hedgewars/uLand.pas
author sheepluva
Tue, 26 Apr 2016 22:09:50 +0200
changeset 11734 f48408dcea36
parent 11707 ecbf5e6c2c37
child 11744 ac58a063d26a
permissions -rw-r--r--
create forts in random order
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(*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
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 *)
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{$INCLUDE "options.inc"}
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unit uLand;
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interface
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uses SDLh, uLandTemplates, uConsts, uTypes, uAILandMarks;
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procedure initModule;
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procedure freeModule;
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procedure DrawBottomBorder;
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procedure GenMap;
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procedure GenPreview(out Preview: TPreview);
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procedure GenPreviewAlpha(out Preview: TPreviewAlpha);
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implementation
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uses uConsole, uStore, uRandom, uLandObjects, uIO, uLandTexture, SysUtils,
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     uVariables, uUtils, uCommands, adler32, uDebug, uLandPainted, uTextures,
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     uLandGenMaze, uPhysFSLayer, uScript, uLandGenPerlin,
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     uLandGenTemplateBased, uLandUtils, uRenderUtils;
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var digest: shortstring;
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    maskOnly: boolean;
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procedure PrettifyLandAlpha();
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begin
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    if (cReducedQuality and rqBlurryLand) <> 0 then
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        PrettifyAlpha2D(LandPixels, LAND_HEIGHT div 2, LAND_WIDTH div 2)
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    else
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        PrettifyAlpha2D(LandPixels, LAND_HEIGHT, LAND_WIDTH);
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end;
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procedure DrawBorderFromImage(Surface: PSDL_Surface);
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var tmpsurf: PSDL_Surface;
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    //r, rr: TSDL_Rect;
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    x, yd, yu: LongInt;
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    targetMask: Word;
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begin
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    tmpsurf:= LoadDataImage(ptCurrTheme, 'Border', ifCritical or ifIgnoreCaps or ifTransparent);
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    // if mask only, all land gets filled with landtex and therefore needs borders
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    if maskOnly then
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        targetMask:= lfLandMask
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    else
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        targetMask:= lfBasic;
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    for x:= 0 to LAND_WIDTH - 1 do
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    begin
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        yd:= LAND_HEIGHT - 1;
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        repeat
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            while (yd > 0) and ((Land[yd, x] and targetMask) = 0) do dec(yd);
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            if (yd < 0) then
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                yd:= 0;
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            while (yd < LAND_HEIGHT) and ((Land[yd, x] and targetMask) <> 0) do
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                inc(yd);
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            dec(yd);
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            yu:= yd;
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            while (yu > 0  ) and ((Land[yu, x] and targetMask) <> 0) do dec(yu);
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            while (yu < yd ) and ((Land[yu, x] and targetMask) =  0) do inc(yu);
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            if (yd < LAND_HEIGHT - 1) and ((yd - yu) >= 16) then
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                copyToXYFromRect(tmpsurf, Surface, x mod tmpsurf^.w, 16, 1, 16, x, yd - 15);
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            if (yu > 0) then
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                copyToXYFromRect(tmpsurf, Surface, x mod tmpsurf^.w, 0, 1, Min(16, yd - yu + 1), x, yu);
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            yd:= yu - 1;
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        until yd < 0;
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    end;
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    SDL_FreeSurface(tmpsurf);
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end;
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procedure DrawShoppaBorder;
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var x, y, s, i: Longword;
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    c1, c2, c: Longword;
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begin
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    c1:= AMask;
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    c2:= AMask or RMask or GMask;
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    // vertical
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    s:= LAND_HEIGHT;
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    for x:= 0 to LAND_WIDTH - 1 do
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        for y:= 0 to LAND_HEIGHT - 1 do
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            if Land[y, x] = 0 then
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                if s < y then
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                    begin
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                    for i:= max(s, y - 8) to y - 1 do
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                        begin
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                        if ((x + i) and 16) = 0 then c:= c1 else c:= c2;
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                        if (cReducedQuality and rqBlurryLand) = 0 then
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                            LandPixels[i, x]:= c
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                        else
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                            LandPixels[i div 2, x div 2]:= c
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                        end;
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                    s:= LAND_HEIGHT
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                    end
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                else
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            else
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                begin
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                if s > y then s:= y;
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                if s + 8 > y then
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                    begin
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                    if ((x + y) and 16) = 0 then c:= c1 else c:= c2;
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                    if (cReducedQuality and rqBlurryLand) = 0 then
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                        LandPixels[y, x]:= c
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                    else
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                        LandPixels[y div 2, x div 2]:= c
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                    end;
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                end;
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    // horizontal
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    s:= LAND_WIDTH;
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    for y:= 0 to LAND_HEIGHT - 1 do
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        for x:= 0 to LAND_WIDTH - 1 do
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            if Land[y, x] = 0 then
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                if s < x then
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                    begin
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                    for i:= max(s, x - 8) to x - 1 do
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                        begin
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                        if ((y + i) and 16) = 0 then c:= c1 else c:= c2;
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                        if (cReducedQuality and rqBlurryLand) = 0 then
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                            LandPixels[y, i]:= c
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                        else
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                            LandPixels[y div 2, i div 2]:= c
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                        end;
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                    s:= LAND_WIDTH
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                    end
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                else
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            else
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                begin
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                if s > x then s:= x;
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                if s + 8 > x then
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                    begin
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                    if ((x + y) and 16) = 0 then c:= c1 else c:= c2;
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                    if (cReducedQuality and rqBlurryLand) = 0 then
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                        LandPixels[y, x]:= c
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                    else
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                        LandPixels[y div 2, x div 2]:= c
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                    end;
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                end
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end;
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procedure ColorizeLand(Surface: PSDL_Surface);
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var tmpsurf: PSDL_Surface;
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    r: TSDL_Rect;
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    y: LongInt; // stupid SDL 1.2 uses stupid SmallInt for y which limits us to 32767.  But is even worse if LandTex is large, can overflow on 32767 map.
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begin
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    tmpsurf:= LoadDataImage(ptCurrTheme, 'LandTex', ifCritical or ifIgnoreCaps);
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    r.y:= 0;
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    y:= 0;
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    while y < LAND_HEIGHT do
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        begin
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        r.x:= 0;
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        while r.x < LAND_WIDTH do
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            begin
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            copyToXY(tmpsurf, Surface, r.x, r.y);
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            //SDL_UpperBlit(tmpsurf, nil, Surface, @r);
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            inc(r.x, tmpsurf^.w)
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            end;
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        inc(y, tmpsurf^.h);
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        r.y:= y
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        end;
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    SDL_FreeSurface(tmpsurf);
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    // freed in freeModule() below
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    LandBackSurface:= LoadDataImage(ptCurrTheme, 'LandBackTex', ifIgnoreCaps or ifTransparent);
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    if (LandBackSurface <> nil) and GrayScale then Surface2GrayScale(LandBackSurface);
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end;
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   194
23
16322d14f068 - Land generator uses templates to generate
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   195
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procedure GenDrawnMap;
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begin
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26706bf32ecf First pass at variable land size. For playing a small map (forced on rqLowRes), this should save 42MiB of RAM.
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    ResizeLand(4096, 2048);
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    uLandPainted.Draw;
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    MaxHedgehogs:= 48;
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    hasGirders:= true;
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    playHeight:= 2048;
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    playWidth:= 4096;
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    leftX:= ((LAND_WIDTH - playWidth) div 2);
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    rightX:= (playWidth + ((LAND_WIDTH - playWidth) div 2)) - 1;
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    topY:= LAND_HEIGHT - playHeight;
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   208
end;
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371
731ad6d27bd1 integer -> LongInt
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function SelectTemplate: LongInt;
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var l: LongInt;
161
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   212
begin
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    if (cReducedQuality and rqLowRes) <> 0 then
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        SelectTemplate:= SmallTemplates[getrandom(Succ(High(SmallTemplates)))]
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   215
    else
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    begin
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        if cTemplateFilter = 0 then
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            begin
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            l:= getRandom(GroupedTemplatesCount);
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            repeat
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                inc(cTemplateFilter);
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                dec(l, TemplateCounts[cTemplateFilter]);
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            until l < 0;
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            end else getRandom(1);
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   225
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   226
        case cTemplateFilter of
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        0: OutError('Ask unC0Rr about what you did wrong', true);
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        1: SelectTemplate:= SmallTemplates[getrandom(TemplateCounts[cTemplateFilter])];
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        2: SelectTemplate:= MediumTemplates[getrandom(TemplateCounts[cTemplateFilter])];
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        3: SelectTemplate:= LargeTemplates[getrandom(TemplateCounts[cTemplateFilter])];
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   231
        4: SelectTemplate:= CavernTemplates[getrandom(TemplateCounts[cTemplateFilter])];
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        5: SelectTemplate:= WackyTemplates[getrandom(TemplateCounts[cTemplateFilter])];
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da2aa8355d91 allow lua to specify template by number
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   233
// For lua only!
7575
f415b3e0f3b9 Burn a random number in the override. Make sure cirbuf is reset.
nemo
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   234
        6: begin
7594
5f03595335e6 fromdos + fix end of turn velocity
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   235
           SelectTemplate:= min(LuaTemplateNumber,High(EdgeTemplates));
7575
f415b3e0f3b9 Burn a random number in the override. Make sure cirbuf is reset.
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           GetRandom(2) // burn 1
10142
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           end
9243
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   238
        end
3612
b50215a8a43d land arrays are allocated dynamically, so DOWNSCALE and LOWRES macros are now removed and replaced by run time flags rqBlurryLand and rqLowRes
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   239
    end;
b50215a8a43d land arrays are allocated dynamically, so DOWNSCALE and LOWRES macros are now removed and replaced by run time flags rqBlurryLand and rqLowRes
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   240
b50215a8a43d land arrays are allocated dynamically, so DOWNSCALE and LOWRES macros are now removed and replaced by run time flags rqBlurryLand and rqLowRes
koda
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    WriteLnToConsole('Selected template #'+inttostr(SelectTemplate)+' using filter #'+inttostr(cTemplateFilter));
161
d8870bbf960e - AmmoMenu
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   242
end;
d8870bbf960e - AmmoMenu
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   243
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e2e13aa055c1 Step 3: Maps are rendered correctly, but without objects yet
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procedure LandSurface2LandPixels(Surface: PSDL_Surface);
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var x, y: LongInt;
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    p: PLongwordArray;
1180
e56317fdf78d Start implementing support for 32bit sprites concerned in map generation process.
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   247
begin
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bf86c6cb9341 Bye-bye TryDo
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   248
if checkFails(Surface <> nil, 'Assert (LandSurface <> nil) failed', true) then exit;
1182
e2e13aa055c1 Step 3: Maps are rendered correctly, but without objects yet
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   249
e2e13aa055c1 Step 3: Maps are rendered correctly, but without objects yet
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   250
if SDL_MustLock(Surface) then
11507
bd9a2f1b0080 SDLTry doesn't halt engine no more
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   251
    if SDLCheck(SDL_LockSurface(Surface) >= 0, 'SDL_LockSurface', true) then exit;
1180
e56317fdf78d Start implementing support for 32bit sprites concerned in map generation process.
