project_files/HedgewarsMobile/Classes/GameSetup.m
changeset 5154 851f36579ed4
parent 5152 589f69a9665c
child 5155 f2165724605c
equal deleted inserted replaced
5152:589f69a9665c 5154:851f36579ed4
     1 /*
       
     2  * Hedgewars-iOS, a Hedgewars port for iOS devices
       
     3  * Copyright (c) 2009-2011 Vittorio Giovara <vittorio.giovara@gmail.com>
       
     4  *
       
     5  * This program is free software; you can redistribute it and/or modify
       
     6  * it under the terms of the GNU General Public License as published by
       
     7  * the Free Software Foundation; version 2 of the License
       
     8  *
       
     9  * This program is distributed in the hope that it will be useful,
       
    10  * but WITHOUT ANY WARRANTY; without even the implied warranty of
       
    11  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
       
    12  * GNU General Public License for more details.
       
    13  *
       
    14  * You should have received a copy of the GNU General Public License
       
    15  * along with this program; if not, write to the Free Software
       
    16  * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
       
    17  *
       
    18  * File created on 10/01/2010.
       
    19  */
       
    20 
       
    21 
       
    22 #import "GameSetup.h"
       
    23 #import "PascalImports.h"
       
    24 #import "CommodityFunctions.h"
       
    25 #import "OverlayViewController.h"
       
    26 
       
    27 #define BUFFER_SIZE 255     // like in original frontend
       
    28 
       
    29 @implementation GameSetup
       
    30 @synthesize systemSettings, gameConfig, statsArray, savePath, menuStyle;
       
    31 
       
    32 -(id) initWithDictionary:(NSDictionary *)gameDictionary {
       
    33     if (self = [super init]) {
       
    34         ipcPort = randomPort();
       
    35 
       
    36         // the general settings file + menu style (read by the overlay)
       
    37         NSDictionary *dictSett = [[NSDictionary alloc] initWithContentsOfFile:SETTINGS_FILE()];
       
    38         self.menuStyle = [[dictSett objectForKey:@"menu"] boolValue];
       
    39         self.systemSettings = dictSett;
       
    40         [dictSett release];
       
    41 
       
    42         // this game run settings
       
    43         self.gameConfig = [gameDictionary objectForKey:@"game_dictionary"];
       
    44 
       
    45         // is it a netgame?
       
    46         isNetGame = [[gameDictionary objectForKey:@"netgame"] boolValue];
       
    47 
       
    48         // is it a Save?
       
    49         NSString *path = [gameDictionary objectForKey:@"savefile"];
       
    50         // if path is empty it means that you have to create a new file, otherwise read from that file
       
    51         if ([path isEqualToString:@""] == YES) {
       
    52             NSDateFormatter *outputFormatter = [[NSDateFormatter alloc] init];
       
    53             [outputFormatter setDateFormat:@"yyyy-MM-dd '@' HH.mm"];
       
    54             NSString *newDateString = [outputFormatter stringFromDate:[NSDate date]];
       
    55             self.savePath = [SAVES_DIRECTORY() stringByAppendingFormat:@"%@.hws", newDateString];
       
    56             [outputFormatter release];
       
    57         } else
       
    58             self.savePath = path;
       
    59 
       
    60         self.statsArray = nil;
       
    61     }
       
    62     return self;
       
    63 }
       
    64 
       
    65 -(void) dealloc {
       
    66     [statsArray release];
       
    67     [gameConfig release];
       
    68     [systemSettings release];
       
    69     [savePath release];
       
    70     [super dealloc];
       
    71 }
       
    72 
       
    73 #pragma mark -
       
    74 #pragma mark Provider functions
       
    75 // unpacks team data from the selected team.plist to a sequence of engine commands
       
    76 -(void) provideTeamData:(NSString *)teamName forHogs:(NSInteger) numberOfPlayingHogs withHealth:(NSInteger) initialHealth ofColor:(NSNumber *)teamColor {
       
