gameServer2/src/server/actions.rs
changeset 13419 81e0ed105f5d
parent 13416 cdf69667593b
child 13422 5fb27f94fc3b
equal deleted inserted replaced
13418:bb24c3414b0d 13419:81e0ed105f5d
     1 use std::{
     1 use std::{
     2     io, io::Write
     2     io, io::Write
     3 };
     3 };
     4 use super::{
     4 use super::{
     5     server::HWServer,
     5     server::HWServer,
     6     client::ClientId,
     6     room::RoomId,
       
     7     client::{ClientId, HWClient},
     7     room::HWRoom,
     8     room::HWRoom,
     8     handlers
     9     handlers
     9 };
    10 };
    10 use protocol::messages::{
    11 use protocol::messages::{
    11     HWProtocolMessage,
    12     HWProtocolMessage,
    12     HWServerMessage,
    13     HWServerMessage,
    13     HWServerMessage::*
    14     HWServerMessage::*
    14 };
    15 };
    15 
    16 
       
    17 pub enum Destination {
       
    18     ToSelf,
       
    19         ToAll {
       
    20         room_id: Option<RoomId>,
       
    21         protocol: Option<u32>,
       
    22         skip_self: bool
       
    23     }
       
    24 }
       
    25 
       
    26 pub struct PendingMessage {
       
    27     pub destination: Destination,
       
    28     pub message: HWServerMessage
       
    29 }
       
    30 
       
    31 impl PendingMessage {
       
    32     pub fn send_self(message: HWServerMessage) -> PendingMessage {
       
    33         PendingMessage{ destination: Destination::ToSelf, message }
       
    34     }
       
    35 
       
    36     pub fn send_all(message: HWServerMessage) -> PendingMessage {
       
    37         let destination = Destination::ToAll {
       
    38             room_id: None,
       
    39             protocol: None,
       
    40             skip_self: false,
       
    41         };
       
    42         PendingMessage{ destination, message }
       
    43     }
       
    44 
       
    45     pub fn in_room(mut self, clients_room_id: RoomId) -> PendingMessage {
       
    46         if let Destination::ToAll {ref mut room_id, ..} = self.destination {
       
    47             *room_id = Some(clients_room_id)
       
    48         }
       
    49         self
       
    50     }
       
    51 
       
    52     pub fn with_protocol(mut self, protocol_number: u32) -> PendingMessage {
       
    53         if let Destination::ToAll {ref mut protocol, ..} = self.destination {
       
    54             *protocol = Some(protocol_number)
       
    55         }
       
    56         self
       
    57     }
       
    58 
       
    59     pub fn but_self(mut self) -> PendingMessage {
       
    60         if let Destination::ToAll {ref mut skip_self, ..} = self.destination {
       
    61             *skip_self = true
       
    62         }
       
    63         self
       
    64     }
       
    65 
       
    66     pub fn action(self) -> Action { Send(self) }
       
    67 }
       
    68 
       
    69 impl Into<Action> for PendingMessage {
       
    70     fn into(self) -> Action { self.action() }
       
    71 }
       
    72 
       
    73 impl HWServerMessage {
       
    74     pub fn send_self(self) -> PendingMessage { PendingMessage::send_self(self) }
       
    75     pub fn send_all(self) -> PendingMessage { PendingMessage::send_all(self) }
       
    76 }
       
    77 
    16 pub enum Action {
    78 pub enum Action {
    17     SendAll(HWServerMessage),
    79     Send(PendingMessage),
    18     SendMe(HWServerMessage),
       
    19     SendAllButMe(HWServerMessage),
       
    20     SendToSelected(Vec<ClientId>, HWServerMessage),
       
    21     RemoveClient,
    80     RemoveClient,
    22     ByeClient(String),
    81     ByeClient(String),
    23     ReactProtocolMessage(HWProtocolMessage),
    82     ReactProtocolMessage(HWProtocolMessage),
    24     CheckRegistered,
    83     CheckRegistered,
    25     JoinLobby,
    84     JoinLobby,
    26     AddRoom(String, Option<String>),
    85     AddRoom(String, Option<String>),
    27     RemoveRoom(RoomId),
    86     RemoveRoom(RoomId),
    28     MoveToRoom(RoomId),
    87     MoveToRoom(RoomId),
    29     MoveToLobby(String),
    88     MoveToLobby(String),
    30     ChangeMaster(RoomId, Option<ClientId>),
    89     ChangeMaster(RoomId, Option<ClientId>),
       
