project_files/HedgewarsMobile/Classes/GameSetup.m
changeset 5154 851f36579ed4
parent 5152 589f69a9665c
child 5155 f2165724605c
--- a/project_files/HedgewarsMobile/Classes/GameSetup.m	Sun Apr 17 13:33:46 2011 -0400
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,493 +0,0 @@
-/*
- * Hedgewars-iOS, a Hedgewars port for iOS devices
- * Copyright (c) 2009-2011 Vittorio Giovara <vittorio.giovara@gmail.com>
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; version 2 of the License
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
- *
- * File created on 10/01/2010.
- */
-
-
-#import "GameSetup.h"
-#import "PascalImports.h"
-#import "CommodityFunctions.h"
-#import "OverlayViewController.h"
-
-#define BUFFER_SIZE 255     // like in original frontend
-
-@implementation GameSetup
-@synthesize systemSettings, gameConfig, statsArray, savePath, menuStyle;
-
--(id) initWithDictionary:(NSDictionary *)gameDictionary {
-    if (self = [super init]) {
-        ipcPort = randomPort();
-
-        // the general settings file + menu style (read by the overlay)
-        NSDictionary *dictSett = [[NSDictionary alloc] initWithContentsOfFile:SETTINGS_FILE()];
-        self.menuStyle = [[dictSett objectForKey:@"menu"] boolValue];
-        self.systemSettings = dictSett;
-        [dictSett release];
-
-        // this game run settings
-        self.gameConfig = [gameDictionary objectForKey:@"game_dictionary"];
-
-        // is it a netgame?
-        isNetGame = [[gameDictionary objectForKey:@"netgame"] boolValue];
-
-        // is it a Save?
-        NSString *path = [gameDictionary objectForKey:@"savefile"];
-        // if path is empty it means that you have to create a new file, otherwise read from that file
-        if ([path isEqualToString:@""] == YES) {
-            NSDateFormatter *outputFormatter = [[NSDateFormatter alloc] init];
-            [outputFormatter setDateFormat:@"yyyy-MM-dd '@' HH.mm"];
-            NSString *newDateString = [outputFormatter stringFromDate:[NSDate date]];
-            self.savePath = [SAVES_DIRECTORY() stringByAppendingFormat:@"%@.hws", newDateString];
-            [outputFormatter release];
-        } else
-            self.savePath = path;
-
-        self.statsArray = nil;
-    }
-    return self;
-}
-
--(void) dealloc {
-    [statsArray release];
-    [gameConfig release];
-    [systemSettings release];
-    [savePath release];
-    [super dealloc];
-}
-
-#pragma mark -
-#pragma mark Provider functions
-// unpacks team data from the selected team.plist to a sequence of engine commands
--(void) provideTeamData:(NSString *)teamName forHogs:(NSInteger) numberOfPlayingHogs withHealth:(NSInteger) initialHealth ofColor:(NSNumber *)teamColor {
-    /*
-     addteam <32charsMD5hash> <color> <team name>
-     addhh <level> <health> <hedgehog name>
-     <level> is 0 for human, 1-5 for bots (5 is the most stupid)
-    */
-
-    NSString *teamFile = [[NSString alloc] initWithFormat:@"%@/%@", TEAMS_DIRECTORY(), teamName];
-    NSDictionary *teamData = [[NSDictionary alloc] initWithContentsOfFile:teamFile];
-    [teamFile release];
-
-    NSString *teamHashColorAndName = [[NSString alloc] initWithFormat:@"eaddteam %@ %@ %@",
-                                      [teamData objectForKey:@"hash"], [teamColor stringValue], [teamName stringByDeletingPathExtension]];
-    [self sendToEngine: teamHashColorAndName];
-    [teamHashColorAndName release];
-
-    NSString *grave = [[NSString alloc] initWithFormat:@"egrave %@", [teamData objectForKey:@"grave"]];
-    [self sendToEngine: grave];
-    [grave release];
-
