author | jose1711 |
Tue, 16 Nov 2010 20:04:20 +0100 | |
changeset 4348 | d4f659e96a4a |
parent 4337 | 85e02b1a8e8f |
child 4396 | 3cfd2e15464a |
permissions | -rw-r--r-- |
184 | 1 |
/* |
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* Hedgewars, a free turn based strategy game |
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Update (c) lines to 2010 as unc0rr requested - they all had varying values so I just took the first year mentioned, then tacked on -2010
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* Copyright (c) 2006-2010 Andrey Korotaev <unC0Rr@gmail.com> |
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* |
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* This program is free software; you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation; version 2 of the License |
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* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with this program; if not, write to the Free Software |
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA |
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*/ |
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#include <QResizeEvent> |
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#include <QGroupBox> |
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#include <QCheckBox> |
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#include <QGridLayout> |
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#include <QSpinBox> |
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#include <QLabel> |
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#include <QMessageBox> |
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#include <QTableView> |
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#include <QPushButton> |
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#include "gamecfgwidget.h" |
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#include "igbox.h" |
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#include "hwconsts.h" |
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#include "ammoSchemeModel.h" |
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GameCFGWidget::GameCFGWidget(QWidget* parent, bool externalControl) : |
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QGroupBox(parent), mainLayout(this) |
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{ |
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mainLayout.setMargin(0); |
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// mainLayout.setSizeConstraint(QLayout::SetMinimumSize); |
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pMapContainer = new HWMapContainer(this); |
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mainLayout.addWidget(pMapContainer, 0, 0); |
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IconedGroupBox *GBoxOptions = new IconedGroupBox(this); |
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GBoxOptions->setSizePolicy(QSizePolicy::Minimum, QSizePolicy::Minimum); |
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mainLayout.addWidget(GBoxOptions); |
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QGridLayout *GBoxOptionsLayout = new QGridLayout(GBoxOptions); |
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GameSchemes = new QComboBox(GBoxOptions); |
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GBoxOptionsLayout->addWidget(GameSchemes, 0, 1); |
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connect(GameSchemes, SIGNAL(currentIndexChanged(int)), this, SLOT(schemeChanged(int))); |
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GBoxOptionsLayout->addWidget(new QLabel(QLabel::tr("Game scheme"), GBoxOptions), 0, 0); |
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QPixmap pmEdit(":/res/edit.png"); |
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QPushButton * goToSchemePage = new QPushButton(GBoxOptions); |
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goToSchemePage->setToolTip(tr("Edit schemes")); |
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goToSchemePage->setIconSize(pmEdit.size()); |
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goToSchemePage->setIcon(pmEdit); |
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goToSchemePage->setMaximumWidth(pmEdit.width() + 6); |
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GBoxOptionsLayout->addWidget(goToSchemePage, 0, 2); |
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connect(goToSchemePage, SIGNAL(clicked()), this, SIGNAL(goToSchemes())); |
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GBoxOptionsLayout->addWidget(new QLabel(QLabel::tr("Weapons"), GBoxOptions), 1, 0); |
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WeaponsName = new QComboBox(GBoxOptions); |
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GBoxOptionsLayout->addWidget(WeaponsName, 1, 1); |
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connect(WeaponsName, SIGNAL(currentIndexChanged(int)), this, SLOT(ammoChanged(int))); |
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QPushButton * goToWeaponPage = new QPushButton(GBoxOptions); |
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goToWeaponPage->setToolTip(tr("Edit weapons")); |
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goToWeaponPage->setIconSize(pmEdit.size()); |
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goToWeaponPage->setIcon(pmEdit); |
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goToWeaponPage->setMaximumWidth(pmEdit.width() + 6); |
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GBoxOptionsLayout->addWidget(goToWeaponPage, 1, 2); |