    90     RemoveTeam(String),
       
    91     RemoveClientTeams,
    31     SendRoomUpdate(Option<String>),
    92     SendRoomUpdate(Option<String>),
    32     Warn(String),
    93     Warn(String),
    33     ProtocolError(String)
    94     ProtocolError(String)
    34 }
    95 }
    35 
    96 
    36 use self::Action::*;
    97 use self::Action::*;
    37 use server::room::RoomId;
    98 
    38 
    99 pub fn run_action(server: &mut HWServer, client_id: usize, action: Action) {
    39 pub fn run_action(server: &mut HWServer, token: usize, action: Action) {
       
    40     match action {
   100     match action {
    41         SendAll(msg) =>
   101         Send(msg) => server.send(client_id, msg.destination, msg.message),
    42             server.send_all(msg),
       
    43         SendMe(msg) =>
       
    44             server.send_self(token, msg),
       
    45         SendAllButMe(msg) =>
       
    46             server.send_others(token, msg),
       
    47         SendToSelected(client_ids, msg) =>
       
    48             server.send_to_selected(client_ids, msg),
       
    49         ByeClient(msg) => {
   102         ByeClient(msg) => {
    50             let room_id;
   103             let room_id;
    51             let nick;
   104             let nick;
    52             {
   105             {
    53                 let c = &server.clients[token];
   106                 let c = &server.clients[client_id];
    54                 room_id = c.room_id;
   107                 room_id = c.room_id;
    55                 nick = c.nick.clone();
   108                 nick = c.nick.clone();
    56             }
   109             }
    57 
   110 
    58             let action = room_id.map (|id| {
   111             room_id.map (|id| {
    59                 if id == server.lobby_id {
   112                 if id != server.lobby_id {
    60                     SendAll(LobbyLeft(nick, msg.clone()))
   113                     server.react(client_id, vec![
    61                 } else {
   114                         MoveToLobby(format!("quit: {}", msg.clone()))]);
    62                     MoveToLobby(format!("quit: {}", msg.clone()))
       
    63                 }
   115                 }
    64             });
   116             });
    65 
   117 
    66             if let Some(action) = action {
   118             server.react(client_id, vec![
    67                 server.react(token, vec![action]);
   119                 LobbyLeft(nick, msg.clone()).send_all().action(),
    68             }
   120                 Bye(msg).send_self().action(),
    69 
       