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   252
1182
e2e13aa055c1 Step 3: Maps are rendered correctly, but without objects yet
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   253
p:= Surface^.pixels;
1760
55a1edd97911 Fix nemo's large land patch
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   254
for y:= 0 to LAND_HEIGHT - 1 do
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3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
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   255
    begin
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
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   256
    for x:= 0 to LAND_WIDTH - 1 do
3598
a8aa06bae895 tiy new overlay graphics
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parents: 3595
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   257
    if Land[y, x] <> 0 then
3595
341e407e3754 partially removing DOWNSCALE ifdef -- only two remain and their removal requires dynamic allocation (btw this breaks low quality mode)
koda
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   258
        if (cReducedQuality and rqBlurryLand) = 0 then
11473
023db094b22d Some themers expressed desire to have translucent themes. While the current AA stuff in uLandGraphics won't really allow this to work with LandBackTex properly, seems to me it should be safe to allow alpha for LandTex. Our LandTex should all have alpha of 255 on the existing themes.
nemo
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   259
            LandPixels[y, x]:= p^[x]// or AMask
3595
341e407e3754 partially removing DOWNSCALE ifdef -- only two remain and their removal requires dynamic allocation (btw this breaks low quality mode)
koda
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   260
        else
11473
023db094b22d Some themers expressed desire to have translucent themes. While the current AA stuff in uLandGraphics won't really allow this to work with LandBackTex properly, seems to me it should be safe to allow alpha for LandTex. Our LandTex should all have alpha of 255 on the existing themes.
nemo
parents: 11362
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   261
            LandPixels[y div 2, x div 2]:= p^[x];// or AMask;
2376
ece7b87f1334 Strip trailing spaces
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   262
10131
4b4a043111f4 - pas2c recognizes typecasts in initialization expressions
unc0rr
parents: 10108
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   263
    p:= PLongwordArray(@(p^[Surface^.pitch div 4]));
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3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
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   264
    end;
1180
e56317fdf78d Start implementing support for 32bit sprites concerned in map generation process.
unc0rr
parents: 1085
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   265
1182
e2e13aa055c1 Step 3: Maps are rendered correctly, but without objects yet
unc0rr
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   266
if SDL_MustLock(Surface) then
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3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
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   267
    SDL_UnlockSurface(Surface);
1754
a37392548124 Some fixes by nemo
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   268
end;
a37392548124 Some fixes by nemo
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   269
3133
1ab5f18f4df8 prg's maze generator
nemo
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   270
1754
a37392548124 Some fixes by nemo
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   271
procedure GenLandSurface;
a37392548124 Some fixes by nemo
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   272
var tmpsurf: PSDL_Surface;
5225
d38211100f4d Experiment in making the land less jagg-y
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    x,y: Longword;
1754
a37392548124 Some fixes by nemo
unc0rr
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   274
begin
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3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
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    AddProgress();
1754
a37392548124 Some fixes by nemo
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   276
11473
023db094b22d Some themers expressed desire to have translucent themes. While the current AA stuff in uLandGraphics won't really allow this to work with LandBackTex properly, seems to me it should be safe to allow alpha for LandTex. Our LandTex should all have alpha of 255 on the existing themes.
nemo
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   277
    tmpsurf:= SDL_CreateRGBSurface(SDL_SWSURFACE, LAND_WIDTH, LAND_HEIGHT, 32, RMask, GMask, BMask, AMask);
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a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
   278
11532
bf86c6cb9341 Bye-bye TryDo
unc0rr
parents: 11507
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   279
    if checkFails(tmpsurf <> nil, 'Error creating pre-land surface', true) then exit;
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    ColorizeLand(tmpsurf);
9387
6478ed9ead25 gfShoppaBorder
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   281
    if gameFlags and gfShoppaBorder = 0 then DrawBorderFromImage(tmpsurf);
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
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   282
    AddOnLandObjects(tmpsurf);
1754
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
   283
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
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   284
    LandSurface2LandPixels(tmpsurf);
5227
nemo
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   285
    SDL_FreeSurface(tmpsurf);
10017
de822cd3df3a fixwhitespace and dos2unix
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parents: 10015
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   286
9387
6478ed9ead25 gfShoppaBorder
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   287
    if gameFlags and gfShoppaBorder <> 0 then DrawShoppaBorder;
10017
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   288
5274
941da059472b Avoid desyncing on blurry land
nemo
parents: 5241
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   289
    for x:= leftX+2 to rightX-2 do
941da059472b Avoid desyncing on blurry land
nemo
parents: 5241
diff changeset
   290
        for y:= topY+2 to LAND_HEIGHT-3 do
10017
de822cd3df3a fixwhitespace and dos2unix
koda
parents: 10015
diff changeset
   291
            if (Land[y, x] = 0) and
5274
941da059472b Avoid desyncing on blurry land
nemo
parents: 5241
diff changeset
   292
               (((Land[y, x-1] = lfBasic) and ((Land[y+1,x] = lfBasic)) or (Land[y-1,x] = lfBasic)) or
941da059472b Avoid desyncing on blurry land
nemo
parents: 5241
diff changeset
   293
               ((Land[y, x+1] = lfBasic) and ((Land[y-1,x] = lfBasic) or (Land[y+1,x] = lfBasic)))) then
941da059472b Avoid desyncing on blurry land
nemo
parents: 5241
diff changeset
   294
            begin
941da059472b Avoid desyncing on blurry land
nemo
parents: 5241
diff changeset
   295
                if (cReducedQuality and rqBlurryLand) = 0 then
941da059472b Avoid desyncing on blurry land
nemo
parents: 5241
diff changeset
   296
                    begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6491
diff changeset
   297
                    if (Land[y, x-1] = lfBasic) and (LandPixels[y, x-1] and AMask <> 0) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6491
diff changeset
   298
                        LandPixels[y, x]:= LandPixels[y, x-1]
10017
de822cd3df3a fixwhitespace and dos2unix
koda
parents: 10015
diff changeset
   299
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6491
diff changeset
   300
                    else if (Land[y, x+1] = lfBasic) and (LandPixels[y, x+1] and AMask <> 0) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6491
diff changeset
   301
                        LandPixels[y, x]:= LandPixels[y, x+1]
10017
de822cd3df3a fixwhitespace and dos2unix
koda
parents: 10015
diff changeset
   302
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6491
diff changeset
   303
                    else if (Land[y-1, x] = lfBasic) and (LandPixels[y-1, x] and AMask <> 0) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6491
diff changeset
   304
                        LandPixels[y, x]:= LandPixels[y-1, x]
10017
de822cd3df3a fixwhitespace and dos2unix
koda
parents: 10015
diff changeset
   305
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6491
diff changeset
   306
                    else if (Land[y+1, x] = lfBasic) and (LandPixels[y+1, x] and AMask <> 0) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6491
diff changeset
   307
                        LandPixels[y, x]:= LandPixels[y+1, x];
10017
de822cd3df3a fixwhitespace and dos2unix
koda
parents: 10015
diff changeset
   308
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6491
diff changeset
   309
                    if (((LandPixels[y,x] and AMask) shr AShift) > 10) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6491
diff changeset
   310
                        LandPixels[y,x]:= (LandPixels[y,x] and (not AMask)) or (128 shl AShift)
5274
941da059472b Avoid desyncing on blurry land
nemo
parents: 5241
diff changeset
   311
                    end;
941da059472b Avoid desyncing on blurry land
nemo
parents: 5241
diff changeset
   312
                Land[y,x]:= lfObject
941da059472b Avoid desyncing on blurry land
nemo
parents: 5241
diff changeset
   313
            end
941da059472b Avoid desyncing on blurry land
nemo
parents: 5241
diff changeset
   314
            else if (Land[y, x] = 0) and
941da059472b Avoid desyncing on blurry land
nemo
parents: 5241
diff changeset
   315
                    (((Land[y, x-1] = lfBasic) and (Land[y+1,x-1] = lfBasic) and (Land[y+2,x] = lfBasic)) or
941da059472b Avoid desyncing on blurry land
nemo
parents: 5241
diff changeset
   316
                    ((Land[y, x-1] = lfBasic) and (Land[y-1,x-1] = lfBasic) and (Land[y-2,x] = lfBasic)) or
941da059472b Avoid desyncing on blurry land
nemo
parents: 5241
diff changeset
   317
                    ((Land[y, x+1] = lfBasic) and (Land[y+1,x+1] = lfBasic) and (Land[y+2,x] = lfBasic)) or
941da059472b Avoid desyncing on blurry land
nemo
parents: 5241
diff changeset
   318
                    ((Land[y, x+1] = lfBasic) and (Land[y-1,x+1] = lfBasic) and (Land[y-2,x] = lfBasic)) or
941da059472b Avoid desyncing on blurry land
nemo
parents: 5241
diff changeset
   319
                    ((Land[y+1, x] = lfBasic) and (Land[y+1,x+1] = lfBasic) and (Land[y,x+2] = lfBasic)) or
941da059472b Avoid desyncing on blurry land
nemo
parents: 5241
diff changeset
   320
                    ((Land[y-1, x] = lfBasic) and (Land[y-1,x+1] = lfBasic) and (Land[y,x+2] = lfBasic)) or
941da059472b Avoid desyncing on blurry land
nemo
parents: 5241
diff changeset
   321
                    ((Land[y+1, x] = lfBasic) and (Land[y+1,x-1] = lfBasic) and (Land[y,x-2] = lfBasic)) or
941da059472b Avoid desyncing on blurry land
nemo
parents: 5241
diff changeset
   322
                    ((Land[y-1, x] = lfBasic) and (Land[y-1,x-1] = lfBasic) and (Land[y,x-2] = lfBasic))) then
10017
de822cd3df3a fixwhitespace and dos2unix
koda
parents: 10015
diff changeset
   323
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6491
diff changeset
   324
                begin
10017
de822cd3df3a fixwhitespace and dos2unix
koda
parents: 10015
diff changeset
   325
5274
941da059472b Avoid desyncing on blurry land
nemo
parents: 5241
diff changeset
   326
                if (cReducedQuality and rqBlurryLand) = 0 then
10017
de822cd3df3a fixwhitespace and dos2unix
koda
parents: 10015
diff changeset
   327
5274
941da059472b Avoid desyncing on blurry land
nemo
parents: 5241
diff changeset
   328
                    begin
10017
de822cd3df3a fixwhitespace and dos2unix
koda
parents: 10015
diff changeset
   329
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6491
diff changeset
   330
                    if (Land[y, x-1] = lfBasic) and (LandPixels[y,x-1] and AMask <> 0) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6491
diff changeset
   331
                        LandPixels[y, x]:= LandPixels[y, x-1]
10017
de822cd3df3a fixwhitespace and dos2unix
koda
parents: 10015
diff changeset
   332
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6491
diff changeset
   333
                    else if (Land[y, x+1] = lfBasic) and (LandPixels[y,x+1] and AMask <> 0) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6491
diff changeset
   334
                        LandPixels[y, x]:= LandPixels[y, x+1]
10017
de822cd3df3a fixwhitespace and dos2unix
koda
parents: 10015
diff changeset
   335
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6491
diff changeset
   336
                    else if (Land[y+1, x] = lfBasic) and (LandPixels[y+1,x] and AMask <> 0) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6491
diff changeset
   337
                        LandPixels[y, x]:= LandPixels[y+1, x]
10017
de822cd3df3a fixwhitespace and dos2unix
koda
parents: 10015
diff changeset
   338
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6491
diff changeset
   339
                    else if (Land[y-1, x] = lfBasic) and (LandPixels[y-1,x] and AMask <> 0) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6491
diff changeset
   340
                        LandPixels[y, x]:= LandPixels[y-1, x];
10017
de822cd3df3a fixwhitespace and dos2unix
koda
parents: 10015
diff changeset
   341
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6491
diff changeset
   342
                    if (((LandPixels[y,x] and AMask) shr AShift) > 10) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6491
diff changeset
   343
                        LandPixels[y,x]:= (LandPixels[y,x] and (not AMask)) or (64 shl AShift)
5274
941da059472b Avoid desyncing on blurry land
nemo
parents: 5241
diff changeset
   344
                    end;
941da059472b Avoid desyncing on blurry land
nemo
parents: 5241
diff changeset
   345
                Land[y,x]:= lfObject
941da059472b Avoid desyncing on blurry land
nemo
parents: 5241
diff changeset
   346
            end;
5441
39962b855540 Add grayscale option for 3d, helps with colour clashing
nemo
parents: 5274
diff changeset
   347
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   348
    AddProgress();
1754
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
   349
end;
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
   350
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
   351
procedure MakeFortsMap;
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
   352
var tmpsurf: PSDL_Surface;
11734
f48408dcea36 create forts in random order
sheepluva
parents: 11707
diff changeset
   353
    i, t, p: integer;
11705
4b2179d9516c Fort Mode: allow more than 2 clans
sheepluva
parents: 11650
diff changeset
   354
    mirror: boolean;
11734
f48408dcea36 create forts in random order
sheepluva
parents: 11707
diff changeset
   355
    pc: PClan;
11705
4b2179d9516c Fort Mode: allow more than 2 clans
sheepluva
parents: 11650
diff changeset
   356
const sectionWidth = 1024 + 300;
1754
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
   357
begin
11734
f48408dcea36 create forts in random order
sheepluva
parents: 11707
diff changeset
   358
f48408dcea36 create forts in random order
sheepluva
parents: 11707
diff changeset
   359
// mix up spawn/fort order of clans
f48408dcea36 create forts in random order
sheepluva
parents: 11707
diff changeset
   360
if ((GameFlags and gfForts) <> 0) then
f48408dcea36 create forts in random order
sheepluva
parents: 11707
diff changeset
   361
    begin
f48408dcea36 create forts in random order
sheepluva
parents: 11707
diff changeset
   362
    for i:= 0 to ClansCount - 1 do
f48408dcea36 create forts in random order
sheepluva
parents: 11707
diff changeset
   363
        begin
f48408dcea36 create forts in random order
sheepluva
parents: 11707
diff changeset
   364
        t:= GetRandom(ClansCount);
f48408dcea36 create forts in random order
sheepluva
parents: 11707
diff changeset
   365
        p:= GetRandom(ClansCount);
f48408dcea36 create forts in random order
sheepluva
parents: 11707
diff changeset
   366
        if t <> p then
f48408dcea36 create forts in random order
sheepluva
parents: 11707
diff changeset
   367
            begin
f48408dcea36 create forts in random order
sheepluva
parents: 11707
diff changeset
   368
            pc:= SpawnClansArray[t];
f48408dcea36 create forts in random order
sheepluva
parents: 11707
diff changeset
   369
            SpawnClansArray[t]:= SpawnClansArray[p];
f48408dcea36 create forts in random order
sheepluva
parents: 11707
diff changeset
   370
            SpawnClansArray[p]:= pc;
f48408dcea36 create forts in random order
sheepluva
parents: 11707
diff changeset
   371
            end;
f48408dcea36 create forts in random order
sheepluva
parents: 11707
diff changeset
   372
        end;
f48408dcea36 create forts in random order
sheepluva
parents: 11707
diff changeset
   373
    end;
f48408dcea36 create forts in random order
sheepluva
parents: 11707
diff changeset
   374
11705
4b2179d9516c Fort Mode: allow more than 2 clans
sheepluva
parents: 11650
diff changeset
   375
// figure out how much space we need
4b2179d9516c Fort Mode: allow more than 2 clans
sheepluva
parents: 11650
diff changeset
   376
playWidth:= sectionWidth * ClansCount;
4b2179d9516c Fort Mode: allow more than 2 clans
sheepluva
parents: 11650
diff changeset
   377
4b2179d9516c Fort Mode: allow more than 2 clans
sheepluva
parents: 11650
diff changeset
   378
// note: LAND_WIDTH might be bigger than specified below (rounded to next power of 2)
4b2179d9516c Fort Mode: allow more than 2 clans
sheepluva
parents: 11650
diff changeset
   379
ResizeLand(playWidth, 2048);
4b2179d9516c Fort Mode: allow more than 2 clans
sheepluva
parents: 11650
diff changeset
   380
2171
8208946331ba Smaxx refactor of LoadImage to use flags, iphone changes by koda (mostly use of rgba instead of rgb)
nemo
parents: 2163
diff changeset
   381
// For now, defining a fort is playable area as 3072x1200 - there are no tall forts.  The extra height is to avoid triggering border with current code, also if user turns on a border, it will give a bit more maneuvering room.