-    NSString *fort = [[NSString alloc] initWithFormat:@"efort %@", [teamData objectForKey:@"fort"]];
-    [self sendToEngine: fort];
-    [fort release];
-
-    NSString *voicepack = [[NSString alloc] initWithFormat:@"evoicepack %@", [teamData objectForKey:@"voicepack"]];
-    [self sendToEngine: voicepack];
-    [voicepack release];
-
-    NSString *flag = [[NSString alloc] initWithFormat:@"eflag %@", [teamData objectForKey:@"flag"]];
-    [self sendToEngine: flag];
-    [flag release];
-
-    NSArray *hogs = [teamData objectForKey:@"hedgehogs"];
-    for (int i = 0; i < numberOfPlayingHogs; i++) {
-        NSDictionary *hog = [hogs objectAtIndex:i];
-
-        NSString *hogLevelHealthAndName = [[NSString alloc] initWithFormat:@"eaddhh %@ %d %@",
-                                           [hog objectForKey:@"level"], initialHealth, [hog objectForKey:@"hogname"]];
-        [self sendToEngine: hogLevelHealthAndName];
-        [hogLevelHealthAndName release];
-
-        NSString *hogHat = [[NSString alloc] initWithFormat:@"ehat %@", [hog objectForKey:@"hat"]];
-        [self sendToEngine: hogHat];
-        [hogHat release];
-    }
-
-    [teamData release];
-}
-
-// unpacks ammostore data from the selected ammo.plist to a sequence of engine commands
--(void) provideAmmoData:(NSString *)ammostoreName forPlayingTeams:(NSInteger) numberOfTeams {
-    NSString *weaponPath = [[NSString alloc] initWithFormat:@"%@/%@",WEAPONS_DIRECTORY(),ammostoreName];
-    NSDictionary *ammoData = [[NSDictionary alloc] initWithContentsOfFile:weaponPath];
-    [weaponPath release];
-
-    // if we're loading an older version of ammos fill the engine message with 0s
-    int diff = HW_getNumberOfWeapons() - [[ammoData objectForKey:@"ammostore_initialqt"] length];
-    NSString *update = @"";
-    while ([update length] < diff)
-        update = [update stringByAppendingString:@"0"];
-
-    NSString *ammloadt = [[NSString alloc] initWithFormat:@"eammloadt %@%@", [ammoData objectForKey:@"ammostore_initialqt"], update];
-    [self sendToEngine: ammloadt];
-    [ammloadt release];
-
-    NSString *ammprob = [[NSString alloc] initWithFormat:@"eammprob %@%@", [ammoData objectForKey:@"ammostore_probability"], update];
-    [self sendToEngine: ammprob];
-    [ammprob release];
-
-    NSString *ammdelay = [[NSString alloc] initWithFormat:@"eammdelay %@%@", [ammoData objectForKey:@"ammostore_delay"], update];
-    [self sendToEngine: ammdelay];
-    [ammdelay release];
-
-    NSString *ammreinf = [[NSString alloc] initWithFormat:@"eammreinf %@%@", [ammoData objectForKey:@"ammostore_crate"], update];
-    [self sendToEngine: ammreinf];
-    [ammreinf release];
-
-    // send this for each team so it applies the same ammostore to all teams
-    NSString *ammstore = [[NSString alloc] initWithString:@"eammstore"];
-    for (int i = 0; i < numberOfTeams; i++)
-        [self sendToEngine: ammstore];
-    [ammstore release];
-
-    [ammoData release];
-}
-
-// unpacks scheme data from the selected scheme.plist to a sequence of engine commands
--(NSInteger) provideScheme:(NSString *)schemeName {
-    NSString *schemePath = [[NSString alloc] initWithFormat:@"%@/%@",SCHEMES_DIRECTORY(),schemeName];
-    NSDictionary *schemeDictionary = [[NSDictionary alloc] initWithContentsOfFile:schemePath];
-    [schemePath release];
-    NSArray *basicArray = [schemeDictionary objectForKey:@"basic"];
-    NSArray *gamemodArray = [schemeDictionary objectForKey:@"gamemod"];
-    int result = 0;
-    int mask = 0x00000004;
-
-    // pack the gameflags in a single var and send it