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connect(goToWeaponPage, SIGNAL(clicked()), this, SLOT(jumpToWeapons())); |
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GBoxOptionsLayout->addWidget(new QLabel(QLabel::tr("Bind schemes and weapons"), GBoxOptions), 2, 0); |
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bindEntries = new QCheckBox(GBoxOptions); |
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bindEntries->setToolTip(tr("When this option is enabled selecting a game scheme will auto-select a weapon (and viceversa)")); |
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bindEntries->setChecked(true); |
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GBoxOptionsLayout->addWidget(bindEntries, 2, 2); |
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connect(pMapContainer, SIGNAL(seedChanged(const QString &)), this, SLOT(seedChanged(const QString &))); |
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connect(pMapContainer, SIGNAL(mapChanged(const QString &)), this, SLOT(mapChanged(const QString &))); |
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connect(pMapContainer, SIGNAL(mapgenChanged(MapGenerator)), this, SLOT(mapgenChanged(MapGenerator))); |
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connect(pMapContainer, SIGNAL(maze_sizeChanged(int)), this, SLOT(maze_sizeChanged(int))); |
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connect(pMapContainer, SIGNAL(themeChanged(const QString &)), this, SLOT(themeChanged(const QString &))); |
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connect(pMapContainer, SIGNAL(newTemplateFilter(int)), this, SLOT(templateFilterChanged(int))); |
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} |
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void GameCFGWidget::jumpToWeapons() |
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{ |
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emit goToWeapons(WeaponsName->currentText()); |
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} |
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QVariant GameCFGWidget::schemeData(int column) const |
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{ |
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return GameSchemes->model()->data(GameSchemes->model()->index(GameSchemes->currentIndex(), column)); |
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} |
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quint32 GameCFGWidget::getGameFlags() const |
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{ |
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quint32 result = 0; |
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if (schemeData(1).toBool()) |
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result |= 0x00001000; // fort |
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if (schemeData(2).toBool()) |
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result |= 0x00000010; // divide teams |
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if (schemeData(3).toBool()) |
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result |= 0x00000004; // solid land |
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if (schemeData(4).toBool()) |
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result |= 0x00000008; // border |
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if (schemeData(5).toBool()) |
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result |= 0x00000020; // low gravity |
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if (schemeData(6).toBool()) |
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result |= 0x00000040; // laser sight |
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if (schemeData(7).toBool()) |
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result |= 0x00000080; // invulnerable |
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if (schemeData(8).toBool()) |
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result |= 0x00000100; // mines |
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if (schemeData(9).toBool()) |
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result |= 0x00000200; // vampirism |
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if (schemeData(10).toBool()) |
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result |= 0x00000400; // karma |
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if (schemeData(11).toBool()) |
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result |= 0x00000800; // artillery |
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if (schemeData(12).toBool()) |
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result |= 0x00002000; // random |
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if (schemeData(13).toBool()) |
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result |= 0x00004000; // king |
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if (schemeData(14).toBool()) |
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result |= 0x00008000; // place hogs |
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if (schemeData(15).toBool()) |
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result |= 0x00010000; // shared ammo |
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if (schemeData(16).toBool()) |
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result |= 0x00020000; // disable girders |
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if (schemeData(17).toBool()) |
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result |= 0x00040000; // disable land obj |
