gameServer2/src/server/actions.rs
changeset 13416 cdf69667593b
parent 13119 1e39b8749072
child 13419 81e0ed105f5d
--- a/gameServer2/src/server/actions.rs	Thu Jun 14 16:44:27 2018 -0400
+++ b/gameServer2/src/server/actions.rs	Mon Jun 18 09:22:53 2018 -0400
@@ -1,40 +1,75 @@
-use mio;
-use std::io::Write;
-use std::io;
-
-use super::server::HWServer;
-use super::room::HWRoom;
-use protocol::messages::HWProtocolMessage;
-use protocol::messages::HWServerMessage;
-use protocol::messages::HWServerMessage::*;
-use super::handlers;
+use std::{
+    io, io::Write
+};
+use super::{
+    server::HWServer,
+    client::ClientId,
+    room::HWRoom,
+    handlers
+};
+use protocol::messages::{
+    HWProtocolMessage,
+    HWServerMessage,
+    HWServerMessage::*
+};
 
 pub enum Action {
+    SendAll(HWServerMessage),
     SendMe(HWServerMessage),
     SendAllButMe(HWServerMessage),
+    SendToSelected(Vec<ClientId>, HWServerMessage),
     RemoveClient,
     ByeClient(String),
     ReactProtocolMessage(HWProtocolMessage),
     CheckRegistered,
     JoinLobby,
     AddRoom(String, Option<String>),
+    RemoveRoom(RoomId),
+    MoveToRoom(RoomId),
+    MoveToLobby(String),
+    ChangeMaster(RoomId, Option<ClientId>),
+    SendRoomUpdate(Option<String>),
     Warn(String),
+    ProtocolError(String)
 }
 
 use self::Action::*;
+use server::room::RoomId;
 