-    for (NSNumber *value in gamemodArray) {
-        if ([value boolValue] == YES)
-            result |= mask;
-        mask <<= 1;
-    }
-    NSString *flags = [[NSString alloc] initWithFormat:@"e$gmflags %d",result];
-    [self sendToEngine:flags];
-    [flags release];
-
-    /* basic game flags */
-    NSString *path = [[NSString alloc] initWithFormat:@"%@/basicFlags_en.plist",IFRONTEND_DIRECTORY()];
-    NSArray *mods = [[NSArray alloc] initWithContentsOfFile:path];
-    [path release];
-
-    result = [[basicArray objectAtIndex:0] intValue];
-
-    for (int i = 1; i < [basicArray count]; i++) {
-        NSDictionary *dict = [mods objectAtIndex:i];
-        NSString *command = [dict objectForKey:@"command"];
-        NSInteger value = [[basicArray objectAtIndex:i] intValue];
-        if ([[dict objectForKey:@"checkOverMax"] boolValue] && value >= [[dict objectForKey:@"max"] intValue])
-            value = 9999;
-        if ([[dict objectForKey:@"times1000"] boolValue])
-            value = value * 1000;
-        NSString *strToSend = [[NSString alloc] initWithFormat:@"%@ %d",command,value];
-        [self sendToEngine:strToSend];
-        [strToSend release];
-    }
-    [mods release];
-
-    [schemeDictionary release];
-    return result;
-}
-
-#pragma mark -
-#pragma mark Network relevant code
--(void) dumpRawData:(const char *)buffer ofSize:(uint8_t) length {
-    // is it performant to reopen the stream every time?
-    NSOutputStream *os = [[NSOutputStream alloc] initToFileAtPath:self.savePath append:YES];
-    [os open];
-    [os write:&length maxLength:1];
-    [os write:(const uint8_t *)buffer maxLength:length];
-    [os close];
-    [os release];
-}
-
-// wrapper that computes the length of the message and then sends the command string, saving the command on a file
--(int) sendToEngine:(NSString *)string {
-    uint8_t length = [string length];
-
-    [self dumpRawData:[string UTF8String] ofSize:length];
-    SDLNet_TCP_Send(csd, &length, 1);
-    return SDLNet_TCP_Send(csd, [string UTF8String], length);
-}
-
-// wrapper that computes the length of the message and then sends the command string, skipping file writing
--(int) sendToEngineNoSave:(NSString *)string {
-    uint8_t length = [string length];
-
-    SDLNet_TCP_Send(csd, &length, 1);
-    return SDLNet_TCP_Send(csd, [string UTF8String], length);
-}
-
-// method that handles net setup with engine and keeps connection alive
--(void) engineProtocol {
-    NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
-    TCPsocket sd;
-    IPaddress ip;
-    int eProto;
-    BOOL clientQuit;
-    char const buffer[BUFFER_SIZE];
-    uint8_t msgSize;
-
-    clientQuit = NO;
-    csd = NULL;
-
-    if (SDLNet_Init() < 0) {
-        DLog(@"SDLNet_Init: %s", SDLNet_GetError());
-        clientQuit = YES;
-    }
-
-    // Resolving the host using NULL make network interface to listen
-    if (SDLNet_ResolveHost(&ip, NULL, ipcPort) < 0 && !clientQuit) {
-        DLog(@"SDLNet_ResolveHost: %s\n", SDLNet_GetError());
-        clientQuit = YES;
-    }
-
-    // Open a connection with the IP provided (listen on the host's port)
-    if (!(sd = SDLNet_TCP_Open(&ip)) && !clientQuit) {
-        DLog(@"SDLNet_TCP_Open: %s %\n", SDLNet_GetError(), ipcPort);
-        clientQuit = YES;
-    }
-
-    DLog(@"Waiting for a client on port %d", ipcPort);
-    while (csd == NULL)
-        csd = SDLNet_TCP_Accept(sd);
-    SDLNet_TCP_Close(sd);
-
-    while (!clientQuit) {
-        msgSize = 0;
-        memset((void *)buffer, '\0', BUFFER_SIZE);
-        if (SDLNet_TCP_Recv(csd, &msgSize, sizeof(uint8_t)) <= 0)
