project_files/HedgewarsMobile/Classes/MainMenuViewController.m
author antonc27 <antonc27@mail.ru>
Mon, 19 Oct 2015 03:39:47 +0200
branchios-revival
changeset 11217 e68b3e392091
parent 11181 a515139fc8de
child 11225 eb600ab27fb9
permissions -rw-r--r--
- Big refactoring of front-end Settings for both iPhone and iPad: - - Fixed crash when receiving Memory Warning after dismissing Settings on iPhone - - Set ARC flags for MGSplitVCs as it now updated for iOS 8 - - All sub-settings VCs now recreated each time they presented - - SettingsContainerViewController removed - - Other small improvements
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/*
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 * Hedgewars-iOS, a Hedgewars port for iOS devices
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 * Copyright (c) 2009-2012 Vittorio Giovara <vittorio.giovara@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA.
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 */
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#import "MainMenuViewController.h"
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#import <QuartzCore/QuartzCore.h>
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#import "GameConfigViewController.h"
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#import "MGSplitViewController.h"
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#import "SettingsBaseViewController.h"
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#import "AboutViewController.h"
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#import "SavedGamesViewController.h"
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#import "RestoreViewController.h"
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#import "MissionTrainingViewController.h"
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#import "Appirater.h"
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#import "ServerProtocolNetwork.h"
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#import "GameInterfaceBridge.h"
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#import "SettingsBaseViewController.h"
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#import "GeneralSettingsViewController.h"
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#import "TeamSettingsViewController.h"
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#import "WeaponSettingsViewController.h"
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#import "SchemeSettingsViewController.h"
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#import "SupportViewController.h"
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#ifdef DEBUG
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#import "GameLogViewController.h"
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#endif
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@interface MainMenuViewController ()
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@property (retain, nonatomic) IBOutlet UIButton *simpleGameButton;
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@property (retain, nonatomic) IBOutlet UIButton *missionsButton;
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@end
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@implementation MainMenuViewController
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-(BOOL) shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation) interfaceOrientation {
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    return rotationManager(interfaceOrientation);
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}
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#pragma mark -
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-(void) viewDidLoad {
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    self.view.frame = [[UIScreen mainScreen] safeBounds];
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    [super viewDidLoad];
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    [self.simpleGameButton applyDarkBlueQuickStyle];
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    [self.missionsButton applyDarkBlueQuickStyle];
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    // get the app's version
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    NSString *version = [[[NSBundle mainBundle] infoDictionary] objectForKey:(NSString*)kCFBundleVersionKey];
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    // get the version number that we've been tracking
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    NSUserDefaults *userDefaults = [NSUserDefaults standardUserDefaults];
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    NSString *trackingVersion = [userDefaults stringForKey:@"HedgeVersion"];
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    if (trackingVersion == nil || [trackingVersion isEqualToString:version] == NO) {
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        // remove any reminder of previous games as saves are going to be wiped out
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        [userDefaults setObject:@"" forKey:@"savedGamePath"];
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        // update the tracking version with the new one
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        [userDefaults setObject:version forKey:@"HedgeVersion"];
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        [userDefaults synchronize];
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        [CreationChamber createFirstLaunch];
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    }
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    // prompt for restoring any previous game
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    NSString *saveString = [userDefaults objectForKey:@"savedGamePath"];
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    if (saveString != nil && [saveString isEqualToString:@""] == NO && [[userDefaults objectForKey:@"saveIsValid"] boolValue])
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    {
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        NSString *xibName = [@"RestoreViewController-" stringByAppendingString:(IS_IPAD() ? @"iPad" : @"iPhone")];
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        RestoreViewController *restored = [[RestoreViewController alloc] initWithNibName:xibName bundle:nil];
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        if ([restored respondsToSelector:@selector(setModalPresentationStyle:)])
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            restored.modalPresentationStyle = UIModalPresentationFormSheet;
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        [self performSelector:@selector(presentViewController:) withObject:restored afterDelay:0.25];
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    }
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    else
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    {
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        // let's not prompt for rating when app crashed >_>
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        [Appirater appLaunched];
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    }
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    /*
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    [ServerProtocolNetwork openServerConnection];
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    */
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}
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- (void) presentViewController:(UIViewController *)vc
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{
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    [self presentViewController:vc animated:NO completion:nil];
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    [vc release];
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}
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-(void) viewWillAppear:(BOOL)animated {
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    [[AudioManagerController mainManager] playBackgroundMusic];
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    [super viewWillAppear:animated];
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}
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#pragma mark -
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-(IBAction) switchViews:(id) sender {
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    UIButton *button = (UIButton *)sender;
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    UIAlertView *alert;
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    NSString *xib = nil;
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    [[AudioManagerController mainManager] playClickSound];
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    switch (button.tag) {
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        case 0:
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            xib = IS_IPAD() ? @"GameConfigViewController-iPad" : @"GameConfigViewController-iPhone";
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            GameConfigViewController *gcvc = [[GameConfigViewController alloc] initWithNibName:xib bundle:nil];
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            gcvc.modalTransitionStyle = UIModalTransitionStyleFlipHorizontal;
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            [self presentViewController:gcvc animated:YES completion:nil];
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            [gcvc release];
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            break;
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        case 2:
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            if (IS_IPAD())
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            {
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                // the contents on the right of the splitview, setting targetController to nil to avoid creating the table
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                SettingsBaseViewController *rightController = [[SettingsBaseViewController alloc] init];
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                rightController.targetController = nil;
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                UINavigationController *rightNavController = [[UINavigationController alloc] initWithRootViewController:rightController];
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                [rightController release];
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                // the contens on the left of the splitview, setting targetController that will receive push/pop actions
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                SettingsBaseViewController *leftController = [[SettingsBaseViewController alloc] init];
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   141
                leftController.targetController = rightNavController.topViewController;
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                UINavigationController *leftNavController = [[UINavigationController alloc] initWithRootViewController:leftController];
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   143
                [leftController release];
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   144
                