    77     /*
       
    78      addteam <32charsMD5hash> <color> <team name>
       
    79      addhh <level> <health> <hedgehog name>
       
    80      <level> is 0 for human, 1-5 for bots (5 is the most stupid)
       
    81     */
       
    82 
       
    83     NSString *teamFile = [[NSString alloc] initWithFormat:@"%@/%@", TEAMS_DIRECTORY(), teamName];
       
    84     NSDictionary *teamData = [[NSDictionary alloc] initWithContentsOfFile:teamFile];
       
    85     [teamFile release];
       
    86 
       
    87     NSString *teamHashColorAndName = [[NSString alloc] initWithFormat:@"eaddteam %@ %@ %@",
       
    88                                       [teamData objectForKey:@"hash"], [teamColor stringValue], [teamName stringByDeletingPathExtension]];
       
    89     [self sendToEngine: teamHashColorAndName];
       
    90     [teamHashColorAndName release];
       
    91 
       
    92     NSString *grave = [[NSString alloc] initWithFormat:@"egrave %@", [teamData objectForKey:@"grave"]];
       
    93     [self sendToEngine: grave];
       
    94     [grave release];
       
    95 
       
    96     NSString *fort = [[NSString alloc] initWithFormat:@"efort %@", [teamData objectForKey:@"fort"]];
       
    97     [self sendToEngine: fort];
       
    98     [fort release];
       
    99 
       
   100     NSString *voicepack = [[NSString alloc] initWithFormat:@"evoicepack %@", [teamData objectForKey:@"voicepack"]];
       
   101     [self sendToEngine: voicepack];
       
   102     [voicepack release];
       
   103 
       
   104     NSString *flag = [[NSString alloc] initWithFormat:@"eflag %@", [teamData objectForKey:@"flag"]];
       
   105     [self sendToEngine: flag];
       
   106     [flag release];
       
   107 
       
   108     NSArray *hogs = [teamData objectForKey:@"hedgehogs"];
       
   109     for (int i = 0; i < numberOfPlayingHogs; i++) {
       
   110         NSDictionary *hog = [hogs objectAtIndex:i];
       
   111 
       
   112         NSString *hogLevelHealthAndName = [[NSString alloc] initWithFormat:@"eaddhh %@ %d %@",
       
   113                                            [hog objectForKey:@"level"], initialHealth, [hog objectForKey:@"hogname"]];
       
   114         [self sendToEngine: hogLevelHealthAndName];
       
   115         [hogLevelHealthAndName release];
       
   116 
       
   117         NSString *hogHat = [[NSString alloc] initWithFormat:@"ehat %@", [hog objectForKey:@"hat"]];
       
   118         [self sendToEngine: hogHat];
       
   119         [hogHat release];
       
   120     }
       
   121 
       
   122     [teamData release];
       
   123 }
       
   124 
       
   125 // unpacks ammostore data from the selected ammo.plist to a sequence of engine commands
       
   126 -(void) provideAmmoData:(NSString *)ammostoreName forPlayingTeams:(NSInteger) numberOfTeams {
       
   127     NSString *weaponPath = [[NSString alloc] initWithFormat:@"%@/%@",WEAPONS_DIRECTORY(),ammostoreName];
       
   128     NSDictionary *ammoData = [[NSDictionary alloc] initWithContentsOfFile:weaponPath];
       
   129     [weaponPath release];
       
   130 
       
   131     // if we're loading an older version of ammos fill the engine message with 0s
       
   132     int diff = HW_getNumberOfWeapons() - [[ammoData objectForKey:@"ammostore_initialqt"] length];
       
   133     NSString *update = @"";
       
   134     while ([update length] < diff)
       
   135         update = [update stringByAppendingString:@"0"];
       
   136 
       
   137     NSString *ammloadt = [[NSString alloc] initWithFormat:@"eammloadt %@%@", [ammoData objectForKey:@"ammostore_initialqt"], update];
       
   138     [self sendToEngine: ammloadt];
       
   139     [ammloadt release];
       