-            break;
-        if (SDLNet_TCP_Recv(csd, (void *)buffer, msgSize) <= 0)
-            break;
-
-        switch (buffer[0]) {
-            case 'C':
-                DLog(@"sending game config...\n%@",self.gameConfig);
-
-                if (isNetGame == YES)
-                    [self sendToEngineNoSave:@"TN"];
-                else
-                    [self sendToEngineNoSave:@"TL"];
-                NSString *saveHeader = @"TS";
-                [self dumpRawData:[saveHeader UTF8String] ofSize:[saveHeader length]];
-
-                // seed info
-                [self sendToEngine:[self.gameConfig objectForKey:@"seed_command"]];
-
-                // dimension of the map
-                [self sendToEngine:[self.gameConfig objectForKey:@"templatefilter_command"]];
-                [self sendToEngine:[self.gameConfig objectForKey:@"mapgen_command"]];
-                [self sendToEngine:[self.gameConfig objectForKey:@"mazesize_command"]];
-
-                // static land (if set)
-                NSString *staticMap = [self.gameConfig objectForKey:@"staticmap_command"];
-                if ([staticMap length] != 0)
-                    [self sendToEngine:staticMap];
-
-                // lua script (if set)
-                NSString *script = [self.gameConfig objectForKey:@"mission_command"];
-                if ([script length] != 0)
-                    [self sendToEngine:script];
-                
-                // theme info
-                [self sendToEngine:[self.gameConfig objectForKey:@"theme_command"]];
-
-                // scheme (returns initial health)
-                NSInteger health = [self provideScheme:[self.gameConfig objectForKey:@"scheme"]];
-
-                // send an ammostore for each team
-                NSArray *teamsConfig = [self.gameConfig objectForKey:@"teams_list"];
-                [self provideAmmoData:[self.gameConfig objectForKey:@"weapon"] forPlayingTeams:[teamsConfig count]];
-
-                // finally add hogs
-                for (NSDictionary *teamData in teamsConfig) {
-                    [self provideTeamData:[teamData objectForKey:@"team"]
-                                  forHogs:[[teamData objectForKey:@"number"] intValue]
-                               withHealth:health
-                                  ofColor:[teamData objectForKey:@"color"]];
-                }
-                break;
-            case '?':
-                DLog(@"Ping? Pong!");
-                [self sendToEngine:@"!"];
-                break;
-            case 'E':
-                DLog(@"ERROR - last console line: [%s]", &buffer[1]);
-                clientQuit = YES;
-                break;
-            case 'e':
-                [self dumpRawData:buffer ofSize:msgSize];
-
-                sscanf((char *)buffer, "%*s %d", &eProto);
-                int netProto;
-                char *versionStr;
-
-                HW_versionInfo(&netProto, &versionStr);
-                if (netProto == eProto) {
-                    DLog(@"Setting protocol version %d (%s)", eProto, versionStr);
-                } else {
-                    DLog(@"ERROR - wrong protocol number: %d (expecting %d)", netProto, eProto);
-                    clientQuit = YES;
-                }
-                break;
-            case 'i':
-                if (self.statsArray == nil) {
-                    self.statsArray = [[NSMutableArray alloc] initWithCapacity:10 - 2];
-                    NSMutableArray *ranking = [[NSMutableArray alloc] initWithCapacity:4];