1784
dfe9bafb4590 Apply nemo's patch polished by me:
unc0rr
parents: 1779
diff changeset
   382
playHeight:= 1200;
11705
4b2179d9516c Fort Mode: allow more than 2 clans
sheepluva
parents: 11650
diff changeset
   383
4b2179d9516c Fort Mode: allow more than 2 clans
sheepluva
parents: 11650
diff changeset
   384
// center playable area in land array
4b2179d9516c Fort Mode: allow more than 2 clans
sheepluva
parents: 11650
diff changeset
   385
leftX:= ((LAND_WIDTH - playWidth) div 2);
1776
dd5648e250e4 - nemo's patch for custom cave map dimensions
unc0rr
parents: 1773
diff changeset
   386
rightX:= ((playWidth + (LAND_WIDTH - playWidth) div 2) - 1);
dd5648e250e4 - nemo's patch for custom cave map dimensions
unc0rr
parents: 1773
diff changeset
   387
topY:= LAND_HEIGHT - playHeight;
dd5648e250e4 - nemo's patch for custom cave map dimensions
unc0rr
parents: 1773
diff changeset
   388
1754
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
   389
WriteLnToConsole('Generating forts land...');
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
   390
11705
4b2179d9516c Fort Mode: allow more than 2 clans
sheepluva
parents: 11650
diff changeset
   391
for i := 0 to ClansCount - 1 do
4b2179d9516c Fort Mode: allow more than 2 clans
sheepluva
parents: 11650
diff changeset
   392
    begin
4b2179d9516c Fort Mode: allow more than 2 clans
sheepluva
parents: 11650
diff changeset
   393
4b2179d9516c Fort Mode: allow more than 2 clans
sheepluva
parents: 11650
diff changeset
   394
    // face in random direction
4b2179d9516c Fort Mode: allow more than 2 clans
sheepluva
parents: 11650
diff changeset
   395
    mirror:= (GetRandom(2) = 0);
4b2179d9516c Fort Mode: allow more than 2 clans
sheepluva
parents: 11650
diff changeset
   396
    // make first/last fort face inwards
11707
ecbf5e6c2c37 also make forts face inwards in wrap mode, if there are only 2 teams
sheepluva
parents: 11706
diff changeset
   397
    if (WorldEdge <> weWrap) or (ClansCount = 2) then
11706
863e1a75ec99 fix last fort not facing left
sheepluva
parents: 11705
diff changeset
   398
        mirror:= (i <> 0) and (mirror or (i = ClansCount - 1));
1754
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
   399
11705
4b2179d9516c Fort Mode: allow more than 2 clans
sheepluva
parents: 11650
diff changeset
   400
    if mirror then
4b2179d9516c Fort Mode: allow more than 2 clans
sheepluva
parents: 11650
diff changeset
   401
        begin
4b2179d9516c Fort Mode: allow more than 2 clans
sheepluva
parents: 11650
diff changeset
   402
        // not critical because if no R we can fallback to mirrored L
11734
f48408dcea36 create forts in random order
sheepluva
parents: 11707
diff changeset
   403
        tmpsurf:= LoadDataImage(ptForts, SpawnClansArray[i]^.Teams[0]^.FortName + 'R', ifAlpha or ifTransparent or ifIgnoreCaps);
11705
4b2179d9516c Fort Mode: allow more than 2 clans
sheepluva
parents: 11650
diff changeset
   404
        // fallback
4b2179d9516c Fort Mode: allow more than 2 clans
sheepluva
parents: 11650
diff changeset
   405
        if tmpsurf = nil then
4b2179d9516c Fort Mode: allow more than 2 clans
sheepluva
parents: 11650
diff changeset
   406
            begin
11734
f48408dcea36 create forts in random order
sheepluva
parents: 11707
diff changeset
   407
            tmpsurf:= LoadDataImage(ptForts, SpawnClansArray[i]^.Teams[0]^.FortName + 'L', ifAlpha or ifCritical or ifTransparent or ifIgnoreCaps);
11705
4b2179d9516c Fort Mode: allow more than 2 clans
sheepluva
parents: 11650
diff changeset
   408
            BlitImageAndGenerateCollisionInfo(leftX + sectionWidth * i + ((sectionWidth - tmpsurf^.w) div 2), LAND_HEIGHT - tmpsurf^.h, tmpsurf^.w, tmpsurf, 0, true);
4b2179d9516c Fort Mode: allow more than 2 clans
sheepluva
parents: 11650
diff changeset
   409
            end
4b2179d9516c Fort Mode: allow more than 2 clans
sheepluva
parents: 11650
diff changeset
   410
        else
4b2179d9516c Fort Mode: allow more than 2 clans
sheepluva
parents: 11650
diff changeset
   411
            BlitImageAndGenerateCollisionInfo(leftX + sectionWidth * i + ((sectionWidth - tmpsurf^.w) div 2), LAND_HEIGHT - tmpsurf^.h, tmpsurf^.w, tmpsurf);
4b2179d9516c Fort Mode: allow more than 2 clans
sheepluva
parents: 11650
diff changeset
   412
        SDL_FreeSurface(tmpsurf);
4b2179d9516c Fort Mode: allow more than 2 clans
sheepluva
parents: 11650
diff changeset
   413
        end
4b2179d9516c Fort Mode: allow more than 2 clans
sheepluva
parents: 11650
diff changeset
   414
    else
4b2179d9516c Fort Mode: allow more than 2 clans
sheepluva
parents: 11650
diff changeset
   415
        begin
11734
f48408dcea36 create forts in random order
sheepluva
parents: 11707
diff changeset
   416
        tmpsurf:= LoadDataImage(ptForts, SpawnClansArray[i]^.Teams[0]^.FortName + 'L', ifAlpha or ifCritical or ifTransparent or ifIgnoreCaps);
11705
4b2179d9516c Fort Mode: allow more than 2 clans
sheepluva
parents: 11650
diff changeset
   417
        BlitImageAndGenerateCollisionInfo(leftX + sectionWidth * i + ((sectionWidth - tmpsurf^.w) div 2), LAND_HEIGHT - tmpsurf^.h, tmpsurf^.w, tmpsurf);
4b2179d9516c Fort Mode: allow more than 2 clans
sheepluva
parents: 11650
diff changeset
   418
        SDL_FreeSurface(tmpsurf);
4b2179d9516c Fort Mode: allow more than 2 clans
sheepluva
parents: 11650
diff changeset
   419
        end;
4b2179d9516c Fort Mode: allow more than 2 clans
sheepluva
parents: 11650
diff changeset
   420
4b2179d9516c Fort Mode: allow more than 2 clans
sheepluva
parents: 11650
diff changeset
   421
    end;
1754
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
   422
end;
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
   423
8010
195677b0d06b something bender asked for. allow a mask without a map
nemo
parents: 8003
diff changeset
   424
procedure LoadMapConfig;
8060
341fa76d0749 Convert reading hedgehogs limit from map config
unc0rr
parents: 8025
diff changeset
   425
var f: PFSFile;
8010
195677b0d06b something bender asked for. allow a mask without a map
nemo
parents: 8003
diff changeset
   426
    s: shortstring;
195677b0d06b something bender asked for. allow a mask without a map
nemo
parents: 8003
diff changeset
   427
begin
8025
07862ab415c8 Get rid of Pathz and UserPathz
unc0rr
parents: 8011
diff changeset
   428
s:= cPathz[ptMapCurrent] + '/map.cfg';
07862ab415c8 Get rid of Pathz and UserPathz
unc0rr
parents: 8011
diff changeset
   429
8010
195677b0d06b something bender asked for. allow a mask without a map
nemo
parents: 8003
diff changeset
   430
WriteLnToConsole('Fetching map HH limit');
8060
341fa76d0749 Convert reading hedgehogs limit from map config
unc0rr
parents: 8025
diff changeset
   431
341fa76d0749 Convert reading hedgehogs limit from map config
unc0rr
parents: 8025
diff changeset
   432
f:= pfsOpenRead(s);
341fa76d0749 Convert reading hedgehogs limit from map config
unc0rr
parents: 8025
diff changeset
   433
if f <> nil then
8010
195677b0d06b something bender asked for. allow a mask without a map
nemo
parents: 8003
diff changeset
   434
    begin
8060
341fa76d0749 Convert reading hedgehogs limit from map config
unc0rr
parents: 8025
diff changeset
   435
    pfsReadLn(f, s);
341fa76d0749 Convert reading hedgehogs limit from map config
unc0rr
parents: 8025
diff changeset
   436
    if not pfsEof(f) then
341fa76d0749 Convert reading hedgehogs limit from map config
unc0rr
parents: 8025
diff changeset
   437
        begin
341fa76d0749 Convert reading hedgehogs limit from map config
unc0rr
parents: 8025
diff changeset
   438
        pfsReadLn(f, s);
341fa76d0749 Convert reading hedgehogs limit from map config
unc0rr
parents: 8025
diff changeset
   439
        val(s, MaxHedgehogs)
341fa76d0749 Convert reading hedgehogs limit from map config
unc0rr
parents: 8025
diff changeset
   440
        end;
341fa76d0749 Convert reading hedgehogs limit from map config
unc0rr
parents: 8025
diff changeset
   441
341fa76d0749 Convert reading hedgehogs limit from map config
unc0rr
parents: 8025
diff changeset
   442
    pfsClose(f)
8010
195677b0d06b something bender asked for. allow a mask without a map
nemo
parents: 8003
diff changeset
   443
    end;
8060
341fa76d0749 Convert reading hedgehogs limit from map config
unc0rr
parents: 8025
diff changeset
   444
8010
195677b0d06b something bender asked for. allow a mask without a map
nemo
parents: 8003
diff changeset
   445
if (MaxHedgehogs = 0) then
195677b0d06b something bender asked for. allow a mask without a map
nemo
parents: 8003
diff changeset
   446
    MaxHedgehogs:= 18;
195677b0d06b something bender asked for. allow a mask without a map
nemo
parents: 8003
diff changeset
   447
end;
195677b0d06b something bender asked for. allow a mask without a map
nemo
parents: 8003
diff changeset
   448
5238
46ddaf14509d Enable ~/.hedgewars/Data (or platform equivalent) to override/extend pretty much everything in system Data dir. Obviously desyncing can occur, so this is at user's own risk. Should simplify map etc install. Needs testing.