   140 
       
   141     NSString *ammprob = [[NSString alloc] initWithFormat:@"eammprob %@%@", [ammoData objectForKey:@"ammostore_probability"], update];
       
   142     [self sendToEngine: ammprob];
       
   143     [ammprob release];
       
   144 
       
   145     NSString *ammdelay = [[NSString alloc] initWithFormat:@"eammdelay %@%@", [ammoData objectForKey:@"ammostore_delay"], update];
       
   146     [self sendToEngine: ammdelay];
       
   147     [ammdelay release];
       
   148 
       
   149     NSString *ammreinf = [[NSString alloc] initWithFormat:@"eammreinf %@%@", [ammoData objectForKey:@"ammostore_crate"], update];
       
   150     [self sendToEngine: ammreinf];
       
   151     [ammreinf release];
       
   152 
       
   153     // send this for each team so it applies the same ammostore to all teams
       
   154     NSString *ammstore = [[NSString alloc] initWithString:@"eammstore"];
       
   155     for (int i = 0; i < numberOfTeams; i++)
       
   156         [self sendToEngine: ammstore];
       
   157     [ammstore release];
       
   158 
       
   159     [ammoData release];
       
   160 }
       
   161 
       
   162 // unpacks scheme data from the selected scheme.plist to a sequence of engine commands
       
   163 -(NSInteger) provideScheme:(NSString *)schemeName {
       
   164     NSString *schemePath = [[NSString alloc] initWithFormat:@"%@/%@",SCHEMES_DIRECTORY(),schemeName];
       
   165     NSDictionary *schemeDictionary = [[NSDictionary alloc] initWithContentsOfFile:schemePath];
       
   166     [schemePath release];
       
   167     NSArray *basicArray = [schemeDictionary objectForKey:@"basic"];
       
   168     NSArray *gamemodArray = [schemeDictionary objectForKey:@"gamemod"];
       
   169     int result = 0;
       
   170     int mask = 0x00000004;
       
   171 
       
   172     // pack the gameflags in a single var and send it
       
   173     for (NSNumber *value in gamemodArray) {
       
   174         if ([value boolValue] == YES)
       
   175             result |= mask;
       
   176         mask <<= 1;
       
   177     }
       
   178     NSString *flags = [[NSString alloc] initWithFormat:@"e$gmflags %d",result];
       
   179     [self sendToEngine:flags];
       
   180     [flags release];
       
   181 
       
   182     /* basic game flags */
       
   183     NSString *path = [[NSString alloc] initWithFormat:@"%@/basicFlags_en.plist",IFRONTEND_DIRECTORY()];
       
   184     NSArray *mods = [[NSArray alloc] initWithContentsOfFile:path];
       
   185     [path release];
       
   186 
       
   187     result = [[basicArray objectAtIndex:0] intValue];
       
   188 
       
   189     for (int i = 1; i < [basicArray count]; i++) {
       
   190         NSDictionary *dict = [mods objectAtIndex:i];
       
   191         NSString *command = [dict objectForKey:@"command"];
       
   192         NSInteger value = [[basicArray objectAtIndex:i] intValue];
       
   193         if ([[dict objectForKey:@"checkOverMax"] boolValue] && value >= [[dict objectForKey:@"max"] intValue])
       
   194             value = 9999;
       
   195         if ([[dict objectForKey:@"times1000"] boolValue])
       
   196             value = value * 1000;
       
   197         NSString *strToSend = [[NSString alloc] initWithFormat:@"%@ %d",command,value];
       
   198         [self sendToEngine:strToSend];
       
   199         [strToSend release];
       
   200     }
       
   201     [mods release];
       
   202 
       
   203     [schemeDictionary release];
       
   204     return result;
       
   205 }
       
   206 
       
   207 #pragma mark -
       
   208 #pragma mark Network relevant code
       
   209 -(void) dumpRawData:(const char *)buffer ofSize:(uint8_t) length {
       
   210     // is it performant to reopen the stream every time?
       