    70             server.react(token, vec![
       
    71                 SendMe(Bye(msg)),
       
    72                 RemoveClient]);
   121                 RemoveClient]);
    73         },
   122         },
    74         RemoveClient => {
   123         RemoveClient => {
    75             server.removed_clients.push(token);
   124             server.removed_clients.push(client_id);
    76             if server.clients.contains(token) {
   125             if server.clients.contains(client_id) {
    77                 server.clients.remove(token);
   126                 server.clients.remove(client_id);
    78             }
   127             }
    79         },
   128         },
    80         ReactProtocolMessage(msg) =>
   129         ReactProtocolMessage(msg) =>
    81             handlers::handle(server, token, msg),
   130             handlers::handle(server, client_id, msg),
    82         CheckRegistered =>
   131         CheckRegistered =>
    83             if server.clients[token].protocol_number > 0 && server.clients[token].nick != "" {
   132             if server.clients[client_id].protocol_number > 0 && server.clients[client_id].nick != "" {
    84                 server.react(token, vec![
   133                 server.react(client_id, vec![
    85                     JoinLobby,
   134                     JoinLobby,
    86                     ]);
   135                     ]);
    87             },
   136             },
    88         JoinLobby => {
   137         JoinLobby => {
    89             server.clients[token].room_id = Some(server.lobby_id);
   138             server.clients[client_id].room_id = Some(server.lobby_id);
    90 
   139 
    91             let joined_msg;
   140             let joined_msg;
    92             {
   141             {
    93                 let mut lobby_nicks = Vec::new();
   142                 let mut lobby_nicks = Vec::new();
    94                 for (_, c) in server.clients.iter() {
   143                 for (_, c) in server.clients.iter() {
    96                         lobby_nicks.push(c.nick.clone());
   145                         lobby_nicks.push(c.nick.clone());
    97                     }
   146                     }
    98                 }
   147                 }
    99                 joined_msg = LobbyJoined(lobby_nicks);
   148                 joined_msg = LobbyJoined(lobby_nicks);
   100             }
   149             }
   101             let everyone_msg = LobbyJoined(vec![server.clients[token].nick.clone()]);
   150             let everyone_msg = LobbyJoined(vec![server.clients[client_id].nick.clone()]);
   102             let flags_msg = ClientFlags(
   151             let flags_msg = ClientFlags(
   103                 "+i".to_string(),
   152                 "+i".to_string(),
   104                 server.clients.iter()
   153                 server.clients.iter()
   105                     .filter(|(_, c)| c.room_id.is_some())
   154                     .filter(|(_, c)| c.room_id.is_some())
   106                     .map(|(_, c)| c.nick.clone())
   155                     .map(|(_, c)| c.nick.clone())
   109             let rooms_msg = Rooms(server.rooms.iter()
   158             let rooms_msg = Rooms(server.rooms.iter()
   110                 .filter(|(id, _)| *id != server.lobby_id)
   159                 .filter(|(id, _)| *id != server.lobby_id)
   111                 .flat_map(|(_, r)|
   160                 .flat_map(|(_, r)|
   112                     r.info(r.master_id.map(|id| &server.clients[id])))
   161                     r.info(r.master_id.map(|id| &server.clients[id])))
   113                 .collect());
   162                 .collect());
   114             server.react(token, vec![
   163             server.react(client_id, vec![
   115                 SendAllButMe(everyone_msg),
   164                 everyone_msg.send_all().but_self().action(),
   116                 SendMe(joined_msg),
   165                 joined_msg.send_self().action(),
   117                 SendMe(flags_msg),
   166                 flags_msg.send_self().action(),
   118                 SendMe(server_msg),
   167                 server_msg.send_self().action(),
   119                 SendMe(rooms_msg),
   168                 rooms_msg.send_self().action(),
   120                 ]);
   169                 ]);
   121         },
   170         },
   122         AddRoom(name, password) => {
   171         AddRoom(name, password) => {
   123             let room_protocol;
       
   124             let room_info;
       
   125             let room_id = server.add_room();;
   172             let room_id = server.add_room();;
   126             {
   173             let actions = {
   127                 let r = &mut server.rooms[room_id];
   174                 let r = &mut server.rooms[room_id];
   128                 let c = &mut server.clients[token];
   175                 let c = &mut server.clients[client_id];
   129                 r.master_id = Some(c.id);
   176                 r.master_id = Some(c.id);
   130                 r.name = name;
   177                 r.name = name;
   131                 r.password = password;
   178                 r.password = password;
   132                 r.protocol_number = c.protocol_number;
   179                 r.protocol_number = c.protocol_number;
   133 
   180 
   134                 room_protocol = r.protocol_number;
   181                 vec![
   135                 room_info = r.info(Some(&c));
   182                     RoomAdd(r.info(Some(&c))).send_all()
   136             }
   183                         .with_protocol(r.protocol_number).action(),
   137             let protocol_client_ids = server.protocol_clients(room_protocol);
   184                     MoveToRoom(room_id)]
   138             server.react(token, vec![
   185             };
   139                 SendToSelected(protocol_client_ids, RoomAdd(room_info)),
   186             server.react(client_id, actions);
   140                 MoveToRoom(room_id)]);
       
   141         },
   187         },
   142         RemoveRoom(room_id) => {
   188         RemoveRoom(room_id) => {
   143             let room_protocol;
   189             let actions = {
   144             let room_name;
       
   145             {
       
   146                 let r = &mut server.rooms[room_id];
   190                 let r = &mut server.rooms[room_id];
   147                 room_protocol = r.protocol_number;
   191                 vec![RoomRemove(r.name.clone()).send_all()
   148                 room_name = r.name.clone();
   192                         .with_protocol(r.protocol_number).action()]
   149             }
   193             };
   150             server.rooms.remove(room_id);
   194             server.rooms.remove(room_id);
   151             let protocol_client_ids = server.protocol_clients(room_protocol);
   195             server.react(client_id, actions);
   152             server.react(token, vec![
       
   153                 SendToSelected(protocol_client_ids, RoomRemove(room_name))]);
       
   154         }
   196         }
   155         MoveToRoom(room_id) => {
   197         MoveToRoom(room_id) => {
   156             let flags_msg;
   198             let actions = {
   157             let nick;
       