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   145
                MGSplitViewController *splitViewRootController = [[MGSplitViewController alloc] init];
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   146
                splitViewRootController.delegate = nil;
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                splitViewRootController.showsMasterInPortrait = YES;
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                splitViewRootController.viewControllers = [NSArray arrayWithObjects:leftNavController, rightNavController, nil];
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   149
                [leftNavController release];
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   150
                [rightNavController release];
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   151
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                [self presentViewController:splitViewRootController animated:YES completion:nil];
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                [splitViewRootController release];
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   154
            }
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            else
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   156
            {
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   157
                NSMutableArray *tabBarNavigationControllers = [[NSMutableArray alloc] initWithCapacity:5];
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   158
                
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                UIViewController *generalSettingsViewController = [[GeneralSettingsViewController alloc] initWithStyle:UITableViewStyleGrouped];
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                generalSettingsViewController.tabBarItem = [self tabBarItemWithTitle:NSLocalizedString(@"General",@"") imageName:@"flower" selectedImageName:@"flower_filled"];
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   161
                UINavigationController *generalNavController = [[UINavigationController alloc] initWithRootViewController:generalSettingsViewController];
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   162
                [generalSettingsViewController release];
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                [tabBarNavigationControllers addObject:generalNavController];
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   164
                [generalNavController release];
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   165
                
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   166
                UIViewController *teamSettingsViewController = [[TeamSettingsViewController alloc] initWithStyle:UITableViewStyleGrouped];
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   167
                teamSettingsViewController.tabBarItem = [self tabBarItemWithTitle:NSLocalizedString(@"Teams",@"") imageName:@"teams" selectedImageName:@"teams_filled"];
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   168
                UINavigationController *teamNavController = [[UINavigationController alloc] initWithRootViewController:teamSettingsViewController];
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   169
                [teamSettingsViewController release];
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   170
                [tabBarNavigationControllers addObject:teamNavController];
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   171
                [teamNavController release];
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   172
                
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   173
                UIViewController *weaponSettingsViewController = [[WeaponSettingsViewController alloc] initWithStyle:UITableViewStyleGrouped];
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   174
                weaponSettingsViewController.tabBarItem = [self tabBarItemWithTitle:NSLocalizedString(@"Weapons",@"") imageName:@"bullet" selectedImageName:@"bullet_filled"];
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   175
                UINavigationController *weaponNavController = [[UINavigationController alloc] initWithRootViewController:weaponSettingsViewController];
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   176
                [weaponSettingsViewController release];
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   177
                [tabBarNavigationControllers addObject:weaponNavController];
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   178
                [weaponNavController release];
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   179
                
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   180
                UIViewController *schemeSettingsViewController = [[SchemeSettingsViewController alloc] initWithStyle:UITableViewStyleGrouped];
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   181
                schemeSettingsViewController.tabBarItem = [self tabBarItemWithTitle:NSLocalizedString(@"Schemes",@"") imageName:@"target" selectedImageName:@"target_filled"];
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   182
                UINavigationController *schemeNavController = [[UINavigationController alloc] initWithRootViewController:schemeSettingsViewController];
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   183
                [schemeSettingsViewController release];
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   184
                [tabBarNavigationControllers addObject:schemeNavController];
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   185
                [schemeNavController release];
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   186
                
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   187
                UIViewController *supportViewController = [[SupportViewController alloc] initWithStyle:UITableViewStyleGrouped];
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   188
                supportViewController.tabBarItem = [self tabBarItemWithTitle:NSLocalizedString(@"Support",@"") imageName:@"heart" selectedImageName:@"heart_filled"];
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   189
                UINavigationController *supportNavController = [[UINavigationController alloc] initWithRootViewController:supportViewController];
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   190
                [supportViewController release];
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   191
                [tabBarNavigationControllers addObject:supportNavController];
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   192
                [supportNavController release];
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parents: 11181
diff changeset
   193
                
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   194
                UITabBarController *settingsTabController = [[UITabBarController alloc] init];
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   195
                settingsTabController.viewControllers = tabBarNavigationControllers;
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   196
                [tabBarNavigationControllers release];
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diff changeset
   197
                
