author | koda |
Fri, 26 Oct 2012 14:19:57 +0100 | |
branch | 0.9.17 |
changeset 6410 | fd08e4052360 |
parent 6217 | ef53ba841791 |
child 6616 | f77bb02b669f |
permissions | -rw-r--r-- |
184 | 1 |
/* |
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* Hedgewars, a free turn based strategy game |
4976 | 3 |
* Copyright (c) 2005-2011 Andrey Korotaev <unC0Rr@gmail.com> |
184 | 4 |
* |
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* This program is free software; you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation; version 2 of the License |
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* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with this program; if not, write to the Free Software |
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA |
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*/ |
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||
19 |
#include <QString> |
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20 |
#include <QByteArray> |
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#include <QUuid> |
5201 | 22 |
#include <QColor> |
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#include <QStringListModel> |
184 | 24 |
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25 |
#include "game.h" |
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26 |
#include "hwconsts.h" |
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27 |
#include "gameuiconfig.h" |
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28 |
#include "gamecfgwidget.h" |
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29 |
#include "teamselect.h" |
210 | 30 |
#include "KB.h" |
239 | 31 |
#include "proto.h" |
184 | 32 |
|
706 | 33 |
#include <QTextStream> |
34 |
||
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QString training, campaign; // TODO: Cleaner solution? |
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0b62498c201a
openal fix, training map selection and rcplane adjustments from Smaxx (untested, but look reasonable). Bunch of new graphics from Tiy, new translation for pt-pt from inu_
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36 |
|
681 | 37 |
HWGame::HWGame(GameUIConfig * config, GameCFGWidget * gamecfg, QString ammo, TeamSelWidget* pTeamSelWidget) : |
339
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38 |
TCPBase(true), |
1904 | 39 |
ammostr(ammo), |
40 |
m_pTeamSelWidget(pTeamSelWidget) |
|
184 | 41 |
{ |
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this->config = config; |
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this->gamecfg = gamecfg; |
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Try suppressing those annoying "incorrect state" messages without actually breaking net play. Alter prior checks on GoBack. NEEDS TESTING.
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netSuspend = false; |
184 | 45 |
} |
46 |
||
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HWGame::~HWGame() |
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{ |
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SetGameState(gsDestroyed); |
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} |
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184 | 52 |
void HWGame::onClientDisconnect() |
53 |
{ |
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switch (gameType) { |
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case gtSave: |
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if (gameState == gsInterrupted || gameState == gsHalted) |
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emit HaveRecord(false, demo); |
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else if (gameState == gsFinished) |
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emit HaveRecord(true, demo); |
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break; |
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case gtDemo: |
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break; |
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case gtNet: |
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emit HaveRecord(true, demo); |
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break; |
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default: |
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if (gameState == gsInterrupted || gameState == gsHalted) emit HaveRecord(false, demo); |
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else if (gameState == gsFinished) emit HaveRecord(true, demo); |
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} |
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SetGameState(gsStopped); |
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} |
72 |
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253 | 73 |
void HWGame::commonConfig() |
184 | 74 |
{ |
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QByteArray buf; |
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QString gt; |
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switch (gameType) { |
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case gtDemo: |
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gt = "TD"; |
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break; |
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81 |
case gtNet: |
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gt = "TN"; |
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break; |
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default: |
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gt = "TL"; |
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} |
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HWProto::addStringToBuffer(buf, gt); |
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88 |
|
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Pass hardcoded drawn map from frontend into engine \o/
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buf += gamecfg->getFullConfig(); |
341 | 90 |
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if (m_pTeamSelWidget) |
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{ |
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foreach(HWTeam team, m_pTeamSelWidget->getPlayingTeams()) |
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{ |
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HWProto::addStringToBuffer(buf, QString("eammloadt %1").arg(ammostr.mid(0, cAmmoNumber))); |
96 |
HWProto::addStringToBuffer(buf, QString("eammprob %1").arg(ammostr.mid(cAmmoNumber, cAmmoNumber))); |
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HWProto::addStringToBuffer(buf, QString("eammdelay %1").arg(ammostr.mid(2 * cAmmoNumber, cAmmoNumber))); |
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HWProto::addStringToBuffer(buf, QString("eammreinf %1").arg(ammostr.mid(3 * cAmmoNumber, cAmmoNumber))); |
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Increase teams to 8 to match the 8 colours, fix issue #108, reenable rope length modifier
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if(!gamecfg->schemeData(21).toBool()) HWProto::addStringToBuffer(buf, QString("eammstore")); |
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Add per-hog ammo option, initial stubs for infinite attack and weapon reset, fix a bug in ammo switching
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HWProto::addStringListToBuffer(buf, |
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team.teamGameConfig(gamecfg->getInitHealth())); |
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Change a few iterations over list to what is apparently a modification safe syntax, may fix issue #208 and #217 - needs testing of course.