-                    [self.statsArray insertObject:ranking atIndex:0];
-                    [ranking release];
-                }
-                NSString *tempStr = [NSString stringWithUTF8String:&buffer[2]];
-                NSArray *info = [tempStr componentsSeparatedByString:@" "];
-                NSString *arg = [info objectAtIndex:0];
-                int index = [arg length] + 3;
-                switch (buffer[1]) {
-                    case 'r':           // winning team
-                        [self.statsArray insertObject:[NSString stringWithUTF8String:&buffer[2]] atIndex:1];
-                        break;
-                    case 'D':           // best shot
-                        [self.statsArray addObject:[NSString stringWithFormat:@"The best shot award won by %s (with %@ points)", &buffer[index], arg]];
-                        break;
-                    case 'k':           // best hedgehog
-                        [self.statsArray addObject:[NSString stringWithFormat:@"The best killer is %s with %@ kills in a turn", &buffer[index], arg]];
-                        break;
-                    case 'K':           // number of hogs killed
-                        [self.statsArray addObject:[NSString stringWithFormat:@"%@ hedgehog(s) were killed during this round", arg]];
-                        break;
-                    case 'H':           // team health/graph
-                        break;
-                    case 'T':           // local team stats
-                        // still WIP in statsPage.cpp
-                        break;
-                    case 'P':           // teams ranking
-                        [[self.statsArray objectAtIndex:0] addObject:tempStr];
-                        break;
-                    case 's':           // self damage
-                        [self.statsArray addObject:[NSString stringWithFormat:@"%s thought it's good to shoot his own hedgehogs with %@ points", &buffer[index], arg]];
-                        break;
-                    case 'S':           // friendly fire
-                        [self.statsArray addObject:[NSString stringWithFormat:@"%s killed %@ of his own hedgehogs", &buffer[index], arg]];
-                        break;
-                    case 'B':           // turn skipped
-                        [self.statsArray addObject:[NSString stringWithFormat:@"%s was scared and skipped turn %@ times", &buffer[index], arg]];
-                        break;
-                    default:
-                        DLog(@"Unhandled stat message, see statsPage.cpp");
-                        break;
-                }
-                break;
-            case 'q':
-                // game ended, can remove the savefile and the trailing overlay (when dualhead)
-                [[NSFileManager defaultManager] removeItemAtPath:self.savePath error:nil];
-                if (IS_DUALHEAD())
-                    [[NSNotificationCenter defaultCenter] postNotificationName:@"remove overlay" object:nil];
-                break;
-            case 'Q':
-                // game exited but not completed, nothing to do (just don't save the message)
-                break;
-            default:
-                [self dumpRawData:buffer ofSize:msgSize];
-                break;
-        }
-    }
-    DLog(@"Engine exited, ending thread");
-
-    // Close the client socket
-    SDLNet_TCP_Close(csd);
-    SDLNet_Quit();
-
-    [pool release];
-    // Invoking this method should be avoided as it does not give your thread a chance
-    // to clean up any resources it allocated during its execution.