   158             {
       
   159                 let r = &mut server.rooms[room_id];
   199                 let r = &mut server.rooms[room_id];
   160                 let c = &mut server.clients[token];
   200                 let c = &mut server.clients[client_id];
   161                 r.players_number += 1;
   201                 r.players_number += 1;
   162                 c.room_id = Some(room_id);
   202                 c.room_id = Some(room_id);
   163                 c.is_joined_mid_game = false;
   203                 c.is_joined_mid_game = false;
   164                 if r.master_id == Some(c.id) {
   204                 if r.master_id == Some(c.id) {
   165                     r.ready_players_number += 1;
   205                     r.ready_players_number += 1;
   167                     c.is_ready = true;
   207                     c.is_ready = true;
   168                 } else {
   208                 } else {
   169                     c.is_ready = false;
   209                     c.is_ready = false;
   170                     c.is_master = false;
   210                     c.is_master = false;
   171                 }
   211                 }
   172                 flags_msg = ClientFlags("+i".to_string(), vec![c.nick.clone()]);
   212                 let flags_msg = ClientFlags("+i".to_string(), vec![c.nick.clone()]);
   173                 nick = c.nick.clone();
   213 
   174             }
   214                 vec![RoomJoined(vec![c.nick.clone()]).send_all().in_room(room_id).action(),
   175             let rooms_client_ids = server.room_clients(room_id);
   215                      flags_msg.send_all().action(),
   176             server.react(token, vec![
   216                      SendRoomUpdate(None)]
   177                 SendToSelected(rooms_client_ids, RoomJoined(vec![nick])),
   217             };
   178                 SendAll(flags_msg),
   218             server.react(client_id, actions);
   179                 SendRoomUpdate(None)]);
       
   180         },
   219         },
   181         MoveToLobby(msg) => {
   220         MoveToLobby(msg) => {
   182             let mut actions = Vec::new();
   221             let mut actions = Vec::new();
   183             let other_client_ids = server.other_clients_in_room(token);
       
   184             let lobby_id = server.lobby_id;
   222             let lobby_id = server.lobby_id;
   185             if let (c, Some(r)) = server.client_and_room(token) {
   223             if let (c, Some(r)) = server.client_and_room(client_id) {
   186                 r.players_number -= 1;
   224                 r.players_number -= 1;
   187                 if c.is_ready {
   225                 if c.is_ready {
   188                     r.ready_players_number -= 1;
   226                     r.ready_players_number -= 1;
   189                 }
   227                 }
   190                 if r.players_number > 0 && c.is_master {
   228                 if r.players_number > 0 && c.is_master {
   191                     actions.push(ChangeMaster(r.id, None));
   229                     actions.push(ChangeMaster(r.id, None));
   192                 }
   230                 }
   193                 actions.push(SendToSelected(other_client_ids, RoomLeft(c.nick.clone(), msg)));
   231                 actions.push(RemoveClientTeams);
   194                 actions.push(SendAll(ClientFlags("-i".to_string(), vec![c.nick.clone()])));
   232                 actions.push(RoomLeft(c.nick.clone(), msg)
       
   233                     .send_all().in_room(r.id).but_self().action());
       
   234                 actions.push(ClientFlags("-i".to_string(), vec![c.nick.clone()])
       
   235                     .send_all().action());
   195                 actions.push(SendRoomUpdate(Some(r.name.clone())));
   236                 actions.push(SendRoomUpdate(Some(r.name.clone())));
   196             }
   237             }
   197             server.react(token, actions);
   238             server.react(client_id, actions);
   198             actions = Vec::new();
   239             actions = Vec::new();
   199 
   240 
   200             if let (c, Some(r)) = server.client_and_room(token) {
   241             if let (c, Some(r)) = server.client_and_room(client_id) {
   201                 c.room_id = Some(lobby_id);
   242                 c.room_id = Some(lobby_id);
   202                 if r.players_number == 0 {
   243                 if r.players_number == 0 {
   203                     actions.push(RemoveRoom(r.id));
   244                     actions.push(RemoveRoom(r.id));
   204                 }
   245                 }
   205             }
   246             }
   206             server.react(token, actions)
   247             server.react(client_id, actions)
   207         }
   248         }
   208         ChangeMaster(room_id, new_id) => {
   249         ChangeMaster(room_id, new_id) => {
   209             let mut actions = Vec::new();
   250             let mut actions = Vec::new();
   210             let room_client_ids = server.room_clients(room_id);
   251             let room_client_ids = server.room_clients(room_id);
   211             let new_id = new_id.or_else(||
   252             let new_id = new_id.or_else(||
   212                 room_client_ids.iter().find(|id| **id != token).map(|id| *id));
   253                 room_client_ids.iter().find(|id| **id != client_id).map(|id| *id));
   213             let new_nick = new_id.map(|id| server.clients[id].nick.clone());
   254             let new_nick = new_id.map(|id| server.clients[id].nick.clone());
   214 
   255 
   215             if let (c, Some(r)) = server.client_and_room(token) {
   256             if let (c, Some(r)) = server.client_and_room(client_id) {
   216                 if let Some(id) = r.master_id {
   257                 match r.master_id {
   217                     c.is_master = false;
   258                     Some(id) if id == c.id => {
   218                     r.master_id = None;
   259                         c.is_master = false;
   219                     actions.push(SendToSelected(room_client_ids.clone(), ClientFlags("-h".to_string(), vec![c.nick.clone()])));
   260                         r.master_id = None;
       