nemo
parents: 5231
diff changeset
   449
// Loads Land[] from an image, allowing overriding standard collision
8010
195677b0d06b something bender asked for. allow a mask without a map
nemo
parents: 8003
diff changeset
   450
procedure LoadMask;
1792
c30c6944bd49 engine part of nemo's patch
unc0rr
parents: 1784
diff changeset
   451
var tmpsurf: PSDL_Surface;
c30c6944bd49 engine part of nemo's patch
unc0rr
parents: 1784
diff changeset
   452
    p: PLongwordArray;
c30c6944bd49 engine part of nemo's patch
unc0rr
parents: 1784
diff changeset
   453
    x, y, cpX, cpY: Longword;
8010
195677b0d06b something bender asked for. allow a mask without a map
nemo
parents: 8003
diff changeset
   454
    mapName: shortstring;
1792
c30c6944bd49 engine part of nemo's patch
unc0rr
parents: 1784
diff changeset
   455
begin
7640
e9e6b4d740f6 clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
sheepluva
parents: 7594
diff changeset
   456
tmpsurf:= LoadDataImage(ptMapCurrent, 'mask', ifAlpha or ifTransparent or ifIgnoreCaps);
5770
022a18320f01 load mask from user path as well
nemo
parents: 5719
diff changeset
   457
if tmpsurf = nil then
022a18320f01 load mask from user path as well
nemo
parents: 5719
diff changeset
   458
    begin
8025
07862ab415c8 Get rid of Pathz and UserPathz
unc0rr
parents: 8011
diff changeset
   459
    mapName:= ExtractFileName(cPathz[ptMapCurrent]);
7640
e9e6b4d740f6 clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
sheepluva
parents: 7594
diff changeset
   460
    tmpsurf:= LoadDataImage(ptMissionMaps, mapName + '/mask', ifAlpha or ifTransparent or ifIgnoreCaps);
5770
022a18320f01 load mask from user path as well
nemo
parents: 5719
diff changeset
   461
    end;
3920
a54ca6185307 updated lua loading in the ifrontend and also fixed masked maps
koda
parents: 3912
diff changeset
   462
6096
a00dbbf49d6c Add landbacktex to a few maps, just to see how it looks.
nemo
parents: 6082
diff changeset
   463
8010
195677b0d06b something bender asked for. allow a mask without a map
nemo
parents: 8003
diff changeset
   464
if (tmpsurf <> nil) and (tmpsurf^.format^.BytesPerPixel = 4) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6491
diff changeset
   465
    begin
8010
195677b0d06b something bender asked for. allow a mask without a map
nemo
parents: 8003
diff changeset
   466
    if LAND_WIDTH = 0 then
195677b0d06b something bender asked for. allow a mask without a map
nemo
parents: 8003
diff changeset
   467
        begin
195677b0d06b something bender asked for. allow a mask without a map
nemo
parents: 8003
diff changeset
   468
        LoadMapConfig;
195677b0d06b something bender asked for. allow a mask without a map
nemo
parents: 8003
diff changeset
   469
        ResizeLand(tmpsurf^.w, tmpsurf^.h);
195677b0d06b something bender asked for. allow a mask without a map
nemo
parents: 8003
diff changeset
   470
        playHeight:= tmpsurf^.h;
195677b0d06b something bender asked for. allow a mask without a map
nemo
parents: 8003
diff changeset
   471
        playWidth:= tmpsurf^.w;
195677b0d06b something bender asked for. allow a mask without a map
nemo
parents: 8003
diff changeset
   472
        leftX:= (LAND_WIDTH - playWidth) div 2;
195677b0d06b something bender asked for. allow a mask without a map
nemo
parents: 8003
diff changeset
   473
        rightX:= (playWidth + ((LAND_WIDTH - playWidth) div 2)) - 1;
195677b0d06b something bender asked for. allow a mask without a map
nemo
parents: 8003
diff changeset
   474
        topY:= LAND_HEIGHT - playHeight;
195677b0d06b something bender asked for. allow a mask without a map
nemo
parents: 8003
diff changeset
   475
        end;
6096
a00dbbf49d6c Add landbacktex to a few maps, just to see how it looks.
nemo
parents: 6082
diff changeset
   476
    disableLandBack:= true;
2376
ece7b87f1334 Strip trailing spaces
nemo
parents: 2338
diff changeset
   477
6096
a00dbbf49d6c Add landbacktex to a few maps, just to see how it looks.
nemo
parents: 6082
diff changeset
   478
    cpX:= (LAND_WIDTH - tmpsurf^.w) div 2;
a00dbbf49d6c Add landbacktex to a few maps, just to see how it looks.
nemo
parents: 6082
diff changeset
   479
    cpY:= LAND_HEIGHT - tmpsurf^.h;
a00dbbf49d6c Add landbacktex to a few maps, just to see how it looks.
nemo
parents: 6082
diff changeset
   480
    if SDL_MustLock(tmpsurf) then
11507
bd9a2f1b0080 SDLTry doesn't halt engine no more
unc0rr
parents: 11473
diff changeset
   481
        SDLCheck(SDL_LockSurface(tmpsurf) >= 0, 'SDL_LockSurface', true);
6096
a00dbbf49d6c Add landbacktex to a few maps, just to see how it looks.
nemo
parents: 6082
diff changeset
   482
11507
bd9a2f1b0080 SDLTry doesn't halt engine no more
unc0rr
parents: 11473
diff changeset
   483
    if allOK then
bd9a2f1b0080 SDLTry doesn't halt engine no more
unc0rr
parents: 11473
diff changeset
   484
    begin
6096
a00dbbf49d6c Add landbacktex to a few maps, just to see how it looks.
nemo
parents: 6082
diff changeset
   485
        p:= tmpsurf^.pixels;
a00dbbf49d6c Add landbacktex to a few maps, just to see how it looks.
nemo
parents: 6082
diff changeset
   486
        for y:= 0 to Pred(tmpsurf^.h) do
8848
e9ebd63f8a03 So. Some themes have objects that seem to be large natural extensions of the landscape. Masks allow maintaining that. Lemme know if it doesn't look good. If it doesn't, can still use for ice/bounce/indestructible. Indestructible bunker object for example.
nemo
parents: 8370
diff changeset
   487
            begin
6096
a00dbbf49d6c Add landbacktex to a few maps, just to see how it looks.
nemo
parents: 6082
diff changeset
   488
            for x:= 0 to Pred(tmpsurf^.w) do
8848
e9ebd63f8a03 So. Some themes have objects that seem to be large natural extensions of the landscape. Masks allow maintaining that. Lemme know if it doesn't look good. If it doesn't, can still use for ice/bounce/indestructible. Indestructible bunker object for example.
nemo
parents: 8370
diff changeset
   489
                SetLand(Land[cpY + y, cpX + x], p^[x]);
10131
4b4a043111f4 - pas2c recognizes typecasts in initialization expressions
unc0rr
parents: 10108
diff changeset
   490
            p:= PLongwordArray(@(p^[tmpsurf^.pitch div 4]));
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   491
            end;
2243
b4764993f833 additional touch support and nemo's reduced land array size
koda
parents: 2240
diff changeset
   492
11507
bd9a2f1b0080 SDLTry doesn't halt engine no more
unc0rr
parents: 11473
diff changeset
   493
        if SDL_MustLock(tmpsurf) then
bd9a2f1b0080 SDLTry doesn't halt engine no more
unc0rr
parents: 11473
diff changeset
   494
            SDL_UnlockSurface(tmpsurf);
bd9a2f1b0080 SDLTry doesn't halt engine no more
unc0rr
parents: 11473
diff changeset
   495
        if not disableLandBack then
bd9a2f1b0080 SDLTry doesn't halt engine no more
unc0rr
parents: 11473
diff changeset
   496
            begin
bd9a2f1b0080 SDLTry doesn't halt engine no more
unc0rr
parents: 11473
diff changeset
   497
            // freed in freeModule() below
bd9a2f1b0080 SDLTry doesn't halt engine no more
unc0rr
parents: 11473
diff changeset
   498
            LandBackSurface:= LoadDataImage(ptCurrTheme, 'LandBackTex', ifIgnoreCaps or ifTransparent);
bd9a2f1b0080 SDLTry doesn't halt engine no more
unc0rr
parents: 11473
diff changeset
   499
            if (LandBackSurface <> nil) and GrayScale then
bd9a2f1b0080 SDLTry doesn't halt engine no more
unc0rr
parents: 11473
diff changeset
   500
                Surface2GrayScale(LandBackSurface)
bd9a2f1b0080 SDLTry doesn't halt engine no more
unc0rr
parents: 11473
diff changeset
   501
            end;
bd9a2f1b0080 SDLTry doesn't halt engine no more
unc0rr
parents: 11473
diff changeset
   502
    end;
6096
a00dbbf49d6c Add landbacktex to a few maps, just to see how it looks.
nemo
parents: 6082
diff changeset
   503
end;
a00dbbf49d6c Add landbacktex to a few maps, just to see how it looks.
nemo
parents: 6082
diff changeset
   504
if (tmpsurf <> nil) then
a00dbbf49d6c Add landbacktex to a few maps, just to see how it looks.
nemo
parents: 6082
diff changeset
   505
    SDL_FreeSurface(tmpsurf);
a00dbbf49d6c Add landbacktex to a few maps, just to see how it looks.
nemo
parents: 6082
diff changeset
   506
tmpsurf:= nil;
1792
c30c6944bd49 engine part of nemo's patch
unc0rr
parents: 1784
diff changeset
   507
end;
c30c6944bd49 engine part of nemo's patch
unc0rr
parents: 1784
diff changeset
   508
1754
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
   509
procedure LoadMap;
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
   510
var tmpsurf: PSDL_Surface;
3920
a54ca6185307 updated lua loading in the ifrontend and also fixed masked maps
koda
parents: 3912
diff changeset
   511
    mapName: shortstring = '';
1754
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
   512
begin
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
   513
WriteLnToConsole('Loading land from file...');
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
   514
AddProgress;
7640
e9e6b4d740f6 clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
sheepluva
parents: 7594
diff changeset
   515
tmpsurf:= LoadDataImage(ptMapCurrent, 'map', ifAlpha or ifTransparent or ifIgnoreCaps);
3912
e11df2de6af2 have engine try for a second position when map loading fails (in this way it's possible to move Missions data to any path)
koda
parents: 3836
diff changeset
   516
if tmpsurf = nil then
5770
022a18320f01 load mask from user path as well
nemo
parents: 5719
diff changeset
   517
    begin
8025
07862ab415c8 Get rid of Pathz and UserPathz
unc0rr
parents: 8011
diff changeset
   518
    mapName:= ExtractFileName(cPathz[ptMapCurrent]);
7640
e9e6b4d740f6 clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
sheepluva
parents: 7594
diff changeset
   519
    tmpsurf:= LoadDataImage(ptMissionMaps, mapName + '/map', ifAlpha or ifCritical or ifTransparent or ifIgnoreCaps);
11532
bf86c6cb9341 Bye-bye TryDo
unc0rr
parents: 11507
diff changeset
   520
    if not allOK then exit;
5770
022a18320f01 load mask from user path as well
nemo
parents: 5719
diff changeset
   521
    end;
7477
26706bf32ecf First pass at variable land size. For playing a small map (forced on rqLowRes), this should save 42MiB of RAM.
nemo
parents: 7293
diff changeset
   522
// (bare) Sanity check. Considering possible LongInt comparisons as well as just how much system memoery it would take
11532
bf86c6cb9341 Bye-bye TryDo
unc0rr
parents: 11507
diff changeset
   523
if checkFails((tmpsurf^.w < $40000000) and (tmpsurf^.h < $40000000) and (QWord(tmpsurf^.w) * tmpsurf^.h < 6*1024*1024*1024), 'Map dimensions too big!', true)
bf86c6cb9341 Bye-bye TryDo
unc0rr
parents: 11507
diff changeset
   524
        then exit;
7477
26706bf32ecf First pass at variable land size. For playing a small map (forced on rqLowRes), this should save 42MiB of RAM.