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; |
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} |
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} |
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RawSendIPC(buf); |
253 | 106 |
} |
107 |
||
108 |
void HWGame::SendConfig() |
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109 |
{ |
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commonConfig(); |
184 | 111 |
} |
112 |
||
113 |
void HWGame::SendQuickConfig() |
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114 |
{ |
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115 |
QByteArray teamscfg; |
239 | 116 |
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HWProto::addStringToBuffer(teamscfg, "TL"); |
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118 |
HWProto::addStringToBuffer(teamscfg, QString("etheme %1") |
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119 |
.arg((themesModel->rowCount() > 0) ? themesModel->index(rand() % themesModel->rowCount()).data().toString() : "steel")); |
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120 |
HWProto::addStringToBuffer(teamscfg, "eseed " + QUuid::createUuid().toString()); |
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121 |
|
6015
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cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
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122 |
HWTeam team1; |
daffc14a518a
cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
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123 |
team1.setDifficulty(0); |
daffc14a518a
cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
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124 |
team1.setColor(QColor(colors[0])); |
daffc14a518a
cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
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125 |
team1.setNumHedgehogs(4); |
6024 | 126 |
HWNamegen::teamRandomNames(team1,true); |
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127 |
HWProto::addStringListToBuffer(teamscfg, |
6015
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cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
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128 |
team1.teamGameConfig(100)); |
1907 | 129 |
|
6015
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cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
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|
130 |
HWTeam team2; |
daffc14a518a
cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
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131 |
team2.setDifficulty(4); |
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132 |
team2.setColor(QColor(colors[1])); |
daffc14a518a
cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
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133 |
team2.setNumHedgehogs(4); |
daffc14a518a
cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
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134 |
do |
6024 | 135 |
HWNamegen::teamRandomNames(team2,true); |
6015
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136 |
while(!team2.name().compare(team1.name()) || !team2.hedgehog(0).Hat.compare(team1.hedgehog(0).Hat)); |
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137 |
HWProto::addStringListToBuffer(teamscfg, |
6015
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|
138 |
team2.teamGameConfig(100)); |
607 | 139 |
|
3346 | 140 |
HWProto::addStringToBuffer(teamscfg, QString("eammloadt %1").arg(cDefaultAmmoStore->mid(0, cAmmoNumber))); |
141 |
HWProto::addStringToBuffer(teamscfg, QString("eammprob %1").arg(cDefaultAmmoStore->mid(cAmmoNumber, cAmmoNumber))); |
|
142 |
HWProto::addStringToBuffer(teamscfg, QString("eammdelay %1").arg(cDefaultAmmoStore->mid(2 * cAmmoNumber, cAmmoNumber))); |
|
143 |
HWProto::addStringToBuffer(teamscfg, QString("eammreinf %1").arg(cDefaultAmmoStore->mid(3 * cAmmoNumber, cAmmoNumber))); |
|
144 |
HWProto::addStringToBuffer(teamscfg, QString("eammstore")); |
|
145 |
HWProto::addStringToBuffer(teamscfg, QString("eammstore")); |
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146 |
RawSendIPC(teamscfg); |
341 | 147 |
} |
148 |
||
588 | 149 |
void HWGame::SendTrainingConfig() |
150 |
{ |
|
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151 |
QByteArray traincfg; |
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152 |
HWProto::addStringToBuffer(traincfg, "TL"); |
588 | 153 |
|
3760 | 154 |
HWProto::addStringToBuffer(traincfg, "escript " + training); |
593 | 155 |
|
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|
156 |
RawSendIPC(traincfg); |
588 | 157 |
} |
158 |
||
3760 | 159 |
void HWGame::SendCampaignConfig() |
160 |
{ |
|
161 |
QByteArray campaigncfg; |
|
162 |
HWProto::addStringToBuffer(campaigncfg, "TL"); |
|
163 |
||
164 |
HWProto::addStringToBuffer(campaigncfg, "escript " + campaign); |
|
165 |
||
166 |
RawSendIPC(campaigncfg); |
|
167 |
} |
|
168 |
||
341 | 169 |
void HWGame::SendNetConfig() |
170 |
{ |
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171 |
commonConfig(); |
184 | 172 |
} |
173 |
||
174 |
void HWGame::ParseMessage(const QByteArray & msg) |
|
175 |
{ |
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176 |
switch(msg.at(1)) { |
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177 |
case '?': { |
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178 |
SendIPC("!"); |
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|
179 |
break; |
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180 |
} |
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181 |
case 'C': { |
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182 |
switch (gameType) { |
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183 |
case gtLocal: { |
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184 |
SendConfig(); |
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185 |
break; |
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186 |
} |
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187 |
case gtQLocal: { |
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188 |
SendQuickConfig(); |
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|
189 |
break; |
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190 |
} |
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case gtSave: |
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192 |
case gtDemo: break; |
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193 |
case gtNet: { |
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194 |
SendNetConfig(); |
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195 |
break; |
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|
196 |
} |
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197 |
case gtTraining: { |
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198 |
SendTrainingConfig(); |