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if (schemeData(18).toBool()) |
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result |= 0x00080000; // ai survival |
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if (schemeData(19).toBool()) |
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result |= 0x00100000; // infinite attacks |
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if (schemeData(20).toBool()) |
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result |= 0x00200000; // reset weaps |
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if (schemeData(21).toBool()) |
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result |= 0x00400000; // per hog ammo |
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if (schemeData(22).toBool()) |
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result |= 0x00800000; // no wind |
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if (schemeData(23).toBool()) |
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result |= 0x01000000; // more wind |
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return result; |
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} |
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quint32 GameCFGWidget::getInitHealth() const |
161 |
{ |
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return schemeData(26).toInt(); |
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} |
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QStringList GameCFGWidget::getFullConfig() const |
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{ |
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QStringList sl; |
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sl.append("eseed " + pMapContainer->getCurrentSeed()); |
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sl.append(QString("e$gmflags %1").arg(getGameFlags())); |
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sl.append(QString("e$damagepct %1").arg(schemeData(24).toInt())); |
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sl.append(QString("e$turntime %1").arg(schemeData(25).toInt() * 1000)); |
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sl.append(QString("e$sd_turns %1").arg(schemeData(27).toInt())); |
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sl.append(QString("e$casefreq %1").arg(schemeData(28).toInt())); |
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174 |
sl.append(QString("e$minestime %1").arg(schemeData(29).toInt())); |
|
175 |
sl.append(QString("e$minesnum %1").arg(schemeData(30).toInt())); |
|
176 |
sl.append(QString("e$minedudpct %1").arg(schemeData(31).toInt())); |
|
177 |
sl.append(QString("e$explosives %1").arg(schemeData(32).toInt())); |
|
178 |
sl.append(QString("e$healthprob %1").arg(schemeData(33).toInt())); |
|
179 |
sl.append(QString("e$hcaseamount %1").arg(schemeData(34).toInt())); |
|
180 |
sl.append(QString("e$waterrise %1").arg(schemeData(35).toInt())); |
|
181 |
sl.append(QString("e$healthdec %1").arg(schemeData(36).toInt())); |
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sl.append(QString("e$template_filter %1").arg(pMapContainer->getTemplateFilter())); |
3133 | 183 |
sl.append(QString("e$mapgen %1").arg(pMapContainer->get_mapgen())); |
184 |
sl.append(QString("e$maze_size %1").arg(pMapContainer->get_maze_size())); |
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185 |
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QString currentMap = pMapContainer->getCurrentMap(); |
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187 |
if (currentMap.size() > 0) |
2999 | 188 |
{ |
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189 |
sl.append("emap " + currentMap); |
3008 | 190 |
if(pMapContainer->getCurrentIsMission()) |
3919 | 191 |
sl.append(QString("escript Maps/%1/map.lua") |
2999 | 192 |
.arg(currentMap)); |
193 |
} |
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194 |
sl.append("etheme " + pMapContainer->getCurrentTheme()); |
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195 |
return sl; |
318 | 196 |
} |
320 | 197 |
|
703 | 198 |
void GameCFGWidget::setNetAmmo(const QString& name, const QString& ammo) |
697 | 199 |
{ |
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200 |
bool illegal = ammo.size() != cDefaultAmmoStore->size(); |
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201 |
if (illegal) |
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202 |
QMessageBox::critical(this, tr("Error"), tr("Illegal ammo scheme")); |
703 | 203 |
|
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int pos = WeaponsName->findText(name); |
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205 |
if ((pos == -1) || illegal) { // prevent from overriding schemes with bad ones |
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WeaponsName->addItem(name, ammo); |
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207 |
WeaponsName->setCurrentIndex(WeaponsName->count() - 1); |
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} else { |
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WeaponsName->setItemData(pos, ammo); |
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210 |
WeaponsName->setCurrentIndex(pos); |
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211 |
} |
1530 | 212 |
} |
1531 | 213 |
|
1875 | 214 |
void GameCFGWidget::fullNetConfig() |
215 |
{ |
|
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216 |
ammoChanged(WeaponsName->currentIndex()); |
2377 | 217 |
|
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218 |
