-63,1);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
  1185
                        if Gear^.Pos <> 2 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
  1186
                            Tint($FF, $FF, $FF, $FF)
5740
caf10b231b08 Add awesome new TARDIS art
nemo
parents: 5728
diff changeset
  1187
(*
5728
aca2acfba4ca *sigh* I suppose I'd best avoid those trademarks...
nemo
parents: 5706
diff changeset
  1188
                        Tint(Gear^.Hedgehog^.Team^.Clan^.Color shl 8 or max($00, round(Gear^.Power * abs(1 - (RealTicks mod 500) / 250))));
aca2acfba4ca *sigh* I suppose I'd best avoid those trademarks...
nemo
parents: 5706
diff changeset
  1189
                        DrawTexture(x-6, y-70, SpritesData[sprVampiric].Texture, 0.25);
aca2acfba4ca *sigh* I suppose I'd best avoid those trademarks...
nemo
parents: 5706
diff changeset
  1190
                        Tint($FF, $FF, $FF, $FF)
5740
caf10b231b08 Add awesome new TARDIS art
nemo
parents: 5728
diff changeset
  1191
*)
5706
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5612
diff changeset
  1192
                        end;
7093
2d7f1fb73335 Bit more freezer.
nemo
parents: 7010
diff changeset
  1193
            gtIceGun: begin
2d7f1fb73335 Bit more freezer.
nemo
parents: 7010
diff changeset
  1194
                      HHGear := Gear^.Hedgehog^.Gear;
2d7f1fb73335 Bit more freezer.
nemo
parents: 7010
diff changeset
  1195
                      if HHGear <> nil then
2d7f1fb73335 Bit more freezer.
nemo
parents: 7010
diff changeset
  1196
                          begin
7721
2b1ad418ba39 - Fix warnings and hints
unc0rr
parents: 7671
diff changeset
  1197
                          i:= hwRound(hwSqr(Gear^.X - HHGear^.X) + hwSqr(Gear^.Y - HHGear^.Y));
2b1ad418ba39 - Fix warnings and hints
unc0rr
parents: 7671
diff changeset
  1198
                          if RealTicks mod max(1,50 - (round(sqrt(i)) div 4)) = 0 then // experiment in "intensifying" might not get used
7093
2d7f1fb73335 Bit more freezer.
nemo
parents: 7010
diff changeset
  1199
                            begin
2d7f1fb73335 Bit more freezer.
nemo
parents: 7010
diff changeset
  1200
                            vg:= AddVisualGear(hwRound(Gear^.X), hwRound(Gear^.Y), vgtDust, 1);
2d7f1fb73335 Bit more freezer.
nemo
parents: 7010
diff changeset
  1201
                            if vg <> nil then
2d7f1fb73335 Bit more freezer.
nemo
parents: 7010
diff changeset
  1202
                                begin
7721
2b1ad418ba39 - Fix warnings and hints
unc0rr
parents: 7671
diff changeset
  1203
                                i:= random(100) + 155;
2b1ad418ba39 - Fix warnings and hints
unc0rr
parents: 7671
diff changeset
  1204
                                vg^.Tint:= i shl 24 or i shl 16 or $FF shl 8 or Longword(random(200) + 55);
7093
2d7f1fb73335 Bit more freezer.
nemo
parents: 7010
diff changeset
  1205
                                vg^.Angle:= random(360);
7721
2b1ad418ba39 - Fix warnings and hints
unc0rr
parents: 7671
diff changeset
  1206
                                vg^.dx:= 0.001 * random(80);
2b1ad418ba39 - Fix warnings and hints
unc0rr
parents: 7671
diff changeset
  1207
                                vg^.dy:= 0.001 * random(80)
7093
2d7f1fb73335 Bit more freezer.
nemo
parents: 7010
diff changeset
  1208
                                end
2d7f1fb73335 Bit more freezer.
nemo
parents: 7010
diff changeset
  1209
                            end;
2d7f1fb73335 Bit more freezer.
nemo
parents: 7010
diff changeset
  1210
                          if RealTicks mod 2 = 0 then
2d7f1fb73335 Bit more freezer.
nemo
parents: 7010
diff changeset
  1211
                                begin
2d7f1fb73335 Bit more freezer.
nemo
parents: 7010
diff changeset
  1212
                                i:= random(100)+100;
2d7f1fb73335 Bit more freezer.
nemo
parents: 7010
diff changeset
  1213
                                if Gear^.Target.X <> NoPointX then
7098
f8c453ade379 Minor tweaks to freezer, mostly to simplify current state to laptop
nemo
parents: 7093
diff changeset
  1214
                                    DrawLine(Gear^.Target.X, Gear^.Target.Y, hwRound(HHGear^.X), hwRound(HHGear^.Y), 4.0, i, i, $FF, $40)
f8c453ade379 Minor tweaks to freezer, mostly to simplify current state to laptop
nemo
parents: 7093
diff changeset
  1215
                                else DrawLine(hwRound(HHGear^.X), hwRound(HHGear^.Y), hwRound(Gear^.X), hwRound(Gear^.Y), 4.0, i, i, $FF, $40);
7093
2d7f1fb73335 Bit more freezer.
nemo
parents: 7010
diff changeset
  1216
                                end
2d7f1fb73335 Bit more freezer.
nemo
parents: 7010
diff changeset
  1217
                          end
7389
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7339
diff changeset
  1218
                      end;
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7339
diff changeset
  1219
            gtGenericFaller: DrawCircle(x, y, 3, 3, $FF, $00, $00, $FF);  // debug
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1220
         end;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
  1221
      if Gear^.RenderTimer and (Gear^.Tex <> nil) then
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1222
          DrawTextureCentered(x + 8, y + 8, Gear^.Tex);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1223
end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1224
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1225
end.