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|
199 |
break; |
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200 |
} |
3760 | 201 |
case gtCampaign: { |
202 |
SendCampaignConfig(); |
|
203 |
break; |
|
204 |
} |
|
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205 |
} |
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206 |
break; |
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|
207 |
} |
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208 |
case 'E': { |
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209 |
int size = msg.size(); |
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210 |
emit ErrorMessage(QString("Last two engine messages:\n") + QString().append(msg.mid(2)).left(size - 4)); |
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211 |
return; |
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|
212 |
} |
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213 |
case 'K': { |
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214 |
ulong kb = msg.mid(2).toULong(); |
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215 |
if (kb==1) { |
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216 |
qWarning("%s", KBMessages[kb - 1].toLocal8Bit().constData()); |
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217 |
return; |
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218 |
} |
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219 |
if (kb && kb <= KBmsgsCount) |
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220 |
{ |
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221 |
emit ErrorMessage(KBMessages[kb - 1]); |
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222 |
} |
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223 |
return; |
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224 |
} |
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225 |
case 'i': { |
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226 |
emit GameStats(msg.at(2), QString::fromUtf8(msg.mid(3))); |
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227 |
break; |
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228 |
} |
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229 |
case 'Q': { |
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230 |
SetGameState(gsInterrupted); |
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231 |
break; |
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|
232 |
} |
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233 |
case 'q': { |
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234 |
SetGameState(gsFinished); |
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235 |
break; |
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236 |
} |
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237 |
case 'H': { |
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238 |
SetGameState(gsHalted); |
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|
239 |
break; |
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|
240 |
} |
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241 |
case 's': { |
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242 |
int size = msg.size(); |
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243 |
QString msgbody = QString::fromUtf8(msg.mid(2).left(size - 4)); |
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244 |
emit SendChat(msgbody); |
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245 |
// FIXME: /me command doesn't work here |
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246 |
QByteArray buf; |
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247 |
HWProto::addStringToBuffer(buf, "s" + HWProto::formatChatMsg(config->netNick(), msgbody) + "\x20\x20"); |
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248 |
demo.append(buf); |
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|
249 |
break; |
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|
250 |
} |
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251 |
case 'b': { |
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252 |
int size = msg.size(); |
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253 |
QString msgbody = QString::fromUtf8(msg.mid(2).left(size - 4)); |
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254 |
emit SendTeamMessage(msgbody); |
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|
255 |
break; |
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|
256 |
} |
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257 |
default: { |
4430
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Try suppressing those annoying "incorrect state" messages without actually breaking net play. Alter prior checks on GoBack. NEEDS TESTING.
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|
258 |
if (gameType == gtNet && !netSuspend) |
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|
259 |
{ |
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|
260 |
emit SendNet(msg); |
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|
261 |
} |
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|
262 |
if (msg.at(1) != 's') |
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|
263 |
demo.append(msg); |
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|
264 |
} |
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265 |
} |
184 | 266 |
} |
267 |
||
268 |
void HWGame::FromNet(const QByteArray & msg) |
|
269 |
{ |
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270 |
RawSendIPC(msg); |
184 | 271 |
} |
272 |
||
1356 | 273 |
void HWGame::FromNetChat(const QString & msg) |
274 |
{ |
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275 |
QByteArray buf; |
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|
276 |
HWProto::addStringToBuffer(buf, 's' + msg + "\x20\x20"); |
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|
277 |
RawSendIPC(buf); |
1356 | 278 |
} |
279 |
||
184 | 280 |
void HWGame::onClientRead() |
281 |
{ |
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282 |
quint8 msglen; |
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|
283 |
quint32 bufsize; |
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|
284 |
while (!readbuffer.isEmpty() && ((bufsize = readbuffer.size()) > 0) && |
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|
285 |
((msglen = readbuffer.data()[0]) < bufsize)) |
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|
286 |
{ |
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|
287 |
QByteArray msg = readbuffer.left(msglen + 1); |
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|
288 |
readbuffer.remove(0, msglen + 1); |
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|
289 |
ParseMessage(msg); |
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|
290 |
} |
184 | 291 |
} |
292 |
||
5213
a86768368309
make the associate button use the user's settings for loading demos/saves