seedChanged(pMapContainer->getCurrentSeed()); |
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templateFilterChanged(pMapContainer->getTemplateFilter()); |
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themeChanged(pMapContainer->getCurrentTheme()); |
1875 | 221 |
|
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222 |
schemeChanged(GameSchemes->currentIndex()); |
1921 | 223 |
|
3133 | 224 |
mapgenChanged(pMapContainer->get_mapgen()); |
225 |
maze_sizeChanged(pMapContainer->get_maze_size()); |
|
226 |
||
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227 |
// map must be the last |
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QString map = pMapContainer->getCurrentMap(); |
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229 |
if (map.size()) |
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230 |
mapChanged(map); |
1875 | 231 |
} |
232 |
||
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233 |
void GameCFGWidget::setParam(const QString & param, const QStringList & slValue) |
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234 |
{ |
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235 |
if (slValue.size() == 1) |
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236 |
{ |
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237 |
QString value = slValue[0]; |
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238 |
if (param == "MAP") { |
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239 |
pMapContainer->setMap(value); |
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240 |
return; |
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241 |
} |
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242 |
if (param == "SEED") { |
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243 |
pMapContainer->setSeed(value); |
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244 |
return; |
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245 |
} |
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246 |
if (param == "THEME") { |
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247 |
pMapContainer->setTheme(value); |
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248 |
return; |
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|
249 |
} |
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250 |
if (param == "TEMPLATE") { |
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251 |
pMapContainer->setTemplateFilter(value.toUInt()); |
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252 |
return; |
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|
253 |
} |
3133 | 254 |
if (param == "MAPGEN") { |
255 |
pMapContainer->setMapgen((MapGenerator)value.toUInt()); |
|
256 |
return; |
|
257 |
} |
|
258 |
if (param == "MAZE_SIZE") { |
|
259 |
pMapContainer->setMaze_size(value.toUInt()); |
|
260 |
return; |
|
261 |
} |
|
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262 |
} |
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|
263 |
|
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|
264 |
if (slValue.size() == 2) |
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|
265 |
{ |
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266 |
if (param == "AMMO") { |
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267 |
setNetAmmo(slValue[0], slValue[1]); |
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268 |
return; |
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|
269 |
} |
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270 |
} |
2377 | 271 |
|
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272 |
qWarning("Got bad config param from net"); |
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273 |
} |
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274 |
|
1874 | 275 |
void GameCFGWidget::ammoChanged(int index) |
276 |
{ |
|
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277 |
if (index >= 0) { |
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|
278 |
emit paramChanged( |
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279 |
"AMMO", |
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280 |
QStringList() << WeaponsName->itemText(index) << WeaponsName->itemData(index).toString() |
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|
281 |
); |
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282 |
if (bindEntries->isChecked() == true) { |
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283 |
QString weapName = WeaponsName->itemText(index); |
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284 |
for (int i = 0; i < GameSchemes->count(); i++) { |
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|
285 |
QString schemeName = GameSchemes->itemText(i); |
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|
286 |
int res = QString::compare(weapName, schemeName, Qt::CaseSensitive); |
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|
287 |
if (0 == res) { |
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by default selecting a game mode will select a weapon with the same name, and viceversa; toggable for every game
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|
288 |
GameSchemes->setCurrentIndex(i); |
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|
289 |
break; |
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|
290 |
} |
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|
291 |
} |
ef9b201c97fe
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|
292 |
} |
ef9b201c97fe
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|
293 |
} |
1874 | 294 |
} |
295 |
||
296 |
void GameCFGWidget::mapChanged(const QString & value) |
