gameServer2/src/server/actions.rs
changeset 13416 cdf69667593b
parent 13119 1e39b8749072
child 13419 81e0ed105f5d
equal deleted inserted replaced
13415:0eedc17055a0 13416:cdf69667593b
     1 use mio;
     1 use std::{
     2 use std::io::Write;
     2     io, io::Write
     3 use std::io;
     3 };
     4 
     4 use super::{
     5 use super::server::HWServer;
     5     server::HWServer,
     6 use super::room::HWRoom;
     6     client::ClientId,
     7 use protocol::messages::HWProtocolMessage;
     7     room::HWRoom,
     8 use protocol::messages::HWServerMessage;
     8     handlers
     9 use protocol::messages::HWServerMessage::*;
     9 };
    10 use super::handlers;
    10 use protocol::messages::{
       
    11     HWProtocolMessage,
       
    12     HWServerMessage,
       
    13     HWServerMessage::*
       
    14 };
    11 
    15 
    12 pub enum Action {
    16 pub enum Action {
       
    17     SendAll(HWServerMessage),
    13     SendMe(HWServerMessage),
    18     SendMe(HWServerMessage),
    14     SendAllButMe(HWServerMessage),
    19     SendAllButMe(HWServerMessage),
       
    20     SendToSelected(Vec<ClientId>, HWServerMessage),
    15     RemoveClient,
    21     RemoveClient,
    16     ByeClient(String),
    22     ByeClient(String),
    17     ReactProtocolMessage(HWProtocolMessage),
    23     ReactProtocolMessage(HWProtocolMessage),
    18     CheckRegistered,
    24     CheckRegistered,
    19     JoinLobby,
    25     JoinLobby,
    20     AddRoom(String, Option<String>),
    26     AddRoom(String, Option<String>),
       
    27     RemoveRoom(RoomId),
       
    28     MoveToRoom(RoomId),
       
    29     MoveToLobby(String),
       
    30     ChangeMaster(RoomId, Option<ClientId>),
       
    31     SendRoomUpdate(Option<String>),
    21     Warn(String),
    32     Warn(String),
       
    33     ProtocolError(String)
    22 }
    34 }
    23 
    35 
    24 use self::Action::*;
    36 use self::Action::*;
       
    37 use server::room::RoomId;
    25 
    38 
    26 pub fn run_action(server: &mut HWServer, token: usize, action: Action) {
    39 pub fn run_action(server: &mut HWServer, token: usize, action: Action) {
    27     match action {
    40     match action {
       
    41         SendAll(msg) =>
       
    42             server.send_all(msg),
    28         SendMe(msg) =>
    43         SendMe(msg) =>
    29             server.send_self(token, msg),
    44             server.send_self(token, msg),
    30         SendAllButMe(msg) => {
    45         SendAllButMe(msg) =>
    31             server.send_others(token, msg)
    46             server.send_others(token, msg),
    32         },
    47         SendToSelected(client_ids, msg) =>
       
    48             server.send_to_selected(client_ids, msg),
    33         ByeClient(msg) => {
    49         ByeClient(msg) => {
       
    50             let room_id;
       
    51             let nick;
       
    52             {
       
    53                 let c = &server.clients[token];
       
    54                 room_id = c.room_id;
       
    55                 nick = c.nick.clone();
       
    56             }
       
    57 
       
    58             let action = room_id.map (|id| {
       
    59                 if id == server.lobby_id {
       
    60                     SendAll(LobbyLeft(nick, msg.clone()))
       
    61                 } else {
       
    62                     MoveToLobby(format!("quit: {}", msg.clone()))
       
    63                 }
       
    64             });
       
    65 
       
    66             if let Some(action) = action {
       
    67                 server.react(token, vec![action]);
       
    68             }
       
    69 
    34             server.react(token, vec![
    70             server.react(token, vec![
    35                 SendMe(Bye(msg)),
    71                 SendMe(Bye(msg)),
    36                 RemoveClient,
    72                 RemoveClient]);
    37                 ]);
       