nemo
parents: 7293
diff changeset
   525
26706bf32ecf First pass at variable land size. For playing a small map (forced on rqLowRes), this should save 42MiB of RAM.
nemo
parents: 7293
diff changeset
   526
ResizeLand(tmpsurf^.w, tmpsurf^.h);
8010
195677b0d06b something bender asked for. allow a mask without a map
nemo
parents: 8003
diff changeset
   527
LoadMapConfig;
1792
c30c6944bd49 engine part of nemo's patch
unc0rr
parents: 1784
diff changeset
   528
1776
dd5648e250e4 - nemo's patch for custom cave map dimensions
unc0rr
parents: 1773
diff changeset
   529
playHeight:= tmpsurf^.h;
dd5648e250e4 - nemo's patch for custom cave map dimensions
unc0rr
parents: 1773
diff changeset
   530
playWidth:= tmpsurf^.w;
dd5648e250e4 - nemo's patch for custom cave map dimensions
unc0rr
parents: 1773
diff changeset
   531
leftX:= (LAND_WIDTH - playWidth) div 2;
dd5648e250e4 - nemo's patch for custom cave map dimensions
unc0rr
parents: 1773
diff changeset
   532
rightX:= (playWidth + ((LAND_WIDTH - playWidth) div 2)) - 1;
dd5648e250e4 - nemo's patch for custom cave map dimensions
unc0rr
parents: 1773
diff changeset
   533
topY:= LAND_HEIGHT - playHeight;
dd5648e250e4 - nemo's patch for custom cave map dimensions
unc0rr
parents: 1773
diff changeset
   534
11532
bf86c6cb9341 Bye-bye TryDo
unc0rr
parents: 11507
diff changeset
   535
if not checkFails(tmpsurf^.format^.BytesPerPixel = 4, 'Map should be 32bit', true) then
bf86c6cb9341 Bye-bye TryDo
unc0rr
parents: 11507
diff changeset
   536
    BlitImageAndGenerateCollisionInfo(
bf86c6cb9341 Bye-bye TryDo
unc0rr
parents: 11507
diff changeset
   537
        (LAND_WIDTH - tmpsurf^.w) div 2,
bf86c6cb9341 Bye-bye TryDo
unc0rr
parents: 11507
diff changeset
   538
        LAND_HEIGHT - tmpsurf^.h,
bf86c6cb9341 Bye-bye TryDo
unc0rr
parents: 11507
diff changeset
   539
        tmpsurf^.w,
bf86c6cb9341 Bye-bye TryDo
unc0rr
parents: 11507
diff changeset
   540
        tmpsurf);
1754
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
   541
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
   542
SDL_FreeSurface(tmpsurf);
1792
c30c6944bd49 engine part of nemo's patch
unc0rr
parents: 1784
diff changeset
   543
11532
bf86c6cb9341 Bye-bye TryDo
unc0rr
parents: 11507
diff changeset
   544
if allOK then LoadMask;
1754
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
   545
end;
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
   546
5717
6d513913b7a9 Add option for a bottom border. Needs testing.
nemo
parents: 5687
diff changeset
   547
procedure DrawBottomBorder; // broken out from other borders for doing a floor-only map, or possibly updating bottom during SD
5832
f730c8a9777b Remove some unused variables and options.inc which uFloat doesn't use, probably should never use, and was getting in the way of my testcase - but most importantly, remove the inline on hwSqrt which was causing very bad math on my compiler/machine. We may have to remove more inlining. A pity.
nemo
parents: 5775
diff changeset
   548
var x, w, c: Longword;
5717
6d513913b7a9 Add option for a bottom border. Needs testing.
nemo
parents: 5687
diff changeset
   549
begin
5718
e74de0528ef4 Let's draw the bottom border thicker, so it is more visible
nemo
parents: 5717
diff changeset
   550
for w:= 0 to 23 do
5717
6d513913b7a9 Add option for a bottom border. Needs testing.
nemo
parents: 5687
diff changeset
   551
    for x:= leftX to rightX do
6d513913b7a9 Add option for a bottom border. Needs testing.
nemo
parents: 5687
diff changeset
   552
        begin
6011
519f8a58c021 Fix a bunch of warnings (also improves speed a bit in 32 bit code)
unC0Rr
parents: 5832
diff changeset
   553
        Land[Longword(cWaterLine) - 1 - w, x]:= lfIndestructible;
5717
6d513913b7a9 Add option for a bottom border. Needs testing.
nemo
parents: 5687
diff changeset
   554
        if (x + w) mod 32 < 16 then
6d513913b7a9 Add option for a bottom border. Needs testing.
nemo
parents: 5687
diff changeset
   555
            c:= AMask
6d513913b7a9 Add option for a bottom border. Needs testing.
nemo
parents: 5687
diff changeset
   556
        else
6d513913b7a9 Add option for a bottom border. Needs testing.
nemo
parents: 5687
diff changeset
   557
            c:= AMask or RMask or GMask; // FF00FFFF
6d513913b7a9 Add option for a bottom border. Needs testing.
nemo
parents: 5687
diff changeset
   558
6d513913b7a9 Add option for a bottom border. Needs testing.
nemo
parents: 5687
diff changeset
   559
        if (cReducedQuality and rqBlurryLand) = 0 then
6011
519f8a58c021 Fix a bunch of warnings (also improves speed a bit in 32 bit code)
unC0Rr
parents: 5832
diff changeset
   560
            LandPixels[Longword(cWaterLine) - 1 - w, x]:= c
5717
6d513913b7a9 Add option for a bottom border. Needs testing.
nemo
parents: 5687
diff changeset
   561
        else
6011
519f8a58c021 Fix a bunch of warnings (also improves speed a bit in 32 bit code)
unC0Rr
parents: 5832
diff changeset
   562
            LandPixels[(Longword(cWaterLine) - 1 - w) div 2, x div 2]:= c
5718
e74de0528ef4 Let's draw the bottom border thicker, so it is more visible
nemo
parents: 5717
diff changeset
   563
        end
5717
6d513913b7a9 Add option for a bottom border. Needs testing.
nemo
parents: 5687
diff changeset
   564
end;
6d513913b7a9 Add option for a bottom border. Needs testing.
nemo
parents: 5687
diff changeset
   565
1754
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
   566
procedure GenMap;
1784
dfe9bafb4590 Apply nemo's patch polished by me:
unc0rr
parents: 1779
diff changeset
   567
var x, y, w, c: Longword;
8025
07862ab415c8 Get rid of Pathz and UserPathz
unc0rr
parents: 8011
diff changeset
   568
    map, mask: shortstring;
1754
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
   569
begin
3463
23c50be687a9 update sdl functions to latest revision
koda
parents: 3407
diff changeset
   570
    hasBorder:= false;
8011
ffd5eba8f7c2 objects too
nemo
parents: 8010
diff changeset
   571
    maskOnly:= false;
2891
e1f902eb0cfe Formerly "Draw Girders" by MrMfS - now "Disable Girders" to allow template prefs to still exist
nemo
parents: 2866
diff changeset
   572
3463
23c50be687a9 update sdl functions to latest revision
koda
parents: 3407
diff changeset
   573
    LoadThemeConfig;
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3632
diff changeset
   574
4900
8ad0e23e6d63 addfilelog <3 debugfile
koda
parents: 4562
diff changeset
   575
    // is this not needed any more? lets hope setlength sets also 0s
3630
2c7a9d5aa18c fix static land loading on desktop
koda
parents: 3617
diff changeset
   576
    //if ((GameFlags and gfForts) <> 0) or (Pathz[ptMapCurrent] <> '') then
2c7a9d5aa18c fix static land loading on desktop
koda
parents: 3617
diff changeset
   577
    //    FillChar(Land,SizeOf(TCollisionArray),0);*)
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3632
diff changeset
   578
3463
23c50be687a9 update sdl functions to latest revision
koda
parents: 3407
diff changeset
   579
    if (GameFlags and gfForts) = 0 then
8025
07862ab415c8 Get rid of Pathz and UserPathz
unc0rr
parents: 8011
diff changeset
   580
        if cPathz[ptMapCurrent] <> '' then
8010
195677b0d06b something bender asked for. allow a mask without a map
nemo
parents: 8003
diff changeset
   581
            begin
8025
07862ab415c8 Get rid of Pathz and UserPathz
unc0rr
parents: 8011
diff changeset
   582
            map:= cPathz[ptMapCurrent] + '/map.png';
07862ab415c8 Get rid of Pathz and UserPathz
unc0rr
parents: 8011
diff changeset
   583
            mask:= cPathz[ptMapCurrent] + '/mask.png';
8182
7834c2519070 fix mask only
nemo
parents: 8060
diff changeset
   584
            if (not(pfsExists(map)) and pfsExists(mask)) then
8010
195677b0d06b something bender asked for. allow a mask without a map
nemo
parents: 8003
diff changeset
   585
                begin
8011
ffd5eba8f7c2 objects too
nemo
parents: 8010
diff changeset
   586
                maskOnly:= true;
8010
195677b0d06b something bender asked for. allow a mask without a map
nemo
parents: 8003
diff changeset
   587
                LoadMask;
195677b0d06b something bender asked for. allow a mask without a map
nemo
parents: 8003
diff changeset
   588
                GenLandSurface
195677b0d06b something bender asked for. allow a mask without a map
nemo
parents: 8003
diff changeset
   589
                end
195677b0d06b something bender asked for. allow a mask without a map
nemo
parents: 8003
diff changeset
   590
            else LoadMap;
195677b0d06b something bender asked for. allow a mask without a map
nemo
parents: 8003
diff changeset
   591
            end
3463
23c50be687a9 update sdl functions to latest revision
koda
parents: 3407
diff changeset
   592
        else
8010
195677b0d06b something bender asked for. allow a mask without a map
nemo
parents: 8003
diff changeset
   593
            begin
195677b0d06b something bender asked for. allow a mask without a map
nemo
parents: 8003
diff changeset
   594
            WriteLnToConsole('Generating land...');
195677b0d06b something bender asked for. allow a mask without a map
nemo
parents: 8003
diff changeset
   595
            case cMapGen of
10421
87e47843018e use constants for mapgen, expose those to lua
sheepluva
parents: 10391
diff changeset
   596
                mgRandom: GenTemplated(EdgeTemplates[SelectTemplate]);
87e47843018e use constants for mapgen, expose those to lua
sheepluva
parents: 10391
diff changeset
   597
                mgMaze  : begin ResizeLand(4096,2048); GenMaze; end;
87e47843018e use constants for mapgen, expose those to lua
sheepluva
parents: 10391
diff changeset
   598
                mgPerlin: begin ResizeLand(4096,2048); GenPerlin; end;
87e47843018e use constants for mapgen, expose those to lua
sheepluva
parents: 10391
diff changeset
   599
                mgDrawn : GenDrawnMap;
8010
195677b0d06b something bender asked for. allow a mask without a map
nemo
parents: 8003
diff changeset
   600
            else
195677b0d06b something bender asked for. allow a mask without a map
nemo
parents: 8003
diff changeset
   601
                OutError('Unknown mapgen', true);
195677b0d06b something bender asked for. allow a mask without a map
nemo
parents: 8003
diff changeset
   602
            end;
3463
23c50be687a9 update sdl functions to latest revision