|
297 |
{ |
|
3010 | 298 |
if(pMapContainer->getCurrentIsMission()) |
299 |
{ |
|
300 |
GameSchemes->setEnabled(false); |
|
301 |
WeaponsName->setEnabled(false); |
|
4237
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|
302 |
bindEntries->setEnabled(false); |
3010 | 303 |
GameSchemes->setCurrentIndex(GameSchemes->findText("Default")); |
304 |
WeaponsName->setCurrentIndex(WeaponsName->findText("Default")); |
|
305 |
} |
|
306 |
else |
|
307 |
{ |
|
308 |
GameSchemes->setEnabled(true); |
|
309 |
WeaponsName->setEnabled(true); |
|
4237
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|
310 |
bindEntries->setEnabled(true); |
3010 | 311 |
} |
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312 |
emit paramChanged("MAP", QStringList(value)); |
1874 | 313 |
} |
314 |
||
1876 | 315 |
void GameCFGWidget::templateFilterChanged(int value) |
316 |
{ |
|
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|
317 |
emit paramChanged("TEMPLATE", QStringList(QString::number(value))); |
1876 | 318 |
} |
319 |
||
1874 | 320 |
void GameCFGWidget::seedChanged(const QString & value) |
321 |
{ |
|
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|
322 |
emit paramChanged("SEED", QStringList(value)); |
1874 | 323 |
} |
324 |
||
325 |
void GameCFGWidget::themeChanged(const QString & value) |
|
326 |
{ |
|
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|
327 |
emit paramChanged("THEME", QStringList(value)); |
1874 | 328 |
} |
1898
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Send scheme data over net (but recieving part isn't implemented yet)
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|
329 |
|
4237
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|
330 |
void GameCFGWidget::schemeChanged(int index) |
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f0ab0c77946d
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|
331 |
{ |
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|
332 |
QStringList sl; |
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|
333 |
|
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|
334 |
int size = GameSchemes->model()->columnCount(); |
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|
335 |
for(int i = 0; i < size; ++i) |
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|
336 |
sl << schemeData(i).toString(); |
2377 | 337 |
|
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|
338 |
emit paramChanged("SCHEME", sl); |
4237
ef9b201c97fe
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changeset
|
339 |
|
ef9b201c97fe
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changeset
|
340 |
if (bindEntries->isChecked() == true) { |
ef9b201c97fe
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changeset
|
341 |
QString schemeName = GameSchemes->itemText(index); |
ef9b201c97fe
by default selecting a game mode will select a weapon with the same name, and viceversa; toggable for every game
koda
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changeset
|
342 |
for (int i = 0; i < WeaponsName->count(); i++) { |
ef9b201c97fe
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koda
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changeset
|
343 |
QString weapName = WeaponsName->itemText(i); |
ef9b201c97fe
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changeset
|
344 |
int res = QString::compare(weapName, schemeName, Qt::CaseSensitive); |
ef9b201c97fe
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koda
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changeset
|
345 |
if (0 == res) { |
ef9b201c97fe
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koda
parents:
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changeset
|
346 |
WeaponsName->setCurrentIndex(i); |
ef9b201c97fe
by default selecting a game mode will select a weapon with the same name, and viceversa; toggable for every game
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changeset
|
347 |
break; |
ef9b201c97fe
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koda
parents:
4225
diff
changeset
|
348 |
} |
ef9b201c97fe
by default selecting a game mode will select a weapon with the same name, and viceversa; toggable for every game
koda
parents:
4225
diff
changeset
|
349 |
} |
ef9b201c97fe
by default selecting a game mode will select a weapon with the same name, and viceversa; toggable for every game
koda
parents:
4225
diff
changeset
|
350 |
} |
1898
f0ab0c77946d
Send scheme data over net (but recieving part isn't implemented yet)
unc0rr
parents:
1895
diff
changeset
|
351 |
} |
2080
6d29370dc0dd
This should resend scheme info to net server when scheme got edited (not tested)
unc0rr
parents:
2031
diff
changeset
|
352 |
|
3133 | 353 |
void GameCFGWidget::mapgenChanged(MapGenerator m) |
354 |
{ |
|
355 |
emit paramChanged("MAPGEN", QStringList(QString::number(m))); |
|
356 |
} |
|
357 |
||
358 |
void GameCFGWidget::maze_sizeChanged(int s) |
|
359 |
{ |
|
360 |
emit paramChanged("MAZE_SIZE", QStringList(QString::number(s))); |
|
361 |
} |
|
362 |
||
2080
6d29370dc0dd
This should resend scheme info to net server when scheme got edited (not tested)
unc0rr
parents:
2031
diff
changeset
|
363 |
void GameCFGWidget::resendSchemeData() |
6d29370dc0dd
This should resend scheme info to net server when scheme got edited (not tested)
unc0rr
parents:
2031
diff
changeset
|
364 |
{ |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2915
diff
changeset
|
365 |
schemeChanged(GameSchemes->currentIndex()); |
2080
6d29370dc0dd
This should resend scheme info to net server when scheme got edited (not tested)
unc0rr
parents:
2031
diff
changeset
|
366 |
} |