    38         },
    73         },
    39         RemoveClient => {
    74         RemoveClient => {
    40             server.removed_clients.push(token);
    75             server.removed_clients.push(token);
    41             if server.clients.contains(token) {
    76             if server.clients.contains(token) {
    42                 server.clients.remove(token);
    77                 server.clients.remove(token);
    62                     }
    97                     }
    63                 }
    98                 }
    64                 joined_msg = LobbyJoined(lobby_nicks);
    99                 joined_msg = LobbyJoined(lobby_nicks);
    65             }
   100             }
    66             let everyone_msg = LobbyJoined(vec![server.clients[token].nick.clone()]);
   101             let everyone_msg = LobbyJoined(vec![server.clients[token].nick.clone()]);
       
   102             let flags_msg = ClientFlags(
       
   103                 "+i".to_string(),
       
   104                 server.clients.iter()
       
   105                     .filter(|(_, c)| c.room_id.is_some())
       
   106                     .map(|(_, c)| c.nick.clone())
       
   107                     .collect());
       
   108             let server_msg = ServerMessage("\u{1f994} is watching".to_string());
       
   109             let rooms_msg = Rooms(server.rooms.iter()
       
   110                 .filter(|(id, _)| *id != server.lobby_id)
       
   111                 .flat_map(|(_, r)|
       
   112                     r.info(r.master_id.map(|id| &server.clients[id])))
       
   113                 .collect());
    67             server.react(token, vec![
   114             server.react(token, vec![
    68                 SendAllButMe(everyone_msg),
   115                 SendAllButMe(everyone_msg),
    69                 SendMe(joined_msg),
   116                 SendMe(joined_msg),
       
   117                 SendMe(flags_msg),
       
   118                 SendMe(server_msg),
       
   119                 SendMe(rooms_msg),
    70                 ]);
   120                 ]);
    71         },
   121         },
    72         AddRoom(name, password) => {
   122         AddRoom(name, password) => {
       
   123             let room_protocol;
       
   124             let room_info;
    73             let room_id = server.add_room();;
   125             let room_id = server.add_room();;
    74             {
   126             {
    75                 let r = &mut server.rooms[room_id];
   127                 let r = &mut server.rooms[room_id];
    76                 let c = &mut server.clients[token];
   128                 let c = &mut server.clients[token];
       
   129                 r.master_id = Some(c.id);
    77                 r.name = name;
   130                 r.name = name;
    78                 r.password = password;
   131                 r.password = password;
    79                 r.ready_players_number = 1;
       
    80                 r.protocol_number = c.protocol_number;
   132                 r.protocol_number = c.protocol_number;
       
   133 
       
   134                 room_protocol = r.protocol_number;
       
   135                 room_info = r.info(Some(&c));
       
   136             }
       
   137             let protocol_client_ids = server.protocol_clients(room_protocol);
       
   138             server.react(token, vec![
       
   139                 SendToSelected(protocol_client_ids, RoomAdd(room_info)),
       
   140                 MoveToRoom(room_id)]);
       
   141         },
       
   142         RemoveRoom(room_id) => {
       
   143             let room_protocol;
       
   144             let room_name;
       
   145             {
       
   146                 let r = &mut server.rooms[room_id];
       
   147                 room_protocol = r.protocol_number;
       
   148                 room_name = r.name.clone();
       
   149             }
       
   150             server.rooms.remove(room_id);
       
   151             let protocol_client_ids = server.protocol_clients(room_protocol);
       
   152             server.react(token, vec![
       
   153                 SendToSelected(protocol_client_ids, RoomRemove(room_name))]);
       
   154         }
       
   155         MoveToRoom(room_id) => {
       
   156             let flags_msg;
       
   157             let nick;
       
   158             {
       
   159                 let r = &mut server.rooms[room_id];
       
   160                 let c = &mut server.clients[token];
       
   161                 r.players_number += 1;
    81                 c.room_id = Some(room_id);
   162                 c.room_id = Some(room_id);
    82             }
   163                 c.is_joined_mid_game = false;
    83         },
   164                 if r.master_id == Some(c.id) {
       
   165                     r.ready_players_number += 1;
       
   166                     c.is_master = true;
       
   167                     c.is_ready = true;
       
   168                 } else {
       
   169                     c.is_ready = false;
       
   170                     c.is_master = false;
       