   211     NSOutputStream *os = [[NSOutputStream alloc] initToFileAtPath:self.savePath append:YES];
       
   212     [os open];
       
   213     [os write:&length maxLength:1];
       
   214     [os write:(const uint8_t *)buffer maxLength:length];
       
   215     [os close];
       
   216     [os release];
       
   217 }
       
   218 
       
   219 // wrapper that computes the length of the message and then sends the command string, saving the command on a file
       
   220 -(int) sendToEngine:(NSString *)string {
       
   221     uint8_t length = [string length];
       
   222 
       
   223     [self dumpRawData:[string UTF8String] ofSize:length];
       
   224     SDLNet_TCP_Send(csd, &length, 1);
       
   225     return SDLNet_TCP_Send(csd, [string UTF8String], length);
       
   226 }
       
   227 
       
   228 // wrapper that computes the length of the message and then sends the command string, skipping file writing
       
   229 -(int) sendToEngineNoSave:(NSString *)string {
       
   230     uint8_t length = [string length];
       
   231 
       
   232     SDLNet_TCP_Send(csd, &length, 1);
       
   233     return SDLNet_TCP_Send(csd, [string UTF8String], length);
       
   234 }
       
   235 
       
   236 // method that handles net setup with engine and keeps connection alive
       
   237 -(void) engineProtocol {
       
   238     NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
       
   239     TCPsocket sd;
       
   240     IPaddress ip;
       
   241     int eProto;
       
   242     BOOL clientQuit;
       
   243     char const buffer[BUFFER_SIZE];
       
   244     uint8_t msgSize;
       
   245 
       
   246     clientQuit = NO;
       
   247     csd = NULL;
       
   248 
       
   249     if (SDLNet_Init() < 0) {
       
   250         DLog(@"SDLNet_Init: %s", SDLNet_GetError());
       
   251         clientQuit = YES;
       
   252     }
       
   253 
       
   254     // Resolving the host using NULL make network interface to listen
       
   255     if (SDLNet_ResolveHost(&ip, NULL, ipcPort) < 0 && !clientQuit) {
       
   256         DLog(@"SDLNet_ResolveHost: %s\n", SDLNet_GetError());
       
   257         clientQuit = YES;
       
   258     }
       
   259 
       
   260     // Open a connection with the IP provided (listen on the host's port)
       
   261     if (!(sd = SDLNet_TCP_Open(&ip)) && !clientQuit) {
       
   262         DLog(@"SDLNet_TCP_Open: %s %\n", SDLNet_GetError(), ipcPort);
       
   263         clientQuit = YES;
       
   264     }
       
   265 
       
   266     DLog(@"Waiting for a client on port %d", ipcPort);
       
   267     while (csd == NULL)
       
   268         csd = SDLNet_TCP_Accept(sd);
       
   269     SDLNet_TCP_Close(sd);
       
   270 
       
   271     while (!clientQuit) {
       
   272         msgSize = 0;
       
   273         memset((void *)buffer, '\0', BUFFER_SIZE);
       
   274         if (SDLNet_TCP_Recv(csd, &msgSize, sizeof(uint8_t)) <= 0)
       
   275             break;
       
   276         if (SDLNet_TCP_Recv(csd, (void *)buffer, msgSize) <= 0)
       
   277             break;
       
   278 
       
   279         switch (buffer[0]) {
       
   280             case 'C':
       
   281                 DLog(@"sending game config...\n%@",self.gameConfig);
       
   282 
       
   283                 if (isNetGame == YES)
       
   284                     [self sendToEngineNoSave:@"TN"];
       
   285                 else
       
   286                     [self sendToEngineNoSave:@"TL"];
       
   287                 NSString *saveHeader = @"TS";
       
   288                 [self dumpRawData:[saveHeader UTF8String] ofSize:[saveHeader length]];
       
   289 
       
   290                 // seed info
       
   291                 [self sendToEngine:[self.gameConfig objectForKey:@"seed_command"]];
       
   292 
       
   293                 // dimension of the map
       
   294                 [self sendToEngine:[self.gameConfig objectForKey:@"templatefilter_command"]];
       
