84 |
84 |
85 |
85 |
86 --------------------------Anim skip functions-------------------------- |
86 --------------------------Anim skip functions-------------------------- |
87 function AfterRefusedAnim() |
87 function AfterRefusedAnim() |
88 SpawnUtilityCrate(2045, 1575, amSwitch) |
88 SpawnUtilityCrate(2045, 1575, amSwitch) |
89 SpawnUtilityCrate(2365, 1495, amShotgun) |
89 SpawnAmmoCrate(2365, 1495, amShotgun) |
90 SpawnUtilityCrate(2495, 1519, amGrenade) |
90 SpawnAmmoCrate(2495, 1519, amGrenade) |
91 SpawnUtilityCrate(2620, 1524, amRope) |
91 SpawnUtilityCrate(2620, 1524, amRope) |
92 ShowMission(loc("The Shadow Falls"), loc("The Showdown"), loc("Save Leaks A Lot!|Hint: The switch hedgehog utility might be of help to you."), 1, 6000) |
92 ShowMission(loc("The Shadow Falls"), loc("The Showdown"), loc("Save Leaks A Lot!|Hint: The switch hedgehog utility might be of help to you."), 1, 6000) |
93 RemoveEventFunc(CheckDenseDead) |
93 RemoveEventFunc(CheckDenseDead) |
94 AddEvent(CheckStronglingsDead, {}, DoStronglingsDeadRefused, {}, 0) |
94 AddEvent(CheckStronglingsDead, {}, DoStronglingsDeadRefused, {}, 0) |
95 AddAmmo(cannibals[6], amGrenade, 1) |
95 AddAmmo(cannibals[6], amGrenade, 1) |
213 end |
213 end |
214 |
214 |
215 |
215 |
216 function AfterAcceptedAnim() |
216 function AfterAcceptedAnim() |
217 stage = acceptedReturnStage |
217 stage = acceptedReturnStage |
218 SpawnAmmoCrate(1370, 810, amGirder) |
218 SpawnUtilityCrate(1370, 810, amGirder) |
219 SpawnAmmoCrate(1300, 810, amParachute) |
219 SpawnUtilityCrate(1300, 810, amParachute) |
220 ShowMission(loc("The Shadow Falls"), loc("The walk of Fame"), loc("Return to Leaks A Lot! If you get stuck, press [Precise] to try again!"), 1, 6000) |
220 ShowMission(loc("The Shadow Falls"), loc("The walk of Fame"), loc("Return to Leaks A Lot! If you get stuck, press [Precise] to try again!"), 1, 6000) |
221 AddEvent(CheckTookWeapons, {}, DoTookWeapons, {}, 0) |
221 AddEvent(CheckTookWeapons, {}, DoTookWeapons, {}, 0) |
222 AddEvent(CheckNeedGirder, {}, DoNeedGirder, {}, 0) |
222 AddEvent(CheckNeedGirder, {}, DoNeedGirder, {}, 0) |
223 AddEvent(CheckNeedWeapons, {}, DoNeedWeapons, {}, 0) |
223 AddEvent(CheckNeedWeapons, {}, DoNeedWeapons, {}, 0) |
224 AddEvent(CheckRestartReturnAccepted, {}, RestartReturnAccepted, {}, 1) |
224 AddEvent(CheckRestartReturnAccepted, {}, RestartReturnAccepted, {}, 1) |