koda
parents: 3407
diff changeset
   603
            GenLandSurface
8010
195677b0d06b something bender asked for. allow a mask without a map
nemo
parents: 8003
diff changeset
   604
            end
3463
23c50be687a9 update sdl functions to latest revision
koda
parents: 3407
diff changeset
   605
    else
23c50be687a9 update sdl functions to latest revision
koda
parents: 3407
diff changeset
   606
        MakeFortsMap;
23c50be687a9 update sdl functions to latest revision
koda
parents: 3407
diff changeset
   607
23c50be687a9 update sdl functions to latest revision
koda
parents: 3407
diff changeset
   608
    AddProgress;
1760
55a1edd97911 Fix nemo's large land patch
unc0rr
parents: 1754
diff changeset
   609
1768
9f83102b11ca That was wrong place for the patch
unc0rr
parents: 1767
diff changeset
   610
// check for land near top
1784
dfe9bafb4590 Apply nemo's patch polished by me:
unc0rr
parents: 1779
diff changeset
   611
c:= 0;
dfe9bafb4590 Apply nemo's patch polished by me:
unc0rr
parents: 1779
diff changeset
   612
if (GameFlags and gfBorder) <> 0 then
dfe9bafb4590 Apply nemo's patch polished by me:
unc0rr
parents: 1779
diff changeset
   613
    hasBorder:= true
dfe9bafb4590 Apply nemo's patch polished by me:
unc0rr
parents: 1779
diff changeset
   614
else
dfe9bafb4590 Apply nemo's patch polished by me:
unc0rr
parents: 1779
diff changeset
   615
    for y:= topY to topY + 5 do
dfe9bafb4590 Apply nemo's patch polished by me:
unc0rr
parents: 1779
diff changeset
   616
        for x:= leftX to rightX do
dfe9bafb4590 Apply nemo's patch polished by me:
unc0rr
parents: 1779
diff changeset
   617
            if Land[y, x] <> 0 then
dfe9bafb4590 Apply nemo's patch polished by me:
unc0rr
parents: 1779
diff changeset
   618
                begin
dfe9bafb4590 Apply nemo's patch polished by me:
unc0rr
parents: 1779
diff changeset
   619
                inc(c);
8370
0c79946e96f8 Fix tons of warnings
martin_bede
parents: 8266
diff changeset
   620
                if c > LongWord((LAND_WIDTH div 2)) then // avoid accidental triggering
1784
dfe9bafb4590 Apply nemo's patch polished by me:
unc0rr
parents: 1779
diff changeset
   621
                    begin
dfe9bafb4590 Apply nemo's patch polished by me:
unc0rr
parents: 1779
diff changeset
   622
                    hasBorder:= true;
dfe9bafb4590 Apply nemo's patch polished by me:
unc0rr
parents: 1779
diff changeset
   623
                    break;
dfe9bafb4590 Apply nemo's patch polished by me:
unc0rr
parents: 1779
diff changeset
   624
                    end;
dfe9bafb4590 Apply nemo's patch polished by me:
unc0rr
parents: 1779
diff changeset
   625
                end;
1768
9f83102b11ca That was wrong place for the patch
unc0rr
parents: 1767
diff changeset
   626
1776
dd5648e250e4 - nemo's patch for custom cave map dimensions
unc0rr
parents: 1773
diff changeset
   627
if hasBorder then
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   628
    begin
10661
0da243c01bde world edge tweakes/fixes
sheepluva
parents: 10626
diff changeset
   629
    if WorldEdge = weNone then
0da243c01bde world edge tweakes/fixes
sheepluva
parents: 10626
diff changeset
   630
        begin
0da243c01bde world edge tweakes/fixes
sheepluva
parents: 10626
diff changeset
   631
        for y:= 0 to LAND_HEIGHT - 1 do
0da243c01bde world edge tweakes/fixes
sheepluva
parents: 10626
diff changeset
   632
            for x:= 0 to LAND_WIDTH - 1 do
0da243c01bde world edge tweakes/fixes
sheepluva
parents: 10626
diff changeset
   633
                if (y < topY) or (x < leftX) or (x > rightX) then
0da243c01bde world edge tweakes/fixes
sheepluva
parents: 10626
diff changeset
   634
                    Land[y, x]:= lfIndestructible;
0da243c01bde world edge tweakes/fixes
sheepluva
parents: 10626
diff changeset
   635
        end
0da243c01bde world edge tweakes/fixes
sheepluva
parents: 10626
diff changeset
   636
    else if topY > 0 then
0da243c01bde world edge tweakes/fixes
sheepluva
parents: 10626
diff changeset
   637
        begin
0da243c01bde world edge tweakes/fixes
sheepluva
parents: 10626
diff changeset
   638
        for y:= 0 to LongInt(topY) - 1 do
0da243c01bde world edge tweakes/fixes
sheepluva
parents: 10626
diff changeset
   639
            for x:= 0 to LAND_WIDTH - 1 do
3519
56cbc035b74b rename flags
nemo
parents: 3513
diff changeset
   640
                Land[y, x]:= lfIndestructible;
10661
0da243c01bde world edge tweakes/fixes
sheepluva
parents: 10626
diff changeset
   641
        end;
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   642
    // experiment hardcoding cave
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   643
    // also try basing cave dimensions on map/template dimensions, if they exist
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   644
    for w:= 0 to 5 do // width of 3 allowed hogs to be knocked through with grenade
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   645
        begin
9524
0a52c1dd9400 disable side borders if bounce or wrap
nemo
parents: 9387
diff changeset
   646
        if (WorldEdge <> weBounce) and (WorldEdge <> weWrap) then
0a52c1dd9400 disable side borders if bounce or wrap
nemo
parents: 9387
diff changeset
   647
            for y:= topY to LAND_HEIGHT - 1 do
0a52c1dd9400 disable side borders if bounce or wrap
nemo
parents: 9387
diff changeset
   648
                    begin
0a52c1dd9400 disable side borders if bounce or wrap
nemo
parents: 9387
diff changeset
   649
                    Land[y, leftX + w]:= lfIndestructible;
0a52c1dd9400 disable side borders if bounce or wrap
nemo
parents: 9387
diff changeset
   650
                    Land[y, rightX - w]:= lfIndestructible;
0a52c1dd9400 disable side borders if bounce or wrap
nemo
parents: 9387
diff changeset
   651
                    if (y + w) mod 32 < 16 then
0a52c1dd9400 disable side borders if bounce or wrap
nemo
parents: 9387
diff changeset
   652
                        c:= AMask
0a52c1dd9400 disable side borders if bounce or wrap
nemo
parents: 9387
diff changeset
   653
                    else
0a52c1dd9400 disable side borders if bounce or wrap
nemo
parents: 9387
diff changeset
   654
                        c:= AMask or RMask or GMask; // FF00FFFF
3595
341e407e3754 partially removing DOWNSCALE ifdef -- only two remain and their removal requires dynamic allocation (btw this breaks low quality mode)
koda
parents: 3551
diff changeset
   655
9524
0a52c1dd9400 disable side borders if bounce or wrap
nemo
parents: 9387
diff changeset
   656
                    if (cReducedQuality and rqBlurryLand) = 0 then
0a52c1dd9400 disable side borders if bounce or wrap
nemo
parents: 9387
diff changeset
   657
                        begin
0a52c1dd9400 disable side borders if bounce or wrap
nemo
parents: 9387
diff changeset
   658
                        LandPixels[y, leftX + w]:= c;
0a52c1dd9400 disable side borders if bounce or wrap
nemo
parents: 9387
diff changeset
   659
                        LandPixels[y, rightX - w]:= c;
0a52c1dd9400 disable side borders if bounce or wrap
nemo
parents: 9387
diff changeset
   660
                        end
0a52c1dd9400 disable side borders if bounce or wrap
nemo
parents: 9387
diff changeset
   661
                    else
0a52c1dd9400 disable side borders if bounce or wrap
nemo
parents: 9387
diff changeset
   662
                        begin
0a52c1dd9400 disable side borders if bounce or wrap
nemo
parents: 9387
diff changeset
   663
                        LandPixels[y div 2, (leftX + w) div 2]:= c;
0a52c1dd9400 disable side borders if bounce or wrap
nemo
parents: 9387
diff changeset
   664
                        LandPixels[y div 2, (rightX - w) div 2]:= c;
0a52c1dd9400 disable side borders if bounce or wrap
nemo
parents: 9387
diff changeset
   665
                        end;
5717
6d513913b7a9 Add option for a bottom border. Needs testing.
nemo
parents: 5687
diff changeset
   666
                    end;
1768
9f83102b11ca That was wrong place for the patch
unc0rr
parents: 1767
diff changeset
   667
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   668
        for x:= leftX to rightX do
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   669
            begin
5717
6d513913b7a9 Add option for a bottom border. Needs testing.
nemo
parents: 5687
diff changeset
   670
            Land[topY + w, x]:= lfIndestructible;
6d513913b7a9 Add option for a bottom border. Needs testing.
nemo
parents: 5687
diff changeset
   671
            if (x + w) mod 32 < 16 then
6d513913b7a9 Add option for a bottom border. Needs testing.
nemo
parents: 5687
diff changeset
   672
                c:= AMask
6d513913b7a9 Add option for a bottom border. Needs testing.
nemo
parents: 5687
diff changeset
   673
            else
6d513913b7a9 Add option for a bottom border. Needs testing.
nemo
parents: 5687
diff changeset
   674
                c:= AMask or RMask or GMask; // FF00FFFF
3595
341e407e3754 partially removing DOWNSCALE ifdef -- only two remain and their removal requires dynamic allocation (btw this breaks low quality mode)
koda
parents: 3551
diff changeset
   675
5717
6d513913b7a9 Add option for a bottom border. Needs testing.
nemo
parents: 5687
diff changeset
   676
            if (cReducedQuality and rqBlurryLand) = 0 then
6d513913b7a9 Add option for a bottom border. Needs testing.
nemo
parents: 5687
diff changeset
   677
                LandPixels[topY + w, x]:= c
6d513913b7a9 Add option for a bottom border. Needs testing.
nemo
parents: 5687
diff changeset
   678
            else
6d513913b7a9 Add option for a bottom border. Needs testing.
nemo
parents: 5687
diff changeset
   679
                LandPixels[(topY + w) div 2, x div 2]:= c;
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   680
            end;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   681
        end;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   682
    end;
1768
9f83102b11ca That was wrong place for the patch
unc0rr
parents: 1767
diff changeset
   683
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6491
diff changeset
   684
if (GameFlags and gfBottomBorder) <> 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6491
diff changeset
   685
    DrawBottomBorder;
5717
6d513913b7a9 Add option for a bottom border. Needs testing.