   261                         actions.push(ClientFlags("-h".to_string(), vec![c.nick.clone()])
       
   262                             .send_all().in_room(r.id).action());
       
   263                     }
       
   264                     Some(_) => unreachable!(),
       
   265                     None => {}
   220                 }
   266                 }
   221                 r.master_id = new_id;
   267                 r.master_id = new_id;
   222                 if let Some(nick) = new_nick {
   268                 if let Some(nick) = new_nick {
   223                     actions.push(SendToSelected(room_client_ids, ClientFlags("+h".to_string(), vec![nick])));
   269                     actions.push(ClientFlags("+h".to_string(), vec![nick])
       
   270                         .send_all().in_room(r.id).action());
   224                 }
   271                 }
   225             }
   272             }
   226             new_id.map(|id| server.clients[id].is_master = true);
   273             new_id.map(|id| server.clients[id].is_master = true);
   227             server.react(token, actions);
   274             server.react(client_id, actions);
       
   275         }
       
   276         RemoveTeam(name) => {
       
   277             let actions = if let (c, Some(r)) = server.client_and_room(client_id) {
       
   278                 r.remove_team(&name);
       
   279                 vec![TeamRemove(name).send_all().in_room(r.id).action(),
       
   280                      SendRoomUpdate(None)]
       
   281             } else {
       
   282                 Vec::new()
       
   283             };
       
   284             server.react(client_id, actions);
       
   285         },
       
   286         RemoveClientTeams => {
       
   287             let actions = if let (c, Some(r)) = server.client_and_room(client_id) {
       
   288                 r.client_teams(c.id).map(|t| RemoveTeam(t.name.clone())).collect()
       
   289             } else {
       
   290                 Vec::new()
       
   291             };
       
   292             server.react(client_id, actions);
   228         }
   293         }
   229         SendRoomUpdate(old_name) => {
   294         SendRoomUpdate(old_name) => {
   230             let room_data =
   295             let actions = if let (c, Some(r)) = server.client_and_room(client_id) {
   231                 if let (c, Some(r)) = server.client_and_room(token) {
   296                 let name = old_name.unwrap_or_else(|| r.name.clone());
   232                     let name = old_name.unwrap_or_else(|| r.name.clone());
   297                 vec![RoomUpdated(name, r.info(Some(&c)))
   233                     Some((name, r.protocol_number, r.info(Some(&c))))
   298                     .send_all().with_protocol(r.protocol_number).action()]
   234                 } else {
   299             } else {
   235                     None
   300                 Vec::new()
   236                 };
   301             };
   237 
   302             server.react(client_id, actions);
   238             if let Some((room_name, protocol, room_info)) = room_data {
       
   239                 let protocol_clients = server.protocol_clients(protocol);
       
   240                 server.react(token,
       
   241                              vec![SendToSelected(protocol_clients, RoomUpdated(room_name, room_info))]);
       
   242             }
       
   243         }
   303         }
   244 
   304 
   245         Warn(msg) => {
   305         Warn(msg) => {
   246             run_action(server, token,SendMe(Warning(msg)));
   306             run_action(server, client_id, Warning(msg).send_self().action());
   247         }
   307         }
   248         ProtocolError(msg) => {
   308         ProtocolError(msg) => {
   249             run_action(server, token, SendMe(Error(msg)))
   309             run_action(server, client_id, Error(msg).send_self().action())
   250         }
   310         }
   251     }
   311     }
   252 }
   312 }