ChangeLog.txt
changeset 12088 1da37e2ba6fd
parent 12084 ccab0d396a7f
child 12089 0183b4c448bf
--- a/ChangeLog.txt	Sun Nov 27 00:00:25 2016 +0100
+++ b/ChangeLog.txt	Sun Nov 27 01:30:41 2016 +0100
@@ -151,13 +151,14 @@
  * Mutant script shows now appropriate ranking and graph in stats screen
  * Disable Sudden Death for good in Shoppa game scheme, some game styles and mission maps
 
-Missions:
+Missions and Campaigns:
  + Added Basic Flying Saucer Training
  + Rope-Knocking Challenge was improved (now awards score based on kills and time; taunts for knocking out hedgehogs)
  + A few campaign missions now save your personal best successes (e.g. fastest finish in Hard Flying) which get shown after you finish them agin
  + A Space Adventure shows 2 flowers over fully completed planets (with side missions)
  + Rewrote some help texts in basic rope training
  + Graphical effect (black bars) while in cut scenes
+ * Fix weird behaviour when walking right before the first animation in A Space Adventure missions
  * Portal Mind Challenge was cleaned up and reworked (especially less awful wording)
  * Fixed Target Practice missions getting stuck when a target dropped into water
  * Fixed mistakes and bad wording of strings in several missions, scripts and campaigns
@@ -195,6 +196,7 @@
  + New variable: AirMinesNum -- Number of air mines being placed on a medium-sized map
  + New variable: WorldEdge -- World edge type (weNone, weWrap, weBounce, weSea)
  + Locale library: loc_noop -- Mark string for translation but don't translate it
+ + Animate library: AnimInit([startAnimating]) -- New parameter startAnimating: if true, will start game in cinematic mode with most controls disabled. Must play an animation after that
 
 0.9.21 -> 0.9.22
  + New Weapon / Map object: AirMine (floating mine that will follow nearby hedgehogs)