-    //[NSThread exit];
-}
-
-#pragma mark -
-#pragma mark Setting methods
-// returns an array of c-strings that are read by engine at startup
--(const char **)getGameSettings:(NSString *)recordFile {
-    NSInteger width, height;
-    NSString *ipcString = [[NSString alloc] initWithFormat:@"%d", ipcPort];
-    NSString *localeString = [[NSString alloc] initWithFormat:@"%@.txt", [[NSLocale currentLocale] objectForKey:NSLocaleLanguageCode]];
-    NSString *rotation;
-    if (IS_DUALHEAD()) {
-        CGRect screenBounds = [[[UIScreen screens] objectAtIndex:1] bounds];
-        width = (int) screenBounds.size.width;
-        height = (int) screenBounds.size.height;
-        rotation = @"0";
-    } else {
-        CGRect screenBounds = [[UIScreen mainScreen] bounds];
-        width = (int) screenBounds.size.height;
-        height = (int) screenBounds.size.width;
-        UIDeviceOrientation orientation = (UIDeviceOrientation) [[self.gameConfig objectForKey:@"orientation"] intValue];
-        if (orientation == UIDeviceOrientationLandscapeLeft)
-            rotation = @"-90";
-        else
-            rotation = @"90";
-    }
-        
-    NSString *horizontalSize = [[NSString alloc] initWithFormat:@"%d", width];
-    NSString *verticalSize = [[NSString alloc] initWithFormat:@"%d", height];
-    const char **gameArgs = (const char **)malloc(sizeof(char *) * 10);
-    BOOL enhanced = [[self.systemSettings objectForKey:@"enhanced"] boolValue];
-
-    NSString *modelId = modelType();
-    NSInteger tmpQuality;
-    if ([modelId hasPrefix:@"iPhone1"] || [modelId hasPrefix:@"iPod1,1"] || [modelId hasPrefix:@"iPod2,1"])     // = iPhone and iPhone 3G or iPod Touch or iPod Touch 2G
-        tmpQuality = 0x00000001 | 0x00000002 | 0x00000008 | 0x00000040;                 // rqLowRes | rqBlurryLand | rqSimpleRope | rqKillFlakes
-    else if ([modelId hasPrefix:@"iPhone2"] || [modelId hasPrefix:@"iPod3"])                                    // = iPhone 3GS or iPod Touch 3G
-        tmpQuality = 0x00000002 | 0x00000040;                                           // rqBlurryLand | rqKillFlakes
-    else if ([modelId hasPrefix:@"iPad1"] || [modelId hasPrefix:@"iPod4"] || enhanced == NO)                    // = iPad 1G or iPod Touch 4G or not enhanced mode
-        tmpQuality = 0x00000002;                                                        // rqBlurryLand
-    else                                                                                                        // = everything else
-        tmpQuality = 0;                                                                 // full quality
-
-    if (IS_IPAD() == NO)                                                                                        // = disable tooltips on phone
-        tmpQuality = tmpQuality | 0x00000400;
-
-    // prevents using an empty nickname
-    NSString *username;
-    NSString *originalUsername = [self.systemSettings objectForKey:@"username"];
-    if ([originalUsername length] == 0)
-        username = [[NSString alloc] initWithFormat:@"MobileUser-%@",ipcString];
-    else
-        username = [[NSString alloc] initWithString:originalUsername];
-
-    gameArgs[ 0] = [ipcString UTF8String];                                                       //ipcPort
-    gameArgs[ 1] = [horizontalSize UTF8String];                                                  //cScreenWidth
-    gameArgs[ 2] = [verticalSize UTF8String];                                                    //cScreenHeight
-    gameArgs[ 3] = [[[NSNumber numberWithInteger:tmpQuality] stringValue] UTF8String];           //quality
-    gameArgs[ 4] = "en.txt";//[localeString UTF8String];                                                    //cLocaleFName
-    gameArgs[ 5] = [username UTF8String];                                                        //UserNick
-    gameArgs[ 6] = [[[self.systemSettings objectForKey:@"sound"] stringValue] UTF8String];       //isSoundEnabled
-    gameArgs[ 7] = [[[self.systemSettings objectForKey:@"music"] stringValue] UTF8String];       //isMusicEnabled
-    gameArgs[ 8] = [[[self.systemSettings objectForKey:@"alternate"] stringValue] UTF8String];   //cAltDamage
-    gameArgs[ 9] = [rotation UTF8String];                                                        //rotateQt
-    gameArgs[10] = [recordFile UTF8String];                                                      //recordFileName
-
-    [verticalSize release];
-    [horizontalSize release];
-    [localeString release];
-    [ipcString release];
-    [username release];
-    return gameArgs;
-}
-
-
-@end