   295                 [self sendToEngine:[self.gameConfig objectForKey:@"mapgen_command"]];
       
   296                 [self sendToEngine:[self.gameConfig objectForKey:@"mazesize_command"]];
       
   297 
       
   298                 // static land (if set)
       
   299                 NSString *staticMap = [self.gameConfig objectForKey:@"staticmap_command"];
       
   300                 if ([staticMap length] != 0)
       
   301                     [self sendToEngine:staticMap];
       
   302 
       
   303                 // lua script (if set)
       
   304                 NSString *script = [self.gameConfig objectForKey:@"mission_command"];
       
   305                 if ([script length] != 0)
       
   306                     [self sendToEngine:script];
       
   307                 
       
   308                 // theme info
       
   309                 [self sendToEngine:[self.gameConfig objectForKey:@"theme_command"]];
       
   310 
       
   311                 // scheme (returns initial health)
       
   312                 NSInteger health = [self provideScheme:[self.gameConfig objectForKey:@"scheme"]];
       
   313 
       
   314                 // send an ammostore for each team
       
   315                 NSArray *teamsConfig = [self.gameConfig objectForKey:@"teams_list"];
       
   316                 [self provideAmmoData:[self.gameConfig objectForKey:@"weapon"] forPlayingTeams:[teamsConfig count]];
       
   317 
       
   318                 // finally add hogs
       
   319                 for (NSDictionary *teamData in teamsConfig) {
       
   320                     [self provideTeamData:[teamData objectForKey:@"team"]
       
   321                                   forHogs:[[teamData objectForKey:@"number"] intValue]
       
   322                                withHealth:health
       
   323                                   ofColor:[teamData objectForKey:@"color"]];
       
   324                 }
       
   325                 break;
       
   326             case '?':
       
   327                 DLog(@"Ping? Pong!");
       
   328                 [self sendToEngine:@"!"];
       
   329                 break;
       
   330             case 'E':
       
   331                 DLog(@"ERROR - last console line: [%s]", &buffer[1]);
       
   332                 clientQuit = YES;
       
   333                 break;
       
   334             case 'e':
       
   335                 [self dumpRawData:buffer ofSize:msgSize];
       
   336 
       
   337                 sscanf((char *)buffer, "%*s %d", &eProto);
       
   338                 int netProto;
       
   339                 char *versionStr;
       
   340 
       
   341                 HW_versionInfo(&netProto, &versionStr);
       
   342                 if (netProto == eProto) {
       
   343                     DLog(@"Setting protocol version %d (%s)", eProto, versionStr);
       
   344                 } else {
       
   345                     DLog(@"ERROR - wrong protocol number: %d (expecting %d)", netProto, eProto);
       
   346                     clientQuit = YES;
       
   347                 }
       
   348                 break;
       
   349             case 'i':
       
   350                 if (self.statsArray == nil) {
       
   351                     self.statsArray = [[NSMutableArray alloc] initWithCapacity:10 - 2];
       
   352                     NSMutableArray *ranking = [[NSMutableArray alloc] initWithCapacity:4];
       
   353                     [self.statsArray insertObject:ranking atIndex:0];
       
   354                     [ranking release];
       
   355                 }
       
   356                 NSString *tempStr = [NSString stringWithUTF8String:&buffer[2]];
       
   357                 NSArray *info = [tempStr componentsSeparatedByString:@" "];
       
   358                 NSString *arg = [info objectAtIndex:0];
       
   359                 int index = [arg length] + 3;
       
   360                 switch (buffer[1]) {
       
   361                     case 'r':           // winning team
       
   362                         [self.statsArray insertObject:[NSString stringWithUTF8String:&buffer[2]] atIndex:1];
       
   363                         break;
       
   364                     case 'D':           // best shot
       
   365                         [self.statsArray addObject:[NSString stringWithFormat:@"The best shot award won by %s (with %@ points)", &buffer[index], arg]];
       
   366                         break;
       