nemo
parents: 5687
diff changeset
   686
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6491
diff changeset
   687
if (GameFlags and gfDisableGirders) <> 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6491
diff changeset
   688
    hasGirders:= false;
2891
e1f902eb0cfe Formerly "Draw Girders" by MrMfS - now "Disable Girders" to allow template prefs to still exist
nemo
parents: 2866
diff changeset
   689
8025
07862ab415c8 Get rid of Pathz and UserPathz
unc0rr
parents: 8011
diff changeset
   690
if (GameFlags and gfForts = 0) and (maskOnly or (cPathz[ptMapCurrent] = '')) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6491
diff changeset
   691
    AddObjects
10017
de822cd3df3a fixwhitespace and dos2unix
koda
parents: 10015
diff changeset
   692
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6491
diff changeset
   693
else
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6491
diff changeset
   694
    AddProgress();
1776
dd5648e250e4 - nemo's patch for custom cave map dimensions
unc0rr
parents: 1773
diff changeset
   695
3058
2ebc20485344 Engine:
smxx
parents: 3055
diff changeset
   696
FreeLandObjects;
2ebc20485344 Engine:
smxx
parents: 3055
diff changeset
   697
11539
c22d292e7266 Fix possible crashes/hangs due to recent changes
unC0Rr
parents: 11532
diff changeset
   698
if not allOK then exit;
c22d292e7266 Fix possible crashes/hangs due to recent changes
unC0Rr
parents: 11532
diff changeset
   699
6982
8d41d22a291d breaking news, we don't support typed consts anymore
koda
parents: 6927
diff changeset
   700
if GrayScale then
5441
39962b855540 Add grayscale option for 3d, helps with colour clashing
nemo
parents: 5274
diff changeset
   701
    begin
39962b855540 Add grayscale option for 3d, helps with colour clashing
nemo
parents: 5274
diff changeset
   702
    if (cReducedQuality and rqBlurryLand) = 0 then
39962b855540 Add grayscale option for 3d, helps with colour clashing
nemo
parents: 5274
diff changeset
   703
        for x:= leftX to rightX do
39962b855540 Add grayscale option for 3d, helps with colour clashing
nemo
parents: 5274
diff changeset
   704
            for y:= topY to LAND_HEIGHT-1 do
39962b855540 Add grayscale option for 3d, helps with colour clashing
nemo
parents: 5274
diff changeset
   705
                begin
39962b855540 Add grayscale option for 3d, helps with colour clashing
nemo
parents: 5274
diff changeset
   706
                w:= LandPixels[y,x];
39962b855540 Add grayscale option for 3d, helps with colour clashing
nemo
parents: 5274
diff changeset
   707
                w:= round(((w shr RShift and $FF) * RGB_LUMINANCE_RED +
39962b855540 Add grayscale option for 3d, helps with colour clashing
nemo
parents: 5274
diff changeset
   708
                      (w shr BShift and $FF) * RGB_LUMINANCE_GREEN +
39962b855540 Add grayscale option for 3d, helps with colour clashing
nemo
parents: 5274
diff changeset
   709
                      (w shr GShift and $FF) * RGB_LUMINANCE_BLUE));
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6491
diff changeset
   710
                if w > 255 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6491
diff changeset
   711
                    w:= 255;
5441
39962b855540 Add grayscale option for 3d, helps with colour clashing
nemo
parents: 5274
diff changeset
   712
                w:= (w and $FF shl RShift) or (w and $FF shl BShift) or (w and $FF shl GShift) or (LandPixels[y,x] and AMask);
39962b855540 Add grayscale option for 3d, helps with colour clashing
nemo
parents: 5274
diff changeset
   713
                LandPixels[y,x]:= w or (LandPixels[y, x] and AMask)
39962b855540 Add grayscale option for 3d, helps with colour clashing
nemo
parents: 5274
diff changeset
   714
                end
39962b855540 Add grayscale option for 3d, helps with colour clashing
nemo
parents: 5274
diff changeset
   715
    else
39962b855540 Add grayscale option for 3d, helps with colour clashing
nemo
parents: 5274
diff changeset
   716
        for x:= leftX div 2 to rightX div 2 do
39962b855540 Add grayscale option for 3d, helps with colour clashing
nemo
parents: 5274
diff changeset
   717
            for y:= topY div 2 to LAND_HEIGHT-1 div 2 do
39962b855540 Add grayscale option for 3d, helps with colour clashing
nemo
parents: 5274
diff changeset
   718
                begin
39962b855540 Add grayscale option for 3d, helps with colour clashing
nemo
parents: 5274
diff changeset
   719
                w:= LandPixels[y div 2,x div 2];
39962b855540 Add grayscale option for 3d, helps with colour clashing
nemo
parents: 5274
diff changeset
   720
                w:= ((w shr RShift and $FF) +  (w shr BShift and $FF) + (w shr GShift and $FF)) div 3;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6491
diff changeset
   721
                w:= (w and $FF shl RShift) or (w and $FF shl BShift) or (w and $FF shl GShift) or (LandPixels[y div 2,x div 2] and AMask);
5441
39962b855540 Add grayscale option for 3d, helps with colour clashing
nemo
parents: 5274
diff changeset
   722
                LandPixels[y,x]:= w or (LandPixels[y div 2, x div 2] and AMask)
39962b855540 Add grayscale option for 3d, helps with colour clashing
nemo
parents: 5274
diff changeset
   723
                end
39962b855540 Add grayscale option for 3d, helps with colour clashing
nemo
parents: 5274
diff changeset
   724
    end;
10016
59a6d65fcb60 (experimental) make the mysterious borders around land/hats/etc that appear on zoom vanish
sheepluva
parents: 9998
diff changeset
   725
59a6d65fcb60 (experimental) make the mysterious borders around land/hats/etc that appear on zoom vanish
sheepluva
parents: 9998
diff changeset
   726
PrettifyLandAlpha();
10626
2562797ab3cf adjust position of world edges (at 150 px away from outmost land collision, or less if land array ends earlier)
sheepluva
parents: 10603
diff changeset
   727
10661
0da243c01bde world edge tweakes/fixes
sheepluva
parents: 10626
diff changeset
   728
// adjust world edges for borderless maps
0da243c01bde world edge tweakes/fixes
sheepluva
parents: 10626
diff changeset
   729
if (WorldEdge <> weNone) and (not hasBorder) then
0da243c01bde world edge tweakes/fixes
sheepluva
parents: 10626
diff changeset
   730
    InitWorldEdges();
10626
2562797ab3cf adjust position of world edges (at 150 px away from outmost land collision, or less if land array ends earlier)
sheepluva
parents: 10603
diff changeset
   731
37
2b7f2a43b999 - Properly get seed in net game
unc0rr
parents: 35
diff changeset
   732
end;
2b7f2a43b999 - Properly get seed in net game
unc0rr
parents: 35
diff changeset
   733
7079
939f53515489 Learn hask^Wpascal, dudes!
unc0rr
parents: 7063
diff changeset
   734
procedure GenPreview(out Preview: TPreview);
7477
26706bf32ecf First pass at variable land size. For playing a small map (forced on rqLowRes), this should save 42MiB of RAM.
nemo
parents: 7293
diff changeset
   735
var rh, rw, ox, oy, x, y, xx, yy, t, bit, cbit, lh, lw: LongInt;
155
401f4ea24715 Engine can generate land preview and send it via IPC
unc0rr
parents: 109
diff changeset
   736
begin
3365
37ac593e9027 wow all these files only for land preview and seed generation
koda
parents: 3287
diff changeset
   737
    WriteLnToConsole('Generating preview...');
37ac593e9027 wow all these files only for land preview and seed generation
koda
parents: 3287
diff changeset
   738
    case cMapGen of
10603
bda5c7caf396 switch mapgen to enum. should still try and make sure the values are backwards compatible if possible.
nemo
parents: 10490
diff changeset
   739
        mgRandom: GenTemplated(EdgeTemplates[SelectTemplate]);
bda5c7caf396 switch mapgen to enum. should still try and make sure the values are backwards compatible if possible.
nemo
parents: 10490
diff changeset
   740
        mgMaze: begin ResizeLand(4096,2048); GenMaze; end;
bda5c7caf396 switch mapgen to enum. should still try and make sure the values are backwards compatible if possible.
nemo
parents: 10490
diff changeset
   741
        mgPerlin: begin ResizeLand(4096,2048); GenPerlin; end;
bda5c7caf396 switch mapgen to enum. should still try and make sure the values are backwards compatible if possible.
nemo
parents: 10490
diff changeset
   742
        mgDrawn: GenDrawnMap;
4562
b55f78fd2bf6 - Simplify map container code a bit
unc0rr
parents: 4559
diff changeset
   743
    else
b55f78fd2bf6 - Simplify map container code a bit
unc0rr
parents: 4559
diff changeset
   744
        OutError('Unknown mapgen', true);
3365
37ac593e9027 wow all these files only for land preview and seed generation
koda
parents: 3287
diff changeset
   745
    end;
155
401f4ea24715 Engine can generate land preview and send it via IPC
unc0rr
parents: 109
diff changeset
   746
7477
26706bf32ecf First pass at variable land size. For playing a small map (forced on rqLowRes), this should save 42MiB of RAM.
nemo
parents: 7293
diff changeset
   747
    // strict scaling needed here since preview assumes a rectangle
26706bf32ecf First pass at variable land size. For playing a small map (forced on rqLowRes), this should save 42MiB of RAM.
nemo
parents: 7293
diff changeset
   748
    rh:= max(LAND_HEIGHT,2048);
26706bf32ecf First pass at variable land size. For playing a small map (forced on rqLowRes), this should save 42MiB of RAM.
nemo
parents: 7293
diff changeset
   749
    rw:= max(LAND_WIDTH,4096);
26706bf32ecf First pass at variable land size. For playing a small map (forced on rqLowRes), this should save 42MiB of RAM.
nemo
parents: 7293
diff changeset
   750
    ox:= 0;
26706bf32ecf First pass at variable land size. For playing a small map (forced on rqLowRes), this should save 42MiB of RAM.
nemo
parents: 7293
diff changeset
   751
    if rw < rh*2 then
26706bf32ecf First pass at variable land size. For playing a small map (forced on rqLowRes), this should save 42MiB of RAM.
nemo
parents: 7293
diff changeset
   752
        begin
26706bf32ecf First pass at variable land size. For playing a small map (forced on rqLowRes), this should save 42MiB of RAM.
nemo
parents: 7293
diff changeset
   753
        rw:= rh*2;
26706bf32ecf First pass at variable land size. For playing a small map (forced on rqLowRes), this should save 42MiB of RAM.
nemo
parents: 7293
diff changeset
   754
        end;
26706bf32ecf First pass at variable land size. For playing a small map (forced on rqLowRes), this should save 42MiB of RAM.
nemo
parents: 7293
diff changeset
   755
    if rh < rw div 2 then rh:= rw * 2;
10017
de822cd3df3a fixwhitespace and dos2unix
koda
parents: 10015
diff changeset
   756
7477
26706bf32ecf First pass at variable land size. For playing a small map (forced on rqLowRes), this should save 42MiB of RAM.
nemo
parents: 7293
diff changeset
   757
    ox:= (rw-LAND_WIDTH) div 2;
26706bf32ecf First pass at variable land size. For playing a small map (forced on rqLowRes), this should save 42MiB of RAM.
nemo
parents: 7293
diff changeset
   758
    oy:= rh-LAND_HEIGHT;
26706bf32ecf First pass at variable land size. For playing a small map (forced on rqLowRes), this should save 42MiB of RAM.
nemo
parents: 7293
diff changeset
   759
26706bf32ecf First pass at variable land size. For playing a small map (forced on rqLowRes), this should save 42MiB of RAM.
nemo
parents: 7293
diff changeset
   760
    lh:= rh div 128;
26706bf32ecf First pass at variable land size. For playing a small map (forced on rqLowRes), this should save 42MiB of RAM.
nemo
parents: 7293
diff changeset
   761
    lw:= rw div 32;
3365
37ac593e9027 wow all these files only for land preview and seed generation
koda
parents: 3287
diff changeset
   762
    for y:= 0 to 127 do
37ac593e9027 wow all these files only for land preview and seed generation
koda
parents: 3287
diff changeset
   763
        for x:= 0 to 31 do
155
401f4ea24715 Engine can generate land preview and send it via IPC
unc0rr
parents: 109
diff changeset
   764
        begin
3365
37ac593e9027 wow all these files only for land preview and seed generation
koda
parents: 3287
diff changeset
   765
            Preview[y, x]:= 0;
37ac593e9027 wow all these files only for land preview and seed generation
koda
parents: 3287
diff changeset
   766
            for bit:= 0 to 7 do
155
401f4ea24715 Engine can generate land preview and send it via IPC
unc0rr
parents: 109
diff changeset
   767
            begin
3365
37ac593e9027 wow all these files only for land preview and seed generation
koda
parents: 3287
diff changeset
   768
                t:= 0;
3617
1df21e06b8ba a couple of fixes i missed previously
koda
parents: 3612
diff changeset
   769
                cbit:= bit * 8;
1df21e06b8ba a couple of fixes i missed previously
koda
parents: 3612
diff changeset
   770
                for yy:= y * lh to y * lh + 7 do
1df21e06b8ba a couple of fixes i missed previously
koda
parents: 3612
diff changeset
   771
                    for xx:= x * lw + cbit to x * lw + cbit + 7 do
10017
de822cd3df3a fixwhitespace and dos2unix
koda
parents: 10015
diff changeset
   772
                        if ((yy-oy) and LAND_HEIGHT_MASK = 0) and ((xx-ox) and LAND_WIDTH_MASK = 0)
7477
26706bf32ecf First pass at variable land size. For playing a small map (forced on rqLowRes), this should save 42MiB of RAM.
nemo
parents: 7293
diff changeset
   773
                           and (Land[yy-oy, xx-ox] <> 0) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6491
diff changeset
   774
                            inc(t);
3365
37ac593e9027 wow all these files only for land preview and seed generation
koda
parents: 3287
diff changeset
   775
                if t > 8 then
37ac593e9027 wow all these files only for land preview and seed generation
koda
parents: 3287
diff changeset
   776
                    Preview[y, x]:= Preview[y, x] or ($80 shr bit);
37ac593e9027 wow all these files only for land preview and seed generation
koda
parents: 3287
diff changeset
   777
            end;
566
1c1cb593cb81 Save some memory
unc0rr
parents: 561
diff changeset
   778
        end;
155
401f4ea24715 Engine can generate land preview and send it via IPC
unc0rr
parents: 109
diff changeset
   779
end;
401f4ea24715 Engine can generate land preview and send it via IPC
unc0rr
parents: 109
diff changeset
   780
4398
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4389
diff changeset
   781
10162
38dbf26475d8 Add alpha channel to preview
unc0rr
parents: 10142
diff changeset
   782
procedure GenPreviewAlpha(out Preview: TPreviewAlpha);
38dbf26475d8 Add alpha channel to preview
unc0rr
parents: 10142
diff changeset
   783
var rh, rw, ox, oy, x, y, xx, yy, t, lh, lw: LongInt;
38dbf26475d8 Add alpha channel to preview
unc0rr
parents: 10142
diff changeset
   784
begin
38dbf26475d8 Add alpha channel to preview
unc0rr
parents: 10142
diff changeset
   785
    WriteLnToConsole('Generating preview...');
38dbf26475d8 Add alpha channel to preview
unc0rr
parents: 10142
diff changeset
   786
    case cMapGen of
10603
bda5c7caf396 switch mapgen to enum. should still try and make sure the values are backwards compatible if possible.