   171                 }
       
   172                 flags_msg = ClientFlags("+i".to_string(), vec![c.nick.clone()]);
       
   173                 nick = c.nick.clone();
       
   174             }
       
   175             let rooms_client_ids = server.room_clients(room_id);
       
   176             server.react(token, vec![
       
   177                 SendToSelected(rooms_client_ids, RoomJoined(vec![nick])),
       
   178                 SendAll(flags_msg),
       
   179                 SendRoomUpdate(None)]);
       
   180         },
       
   181         MoveToLobby(msg) => {
       
   182             let mut actions = Vec::new();
       
   183             let other_client_ids = server.other_clients_in_room(token);
       
   184             let lobby_id = server.lobby_id;
       
   185             if let (c, Some(r)) = server.client_and_room(token) {
       
   186                 r.players_number -= 1;
       
   187                 if c.is_ready {
       
   188                     r.ready_players_number -= 1;
       
   189                 }
       
   190                 if r.players_number > 0 && c.is_master {
       
   191                     actions.push(ChangeMaster(r.id, None));
       
   192                 }
       
   193                 actions.push(SendToSelected(other_client_ids, RoomLeft(c.nick.clone(), msg)));
       
   194                 actions.push(SendAll(ClientFlags("-i".to_string(), vec![c.nick.clone()])));
       
   195                 actions.push(SendRoomUpdate(Some(r.name.clone())));
       
   196             }
       
   197             server.react(token, actions);
       
   198             actions = Vec::new();
       
   199 
       
   200             if let (c, Some(r)) = server.client_and_room(token) {
       
   201                 c.room_id = Some(lobby_id);
       
   202                 if r.players_number == 0 {
       
   203                     actions.push(RemoveRoom(r.id));
       
   204                 }
       
   205             }
       
   206             server.react(token, actions)
       
   207         }
       
   208         ChangeMaster(room_id, new_id) => {
       
   209             let mut actions = Vec::new();
       
   210             let room_client_ids = server.room_clients(room_id);
       
   211             let new_id = new_id.or_else(||
       
   212                 room_client_ids.iter().find(|id| **id != token).map(|id| *id));
       
   213             let new_nick = new_id.map(|id| server.clients[id].nick.clone());
       
   214 
       
   215             if let (c, Some(r)) = server.client_and_room(token) {
       
   216                 if let Some(id) = r.master_id {
       
   217                     c.is_master = false;
       
   218                     r.master_id = None;
       
   219                     actions.push(SendToSelected(room_client_ids.clone(), ClientFlags("-h".to_string(), vec![c.nick.clone()])));
       
   220                 }
       
   221                 r.master_id = new_id;
       
   222                 if let Some(nick) = new_nick {
       
   223                     actions.push(SendToSelected(room_client_ids, ClientFlags("+h".to_string(), vec![nick])));
       
   224                 }
       
   225             }
       
   226             new_id.map(|id| server.clients[id].is_master = true);
       
   227             server.react(token, actions);
       
   228         }
       
   229         SendRoomUpdate(old_name) => {
       
   230             let room_data =
       
   231                 if let (c, Some(r)) = server.client_and_room(token) {
       
   232                     let name = old_name.unwrap_or_else(|| r.name.clone());
       
   233                     Some((name, r.protocol_number, r.info(Some(&c))))
       
   234                 } else {
       
   235                     None
       
   236                 };
       
   237 
       
   238             if let Some((room_name, protocol, room_info)) = room_data {
       
   239                 let protocol_clients = server.protocol_clients(protocol);
       
   240                 server.react(token,
       
   241                              vec![SendToSelected(protocol_clients, RoomUpdated(room_name, room_info))]);
       
   242             }
       
   243         }
       
   244 
    84         Warn(msg) => {
   245         Warn(msg) => {
    85             run_action(server, token,SendMe(Warning(msg)));
   246             run_action(server, token,SendMe(Warning(msg)));
    86         }
   247         }
    87         //_ => unimplemented!(),
   248         ProtocolError(msg) => {
       
   249             run_action(server, token, SendMe(Error(msg)))
       
   250         }
    88     }
   251     }
    89 }
   252 }