   367                     case 'k':           // best hedgehog
       
   368                         [self.statsArray addObject:[NSString stringWithFormat:@"The best killer is %s with %@ kills in a turn", &buffer[index], arg]];
       
   369                         break;
       
   370                     case 'K':           // number of hogs killed
       
   371                         [self.statsArray addObject:[NSString stringWithFormat:@"%@ hedgehog(s) were killed during this round", arg]];
       
   372                         break;
       
   373                     case 'H':           // team health/graph
       
   374                         break;
       
   375                     case 'T':           // local team stats
       
   376                         // still WIP in statsPage.cpp
       
   377                         break;
       
   378                     case 'P':           // teams ranking
       
   379                         [[self.statsArray objectAtIndex:0] addObject:tempStr];
       
   380                         break;
       
   381                     case 's':           // self damage
       
   382                         [self.statsArray addObject:[NSString stringWithFormat:@"%s thought it's good to shoot his own hedgehogs with %@ points", &buffer[index], arg]];
       
   383                         break;
       
   384                     case 'S':           // friendly fire
       
   385                         [self.statsArray addObject:[NSString stringWithFormat:@"%s killed %@ of his own hedgehogs", &buffer[index], arg]];
       
   386                         break;
       
   387                     case 'B':           // turn skipped
       
   388                         [self.statsArray addObject:[NSString stringWithFormat:@"%s was scared and skipped turn %@ times", &buffer[index], arg]];
       
   389                         break;
       
   390                     default:
       
   391                         DLog(@"Unhandled stat message, see statsPage.cpp");
       
   392                         break;
       
   393                 }
       
   394                 break;
       
   395             case 'q':
       
   396                 // game ended, can remove the savefile and the trailing overlay (when dualhead)
       
   397                 [[NSFileManager defaultManager] removeItemAtPath:self.savePath error:nil];
       
   398                 if (IS_DUALHEAD())
       
   399                     [[NSNotificationCenter defaultCenter] postNotificationName:@"remove overlay" object:nil];
       
   400                 break;
       
   401             case 'Q':
       
   402                 // game exited but not completed, nothing to do (just don't save the message)
       
   403                 break;
       
   404             default:
       
   405                 [self dumpRawData:buffer ofSize:msgSize];
       
   406                 break;
       
   407         }
       
   408     }
       
   409     DLog(@"Engine exited, ending thread");
       
   410 
       
   411     // Close the client socket
       
   412     SDLNet_TCP_Close(csd);
       
   413     SDLNet_Quit();
       
   414 
       
   415     [pool release];
       
   416     // Invoking this method should be avoided as it does not give your thread a chance
       
   417     // to clean up any resources it allocated during its execution.
       
   418     //[NSThread exit];
       
   419 }
       
   420 
       
   421 #pragma mark -
       
   422 #pragma mark Setting methods
       
   423 // returns an array of c-strings that are read by engine at startup
       
   424 -(const char **)getGameSettings:(NSString *)recordFile {
       
   425     NSInteger width, height;
       
   426     NSString *ipcString = [[NSString alloc] initWithFormat:@"%d", ipcPort];
       
   427     NSString *localeString = [[NSString alloc] initWithFormat:@"%@.txt", [[NSLocale currentLocale] objectForKey:NSLocaleLanguageCode]];
       
   428     NSString *rotation;
       
   429     if (IS_DUALHEAD()) {
       
   430         CGRect screenBounds = [[[UIScreen screens] objectAtIndex:1] bounds];
       
   431         width = (int) screenBounds.size.width;
       
   432         height = (int) screenBounds.size.height;
       
   433         rotation = @"0";
       
   434     } else {
       
   435         CGRect screenBounds = [[UIScreen mainScreen] bounds];
       
   436         width = (int) screenBounds.size.height;
       
   437         height = (int) screenBounds.size.width;
       
   438         UIDeviceOrientation orientation = (UIDeviceOrientation) [[self.gameConfig objectForKey:@"orientation"] intValue];
       