nemo
parents: 10490
diff changeset
   787
        mgRandom: GenTemplated(EdgeTemplates[SelectTemplate]);
bda5c7caf396 switch mapgen to enum. should still try and make sure the values are backwards compatible if possible.
nemo
parents: 10490
diff changeset
   788
        mgMaze: begin ResizeLand(4096,2048); GenMaze; end;
bda5c7caf396 switch mapgen to enum. should still try and make sure the values are backwards compatible if possible.
nemo
parents: 10490
diff changeset
   789
        mgPerlin: begin ResizeLand(4096,2048); GenPerlin; end;
bda5c7caf396 switch mapgen to enum. should still try and make sure the values are backwards compatible if possible.
nemo
parents: 10490
diff changeset
   790
        mgDrawn: GenDrawnMap;
10162
38dbf26475d8 Add alpha channel to preview
unc0rr
parents: 10142
diff changeset
   791
    else
38dbf26475d8 Add alpha channel to preview
unc0rr
parents: 10142
diff changeset
   792
        OutError('Unknown mapgen', true);
38dbf26475d8 Add alpha channel to preview
unc0rr
parents: 10142
diff changeset
   793
    end;
38dbf26475d8 Add alpha channel to preview
unc0rr
parents: 10142
diff changeset
   794
38dbf26475d8 Add alpha channel to preview
unc0rr
parents: 10142
diff changeset
   795
    // strict scaling needed here since preview assumes a rectangle
38dbf26475d8 Add alpha channel to preview
unc0rr
parents: 10142
diff changeset
   796
    rh:= max(LAND_HEIGHT, 2048);
38dbf26475d8 Add alpha channel to preview
unc0rr
parents: 10142
diff changeset
   797
    rw:= max(LAND_WIDTH, 4096);
38dbf26475d8 Add alpha channel to preview
unc0rr
parents: 10142
diff changeset
   798
    ox:= 0;
38dbf26475d8 Add alpha channel to preview
unc0rr
parents: 10142
diff changeset
   799
    if rw < rh*2 then
38dbf26475d8 Add alpha channel to preview
unc0rr
parents: 10142
diff changeset
   800
        begin
38dbf26475d8 Add alpha channel to preview
unc0rr
parents: 10142
diff changeset
   801
        rw:= rh*2;
38dbf26475d8 Add alpha channel to preview
unc0rr
parents: 10142
diff changeset
   802
        end;
38dbf26475d8 Add alpha channel to preview
unc0rr
parents: 10142
diff changeset
   803
    if rh < rw div 2 then rh:= rw * 2;
38dbf26475d8 Add alpha channel to preview
unc0rr
parents: 10142
diff changeset
   804
38dbf26475d8 Add alpha channel to preview
unc0rr
parents: 10142
diff changeset
   805
    ox:= (rw-LAND_WIDTH) div 2;
38dbf26475d8 Add alpha channel to preview
unc0rr
parents: 10142
diff changeset
   806
    oy:= rh-LAND_HEIGHT;
38dbf26475d8 Add alpha channel to preview
unc0rr
parents: 10142
diff changeset
   807
38dbf26475d8 Add alpha channel to preview
unc0rr
parents: 10142
diff changeset
   808
    lh:= rh div 128;
38dbf26475d8 Add alpha channel to preview
unc0rr
parents: 10142
diff changeset
   809
    lw:= rw div 256;
38dbf26475d8 Add alpha channel to preview
unc0rr
parents: 10142
diff changeset
   810
    for y:= 0 to 127 do
38dbf26475d8 Add alpha channel to preview
unc0rr
parents: 10142
diff changeset
   811
        for x:= 0 to 255 do
38dbf26475d8 Add alpha channel to preview
unc0rr
parents: 10142
diff changeset
   812
            begin
38dbf26475d8 Add alpha channel to preview
unc0rr
parents: 10142
diff changeset
   813
            t:= 0;
38dbf26475d8 Add alpha channel to preview
unc0rr
parents: 10142
diff changeset
   814
10165
e84f9b928ad3 Use all pixels, not only 8x8 areas
unc0rr
parents: 10163
diff changeset
   815
            for yy:= y * lh - oy to y * lh + lh - 1 - oy do
e84f9b928ad3 Use all pixels, not only 8x8 areas
unc0rr
parents: 10163
diff changeset
   816
                for xx:= x * lw - ox to x * lw + lw - 1 - ox do
10162
38dbf26475d8 Add alpha channel to preview
unc0rr
parents: 10142
diff changeset
   817
                    if (yy and LAND_HEIGHT_MASK = 0) and (xx and LAND_WIDTH_MASK = 0)
38dbf26475d8 Add alpha channel to preview
unc0rr
parents: 10142
diff changeset
   818
                        and (Land[yy, xx] <> 0) then
38dbf26475d8 Add alpha channel to preview
unc0rr
parents: 10142
diff changeset
   819
                        inc(t);
38dbf26475d8 Add alpha channel to preview
unc0rr
parents: 10142
diff changeset
   820
10165
e84f9b928ad3 Use all pixels, not only 8x8 areas
unc0rr
parents: 10163
diff changeset
   821
            Preview[y, x]:= t * 255 div (lh * lw);
10162
38dbf26475d8 Add alpha channel to preview
unc0rr
parents: 10142
diff changeset
   822
            end;
38dbf26475d8 Add alpha channel to preview
unc0rr
parents: 10142
diff changeset
   823
end;
38dbf26475d8 Add alpha channel to preview
unc0rr
parents: 10142
diff changeset
   824
4398
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4389
diff changeset
   825
procedure chLandCheck(var s: shortstring);
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4389
diff changeset
   826
begin
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4389
diff changeset
   827
    AddFileLog('CheckLandDigest: ' + s + ' digest : ' + digest);
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4389
diff changeset
   828
    if digest = '' then
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4389
diff changeset
   829
        digest:= s
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4389
diff changeset
   830
    else
11532
bf86c6cb9341 Bye-bye TryDo
unc0rr
parents: 11507
diff changeset
   831
        checkFails(s = digest, 'Different maps generated, sorry', true);
4398
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4389
diff changeset
   832
end;
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4389
diff changeset
   833
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4389
diff changeset
   834
procedure chSendLandDigest(var s: shortstring);
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4389
diff changeset
   835
var adler, i: LongInt;
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4389
diff changeset
   836
begin
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4389
diff changeset
   837
    adler:= 1;
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4389
diff changeset
   838
    for i:= 0 to LAND_HEIGHT-1 do
6927
ee000959d645 Oh, and I guess this is needed as well, although if many other places in the code do this, pas2c will need
nemo
parents: 6898
diff changeset
   839
        adler:= Adler32Update(adler, @Land[i,0], LAND_WIDTH);
6254
e90fb60cb46d Force a desync if there is a script name mismatch. This avoids playing until the game desyncs due to script differences.
nemo
parents: 6096
diff changeset
   840
    s:= 'M' + IntToStr(adler) + cScriptName;
4398
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4389
diff changeset
   841
10022
eb981a03de90 - Make Racer report achievements
unc0rr
parents: 10018
diff changeset
   842
    ScriptSetString('LandDigest', s);
eb981a03de90 - Make Racer report achievements
unc0rr
parents: 10018
diff changeset
   843
4398
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4389
diff changeset
   844
    chLandCheck(s);
11532
bf86c6cb9341 Bye-bye TryDo
unc0rr
parents: 11507
diff changeset
   845
    if allOK then SendIPCRaw(@s[0], Length(s) + 1)
4398
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4389
diff changeset
   846
end;
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4389
diff changeset
   847
3038
4e48c276a468 In pascal unit is a namespace
unc0rr
parents: 3017
diff changeset
   848
procedure initModule;
2699
249adefa9c1c replace initialization/finalization statements with custom init functions
koda
parents: 2692
diff changeset
   849
begin
6898
344b0dbd9690 - Remove support for variables in command handlers
unc0rr
parents: 6700
diff changeset
   850
    RegisterVariable('landcheck', @chLandCheck, false);
344b0dbd9690 - Remove support for variables in command handlers
unc0rr
parents: 6700
diff changeset
   851
    RegisterVariable('sendlanddigest', @chSendLandDigest, false);
4398
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4389
diff changeset
   852
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   853
    LandBackSurface:= nil;
3369
c7289e42f0ee add other controls for map preview, also fix a bug in digest
koda
parents: 3365
diff changeset
   854
    digest:= '';
11019
67ef02300508 always draw border on terrain if there is only a map mask and no map image. this is a workaround for the fact that space campaign masks use white (lfObject) color instead of black (lfBasic)
sheepluva
parents: 11006
diff changeset
   855
    maskOnly:= false;
7549
f6145d12bb17 Avoid a bit of a memory spike on small maps
nemo
parents: 7483
diff changeset
   856
    LAND_WIDTH:= 0;
f6145d12bb17 Avoid a bit of a memory spike on small maps
nemo
parents: 7483
diff changeset
   857
    LAND_HEIGHT:= 0;
f6145d12bb17 Avoid a bit of a memory spike on small maps
nemo
parents: 7483
diff changeset
   858
(*
3612
b50215a8a43d land arrays are allocated dynamically, so DOWNSCALE and LOWRES macros are now removed and replaced by run time flags rqBlurryLand and rqLowRes
koda
parents: 3608
diff changeset
   859
    if (cReducedQuality and rqBlurryLand) = 0 then
b50215a8a43d land arrays are allocated dynamically, so DOWNSCALE and LOWRES macros are now removed and replaced by run time flags rqBlurryLand and rqLowRes
koda
parents: 3608
diff changeset
   860
        SetLength(LandPixels, LAND_HEIGHT, LAND_WIDTH)
b50215a8a43d land arrays are allocated dynamically, so DOWNSCALE and LOWRES macros are now removed and replaced by run time flags rqBlurryLand and rqLowRes
koda
parents: 3608
diff changeset
   861
    else
b50215a8a43d land arrays are allocated dynamically, so DOWNSCALE and LOWRES macros are now removed and replaced by run time flags rqBlurryLand and rqLowRes
koda
parents: 3608
diff changeset
   862
        SetLength(LandPixels, LAND_HEIGHT div 2, LAND_WIDTH div 2);
b50215a8a43d land arrays are allocated dynamically, so DOWNSCALE and LOWRES macros are now removed and replaced by run time flags rqBlurryLand and rqLowRes
koda
parents: 3608
diff changeset
   863
b50215a8a43d land arrays are allocated dynamically, so DOWNSCALE and LOWRES macros are now removed and replaced by run time flags rqBlurryLand and rqLowRes
koda
parents: 3608
diff changeset
   864
    SetLength(Land, LAND_HEIGHT, LAND_WIDTH);
b50215a8a43d land arrays are allocated dynamically, so DOWNSCALE and LOWRES macros are now removed and replaced by run time flags rqBlurryLand and rqLowRes
koda
parents: 3608
diff changeset
   865
    SetLength(LandDirty, (LAND_HEIGHT div 32), (LAND_WIDTH div 32));
7549
f6145d12bb17 Avoid a bit of a memory spike on small maps
nemo
parents: 7483
diff changeset
   866
*)
2699
249adefa9c1c replace initialization/finalization statements with custom init functions
koda
parents: 2692
diff changeset
   867
end;
51
b6e3ae05857f - Get rid of hwserv and runhelper
unc0rr
parents: 37
diff changeset
   868
3038
4e48c276a468 In pascal unit is a namespace
unc0rr
parents: 3017
diff changeset
   869
procedure freeModule;
2699
249adefa9c1c replace initialization/finalization statements with custom init functions
koda
parents: 2692
diff changeset
   870
begin
7151
ec15d9e1a7e3 pas2c stuff
unc0rr
parents: 7079
diff changeset
   871
    SetLength(Land, 0, 0);
ec15d9e1a7e3 pas2c stuff
unc0rr
parents: 7079
diff changeset
   872
    SetLength(LandPixels, 0, 0);
ec15d9e1a7e3 pas2c stuff
unc0rr
parents: 7079
diff changeset
   873
    SetLength(LandDirty, 0, 0);
2699
249adefa9c1c replace initialization/finalization statements with custom init functions
koda
parents: 2692
diff changeset
   874
end;
249adefa9c1c replace initialization/finalization statements with custom init functions
koda
parents: 2692
diff changeset
   875
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   876
end.