QTfrontend/weapons.h
author koda
Sat, 14 Nov 2015 03:00:41 +0100
branchsdl2transition
changeset 11377 ee86941e2ade
parent 10789 acbf69e2e5cf
child 11511 2d26ad94a731
permissions -rw-r--r--
cmake: Adjust linker lines with sdl2 names
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/*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2013 Vittorio Giovara <vittorio.giovara@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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c68cf030eded update FSF address. note: two sdl include files (by Sam Lantinga) still have the old FSF address in their copyright - but I ain't gonna touch their copyright headers
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 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
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 */
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// TODO: keep on documenting all the weapons
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//skip---------------------------------|
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//structure------------------------------------------------------------------|
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#define AMMOLINE_DEFAULT_QT     "939192942219912103223511100120000000021110010101111100010"
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#define AMMOLINE_DEFAULT_PROB   "040504054160065554655446477657666666615551010111541111111"
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#define AMMOLINE_DEFAULT_DELAY  "000000000000020550000004000700400000000022000000060002000"
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#define AMMOLINE_DEFAULT_CRATE  "131111031211111112311411111111111111121111110111111111111"
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#define AMMOLINE_CRAZY_QT       "999999999999999999299999999999999929999999990999999299919"
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#define AMMOLINE_CRAZY_PROB     "111111011111111111111111111111111111111111110111111111111"
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#define AMMOLINE_CRAZY_DELAY    "000000000000000000000000000000000000000000000000000000000"
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#define AMMOLINE_CRAZY_CRATE    "131111031211111112311411111111111111121111010111111111111"
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#define AMMOLINE_PROMODE_QT     "909000900000000000000900000000000000000000000000000000000"
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#define AMMOLINE_PROMODE_PROB   "000000000000000000000000000000000000000000000000000000000"
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#define AMMOLINE_PROMODE_DELAY  "000000000000020550000004000700400000000020000000000002000"
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#define AMMOLINE_PROMODE_CRATE  "111111011111111111111111111111111111111110010111111111111"
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#define AMMOLINE_SHOPPA_QT      "000000990000000000000000000000000000000000000000000000000"
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#define AMMOLINE_SHOPPA_PROB    "444441004424440221011212122242200000000200040001001100101"
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#define AMMOLINE_SHOPPA_DELAY   "000000000000000000000000000000000000000000000000000000000"
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#define AMMOLINE_SHOPPA_CRATE   "111111011111111111111111111111111111111110110111111111101"
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#define AMMOLINE_CLEAN_QT       "101000900001000001100000000000000000000000000000100000000"
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#define AMMOLINE_CLEAN_PROB     "040504054160065554655446477657666666615551010111541112111"
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#define AMMOLINE_CLEAN_DELAY    "000000000000000000000000000000000000000000000000000002000"
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#define AMMOLINE_CLEAN_CRATE    "131111031211111112311411111111111111121111110111111111111"
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#define AMMOLINE_MINES_QT       "000000990009000000030000000000000000000000000000000000000"
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#define AMMOLINE_MINES_PROB     "000000000000000000000000000000000000000000000000000000000"
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#define AMMOLINE_MINES_DELAY    "000000000000020550000004000700400000000020000000060002000"
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#define AMMOLINE_MINES_CRATE    "111111011111111111111111111111111111111111110111111111111"
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#define AMMOLINE_PORTALS_QT     "900000900200000000210000000000000011000009000000000000000"
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#define AMMOLINE_PORTALS_PROB   "040504054160065554655446477657666666615551010111541112111"
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#define AMMOLINE_PORTALS_DELAY  "000000000000020550000004000700400000000020000000060002000"
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#define AMMOLINE_PORTALS_CRATE  "131111031211111112311411111111111111121111110111111111111"
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#define AMMOLINE_ONEEVERY_QT    "111111911111111111111111111111111111111111111111111111111"
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#define AMMOLINE_ONEEVERY_PROB  "111111011111111111111111111111111111111111111111111111111"
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#define AMMOLINE_ONEEVERY_DELAY "000000000000000000000000000000000000000000000000000000000"
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#define AMMOLINE_ONEEVERY_CRATE "111111011111111111111111111111111111111111111111111111111"
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#define AMMOLINE_HIGHLANDER_QT    "111111911111111111110191111111111001011111011110110011010"
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#define AMMOLINE_HIGHLANDER_PROB  "000000000000000000000000000000000000000000000000000000000"
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#define AMMOLINE_HIGHLANDER_DELAY "000000000000000000000000000000000000000000000000000000000"
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#define AMMOLINE_HIGHLANDER_CRATE "000000000000000000000000000000000000000000000000000000000"
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#define AMMOLINE_CONSTRUCTION_QT    "110001900000001001000000000000000000000000000000000000000"
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#define AMMOLINE_CONSTRUCTION_PROB  "111111011111111111111111111111111111111111111111111111110"
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#define AMMOLINE_CONSTRUCTION_DELAY "000000000000000000000000000000000000000000000000000000000"
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#define AMMOLINE_CONSTRUCTION_CRATE "111111011111111111111111111111111111111111111111111111110"
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#define AMMOLINE_SHOPPAPRO_QT      "000000990000000000000000000000000000000000000000000000000"
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#define AMMOLINE_SHOPPAPRO_PROB    "444440004404440000000000000040000000000000000000000000000"
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#define AMMOLINE_SHOPPAPRO_DELAY   "000000000000000000000000000000000000000000000000000000000"
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#define AMMOLINE_SHOPPAPRO_CRATE   "111111011111111111111111111111111111111110110111111112110"
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//When adding new weapons also insert one element in cDefaultAmmos list (hwconsts.cpp.in)
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