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1 |
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2 loadfile(GetDataPath() .. "Scripts/Locale.lua")() |
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3 |
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4 local player = nil -- This variable will point to the hog's gear |
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5 local enemy = nil |
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6 |
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7 local GameOver = false |
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8 |
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9 function onGameInit() |
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10 |
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11 -- Things we don't modify here will use their default values. |
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12 |
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13 Seed = 0 -- The base number for the random number generator |
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14 GameFlags = gfInfAttack + gfDisableWind-- Game settings and rules |
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15 TurnTime = 90000 -- The time the player has to move each round (in ms) |
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16 CaseFreq = 0 -- The frequency of crate drops |
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17 MinesNum = 0 -- The number of mines being placed |
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18 MinesTime = 1000 |
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19 Explosives = 0 -- The number of explosives being placed |
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20 Delay = 10 -- The delay between each round |
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21 Map = "Hydrant" -- The map to be played |
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22 Theme = "City" -- The theme to be used |
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23 |
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24 AddTeam(loc("Bloody Rookies"), 14483456, "Simple", "Island", "Default") |
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25 player = AddHog(loc("Hunter"), 0, 1, "NoHat") |
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26 |
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27 AddTeam(loc("Toxic Team"), 1175851, "Simple", "Island", "Default") |
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28 enemy = AddHog(loc("Poison"), 1, 100, "Skull") |
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29 |
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30 SetGearPosition(player, 1454, 1540) |
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31 SetGearPosition(enemy, 2488, 1960) |
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32 |
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33 end |
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34 |
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35 |
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36 function onGameStart() |
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37 |
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38 |
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39 SpawnAmmoCrate(1450,1910,amJetpack) |
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40 SpawnAmmoCrate(2568,1714,amFirePunch) |
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41 SpawnAmmoCrate(1974,1875,amBlowTorch) |
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42 SpawnAmmoCrate(2056,1877,amParachute) |
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43 |
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44 AddGear(1603, 1320, gtMine, 0, 0, 0, 0) |
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45 |
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46 ShowMission(loc("Operation Diver"), loc("by mikade"), loc("Eliminate Poison before the time runs out"), -amFirePunch, 0); |
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47 --SetTag(AddGear(0, 0, gtATSmoothWindCh, 0, 0, 0, 1), -70) |
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48 |
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49 SetWind(-100) |
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50 |
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51 end |
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52 |
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53 |
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54 function onGameTick() |
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55 |
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56 |
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57 if (TotalRounds == 3) and (GameOver == false) then |
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58 SetHealth(player, 0) |
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59 GameOver = true |
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60 end |
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61 |
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62 if TurnTimeLeft == 1 then |
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63 SetHealth(player, 0) |
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64 GameOver = true |
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65 end |
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66 |
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67 end |
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68 |
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69 |
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70 function onAmmoStoreInit() |
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71 SetAmmo(amFirePunch, 1, 0, 0, 1) |
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72 SetAmmo(amBlowTorch, 0, 0, 0, 1) |
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73 SetAmmo(amGirder, 1, 0, 0, 0) |
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74 SetAmmo(amParachute, 0, 0, 0, 1) |
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75 SetAmmo(amJetpack, 0, 0, 0, 1) |
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76 end |
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77 |
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78 |
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79 function onGearAdd(gear) |
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80 |
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81 if GetGearType(gear) == gtJetpack then |
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82 SetHealth(gear,1000) |
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83 end |
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84 |
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85 end |
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86 |
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87 function onGearDelete(gear) |
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88 |
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89 if (gear == enemy) and (GameOver == false) then |
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90 ShowMission(loc("Operation Diver"), loc("MISSION SUCCESS"), loc("Congratulations!"), 0, 0) |
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91 elseif gear == player then |
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92 ShowMission(loc("Operation Diver"), loc("MISSION FAILED"), loc("Oh no! Just try again!"), -amSkip, 0) |
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93 GameOver = true |
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94 end |
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95 |
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96 end |