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|
293 |
QStringList HWGame::getArguments() |
184 | 294 |
{ |
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|
295 |
QStringList arguments; |
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|
296 |
QRect resolution = config->vid_Resolution(); |
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|
297 |
arguments << cfgdir->absolutePath(); |
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|
298 |
arguments << QString::number(resolution.width()); |
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|
299 |
arguments << QString::number(resolution.height()); |
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|
300 |
arguments << QString::number(config->bitDepth()); // bpp |
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|
301 |
arguments << QString("%1").arg(ipc_port); |
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|
302 |
arguments << (config->vid_Fullscreen() ? "1" : "0"); |
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|
303 |
arguments << (config->isSoundEnabled() ? "1" : "0"); |
3709 | 304 |
arguments << (config->isMusicEnabled() ? "1" : "0"); |
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|
305 |
arguments << QString::number(config->volume()); // sound volume |
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|
306 |
arguments << QString::number(config->timerInterval()); |
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|
307 |
arguments << datadir->absolutePath(); |
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|
308 |
arguments << (config->isShowFPSEnabled() ? "1" : "0"); |
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|
309 |
arguments << (config->isAltDamageEnabled() ? "1" : "0"); |
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|
310 |
arguments << config->netNick().toUtf8().toBase64(); |
3708
64e059b6f9c5
applied from experimental3D, use a slider to set up quality
koda
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|
311 |
arguments << QString::number(config->translateQuality()); |
3696 | 312 |
arguments << QString::number(config->stereoMode()); |
3709 | 313 |
arguments << tr("en.txt"); |
314 |
||
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|
315 |
return arguments; |
184 | 316 |
} |
317 |
||
5865 | 318 |
void HWGame::PlayDemo(const QString & demofilename, bool isSave) |
184 | 319 |
{ |
5865 | 320 |
gameType = isSave ? gtSave : gtDemo; |
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|
321 |
QFile demofile(demofilename); |
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|
322 |
if (!demofile.open(QIODevice::ReadOnly)) |
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|
323 |
{ |
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|
324 |
emit ErrorMessage(tr("Cannot open demofile %1").arg(demofilename)); |
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|
325 |
return ; |
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326 |
} |
184 | 327 |
|
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|
328 |
// read demo |
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329 |
toSendBuf = demofile.readAll(); |
184 | 330 |
|
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|
331 |
// run engine |
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|
332 |
demo.clear(); |
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|
333 |
Start(); |
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|
334 |
SetGameState(gsStarted); |
184 | 335 |
} |
336 |
||
337 |
void HWGame::StartNet() |
|
338 |
{ |
|
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|
339 |
gameType = gtNet; |
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|
340 |
demo.clear(); |
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341 |
Start(); |
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|
342 |
SetGameState(gsStarted); |
184 | 343 |
} |
344 |
||
345 |
void HWGame::StartLocal() |
|
346 |
{ |
|
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347 |
gameType = gtLocal; |
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|
348 |
demo.clear(); |
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|
349 |
Start(); |
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|
350 |
SetGameState(gsStarted); |
184 | 351 |
} |
352 |
||
353 |
void HWGame::StartQuick() |
|
354 |
{ |
|
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|
355 |
gameType = gtQLocal; |
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demo.clear(); |
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Start(); |
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SetGameState(gsStarted); |
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} |
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void HWGame::StartTraining(const QString & file) |
587 | 362 |
{ |
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gameType = gtTraining; |
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training = "Missions/Training/" + file + ".lua"; |
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demo.clear(); |
366 |
Start(); |
|
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SetGameState(gsStarted); |
|
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} |
|
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||
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void HWGame::StartCampaign(const QString & file) |
|
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gameType = gtCampaign; |
|
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campaign = "Missions/Campaign/" + file + ".lua"; |
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demo.clear(); |
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Start(); |
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SetGameState(gsStarted); |
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} |
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||
533 | 379 |
void HWGame::SetGameState(GameState state) |
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{ |
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gameState = state; |
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emit GameStateChanged(state); |
533 | 383 |
} |
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Try to kill off all teams if the player returns to the lobby in mid-game. Also leave game room open for admins to kick/restrict joins etc. NEEDS TESTING PROBABLY BROKE SOMETHING OR OTHER
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|
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void HWGame::abort() |
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386 |
{ |
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387 |
QByteArray buf; |
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HWProto::addStringToBuffer(buf, QString("efinish")); |
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RawSendIPC(buf); |
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|
390 |
} |