 pub fn run_action(server: &mut HWServer, token: usize, action: Action) {
     match action {
+        SendAll(msg) =>
+            server.send_all(msg),
         SendMe(msg) =>
             server.send_self(token, msg),
-        SendAllButMe(msg) => {
-            server.send_others(token, msg)
-        },
+        SendAllButMe(msg) =>
+            server.send_others(token, msg),
+        SendToSelected(client_ids, msg) =>
+            server.send_to_selected(client_ids, msg),
         ByeClient(msg) => {
+            let room_id;
+            let nick;
+            {
+                let c = &server.clients[token];
+                room_id = c.room_id;
+                nick = c.nick.clone();
+            }
+
+            let action = room_id.map (|id| {
+                if id == server.lobby_id {
+                    SendAll(LobbyLeft(nick, msg.clone()))
+                } else {
+                    MoveToLobby(format!("quit: {}", msg.clone()))
+                }
+            });
+
+            if let Some(action) = action {
+                server.react(token, vec![action]);
+            }
+
             server.react(token, vec![
                 SendMe(Bye(msg)),
-                RemoveClient,
-                ]);
+                RemoveClient]);
         },
         RemoveClient => {
             server.removed_clients.push(token);
@@ -64,26 +99,154 @@
                 joined_msg = LobbyJoined(lobby_nicks);
             }
             let everyone_msg = LobbyJoined(vec![server.clients[token].nick.clone()]);
+            let flags_msg = ClientFlags(
+                "+i".to_string(),
+                server.clients.iter()
+                    .filter(|(_, c)| c.room_id.is_some())
+                    .map(|(_, c)| c.nick.clone())
+                    .collect());
+            let server_msg = ServerMessage("\u{1f994} is watching".to_string());
+            let rooms_msg = Rooms(server.rooms.iter()
+                .filter(|(id, _)| *id != server.lobby_id)
+                .flat_map(|(_, r)|
+                    r.info(r.master_id.map(|id| &server.clients[id])))
+                .collect());
             server.react(token, vec![
                 SendAllButMe(everyone_msg),
                 SendMe(joined_msg),
+                SendMe(flags_msg),
+                SendMe(server_msg),
+                SendMe(rooms_msg),
                 ]);
         },
         AddRoom(name, password) => {
+            let room_protocol;
+            let room_info;
             let room_id = server.add_room();;
             {
                 let r = &mut server.rooms[room_id];
                 let c = &mut server.clients[token];
+                r.master_id = Some(c.id);
                 r.name = name;
                 r.password = password;
-                r.ready_players_number = 1;
                 r.protocol_number = c.protocol_number;
+
+                room_protocol = r.protocol_number;
+                room_info = r.info(Some(&c));
+            }
+            let protocol_client_ids = server.protocol_clients(room_protocol);
+            server.react(token, vec![
+                SendToSelected(protocol_client_ids, RoomAdd(room_info)),
+                MoveToRoom(room_id)]);
+        },
+        RemoveRoom(room_id) => {
+            let room_protocol;
+            let room_name;
+            {
+                let r = &mut server.rooms[room_id];
+                room_protocol = r.protocol_number;
+                room_name = r.name.clone();
+            }
+            server.rooms.remove(room_id);
+            let protocol_client_ids = server.protocol_clients(room_protocol);
+            server.react(token, vec![
+                SendToSelected(protocol_client_ids, RoomRemove(room_name))]);
+        }
+        MoveToRoom(room_id) => {
+            let flags_msg;
+            let nick;
+            {
+                let r = &mut server.rooms[room_id];
+                let c = &mut server.clients[token];
+                r.players_number += 1;
                 c.room_id = Some(room_id);
+                c.is_joined_mid_game = false;
+                if r.master_id == Some(c.id) {
+                    r.ready_players_number += 1;
+                    c.is_master = true;
+                    c.is_ready = true;
+                } else {
+                    c.is_ready = false;
+                    c.is_master = false;
+                }
+                flags_msg = ClientFlags("+i".to_string(), vec![c.nick.clone()]);
+                nick = c.nick.clone();
             }
+            let rooms_client_ids = server.room_clients(room_id);
+            server.react(token, vec![
+                SendToSelected(rooms_client_ids, RoomJoined(vec![nick])),
+                SendAll(flags_msg),
+                SendRoomUpdate(None)]);
         },
+        MoveToLobby(msg) => {
+            let mut actions = Vec::new();
+            let other_client_ids = server.other_clients_in_room(token);
+            let lobby_id = server.lobby_id;
+            if let (c, Some(r)) = server.client_and_room(token) {
+                r.players_number -= 1;
+                if c.is_ready {
+                    r.ready_players_number -= 1;
+                }
+                if r.players_number > 0 && c.is_master {
+                    actions.push(ChangeMaster(r.id, None));
+                }
+                actions.push(SendToSelected(other_client_ids, RoomLeft(c.nick.clone(), msg)));
+                actions.push(SendAll(ClientFlags("-i".to_string(), vec![c.nick.clone()])));
+                actions.push(SendRoomUpdate(Some(r.name.clone())));
+            }
+            server.react(token, actions);
+            actions = Vec::new();
+
+            if let (c, Some(r)) = server.client_and_room(token) {
+                c.room_id = Some(lobby_id);
+                if r.players_number == 0 {
+                    actions.push(RemoveRoom(r.id));
+                }
+            }
+            server.react(token, actions)
+        }
+        ChangeMaster(room_id, new_id) => {
+            let mut actions = Vec::new();
+            let room_client_ids = server.room_clients(room_id);
+            let new_id = new_id.or_else(||
+                room_client_ids.iter().find(|id| **id != token).map(|id| *id));
+            let new_nick = new_id.map(|id| server.clients[id].nick.clone());
+
+            if let (c, Some(r)) = server.client_and_room(token) {
+                if let Some(id) = r.master_id {
+                    c.is_master = false;
+                    r.master_id = None;
+                    actions.push(SendToSelected(room_client_ids.clone(), ClientFlags("-h".to_string(), vec![c.nick.clone()])));
+                }
+                r.master_id = new_id;
+                if let Some(nick) = new_nick {
+                    actions.push(SendToSelected(room_client_ids, ClientFlags("+h".to_string(), vec![nick])));
+                }
+            }
+            new_id.map(|id| server.clients[id].is_master = true);
+            server.react(token, actions);
+        }
+        SendRoomUpdate(old_name) => {
+            let room_data =
+                if let (c, Some(r)) = server.client_and_room(token) {
+                    let name = old_name.unwrap_or_else(|| r.name.clone());
+                    Some((name, r.protocol_number, r.info(Some(&c))))
+                } else {
+                    None
+                };
+
+            if let Some((room_name, protocol, room_info)) = room_data {
+                let protocol_clients = server.protocol_clients(protocol);
+                server.react(token,
+                             vec![SendToSelected(protocol_clients, RoomUpdated(room_name, room_info))]);
+            }
+        }
+
         Warn(msg) => {
             run_action(server, token,SendMe(Warning(msg)));
         }
-        //_ => unimplemented!(),
+        ProtocolError(msg) => {
+            run_action(server, token, SendMe(Error(msg)))
+        }
     }
 }