   439         if (orientation == UIDeviceOrientationLandscapeLeft)
       
   440             rotation = @"-90";
       
   441         else
       
   442             rotation = @"90";
       
   443     }
       
   444         
       
   445     NSString *horizontalSize = [[NSString alloc] initWithFormat:@"%d", width];
       
   446     NSString *verticalSize = [[NSString alloc] initWithFormat:@"%d", height];
       
   447     const char **gameArgs = (const char **)malloc(sizeof(char *) * 10);
       
   448     BOOL enhanced = [[self.systemSettings objectForKey:@"enhanced"] boolValue];
       
   449 
       
   450     NSString *modelId = modelType();
       
   451     NSInteger tmpQuality;
       
   452     if ([modelId hasPrefix:@"iPhone1"] || [modelId hasPrefix:@"iPod1,1"] || [modelId hasPrefix:@"iPod2,1"])     // = iPhone and iPhone 3G or iPod Touch or iPod Touch 2G
       
   453         tmpQuality = 0x00000001 | 0x00000002 | 0x00000008 | 0x00000040;                 // rqLowRes | rqBlurryLand | rqSimpleRope | rqKillFlakes
       
   454     else if ([modelId hasPrefix:@"iPhone2"] || [modelId hasPrefix:@"iPod3"])                                    // = iPhone 3GS or iPod Touch 3G
       
   455         tmpQuality = 0x00000002 | 0x00000040;                                           // rqBlurryLand | rqKillFlakes
       
   456     else if ([modelId hasPrefix:@"iPad1"] || [modelId hasPrefix:@"iPod4"] || enhanced == NO)                    // = iPad 1G or iPod Touch 4G or not enhanced mode
       
   457         tmpQuality = 0x00000002;                                                        // rqBlurryLand
       
   458     else                                                                                                        // = everything else
       
   459         tmpQuality = 0;                                                                 // full quality
       
   460 
       
   461     if (IS_IPAD() == NO)                                                                                        // = disable tooltips on phone
       
   462         tmpQuality = tmpQuality | 0x00000400;
       
   463 
       
   464     // prevents using an empty nickname
       
   465     NSString *username;
       
   466     NSString *originalUsername = [self.systemSettings objectForKey:@"username"];
       
   467     if ([originalUsername length] == 0)
       
   468         username = [[NSString alloc] initWithFormat:@"MobileUser-%@",ipcString];
       
   469     else
       
   470         username = [[NSString alloc] initWithString:originalUsername];
       
   471 
       
   472     gameArgs[ 0] = [ipcString UTF8String];                                                       //ipcPort
       
   473     gameArgs[ 1] = [horizontalSize UTF8String];                                                  //cScreenWidth
       
   474     gameArgs[ 2] = [verticalSize UTF8String];                                                    //cScreenHeight
       
   475     gameArgs[ 3] = [[[NSNumber numberWithInteger:tmpQuality] stringValue] UTF8String];           //quality
       
   476     gameArgs[ 4] = "en.txt";//[localeString UTF8String];                                                    //cLocaleFName
       
   477     gameArgs[ 5] = [username UTF8String];                                                        //UserNick
       
   478     gameArgs[ 6] = [[[self.systemSettings objectForKey:@"sound"] stringValue] UTF8String];       //isSoundEnabled
       
   479     gameArgs[ 7] = [[[self.systemSettings objectForKey:@"music"] stringValue] UTF8String];       //isMusicEnabled
       
   480     gameArgs[ 8] = [[[self.systemSettings objectForKey:@"alternate"] stringValue] UTF8String];   //cAltDamage
       
   481     gameArgs[ 9] = [rotation UTF8String];                                                        //rotateQt
       
   482     gameArgs[10] = [recordFile UTF8String];                                                      //recordFileName
       
   483 
       
   484     [verticalSize release];
       
   485     [horizontalSize release];
       
   486     [localeString release];
       
   487     [ipcString release];
       
   488     [username release];
       
   489     return gameArgs;
       
   490 }
       
   491 
       
   492 
       
   493 @end