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   198
                [self presentViewController:settingsTabController animated:YES completion:nil];
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   199
                [settingsTabController release];
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            }
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            break;
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   202
        case 3:
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   203
#ifdef DEBUG
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   204
            {
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   205
                GameLogViewController *gameLogVC = [[GameLogViewController alloc] init];
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   206
                UINavigationController *navController = [[UINavigationController alloc] initWithRootViewController:gameLogVC];
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diff changeset
   207
                [gameLogVC release];
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parents: 11145
diff changeset
   208
                
906c1878bc2c - Refactoring. Separation of game log viewing code to GameLogViewController
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   209
                [self presentViewController:navController animated:YES completion:nil];
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   210
                [navController release];
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   211
            }
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   212
#else
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   213
            {
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   214
                AboutViewController *about = [[AboutViewController alloc] initWithNibName:@"AboutViewController" bundle:nil];
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   215
                about.modalTransitionStyle = UIModalTransitionStyleCoverVertical;
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   216
                if ([about respondsToSelector:@selector(setModalPresentationStyle:)])
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   217
                     about.modalPresentationStyle = UIModalPresentationFormSheet;
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   218
                
a515139fc8de - Refactoring of MainMenuViewController
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   219
                [self presentViewController:about animated:YES completion:nil];
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   220
                [about release];
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diff changeset
   221
            }
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   222
#endif
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   223
            break;
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diff changeset
   224
        case 4:
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   225
            {
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   226
                SavedGamesViewController *savedgames = [[SavedGamesViewController alloc] initWithNibName:@"SavedGamesViewController" bundle:nil];
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   227
                savedgames.modalTransitionStyle = UIModalTransitionStyleCoverVertical;
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   228
                if ([savedgames respondsToSelector:@selector(setModalPresentationStyle:)])
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   229
                    savedgames.modalPresentationStyle = UIModalPresentationPageSheet;
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a515139fc8de - Refactoring of MainMenuViewController
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diff changeset
   230
                
a515139fc8de - Refactoring of MainMenuViewController
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   231
                [self presentViewController:savedgames animated:YES completion:nil];
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   232
                [savedgames release];
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   233
            }
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   234
            break;
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   235
        case 5:
11181
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diff changeset
   236
            {
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   237
                xib = IS_IPAD() ? @"MissionTrainingViewController-iPad" : @"MissionTrainingViewController-iPhone";
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   238
                MissionTrainingViewController *missions = [[MissionTrainingViewController alloc] initWithNibName:xib bundle:nil];
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diff changeset
   239
                missions.modalTransitionStyle = IS_IPAD() ? UIModalTransitionStyleCoverVertical : UIModalTransitionStyleCrossDissolve;
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diff changeset
   240
                if ([missions respondsToSelector:@selector(setModalPresentationStyle:)])
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diff changeset
   241
                    missions.modalPresentationStyle = UIModalPresentationPageSheet;
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diff changeset
   242
                
a515139fc8de - Refactoring of MainMenuViewController
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diff changeset
   243
                [self presentViewController:missions animated:YES completion:nil];
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diff changeset
   244
                [missions release];
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diff changeset
   245
            }
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diff changeset
   246
            break;
6719
d2afc6b2d88e added one button play feature, like in desktop frontend; need to make sure that the hardcoded stuff never gets deleted
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diff changeset
   247
        case 6:
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diff changeset
   248
            [GameInterfaceBridge registerCallingController:self];
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diff changeset
   249
            [GameInterfaceBridge startSimpleGame];
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diff changeset
   250
            break;
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   251
        default:
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   252
            alert = [[UIAlertView alloc] initWithTitle:@"Not Yet Implemented"
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   253
                                               message:@"Sorry, this feature is not yet implemented"
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   254
                                              delegate:nil
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   255
                                     cancelButtonTitle:@"Well, don't worry"
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   256
                                     otherButtonTitles:nil];
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   257
            [alert show];
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   258
            [alert release];
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   259
            break;
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   260
    }
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   261
}
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   262
11217
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diff changeset
   263
- (UITabBarItem *)tabBarItemWithTitle: (NSString *)title
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diff changeset
   264
                            imageName: (NSString *)imageName
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   265
                    selectedImageName: (NSString *)selectedImageName
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diff changeset
   266
{
e68b3e392091 - Big refactoring of front-end Settings for both iPhone and iPad:
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   267
    return [[[UITabBarItem alloc] initWithTitle:title
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                                          image:[UIImage imageNamed:imageName]
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                                  selectedImage:[UIImage imageNamed:selectedImageName]] autorelease];
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}
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#pragma mark -
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-(void) viewDidUnload {
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    MSG_DIDUNLOAD();
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    [super viewDidUnload];
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}
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-(void) didReceiveMemoryWarning {
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    MSG_MEMCLEAN();
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    [super didReceiveMemoryWarning];
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}
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-(void) dealloc {
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    [_simpleGameButton release];
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    [_missionsButton release];
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    [super dealloc];
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}
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@end